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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/332a768e4414fd075eda872258552e73.png]]
2[[caption-width-right:350:My children drowned, so I took theirs for mine. I sew them all up, with long silver twine. I use my wood drill, to bore out their eyes. Speak not my child, ''I’ll silence your cries''.]]
3''VideoGame/SpookysJumpScareMansion'' starts out fairly cute and innocent. But playing through the game starts to reveal some [[NightmareFuel genuine horror]] under it's [[DisguisedHorrorStory cutesy surface]]...
4!!''Unmarked Spoilers Below!''
5
6[[foldercontrol]]
7
8[[folder:Base Game]]
9* While most of the time Specimen 1 (the cardboard cutouts that pop out in front of you) is adorably non-threatening, every so often you might get one like [[http://vignette2.wikia.nocookie.net/spookys-house-of-jump-scares/images/6/63/SCARE_01S.png/revision/latest?cb=20150722184310 this]]. Sure, it's nothing dangerous, but still quite startling, especially during a chase.
10* [[http://vignette1.wikia.nocookie.net/spookys-house-of-jump-scares/images/b/b9/Spec_2.png/revision/latest?cb=20150722185145 Specimen 2]] is the first actual threat to the player, and [[KnightOfCerebus sets the tone]] for how the rest of the game will be. While it may be slow, the slime puddles it creates ensure that it will never be too far behind you. It also tends to announce its presence with a [[HellIsThatNoise horrible gasping noise.]].
11** [[HaveANiceDeath Its kill screen]] involves multiple mouths and eyes zooming in until the background flashes grey and red.
12--->"I know what you have done, and what you have yet to do. But it's alright, because I'm inside you now. We are one but I am many..."
13** Going into the ''HD Renovation'' update, its speed was buffed to match the player's walking speed, and its slime puddles seem to feel noticeably stickier than before. Be careful!
14* [[http://vignette4.wikia.nocookie.net/spookys-house-of-jump-scares/images/6/6c/Spec_3.png/revision/latest?cb=20150816173939 Specimen 3]] AKA Subject 5. First encountered in an AbandonedLaboratory that had been keeping some barely distinguishable organisms in test tubes, this [[BigCreepyCrawlies spider/centipede]] creature is among the fastest specimens in the game. In the HD Renovation, there's a chance that it may enter rooms by dropping down from the holes it leaves in the ceiling, [[ParanoiaFuel usually out of the ones you first pass under]].
15** Updates to the game eventually gave Specimen 3 a [[HaveANiceDeath kill screen]], where it shows you lying in the labs where you found it. Several messages pass by, as not long after, there are a minimum of ''three'' of them around you, who go in to tear you to shreds.
16--->"Once, in a land of dreams, I thought I could be free, but now, the hunger never sleeps."
17* [[http://vignette3.wikia.nocookie.net/spookys-house-of-jump-scares/images/1/10/Spec_4.png/revision/latest?cb=20150722184751 Specimen 4]] is a StringyHairedGhostGirl who can phase through walls and fly over gaps. She also had apparantly [[ImAHumanitarian eaten children alive]], and the player will [[HaveANiceDeath meet a similar fate]] should they fail to escape her.
18-->"Hush now my child, you're safe now."
19* [[http://vignette4.wikia.nocookie.net/spookys-house-of-jump-scares/images/7/72/Spec_5.png/revision/latest?cb=20150722184752 Specimen 5]] is something that came straight out of ''Franchise/SilentHill''. While the monster itself is quite slow, it [[InterfaceScrew screws with the player's vision]] by warping the textures of entire rooms.
20** The build up to it, as well as being a ShoutOut to ''Franchise/SilentHill'' has a creepy moment near the end of the area where you have to walk over a chain-link floor with some rooms to the side. While optional, [[https://www.youtube.com/watch?v=cq4ocIvmleM one of the rooms]] is borderline ''[[WombLevel organic]]'' and has loud pulsating noises and a crying baby echoing throughout it.
21--->"Tiny, Shining holes in the sky. Delicate, perfect emptiness. Black, growing absences of life. Cold, swarming death. And we shall become them."
22** Although the original's Endless Mode and HD Renovation has the monster become ''much'' more faster.
23** At one point, the mannequin received an update where it now leaves red afterimages behind itself as it walks, which adds more to its UncannyValley feeling.
24* [[http://vignette1.wikia.nocookie.net/spookys-house-of-jump-scares/images/e/e1/Spec_6.png/revision/latest?cb=20150722184803 Specimen 6]] is a PerversePuppet that teleports to you when you're not looking at him, so the typical method of just running for your life will quickly get you killed instead. Even if you don't take your eyes off him, he'll eventually teleport to you anyway if you take too long. Meanwhile, the [[HaveANiceDeath death scene]] he gives you (which currently supplies the page image, along with its accompanied quote) involves ''him'' [[EyeScream taking your eyes]] off ''you''.
25** This specimen bares an uncanny resemblance to the [[VideoGame/TheLegendOfZeldaMajorasMask Happy Mask Salesman]]. [[NightmareFace One of the]] [[https://spookys-jump-scare-mansion.fandom.com/wiki/Specimen_6#Gallery faces it makes]] involves an angry expression, which is certainly startling to see during its chase.
26* [[http://vignette2.wikia.nocookie.net/spookys-house-of-jump-scares/images/f/f9/Bloody_Flesh_Wall.PNG/revision/latest?cb=20150110021828 Specimen 7]] is an AdvancingWallOfDoom that [[OneHitKill instantly kills]] the player if it touches them. The buildup to it is also a massive MindScrew, particularly to those unfamiliar with Jungian psychology.
27** Before it was fixed, the room counter didn't move at all during the chase, [[BattleInTheCenterOfTheMind implying that the whole chase is happening in the protagonist's mind]].
28** In addition to itself, there's a small chance that other specimens can also [[http://i.imgur.com/CSTvMzF.jpg chase you at the same time]].
29* [[http://vignette4.wikia.nocookie.net/spookys-house-of-jump-scares/images/3/3d/MS7_01_spr.PNG/revision/latest?cb=20150727141150 Specimen 8]] is already unsettling by its appearance alone, but it also happens to be among the few specimens to actually speak (in a cold VoiceOfTheLegion at that). Every so often, its cloak will open up, revealing several human faces screaming in agony.
30** Shortly before you encounter it, you can see a few deer. The second you approach them, they turn into [[https://vignette.wikia.nocookie.net/spookys-house-of-jump-scares/images/1/18/EX_05_spr.png/revision/latest?cb=20150726105937 this]]. Attacking them with the axe is also not advised, as doing so may cause Specimen 8's face to flash in front of the screen, along with cryptic words such as "obey"[[labelnote:*]]The same effect occurs whenever Specimen 8 damages the player[[/labelnote]].
31** Its game over sequence is a chilling example of ambient horror. [[YouAreAlreadyDead Rather than dying right away, you're warped to a creepy forest with a blood-red sky]]. You can wander around for a bit, [[ControllableHelplessness but there's no way to escape]]--the only thing you can do is press forward until you encounter the Specimen and succumb to its assimilation. "[[BossBanter Your submission is inevitable]]", indeed.
32--->"And I saw, from eyes that were not mine. And I felt, with a fear I could not reason. They watch us, they invade us. And keep us happy, committing treason. To a King we didn't serve. To a Son who waits weeping. That I knew, from knowledge gained while sleeping."
33** In the Dollhouse DLC, it gains a voice line where it says "Praise be Bayagototh". Meaning it's just a pawn of something greater. And now, as of Akuma Kira's other game ''VideoGame/LostInVivo'', we now know that Bayagotoh is an EldritchAbomination on a Lovecraftian scale. Which raises the question; how and why is Specimen 8 helping Spooky? Did she make a DealWithTheDevil, or do her and Bayagototh's goals align in some way? No matter what way you look at it, the implications of the revelation are fairly bone-chilling.
34* [[http://vignette4.wikia.nocookie.net/spookys-house-of-jump-scares/images/d/d6/Spec_9.png/revision/latest?cb=20150722184752 Specimen 9]] is unique in that is the only specimen besides Specimen 1 that does not have a predetermined encounter. Instead, there is a random chance that the player will enter a room consisting of a long hallway with [[SchmuckBait a faint light at the end]]. Should players attempt to go down this hallway, it will gradually become narrower until it becomes impossible to move in. It is at this point of complete helplessness that Specimen 9 slithers in from across the room and [[OneHitKill kills the player instantly]].
35** Specimen 9 will also appear if you idle too long in a room[[labelnote:*]]About one full minute of leaving the game unpaused without any player input[[/labelnote]]. What makes it worse is that, as [[https://www.youtube.com/watch?v=vDFsZ-5RfYE&t=285s this video]] shows, that it can attack you in ''save rooms'', as well as minigame and CAT-DOS rooms, which otherwise cannot have specimens appear in them.
36** In the CAT_DOS computers that catalog most of the Specimens, Specimen 9's entry not only horribly glitches and makes a terrible noise when you look at it, but also mentions that it was so dangerous that GL Labs, and [[EvenEvilHasStandards heavily implied Spooky herself]], had the thing terminated, only for it to somehow return. Should you ever die to it, its entry will change to display its MadnessMantra instead.
37--->TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD TO
38* While [[http://vignette4.wikia.nocookie.net/spookys-house-of-jump-scares/images/c/c0/Spec_10.png/revision/latest?cb=20150722184804 the original Specimen 10]] was a huge snake-like creature with a serious NightmareFace going on, it ended up not being much of a threat in actual gameplay. This ultimately led to it being replaced with a new [[http://vignette3.wikia.nocookie.net/spookys-house-of-jump-scares/images/6/67/MS8_01_spr.png/revision/latest?cb=20150726215303 Specimen 10]]. The new Specimen 10 makes its grand entrance by [[BodyHorror bursting straight out of the old Specimen 10's head]].
39** [[ShmuckBait Go on, try to run away from it]]. If you get too far away, it will immediately change into a much faster form which deals less damage but is almost impossible to outrun. Of course, you can't stay too close to it either, otherwise it will [[BodyHorror split its body open to reveal]] [[VaginaDentata a giant vertical mouth full of sharp teeth]]. You pretty much have to keep a stable distance with this thing throughout the entire chase. The HD Renovation makes it ''significantly'' more dangerous when running too far away from it by [[LightningBruiser now dealing the same damage regardless of form.]]
40** If you access CAT-DOS before room 500, looking at 10's entry will show the original metallic eel-snake, and say that it's pretty much harmless. Unless you either check CAT-DOS past room 500, or notice that the screen occasionally flickers to a "Wrong Specimen Display!" error screen, you get no warning whatsoever about the true 10.
41* Even to those who are not claustrophobic, the build-up to Specimen 10 can be pretty terrifying. You enter a dark sci-fi-looking area that wouldn't look out of place in ''VideoGame/DeadSpace'' or ''Film/{{Alien}}''. While you do manage to turn the lights back on, they go back out not long after, and the only way forward is a vent with dried blood on the floor. When you enter the vent, you may notice sounds while you're crawling through the vent and walls of goop that you have to cut through. And when you finally leave the vent and turn on the power switch, you meet with the above-mentioned Specimen.
42** The vent part is made worse, as right before the vent sequence, there is a note that implies the specimen is inside the vent (the writer states they have heard [[HellIsThatNoise strange noises]] coming from the vents), and ''just after that'' is when the player is required to enter the vents.
43* [[http://vignette1.wikia.nocookie.net/spookys-house-of-jump-scares/images/a/a5/Spec_11.png/revision/latest?cb=20150722184754 Specimen 11]] not only has a rather disturbing look, but is [[LightningBruiser much faster]] than its bulk would suggest. When you first encounter it, it spawns out of the only door out of the freezer. It is also capable of turning doors partially or completely invisible to make it harder to escape from.
44** Specimen 11 does not immediately kill the player if it depletes their health. Instead, it takes them to a meaty PocketDimension that the player is forced to navigate before inevitably being finished off, similar to Specimen 8. The CAT-DOS entry for Specimen 11 mentions that the researchers and Spooky do not consider it effective despite its high body count, as it victims souls seem to completely disappear. This implies that Specimen 11 doesn't ''kill'' you, but does [[FateWorseThanDeath something much worse]].
45--->"With every bite with bone and skin. The temple groaned and shook again. His dwelling place did I neglect. To the end with bad effect."
46** In order to get the key to the freezer, the player must crawl through the play-pen. Aside from the ominous sign outside, the tunnels manage to be too cramped for comfort yet too spacious to make sense. There is also a corner of the play-pen where you can see a bloody chain trying to lift [[NothingIsScarier something unseen]], making a horrible mechanical sound as it does.
47** There's also the ApocalypticLog you can find there, which details a former worker at the restaurant. The beef there caused strange occurrences, such as making the customers who try it addicted and unable to leave the restaurant, and the managers horrifically violent, especially to children and those who bring outside food. One day the worker eventually tried some beef and became addicted himself. He eventually decided to quit his job though when he fell asleep at the wheel and dreamed he was in a twisted version of the restaurant and was face to face with Specimen 11. Fortunately it seems he woke up, but it's unknown what [[NeverSleepAgain exactly happened to him after that]].
48* The encounter with Specimen 12 has you enter a mansion-like area, only to get chased by someone wielding a SinisterScythe. This being a ShoutOut to ''VideoGame/ClockTower'', you have to hide as he searches the room while calling out to you, as him encountering you inside the mansion is a OneHitKill. You eventually ''have'' to have him chase you. CAT-DOS also reveals something about the Specimen that makes it worse: that wasn't the actual specimen. The real one [[GeniusLoci is the mansion itself]], and it [[DemonicPossession possesses intruders]] and makes them kill people.
49** Part of its area is also pretty creepy as one part is an underground cave, with one room having dozens of bones on the floor. When you re-enter that room after getting the necessary item, an '''extremely''' loud roar plays, almost as if the mansion itself is angry at you.
50** Come the Summer 2019 update, a few seconds after entering each new room during the Specimen 12 chase, the Old Man can now ''[[LightningBruiser sprint]]'' at you. Upon sprinting, he makes the above-mentioned loud roar sound.
51* Specimen 13 is a mermaid-like creature that likes to eat whales from the inside and lure people into the water to drown them. Her chase plays out much like [[VideoGame/AmnesiaTheDarkDescent a certain other water monster]], with the player only able to see the splashes she makes as they desperately hop across the few boxes floating above the surface. While she initially looks rather attractive, she reveals quite the NightmareFace [[https://vignette.wikia.nocookie.net/spookys-house-of-jump-scares/images/1/1b/FACE_03b_spr.png/revision/latest?cb=20150722184312 upon killing you]].
52* The build-up to the FinalBoss fight. You reach room 1000 and see a metal door covered in chains. Once you enter the door, you enter a sunny field. However, several seconds later, the sky glitches up and an error message appears, along with a defeated-looking Spooky. All seems good until a mysterious roar causes Spooky to brighten up and tells you that you need to pass one final test. Cue a door appearing that leads to a white interior with a radio that plays a cryptic message. When you reach the end of the area, the roar happens again. Cue the screen darkening and Specimen 9 appearing and transforming into a [[http://vignette2.wikia.nocookie.net/spookys-house-of-jump-scares/images/3/36/Taker_spr.png/revision/latest?cb=20150725005810 horrifying new form]] which has several attacks, including summoning screaming pillars, a shadow hand that summons zombies, and several kinds of InterfaceScrew at once.
53** The entity at the radio (implied to be Specimen 9) says that he's nailing together the ""''logs''" they keep throwing out", and the number 731 appears on a wall, which indicates that whatever Specimen 9 is, it is somehow related to Japan's infamous [[https://en.wikipedia.org/wiki/Unit_731#Activities Unit 731]].
54* Spooky herself is in no way as nice as she looks. In one of the Minigames, she is shown gleefully murdering people with a knife, and in another she stabs Pac-Man (quite brutally). The December update art on the game's download page features [[http://vignette2.wikia.nocookie.net/spookys-house-of-jump-scares/images/f/f8/Spooky-s-house-of-jump-scares-december-poster_by-stylishkira.png/revision/latest?cb=20150121141024 her smirking like a little psycho at the bloody corpse of Santa Claus]].
55** She is also very callous to the scientists who work for her. On two separate occasions she leaves them to be prey for Specimens 3 and 10 with no other reason than for shits and giggles.
56* The endings are PlayedForLaughs, and a text even comes up asking if you were expecting a serious ending. That said, seeing your player character LimpAndLivid, with a bloody axe, and with glowing red eyes can give one pause. You see this just after Spooky says that you'll make a fine specimen.
57* Occasionally one of the randomly generated rooms you could go through is an infinite looping hallway with a single locked door that remains locked until a certain number of loops. Now while harmless, there is a chance in it where you can encounter [[https://spookys-jump-scare-mansion.fandom.com/wiki/Minor_Enemies#Howard this]], a humanoid monster which suddenly appears and screams at you for a JumpScare. It can be seen in a video [[https://www.youtube.com/watch?v=m4C4qxnWaW8 here]] (at 1:18).
58* In the arcade rooms when playing the Spooky Kart game, there is a small chance that instead of the normal theme for the minigame, [[https://youtu.be/a1kMmz6Z-yw a chase theme from a Specimen plays]].
59* Also, while many of the (non-motivational) posters in the elevator save rooms are off in some way, this is taken to another level with the poster in room 700. Specifically, the poster consists of a 3x4 grid of images of a single [[NightmareFace Nightmare Face]], overlaid with a translucent image of the same, [[NauseaFuel oddly distorted, jowled]], red-eyed face.
60[[/folder]]
61
62[[folder:Karamari Hospital]]
63* The [[https://vignette.wikia.nocookie.net/spookys-house-of-jump-scares/images/a/a2/3DPolice.png/revision/latest?cb=20160102220929 first monster]] is what appears to be a security officer with [[BodyHorror hideously swollen hands]]. While he moves incredibly slow, there's a chance he'll be waiting right outside the door you just walked through whenever you enter the room he patrols.
64** On the same floor, there is a room that looks like any other from the outside, but on the inside the hospital bed is not only soaked with blood, but blood seems to be rising from the bed up to the ceiling. The sounds of a man screaming and begging for mercy can be heard, but whatever happened in this room is [[NothingIsScarier never explained]].
65** Another room can be found in this area as well, which contains just a single chair. If the player sits in the chair for a while, they may start to see an image of a [[https://vignette.wikia.nocookie.net/spookys-house-of-jump-scares/images/0/08/HOS_ex4.png/revision/latest?cb=20151230235517 disturbing face]] smiling at them. Eventually you are forced out of the chair, with a ghostly apparition leaning in it. On a NewGamePlus, killing it and sitting back in the chair causes a NonStandardGameOver where the player character wakes up in an alien desert, with the feeling that something is trying to take control of them.
66* The [[https://vignette.wikia.nocookie.net/spookys-house-of-jump-scares/images/0/02/3DBodyBag.png/revision/latest?cb=20160102220949 second monster]] appears in the morgue, where, after the player gets an emblem for a puzzle, the bagged-up corpses suddenly disappear. When you exit the room, you are in a hallway with them lining the sides, leading to one that suddenly rises and chases you, which you then have to run from through a hallway maze where it can head you off. Oh, and when you get to the end, you notice the corpses again, except they are levitating.
67* The stairway leading to the laboratory is tense. Upon opening the hidden door to it, the juxtaposition from the hospital proper is made immediately clear with its dark, grimy walls and pitch black fog. After entering, the ambience becomes a soft, crying voice. Go further down and you'll find severed organs laying on the steps. One of them is still moving. Go even further down and the voice will be replaced with a low, ominous drone as the walls get even grimier. It really makes you dread what could be at the bottom.
68* The [[https://vignette.wikia.nocookie.net/spookys-house-of-jump-scares/images/e/e1/3DBaby.png/revision/latest?cb=20160107172726 third monster]] is probably the most bizarre one. It can be found in the laboratory and is a shifting distorted baby-like face in a 3D cube that can move through walls. Also, it emits an eerie sound when it is nearby and overall has an unsettling feeling to it.
69* The [[https://vignette.wikia.nocookie.net/spookys-house-of-jump-scares/images/9/98/3DHangman.png/revision/latest?cb=20160102221030 fourth monster]] is a disfigured child-like figure in hospital scrubs that spawns when you get the key in the laboratory. He has a bandaged-up face, but his open mouth looks a little demonic. This chase sequence is more difficult because not only is the lab much more of a segmented area, but the boy can also teleport, even if you are looking at him.
70* Finally, there's the [[https://vignette.wikia.nocookie.net/spookys-house-of-jump-scares/images/2/20/3DGhostCow.png/revision/latest?cb=20160102221043 fifth monster]], encountered in the isolation room: a rotting upside-down cow with red eyes and a SlasherSmile. Might sound silly, but the situation in which you face it is tense. You are in a wire-fence maze where suddenly this thing attacks you from behind. It is ridiculously fast, able to catch you while sprinting and the maze has several dead ends, which pretty much guarantees you getting hit by it. And if you manage to be able to look at the top of its model, you can notice some sort of mouth-eyeball thing controlling it like a puppet. And its chase theme is an ambient track that sounds like something straight out of a nightmare.
71* Probably the creepiest thing about this hospital is that it is so unknown. From what the notes mention, it seems that the people there were having blackouts, waking up to find they had done things to harm and kill others. This seems to be some sort of DemonicPossession, as described by a nurse who felt as if something was trying to control her and the only way she could stop them was dousing herself in radiation. Oh, and the ending implies that there is more beyond the hospital that is to be seen.
72* There's also the fact that ''Karamari Hospital'' averts the [[StrictlyFormula standard formula]] of the main game: reach a checkpoint, go through 10-20 rooms, enter new Specimen room, eventually encounter Specimen, run like hell, then beware of random encounters until the next checkpoint. ''Karamari'' has no "generic" rooms nor obvious Specimen rooms, which means on your first playthrough you never know when and where something will attack you.
73* The Endless Mode Update also added some new things to the hospital - first one is a seemingly fake door leading to the Deformity Wing, which takes the EldritchLocation aspect of both the house and the hospital up to eleven (such as entering a room and exiting through the same door, which leads somewhere else entirely, while going back through that same door leads you elsewhere entirely), the whole wing dragging on endlessly, and when you finally do attempt to return, suddenly you have to get through a much bigger stretch than when you made your way in. [[MindScrew It's kind of hard to explain]].
74** The second one is a seemingly innocent minigame - you find a small Gameboy-like device in the basement, which seems to have a DatingSim game of sorts. At first it seems like a fairly typical dating sim, but then the dialogue options start becoming either much darker ("Everything is disgusting here", "It's like my whole body", "is trying to peel apart on the inside") or completely cryptic ("The flies are, can't fit any more", "My home is inside you"). And then, on the third day, the girl suddenly looks much more corpse-like, with a completely dull look on her face, and she doesn't respond to anything you try to say to her. And on day four, you are forced into an endless dialogue loop, with the girl repeatedly telling you that you're a murderer and asking if you're satisfied with what you've done as she gradually fades away. It takes several "loops" to break the cycle for good, after which the minigame refuses to start up completely. [[MindScrew What was that all about?]]
75[[/folder]]
76
77[[folder:The Dollhouse]]
78* Anyone who finds dolls creepy will certainly not be comfortable in The Dollhouse DLC, which features the player coming across a Victorian house setting that is quickly explained to be a GL Lab facility where they capture souls into dolls and train them, as shown with the doll you have to carry around to either heal yourself or open doors. Unfortunately, the soul binding process had not been perfected, with the [[CameBackWrong failed attempts]] littered across the house. The resulting abominations, referred to as Husks, resemble little bloodied dolls of children that seem to crumple into bags of bloody meat when killed.
79* The first unique monster you encounter, dubbed Woormy Charles, initially appears to just be a misshapen doll, but quickly stretches out to reveal that it is some kind of [[HumanoidAbomination bipedal tentacle monster]] wearing a baby doll's head. Unlike most other monsters in ''Spooky's'', it can ''sprint'' after you, and will do so at every opportunity. Even if you duck into another room to escape it, you can still hear it wandering around outside making some unsettlingly squishy noises. The way it kills its victims is by ''stretching'' them until their skin splits, which is lovingly detailed in its [[HaveANiceDeath death screen]].
80* In the Great Hall, there is a brightly colored room with a MonsterClown standing in a cage. While the clown will be completely motionless as long as you keep it in your field of vision, looking away for even a split-second will cause the clown to suddenly be in a different position when you look back. A note on a nearby desk explains that the clown was originally summoned to cheer up the children's souls, but [[HumanoidAbomination whatever it was]] instead caused the souls to be greatly distressed instead[[labelnote:*]]The Clown Room is one of only two locations where the doll will cover her eyes regardless of her mood, with the other being the graves of Spooky's parents[[/labelnote]], leading it to be locked away as a safety precaution. After a certain point, [[ParanoiaFuel the cage will be empty, and the clown will never show up again]]...if you're playing the original version. In the HD version, the clown will instead randomly appear in certain rooms and slowly come closer while your back is turned, [[NothingIsScarier yet will never do anything beyond that]].
81* At a certain point in the DLC the floor will collapse beneath the player, causing them to fall into the Root Cellar. In order to escape, they must fumble around in almost complete darkness to find the missing pieces of a door mechanism. One of these pieces is found directly underneath a doll resembling a bloodied woman affixed to the wall by several hooks, who soon vanishes. In order to get the GoldenEnding, the player must revisit this area to retrieve three black candles, only now the doll will actively stalk them. Her gimmick is a combination of InterfaceScrew and DontLookAtMe, requiring the player to keep their heads down to the ground the moment they see static lest they get her anger and be strung up on the walls themselves. The note that clues you in to this gimmick is found by [[EyeScream a pair of eyeballs in a large pool of blood]], with the note itself heavily implying that this was self-inflicted by the writer.
82* Be careful not to use the doll to heal too often, lest you let its mood drop too low (indicated by the doll covering her eyes). If you do, you run the risk of encountering [[https://vignette.wikia.nocookie.net/spookys-house-of-jump-scares/images/0/07/Webp.net-gifmaker.gif/revision/latest?cb=20201003235800 Frenzy]], who will appear in certain rooms and charge at you with a hideous shriek. Even if you do keep the doll's mood up, there's still a chance that Frenzy will appear if you aren't actively carrying the doll with you, and there are several segments that require you to be separated from the doll for extensive periods of time.
83** Eventually, the player will stumble into an abandoned GL Labs facility, which had been underneath the dollhouse (and by extension the rest of the mansion) all along. There even is [[SchmuckBait a tram you can take to reach the surface]], though doing so before you finish your goal is not advised. Then you find the source of how this all came to be: a HellGate that, due to a botched ritual, has been leaking evil spirits into the house, with many of them becoming the specimens you have been running from. While a ritual to close the gate has already been initiated, you still must retrieve the aforementioned candles. Unfortunately, the second step of the ritual requires a spirit to be bound to a crystal, which translates to having to choose which of 3 specimens (6, 8, or 4[[labelnote:*]]Original version only[[/labelnote]]/11[[labelnote:*]]HD version only[[/labelnote]]) you want to be chased by for an extended sequence until you can lure them into the sealing chamber. Each specimen gets a couple of new gimmicks to make it easier for them to catch up to you, and at this point you no longer have the doll to heal you. Even better, they also gained new quotes upon killing you.
84* Then there is the final room, which upon entering will trigger Spooky to appear and [[OOCIsSeriousBusiness uncharacteristically plead with the player to leave and that there is nothing for them here]]. In the center of the room there is a receptacle that tells the player that they must sacrifice the doll they have been carrying in order to end the nightmare. Upon doing so, the the player is transported to a new area resembling a cabin with empty bottles littering the floor, and must pick up a gun and fight their way through demonic apparitions that vaguely resemble [=WW2=]-era German soldiers. Eventually they reach the last corner and automatically fire a shot at what they percieve to be a devil. Unfortunately that "devil" is quickly shown to be [[WhamShot Spooky herself back when she was alive]]. Not only does this mean that you're forced to experience her final dying moments firsthand, but the note on the corpse that appears immediately after you return to the present strongly implies that the man who shot her during a PTSD-induced psychotic episode was none other than [[OffingTheOffspring her own father]], who then founded GL Labs and caused all the events of the game in a severely misguided attempt to bring his beloved daughter back.
85** Afterwards, you have to make it back to the tram in a limited amount of time. If you do not get it on time, you get to see a ''graphic'' picture of your character [[KillItWithFire getting incinerated]]. And what's even better, you can see Spooper (see on that below) guarding the tram. You will need to strike it with your weapon to escape the facility.
86** Finally there is the BadEnding that if you escape without closing the HellGate. While the spirits of the house are released, with nothing stopping the HellGate it starts churning out horrors that overtake the world and quickly turn it into a barren wasteland.
87[[/folder]]
88
89[[folder:Endless Mode]]
90* One of the mechanics in Endless Mode is that you could face two different Specimens at once. Specimens that separately were not too bad if not outright pushovers suddenly become exponentially more dangerous as their mechanics can synergize very well. Such as Specimen 2 chasing you through Specimen 13's water maze, forcing the player to be unable to wait for Specimen 13 to move out of the way.
91* One of the new specimens includes White Face from ''VideoGame/{{Imscared}}'', who follows you by floating in the air and seemingly teleporting around. If he kills you, the message "DEATH IS NO ESCAPE" will flash before cutting to White Face slowly [[TheFourthWallWillNotProtectYou approaching the screen]] and taunting you with a corpse hanging from a noose labeled with your name. A dialog prompt will then appear, and after you type something in the entire game will abruptly close.
92** However, if you type in "open" at the prompt, you'll be presented with a GrossUpCloseUp of the corpse, which is now disemboweled. Instead of closing the game, you'll be thrown back into a WombLevel with White Face still chasing you.
93* Another one is a LittleBitBeastly girl named Tirsiak, who is actually cute-looking rather than scary. Her death screen, on the other hand, has her teleport you to a forest, where yellow eyes light up. Wolves start to rush the screen, slowly turning it red as you are EatenAlive. The game then shows you your body and... [[http://vignette1.wikia.nocookie.net/spookys-house-of-jump-scares/images/6/6d/MS24_06_spr.png/revision/latest?cb=20160706180534 it's not pretty]].
94** Then again, [[http://vignette2.wikia.nocookie.net/spookys-house-of-jump-scares/images/5/59/Tirsiak2.ogg/revision/latest?cb=20160708225930 her]] [[http://vignette3.wikia.nocookie.net/spookys-house-of-jump-scares/images/c/c0/Tirsiak3.ogg/revision/latest?cb=20160708225942 lines]] suggest that, [[KillerRabbit despite her looks, she is as bloodthirsty as every other monster out there]]. The DissonantSerenity of her voice doesn't help the slightest.
95* Even though Otto - an animatronic otter that moves very slowly and deals little to no damage to you - was intended as a joke specimen, the way it moves still falls into the UncannyValley. Not to mention that it is very quiet (almost ''completely silent'' in fact) and sometimes there may be ''two'' of them coming at you.
96* Then there is Spooper, who, [[FluffyTheTerrible despite the silly name]], [[BewareTheSillyOnes manages to be genuinely terrifying]]. At first, it [[https://vignette.wikia.nocookie.net/spookys-house-of-jump-scares/images/a/a7/Spooper.png/revision/latest?cb=20160706174230 appears as some sort of a kid]] in a BedsheetGhost costume, blocking the door leading to the next room. Unfortunately, CrueltyIsTheOnlyOption, so you have to maul it with the axe... over, and over, and over, as it seems to be slowly decomposing more and more each time, and you see [[http://vignette1.wikia.nocookie.net/spookys-house-of-jump-scares/images/1/13/SpooperFinal.png/revision/latest/scale-to-width-down/230?cb=20160706174247 the real Spooper under the costume]]. And after you maul it one more time, the monster will discard its host and chase after you. It will remain unseen most of the time, but you will still have your health being drained constantly while it chases you, so you cannot afford to linger in any room for too long. Sometimes, it may root you in place and make you vomit blood, so that you begin losing even more health. The screen that flashes when the player vomits is highly disturbing in its own right. After vomiting, sometimes there's a fetus in the blood.
97* Then there's just about everything with Lisa. From the build-up (the screen turning redder with each room and notes appearing that seem to be [[TheFourthWallWillNotProtectYou directly addressing the player]]), to her overall design (a half-dead humanoid whose head and neck constantly contort in all directions while the rest of her body stays completely limp), to the chase (she forces you into an endless loop of the same rooms), to the [[http://vignette2.wikia.nocookie.net/spookys-house-of-jump-scares/images/0/0b/MS25_01_spr.png/revision/latest/scale-to-width-down/552?cb=20160715032045 death screen]]'''(EPILEPSY WARNING!)''' [[NauseaFuel that will probably make you vomit your guts out]].
98* Some of the monsters from the base game gain new [[http://vignette3.wikia.nocookie.net/spookys-house-of-jump-scares/images/e/ee/MS_02_spr.png/revision/latest?cb=20160723065922 death]] [[http://vignette2.wikia.nocookie.net/spookys-house-of-jump-scares/images/4/45/S5DSCRN.jpg/revision/latest/scale-to-width-down/640?cb=20160705234740 screens]] ([[http://vignette4.wikia.nocookie.net/spookys-house-of-jump-scares/images/e/e9/8patchwayWaiting.png/revision/latest/scale-to-width-down/640?cb=20160713001050 or, in case of Specimen 8, send you somewhere else entirely after death]]). Specimen 4, meanwhile, not only gets two [[http://vignette1.wikia.nocookie.net/spookys-house-of-jump-scares/images/6/66/Ringu2.gif/revision/latest/scale-to-width-down/283?cb=20160705010703 new]] [[http://vignette2.wikia.nocookie.net/spookys-house-of-jump-scares/images/6/64/Ringu2Rage.gif/revision/latest/scale-to-width-down/300?cb=20160705010721 forms]], but also has a hefty dose of InterfaceScrew added to her chase, all topped off with a [[http://vignette2.wikia.nocookie.net/spookys-house-of-jump-scares/images/b/b6/RINGU_AMB.ogg/revision/latest?cb=20160706184035 new chase theme]].
99* The monsters from Karamari Hospital also make a return, and all of them are equally as horrifying as all the other monsters.
100** Monster 3 (Baby Face) can appear literally anywhere when you are being chased by it. While it's still very slow, there's always a chance of you getting trapped in a thin corridor while this thing is blocking the exit.
101** Monster 4 (Hanged Corpse) is mostly unchanged, except it now has a [[https://vignette.wikia.nocookie.net/spookys-house-of-jump-scares/images/3/30/M4death.gif/revision/latest?cb=20160706165212 death screen]]'''(ALSO EPILEPSY WARNING)''' that is pure SensoryAbuse.
102** Monster 5 (Ghost Cow) turns all rooms it chases you through into the same chain-link maze from the Isolation Zone of Karamari Hospital, except now there is a layer of red fog while the monster itself [[TeleportSpam really likes to abuse the new teleport ability it received]]. It too was given a new [[https://vignette.wikia.nocookie.net/spookys-house-of-jump-scares/images/f/ff/CowDeath.png/revision/latest?cb=20160707215752 death screen]]. Also, its chase theme has a unique remix that sounds different from the Karamari Hospital variant while also retaining the same nightmarish ambience.
103** Monster 6 ("Bekka") is no longer the NightmareRetardant she used to be -- she also has her fair share of InterfaceScrew, as well as [[LightningBruiser moving really fast and mauling you in less than a second]].
104*** In the HD Renovation, her chase has been completely reworked, becoming ParanoiaFuel incarnate: she will randomly appear at up to one door per room, and the only way to avoid being hit by her is to quickly move backwards for a sizeable distance, which is not always viable.
105[[/folder]]

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