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* Update 1.16 added naturally-generating ruined Nether portals to both the Overworld and the Nether. The Overworld ones are built on a chaotic bedding of Netherrack and small pools of lava. [[FridgeHorror Was the Nether slowly "creeping in" the Overworld]]?


** Thought the 19 different cave ambient noises (or the 22 underwater ones) weren't enough? As of snapshot 20w15a, the Nether now has 126 of them. They're divided into different groups for each Nether biome: the original Nether Wastes biome has frequent rumbling, sometimes sounding like explosions; the Basalt Deltas has sounds of volcanic ash and rumbles from below due to the setting; the Soul Sand Valley features creepy whispers, distant wailing, and occasionally a sound [[ParanoiaFuel resembling the Wither's idle noises]]; and the Crimson Forest contains odd stringy noises and high-pitched chiming. However, the one that takes the cake for sure is the Warped Forest: it's full of glitchy record-scratch-like noises, reversed audio, creepy ringing, very loud creaking in the ground, and rarely, distorted shrieking - there's one sound in particular that's a flat-out [[EvilLaugh demonic laugh]]...

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** Thought the 19 different cave ambient noises (or the 22 underwater ones) weren't enough? As of snapshot 20w15a, the Nether now has 126 of them. They're divided into different groups for each Nether biome: the original Nether Wastes biome has frequent rumbling, sometimes sounding like explosions; the Basalt Deltas has sounds of volcanic ash and ash, rumbles from below due to the setting; setting and even the ticking of a ''Geiger counter''; the Soul Sand Valley features creepy whispers, distant wailing, and occasionally a sound [[ParanoiaFuel resembling the Wither's idle noises]]; and the Crimson Forest contains odd stringy noises and high-pitched chiming. However, the one that takes the cake for sure is the Warped Forest: it's full of glitchy record-scratch-like noises, reversed audio, creepy ringing, very loud creaking in the ground, and rarely, distorted shrieking - there's one sound in particular that's a flat-out [[EvilLaugh demonic laugh]]...


** The simple fact of the only human creatures are either agressives and [[Ax-crazy]] or incomunicables is terrifier by itself.

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** The simple fact of the only human creatures are either agressives and [[Ax-crazy]] AxCrazy or incomunicables is terrifier by itself.



** They are also very commun in caves, espeacially [[jumpscare jumping over you with no previous warning]].

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** They are also very commun in caves, espeacially [[jumpscare [[{{jumpscare}} jumping over you with no previous warning]].

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**Creepers are also green and easily jumpled with plants or threes' leaf. Notch would lately claim in a interviews it was,indeed, made to make the creeper clamouflage it.


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**They are also very commun in caves, espeacially [[jumpscare jumping over you with no previous warning]].


**The simple fact of the only human creatures are either agressives and [[Ax-crazy]] or incomunicables is terrifier by itself.



** Try exploring a deep cave with all of the sound turned on without getting paranoid.

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** Try exploring a deep cave with all of the sound turned on without getting paranoid.paranoid,especially because you weren't expecting this level of ambience in child game to begin with.



** As of Minecraft 1.6, zombies can detect you from 40 blocks away. This means they can see you and start coming for you before you can even hear them.

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** As of Minecraft 1.6, zombies can detect you from 40 blocks away. This means they can see you and start coming for you before you can even hear them.them, and their vision is not muddle by the caves'or nights' dark.


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**After the update, trying to sleep with a monster nearby would display "You can't sleep now,theres monsters nearby",what is terrifiyng if you didn't even know about it's presence before.



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* Maybe you decide to enter the Nether and set yourself up a little camp, some little home-base somewhere you can go to in order to rest and recover. You put down a furnace, a crafting table, then ''the bed''... [[spoiler: and it promptly explodes, destroying everything around you and possibly even killing you.]]


* Update 1.14 added an EvilCounterpart of the Villagers called the Illagers. They're among the toughest enemies in the game, and are capable of staging a raid on their home if players arrive there with a Bad Omen. As if zombie sieges weren't bad enough...

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* Update 1.14 added an EvilCounterpart EvilCounterpartRace of the Villagers called the Illagers. They're among the toughest enemies in the game, and are capable of staging a raid on their home if players arrive there with a Bad Omen. As if zombie sieges weren't bad enough...



!!Other
[[folder:Beyond the games]]
* The iterations of fictional entity Herobrine can range from unsettling to terrifying.
** Their first iteration was a generic UrbanLegendOfZelda on /v/ detailing a mysterious player (apparently also the former main developer's deceased brother) who would dig tunnels, raze leaves from forests, and build enigmatic structures. On top of that, they would order anyone trying to find out more about them to not speak of them, and eerily watch the player from the fog.
** Their second iteration was from two much more disturbing hoax streams on Brocraft in which two different players are terrorized for a moment, after which one of the two provided a webpage [[https://web.archive.org/web/20130710001351/http://ghostinthestream.net/him.html (archived version)]] featuring a Steve with real eyes and a garbled text describing torture victims who would retreat into delusional dreamworlds from which they must find their own mental note to escape. [[note]]Here's an excerpt of the text, which has been deciphered: It has been reported that some victims of torture during the act would retreat into a fantasy world from which they could not WAKE UP. In this catatonic state, the victim lived in a world just like their normal one, except they werenít being tortured. The only way that they realized they needed to WAKE UP was a note they found in their fantasy world. It would tell them about their condition, and tell them to WAKE UP. Even then it would often take months until they were re o [sic.] discard their fantasy world and PLEASE WAKE UP[.] [[/note]]
** Their THIRD iteration is the popular flanderized version most see them as - In this depiction, Herobrine is a terrible, fearsome spirit, a force of nature who will wreck everything you have created and give you a good scare for the hell of it.
* [[http://www.minecraftforum.net/topic/1212125-closed-map-experiment/ The (Fictional) Closed Map Experiment]]. Get some some minecraft players and confine them in a 350x350 block world with a bedrock wall for a few weeks, [[SceneryGorn see]] [[ScavengerWorld what]] [[{{Dystopia}} happens]].
** Eventually, the entire surface layer was gone! Nothing but slowly-flooding [[EldritchLocation fragmented plains of rock and rare outcrops of soil that once used to be caves]], [[BeneathTheEarth bizarre depressions in the plains of rock that used to be mines]] now being used to [[DepopulationBomb hold the last survivors]] of a [[AfterTheEnd dead world]] and floating dirt cubes in the sky that occupied what once used to be the pristine surface remained. From outside, the rest of the map was oblivious to what had happened inside the walls. Apparently, the experiment is going to be [[http://www.minecraftforum.net/topic/1436874-closed-map-experiment-adminsmods-wanted/ repeated]], by the same person who ran the first one. [[http://www.reddit.com/r/Minecraft/comments/yh1ip/closed_map_experiment/c5vokln There is plenty of evidence to indicate it is a hoax however. ]]
** Initially, Minecraft: Pocket Edition servers and maps are REALLY small. One server at playfd.com definitely follows this. A 256*256 map, surrounded by INVISIBLE bedrock with at least 60 people on the playfd.com server. All trees have been mined by other players. You will never get anywhere near a wooden sword to defend yourself. Good luck against the diamond armor players because your fist doesn't do worth a flip amount of damage to them.
*** Minecraft: Pocket Edition worlds are now infinite.
*** The Xbox 360 maps, however, are not unlimited. The map still is pretty large though (about 1024*1024), servers are private, and you can only have 8 people on the server at a time. The Closed Map Experiment is not likely to happen here.
*** A "closed" border isn't really needed. One of the oldest anarchy servers in Minecraft, 2b2t, shows how time can significantly impact a world. [[https://i.imgur.com/08zUnLD.png This is its spawn.]] It is a wasteland thousands of blocks around its spawn, and you will have to walk hundreds of thousands of blocks to be able to settle safely anywhere.
** What makes it scary is that [[TruthInTelevision it's exactly how we function in real life.]] We form clans (nations) who collect resources. Once the resources are used up and start to become scarce, clans wage war against each other over them. And as clans fight one another, the resources eventually run out...
* Some [[BlatantLies kindly]] contributors at deviantART have been kind enough to provide us with approximations of what each mob would look like in a realistic setting. We have [[http://cameron1395.deviantart.com/art/Minecraft-Zombies-204611557 zombies]], [[http://myrdah.deviantart.com/art/Minecraft-Creeper-198373242 creepers]],[[http://devburmak.deviantart.com/art/Minecraft-fanart-202765808 skeletons and spiders]], [[http://ironicalghosty.deviantart.com/art/Enderman-433330313 endermen]], [[http://chick3nfoot.deviantart.com/art/Day-of-the-Zombie-Pigmen-197528589 zombie pigmen]], and the ever adorable [[http://devburmak.deviantart.com/art/Minecraft-fanart-Ghast-428754893 ghasts]].
* [[https://knowyourmeme.com/memes/grotesque-steve-steveposting Grotesque Steve.]] It's bad enough that it's [[UncannyValley a disturbingly realistic-looking Steve]], but then you realize that this [[ItIsDehumanizing thing]] is already a bonafide MemeticMolester. Do you really want [[{{Gonk}} this]] giving you bedroom eyes?

[[/folder]]
[[folder:Mods]]
* The Biomes O' Plenty mod adds a ton of new biomes to the game, including biomes for the Nether. One of these Nether biomes is called [[EvilIsVisceral Visceral Heap]] and easily spotted by how the majority of the terrain is made up of seemingly endless expanses of flesh with the occasional plant made of eyeballs and pools of blood.
** If you're an apiphobe, then there's another reason why you will dread wandering through the Nether with this mod installed. Specifically, the [[WickedWasp Nether Wasps]]. Their hives are basically all over the Nether regardless of biome, and their [[HellIsThatNoise buzzing]] is as unnerving as it gets. Sure, they're nothing more than a nuisance to any well-armored player rather than an actual threat (getting knocked into lava nonwithstanding), but you still can't deny that seeing a giant wasp flying your way is probably going to scare the ever-living daylights out of you the first time.
* [=DivineRPG=], while otherwise a rather benign mod, can probably hit the SurpriseCreepy territory the moment you make it to the Mortum and Vethea dimensions. The former is a dark gray landscape that houses some of the mod's most dangerous creatures (With appropriately [[NamesToRunAwayFromReallyFast threatening names]], like Soul Stealer or Demon of Darkness), all of them being capable of outright obliterating any player even with the right armor (unless using armor from other mods), while the latter is an absolutely bizarre DreamWorld that is accessed, appropriately enough, not by a portal, but by using a Nightmare Bed, and is just a MindScrew through and through. This is also the only dimension where you actually get a (rather fair) warning about how dangerous it is before you attempt to enter it for the first time. Not helping is the fact that, judging by the quotes from the place's various bosses and npcs, the Vethea dimension is basically a BattleInTheCenterOfTheMind.
* VideoGame/ThaumCraft starts out as a relatively ordinary magic mod. At first, even the forbidden knowledge has some relatively tame things, like flesh golems or a HellFire furnace, but when you begin delving a bit [[TheseAreThingsManWasNotMeantToKnow too far]], not only will you be affected by some rather nasty effects (From cryptic messages appearing randomly, some of them invoking outright ParanoiaFuel, to some rather nasty creatures like [[HumanoidAbomination Eldritch Guardians]] and [[SpidersAreScary Mind Spiders]] randomly appearing out of nowhere), but after a certain point in Eldritch research, things get... [[spoiler: [[https://vignette.wikia.nocookie.net/thaumcraft-5/images/e/e4/2016-07-01_10.45.50.png Odd.]]]] And it only goes downhill from there.
** The [[EldritchLocation Outer Lands]]. Even the Thaumonomicon entry states that the place's exact origins are unclear, and, judging by all the traps and the creatures contained there, could very well be a PrisonDimension. Oh, and don't break any of the blocks - you'll find nothing but a dark void beyond the walls.
* The Dimensional Doors mod also has quite a bit of potential for SurpriseCreepy in it's dungeons alone - whilst some rooms are fairly benign, the rooms containing [[EldritchAbomination Monoliths]] are going to make you think twice about treading through the dungeons again, in no small part due to the [[DroneOfDread droning]] [[HellIsThatNoise noises]] they make whenever they're around.
** And if the Monoliths spot you? Or if you get a bit too into playing around with different dimensional sublevels? You're on a one-way trip to [[BleakLevel Limbo]], where you can't even die by any normal means as to respawn back in the Overworld - in fact, the only way out is by stepping upon the Eternal Fabric... And judging by how the blocks around the place of your re-emergence in the Overworld from Limbo turn into blocks of gray Unraveled Fabric, this gives you a bit of a hint that yes, you are basically destroying a ([[NightmareRetardant thankfully comparatively small]]) piece of Minecraftian reality every time you re-emerge from Limbo.
* The Norse Mythology Mash-Up Pack makes the Nether a bit more eerie. The Netherrack color is black instead, and in some places, there appear to be massive skeletal hands stretching out of the Netherrack. The Ghasts look like decrepit Viking boats with a wailing face at the head of it, with chains dangling underneath. There is also a massive build of Hel, the ruler of Helheim, who has a skeletal face and sits on a Netherrack throne.
* The Lycanites Mobs Mod adds mobs that can really frighten you, especially if played with all the other mods in [=RLCraft=].
** You'll probably just be mining your own business harvesting your crops, mining some ores, breaking some leaves when- '''OH GOD WHAT IS THAT THING THAT JUST SPAWNED FROM IT??''' [[JumpScare Due to the sudden appearance out of random chance]], it will make anyone jump, even if you have seen it a bunch.
** You know that lava lake you have around? You might as well turn it all into obsidian before lava monsters spawn and burn you and everything to a crisp.
** The [[DarknessEqualsDeath darkness has never been scarier]] than with this mod, especially if you spend too long in it.
*** And this doesn't even scratch the surface of what the nether can hold (especially with how frequent they will escape into the overworld).
** It even has a status effect called Fear that makes your character move around[[note]]Not to be confused with instability which is heavily unpredictable[[/note]] (and it makes other mobs inflicted with it incapable of attacking).
*** Not to mention it creates [[HellIsThatNoise creepy sounds]] (whether you are inflicted or the mob(s) around you is/are.
* The Lost Cities mod does exactly what it says on the tin, adding empty cities in various stages of decay to the world. One of the presets, simply titled "Biospheres", is also compatible with Biomes O' Plenty, and it plays up the NothingIsScarier aspect to quite phenomenal levels. While there's a good chance you'll spawn in one of these Biospheres, full of verdant greenery, friendly mobs and resources, plus the odd abandoned building or two to use as a house, if the Biomes O' Plenty version of the Biospheres preset is chosen, outside those Biospheres is nothing but a wasteland, peppered with dying trees and scattered ruins with pools of dirty or poisonous water. Docile mobs are few and far between, making this wasteland extremely quiet... until the night, when the game's hostile mobs emerge in great numbers to pick off any adventurer foolish enough to venture out without adequate resources, or a place to shelter away from it all...
[[/folder]]


* The setting of ''Minecraft'' in general has more than a few potentially unsettling or disturbing elements to it. There are a lot of abandoned and ruined structures around such as temples, mansions and mineshafts, hinting that there was once some kind of advanced civilization(s)...but besides the villagers and their more humble dwellings, there are no other signs of civilized beings (except for the hostile Illagers). Add in the presence of all kinds of strange and scary creatures such as zombies, skeletons, Endermen and so forth, and one can't help but wonder...[[NothingIsScarier what]] ''[[NothingIsScarier happened]]'' [[NothingIsScarier to this world?]]
* The medieval designs of the underwater ruins (coupled with the prospect of how they even got submerged in the first place) really emphasizes just how old these structures are. Now take the drowned into account. They witnessed the fall of a prosperous kingdom, and now sunken with it on the ocean floor, are cursed to haunt it forever beneath the waves.
* Spectator Mode. A mode that allows you to fly ''through'' blocks. You can even fly underground! Just don't look at yourself too closely in the inventory...[[labelnote:explanation]]Unlike other modes, the window showing the image of your character in the inventory is black. You can just barely see your head...and then you realize there's nothing attached. That's right, Spectator Mode lets you zoom through the world as a ''disembodied head!''[[/labelnote]]

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* The setting of ''Minecraft'' in general has more than a few potentially unsettling or disturbing elements to it. There are a lot of abandoned and ruined structures around such as temples, mansions and mineshafts, hinting that there was once some kind of advanced civilization(s)...but besides the villagers and their more humble dwellings, there are no other signs of civilized beings (except for the hostile Illagers). Add in the presence of all kinds of strange and scary creatures such as zombies, skeletons, Endermen and so forth, and one can't help but wonder...[[NothingIsScarier what]] ''[[NothingIsScarier happened]]'' [[NothingIsScarier what happened to this world?]]
* The medieval designs of the underwater ruins (coupled with the prospect of how they even got submerged in the first place) really emphasizes just how old these structures are. Now take the drowned into account. They witnessed the fall of a prosperous kingdom, and now now, sunken with it on the ocean floor, are cursed to haunt it forever beneath the waves.
* Spectator Mode. A mode that allows you to fly ''through'' through blocks. You can even fly underground! Just don't look at yourself too closely in the inventory...[[labelnote:explanation]]Unlike other modes, the window showing the image of your character in the inventory is black. You can just barely see your head...and then you realize there's nothing attached. That's right, Spectator Mode lets you zoom through the world as a ''disembodied head!''[[/labelnote]]disembodied head![[/labelnote]]



** If you don't think that's fun enough, try unwittingly building your base right on top of a cave system. You get all the foreboding noises without having to leave the comfort of your own home. And if you don't want the noises accompanied by monster sounds, the negative Y spaces beneath the bedrock layer work too. Sweet dreams!
** Thought the 19 different cave ambient noises (or the 22 underwater ones) weren't enough? As of snapshot 20w15a, the Nether now has ''126 of them''. They're divided into different groups for each Nether biome: the original Nether Wastes biome has frequent rumbling, sometimes sounding like explosions; the Basalt Deltas has sounds of volcanic ash and rumbles from below due to the setting; the Soul Sand Valley features creepy whispers, distant wailing, and occasionally a sound [[ParanoiaFuel resembling the Wither's idle noises]]; and the Crimson Forest contains odd stringy noises and high-pitched chiming. However, the one that takes the cake for sure is the Warped Forest: it's full of glitchy record-scratch-like noises, reversed audio, creepy ringing, ''loud'' creaking in the ground, and rarely, distorted shrieking - there's one sound in particular that's a flat-out demonic laugh...

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** If you don't think that's fun enough, try unwittingly building your base right on top of a cave system. You get all the foreboding noises without having to leave the comfort "comfort" of your own home. And if you don't want the noises accompanied by monster sounds, the negative Y spaces beneath the bedrock layer work too. Sweet dreams!
too.
** Thought the 19 different cave ambient noises (or the 22 underwater ones) weren't enough? As of snapshot 20w15a, the Nether now has ''126 126 of them''.them. They're divided into different groups for each Nether biome: the original Nether Wastes biome has frequent rumbling, sometimes sounding like explosions; the Basalt Deltas has sounds of volcanic ash and rumbles from below due to the setting; the Soul Sand Valley features creepy whispers, distant wailing, and occasionally a sound [[ParanoiaFuel resembling the Wither's idle noises]]; and the Crimson Forest contains odd stringy noises and high-pitched chiming. However, the one that takes the cake for sure is the Warped Forest: it's full of glitchy record-scratch-like noises, reversed audio, creepy ringing, ''loud'' very loud creaking in the ground, and rarely, distorted shrieking - there's one sound in particular that's a flat-out [[EvilLaugh demonic laugh...laugh]]...
** Even if you're playing on peaceful, the cave noises can still freak you out.



** Itís even scarier when there are no blockades that could possibly be omitting the monster from your view, yet it still isnít visible anyway. To illustrate how scary that is, itís still scary ''even if the monster is a spider and you hear it during day.''
* The range at which you can hear a mob is 16 blocks. Now realize the range at which a mob can sense you is 16 blocks; this means that if you can hear it it can find you, and if it finds you you are probably 5 seconds away from being mobbed by zombies. This can make anyone paranoid of noises in Minecraft.

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** Itís even scarier when there are no blockades that could possibly be omitting the monster from your view, yet it still isnít visible anyway. To illustrate how scary that is, itís still scary ''even even if the monster is a spider and you hear it during day.''
the day.
* The range at which you can hear a mob is 16 blocks. Now realize the range at which a mob can sense you is 16 blocks; this means that if you can hear it it can find you, and if it finds you you are probably 5 five seconds away from being mobbed by zombies. This can make anyone paranoid of noises in Minecraft.



* When walking around an enchanting table the book swivels to follow the player, like a creepy moving eye painting in a haunted house. It's as if players made the Necronomicon instead of a normal helpful item that makes surviving easier.

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* When walking around an enchanting table the book swivels to follow the player, like a creepy moving eye painting in a haunted house. It's as if players made the Necronomicon instead of a [[DarkIsNotEvil normal helpful item item]] that makes surviving easier.



* Abandoned Mineshafts. They're deep underground, dark and lonely. Part of them become labyrinth-like and easy to get lost in, while hearing the sounds of skeletons, zombies and spiders, regular and cave spiders clashing against dead silence (except for the occasional ambience). The monsters might be ahead or behind, or they might be beyond a wall somewhere, waiting for mining efforts to free them.

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* Abandoned Mineshafts. They're deep underground, dark and lonely. Part of them become becomes labyrinth-like and easy to get lost in, while hearing the sounds of skeletons, zombies and spiders, regular spiders (regular and cave spiders spiders) clashing against dead silence (except for the occasional ambience). The monsters might be ahead or behind, or they might be beyond a wall somewhere, waiting for mining efforts to free them.



* If you jump from a large height in 1.0, you can literally hear your bones crack as you hit the ground.

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* If you jump from a large height in 1.0, you can literally [[SickeningCrunch hear your bones crack crack]] as you hit the ground.



* You can write in books if you make a quill to go along with it. If you're playing in multiplayer with some people who has a sick sense of humour, you may come across a broken house with a diary in a chest full of cobwebs, with the diary going through a man's last few days. If you don't know that this isn't a naturally generated structure it can really freak you out.
** In a similar manner, you may also find that your friend has built a house with a doorbell, coupled with a sign that reads "Please ring doorbell before entry." You ring the doorbell, expecting it to play two note blocks in a typical doorbell tune, but instead [[JumpScare the door opens and an armour stand equipped with black leather armour and a wither skeleton skull shoots out towards you]]. This gets worse if they used a command block and had it play a loud noise such as an [[HellIsThatNoise Enderman death sound]] upon activation.

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* You can write in books if you make a quill to go along with it. If you're playing in multiplayer with some people who has have a sick sense of humour, you may come across a broken house with a diary in a chest full of cobwebs, with the diary going through a man's last few days. If you don't know that this isn't a naturally generated structure it can really freak you out.
** In a similar manner, you may also find that your friend has built a house with a doorbell, coupled with a sign that reads reads, "Please ring doorbell before entry." You ring the doorbell, expecting it to play two note blocks in a typical doorbell tune, but instead [[JumpScare the door opens and an armour stand equipped with black leather armour and a wither skeleton skull shoots out towards you]]. This gets worse if they used a command block and had it play a loud noise such as an [[HellIsThatNoise Enderman death sound]] upon activation.



* Even if you're playing on peaceful, the cave noises can still freak you out. And sometimes updates will reset your settings, and if you forget to put it back on peaceful you can get ambushed by monsters.
* In the 1.3 update, zombie pigmen spawn (albeit rarely) near Nether Portals in the Overworld. Sweet dreams ensue.

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* Even if you're playing on peaceful, the cave noises can still freak you out. And sometimes * Sometimes updates will reset your settings, and if you forget to put it back on peaceful you can get ambushed by monsters.
* In the 1.3 update, zombie pigmen spawn (albeit rarely) near Nether Portals in the Overworld. Sweet dreams ensue.



* 1.11 adds the Woodland Mansions, large houses which are the homes of the so-called "Illagers". The [[AxCrazy Vindicator]] is bad enough, but then there's the Evoker, a strange {{Necromancer}}-type mob which spawns weird impish phantoms called Vexes that are almost implacable, and can summon SpikesOfDoom tipped with ''[[LovecraftianSuperpower jaws]]'' to bite you from the floor.

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* 1.11 adds the Woodland Mansions, large houses which are the homes of the so-called "Illagers". The [[AxCrazy Vindicator]] is bad enough, but then there's the Evoker, a strange {{Necromancer}}-type mob which spawns weird impish phantoms called Vexes that are almost implacable, and can summon SpikesOfDoom tipped with ''[[LovecraftianSuperpower jaws]]'' [[LovecraftianSuperpower jaws]] (!) to bite you from the floor.






* Spiders can climb walls. This includes the side of your house, castle, or tower. They can climb for as long as they want without becoming tired, so they can potentially reach any height if they follow you for long enough. It's not uncommon for them to cluster in large amounts on top of your house. This can be even worse if you have a glass ceiling. As they walk, they make a ''horrible'' slithering noise that makes your skin ''crawl''.

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* Spiders can climb walls. This includes the side of your house, castle, or tower. They can climb for as long as they want without becoming tired, so they can potentially reach any height if they follow you for long enough. It's not uncommon for them to cluster in large amounts on top of your house. This can be even worse if you have a glass ceiling. As they walk, they make a ''horrible'' horrible slithering noise that makes your skin ''crawl''.crawl!



* Silverfish are tiny critters that look like some kind of hybrid between a real silverfish and a centipede except a hundred times larger. However, this does not make them easier to hit because they are ''FAST'' and can crawl into all variations of stone blocks. A block that has been infested will spawn Silverfish when broken and has no visual difference from its normal counterpart, making the discovery a surprise every time.

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* Silverfish are tiny critters that look like some kind of hybrid between a real silverfish and a centipede except a hundred times larger. However, this does not make them easier to hit because they are ''FAST'' FAST and can crawl into all variations of stone blocks. A block that has been infested will spawn Silverfish when broken and has no visual difference from its normal counterpart, making the discovery a surprise every time.



** Baby zombies. They're a ''lot'' faster than normal zombies, almost as quick as the player. Prior to 1.13, they didn't burn in sunlight either, so you weren't safe at any time of the day. Seeing one of these (or worse, more than one if you're very unlucky) sprinting after you is enough to make some players book it, especially if they don't have decent armor and weapons yet. The fact they're quite small also means they're more difficult to spot, especially if you're surrounded by tall grass and ferns, they're harder to hit and they can squeeze through one block high gaps. Then there's the very fact that their very existence means that the zombies are either A) [[HarmfulToMinors assimilating]] [[UndeadChild children]] or B) having sex. Neither idea is pleasant. And baby villagers can be infected and turned into zombies, too.

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** Baby zombies. They're a ''lot'' whole lot faster than normal zombies, almost as quick as the player. Prior to 1.13, they didn't burn in sunlight either, so you weren't safe at any time of the day. Seeing one of these (or worse, more than one if you're very unlucky) sprinting after you is enough to make some players book it, especially if they don't have decent armor and weapons yet. The fact they're quite small also means they're more difficult to spot, especially if you're surrounded by tall grass and ferns, they're harder to hit and they can squeeze through one block high gaps. Then there's the very fact that their very existence means that the zombies are either A) [[HarmfulToMinors assimilating]] [[UndeadChild children]] or B) having sex. Neither idea is pleasant. And baby villagers can be infected and turned into zombies, too.



* The Guardians make very unsettling, metallic rumbles, sounding almost like a gargantuan beast's approaching footfalls. Hearing noises so clearly underwater, when usually sounds are muffled or non-existent, is more than a little eerie. Like Ghast moans, the Guardian sounds come from everywhere while exploring Monuments. It ''can'', however, wrap around to NightmareRetardant if you hear their ambient sounds ''outside'' of water instead...
* Snapshot 18w07a introduced Phantoms. Saw images of these and assumed they were stingrays per this being the Aquatic Update? You're in for a nasty surprise. They spawn after 3 in-game days without sleeping or dying, become more likely to spawn with each sleepless night, and only spawn at night or during a thunderstorm. They can spawn in packs of up to four, and they are nasty to fight; they're the first [[AirborneMook hostile Overworld mob that can fly]]--they start in the air, unreachable by swords, and attack by swooping down and biting you, dealing up to three hearts of damage to an unarmored player on Normal difficulty. Thankfully, their attacks are telegraphed and easily countered with a well-aimed arrow. However, if you don't have a bow, it becomes much more tricky to take them out. You need nearly perfect timing to strike them with your sword, which will be difficult when you have more then one aiming at you. They also have a "Size" tag, implying that they could spawn in various sizes in the official update, and the largest ones are [[https://youtu.be/llrDB5h7B5M?t=1040 massive]]. Fortunately, 18w09a made it so that they despawn come daybreak (and 18w10d made them classified as Undead so that they are affected by the Smite enchantment and burn in sunlight like any other Undead mob instead), as well as removing their previous ability to spawn in The End where you couldn't sleep to keep them at bay.

to:

* The Guardians make very unsettling, metallic rumbles, sounding almost like a gargantuan beast's approaching footfalls. Hearing noises so clearly underwater, when usually sounds are muffled or non-existent, is more than a little eerie. Like Ghast moans, the Guardian sounds come from everywhere while exploring Monuments. It ''can'', can, however, wrap around to NightmareRetardant if you hear their ambient sounds ''outside'' outside of water instead...
instead... (Because outside of water, [[VocalDissonance they squeak instead of rumbling]]).
* Snapshot 18w07a introduced Phantoms. Saw images of these and assumed they were stingrays per this being the Aquatic Update? You're in for a nasty surprise. They spawn after 3 three in-game days without sleeping or dying, become more likely to spawn with each sleepless night, and only spawn at night or during a thunderstorm. They can spawn in packs of up to four, and they are nasty to fight; they're the first [[AirborneMook hostile Overworld mob that can fly]]--they start in the air, unreachable by swords, and attack by swooping down and biting you, dealing up to three hearts of damage to an unarmored player on Normal difficulty. Thankfully, their attacks are telegraphed and easily countered with a well-aimed arrow. However, if you don't have a bow, it becomes much more tricky to take them out. You need nearly perfect timing to strike them with your sword, which will be difficult when you have more then one aiming at you. They also have a "Size" tag, implying that they could spawn in various sizes in the official update, and the largest ones are [[https://youtu.be/llrDB5h7B5M?t=1040 massive]]. Fortunately, 18w09a made it so that they despawn come daybreak (and 18w10d made them classified as Undead so that they are affected by the Smite enchantment and burn in sunlight like any other Undead mob instead), as well as removing their previous ability to spawn in The End where you couldn't sleep to keep them at bay.



** How do the raids start you may ask? Well, it starts if you encounter a specific group of Illagers called the [[https://minecraft.gamepedia.com/Pillager Pillagers]]. They have their own outposts that are typically 100 - 1500 blocks away from villages, and can randomly spawn in ''any biome'' in "patrols" and will roam the world, ready to attack you if you attack them or you get too close. If you kill the captain of the patrol (identified by having a big ominous flag on them), you're now stuck with the Bad Omen. Meaning unless you wait around for 100 minutes, returning to the village that you're fond of or may have set up base will now be at the mercy of their entire clan.

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** How do the raids start you may ask? Well, it starts if you encounter a specific group of Illagers called the [[https://minecraft.gamepedia.com/Pillager Pillagers]]. They have their own outposts that are typically 100 - 1500 blocks away from villages, and can randomly spawn in ''any biome'' any biome in "patrols" and will roam the world, ready to attack you if you attack them or you get too close. If you kill the captain of the patrol (identified by having a big ominous flag on them), you're now stuck with the Bad Omen. Meaning unless you wait around for 100 minutes, minutes or drink milk, returning to the village that you're fond of or may have set up base will now be at the mercy of their entire clan.



* 1.17 adds the Wardens, which wouldn't look too out of place in a horror game. They're massive, sonar-based beasts that dwell underground in the Deep Dark biome near Sculk patches. They also take 2/3 of your total health, '''''even with a full set of Netherite armor equipped'''''. The sounds they make will especially make you scared, sounding like low, bellowing howls and clicking noises, as well as its thunderous heartbeats, which hasten as they get more and more hurt.

to:

* 1.17 adds the Wardens, which wouldn't look too out of place in a horror game. They're massive, sonar-based beasts that dwell underground in the Deep Dark biome near Sculk patches. They also take 2/3 of your total health, '''''even '''even with a full set of Netherite armor equipped'''''.equipped'''. The sounds they make will especially make you scared, sounding like low, bellowing howls and clicking noises, as well as its thunderous heartbeats, which hasten as they get more and more hurt.



** Endermen are able to pick up blocks. Nobody said it'll stop them from picking blocks from your house's walls. Remember it when you wake up with an Enderman right in front of your face. In the Beta version they could make holes in the ''world itself'' by moving the indestructible bedrock at the bottom of the map.

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** Endermen are able to pick up blocks. Nobody said it'll stop them from picking blocks from your house's walls. Remember it when you wake up with an Enderman right in front of your face. In the Beta version they could make holes in the ''world itself'' world itself by moving the indestructible bedrock at the bottom of the map.



* [[FloatingContinent The]] [[EldritchLocation End]]. Imagine a world with no stars, no moon or sun, the sky a void made of static noise, no trees, entirely made of a barren, dry stone and [[AlienGeometries weird, obsidian towers]]. No oceans, no villages, no forms of life besides a throng of Endermen mindlessly walking around until they spot you. On top of that, add in a humongous dragon which can spit corrosive acid, heal itself using enigmatic crystals, and ''[[RealityWarper DELETE ANY MATERIAL NOT NATIVE TO THE END BY TOUCHING IT]]''. Once you're inside The End, you [[PointOfNoReturn HAVE]] to kill this beast or die to escape. Let's just say that on [[FinalDeath Hardcore mode]], you damn better be carrying enough weaponry and food.
* The 1.4.2 update gave the Ender Dragon its own sounds; actual dragon-like sounds mixed in with bass undertones. Its' death sound is especially unnerving to say the least.

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* [[FloatingContinent The]] [[EldritchLocation End]]. Imagine a world with no stars, no moon or sun, the sky a void made of static noise, no trees, entirely made of a barren, dry stone and [[AlienGeometries weird, obsidian towers]]. No oceans, no villages, no forms of life besides a throng of Endermen mindlessly walking around until they spot you. On top of that, add in a humongous dragon which can spit corrosive acid, heal itself using enigmatic crystals, and ''[[RealityWarper [[RealityWarper DELETE ANY MATERIAL NOT NATIVE TO THE END BY TOUCHING IT]]''.IT]]. Once you're inside The End, you [[PointOfNoReturn HAVE]] to kill this beast or die to escape. Let's just say that on [[FinalDeath Hardcore mode]], you damn better be carrying enough weaponry and food.
* The 1.4.2 update gave the Ender Dragon its own sounds; actual dragon-like sounds mixed in with bass undertones. Its' Its death sound is especially unnerving to say the least.



* [[EldritchAbomination Ghasts.]] Big, white, house-sized Jellyfish-like things, with faces, which have rather pained expressions, and they spit fireballs at you whilst crying. They sound like a crying baby, can be heard from far away.

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* [[EldritchAbomination Ghasts.]] Big, white, house-sized Jellyfish-like jellyfish-like things, with faces, which have rather pained expressions, and they spit fireballs at you whilst crying. They sound like a crying baby, can be heard from far away.



** As of [[https://www.minecraft.net/en-us/article/minecraft-snapshot-20w11a Snapshot 20w11a]], a new enchantment called ďSoul SpeedĒ is introduced, allowing you to move faster on [[ExactlyWhatItSaysOnTheTin Soul Sand]] and Soul Soil. The particles produced, however, reveal something long suspected: that [[SoulJar Soul Sand]] ''is'' in-fact made of ACTUAL SOULS. [[FateWorseThanDeath And judging by the screaming expressions of the souls,]] it isnít a very fun experience for those unfortunate spirits trapped in the sand.

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** As of [[https://www.minecraft.net/en-us/article/minecraft-snapshot-20w11a Snapshot 20w11a]], a new enchantment called ďSoul SpeedĒ is introduced, allowing you to move faster on [[ExactlyWhatItSaysOnTheTin Soul Sand]] and Soul Soil. The particles produced, however, reveal something long suspected: that [[SoulJar Soul Sand]] ''is'' is in-fact made of ACTUAL SOULS. [[FateWorseThanDeath And judging by the screaming expressions of the souls,]] it isnít a very fun experience for those unfortunate spirits trapped in the sand.



** There's also the fact that it's original name was ""bloodstone"".

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** There's also the fact that it's original name was ""bloodstone""."bloodstone".



** Eventually, the entire surface layer was ''gone''. Nothing but slowly-flooding [[EldritchLocation fragmented plains of rock and rare outcrops of soil that once used to be caves]], [[BeneathTheEarth bizarre depressions in the plains of rock that used to be mines]] now being used to [[DepopulationBomb hold the last survivors]] of a [[AfterTheEnd dead world]] and floating dirt cubes in the sky that occupied what once used to be the pristine surface remained. From outside, the rest of the map was oblivious to what had happened inside the walls. Apparently, the experiment is going to be [[http://www.minecraftforum.net/topic/1436874-closed-map-experiment-adminsmods-wanted/ repeated]], by the same person who ran the first one. [[http://www.reddit.com/r/Minecraft/comments/yh1ip/closed_map_experiment/c5vokln There is plenty of evidence to indicate it is a hoax however. ]]

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** Eventually, the entire surface layer was ''gone''. gone! Nothing but slowly-flooding [[EldritchLocation fragmented plains of rock and rare outcrops of soil that once used to be caves]], [[BeneathTheEarth bizarre depressions in the plains of rock that used to be mines]] now being used to [[DepopulationBomb hold the last survivors]] of a [[AfterTheEnd dead world]] and floating dirt cubes in the sky that occupied what once used to be the pristine surface remained. From outside, the rest of the map was oblivious to what had happened inside the walls. Apparently, the experiment is going to be [[http://www.minecraftforum.net/topic/1436874-closed-map-experiment-adminsmods-wanted/ repeated]], by the same person who ran the first one. [[http://www.reddit.com/r/Minecraft/comments/yh1ip/closed_map_experiment/c5vokln There is plenty of evidence to indicate it is a hoax however. ]]



* Some [[SarcasmMode kindly]] contributors at deviantART have been kind enough to provide us with approximations of what each mob would look like in a realistic setting. We have [[http://cameron1395.deviantart.com/art/Minecraft-Zombies-204611557 zombies]], [[http://myrdah.deviantart.com/art/Minecraft-Creeper-198373242 creepers]],[[http://devburmak.deviantart.com/art/Minecraft-fanart-202765808 skeletons and spiders]], [[http://ironicalghosty.deviantart.com/art/Enderman-433330313 endermen]], [[http://chick3nfoot.deviantart.com/art/Day-of-the-Zombie-Pigmen-197528589 zombie pigmen]], and the ever adorable [[http://devburmak.deviantart.com/art/Minecraft-fanart-Ghast-428754893 ghasts]].
* [[https://knowyourmeme.com/memes/grotesque-steve-steveposting Grotesque Steve.]] It's bad enough that it's [[UncannyValley a disturbingly realistic-looking Steve]], but then you realize that this ''[[ItIsDehumanizing thing]]'' is already a bonafide MemeticMolester. Do you really want ''[[{{Gonk}} this]]'' giving you bedroom eyes?

to:

* Some [[SarcasmMode [[BlatantLies kindly]] contributors at deviantART have been kind enough to provide us with approximations of what each mob would look like in a realistic setting. We have [[http://cameron1395.deviantart.com/art/Minecraft-Zombies-204611557 zombies]], [[http://myrdah.deviantart.com/art/Minecraft-Creeper-198373242 creepers]],[[http://devburmak.deviantart.com/art/Minecraft-fanart-202765808 skeletons and spiders]], [[http://ironicalghosty.deviantart.com/art/Enderman-433330313 endermen]], [[http://chick3nfoot.deviantart.com/art/Day-of-the-Zombie-Pigmen-197528589 zombie pigmen]], and the ever adorable [[http://devburmak.deviantart.com/art/Minecraft-fanart-Ghast-428754893 ghasts]].
* [[https://knowyourmeme.com/memes/grotesque-steve-steveposting Grotesque Steve.]] It's bad enough that it's [[UncannyValley a disturbingly realistic-looking Steve]], but then you realize that this ''[[ItIsDehumanizing thing]]'' [[ItIsDehumanizing thing]] is already a bonafide MemeticMolester. Do you really want ''[[{{Gonk}} this]]'' [[{{Gonk}} this]] giving you bedroom eyes?

Added DiffLines:

* Traversing the ocean on boat can invoke TheWorldIsJustAwesome when you're admiring all the scenery around you on the horizon. But get out of the boat and take a dip, and you're treated to nothing but open ocean as far as the eye can see, and you can't even see the bottom. Even with the assistance of a Respiration III enchantment, you're probably not going to be able to reach the depths with enough time to resurface. And you'll occasionally get the Drowned as company.

Added DiffLines:

** Even worse, if one takes a look at its chest, not only does it appear to be torn open revealing its ribcage, but its "heart" actually resembles two faces screaming in agony. Just what the hell is this thing?


* 1.17 adds the Wardens, which wouldn't look too out of place in a horror game. They're massive, sonar-based beasts that dwell underground and spawn near the new Sculk patches found underground. They also take 2/3 of your total health, '''''even with maxed out armor'''''. The sounds they make will especially make you scared, sounding like low, bellowing howls and clicking noises, as well as its thunderous heartbeats, which hasten as they get more and more hurt.

to:

* 1.17 adds the Wardens, which wouldn't look too out of place in a horror game. They're massive, sonar-based beasts that dwell underground and spawn in the Deep Dark biome near the new Sculk patches found underground. patches. They also take 2/3 of your total health, '''''even with maxed out armor'''''.a full set of Netherite armor equipped'''''. The sounds they make will especially make you scared, sounding like low, bellowing howls and clicking noises, as well as its thunderous heartbeats, which hasten as they get more and more hurt.

Added DiffLines:

** In addition, whenever Soul Sand is mixed with fire, a kind of blue fire called 'Soul Fire' is created, that is, whenever you are going to use Soul Campfire, Soul Torch or Soul Lantern or even use Flint and Steel in a Soul Soil for decoration , you will literally be burning souls to beautify your buildings.


'''[[ButThouMust (Delete]] [[ControllableHelplessness world)]]'''

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* If you die in [[FinalDeathMode Hardcore Mode]], the game twists the knife with the only option available to you: '''[[ButThouMust (Delete]] [[ControllableHelplessness world)]]'''


%%Examples involving 2b2t or any other server/real person interaction are NOT to be added here. They have already been cut thrice according to Nightmare Fuel Cleanup due to troping real people, which is against site guidelines.%%

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%%Examples %% Examples involving 2b2t or any other server/real person interaction are NOT to be added here. here.
%%
They have already been cut thrice according to Nightmare Fuel Cleanup due to troping real people, which is against site guidelines.%%guidelines.
%% Editing suspensions will be issued if this continues.



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