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** WordOfGod is that this disc directly inspired [[EarlyBirdCameo the release of the Warden]] from the 1.19 update

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** WordOfGod is that this disc directly inspired [[EarlyBirdCameo the release of the Warden]] from the 1.19 updateupdate.



* You can write in books if you make a quill to go along with it. If you're playing in multiplayer with some people who have a sick sense of humor, you may come across a broken house with a diary in a chest full of cobwebs, with the diary going through a man's last few days. If you don't know that this isn't a naturally generated structure it can really freak you out.

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* You can write in books if you make a quill to go along with it. If you're playing in multiplayer with some people who have a sick sense of humor, you may come across a broken house with a diary in a chest full of cobwebs, with the diary going through a man's player's last few days. If you don't know that this isn't a naturally generated structure it can really freak you out.



* There are sometimes areas in water that have bubbles swirling. This means there are magma blocks below. They drag players down towards the magma blocks and it's very hard to escape the pull. The bubbles give continuous air but being sucked down to the magma blocks is almost certain death.
* Chunk errors. A glitch where your world renders incorrectly and you can see a giant hole going through the ground/water/etc. Can be a GoodBadBug, because it can help you locate mineral deposits and lava flows and so on, but you can walk over it and see Zombies, Creepers, Sheep, NPC's, etc. endlessly falling to their doom. Even when it happens to a monster, it's still pretty creepy.

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* There are sometimes areas in water that have bubbles swirling. This means there are magma blocks below. They drag players down towards the magma blocks blocks, and it's very ''very'' hard to escape the pull. The bubbles give continuous air but being sucked down to the magma blocks is almost certain death.
* Chunk errors. A errors, a glitch where your world renders incorrectly and you can see a giant hole going through the ground/water/etc. Can be a GoodBadBug, because it can help you locate mineral deposits and lava flows and so on, but you can walk over it and see Zombies, Creepers, Sheep, NPC's, etc. endlessly falling to their doom. Even when it happens to a monster, it's still pretty creepy.



* In version 1.2, the zombies gain the ability break doors in Hard Mode, leaving you unable to sleep unless you have a way to stop them getting to you.. Ready for a surprise visit?
* Sometimes updates will reset your settings, and if you forget to put it back on peaceful you can get ambushed by monsters.

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* In As of version 1.2, the zombies gain have the ability break doors in Hard Mode, leaving you unable to sleep unless you have a way to stop them getting to you..you. Ready for a surprise visit?
* Sometimes updates will reset your settings, and if you forget to put it back on to peaceful you can get ambushed by monsters.



* The 1.4 "Pretty Scary Update" updated the sounds of mobs. By far the worst is the Endermen. If you anger one, they make a horrific mix of a growl and a scream, and it always sounds as if they're right next to you (Which, thanks to their teleporting ability, they probably will be.) Hearing it is bad enough. Hearing it out of nowhere after looking into a pitch-dark cave is pants-wetting.

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* The 1.4 "Pretty Scary Update" updated the sounds of mobs. By far the worst is the Endermen. If you anger one, they make a horrific mix of a growl and a scream, and it always sounds as if they're right next to you (Which, you... which, thanks to their teleporting ability, they probably will be.) be. Hearing it is bad enough. Hearing enough, but hearing it out of nowhere after looking into a pitch-dark cave is pants-wetting.[[BringMyBrownPants pants-wetting]].



* In some versions, there's a bug that crashes your game, and when you come back everything looks the same. Unless you happen to live near a village. In which case, you'll find as you investigate that all those villagers you happened to be trading or hanging out with are now gone, spirited away, never to be found. Although it's a bug, considering the [[ZombieApocalypse various]] [[EldritchAbomination supernatural]] [[TheLegionsOfHell creatures]] stalking the shadows, it wouldn't be too out of possibility to think they might have had a hand in the population going full Roanoke.

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* In some versions, there's a bug that crashes your game, and when you come back everything looks the same. Unless same... unless you happen to live near a village. In which case, you'll find as you investigate that all those villagers you happened to be trading or hanging out with are now gone, spirited away, never to be found. Although it's a bug, considering the [[ZombieApocalypse various]] [[EldritchAbomination supernatural]] [[TheLegionsOfHell creatures]] stalking the shadows, it wouldn't be too out of possibility to think they might have had a hand in the population going full Roanoke.



* The Chiseled Sandstone and the Chiseled Red Sandstone each have a carved image of a [[SuicideAttack Creeper]]'s face and a [[EldritchAbomination Wither]] respectively, it doesn't seem creepy at first until you realize that as some of them appear on naturally-generated structures (especially the Chiseled Sandstone in the Desert Temple), it implies that the Creeper and the Wither [[TimeAbyss had been around long enough for early humans to carve images of them on stone]], and as it's likely that the temples are at least ''centuries'' old, how long had these creatures been around for, and are there more creatures from ancient times still around ''in the present''...?
* The Wild Update introduces Ancient Cities in the Deep Dark, which are immense ruined underground cities that are absolutely overrun with the Sculk. This is ominous on its own, but it gets worse. The Sculk can spread by way of absorbing the experience points dropped by slain mobs, meaning it basically feeds on death itself. The implication is that somehow, everyone living in these underground structures was massacred by ''something'', and the Sculk overran it as a result.

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* The Chiseled Sandstone and the Chiseled Red Sandstone each have a carved image of a [[SuicideAttack Creeper]]'s face and a [[EldritchAbomination Wither]] respectively, respectively. Atfirst, it doesn't seem creepy at first very creepy, until you realize that as some of them appear on naturally-generated structures (especially the Chiseled Sandstone in the Desert Temple), it implies implying that the Creeper and the Wither [[TimeAbyss had been around long enough for early humans to carve images of them on stone]], and as it's likely that the temples are at least ''centuries'' old, how long had these creatures been around for, and are there more creatures from ancient times still around ''in the present''...?
* The Wild Update introduces Ancient Cities in the Deep Dark, which are immense ruined underground cities that are absolutely overrun with the Sculk. This is ominous on its own, [[FromBadToWorse but it gets worse. worse]]. The Sculk can spread by way of absorbing the experience points dropped by slain mobs, meaning it basically feeds ''feeds on death itself. itself''. The implication is that somehow, everyone living in these underground structures was were massacred by ''something'', and the Sculk overran it as a result.



* While digging underground, there's a rare chance to find a Fossil, which are skeletal remains of giant creatures - with skulls up to 7 meters longs by 6 meters wide - that died long ago. One has to wonder what caused these behemoths to die in the first place, and what if they were still roaming around in the present?

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* While digging underground, there's a rare small chance to that you'll find a Fossil, which are skeletal remains of giant creatures - with skulls up to 7 meters longs long by 6 meters wide - that died long ago. One has to wonder what caused these behemoths to die in the first place, and what if they were still roaming around in the present?
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** Sometimes Ancestry starts playing before any Sculk is visible, and it can be a startling and eerie notification that the Deep Dark or Ancient City is near. Sometimes the alert sound of a sensor is the first thing heard, and then even more caution while digging is necessary.
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Moving to Fridge as per cleanup thread.


* The setting of ''Minecraft'' in general has more than a few potentially unsettling or disturbing elements to it. There are a lot of abandoned and ruined structures around such as temples, mansions, and mineshafts, hinting that there was once some kind of advanced civilization(s)... but besides the villagers and their more humble dwellings, there are no other signs of civilized beings (except for the hostile Illagers). Add in the presence of all kinds of strange and scary creatures such as zombies, skeletons, Endermen and so forth, and one can't help but wonder... [[NothingIsScarier what happened to this world?]]
** The simple fact that the only human creatures are either aggressive and AxCrazy or incommunicable is terrifying by itself.
** Really, the entire world of Minecraft is scary in a subtle way. While it's not completely abandoned, the Villages only take up a tiny fraction of it and so most of the game is spent with the player in the wilderness or mining deep underground with no one around. And since the game is procedurally generated, players spend a ton of time running off into the unknown without having any idea what they'll find. This combined with how mobs can [[ParanoiaFuel attack at any time]] can make even walking through a sunny field or torchlit tunnel creepy. While Minecraft is cute and fun as well, the entire game has a strange NothingIsScarier quality to it. There is a reason Minecraft inspired so many creepypastas.
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Added example(s) Put in the examples for the Chiseled Sandstones, god those creep me out...

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* The Chiseled Sandstone and the Chiseled Red Sandstone each have a carved image of a [[SuicideAttack Creeper]]'s face and a [[EldritchAbomination Wither]] respectively, it doesn't seem creepy at first until you realize that as some of them appear on naturally-generated structures (especially the Chiseled Sandstone in the Desert Temple), it implies that the Creeper and the Wither [[TimeAbyss had been around long enough for early humans to carve images of them on stone]], and as it's likely that the temples are at least ''centuries'' old, how long had these creatures been around for, and are there more creatures from ancient times still around ''in the present''...?
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'''You died!''' -- Score: 0

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'''You died!''' '''[[GameOver You died!]]''' -- Score: 0
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* One of the more strange features of the game is that [[HellIsThatNoise ambient sounds]] play when the player finds - or is just somewhat close to - a very dark area. [[https://minecraft.gamepedia.com/Ambience Try listening to all 19 tracks if you dare.]]

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* One of the more strange features of the game is that [[HellIsThatNoise ambient sounds]] play when the player finds - or is just somewhat close to - a very dark area. [[https://minecraft.gamepedia.com/Ambience wiki/w/Ambience Try listening to all 19 tracks if you dare.]]



** Creepers struck by lightning turn into [[https://minecraft.gamepedia.com/Creeper#Charged_Creeper Charged Creepers]], which are not only scarier, but also have a larger blast radius and deal ''significantly'' more damage — up to '''63 and a half hearts''' worth on Hard, enough to instantly kill you ''even with enchanted armor''. The Minecraft Wiki's advice for dealing with one? [[RunOrDie "Run."]]

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** Creepers struck by lightning turn into [[https://minecraft.gamepedia.com/Creeper#Charged_Creeper wiki/w/Creeper#Charged_Creeper Charged Creepers]], which are not only scarier, but also have a larger blast radius and deal ''significantly'' more damage — up to '''63 and a half hearts''' worth on Hard, enough to instantly kill you ''even with enchanted armor''. The Minecraft Wiki's advice for dealing with one? [[RunOrDie "Run."]]



** How do the raids start you may ask? Well, it starts if you encounter a specific group of Illagers called the [[https://minecraft.gamepedia.com/Pillager Pillagers]]. They have their own outposts that are typically 100 - 1500 blocks away from villages, and can randomly spawn in any biome in "patrols" and will roam the world, ready to attack you if you attack them or you get too close. If you kill the captain of the patrol (identified by having a big ominous flag on them), you're now stuck with the Bad Omen. Meaning unless you wait around for 100 minutes (roughly 5 in-game days) or drink milk, returning to the village that you're fond of or may have set up base will now be at the mercy of their entire clan.

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** How do the raids start you may ask? Well, it starts if you encounter a specific group of Illagers called the [[https://minecraft.gamepedia.com/Pillager wiki/w/Pillager Pillagers]]. They have their own outposts that are typically 100 - 1500 blocks away from villages, and can randomly spawn in any biome in "patrols" and will roam the world, ready to attack you if you attack them or you get too close. If you kill the captain of the patrol (identified by having a big ominous flag on them), you're now stuck with the Bad Omen. Meaning unless you wait around for 100 minutes (roughly 5 in-game days) or drink milk, returning to the village that you're fond of or may have set up base will now be at the mercy of their entire clan.
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Daylight Horror is no longer a trope, don't link it anywhere.


** As of 1.10, there is a desert subspecies called a Husk which bears resemblance to a mummified corpse and inflicts the Hunger status effect on its victim. The only idle sound it makes is [[VaderBreath heavy, dry breathing.]] Worst of all, unlike normal zombies, [[DaylightHorror they're adapted to live in broad daylight and won't run away for cover, even if they see the sun rise.]]
** As of 1.13, there is an aquatic subspecies of zombie called a Drowned. They make a gurgling sound that's a disturbing cross between a Zombie's moan and a choking gurgle as if perpetually drowning, adding to the creepiness factor. Before, you had nothing to fear in the ocean aside from drowning and Guardians; now you have to contend with swarms of undead that swim up from the ocean's many dense kelp forests, making it seem as if they've spawned right on top of you out of nowhere. To make matters worse, they sometimes spawn with tridents, giving them a strong ranged attack (thankfully less accurate than a Skeleton's, but even more painful) that they can use perfectly fine underwater. Even worse? [[DaylightHorror Just like Husks, they can spawn at day on the overworld]] as long as the light level on the seafloor is dark, then rise to attack you at the surface -- and they won't burn thanks to being in the water since the water will always override the burn status ailment.

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** As of 1.10, there is a desert subspecies called a Husk which bears resemblance to a mummified corpse and inflicts the Hunger status effect on its victim. The only idle sound it makes is [[VaderBreath heavy, dry breathing.]] Worst of all, unlike normal zombies, [[DaylightHorror they're adapted to live in broad daylight and won't run away for cover, even if they see the sun rise.]]
rise.
** As of 1.13, there is an aquatic subspecies of zombie called a Drowned. They make a gurgling sound that's a disturbing cross between a Zombie's moan and a choking gurgle as if perpetually drowning, adding to the creepiness factor. Before, you had nothing to fear in the ocean aside from drowning and Guardians; now you have to contend with swarms of undead that swim up from the ocean's many dense kelp forests, making it seem as if they've spawned right on top of you out of nowhere. To make matters worse, they sometimes spawn with tridents, giving them a strong ranged attack (thankfully less accurate than a Skeleton's, but even more painful) that they can use perfectly fine underwater. Even worse? [[DaylightHorror Just like Husks, they can spawn at day on the overworld]] overworld as long as the light level on the seafloor is dark, then rise to attack you at the surface -- and they won't burn thanks to being in the water since the water will always override the burn status ailment.
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[[AC: In order for NightmareFuel tabs to survive, a new writing style is going to be used, nicknamed '''Example Lobotomy'''. Basic rules: Just list facts as they are. Don't just say "character X" or "the X scene" (such Administrivia/{{zero context example}}s will be {{zapped}}). Spoiler policy to be determined on a case-by-case basis. Italics to be applied to works' names only and not to give emphasis on what tropers say. "X scared me" is already implied by the mere addition of that example by the troper.]]

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[[AC: In order for NightmareFuel tabs to survive, a new writing style is going to be used, nicknamed '''Example Lobotomy'''. Basic rules: Just list facts as they are. Don't just say "character X" or "the X scene" (such Administrivia/{{zero context example}}s will be {{zapped}}).zapped). Spoiler policy to be determined on a case-by-case basis. Italics to be applied to works' names only and not to give emphasis on what tropers say. "X scared me" is already implied by the mere addition of that example by the troper.]]
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*** The Minecraft [[TheWikiRule Wiki]] has some lovely images that show the Far Lands twisting blocks out of shape once you get deep enough in them. For a character used to simple, even square shapes like the PlayerCharacter, the MindScrew is probably quadrupled. Oh, and [=MCEdit=] gets distorted by attempting to edit the Far Lands, too - everything related to [[EldritchLocation that region]] is just pure NightmareFuel.

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*** The Minecraft [[TheWikiRule Wiki]] Wiki has some lovely images that show the Far Lands twisting blocks out of shape once you get deep enough in them. For a character used to simple, even square shapes like the PlayerCharacter, the MindScrew is probably quadrupled. Oh, and [=MCEdit=] gets distorted by attempting to edit the Far Lands, too - everything related to [[EldritchLocation that region]] is just pure NightmareFuel.
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More nightmare fuel for the fire, also part fridge horror.

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**The fact that there are also various above-ground fossils - including ribcages up to 7 meters tall - found throughout the Valley really enforces the desiccated and baren landscape.

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*** Want some FridgeHorror? Vexes look like demons, except that you can go to Hell in Minecraft and the Vexes don't live there. What the heck even are these things and where do they actually come from if they aren't even a Nether mob? They don't seem at all to fit in with the rest of the Minecraft world, especially when taking into account their bizarre IntangibleMan powers and the fact that they have to be summoned (or possibly created) by Evokers and don't appear naturally. There a bit less scary though now that they have a GoodCounterpart called the allay who appears to be a similar entity but helps the player.

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*** Want some FridgeHorror? Vexes look like demons, except that you can go to Hell in Minecraft and the Vexes don't live there. What the heck even are these things and where do they actually come from if they aren't even a Nether mob? They don't seem at all to fit in with the rest of the Minecraft world, especially when taking into account their bizarre IntangibleMan powers and the fact that they have to be summoned (or possibly created) by Evokers and don't appear naturally. There They're a bit less scary though now that they have a GoodCounterpart called the allay who appears to be a similar entity but helps the player. player.
****However, the similar appearance, along with the fact that the player can discover allays locked in prisons in [[SupervillainLair woodland mansions]], does indicate that the Illagers may [[BeingTorturedMakesYouEvil corrupt]] the allay and turn them into Vexes.
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Did more research and discovered fossil skulls come in multiple sizes.


* While digging underground, there's a rare chance to find a Fossil, which are skeletal remains of giant creatures - with skulls 7 meters longs by 6 meters wide - that died long ago. One has to wonder what caused these behemoths to die in the first place, and what if they were still roaming around in the present?

to:

* While digging underground, there's a rare chance to find a Fossil, which are skeletal remains of giant creatures - with skulls up to 7 meters longs by 6 meters wide - that died long ago. One has to wonder what caused these behemoths to die in the first place, and what if they were still roaming around in the present?
Is there an issue? Send a MessageReason:
Clarification of size.


* While digging underground, there's a rare chance to find a Fossil, which are skeletal remains of giant creatures that died long ago. One has to wonder what caused these behemoths to die in the first place, and what if they were still roaming around in the present?

to:

* While digging underground, there's a rare chance to find a Fossil, which are skeletal remains of giant creatures - with skulls 7 meters longs by 6 meters wide - that died long ago. One has to wonder what caused these behemoths to die in the first place, and what if they were still roaming around in the present?
Is there an issue? Send a MessageReason:
None


** How do the raids start you may ask? Well, it starts if you encounter a specific group of Illagers called the [[https://minecraft.gamepedia.com/Pillager Pillagers]]. They have their own outposts that are typically 100 - 1500 blocks away from villages, and can randomly spawn in any biome in "patrols" and will roam the world, ready to attack you if you attack them or you get too close. If you kill the captain of the patrol (identified by having a big ominous flag on them), you're now stuck with the Bad Omen. Meaning unless you wait around for 100 minutes or drink milk, returning to the village that you're fond of or may have set up base will now be at the mercy of their entire clan.

to:

** How do the raids start you may ask? Well, it starts if you encounter a specific group of Illagers called the [[https://minecraft.gamepedia.com/Pillager Pillagers]]. They have their own outposts that are typically 100 - 1500 blocks away from villages, and can randomly spawn in any biome in "patrols" and will roam the world, ready to attack you if you attack them or you get too close. If you kill the captain of the patrol (identified by having a big ominous flag on them), you're now stuck with the Bad Omen. Meaning unless you wait around for 100 minutes (roughly 5 in-game days) or drink milk, returning to the village that you're fond of or may have set up base will now be at the mercy of their entire clan.
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None


* [[FloatingContinent The]] [[EldritchLocation End]]. Imagine a world with no stars, no moon or sun, the sky a void made of static noise, no trees, entirely made of a barren, dry stone and [[AlienGeometries weird, obsidian towers]]. No oceans, no villages, no forms of life besides a throng of Endermen mindlessly walking around until they spot you. On top of that, add in a humongous dragon which can spit corrosive acid, heal itself using enigmatic crystals, and [[RealityWarper DELETE ANY MATERIAL NOT NATIVE TO THE END BY TOUCHING IT]]. Once you're inside The End, you [[PointOfNoReturn HAVE]] to kill this beast or die to escape. Let's just say that on [[FinalDeathMode Hardcore mode]], you damn better be carrying enough weaponry and food.
* The 1.4.2 update gave the Ender Dragon its own sounds; actual dragon-like sounds mixed in with bass undertones. Its death sound is especially unnerving to say the least.

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* [[FloatingContinent The]] [[EldritchLocation End]]. Imagine a world with no stars, no moon or sun, the sky a void made of static noise, no trees, entirely made of a barren, dry stone and [[AlienGeometries weird, obsidian towers]]. No oceans, no villages, no forms of life besides a throng of Endermen mindlessly walking around until they spot you. On top of that, add in a humongous dragon which can spit corrosive acid, heal itself herself using enigmatic crystals, and [[RealityWarper DELETE ANY MATERIAL NOT NATIVE TO THE END BY TOUCHING IT]]. Once you're inside The End, you [[PointOfNoReturn HAVE]] to kill this beast or die to escape. Let's just say that on [[FinalDeathMode Hardcore mode]], you damn better be carrying enough weaponry and food. \n By the way, if she hits you in a certain way, she'll send you flying ''dozens of blocks into the air'', doomed for a nigh-unavoidable death on the ground below or worse, in the void, unless you were thoughtful enough to bring potions of Slow Falling beforehand.
* The 1.4.2 update gave the Ender Dragon its her own sounds; actual dragon-like sounds mixed in with bass undertones. Its Her death sound is especially unnerving to say the least.
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*** Ordinary zombies and Husks can also become Drowned. Before, one could escape a zombie by swimming or sailing across water; the zombie would just bob about slowly or sink to the bottom. Now, if they remain underwater for long enough, they turn into Drowned and swim after you... so you better hope you've already left their aggro radius by the time they turn.

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*** Ordinary zombies and Husks can also become Drowned. Before, one could escape a zombie by swimming or sailing across water; the zombie would just bob about slowly or sink to the bottom. Now, if they remain underwater for long enough, they turn into Drowned and swim after you... so you better hope you've already left their aggro radius by the time they turn. They'll never spawn with a trident if this does happen, thankfully, but if they were wearing other armor or weapons prior to the transformation, they'll keep those and potentially prove just as dangerous.
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** Creepers struck by lightning turn into [[https://minecraft.gamepedia.com/Creeper#Charged_Creeper Charged Creepers]], which are not only scarier, but also have a larger blast radius. The Minecraft Wiki's advice for dealing with one? [[RunOrDie "Run."]]

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** Creepers struck by lightning turn into [[https://minecraft.gamepedia.com/Creeper#Charged_Creeper Charged Creepers]], which are not only scarier, but also have a larger blast radius.radius and deal ''significantly'' more damage — up to '''63 and a half hearts''' worth on Hard, enough to instantly kill you ''even with enchanted armor''. The Minecraft Wiki's advice for dealing with one? [[RunOrDie "Run."]]
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* Snapshot 18w07a introduced Phantoms. Saw images of these and assumed they were stingrays per this being the Aquatic Update? You're in for a nasty surprise. They spawn after three in-game days without sleeping or dying, become more likely to spawn with each sleepless night, and only spawn at night or during a thunderstorm. They can spawn in packs of up to four, and they are nasty to fight; they're the first [[AirborneMook hostile Overworld mob that can fly]]--they start in the air, unreachable by swords, and attack by swooping down and biting you, dealing up to three hearts of damage to an unarmored player on Normal difficulty. Thankfully, their attacks are telegraphed and easily countered with a well-aimed arrow. However, if you don't have a bow, it becomes much more tricky to take them out. You need nearly perfect timing to strike them with your sword, which will be difficult when you have more then one aiming at you. They also have a "Size" tag, implying that they could spawn in various sizes in the official update, and the largest ones are [[https://youtu.be/llrDB5h7B5M?t=1040 massive]]. Fortunately, 18w09a made it so that they despawn come daybreak (and 18w10d made them classified as Undead so that they are affected by the Smite enchantment and burn in sunlight like any other Undead mob instead), as well as removing their previous ability to spawn in The End where you couldn't sleep to keep them at bay.

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* Snapshot 18w07a introduced Phantoms. Saw images of these and assumed they were stingrays per this being the Aquatic Update? You're in for a nasty surprise. They spawn after three in-game days without sleeping or dying, become more likely to spawn with each sleepless night, and only spawn at night or during a thunderstorm. They can spawn in packs of up to four, and they are nasty to fight; they're the first [[AirborneMook hostile Overworld mob that can fly]]--they start in the air, unreachable by swords, and attack by swooping down and biting you, you. Their attacks are pretty painful to boot, dealing up to three hearts six points (3 hearts) of damage to an unarmored player on Normal difficulty.difficulty, or 9 points (4.5 hearts) on Hard. Thankfully, their attacks are telegraphed and easily countered with a well-aimed arrow. However, if you don't have a bow, it becomes much more tricky to take them out. You need nearly perfect timing (and ideally, a shield) to strike them with your sword, which will be difficult when you have more then one aiming at you. They also have a "Size" tag, implying that they could spawn in various sizes in the official update, and the largest ones are [[https://youtu.be/llrDB5h7B5M?t=1040 massive]]. Fortunately, 18w09a made it so that they despawn come daybreak (and 18w10d made them classified as Undead so that they are affected by the Smite enchantment and burn in sunlight like any other Undead mob instead), as well as removing their previous ability to spawn in The End where you couldn't sleep to keep them at bay. Their damage was also later nerfed in Java Edition to match that of regular Zombies from 1.14 onwards, making them more of a nuisance than a threat. However, their damage remains unchanged in Bedrock even to this day.
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Improve wording


** As of Minecraft 1.6, zombies can detect you from 40 blocks away. This means they can see you and start coming for you before you can even hear them, and their vision is not muddle by the caves'or nights' dark.

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** As of Minecraft 1.6, zombies can detect you from 40 blocks away. This means they can see you and start coming for you before you can even hear them, and their vision is not muddle muddled by the caves'or nights' dark.darkness of caves or night-time.
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made it better


* The Wild update (1.19) introduces the Wardens, which wouldn't look too out of place in a horror game. They're massive, sonar-based beasts that dwell underground in the Deep Dark biome near Sculk patches. They also take ''30 hit points'' out of your health when not wearing armor. That's '''one and a half rows of hearts'''. The sounds they make will especially make you scared, sounding like low, bellowing howls and clicking noises, as well as its thunderous heartbeats, which hasten as they get more and more hurt.

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* The Wild update (1.19) introduces the Wardens, which wouldn't look too out of place in a horror game. They're massive, sonar-based beasts that dwell underground in the Deep Dark biome near Sculk patches. They ''They also take ''30 take'' '''''30 hit points'' out points''''' ''out of your health when not wearing armor. That's '''one armor.'' ''' That's''' '''''one and a half rows of hearts'''. hearts.''''' The sounds they make will especially make you scared, sounding like low, bellowing howls and clicking noises, as well as its thunderous heartbeats, which hasten as they get more and more hurt.



** Those faces inside the Warden's chest? They look just like the soul particles that come from running on soul sand/soil with Soul Speed boots. The Warden, in one way or another, ''consumes souls''.

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** Those faces inside the Warden's chest? They look just like the soul particles that come from running on soul sand/soil with Soul Speed boots. The Warden, in one way or another, ''consumes souls''.'''''consumes souls'''''.
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** Music Disc "[[https://youtu.be/bK6D94UHP6M 13]]". On the outside, it looks like a normal music disc. When you play it however, you are treated to some creepy ambience while strange noises are heard in the background. Like "11", it ends abruptly.

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** Music Disc "[[https://youtu.be/bK6D94UHP6M "[[https://www.youtube.com/watch?v=bK6D94UHP6M 13]]". On the outside, it looks like a normal music disc. When you play it however, you are treated to some creepy ambience while strange noises are heard in the background. Like "11", it ends abruptly.



* In some versions, there’s a bug that crashes your game, and when you come back everything looks the same. Unless you happen to live near a village. In which case, you’ll find as you investigate that all those villagers you happened to be trading or hanging out with are now gone, spirited away, never to be found. Although it’s a bug, considering the [[ZombieApocalypse various]] [[EldritchAbomination supernatural]] [[TheLegionsOfHell creatures]] stalking the shadows, it wouldn’t be too out of possibility to think they might have had a hand in the population going full Roanoke.

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* In some versions, there’s there's a bug that crashes your game, and when you come back everything looks the same. Unless you happen to live near a village. In which case, you’ll you'll find as you investigate that all those villagers you happened to be trading or hanging out with are now gone, spirited away, never to be found. Although it’s it's a bug, considering the [[ZombieApocalypse various]] [[EldritchAbomination supernatural]] [[TheLegionsOfHell creatures]] stalking the shadows, it wouldn’t wouldn't be too out of possibility to think they might have had a hand in the population going full Roanoke.



* Even though it isn’t a “real” part if the game, the April Fools 2020 update had MANY of the alternate dimensions feature vast fleets of End ships. Where were they going?

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* Even though it isn’t isn't a “real” "real" part if the game, the April Fools 2020 update had MANY of the alternate dimensions feature vast fleets of End ships. Where were they going?
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*** Want some FridgeHorror? Vexes look like demons, except that you can go to Hell in Minecraft and the Vexes don't live there. What the heck even our these things and where do they actually come from if they aren't even a Nether mob? They don't seem at all to fit in with the rest of the Minecraft world, especially when taking into account their bizarre IntangibleMan powers and the fact that they have to be summoned (or possibly created) by Evokers and don't appear naturally. There a bit less scary though now that they have a GoodCounterpart called the allay who appears to be a similar entity but helps the player.

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*** Want some FridgeHorror? Vexes look like demons, except that you can go to Hell in Minecraft and the Vexes don't live there. What the heck even our are these things and where do they actually come from if they aren't even a Nether mob? They don't seem at all to fit in with the rest of the Minecraft world, especially when taking into account their bizarre IntangibleMan powers and the fact that they have to be summoned (or possibly created) by Evokers and don't appear naturally. There a bit less scary though now that they have a GoodCounterpart called the allay who appears to be a similar entity but helps the player.
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*** The middle pitch black and filled with mobs which, due to the fact that you have more or less stepped into the twilight zone, will spawn at a rate so fast that it is literally impossible to kill them fast enough, and

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*** The middle pitch black and filled with mobs which, due to the fact that since you have more or less stepped into the twilight zone, will spawn at a rate so fast that it is literally impossible to kill them fast enough, and
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** Baby zombies. They're a whole lot faster than normal zombies, almost as quick as the player. Prior to 1.13, they didn't burn in sunlight either, so you weren't safe at any time of the day. Seeing one of these (or worse, more than one if you're very unlucky) sprinting after you is enough to make some players book it, especially if they don't have decent armor and weapons yet. The fact they're quite small also means they're more difficult to spot, especially if you're surrounded by tall grass and ferns, they're harder to hit and they can squeeze through one block high gaps. Then there's the very fact that their very existence means that the zombies are either A) [[HarmfulToMinors assimilating]] [[UndeadChild children]] or B) mating as they still somehow retain the ability to be fertile despite being dead. Neither idea is pleasant. And baby villagers can be infected and turned into zombies, too.

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** Baby zombies. They're a whole lot faster than normal zombies, almost as quick as the player. Prior to 1.13, they didn't burn in sunlight either, so you weren't safe at any time of the day. Seeing one of these (or worse, more than one if you're very unlucky) sprinting after you is enough to make some players book it, especially if they don't have decent armor and weapons yet. The fact they're quite small also means they're more difficult to spot, especially if you're surrounded by tall grass and ferns, they're harder to hit and they can squeeze through one block high gaps. Then there's the very fact that their very existence means that the zombies are either A) [[HarmfulToMinors assimilating]] [[UndeadChild children]] or B) mating as they still somehow retain fully functioning reproductive organs since they appear to possess the ability to be fertile despite being dead. Neither idea is pleasant. And baby villagers can be infected and turned into zombies, too.
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** WordOfGod is that this disc inspired the Warden from the 1.19 update

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** WordOfGod is that this disc directly inspired [[EarlyBirdCameo the Warden release of the Warden]] from the 1.19 update



** The developer's inspiration for the Warden? Creating something that could have been ''the monster responsible for the incident in music disc 11.''

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** The developer's inspiration for the Warden? Creating something that could have been ''the ''[[EarlyBirdCameo the monster responsible for the incident in music disc 11.'']]''
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*** 11, 13, and 5, played together, also have a massively synced-up experience... with 5 being by far the longest.

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*** [[https://www.youtube.com/watch?v=adiDikvBuVA 11, 13, and 5, played together, also have a massively synced-up experience... experience...]] with 5 being by far the longest.

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