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** Its game over sequence is a chilling example of ambient horror. Rather than dying right away, you're warped to a creepy forest with a blood-red sky. You can wander around for a bit, [[ControllableHelplessness but there's no way to escape]]--the only thing you can do is press forward until you encounter the Specimen and succumb to its assimilation. "[[BossBanter Your submission is inevitable]]", indeed.

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** Its game over sequence is a chilling example of ambient horror. [[YouAreAlreadyDead Rather than dying right away, you're warped to a creepy forest with a blood-red sky.sky]]. You can wander around for a bit, [[ControllableHelplessness but there's no way to escape]]--the only thing you can do is press forward until you encounter the Specimen and succumb to its assimilation. "[[BossBanter Your submission is inevitable]]", indeed.
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[[caption-width-right:350:To become a puppet is to rid oneself of the pain and harshness of choice. Now nothing you do is your fault, now you belong to something...''You belong to me...''.]]

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[[caption-width-right:350:To become a puppet is [[caption-width-right:350:My children drowned, so I took theirs for mine. I sew them all up, with long silver twine. I use my wood drill, to rid oneself of the pain and harshness of choice. Now nothing you do is bore out their eyes. Speak not my child, ''I'll silence your fault, now you belong to something...''You belong to me...''.cries''.]]
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!! ''Unmarked Spoilers Below!''

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!! ''Unmarked !!''Unmarked Spoilers Below!''



[[folder:BaseGame]]

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[[folder:BaseGame]][[folder:Base Game]]



--> "I know what you have done, and what you have yet to do. But it's alright, because I'm inside you now. We are one but I am many..."

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--> "I --->"I know what you have done, and what you have yet to do. But it's alright, because I'm inside you now. We are one but I am many..."



--> "Once, in a land of dreams, I thought I could be free, but now, the hunger never sleeps."

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--> "Once, --->"Once, in a land of dreams, I thought I could be free, but now, the hunger never sleeps."



--> "Hush now my child, you're safe now."

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--> "Hush -->"Hush now my child, you're safe now."



--> "Tiny, Shining holes in the sky. Delicate, perfect emptiness. Black, growing absences of life. Cold, swarming death. And we shall become them."

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--> "Tiny, --->"Tiny, Shining holes in the sky. Delicate, perfect emptiness. Black, growing absences of life. Cold, swarming death. And we shall become them."



--> "And I saw, from eyes that were not mine. And I felt, with a fear I could not reason. They watch us, they invade us. And keep us happy, committing treason. To a King we didn't serve. To a Son who waits weeping. That I knew, from knowledge gained while sleeping."
** In the Dollhouse DLC, it gains a voice line where it says “Praise be Bayagototh”. Meaning it’s just a pawn of something greater. And now, as of Akuma Kira’s other game VideoGame/LostInVivo, we now know that Bayagotoh is an EldritchAbomination on a Lovecraftian scale. Which raises the question; how and why is Specimen 8 helping Spooky? Did she make a DealWithTheDevil, or do her and Bayagototh’s goals align in some way? No matter what way you look at it, the implications of the revelation are fairly bone-chilling.

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--> "And --->"And I saw, from eyes that were not mine. And I felt, with a fear I could not reason. They watch us, they invade us. And keep us happy, committing treason. To a King we didn't serve. To a Son who waits weeping. That I knew, from knowledge gained while sleeping."
** In the Dollhouse DLC, it gains a voice line where it says “Praise "Praise be Bayagototh”. Bayagototh". Meaning it’s it's just a pawn of something greater. And now, as of Akuma Kira’s Kira's other game VideoGame/LostInVivo, ''VideoGame/LostInVivo'', we now know that Bayagotoh is an EldritchAbomination on a Lovecraftian scale. Which raises the question; how and why is Specimen 8 helping Spooky? Did she make a DealWithTheDevil, or do her and Bayagototh’s Bayagototh's goals align in some way? No matter what way you look at it, the implications of the revelation are fairly bone-chilling.



** Specimen 9 will also appear if you idle too long in a room[[labelnote:*]]About one full minute of leaving the game unpaused without any player input[[/labelnote]]. What makes it worse is that, as [[https://youtu.be/vDFsZ-5RfYE?t=285 this video]] shows, that it can attack you in ''save rooms'', as well as minigame and CAT-DOS rooms, which otherwise cannot have specimens appear in them.

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** Specimen 9 will also appear if you idle too long in a room[[labelnote:*]]About one full minute of leaving the game unpaused without any player input[[/labelnote]]. What makes it worse is that, as [[https://youtu.be/vDFsZ-5RfYE?t=285 [[https://www.youtube.com/watch?v=vDFsZ-5RfYE&t=285s this video]] shows, that it can attack you in ''save rooms'', as well as minigame and CAT-DOS rooms, which otherwise cannot have specimens appear in them.



--> TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD TO

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--> --->TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD TO



--> "With every bite with bone and skin. The temple groaned and shook again. His dwelling place did I neglect. To the end with bad effect."

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--> "With --->"With every bite with bone and skin. The temple groaned and shook again. His dwelling place did I neglect. To the end with bad effect."



* The encounter with Specimen 12 has you enter a mansion-like area, only to get chased by someone wielding a SinisterScythe. This being a ShoutOut to ''VideoGame/ClockTower'', you have to hide as he searches the room while calling out to you, as him encountering you inside the mansion is a OneHitKill. You eventually ''have'' to have him chase you. [=CAT-DOS=] also reveals something about the Specimen that makes it worse: that wasn't the actual specimen. The real one [[GeniusLoci is the mansion itself]], and it [[DemonicPossession possesses intruders]] and makes them kill people.

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* The encounter with Specimen 12 has you enter a mansion-like area, only to get chased by someone wielding a SinisterScythe. This being a ShoutOut to ''VideoGame/ClockTower'', you have to hide as he searches the room while calling out to you, as him encountering you inside the mansion is a OneHitKill. You eventually ''have'' to have him chase you. [=CAT-DOS=] CAT-DOS also reveals something about the Specimen that makes it worse: that wasn't the actual specimen. The real one [[GeniusLoci is the mansion itself]], and it [[DemonicPossession possesses intruders]] and makes them kill people.



[[folder:KaramariHospital]]

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[[folder:KaramariHospital]][[folder:Karamari Hospital]]



[[folder:TheDollhouse]]

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[[folder:TheDollhouse]][[folder:The Dollhouse]]



[[folder:EndlessMode]]

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[[folder:EndlessMode]] [[folder:Endless Mode]]
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That face is... unsettling to say the least.

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*Also, while many of the (non-motivational) posters in the elevator save rooms are off in some way, this is taken to another level with the poster in room 700. Specifically, the poster consists of a 3x4 grid of images of a single [[NightmareFace Nightmare Face]], overlaid with a translucent image of the same, [[NauseaFuel oddly distorted, jowled]], red-eyed face.
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* One of the mechanics in Endless Mode is that you could face two different Specimens at once. Specimens that separately were not too bad if not outright pushovers suddenly become exponentially more dangerous as their mechanics can synergize very well. Such as Specimen 2 chasing you through Specimen 13's water maze, forcing the player to be unable to wait for Specimen 13 to move out of the way.
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* While most of the time Specimen 1(the cardboard cutouts that pop out in front of you) is adorably non-threatening, every so often you might get one like [[http://vignette2.wikia.nocookie.net/spookys-house-of-jump-scares/images/6/63/SCARE_01S.png/revision/latest?cb=20150722184310 this]]. Sure, it's nothing dangerous, but still quite startling, especially during a chase.

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* While most of the time Specimen 1(the 1 (the cardboard cutouts that pop out in front of you) is adorably non-threatening, every so often you might get one like [[http://vignette2.wikia.nocookie.net/spookys-house-of-jump-scares/images/6/63/SCARE_01S.png/revision/latest?cb=20150722184310 this]]. Sure, it's nothing dangerous, but still quite startling, especially during a chase.
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** Eventually, the player will stumble into an abandoned GL Labs facility, which had been underneath the dollhouse(and by extension the rest of the mansion) all along. There even is [[SchmuckBait a tram you can take to reach the surface]], though doing so before you finish your goal is not advised. Then you find the source of how this all came to be: a HellGate that, due to a botched ritual, has been leaking evil spirits into the house, with many of them becoming the specimens you have been running from. While a ritual to close the gate has already been initiated, you still must retrieve the aforementioned candles. Unfortunately, the second step of the ritual requires a spirit to be bound to a crystal, which translates to having to choose which of 3 specimens(6, 8, or 4[[labelnote:*]]Original version only[[/labelnote]]/11[[labelnote:*]]HD version only[[/labelnote]]) you want to be chased by for an extended sequence until you can lure them into the sealing chamber. Each specimen gets a couple of new gimmicks to make it easier for them to catch up to you, and at this point you no longer have the doll to heal you. Even better, they also gained new quotes upon killing you.

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** Eventually, the player will stumble into an abandoned GL Labs facility, which had been underneath the dollhouse(and dollhouse (and by extension the rest of the mansion) all along. There even is [[SchmuckBait a tram you can take to reach the surface]], though doing so before you finish your goal is not advised. Then you find the source of how this all came to be: a HellGate that, due to a botched ritual, has been leaking evil spirits into the house, with many of them becoming the specimens you have been running from. While a ritual to close the gate has already been initiated, you still must retrieve the aforementioned candles. Unfortunately, the second step of the ritual requires a spirit to be bound to a crystal, which translates to having to choose which of 3 specimens(6, specimens (6, 8, or 4[[labelnote:*]]Original version only[[/labelnote]]/11[[labelnote:*]]HD version only[[/labelnote]]) you want to be chased by for an extended sequence until you can lure them into the sealing chamber. Each specimen gets a couple of new gimmicks to make it easier for them to catch up to you, and at this point you no longer have the doll to heal you. Even better, they also gained new quotes upon killing you.
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* Be careful not to use the doll to heal too often, lest you let its mood drop too low(indicated by the doll covering her eyes). If you do, you run the risk of encountering [[https://vignette.wikia.nocookie.net/spookys-house-of-jump-scares/images/0/07/Webp.net-gifmaker.gif/revision/latest?cb=20201003235800 Frenzy]], who will appear in certain rooms and charge at you with a hideous shriek. Even if you do keep the doll's mood up, there's still a chance that Frenzy will appear if you aren't actively carrying the doll with you, and there are several segments that require you to be separated from the doll for extensive periods of time.

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* Be careful not to use the doll to heal too often, lest you let its mood drop too low(indicated low (indicated by the doll covering her eyes). If you do, you run the risk of encountering [[https://vignette.wikia.nocookie.net/spookys-house-of-jump-scares/images/0/07/Webp.net-gifmaker.gif/revision/latest?cb=20201003235800 Frenzy]], who will appear in certain rooms and charge at you with a hideous shriek. Even if you do keep the doll's mood up, there's still a chance that Frenzy will appear if you aren't actively carrying the doll with you, and there are several segments that require you to be separated from the doll for extensive periods of time.
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** In the Dollhouse DLC, it gains a voice line where it says “Praise be Bayagototh”. Meaning it’s just a pawn of something greater.And now, as of Akuma Kira’s other game VideoGame/LostInVivo, we now know that Bayagotoh is an EldritchAbomination on a Lovecraftian scale. Which raises the question; how and why is Specimen 8 helping Spooky? Did she make a DealWithTheDevil, or do her and Bayagototh’s goals align in some way? No matter what way you look at it, the implications of the revelation are fairly bone-chilling.

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** In the Dollhouse DLC, it gains a voice line where it says “Praise be Bayagototh”. Meaning it’s just a pawn of something greater. And now, as of Akuma Kira’s other game VideoGame/LostInVivo, we now know that Bayagotoh is an EldritchAbomination on a Lovecraftian scale. Which raises the question; how and why is Specimen 8 helping Spooky? Did she make a DealWithTheDevil, or do her and Bayagototh’s goals align in some way? No matter what way you look at it, the implications of the revelation are fairly bone-chilling.
Is there an issue? Send a MessageReason:
None


** In the Dollhouse DLC, it gains a voice line where it says “Praise Bayagototh”. Meaning it’s just a pawn of something greater.And now, as of Akuma Kira’s other game {{VideoGame/LostInVivo}}, we now know that Bayagotoh is an EldritchAbomination on a Lovecraftian scale. Which raises the question; how and why is Specimen 8 helping Spooky? Did she make a DealWithTheDevil, or do her and Bayagotoh’s goals align in some way? No matter what way you look at it, the implications of the revelation are fairly bone-chilling.

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** In the Dollhouse DLC, it gains a voice line where it says “Praise be Bayagototh”. Meaning it’s just a pawn of something greater.And now, as of Akuma Kira’s other game {{VideoGame/LostInVivo}}, VideoGame/LostInVivo, we now know that Bayagotoh is an EldritchAbomination on a Lovecraftian scale. Which raises the question; how and why is Specimen 8 helping Spooky? Did she make a DealWithTheDevil, or do her and Bayagotoh’s Bayagototh’s goals align in some way? No matter what way you look at it, the implications of the revelation are fairly bone-chilling.
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** [[ShmuckBait Go on, try to run away from it]]. If you get too far away, it will immediately change into a much faster form which deals less damage but is almost impossible to outrun. Of course, you can't stay too close to it either, otherwise it will [[BodyHorror split its body open to reveal]] [[VaginaDentata a giant vertical mouth full of sharp teeth]]. You pretty much have to keep a stable distance with this thing throughout the entire chase.

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** [[ShmuckBait Go on, try to run away from it]]. If you get too far away, it will immediately change into a much faster form which deals less damage but is almost impossible to outrun. Of course, you can't stay too close to it either, otherwise it will [[BodyHorror split its body open to reveal]] [[VaginaDentata a giant vertical mouth full of sharp teeth]]. You pretty much have to keep a stable distance with this thing throughout the entire chase. The HD Renovation makes it ''significantly'' more dangerous when running too far away from it by [[LightningBruiser now dealing the same damage regardless of form.]]
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[[quoteright:350:[[EyeScream https://static.tvtropes.org/pmwiki/pub/images/332a768e4414fd075eda872258552e73.png]]]]

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[[quoteright:350:[[EyeScream https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/332a768e4414fd075eda872258552e73.png]]]]png]]
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* The Endless Mode Update also added some new things to the hospital - first one is a seemingly fake door leading to the Deformity Wing, which takes the EldritchLocation aspect of both the house and the hospital up to eleven (highlights include entering a room and exiting through the same door, which leads somewhere else entirely), the whole wing dragging on endlessly, and when you finally do attempt to return, suddenly you have to get through a much bigger stretch than when you made your way in. [[MindScrew It's kind of hard to explain]].
** The second one is a seemingly innocent minigame - you find a small Gameboy-like device in the basement, which seems to have a DatingSim game of sorts. At first it seems like a fairly typical dating sim, but then the dialogue options start becoming either much darker ("Everything is disgusting here", "It's like my whole body", "is trying to peel apart on the inside") or completely cryptic ("The flies are, can't fit any more", "My home is inside you"). And then, on the third day, the girl suddenly looks much more corpse-like, with a completely dull look on her face, and she doesn't respond to anything you try to say to her. And on day four, you are forced into an endless dialogue loop, with the girl repeatedly telling you that you're a murderer and asking if you're satisfied with what you've done as she gradually fades away.

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* The Endless Mode Update also added some new things to the hospital - first one is a seemingly fake door leading to the Deformity Wing, which takes the EldritchLocation aspect of both the house and the hospital up to eleven (highlights include (such as entering a room and exiting through the same door, which leads somewhere else entirely, while going back through that same door leads you elsewhere entirely), the whole wing dragging on endlessly, and when you finally do attempt to return, suddenly you have to get through a much bigger stretch than when you made your way in. [[MindScrew It's kind of hard to explain]].
** The second one is a seemingly innocent minigame - you find a small Gameboy-like device in the basement, which seems to have a DatingSim game of sorts. At first it seems like a fairly typical dating sim, but then the dialogue options start becoming either much darker ("Everything is disgusting here", "It's like my whole body", "is trying to peel apart on the inside") or completely cryptic ("The flies are, can't fit any more", "My home is inside you"). And then, on the third day, the girl suddenly looks much more corpse-like, with a completely dull look on her face, and she doesn't respond to anything you try to say to her. And on day four, you are forced into an endless dialogue loop, with the girl repeatedly telling you that you're a murderer and asking if you're satisfied with what you've done as she gradually fades away. It takes several "loops" to break the cycle for good, after which the minigame refuses to start up completely. [[MindScrew What was that all about?]]
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* The stairway leading to the laboratory is tense. Upon opening the hidden door to it, the juxtaposition from the hospital proper is made immediately clear with its dark, grimy walls and pitch black fog. Upon entering, the ambience becomes a soft, crying voice. Go further down and you'll find severed organs laying on the steps. One of them is still moving. Go even further down and the voice will be replaced with a low, ominous drone as the walls get even grimier. It really makes you dread what could be at the bottom.

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* The stairway leading to the laboratory is tense. Upon opening the hidden door to it, the juxtaposition from the hospital proper is made immediately clear with its dark, grimy walls and pitch black fog. Upon After entering, the ambience becomes a soft, crying voice. Go further down and you'll find severed organs laying on the steps. One of them is still moving. Go even further down and the voice will be replaced with a low, ominous drone as the walls get even grimier. It really makes you dread what could be at the bottom.
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* The stairway leading to the laboratory is tense. Upon opening the hidden door to it, the juxtaposition from the hospital proper is made immediately clear with its dark, grimy walls and pitch black fog. Upon entering, the ambience becomes a soft, crying voice. Go further down and you'll find severed organs laying on the steps. One of them is still moving. Go even further down and the voices will be replaced with a low, ominous drone as the walls get even grimier. It really makes you dread what could be at the bottom.

to:

* The stairway leading to the laboratory is tense. Upon opening the hidden door to it, the juxtaposition from the hospital proper is made immediately clear with its dark, grimy walls and pitch black fog. Upon entering, the ambience becomes a soft, crying voice. Go further down and you'll find severed organs laying on the steps. One of them is still moving. Go even further down and the voices voice will be replaced with a low, ominous drone as the walls get even grimier. It really makes you dread what could be at the bottom.
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* The [[https://vignette.wikia.nocookie.net/spookys-house-of-jump-scares/images/e/e1/3DBaby.png/revision/latest?cb=20160107172726 third monster]] is probably the most bizarre one. It can be found in the basement and is a shifting distorted baby-like face in a 3D cube that can move through walls. Also, it emits an eerie sound when it is nearby and overall has an unsettling feeling to it.
* The [[https://vignette.wikia.nocookie.net/spookys-house-of-jump-scares/images/9/98/3DHangman.png/revision/latest?cb=20160102221030 fourth monster]] is a disfigured child-like figure in hospital scrubs that spawns when you get the key in the basement. He has a bandaged-up face, but his open mouth looks a little demonic. This chase sequence is more difficult because not only is the basement much more of a segmented area, but the boy can also teleport, even if you are looking at him.

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* The [[https://vignette.wikia.nocookie.net/spookys-house-of-jump-scares/images/e/e1/3DBaby.png/revision/latest?cb=20160107172726 third monster]] is probably the most bizarre one. It can be found in the basement laboratory and is a shifting distorted baby-like face in a 3D cube that can move through walls. Also, it emits an eerie sound when it is nearby and overall has an unsettling feeling to it.
* The [[https://vignette.wikia.nocookie.net/spookys-house-of-jump-scares/images/9/98/3DHangman.png/revision/latest?cb=20160102221030 fourth monster]] is a disfigured child-like figure in hospital scrubs that spawns when you get the key in the basement.laboratory. He has a bandaged-up face, but his open mouth looks a little demonic. This chase sequence is more difficult because not only is the basement lab much more of a segmented area, but the boy can also teleport, even if you are looking at him.
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Added content

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* The stairway leading to the laboratory is tense. Upon opening the hidden door to it, the juxtaposition from the hospital proper is made immediately clear with its dark, grimy walls and pitch black fog. Upon entering, the ambience becomes a soft, crying voice. Go further down and you'll find severed organs laying on the steps. One of them is still moving. Go even further down and the voices will be replaced with a low, ominous drone as the walls get even grimier. It really makes you dread what could be at the bottom.
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Surprise Creepy was split


''VideoGame/SpookysJumpScareMansion'' starts out fairly cute and innocent. But playing through the game starts to reveal some [[NightmareFuel genuine horror]] under it's [[SurpriseCreepy cutesy surface]]...

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''VideoGame/SpookysJumpScareMansion'' starts out fairly cute and innocent. But playing through the game starts to reveal some [[NightmareFuel genuine horror]] under it's [[SurpriseCreepy [[DisguisedHorrorStory cutesy surface]]...

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** Monster 5 (Ghost Cow) turns all rooms it chases you through into the same chain-link maze from the Isolation Zone of Karamari Hospital, except now there is a layer of red fog while the monster itself [[TeleportSpam really likes to abuse the new teleport ability it received]]. It too was given a new[[https://vignette.wikia.nocookie.net/spookys-house-of-jump-scares/images/f/ff/CowDeath.png/revision/latest?cb=20160707215752 death screen]].

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** Monster 5 (Ghost Cow) turns all rooms it chases you through into the same chain-link maze from the Isolation Zone of Karamari Hospital, except now there is a layer of red fog while the monster itself [[TeleportSpam really likes to abuse the new teleport ability it received]]. It too was given a new[[https://vignette.new [[https://vignette.wikia.nocookie.net/spookys-house-of-jump-scares/images/f/ff/CowDeath.png/revision/latest?cb=20160707215752 death screen]]. Also, its chase theme has a unique remix that sounds different from the Karamari Hospital variant while also retaining the same nightmarish ambience.
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* Finally, there's the [[https://vignette.wikia.nocookie.net/spookys-house-of-jump-scares/images/2/20/3DGhostCow.png/revision/latest?cb=20160102221043 fifth monster]], encountered in the isolation room: a rotting upside-down cow with red eyes and a SlasherSmile. Might sound silly, but the situation in which you face it is tense. You are in a wire-fence maze where suddenly this thing attacks you from behind. It is ridiculously fast, able to catch you while sprinting and the maze has several dead ends, which pretty much guarantees you getting hit by it. And if you manage to be able to look at the top of its model, you can notice some sort of mouth-eyeball thing controlling it like a puppet.

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* Finally, there's the [[https://vignette.wikia.nocookie.net/spookys-house-of-jump-scares/images/2/20/3DGhostCow.png/revision/latest?cb=20160102221043 fifth monster]], encountered in the isolation room: a rotting upside-down cow with red eyes and a SlasherSmile. Might sound silly, but the situation in which you face it is tense. You are in a wire-fence maze where suddenly this thing attacks you from behind. It is ridiculously fast, able to catch you while sprinting and the maze has several dead ends, which pretty much guarantees you getting hit by it. And if you manage to be able to look at the top of its model, you can notice some sort of mouth-eyeball thing controlling it like a puppet. And its chase theme is an ambient track that sounds like something straight out of a nightmare.
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** Come the Summer 2019 update, a few seconds after entering a new room during the Specimen 12 chase, the Old Man can now ''[[LightningBruiser sprint]]'' at you. Upon sprinting, he makes the above-mentioned loud roar sound.

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** Come the Summer 2019 update, a few seconds after entering a each new room during the Specimen 12 chase, the Old Man can now ''[[LightningBruiser sprint]]'' at you. Upon sprinting, he makes the above-mentioned loud roar sound.
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** Come the Summer 2019 update, a few seconds after entering a new room during the Specimen 12 chase, the Old Man can now ''sprint'' at you. Upon sprinting, he makes the above-mentioned loud roar sound.

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** Come the Summer 2019 update, a few seconds after entering a new room during the Specimen 12 chase, the Old Man can now ''sprint'' ''[[LightningBruiser sprint]]'' at you. Upon sprinting, he makes the above-mentioned loud roar sound.
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** Come the Summer 2019 update, a few seconds after entering a new room during the Specimen 12 chase, the Old Man can now ''sprint'' at you. Upon sprinting, he makes the above-mentioned loud roar sound.

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