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* At the end of the first part in ''Sir Basil's Public High School,'' the overweight girl gets into a camper van with a suspicious man. [[Spoiler: He is later revealed to be her father]].

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* At the end of the first part in ''Sir Basil's Public High School,'' the overweight girl gets into a [[CreepyStalkerVan camper van with a suspicious man. [[Spoiler: fellow]]. He is later revealed to be her father]].father.

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* The selected works of Erik Setie in the ''Ambition'' soundtrack are eerie.

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* The selected works of Erik Setie Satie in the ''Ambition'' soundtrack are eerie.



* In ''Move or Die'', Mrs. Grimm's piranha's are actually rather intimidating despite the amateurish art that plagues all of Gibson's games, due to the fact that their bulging eyes and massive teeth are pretty much the only things that are visible in complete darkness.

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* In ''Move or Die'', Mrs. Grimm's piranha's are actually rather intimidating despite the amateurish art that plagues all of Gibson's games, due to the fact that their bulging eyes and massive teeth are pretty much the only things that are visible in complete darkness.darkness.
* At the end of the first part in ''Sir Basil's Public High School,'' the overweight girl gets into a camper van with a suspicious man. [[Spoiler: He is later revealed to be her father]].
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* In "Interview with A Vagabond", the title character murders the player's character if the correct dialogue isn't used.
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** When you give Ted the psychological assessment and he starts the monologe over the unraveling of truth, the illustrations are both humorous and disturbing.

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** When you give Ted the psychological assessment and he starts the monologe monologue over the unraveling of truth, the illustrations are both humorous and disturbing.

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* The strangely-drawn stenographer in the courtroom in Episode 10. It's more funny than scary, though, seeing as Gibson didn't bother finishing his face. (If you look closely, you can see he's resting his head on his hand, but he's still rather bizarre-looking.)
* Some of the artwork is trippy in an unsettling way.

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* Some of the artwork is trippy in an unsettling way:
** When you give Ted the psychological assessment and he starts the monologe over the unraveling of truth, the illustrations are both humorous and disturbing.
** Ted's apartment looks like a cheap motel where some shady deals go down.
**
The strangely-drawn stenographer in the courtroom in Episode 10. It's more funny than scary, though, seeing as Gibson didn't bother finishing his face. (If you look closely, you can see he's resting his head on his hand, but he's still rather bizarre-looking.)
* Some of the artwork is trippy in an unsettling way.
)
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* In "The Suspects" when you are searching Angie's apartment and trying to concentrate in what is supposed to be a static environment, Mrs. Tart suddenly pops in.


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* Some of the artwork is trippy in an unsettling way.
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* The selected works of Erik Setie in the ''Ambition'' soundtrack are creepy.
* There is a horrible clicking, grinding noise just before some jumpscares.

to:

* The selected works of Erik Setie in the ''Ambition'' soundtrack are creepy.
eerie.
* There is a horrible clicking, grinding noise just before some jumpscares.jump scares.
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* The selected works of Erik Setie in the ''Ambition'' soundtrack are creepy.
* There is a horrible clicking, grinding noise just before some jumpscares.
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* When Bridget's mother comes to the door with her shotgun.

Changed: 109

Removed: 114

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* The strangely-drawn stenographer in the courtroom in Episode 10. It's more funny than scary, though, seeing as Gibson didn't bother finishing his face.
** If you look closely, you can see he's resting his head on his hand - he's still rather bizarre-looking, though.

to:

* The strangely-drawn stenographer in the courtroom in Episode 10. It's more funny than scary, though, seeing as Gibson didn't bother finishing his face.
** If
face. (If you look closely, you can see he's resting his head on his hand - hand, but he's still rather bizarre-looking, though.bizarre-looking.)
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Meta examples are against the rules.


* A meta example: These games were intended as actual negotiation training programs. Unless they're an elaborate parody, that means that the creator sees the actions and decisions of the characters as sane and reasonable.
** The bullying subplots in ''Sir Basil Pike Public School'' were reportedly made in response to the problems Gibson's daughter was having in real life! And ''these'' are what he thinks are appropriate reactions! That poor girl...
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** The one about bullying was made in response to the problems Gibson's daughter was having in real life! And ''these'' are what he thinks are appropriate reactions! That poor girl...

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** The one about bullying was subplots in ''Sir Basil Pike Public School'' were reportedly made in response to the problems Gibson's daughter was having in real life! And ''these'' are what he thinks are appropriate reactions! That poor girl...
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That\'s not actually true.


** Worse, there are actual legitimate organizations using these things as training tools, including ''the Department of Defense''. Now ''that'' is terrifying.
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** If you look closely, you can see he's resting his head on his hand - he's still rather bizarre-looking, though.
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** Worse, there are actual legitimate organizations using these things as training tools, including ''the Department of Defense''. Now ''that'' is terrifying.
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** The one about bullying was made in response to the problems Gibson's daughter was having in real life! That poor girl...

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** The one about bullying was made in response to the problems Gibson's daughter was having in real life! And ''these'' are what he thinks are appropriate reactions! That poor girl...
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* The strangely-drawn man in the courtroom in Episode 10. It's more funny than scary, though, seeing as Gibson didn't bother finishing his face.

to:

* The strangely-drawn man stenographer in the courtroom in Episode 10. It's more funny than scary, though, seeing as Gibson didn't bother finishing his face.
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Apparantly I can\'t tell the difference between red and white.


* In ''Move or Die'', Mrs. Grimm's piranha's are actually rather intimidating despite the amateurish art that plagues all of Gibson's games, due to the fact that their bulging red eyes and massive teeth are pretty much the only things that are visible in complete darkness.

to:

* In ''Move or Die'', Mrs. Grimm's piranha's are actually rather intimidating despite the amateurish art that plagues all of Gibson's games, due to the fact that their bulging red eyes and massive teeth are pretty much the only things that are visible in complete darkness.
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None

Added DiffLines:

* In ''Move or Die'', Mrs. Grimm's piranha's are actually rather intimidating despite the amateurish art that plagues all of Gibson's games, due to the fact that their bulging red eyes and massive teeth are pretty much the only things that are visible in complete darkness.
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None
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None

Added DiffLines:

* The strangely-drawn man in the courtroom in Episode 10. It's more funny than scary, though, seeing as Gibson didn't bother finishing his face.

Added: 43

Changed: 44

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** The one about bullying was made in response to the problems Gibson's daughter was having in real life! And he thinks this is how you deal with it! That poor girl...

to:

** The one about bullying was made in response to the problems Gibson's daughter was having in real life! And he thinks this is how you deal with it! That poor girl...girl...
* Helen's scream just comes out of nowhere.
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* A meta example: These games were intended as actual negotiation training programs. Unless they're an elaborate parody, that means that the creator sees the actions and decisions of the characters as sane and reasonable.

to:

* A meta example: These games were intended as actual negotiation training programs. Unless they're an elaborate parody, that means that the creator sees the actions and decisions of the characters as sane and reasonable.reasonable.
** The one about bullying was made in response to the problems Gibson's daughter was having in real life! And he thinks this is how you deal with it! That poor girl...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* A meta example: These games were intended as actual negotiation training programs. Unless they're an elaborate parody, that means that the creator sees the actions and decisions of the characters as sane and reasonable.

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