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* Whenever Lisa attacks you and gets up in your face. The sounds that accompany her are not pleasant either, especially when the attack finishes with what sounds like a neck breaking.
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Examples Are Not Recent, especially considering the game is sadly cancelled (I wouldn\'t have bought it as I can\'t stand playing horror games, but it looked so promising).


* The [[https://www.youtube.com/watch?v=gY91vV0rWr4 recently released TGS trailer]] for the game's concept is not interactive, but it does give us a taste for what kind of horror we're in for. And boy, are we in for a lot.

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* The [[https://www.youtube.com/watch?v=gY91vV0rWr4 recently released TGS trailer]] for the game's concept is not interactive, but it does give us a taste for what kind of horror we're we would have been in for. And boy, are would we have been in for a lot.
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*In one of the loops, before you walk into the foyer, you'll see.... Something standing there. If you get close to it, the lights go out, and when they turn back on, the thing is gone, and only cockroaches remain where it stood. If you stop right before the foyer and look at it, it's a tall man-shaped thing of some kind with a tilted head and pointed feet, looking like a mix of zombie and scarecrow. Most players only see it for a few seconds and it never comes up again.
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[[caption-width-right:345:Yes, that's a crying fetus.]]

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[[caption-width-right:345:Yes, that's a crying fetus. [[SurrealHorror it talks to you too]].]]

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* One of the photographs in the hallway is of a happy husband and wife. One of the puzzles in the game involves the woman's right eye getting poked out, which is creepy enough, but when you do this, her other eye becomes small and completely black.

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* One of the photographs in the hallway is of a happy husband and wife. One of the puzzles in the game involves the woman's right eye getting poked out, which is creepy enough, but when you do this, her other eye becomes small and completely black. black.
** There's also an blink-and-you'll-miss-it difference with the wedding photograph between certain loops. In the loop when you have to poke the woman's eye out, right next to the line "Gouge it out", you can see the man's finger is pointing at the woman's eye, as if he was telling you to do that. Before you entered this loop, the man was ''not'' pointing that, which means the photograph has ''changed'' between the loops!
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-->''[[spoiler:"Close your eyes. Let your ears listen to the radio. Do you hear my voice? Can you hear your own soul's scream? Let us choose. My voice that tells the future. Or your tortured (inaudible). Well, what do you choose? You can choose. Your life, your future. Wise as you are you might already have discovered it. Yes, the radio drama from 75 years ago was true. They are here on our earth and they monitor and see all. Don't trust anyone. Don't trust the police. They are already controlled by them. That's the way it has been for 75 years now. Only our best will prevail. You have a right. A right to become one of us. So, welcome to our world. Very soon the gates to a new dimension will open. 204863. 204863."''[[/spoiler]]

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-->''[[spoiler:"Close your eyes. Let your ears listen to the radio. Do you hear my voice? Can you hear your own soul's scream? Let us choose. My voice that tells the future. Or your tortured (inaudible). Well, what do you choose? You can choose. Your life, your future. Wise as you are you might already have discovered it. Yes, the radio drama from 75 years ago was true. They are here on our earth and they monitor and see all. Don't trust anyone. Don't trust the police. They are already controlled by them. That's the way it has been for 75 years now. Only our best will prevail. You have a right. A right to become one of us. So, welcome to our world. Very soon the gates to a new dimension will open. 204863. 204863."''[[/spoiler]]"'']]

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* If you understand Swedish, the Swedish-speaking demonic radio is pretty disturbing. This is the rough translation:
-->''[[spoiler:"Close your eyes. Let your ears listen to the radio. Do you hear my voice? Can you hear your own soul's scream? Let us choose. My voice that tells the future. Or your tortured (inaudible). Well, what do you choose? You can choose. Your life, your future. Wise as you are you might already have discovered it. Yes, the radio drama from 75 years ago was true. They are here on our earth and they monitor and see all. Don't trust anyone. Don't trust the police. They are already controlled by them. That's the way it has been for 75 years now. Only our best will prevail. You have a right. A right to become one of us. So, welcome to our world. Very soon the gates to a new dimension will open. 204863. 204863."''[[/spoiler]]
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** Sometimes you can also see find her standing in the window or behind you in the bathroom mirror. Worst part? When you look around you in aforementioned scene, she's not there.

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** Sometimes you can also see find her standing in the window or behind you in the bathroom mirror. Worst part? When you look around you in aforementioned scene, she's not there.

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** And then it ''talks to you''. ''With an adult male's voice. ''

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** And then it ''talks to you''. ''With an adult male's voice. ''voice''.
* Also, when you're locked in the bathroom, someone's trying to open the locked door from the outside! Of course, when the door is unlocked and opened by itself later, [[NothingIsScarier there's nobody outside]].
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* Even without the jump scares, Lisa is most definitely this. She is missing one eye, while her other eye is bulbous and with a white pupil. Her hair looks like she stuck her hand in an electrical socket, and may have possibly been burnt. Her mouth is always twisted into a cruel, toothy smile, and her chin and parts of her dress appear to have vomit on them. Speaking of her dress, it is bloodied at her crotch area. If [[Literature/TheRing Samara]] is terrifying for her featureless body, then Lisa is scary for how much of the devil is in the details.

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* Even without the jump scares, Lisa is most definitely this. She is missing one eye, while her other eye is bulbous and with a white pupil. Her hair looks like she stuck her hand in an electrical socket, and may have possibly been burnt. Her mouth is always twisted into a cruel, toothy smile, and her chin and parts of her dress appear to have vomit on them. Speaking of her dress, it is bloodied at her crotch area.area, and she has apparently lost one shoe as the walking sound only makes noise on half her steps. If [[Literature/TheRing Samara]] is terrifying for her featureless body, then Lisa is scary for how much of the devil is in the details.
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* Even without the jump scares, Lisa is most definitely this. She is missing one eye, while her other eye is bulbous and with a white pupil. Her hair looks like she stuck her hand in an electrical socket, and may have possibly been burnt. Her mouth is always twisted into a cruel, toothy smile, and her chin and parts of her dress appear to have vomit on them. Speaking of her dress, it is bloodied at her crotch area. If [[Literature/TheRing Samara]] is terrifying for her featureless body, then Lisa is scary for how much of the devil is in the details.
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** The dialogue from the radio during this scene is:
--> '''Radio:''' I got a message for all you folks out in radio land. Now's the time for action. Our society is rotten to the core. I'm talking to all the fine, upstanding folks got their welfare cut, got their jobs pulled out from under 'em. Yeah you! You know what to do! Now's the time! Do it!
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* When you first start up the game, you're greeted with the sight of [[BodyHorror two giant cockroaches stuck end to end]].
** Not so much BodyHorror if you know how cockroaches mate. But then it just becomes {{Squick}}.

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In an interactive trailer, ''Silent Hills'' has already given people a case of the heebie jeebies.

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In an interactive trailer, ''Silent Hills'' has already given people a severe case of the heebie jeebies.



* After you escape from the trippy red hallways, you enter the hallways once more and everything seems fine, right? Suddenly the camera gets all screwy and then a distorted, deep voice rings out with the numbers "204863". This goes on for a quite a while, not helped that along with this, scary music begins to play along with sounds of a baby. Then suddenly, the screen glitches out completely with tons of sentences in different languages without any rhyme or reason.



** If you look up at the balcony above the front door, sometimes you'll see Lisa looking down at you.
** Sometimes you can also see find her standing in the window or behind you in the bathroom mirror.

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** If you look up at the balcony above the front door, door after the window suddenly falls, sometimes you'll see Lisa looking down at you.
** Sometimes you can also see find her standing in the window or behind you in the bathroom mirror. Worst part? When you look around you in aforementioned scene, she's not there.



* The [[https://www.youtube.com/watch?v=gY91vV0rWr4 recently released TGS trailer]] for the game's concept is not interactive, but it does give us a taste for what kind of horror we're in for. And boy are we in for a lot.
* In the black room where the game begins (and where you respawn when you "die"), close inspection of the walls reveal that whoever we are, we've been looping for ''[[{{RoomFullOfCrazy}} quite]]'' ''[[{{PsychologicalTormentZone}} a]]'' ''[[{{OntologicalMystery}} while]]''.

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* The [[https://www.youtube.com/watch?v=gY91vV0rWr4 recently released TGS trailer]] for the game's concept is not interactive, but it does give us a taste for what kind of horror we're in for. And boy boy, are we in for a lot.
* In the black room where the game begins (and where you respawn when you "die"), close inspection of the walls reveal that whoever we are, we've been looping for ''[[{{RoomFullOfCrazy}} quite]]'' ''[[{{PsychologicalTormentZone}} a]]'' ''[[{{OntologicalMystery}} while]]''.while]]''.

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-->Look behind you.
-->I said, look behind you.

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Removed references to multiple ghosts. Lisa is the only \"ghost\" seen in the teaser.


* When you first start up the game, you're greeted with the sight of [[BodyHorror two giant cockroaches stuck end to end]].
** Not so much BodyHorror if you know how cockroaches mate. But then it just becomes {{Squick}}.



* The talking paper bag. It is describing the situation you currently find yourself in: "I walked. All I could do was walk." The second part it mentions, "finding a me that wasn't me, walking in front of myself" doesn't happen to you...but this might be Kojima breaking the fourth wall, describing a third-person game like most Silent Hills (and the fact that completing the demo lets you see the protagonist). "The only me is me. Are you sure the only you is you?" Hideo Kojima, making standard video game conventions creepy, somehow.

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* The talking paper bag. It is describing the situation you currently find yourself in: "I walked. All I could do was walk." The second part it mentions, "finding a me that wasn't me, walking in front of myself" doesn't happen to you...but this might be Kojima breaking the fourth wall, describing a third-person game like most Silent Hills (and the fact that completing the demo lets you see the protagonist).Hills. "The only me is me. Are you sure the only you is you?" Hideo Kojima, making standard video game conventions creepy, somehow.



* And the ghosts themselves. In addition to the one that will sometimes attack you, there is one ghost that will stand in the middle of the hallway, impeding your progress. Do you try and approach it or wait for it to go away?
** If you look up at the balcony above the front door, sometimes you'll see a ghost looking down at you.
** Sometimes you can also see find a ghost standing in the window or behind you in the bathroom mirror.
* The worst thing about the one jump scare (that is repeatable) in this game is that it is calculated to work on you even when you know it's coming. You will notice you have an extra set of footsteps when you walk--this usually happens when one ghost speeds past you with a shriek, indicating that it's right behind you now[[note]]or maybe when the radio tells you to turn around right now[[/note]]. Turn around, expecting to get jumped...nothing. Then five seconds later, right when you exhale, BOOM! Horrible twitching corpse in your face, choking the life out of you. After you fall to the ground, the camera shot lingers and twitches a bit, with sounds implying you're getting chewed on. Then you wake back up in the black room...

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* And the ghosts themselves. Lisa herself. In addition to the one that will sometimes attack attacking you, there is one ghost that loop in which she will stand in the middle of the hallway, impeding your progress. Do you try and approach it her or wait for it her to go away?
** If you look up at the balcony above the front door, sometimes you'll see a ghost Lisa looking down at you.
** Sometimes you can also see find a ghost her standing in the window or behind you in the bathroom mirror.
* The worst thing about the one jump scare (that is repeatable) in this game is that it is calculated to work on you even when you know it's coming. You will notice you have an extra set of footsteps when you walk--this usually happens when one ghost Lisa speeds past you with a shriek, indicating that it's she's right behind you now[[note]]or maybe when the radio tells you to turn around right now[[/note]]. Turn around, expecting to get jumped...nothing. Then five seconds later, right when you exhale, BOOM! Horrible twitching corpse in your face, choking the life out of you. After you fall to the ground, the camera shot lingers and twitches a bit, with sounds implying you're getting chewed on.on or [[{{Squick}} worse]]. Then you wake back up in the black room...



** And sometimes the letters move to a different place when you're not looking.

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** And sometimes the The letters on one wall's graffiti can even move to a different place when you're not looking.



* You're walking through the hallway as usual, and the radio starts randomly spouting some weird messages. And then... "Look behind you. I said, '''''look behind you.'''''" Shit just got real.

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* You're walking through In the hallway as usual, and black room where the radio starts randomly spouting some weird messages. And then... "Look behind you. I said, '''''look behind you.'''''" Shit just got real.game begins (and where you respawn when you "die"), close inspection of the walls reveal that whoever we are, we've been looping for ''[[{{RoomFullOfCrazy}} quite]]'' ''[[{{PsychologicalTormentZone}} a]]'' ''[[{{OntologicalMystery}} while]]''.
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-->[[spoiler: '''Fetus''': You got fired, so you [[DrowningMySorrows drowned your sorrows in booze]]. She had to get a part-time job working a grocery store cash register. Only reason she could earn a wage at all is the manager liked how she looked in a skirt. You remember, right? Exactly ''10 months back''.]]
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* The voice of the murdered son (who sounds a lot older than ten) that appears afters the teaser, and how unphased by his own murder he seems to be. Even worse for those that paid close attention to the fetus in the bathroom after looking through the peephole... the same voice ''comes from the fetus in the sink'', with the mouth moving in time with the words, strongly implying that [[spoiler: the father had murdered his family because his wife had had an affair, with said fetus being the result]].

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* The voice of the murdered son (who sounds a lot older than ten) that appears afters the teaser, and how unphased by his own murder he seems to be. Even worse for those that paid close attention to the fetus in the bathroom after looking through the peephole... the same that voice ''comes from the fetus in the sink'', with the mouth moving in time with the words, strongly implying that [[spoiler: the father had murdered his family because his wife had had an affair, with said fetus being the result]].
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* The [[https://www.youtube.com/watch?v=gY91vV0rWr4 recently released TGS trailer]] for the game's concept is not interactive, but it does give us a taste for what kind of horror we're in for. And boy are we in for a lot.

to:

* The [[https://www.youtube.com/watch?v=gY91vV0rWr4 recently released TGS trailer]] for the game's concept is not interactive, but it does give us a taste for what kind of horror we're in for. And boy are we in for a lot.lot.
* You're walking through the hallway as usual, and the radio starts randomly spouting some weird messages. And then... "Look behind you. I said, '''''look behind you.'''''" Shit just got real.
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* The voice of the murdered son (who sounds a lot older than ten) that appears afters the teaser, and how unphased by his own murder he seems to be. Even worse for those that paid close attention to the fetus in the bathroom after looking through the peephole... the voice ''comes from the fetus in the sink'', with the mouth moving in time with the words.

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* The voice of the murdered son (who sounds a lot older than ten) that appears afters the teaser, and how unphased by his own murder he seems to be. Even worse for those that paid close attention to the fetus in the bathroom after looking through the peephole... the same voice ''comes from the fetus in the sink'', with the mouth moving in time with the words.words, strongly implying that [[spoiler: the father had murdered his family because his wife had had an affair, with said fetus being the result]].
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* The voice of the murdered son (who sounds a lot older than ten) that appears afters the teaser, and how unphased by his own murder he seems to be. Even worse for those that paid close attention to the fetus in the bathroom during the radio announcer's speech during the red, fast-paced hallway... the voice ''comes from the fetus in the sink'', with the mouth moving in time with the words.

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* The voice of the murdered son (who sounds a lot older than ten) that appears afters the teaser, and how unphased by his own murder he seems to be. Even worse for those that paid close attention to the fetus in the bathroom during after looking through the radio announcer's speech during the red, fast-paced hallway...peephole... the voice ''comes from the fetus in the sink'', with the mouth moving in time with the words.
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* The voice of the murdered son (who sounds a lot older than ten) that appears afters the teaser, and how unphased by his own murder he seems to be. Even worse for those that paid close attention to the fetus in the bathroom during the radio announcer's speech during the hallway... the voice ''comes from the fetus in the sink'', with the mouth moving in time with the words.

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* The voice of the murdered son (who sounds a lot older than ten) that appears afters the teaser, and how unphased by his own murder he seems to be. Even worse for those that paid close attention to the fetus in the bathroom during the radio announcer's speech during the red, fast-paced hallway... the voice ''comes from the fetus in the sink'', with the mouth moving in time with the words.
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* The voice of the murdered son (who sounds a lot older than ten) that appears afters the teaser, and how unphased by his own murder he seems to be.

to:

* The voice of the murdered son (who sounds a lot older than ten) that appears afters the teaser, and how unphased by his own murder he seems to be. Even worse for those that paid close attention to the fetus in the bathroom during the radio announcer's speech during the hallway... the voice ''comes from the fetus in the sink'', with the mouth moving in time with the words.
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** Not so much BodyHorror if you know how cockroaches mate. But then it just becomes {{Squick}}.
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* When you first start up the game, you're greeted with the sight of [[BodyHorror two giant cockroaches stuck end to end]].
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* Even the game's subtitles can mess with you. While the subtitles say that the dad hung himself with a garden hose, a muffled voice can be heard saying that he hung himself with an ''umbilical cord''.
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* The [[https://www.youtube.com/watch?v=gY91vV0rWr4 recently released TGS trailer]] for the game is not interactive, but it does give us a taste for what kind of horror we're in for. And boy are we in for a lot.

to:

* The [[https://www.youtube.com/watch?v=gY91vV0rWr4 recently released TGS trailer]] for the game game's concept is not interactive, but it does give us a taste for what kind of horror we're in for. And boy are we in for a lot.
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** And sometimes the letters move to a different place when you're not looking.

to:

** And sometimes the letters move to a different place when you're not looking.looking.
* The [[https://www.youtube.com/watch?v=gY91vV0rWr4 recently released TGS trailer]] for the game is not interactive, but it does give us a taste for what kind of horror we're in for. And boy are we in for a lot.
Is there an issue? Send a MessageReason:
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* The talking paper bag. It is describing the situation you currently find yourself in: "I walked. All I could do was walk." The second part it mentions, "finding a me that wasn't me" doesn't happen to you...or does it?!

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* The talking paper bag. It is describing the situation you currently find yourself in: "I walked. All I could do was walk." The second part it mentions, "finding a me that wasn't me" me, walking in front of myself" doesn't happen to you...or does it?!but this might be Kojima breaking the fourth wall, describing a third-person game like most Silent Hills (and the fact that completing the demo lets you see the protagonist). "The only me is me. Are you sure the only you is you?" Hideo Kojima, making standard video game conventions creepy, somehow.
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* Part of what makes the scares so effective in ''[=PT=]'' trailer is that it all takes place in an ordinary suburban home.
* The deformed baby found in the sink. What makes it worse is that you're locked in the bathroom with for a while and it still cries.

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* Part of what makes the scares so effective in the ''[=PT=]'' trailer is that it all takes place in an ordinary suburban home.
* The deformed baby found in the sink. What makes it worse is that you're locked in the bathroom with it for a while and it still cries.



* As per usual the series, disgusting bathrooms, complete with peephole.

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* As per usual for the series, disgusting bathrooms, complete with peephole.



*** Listenly closely, during that part of the sentence, the voice changes to a more menacing, gruffer one.
**** It also switches from the sound of over a radio to that of ''someone right next to you''
* The radio that repays the broadcast of the murdered family, even when it's off. Plus, after looping the through the house several times, there's a voice that speaks to you while the original broadcast is going on.
** The second voice sometimes says the ominous number, or "Don't trust the tap water" or "Look behind you. I said, look behind you." [[ParanoiaFuel Considering the ghost likes to attack you from behind when you turn around sometimes...]]

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*** Listenly closely, during Listen closely. During that part of the sentence, the voice changes to a more menacing, gruffer one.
**** It also switches from the sound of over a radio to that of ''someone right next to you''
you''.
* The radio that repays replays the broadcast of the murdered family, even when it's off. Plus, after looping the through the house several times, there's a voice that speaks to you while the original broadcast is going on.
** The second voice sometimes says the an ominous number, or "Don't trust the tap water" or "Look behind you. I said, look behind you." [[ParanoiaFuel Considering the ghost likes to attack you from behind when you turn around sometimes...]]



* The peephole in the bathroom on it's own is scary enough. But when you're in the bathroom, if you line yourself up properly, you can see light shining through it. Later on, when the house starts falling apart, you discover it was hidden behind one of the now fallen pictures in the hallway, meaning while you were in there earlier, someone or something else had been looking through it. Worse still is the dialogue that plays when you look through it.

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* The peephole in the bathroom on it's its own is scary enough. But when you're in the bathroom, if you line yourself up properly, you can see light shining through it. Later on, when the house starts falling apart, you discover it was hidden behind one of the now fallen pictures in the hallway, meaning while you were in there earlier, someone or something else had been looking through it. Worse still is the dialogue that plays when you look through it.



* The worst thing about the one jump scare (that is repeatable) in this game is that it is calculated to work on you even when you know it's coming. You will notice you have extra set of footsteps when you walk--this usually happens when one ghost speeds past you with a shriek, indicating that it's right behind you now[[note]]or maybe when the radio tells you to turn around right now[[/note]]. Turn around, expecting to get jumped...nothing. Then five seconds later, right when you exhale, BOOM! Horrible twitching corpse in your face, choking the life out of you. After you fall to the ground, the camera shot lingers and twitches a bit, with sounds implying you're getting chewed on. Then you wake back up in the black room...

to:

* The worst thing about the one jump scare (that is repeatable) in this game is that it is calculated to work on you even when you know it's coming. You will notice you have an extra set of footsteps when you walk--this usually happens when one ghost speeds past you with a shriek, indicating that it's right behind you now[[note]]or maybe when the radio tells you to turn around right now[[/note]]. Turn around, expecting to get jumped...nothing. Then five seconds later, right when you exhale, BOOM! Horrible twitching corpse in your face, choking the life out of you. After you fall to the ground, the camera shot lingers and twitches a bit, with sounds implying you're getting chewed on. Then you wake back up in the black room...



* The graffiti on the walls. "There is a monster inside of me", "i can hear them calling me from hell"...

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* The graffiti on the walls. "There is a monster inside of me", "i "I can hear them calling me from hell"...
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* The worst thing about the one jump scare (that is repeatable) in this game is that it is calculated to work on you even when you know it's coming. You will notice you have extra set of footsteps when you walk--this usually happens when one ghost speeds past you with a shriek, indicating that it's right behind you now. [[note: or maybe when the radio tells you to turn around right now]] Turn around, expecting to get jumped...nothing. Then five seconds later, right when you exhale, BOOM! Horrible twitching corpse in your face, choking the life out of you. After you fall to the ground, the camera shot lingers and twitches a bit, with sounds implying you're getting chewed on. Then you wake back up in the black room...

to:

* The worst thing about the one jump scare (that is repeatable) in this game is that it is calculated to work on you even when you know it's coming. You will notice you have extra set of footsteps when you walk--this usually happens when one ghost speeds past you with a shriek, indicating that it's right behind you now. [[note: or now[[note]]or maybe when the radio tells you to turn around right now]] now[[/note]]. Turn around, expecting to get jumped...nothing. Then five seconds later, right when you exhale, BOOM! Horrible twitching corpse in your face, choking the life out of you. After you fall to the ground, the camera shot lingers and twitches a bit, with sounds implying you're getting chewed on. Then you wake back up in the black room...

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