Follow TV Tropes

Following

History NightmareFuel / MovingPicturesDiscworld

Go To

OR

Added: 4

Changed: 12

Is there an issue? Send a MessageReason:
None


* The description of Victor's first entry into [[spoiler:the ancient movie theatre under Holy Wood]] perfectly shows Pterry's skill at taking mundane things and twisting them slightly so you visualise it in a different way, and this particular way is bloody terrifying in a manner that many gothic writers fail to capture.
* Right in the middle of several characters talking, there's an abrupt cut to the ancient sunken Holy Wood, with lobsters that [[WasOnceAMan may not really be lobsters]] walking its deep, drowned streets. It's a brief intrusion to remind you that none of these people in their relatively mundane reality have figured out quite how horribly wrong and unnatural the place is.

to:

* The description of Victor's first entry into [[spoiler:the the ancient movie theatre under Holy Wood]] Wood perfectly shows Pterry's skill at taking mundane things and twisting them slightly so you visualise it in a different way, and this particular way is bloody terrifying in a manner that many gothic writers fail to capture.
* Right in the middle of several characters talking, there's an abrupt cut to the ancient sunken Holy Wood, with lobsters that [[WasOnceAMan may not really be lobsters]] walking its deep, drowned streets. It's a brief intrusion to remind you that none of these people in their relatively mundane reality have figured out quite how horribly wrong and unnatural the place is.is.
----

Added: 373

Changed: 1

Is there an issue? Send a MessageReason:
None


* The description of Victor's first entry into [[spoiler: the ancient movie theatre under Holy Wood]] perfectly shows Pterry's skill at taking mundane things and twisting them slightly so you visualise it in a different way, and this particular way is bloody terrifying in a manner that many gothic writers fail to capture.

to:

* The description of Victor's first entry into [[spoiler: the [[spoiler:the ancient movie theatre under Holy Wood]] perfectly shows Pterry's skill at taking mundane things and twisting them slightly so you visualise it in a different way, and this particular way is bloody terrifying in a manner that many gothic writers fail to capture.capture.
* Right in the middle of several characters talking, there's an abrupt cut to the ancient sunken Holy Wood, with lobsters that [[WasOnceAMan may not really be lobsters]] walking its deep, drowned streets. It's a brief intrusion to remind you that none of these people in their relatively mundane reality have figured out quite how horribly wrong and unnatural the place is.
Is there an issue? Send a MessageReason:
Capitalization was fixed from NightmareFuel.Moving Pictures to NightmareFuel.Moving Pictures Discworld. Null edit to update page.
Is there an issue? Send a MessageReason:
None


* The description of Victor's first entry into [[spoiler: the ancient movie theatre under Holy Wood]] perfectly shows Pterry's skill at taking mundane things and twisting them slightly so you visualise it in a different way, and this particular way is bloody terrifying in a way that many gothic writers fail to capture.

to:

* The description of Victor's first entry into [[spoiler: the ancient movie theatre under Holy Wood]] perfectly shows Pterry's skill at taking mundane things and twisting them slightly so you visualise it in a different way, and this particular way is bloody terrifying in a way manner that many gothic writers fail to capture.
Is there an issue? Send a MessageReason:
He doesn\'t say he\'s drinking because he has a busy day tomorrow. \"Busy day tomorrow\" is what he says as a reason he\'s not having another drink. He says he\'s in the bar because he likes the atmosphere.


* The description of Victor's first entry into [[spoiler: the ancient movie theatre under Holy Wood]] perfectly shows Pterry's skill at taking mundane things and twisting them slightly so you visualise it in a different way, and this particular way is bloody terrifying in a way that many gothic writers fail to capture.
* Death downing one glass after another in a bar is mostly just funny, but discovering that he's going to be so busy tomorrow that even ''he'' decides INeedAFreakingDrink manages to be quite chilling.

to:

* The description of Victor's first entry into [[spoiler: the ancient movie theatre under Holy Wood]] perfectly shows Pterry's skill at taking mundane things and twisting them slightly so you visualise it in a different way, and this particular way is bloody terrifying in a way that many gothic writers fail to capture.
* Death downing one glass after another in a bar is mostly just funny, but discovering that he's going to be so busy tomorrow that even ''he'' decides INeedAFreakingDrink manages to be quite chilling.
capture.
Is there an issue? Send a MessageReason:
None


* The Magic of the Silver Screen.

to:

* The Magic of the Silver Screen.Screen.
* The description of Victor's first entry into [[spoiler: the ancient movie theatre under Holy Wood]] perfectly shows Pterry's skill at taking mundane things and twisting them slightly so you visualise it in a different way, and this particular way is bloody terrifying in a way that many gothic writers fail to capture.
* Death downing one glass after another in a bar is mostly just funny, but discovering that he's going to be so busy tomorrow that even ''he'' decides INeedAFreakingDrink manages to be quite chilling.
Is there an issue? Send a MessageReason:
None


* The whole Dungeon Dimension creatures, and the Dimension in general.

to:

* The whole Dungeon Dimension creatures, and the Dimension in general.general.
* The Magic of the Silver Screen.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The whole Dungeon Dimension creatures, and the Dimension in general.

Top