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* [[CreepyTwins The Soleil Twins]]. Their route starts with the player coming across a scary-looking house. Any attempts to move away from it would take them back there, [[ButThouMust giving them no choice but to enter]]. When they do, ''[[NothingIsScarier something]]'' causes the player to pass out, and they wake up in a different room of the house. They meet the twins upon leaving the room, and their quirk is ''very'' similar to that of [[MonsterClown Gamzee after he stops eating slime pies]]. And when they talk together, their speech is very much like Gamzee's original quirk.
** If the player decides to go through the different door to the ones the Twins told them to, they fall into a pit of knives.

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* [[CreepyTwins The Soleil Twins]]. Their route starts with the player coming across a scary-looking house. Any attempts to move away from it would take them back there, [[ButThouMust giving them no choice but to enter]]. When they do, ''[[NothingIsScarier something]]'' causes the player to pass out, and they wake up in a different room of the house. They meet the twins upon leaving the room, and their quirk is ''very'' similar to that of [[MonsterClown Gamzee after he stops eating slime pies]]. And when they talk together, their speech is very much like Gamzee's original quirk.
**
quirk. After they disappear, blood of different colours appears on the walls, and the paintings get glowing eyes.
*
If the player decides to go through the find a different door to the ones the Twins told them to, they fall into a pit of knives.


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*** The Twins also say that while their acts of torture and the blood that appears on the walls were just illusions, the house itself wasn't. [[NothingIsScarier So whose house was it, and why was it trying to trap people there?]]
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* The epilogue of the Friendsim, where the MSPA Reader is approached by none other than '''Doc Scratch''' in the flesh. And if Scratch is involved, then ''somebody else is already here alongside him...''
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*** The music on this route does not help at all. As well as sounding like CreepyCircusMusic, it starts off slow and eventually gets faster, possibly representing the numerous times the player is put through leaving the room, meeting the Twins, getting tortured by them, and then starting over...

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* More ParanoiaFuel - exactly what is going to happen involving Lanque and the Soileil Twins?

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* More A meta example: The last several examples on this page gave fans a lot of ParanoiaFuel - exactly for what is going to would happen involving on the routes of Lanque and the Soileil Twins? Twins. It didn't help that James Roach said he was working on ''four'' tracks for the last volume rather than the standard one or two he usually did.
* [[CreepyTwins The Soleil Twins]]. Their route starts with the player coming across a scary-looking house. Any attempts to move away from it would take them back there, [[ButThouMust giving them no choice but to enter]]. When they do, ''[[NothingIsScarier something]]'' causes the player to pass out, and they wake up in a different room of the house. They meet the twins upon leaving the room, and their quirk is ''very'' similar to that of [[MonsterClown Gamzee after he stops eating slime pies]]. And when they talk together, their speech is very much like Gamzee's original quirk.
** If the player decides to go through the different door to the ones the Twins told them to, they fall into a pit of knives.
** Going through the door that the Twins told the player to go through takes them to a dark room where the Twins tie them down and prepare to cut them with a chainsaw...only for them to wake up back in the room from before. After leaving, they meet the Twins again, who introduce themselves the same way and claim not to remember meeting them before, and the player is tortured in a different way before ending up in the room again. [[GroundhogDayLoop And it happens again, and again, and again]], each time having a different dangerous thing done to them.
** Eventually, the player decides they've had enough. If they choose to leave, they'll escape the house, only to end up coming back to it over and over, and realising that they'll never be able to escape its presence.
** The good ending reveals that all the torture the player went through was all an illusion caused by the Twin's chucklevoodoos. They appear to be quite young, yet they're still ''very'' powerful, leaving one to wonder just how powerful older Purplebloods with this ability can be...

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* The strange flashes of light in Fozzer's route. When the player gets close to them, they find themself back at the point where they just met Fozzer. Not only that, but the same choices as earlier as presented, but this time, give different results. Was Fozzer's change in attitude just because of him being a MoodSwinger, or did the flash of light cause [[NothingIsScarier something else]] [[{{Brainwashed}} to happen to him?]]

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* The strange flashes of light in Fozzer's route. When the player gets close to them, it, they find themself back at the point where they just met Fozzer. Not only that, but the same choices as earlier as presented, but this time, give different results. Was Fozzer's change in attitude just because of him being a MoodSwinger, or did the flash of light cause [[NothingIsScarier something else]] [[{{Brainwashed}} to happen to him?]]



** The music that plays on this route gives an eerie feeling, and the various sound effects in the track certainly fit how mysterious and out of place the strange light is.



** If the player goes along with Zebruh's plan to pretend to assassinate Marvus, the rest of the audience violently tear him apart. [[TakeThatScrappy Sure, it's Zebruh]], but it's still terrifying, especially since they must have a lot of strength to be able to do that to an Indigoblood, and especially when they almost do the same to the player. Luckily, Marvus is fairly nice to them despite what happened, but he seems to have an awareness of alternate timelines and the fact that this timeline might be doomed, especially when more bad things start to happen for no apparent reason.

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** If the player goes along with Zebruh's plan to [[ItMakesSenseInContext pretend to assassinate Marvus, Marvus]], the rest of plan fails and the audience violently tear him apart. [[TakeThatScrappy Sure, it's Zebruh]], but it's still terrifying, especially since they must have a lot of strength to be able to do that to an Indigoblood, and especially when they almost do the same to the player. Luckily, Marvus is fairly nice to them despite what happened, but he seems to have an awareness of alternate timelines and the fact that this timeline might be doomed, especially when more bad things start to happen for no apparent reason.



* Marvus and, to a much lesser but still noticeable extent, Elwurd both produce a level of hero-worship from the PC far out of proportion to anything they've actually done at that point, even by the PC's rather impressionable standards. It might seem like clumsy writing at first, but remember both of them are of castes which can use ''mind control.'' It's heavily, heavily implied that Marvus is influencing his whole audience to adore him as much as they do, drawing them to his concerts where they know full well they'll probably be killed. Elwurd doesn't have any of the physical cues associated with her caste's usual powers, but neither does Zebede and he still has some form of ability; Elwurd's also confirmed as a Hope player, the aspect of blind faith and unremitting positivity, which she might be inducing in the PC. It's also possible they're being used as a conduit for someone else's control. Either way, they are characters to keep a cautious eye on.

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* ** Marvus and, to a much lesser but still noticeable extent, Elwurd both produce a level of hero-worship from the PC far out of proportion to anything they've actually done at that point, even by the PC's rather impressionable standards. It might seem like clumsy writing at first, but remember both of them are of castes which can use ''mind control.'' It's heavily, heavily implied that Marvus is influencing his whole audience to adore him as much as they do, drawing them to his concerts where they know full well they'll probably be killed. Elwurd doesn't have any of the physical cues associated with her caste's usual powers, but neither does Zebede and he still has some form of ability; Elwurd's also confirmed as a Hope player, the aspect of blind faith and unremitting positivity, which she might be inducing in the PC. It's also possible they're being used as a conduit for someone else's control. Either way, they are characters to keep a cautious eye on.

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* Without Kuprum or another similar psionic’s energy, Folykl will literally die. Her usual [[DeadpanSnarker attitude]] about it makes even more disturbing when the drones attack them and we’re reminded she can’t be any older than eighteen.
* The fact voidrot is common enough that the two expect the player to have heard of it means there are at least millions of other gold bloods who are forced to live like parasites, surviving day to day off of the energy of friends or quadrant mates at best or just dying in agony at worst.

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* ** Without Kuprum or another similar psionic’s energy, Folykl will literally die. Her usual [[DeadpanSnarker attitude]] about it makes even more disturbing when the drones attack them and we’re reminded she can’t be any older than eighteen.
* ** The fact voidrot is common enough that the two expect the player to have heard of it means there are at least millions of other gold bloods who are forced to live like parasites, surviving day to day off of the energy of friends or quadrant mates at best or just dying in agony at worst.



* The player can accidentally get Tirona killed in one path of her route- you try to break into Tegiri's office, which is booby-trapped. The player dodges the trap, but Tirona doesn't...

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* ** The player can accidentally get Tirona killed in one path of her route- route - you try to break into Tegiri's office, which is booby-trapped. The player dodges the trap, but Tirona doesn't...



* Boldir's bad ending has her being shot with poison and dying, while the player can't do anything, and the ending image is pretty horrifying to look at. Even her ''good'' ending is still scary because [[InSpiteOfANail she still gets poisoned]], and while you ''can'' save her this time, it's still unsettling that there seems to be an assassin after her for whatever reason, the people in the cafe are unfazed by the fact that she's dying, and the ending screen just says "DIDN'T DIE" instead of "VICTORY" or some other happy message.

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* ** Boldir's bad ending has her being shot with poison and dying, while the player can't do anything, and the ending image is pretty horrifying to look at. Even her ''good'' ending is still scary because [[InSpiteOfANail she still gets poisoned]], and while you ''can'' save her this time, it's still unsettling that there seems to be an assassin after her for whatever reason, the people in the cafe are unfazed by the fact that she's dying, and the ending screen just says "DIDN'T DIE" instead of "VICTORY" or "FRIENDSHIP" or some other happy message.



** After the bad ending screen, a narration box appears and says "Again? Must I do everything myself?" [[NothingIsScarier It's unknown who is saying this]], as the player has only been narrated in second person, but context and white text suggests Doc Scratch.
** It is quite very possible the assassin was Polypa, given that she mentioned working with poison in her route.

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** After the bad ending screen, a narration box appears and says "Again? Must I do everything myself?" [[NothingIsScarier It's unknown who is saying this]], as the player has only been narrated in second person, but context and white text suggests that it could be Doc Scratch.
** It is quite very possible the assassin was Polypa, given that she mentioned working with poison in her route.



* The violet bloods the player encounters with Karako ridicule him and react violently if challenged. And he’s only one caste below them, even if he IS small. The encounter really enforces the idea that no one is safe on Alternia.
* Karako's second bad ending is [[MindScrew very confusing]]. First of all, after getting angered by the Violetbloods, he'll become very angry [[RedEyesTakeWarning and his eyes will turn red]]. If the player doesn't stop him from attacking them, they'll fight back and kill him, and unlike the deaths of Diemen, Tirona, and Boldir, his blood is actually shown. And he's implied to be the ''youngest'' Troll Call troll. But that's not all. After that, the sky seemingly opens to reveal a carousel with model trolls that come to take him away. Then there's some narration about how the player feels not just about this, but about who and what they are. They then decide to avenge Karako's death, trying and failing to attack the seadwellers. Then the carousel appears again and takes them away too, [[MakesJustAsMuchSenseInContext and no explanation is given for what just happened]].
** Knowledge of Homestuck softens this a bit by presenting the possibility that the carousel is part of the Dark Carnival from the Purpleblood religion come to take Karako's soul away and by dying trying to avenge him the player proves worthy of the same afterlife. It can get ''worse'' when you remember who the Dark Carnival [[BigBad is associated with.]]
* Possibly ParanoiaFuel, but there's something very unnerving about Lil Cal being in Charun's cave. Especially when you consider that Charun themselves is a chilled out, possibly stoned, Rage-bound artist.
* Charun's route starts with a brief line where the player remembers Karako's bad ending, despite the fact that they died too. In Wanshi's route, the narration says they've been having nightmares about failing Amisia, Karako, and Tirona, the latter two of which had bad endings where they died. Just how is the player remembering all this?
* There is a room in the library with brains in jars that’s heavily guarded. One of the guards in the background wields a spiked club and doesn't look particularly friendly.
* The bad ending for Wanshi's route can be unexpected, even after the part where she sees a dead body for the very first time. By this point, the player is used to the incredible levels of violence on Alternia, so seeing the same culture shock through the eyes of a troll really enhances the idea that [[ConditionedToAcceptHorror this]] is not normal. Why SHOULD a twelve year old be expected to comprehend seeing a corpse?
** When arriving at the convention, an [[BearsAreBadNews angry bear]] shows up with many blood colours all over it. The player manages to kill it, but ends up getting killed when the bear falls on them, while Wanshi looks shocked and terrified.
** Once again, the memories of other endings are brought up again in the other route, where the player gets messages from Tegiri and Polypa warning them about the bear, and briefly feel that something could have gone wrong if they were there.

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* ** The violet bloods the player encounters with Karako ridicule him and react violently if challenged. And he’s only one caste below them, even if he IS small. The encounter really enforces the idea that no one is safe on Alternia.
* ** Karako's second bad ending is very scary and [[MindScrew very confusing]]. First of all, after getting angered by the Violetbloods, he'll become very angry [[RedEyesTakeWarning and his eyes will turn red]]. If the player doesn't stop him from attacking them, they'll fight back and kill him, and unlike the deaths of Diemen, Tirona, and Boldir, his blood is actually shown. And he's implied to be the ''youngest'' Troll Call troll. But that's not all. After that, the sky seemingly opens to reveal a carousel with model trolls that come to take him away. Then there's some narration about how the player feels not just about this, but about who and what they are. They then decide to avenge Karako's death, trying and failing to attack the seadwellers. Then the carousel appears again and takes them away too, [[MakesJustAsMuchSenseInContext and no explanation is given for what just happened]].
** *** Knowledge of Homestuck softens this a bit by presenting the possibility that the carousel is part of the Dark Carnival from the Purpleblood religion come to take Karako's soul away and by dying trying to avenge him the player proves worthy of the same afterlife. It can get ''worse'' when you remember who the Dark Carnival [[BigBad is associated with.]]
* Possibly ParanoiaFuel, but there's something very unnerving about Lil Cal being in Charun's cave. Especially when you consider that Charun themselves themself is a chilled out, possibly stoned, Rage-bound artist.
* ** Charun's route starts with a brief line where the player remembers Karako's bad ending, despite the fact that they died too. In too, and in Wanshi's route, the narration says they've been having nightmares about failing Amisia, Karako, and Tirona, the latter two of which had bad endings where they died. Just how is the player remembering all this?
* There On Wanshi's route, it turns out there is a room in the library with brains in jars that’s heavily guarded.guarded, [[MakesJustAsMuchSenseInContext with no explanation as to why it's there, or why it's guarded]]. One of the guards in the background wields a spiked club and doesn't look particularly friendly.
* The ** On the bad ending for Wanshi's route can be unexpected, even after the part where she path of her route, Wanshi sees a dead body for the very first time. By this point, the player is used to the incredible levels of violence on Alternia, so seeing the same culture shock through the eyes of a troll really enhances the idea that [[ConditionedToAcceptHorror this]] is not normal. Why SHOULD a twelve year old be expected to comprehend seeing a corpse?
** Even after the above incident, the bad ending for can be unexpected. When arriving at the convention, an [[BearsAreBadNews angry bear]] shows up with many blood colours all over it. The player manages to kill it, but ends up getting killed when the bear falls on them, while Wanshi looks shocked and terrified.
** *** Once again, the memories of other endings are brought up again in the other good route, where the player gets messages from Tegiri and Polypa warning them about the bear, and briefly feel that something could have gone wrong if they were there.



** The fact that the sound that happens just before the reset is described as sounding like a scratch...



* Marvus and, to a much lesser but still noticeable extent, Elwurd both produce a level of hero-worship from the PC far out of proportion to anything they've actually done at that point, even by the PC's rather impressionable standards. It might seem like clumsy writing at first, but remember both of them are of castes which can use ''mind control.'' It's heavily, heavily implied that Marvus is influencing his whole audience to adore him as much as they do, drawing them to his concerts where they know full well they'll probably be killed. Elwurd doesn't have any of the physical cues associated with her caste's usual powers, but neither does Zebede and he still has some form of ability; Elwurd's also confirmed as a Hope player, the aspect of blind faith and unremitting positivity, which she might be inducing in the PC. It's also possible they're being used as a conduit for someone else's control. Either way, characters to keep a cautious eye on.

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* Marvus and, to a much lesser but still noticeable extent, Elwurd both produce a level of hero-worship from the PC far out of proportion to anything they've actually done at that point, even by the PC's rather impressionable standards. It might seem like clumsy writing at first, but remember both of them are of castes which can use ''mind control.'' It's heavily, heavily implied that Marvus is influencing his whole audience to adore him as much as they do, drawing them to his concerts where they know full well they'll probably be killed. Elwurd doesn't have any of the physical cues associated with her caste's usual powers, but neither does Zebede and he still has some form of ability; Elwurd's also confirmed as a Hope player, the aspect of blind faith and unremitting positivity, which she might be inducing in the PC. It's also possible they're being used as a conduit for someone else's control. Either way, they are characters to keep a cautious eye on.



* "Muscular Theater" in Nihkee's route is much more dangerous and deadly than real life wrestling, even if it is still staged. It's noted that a lot of the losing trolls end up badly injured and may not even survive. The purpleblood shown in the cage at the beginning of the route also looks terrifying.

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* "Muscular Theater" in Nihkee's route is much more dangerous and deadly than real life wrestling, even if it is still staged. It's noted that a lot of the losing trolls end up badly injured and may not even survive. The purpleblood Purpleblood shown in the cage at the beginning of the route also looks terrifying.



** NIHKEE'S SECOND BAD ENDING. If the player hesitates to let her train them, she'll send them away, but they'll refuse to [[BreakingTheFourthWall let the screen fade to black]] [[MediumAwareness and then fade into a game over screen with the sad music by James Roach]]. So they go to visit Stelsa and get her to train them. When they think they're ready, they drive to where Nihkee is, but take some time to listen to some calming sound effects, [[RippleEffectProofMemory only to start remembering previous routes and their bad endings]], showing the images and text fading into each other. The background music even changes to a version of the title screen music. They then start to have visions of Nihkee being angry to see them again, ''losing her other leg'' in the ensuing clusterfuck- implied to be because of the player accidentally dropping/throwing a weight on her leg-, and then Nikhee following the player in fury, only to get ''hit by a train''. After that, the player tries to get help from Polypa, Tegiri, and Mallek [[MakesJustAsMuchSenseInContext because Nihkee somehow survived and ended up being turned into a cyborg]], [[ImplacableMan who follows the player nonstop]] for ''a year'', forcing them to flee into the wilds and abandon their friends- and even after all of that, the cyborg catches and kills them. After this vision, the player decides to just go back to Stelsa and Tyzias. Were they just overthinking what could go wrong, or were they having a vision of the future and what would happen if they did go back to Nihkee?

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** NIHKEE'S SECOND BAD ENDING. If the player hesitates to let her train them, she'll send them away, but they'll refuse to [[BreakingTheFourthWall let the screen fade to black]] [[MediumAwareness and then fade into a game over screen with the sad music by James Roach]]. So they go to visit Stelsa and get her to train them. When they think they're ready, they drive to where Nihkee is, but take some time to listen to some calming sound effects, [[RippleEffectProofMemory only to start remembering previous routes and their bad endings]], showing the images and text fading into each other. The background music even changes to a version of the title screen music. They then start to have visions of Nihkee being angry to see them again, ''losing her other leg'' in the ensuing clusterfuck- clusterfuck - implied to be because of the player accidentally dropping/throwing a weight on her leg-, and then Nikhee following the player in fury, only to get ''hit by a train''. After that, the player tries to get help from Polypa, Tegiri, and Mallek [[MakesJustAsMuchSenseInContext because Nihkee somehow survived and ended up being turned into a cyborg]], [[ImplacableMan who follows the player nonstop]] for ''a year'', forcing them to flee into the wilds and abandon their friends- and even after all of that, the cyborg catches and kills them. After this vision, the player decides to just go back to Stelsa and Tyzias.Stelsa's hive. Were they just overthinking what could go wrong, or were they having a vision of the future and what would happen if they did go back to Nihkee?
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* More ParanoiaFuel - exactly what is going to happen involving Lanque and the Soileil Twins?

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** NIHKEE'S SECOND BAD ENDING. If the player hesitates to let her train them, she'll send them away, but they'll refuse to [[BreakingTheFourthWall let the screen fade to black]] [[MediumAwareness and then fade into a game over screen with the sad music by James Roach]]. So they go to visit Stelsa and get her to train them. When they think they're ready, they drive to where Nihkee is, but take some time to listen to some calming sound effects, [[RippleEffectProofMemory only to start remembering previous routes and their bad endings]], showing the images and text fading into each other. The background music even changes to the title screen music. They then start to have visions of Nihkee being angry to see them again, ''losing her other leg'' in the ensuing clusterfuck- implied to be because of the player accidentally dropping/throwing a weight on her leg-, and then Nikhee following the player in fury, only to get ''hit by a train''. After that, the player tries to get help from Polypa, Tegiri, and Mallek [[MakesJustAsMuchSenseInContext because Nihkee somehow survived and ended up being turned into a cyborg]], [[ImplacableMan who follows the player nonstop]] for ''a year'', forcing them to flee into the wilds and abandon their friends- and even after all of that, the cyborg catches and kills them. After this vision, the player decides to just go back to Stelsa and Tyzias. Were they just overthinking what could go wrong, or were they having a vision of the future and what would happen if they did go back to Nihkee?

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** NIHKEE'S SECOND BAD ENDING. If the player hesitates to let her train them, she'll send them away, but they'll refuse to [[BreakingTheFourthWall let the screen fade to black]] [[MediumAwareness and then fade into a game over screen with the sad music by James Roach]]. So they go to visit Stelsa and get her to train them. When they think they're ready, they drive to where Nihkee is, but take some time to listen to some calming sound effects, [[RippleEffectProofMemory only to start remembering previous routes and their bad endings]], showing the images and text fading into each other. The background music even changes to a version of the title screen music. They then start to have visions of Nihkee being angry to see them again, ''losing her other leg'' in the ensuing clusterfuck- implied to be because of the player accidentally dropping/throwing a weight on her leg-, and then Nikhee following the player in fury, only to get ''hit by a train''. After that, the player tries to get help from Polypa, Tegiri, and Mallek [[MakesJustAsMuchSenseInContext because Nihkee somehow survived and ended up being turned into a cyborg]], [[ImplacableMan who follows the player nonstop]] for ''a year'', forcing them to flee into the wilds and abandon their friends- and even after all of that, the cyborg catches and kills them. After this vision, the player decides to just go back to Stelsa and Tyzias. Were they just overthinking what could go wrong, or were they having a vision of the future and what would happen if they did go back to Nihkee?Nihkee?
*** It doesn't stop there. The narration that appears during this montage implies that the person who Tirona says she runs errands for is Doc Scratch, [[UnwittingPawn and that she is being used by him]], and that Polypa and Tegiri were killed in their attempt to stop cyborg Nihkee. Since the narration for this part appears outside of the usual boxes, in ''white'', it's possible that it might have been narrated by Scratch himself.

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** NIHKEE'S SECOND BAD ENDING. If the player hesitates to let her train them, she'll send them away, but they'll refuse to [[BreakingTheFourthWall let the screen fade to black]] [[MediumAwareness and then fade into a game over screen with the sad music by James Roach]]. So they go to visit Stelsa and get her to train them. When they think they're ready, they drive to where Nihkee is, but take some time to listen to some calming sound effects, [[RippleEffectProofMemory only to start remembering the various bad endings]] of previous routes, showing the images fading into each other. The background music even changes to the title screen music. And then they start to have visions of Nihkee being angry to see them again, ''losing her other leg'' in the ensuing clusterfuck- implied to be because of the player accidentally dropping/throwing a weight on her leg-, and then Nikhee following the player in fury, only to get ''hit by a train'', and the player trying to get help from Polypa, Tegiri, and Mallek [[MakesJustAsMuchSenseInContext because Nihkee somehow survived and ended up being turned into a cyborg]]. And then her cyborg self [[ImplacableMan follows the player nonstop]] for ''a year'', which forced them to flee into the wilds and abandon their friends- and even after all of that, the cyborg catches and kills them. After this vision, the player decides to just go back to Stelsa and Tyzias. Were they just overthinking what could go wrong, or were they having a vision of the future and what would happen if they did go back to Nihkee?

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** Nihkee's hive has what is supposed to be exercise equipment, but there are spikes, whips, a taser, a pool of acid, chains, and blood. The narration even compares it to a torture room.
** NIHKEE'S SECOND BAD ENDING. If the player hesitates to let her train them, she'll send them away, but they'll refuse to [[BreakingTheFourthWall let the screen fade to black]] [[MediumAwareness and then fade into a game over screen with the sad music by James Roach]]. So they go to visit Stelsa and get her to train them. When they think they're ready, they drive to where Nihkee is, but take some time to listen to some calming sound effects, [[RippleEffectProofMemory only to start remembering the various bad endings]] of previous routes, routes and their bad endings]], showing the images and text fading into each other. The background music even changes to the title screen music. And They then they start to have visions of Nihkee being angry to see them again, ''losing her other leg'' in the ensuing clusterfuck- implied to be because of the player accidentally dropping/throwing a weight on her leg-, and then Nikhee following the player in fury, only to get ''hit by a train'', and train''. After that, the player trying tries to get help from Polypa, Tegiri, and Mallek [[MakesJustAsMuchSenseInContext because Nihkee somehow survived and ended up being turned into a cyborg]]. And then her cyborg self cyborg]], [[ImplacableMan who follows the player nonstop]] for ''a year'', which forced forcing them to flee into the wilds and abandon their friends- and even after all of that, the cyborg catches and kills them. After this vision, the player decides to just go back to Stelsa and Tyzias. Were they just overthinking what could go wrong, or were they having a vision of the future and what would happen if they did go back to Nihkee?
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** NIHKEE'S SECOND BAD ENDING. If the player hesitates to let her train them, she'll send them away, but they'll refuse to [[BreakingTheFourthWall let the screen fade to black]] [[MediumAwareness and then fade into a game over screen with the sad music by James Roach]]. So they go to visit Stelsa and get her to train them. When they think they're ready, they drive to where Nihkee is, but take some time to listen to some calming sound effects, [[RippleEffectProofMemory only to start remembering the various bad endings]] of previous routes, showing the images fading into each other. The background music even changes to the title screen music. And then they start to have visions of Nihkee being angry to see them again, ''losing her other leg'' in the ensuing clusterfuck- implied to be because of the player accidentally dropping/throwing a weight on her leg-, Nikhee following the player in fury, only to get ''hit by a train'', and the player trying to get help from Polypa, Tegiri, and Mallek, [[MakesJustAsMuchSenseInContext only for Nihkee to somehow end up being turned into a cyborg]]. And then her cyborg self follows the player nonstop for a year, which forced them to flee into the wilds and abandon their friends- and even after all of that, the cyborg catches and kills them. After that, they decide to just go back to Stelsa and Tyzias. Were they just overthinking what could go wrong, or were they having a vision of the future and what would happen if they did go back to Nihkee?

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** NIHKEE'S SECOND BAD ENDING. If the player hesitates to let her train them, she'll send them away, but they'll refuse to [[BreakingTheFourthWall let the screen fade to black]] [[MediumAwareness and then fade into a game over screen with the sad music by James Roach]]. So they go to visit Stelsa and get her to train them. When they think they're ready, they drive to where Nihkee is, but take some time to listen to some calming sound effects, [[RippleEffectProofMemory only to start remembering the various bad endings]] of previous routes, showing the images fading into each other. The background music even changes to the title screen music. And then they start to have visions of Nihkee being angry to see them again, ''losing her other leg'' in the ensuing clusterfuck- implied to be because of the player accidentally dropping/throwing a weight on her leg-, and then Nikhee following the player in fury, only to get ''hit by a train'', and the player trying to get help from Polypa, Tegiri, and Mallek, Mallek [[MakesJustAsMuchSenseInContext only for because Nihkee to somehow end survived and ended up being turned into a cyborg]]. And then her cyborg self [[ImplacableMan follows the player nonstop nonstop]] for a year, ''a year'', which forced them to flee into the wilds and abandon their friends- and even after all of that, the cyborg catches and kills them. After that, they decide this vision, the player decides to just go back to Stelsa and Tyzias. Were they just overthinking what could go wrong, or were they having a vision of the future and what would happen if they did go back to Nihkee?

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* Daray's bad route has the player trying to convince her to rebel against her caste role and Alternian society in general, [[GoneHorriblyRight only for her to decide that nothing matters at all, start breaking things in the abandoned mall, and start a fire that she refuses to leave]]. The player is forced to leave her behind to escape the fire, [[DrivenToSuicide and it's implied that she had no intention of escaping anyway]].

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* Daray's Daraya's bad route has the player trying to convince her to rebel against her caste role and Alternian society in general, [[GoneHorriblyRight only for her to decide that nothing matters at all, start breaking things in the abandoned mall, and start a fire that she refuses to leave]]. The player is forced to leave her behind to escape the fire, [[DrivenToSuicide and it's implied that she had no intention of escaping anyway]].



** NIHKEE'S SECOND BAD ENDING. If the player hesitates to let her train them, she'll send them away, but they'll refuse to [[BreakingTheFourthWall let the screen fade to black]] [[MediumAwareness and then fade into a game over screen with the sad music by James Roach]]. So they go to visit Stelsa and get her to train them. When they think they're ready, they drive to where Nihkee is, but take some time to listen to some calming sound effects, [[RippleEffectProofMemory only to start remembering the various bad endings]] of previous routes, showing the images fading into each other. The background music even changes to the title screen music. And then they start to have visions of Nihkee being angry to see them again, ''losing her other leg'', and the player trying to get help from Polypa, Tegiri, and Mallek, [[MakesJustAsMuchSenseInContext only for Nihkee to somehow end up being turned into a cyborg]]. After that, they decide to just go back to Stelsa and Tyzias. Were they just overthinking what could go wrong, or were they having a vision of the future and what would happen if they did go back to Nihkee?

to:

** NIHKEE'S SECOND BAD ENDING. If the player hesitates to let her train them, she'll send them away, but they'll refuse to [[BreakingTheFourthWall let the screen fade to black]] [[MediumAwareness and then fade into a game over screen with the sad music by James Roach]]. So they go to visit Stelsa and get her to train them. When they think they're ready, they drive to where Nihkee is, but take some time to listen to some calming sound effects, [[RippleEffectProofMemory only to start remembering the various bad endings]] of previous routes, showing the images fading into each other. The background music even changes to the title screen music. And then they start to have visions of Nihkee being angry to see them again, ''losing her other leg'', leg'' in the ensuing clusterfuck- implied to be because of the player accidentally dropping/throwing a weight on her leg-, Nikhee following the player in fury, only to get ''hit by a train'', and the player trying to get help from Polypa, Tegiri, and Mallek, [[MakesJustAsMuchSenseInContext only for Nihkee to somehow end up being turned into a cyborg]].cyborg]]. And then her cyborg self follows the player nonstop for a year, which forced them to flee into the wilds and abandon their friends- and even after all of that, the cyborg catches and kills them. After that, they decide to just go back to Stelsa and Tyzias. Were they just overthinking what could go wrong, or were they having a vision of the future and what would happen if they did go back to Nihkee?

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** NIHKEE'S SECOND BAD ENDING. If the player hesitates to let her train them, she'll send them away, but they'll refuse to [[BreakingTheFourthWall let the screen fade to black]] [[MediumAwareness and then fade in to a game over screen with the sad music by James Roach]]. So they go to visit Stelsa and get her to train them. When they think they're ready, they drive to where Nihkee is, but take some time to listen to some calming sound effects, [[RippleEffectProofMemory only to start remembering the various bad endings]] of previous routes. But then they start to have visions of Nihkee being angry to see them again, ''losing her other leg'', the player trying to get help from Polypa, Tegiri, and Mallek, [[MakesJustAsMuchSenseInContext only for Nihkee to somehow end up being turned into a cyborg]]. After that, they decide to just go back to Stelsa and Tyzias. Were they just overthinking what could go wrong, or were they having a vision of the future and what would happen if they did go back to Nihkee?

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* "Muscular Theater" in Nihkee's route is much more dangerous and deadly than real life wrestling, even if it is still staged. It's noted that a lot of the losing trolls end up badly injured and may not even survive. The purpleblood shown in the cage at the beginning of the route also looks terrifying.
** NIHKEE'S SECOND BAD ENDING. If the player hesitates to let her train them, she'll send them away, but they'll refuse to [[BreakingTheFourthWall let the screen fade to black]] [[MediumAwareness and then fade in to into a game over screen with the sad music by James Roach]]. So they go to visit Stelsa and get her to train them. When they think they're ready, they drive to where Nihkee is, but take some time to listen to some calming sound effects, [[RippleEffectProofMemory only to start remembering the various bad endings]] of previous routes. But routes, showing the images fading into each other. The background music even changes to the title screen music. And then they start to have visions of Nihkee being angry to see them again, ''losing her other leg'', and the player trying to get help from Polypa, Tegiri, and Mallek, [[MakesJustAsMuchSenseInContext only for Nihkee to somehow end up being turned into a cyborg]]. After that, they decide to just go back to Stelsa and Tyzias. Were they just overthinking what could go wrong, or were they having a vision of the future and what would happen if they did go back to Nihkee?

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* Apart from the violent aspects of TroublingUnchildlikeBehaviour in the game, Diemen looks distressingly young for someone who casually tries to lure a total stranger into making out with him, and unlike the violence, this is ''not'' normal for trolls. He's also too old for it to simply be a cute kiddie thing, and in a society with no parental supervision and a reproductive deadline it's unlikely many kids would remain naive for long. What happened to the poor kid to make him think this was a normal way to greet a new friend? Probably nothing actually ''intended'' on the writer's part, but unsettlingly possible to interpret as "[[https://www.stopitnow.org/ohc-content/tip-sheet-7 something extremely not funny]]".



* Apart from the violent aspects of TroublingUnchildlikeBehaviour in the game, Diemen looks distressingly young for someone who casually tries to lure a total stranger into making out with him, and unlike the violence, this is ''not'' normal for trolls. He's also too old for it to simply be a cute kiddie thing, and in a society with no parental supervision and a reproductive deadline it's unlikely many kids would remain naive for long. What happened to the poor kid to make him think this was a normal way to greet a new friend? Probably nothing actually ''intended'' on the writer's part, but unsettlingly possible to interpret as "[[https://www.stopitnow.org/ohc-content/tip-sheet-7 something extremely not funny]]".



* NIHKEE'S SECOND BAD ENDING.

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* Daray's bad route has the player trying to convince her to rebel against her caste role and Alternian society in general, [[GoneHorriblyRight only for her to decide that nothing matters at all, start breaking things in the abandoned mall, and start a fire that she refuses to leave]]. The player is forced to leave her behind to escape the fire, [[DrivenToSuicide and it's implied that she had no intention of escaping anyway]].
**
NIHKEE'S SECOND BAD ENDING.ENDING. If the player hesitates to let her train them, she'll send them away, but they'll refuse to [[BreakingTheFourthWall let the screen fade to black]] [[MediumAwareness and then fade in to a game over screen with the sad music by James Roach]]. So they go to visit Stelsa and get her to train them. When they think they're ready, they drive to where Nihkee is, but take some time to listen to some calming sound effects, [[RippleEffectProofMemory only to start remembering the various bad endings]] of previous routes. But then they start to have visions of Nihkee being angry to see them again, ''losing her other leg'', the player trying to get help from Polypa, Tegiri, and Mallek, [[MakesJustAsMuchSenseInContext only for Nihkee to somehow end up being turned into a cyborg]]. After that, they decide to just go back to Stelsa and Tyzias. Were they just overthinking what could go wrong, or were they having a vision of the future and what would happen if they did go back to Nihkee?
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* NIHKEE'S SECOND BAD ENDING.
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** It's a well established fact that in the universe of {{Webcomic}}/{{Homestuck}}, the more meta a villain is, the more threatening they are. [[Main/MediumAware Marvus]] discusses the nature of the friendsim timelines canonicity in shockingly frank terms, especially in comparison to his almost unintelligible slangy quirk.

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** It's a well established fact that in the universe of {{Webcomic}}/{{Homestuck}}, {{Webcomic/Homestuck}}, the more meta a villain is, the more threatening they are. [[Main/MediumAware Marvus]] discusses the nature of the friendsim timelines canonicity in shockingly frank terms, especially in comparison to his almost unintelligible slangy quirk.

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** After the bad ending screen, a narration box appears and says "Again? Must I do everything myself?" [[NothingIsScarier It's unknown who is saying this]], as the player has only been narrated in second person, but context suggests [[spoiler:Doc Scratch]].

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** After the bad ending screen, a narration box appears and says "Again? Must I do everything myself?" [[NothingIsScarier It's unknown who is saying this]], as the player has only been narrated in second person, but context and white text suggests [[spoiler:Doc Scratch]].Doc Scratch.



** It's a well established fact that in the universe of Webcomic/Homestuck, the more meta a villain is, the more threatening they are. [[Main/MediumAware Marvus]] discusses the nature of the friendsim timelines canonicity in shockingly frank terms, especially in comparison to his almost unintelligible slangy quirk.

to:

** It's a well established fact that in the universe of Webcomic/Homestuck, {{Webcomic}}/{{Homestuck}}, the more meta a villain is, the more threatening they are. [[Main/MediumAware Marvus]] discusses the nature of the friendsim timelines canonicity in shockingly frank terms, especially in comparison to his almost unintelligible slangy quirk.


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* Marvus and, to a much lesser but still noticeable extent, Elwurd both produce a level of hero-worship from the PC far out of proportion to anything they've actually done at that point, even by the PC's rather impressionable standards. It might seem like clumsy writing at first, but remember both of them are of castes which can use ''mind control.'' It's heavily, heavily implied that Marvus is influencing his whole audience to adore him as much as they do, drawing them to his concerts where they know full well they'll probably be killed. Elwurd doesn't have any of the physical cues associated with her caste's usual powers, but neither does Zebede and he still has some form of ability; Elwurd's also confirmed as a Hope player, the aspect of blind faith and unremitting positivity, which she might be inducing in the PC. It's also possible they're being used as a conduit for someone else's control. Either way, characters to keep a cautious eye on.
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** After the bad ending screen, a narration box appears and says "Again? Must I do everything myself?" [[NothingIsScarier It's unknown who is saying this]], as the player has only been narrated in second person.

to:

** After the bad ending screen, a narration box appears and says "Again? Must I do everything myself?" [[NothingIsScarier It's unknown who is saying this]], as the player has only been narrated in second person.person, but context suggests [[spoiler:Doc Scratch]].
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* Apart from the violent aspects of TroublingUnchildlikeBehaviour in the game, Diemen looks distressingly young for someone who casually tries to lure a total stranger into making out with him, and unlike the violence, this is ''not'' normal for trolls. He's also too old for it to simply be a cute kiddie thing. What happened to the poor kid to make him think this was a normal way to greet a new friend?

to:

* Apart from the violent aspects of TroublingUnchildlikeBehaviour in the game, Diemen looks distressingly young for someone who casually tries to lure a total stranger into making out with him, and unlike the violence, this is ''not'' normal for trolls. He's also too old for it to simply be a cute kiddie thing. thing, and in a society with no parental supervision and a reproductive deadline it's unlikely many kids would remain naive for long. What happened to the poor kid to make him think this was a normal way to greet a new friend?friend? Probably nothing actually ''intended'' on the writer's part, but unsettlingly possible to interpret as "[[https://www.stopitnow.org/ohc-content/tip-sheet-7 something extremely not funny]]".

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header looks a bit better when it isn't making a ton of white space with the picture there.


!'''As a Moments subpage, [[Administrivia/SpoilersOff all spoilers are unmarked.]] Administrivia/YouHaveBeenWarned.'''




!'''As a Moments subpage, [[Administrivia/SpoilersOff all spoilers are unmarked.]] Administrivia/YouHaveBeenWarned.'''

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Moments subpages (such as Heartwarming, Tearjerker etc.) are Spoilers Off pages.



!'''As a Moments subpage, [[Administrivia/SpoilersOff all spoilers are unmarked.]] Administrivia/YouHaveBeenWarned.'''



* As shown in the page image, Bronya's bad endings can either involve you [[spoiler: accidentally sitting on a grub]], or trying to stop a lusus rampage, resulting in [[spoiler: you causing the deaths of many grubs and lusii]]. And in both of these endings, Bronya's expressions can be terrifying.

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* As shown in the page image, Bronya's bad endings can either involve you [[spoiler: accidentally sitting on a grub]], grub, or trying to stop a lusus rampage, resulting in [[spoiler: you causing the deaths of many grubs and lusii]].lusii. And in both of these endings, Bronya's expressions can be terrifying.



* The bad ending for Kuprum and Folykl's route involves [[spoiler:you participating in a non-consensual psychic three-way, before being completely drained of energy and left for dead]].
* Without Kuprum or another similar psionic’s energy, Folykl will literally die. Her usual [[DeadpanSnarker attitude]] about it makes even more disturbing when [[spoiler: the drones attack them and we’re reminded she can’t be any older than eighteen.]]

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* The bad ending for Kuprum and Folykl's route involves [[spoiler:you you participating in a non-consensual psychic three-way, before being completely drained of energy and left for dead]].
dead.
* Without Kuprum or another similar psionic’s energy, Folykl will literally die. Her usual [[DeadpanSnarker attitude]] about it makes even more disturbing when [[spoiler: the drones attack them and we’re reminded she can’t be any older than eighteen.]]



* The scene where [[spoiler:Konyyl massacres the bandits]] causes the player to suffer a breakdown, because it's finally registered in their mind both that the multicoloured mess is blood and that all the trolls killing each other all the time are [[TroublingUnchildlikeBehavior still children]].
* In one of [[spoiler: Tyzias’s bad routes,]] she loses notes on censored information about history. Her panic cuts through her sleep depraved lethargy to emphasize just how dangerous what she’s doing is.
* Clown church is revealed to be a mundane activity, with purplebloods getting high on Faygo and glittery incense while giving random sermons... if not for the fact that lowbloods are forced to attend in chains, presumably to be used as sacrifices. The church hall itself is covered with blood splatters of various colours, and in one of the routes, [[spoiler:you end up getting killed when your mutant blood colour is discovered and added to the morbid decoration of the church]].
** [[spoiler: The Grand Highblood]] himself making an appearance. And... complimenting the player’s legs. It’s a funny moment if you can get over the fact he’s personally responsible for the deaths of hundreds of millions (if not billions or even trillions) of trolls.
* Lynera's general [[{{Yandere}} deme]][[AxCrazy anor]] throughout her entire route. Special mention goes to the NightmareFace she makes when [[spoiler:she threatens to stab you to death after you lie about being Bronya's best friend]] - which is also the face she makes when you mouseover her in the route selection screen!
* There’s plenty of ParanoiaFuel at play here: in her good route, the player brings Lynera to the [[spoiler: same cafe that Elwurd]] frequents.

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* The scene where [[spoiler:Konyyl Konyyl massacres the bandits]] bandits causes the player to suffer a breakdown, because it's finally registered in their mind both that the multicoloured mess is blood and that all the trolls killing each other all the time are [[TroublingUnchildlikeBehavior still children]].
* In one of [[spoiler: Tyzias’s bad routes,]] routes, she loses notes on censored information about history. Her panic cuts through her sleep depraved lethargy to emphasize just how dangerous what she’s doing is.
* Clown church is revealed to be a mundane activity, with purplebloods getting high on Faygo and glittery incense while giving random sermons... if not for the fact that lowbloods are forced to attend in chains, presumably to be used as sacrifices. The church hall itself is covered with blood splatters of various colours, and in one of the routes, [[spoiler:you you end up getting killed when your mutant blood colour is discovered and added to the morbid decoration of the church]].
church.
** [[spoiler: The Grand Highblood]] Highblood himself making an appearance. And... complimenting the player’s legs. It’s a funny moment if you can get over the fact he’s personally responsible for the deaths of hundreds of millions (if not billions or even trillions) of trolls.
* Lynera's general [[{{Yandere}} deme]][[AxCrazy anor]] throughout her entire route. Special mention goes to the NightmareFace she makes when [[spoiler:she she threatens to stab you to death after you lie about being Bronya's best friend]] friend - which is also the face she makes when you mouseover mouse over her in the route selection screen!
* There’s plenty of ParanoiaFuel at play here: in her good route, the player brings Lynera to the [[spoiler: same cafe that Elwurd]] Elwurd frequents.



* The player can [[spoiler:accidentally get Tirona killed]] in one path of her route- you try to break into Tegiri's office, which is booby-trapped. The player dodges the trap, but [[spoiler:Tirona]] doesn't...

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* The player can [[spoiler:accidentally accidentally get Tirona killed]] killed in one path of her route- you try to break into Tegiri's office, which is booby-trapped. The player dodges the trap, but [[spoiler:Tirona]] Tirona doesn't...



* Boldir's bad ending has her [[spoiler: being shot with poison, and dying]], while the player can't do anything, and the ending image is pretty horrifying to look at. Even her ''good'' ending is still scary because [[spoiler: [[InSpiteOfANail she still gets poisoned]], and while you ''can'' save her this time, it's still unsettling that there seems to be an assassin after her for whatever reason, the people in the cafe are unfazed by the fact that she's dying, and the ending screen just says "DIDN'T DIE" instead of "VICTORY" or some other happy message]].
** The bad ending also has [[spoiler: the player having feelings about having lost friends before, and feeling confused about why they are feeling that way]]. Do they remember the bad endings of previous routes, and the deaths of [[spoiler: Diemen and Tirona?]]

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* Boldir's bad ending has her [[spoiler: being shot with poison, poison and dying]], dying, while the player can't do anything, and the ending image is pretty horrifying to look at. Even her ''good'' ending is still scary because [[spoiler: [[InSpiteOfANail she still gets poisoned]], and while you ''can'' save her this time, it's still unsettling that there seems to be an assassin after her for whatever reason, the people in the cafe are unfazed by the fact that she's dying, and the ending screen just says "DIDN'T DIE" instead of "VICTORY" or some other happy message]].
message.
** The bad ending also has [[spoiler: the player having feelings about having lost friends before, and feeling confused about why they are feeling that way]]. way. Do they remember the bad endings of previous routes, and the deaths of [[spoiler: Diemen and Tirona?]]Tirona?



** It is quite very possible the [[spoiler: assassin]] was [[spoiler: Polypa]], given that she mentioned working with [[spoiler: poison in her route]].
* A subtle example occurs in Marsti's route where the player mentions that when trying to make friends, they'll either die, or the potential friends will leave them or make them go away. Marsti asks how the player dying could be possible, leading them to correct themself and say it was metaphorical. [[spoiler: It doesn't help that the narration implies that they're having thoughts that don't make sense, similar to what happened in the bad ending of Boldir's route]]. And when the player goes to the same area where [[spoiler: Boldir died]], the narration says that for a moment they felt as if they'd been there before...
* In [[spoiler: Karako’s first bad ending]], the player runs away from the drones only to return and find him gone with [[NothingIsScarier no evidence]] of what happened to him.

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** It is quite very possible the [[spoiler: assassin]] assassin was [[spoiler: Polypa]], Polypa, given that she mentioned working with [[spoiler: poison in her route]].
route.
* A subtle example occurs in Marsti's route where the player mentions that when trying to make friends, they'll either die, or the potential friends will leave them or make them go away. Marsti asks how the player dying could be possible, leading them to correct themself and say it was metaphorical. [[spoiler: It doesn't help that the narration implies that they're having thoughts that don't make sense, similar to what happened in the bad ending of Boldir's route]]. route. And when the player goes to the same area where [[spoiler: Boldir died]], died, the narration says that for a moment they felt as if they'd been there before...
* In [[spoiler: Karako’s first bad ending]], ending, the player runs away from the drones only to return and find him gone with [[NothingIsScarier no evidence]] of what happened to him.



* [[spoiler: Karako's]] second bad ending is [[MindScrew very confusing]]. First of all, after getting angered by the Violetbloods, he'll become very angry [[RedEyesTakeWarning and his eyes will turn red]]. If the player doesn't stop him from attacking them, [[spoiler: they'll fight back and kill him, and unlike the deaths of Diemen, Tirona, and Boldir, his blood is actually shown]]. And he's implied to be the ''youngest'' Troll Call troll. But that's not all. After that, [[spoiler: the sky seemingly opens to reveal a carousel with model trolls that come to take him away. Then there's some narration about how the player feels not just about this, but about who and what they are. They then decide to avenge Karako's death, trying and failing to attack the seadwellers. Then the carousel appears again and takes them away too]], [[MakesJustAsMuchSenseInContext and no explanation is given for what just happened]].
** Knowledge of Homestuck softens this a bit by presenting the possibility that [[spoiler: the carousel is part of the Dark Carnival from the Purpleblood religion come to take Karako's soul away and by dying trying to avenge him the player proves worthy of the same afterlife. It can get ''worse'' when you remember who the Dark Carnival [[BigBad is associated with.]]]]
* Possibly ParanoiaFuel, but there's something very unnerving about [[spoiler: Lil Cal being in Charun's cave.]] Especially when you consider that Charun themselves is a [[spoiler: chilled out, possibly stoned, Rage-bound artist.]]
* Charun's route starts with a brief line where the player [[spoiler: remembers Karako's bad ending, despite the fact that they died too]]. In Wanshi's route, the narration says they've been having nightmares about [[spoiler: failing Amisia, Karako, and Tirona, the latter two of which had bad endings where they died]]. Just how is the player remembering all this?

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* [[spoiler: Karako's]] Karako's second bad ending is [[MindScrew very confusing]]. First of all, after getting angered by the Violetbloods, he'll become very angry [[RedEyesTakeWarning and his eyes will turn red]]. If the player doesn't stop him from attacking them, [[spoiler: they'll fight back and kill him, and unlike the deaths of Diemen, Tirona, and Boldir, his blood is actually shown]].shown. And he's implied to be the ''youngest'' Troll Call troll. But that's not all. After that, [[spoiler: the sky seemingly opens to reveal a carousel with model trolls that come to take him away. Then there's some narration about how the player feels not just about this, but about who and what they are. They then decide to avenge Karako's death, trying and failing to attack the seadwellers. Then the carousel appears again and takes them away too]], too, [[MakesJustAsMuchSenseInContext and no explanation is given for what just happened]].
** Knowledge of Homestuck softens this a bit by presenting the possibility that [[spoiler: the carousel is part of the Dark Carnival from the Purpleblood religion come to take Karako's soul away and by dying trying to avenge him the player proves worthy of the same afterlife. It can get ''worse'' when you remember who the Dark Carnival [[BigBad is associated with.]]]]
* Possibly ParanoiaFuel, but there's something very unnerving about [[spoiler: Lil Cal being in Charun's cave.]] Especially when you consider that Charun themselves is a [[spoiler: chilled out, possibly stoned, Rage-bound artist.
]]
* Possibly ParanoiaFuel, but there's something very unnerving about Lil Cal being in Charun's cave. Especially when you consider that Charun themselves is a chilled out, possibly stoned, Rage-bound artist.
* Charun's route starts with a brief line where the player [[spoiler: remembers Karako's bad ending, despite the fact that they died too]]. too. In Wanshi's route, the narration says they've been having nightmares about [[spoiler: failing Amisia, Karako, and Tirona, the latter two of which had bad endings where they died]].died. Just how is the player remembering all this?



* The bad ending for Wanshi's route can be unexpected, even after the part where [[spoiler: she sees a dead body for the very first time]]. By this point, the player is used to the incredible levels of violence on Alternia, so seeing the same culture shock through the eyes of a troll really enhances the idea that [[ConditionedToAcceptHorror this]] is not normal. Why SHOULD a twelve year old [[spoiler: be expected to comprehend seeing a corpse?]]
** When arriving at the convention, an [[BearsAreBadNews angry bear]] shows up with many blood colours all over it. The player [[spoiler: manages to kill it, but ends up getting killed when the bear falls on them]], while Wanshi looks shocked and terrified.
** Once again, the [[spoiler: memories of other endings]] are brought up again in the other route, where the player gets messages from Tegiri and Polypa warning them about the bear, [[spoiler: and briefly feel that something could have gone wrong if they were there]].
* The strange flashes of light in Fozzer's route. When the player gets close to them, they [[spoiler: find themself back at the point where they just met Fozzer]]. Not only that, but [[spoiler: the same choices as earlier as presented, but this time, give different results]]. Was Fozzer's change in attitude just because of him being a MoodSwinger, or did the flash of light cause [[NothingIsScarier something else]] [[{{Brainwashed}} to happen to him?]]

to:

* The bad ending for Wanshi's route can be unexpected, even after the part where [[spoiler: she sees a dead body for the very first time]].time. By this point, the player is used to the incredible levels of violence on Alternia, so seeing the same culture shock through the eyes of a troll really enhances the idea that [[ConditionedToAcceptHorror this]] is not normal. Why SHOULD a twelve year old [[spoiler: be expected to comprehend seeing a corpse?]]
corpse?
** When arriving at the convention, an [[BearsAreBadNews angry bear]] shows up with many blood colours all over it. The player [[spoiler: manages to kill it, but ends up getting killed when the bear falls on them]], them, while Wanshi looks shocked and terrified.
** Once again, the [[spoiler: memories of other endings]] endings are brought up again in the other route, where the player gets messages from Tegiri and Polypa warning them about the bear, [[spoiler: and briefly feel that something could have gone wrong if they were there]].
there.
* The strange flashes of light in Fozzer's route. When the player gets close to them, they [[spoiler: find themself back at the point where they just met Fozzer]]. Fozzer. Not only that, but [[spoiler: the same choices as earlier as presented, but this time, give different results]].results. Was Fozzer's change in attitude just because of him being a MoodSwinger, or did the flash of light cause [[NothingIsScarier something else]] [[{{Brainwashed}} to happen to him?]]



** If the player goes along with Zebruh's plan to pretend to assassinate Marvus, the rest of the audience [[spoiler: violently tear him apart. [[TakeThatScrappy Sure, it's Zebruh]], but it's still terrifying, especially since they must have a lot of strength to be able to do that to an Indigoblood, and especially when they almost do the same to the player]]. Luckily, Marvus is fairly nice to them despite what happened, but he seems to have [[spoiler: an awareness of alternate timelines and the fact that this timeline might be doomed]], especially when more bad things start to happen for no apparent reason.
** If the player doesn't go along with the plan, they can almost get trampled to death. Marvus rescues them, but the audience wants him to kill them, and the player is strangely fine with this. [[spoiler: Thankfully, he fakes it]].
** It's a well established fact that in the universe of Webcomic//Homestuck, the more meta a villain is, the more threatening they are. [[spoiler: [[Main/MediumAware Marvus]] discusses the nature of the friendsim timelines canonicity]] in shockingly frank terms, especially in comparison to his almost unintelligible slangy quirk.

to:

** If the player goes along with Zebruh's plan to pretend to assassinate Marvus, the rest of the audience [[spoiler: violently tear him apart. [[TakeThatScrappy Sure, it's Zebruh]], but it's still terrifying, especially since they must have a lot of strength to be able to do that to an Indigoblood, and especially when they almost do the same to the player]]. player. Luckily, Marvus is fairly nice to them despite what happened, but he seems to have [[spoiler: an awareness of alternate timelines and the fact that this timeline might be doomed]], doomed, especially when more bad things start to happen for no apparent reason.
** If the player doesn't go along with the plan, they can almost get trampled to death. Marvus rescues them, but the audience wants him to kill them, and the player is strangely fine with this. [[spoiler: Thankfully, he fakes it]].
it.
** It's a well established fact that in the universe of Webcomic//Homestuck, Webcomic/Homestuck, the more meta a villain is, the more threatening they are. [[spoiler: [[Main/MediumAware Marvus]] discusses the nature of the friendsim timelines canonicity]] canonicity in shockingly frank terms, especially in comparison to his almost unintelligible slangy quirk.
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* Apart from the violent aspects of TroublingUnchildlikeBehaviour in the game, Diemen looks distressingly young for someone who casually tries to lure a total stranger into making out with him, and unlike the violence, this is ''not'' normal for trolls. He's also too old for it to simply be a cute kiddie thing. What happened to the poor kid to make him think this was a normal way to greet a new friend?
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** It's a well established fact that in the universe of Webcomic//Homestuck, the more meta a villain is, the more threatening they are. [[spoiler: [[Main/MediumAware Marvus]] discusses the nature of the friendsim timelines canonicity]] in shockingly frank terms, especially in comparison to his almost unintelligible slangy quirk.
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** If the player goes along with Zebruh's plan to pretend to assassinate Marvus, the rest of the audience [[spoiler: violently tear him apart. [[TakeThatScrappy Sure, it's Zebruh]], but it's still terrifying, especially since he's supposedly tough as an Indigoblood meaning the audience must have been very strong, and especially when they almost do the same to the player]]. Luckily, Marvus is fairly nice to them despite what happened, but he seems to have [[spoiler: an awareness of alternate timelines and the fact that this timeline might be doomed]], especially when more bad things happen.
** If the player doesn't do along with the plan, they can almost get trampled to death. Marvus rescues them, but the audience wants him to kill them, and the player is strangely fine with this. [[spoiler: Thankfully, he fakes it]].

to:

** If the player goes along with Zebruh's plan to pretend to assassinate Marvus, the rest of the audience [[spoiler: violently tear him apart. [[TakeThatScrappy Sure, it's Zebruh]], but it's still terrifying, especially since he's supposedly tough as an Indigoblood meaning the audience they must have been very strong, a lot of strength to be able to do that to an Indigoblood, and especially when they almost do the same to the player]]. Luckily, Marvus is fairly nice to them despite what happened, but he seems to have [[spoiler: an awareness of alternate timelines and the fact that this timeline might be doomed]], especially when more bad things happen.
start to happen for no apparent reason.
** If the player doesn't do go along with the plan, they can almost get trampled to death. Marvus rescues them, but the audience wants him to kill them, and the player is strangely fine with this. [[spoiler: Thankfully, he fakes it]].

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* In one of [[spoiler: Tyzias’s bad routes,]] she loses notes on censored information about history. Her panic cuts through her sleep depraved lethargy to emphasize just how dangerous what she’s doing is.



* In one of [[spoiler: Tyzias’s bad routes,]] she loses notes on censored information about history. Her panic cuts through her sleep depraved lethargy to emphasize just how dangerous what she’s doing is.



* In [[spoiler: Karako’s first bad ending]], the player runs away from the drones only to return and find [[NothingIsScarier no evidence]] of what happened.
* The violet bloods the player encounters with Karako ridicule him and react violently if challenged. And he’s only one caste bellow them, even if he IS small. The encounter really enforces the idea that no one is safe on Alternia.
* [[spoiler: Karako's]] bad ending is [[MindScrew very confusing]]. First of all, after getting angered by some Violetbloods, he'll become very angry [[RedEyesTakeWarning and his eyes will turn red]]. If the player doesn't stop him from attacking them, [[spoiler: they'll fight back and kill him, and unlike the deaths of Diemen, Tirona, and Boldir, his blood is actually shown]]. And he's implied to be the ''youngest'' Troll Call troll. But that's not all. After that, [[spoiler: the sky seemingly opens to reveal a carousel with model trolls that come to take him away. Then there's some narration about how the player feels not just about this, but about who and what they are. They then decide to avenge Karako's death, trying and failing to attack the seadwellers. Then the carousel appears again and takes them away too]], [[MakesJustAsMuchSenseInContext and no explanation is given for what just happened]].

to:

* In [[spoiler: Karako’s first bad ending]], the player runs away from the drones only to return and find him gone with [[NothingIsScarier no evidence]] of what happened.happened to him.
* The violet bloods the player encounters with Karako ridicule him and react violently if challenged. And he’s only one caste bellow below them, even if he IS small. The encounter really enforces the idea that no one is safe on Alternia.
* [[spoiler: Karako's]] second bad ending is [[MindScrew very confusing]]. First of all, after getting angered by some the Violetbloods, he'll become very angry [[RedEyesTakeWarning and his eyes will turn red]]. If the player doesn't stop him from attacking them, [[spoiler: they'll fight back and kill him, and unlike the deaths of Diemen, Tirona, and Boldir, his blood is actually shown]]. And he's implied to be the ''youngest'' Troll Call troll. But that's not all. After that, [[spoiler: the sky seemingly opens to reveal a carousel with model trolls that come to take him away. Then there's some narration about how the player feels not just about this, but about who and what they are. They then decide to avenge Karako's death, trying and failing to attack the seadwellers. Then the carousel appears again and takes them away too]], [[MakesJustAsMuchSenseInContext and no explanation is given for what just happened]].



* There is a room in the library with brains in jars that’s heavily guarded.
* The bad ending for Wanshi's route can be unexpected, even after the part where [[spoiler: she sees a dead body for the very first time]]. By this point, the player is used to the incredible levels of violence on Alternia, so seeing the same culture shock through the eyes of a troll really enhances the idea that [[ConditionedToAcceptHorror this]] is not normal. Why SHOULD a twelve year old be expected to comprehend seeing a corpse?

to:

* There is a room in the library with brains in jars that’s heavily guarded. \n One of the guards in the background wields a spiked club and doesn't look particularly friendly.
* The bad ending for Wanshi's route can be unexpected, even after the part where [[spoiler: she sees a dead body for the very first time]]. By this point, the player is used to the incredible levels of violence on Alternia, so seeing the same culture shock through the eyes of a troll really enhances the idea that [[ConditionedToAcceptHorror this]] is not normal. Why SHOULD a twelve year old [[spoiler: be expected to comprehend seeing a corpse?corpse?]]



** If the player doesn't do along with the plan, they can almost get trampled to death. Marvus rescues them, but the audience want him to kill them, and the player is strangely fine with this. [[spoiler: Thankfully, he fakes it]].

to:

** If the player doesn't do along with the plan, they can almost get trampled to death. Marvus rescues them, but the audience want wants him to kill them, and the player is strangely fine with this. [[spoiler: Thankfully, he fakes it]].
Is there an issue? Send a MessageReason:
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* The strange flashes of light in Fozzer's route. When the player gets close to them, they [[spoiler: find themself back at the point where they just met Fozzer]]. Not only that, but [[spoiler: the same choices as earlier as presented, but this time, give different results]]. Was Fozzer's change in attitude just because of him being a MoodSwinger, or did the flash of light cause something else to happen to him?

to:

* The strange flashes of light in Fozzer's route. When the player gets close to them, they [[spoiler: find themself back at the point where they just met Fozzer]]. Not only that, but [[spoiler: the same choices as earlier as presented, but this time, give different results]]. Was Fozzer's change in attitude just because of him being a MoodSwinger, or did the flash of light cause [[NothingIsScarier something else else]] [[{{Brainwashed}} to happen to him?him?]]



** If the player goes along with Zebruh's plan to pretend to assassinate Marvus, the rest of the audience [[spoiler: violently tear him apart. [[TakeThatScrappy Sure, it's Zebruh]], but it's still terrifying, especially when they almost do the same to the player]]. Luckily, Marvus is fairly nice to them despite what happened, but he seems to have [[spoiler: an awareness of alternate timelines and the fact that this timeline might be doomed]], especially when more bad things happen.

to:

** If the player goes along with Zebruh's plan to pretend to assassinate Marvus, the rest of the audience [[spoiler: violently tear him apart. [[TakeThatScrappy Sure, it's Zebruh]], but it's still terrifying, especially since he's supposedly tough as an Indigoblood meaning the audience must have been very strong, and especially when they almost do the same to the player]]. Luckily, Marvus is fairly nice to them despite what happened, but he seems to have [[spoiler: an awareness of alternate timelines and the fact that this timeline might be doomed]], especially when more bad things happen.
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Added DiffLines:

* The fact that Purpleblood concerts always end with almost all of the audience dead. Yet people still attend, despite this fact.
** If the player goes along with Zebruh's plan to pretend to assassinate Marvus, the rest of the audience [[spoiler: violently tear him apart. [[TakeThatScrappy Sure, it's Zebruh]], but it's still terrifying, especially when they almost do the same to the player]]. Luckily, Marvus is fairly nice to them despite what happened, but he seems to have [[spoiler: an awareness of alternate timelines and the fact that this timeline might be doomed]], especially when more bad things happen.
** If the player doesn't do along with the plan, they can almost get trampled to death. Marvus rescues them, but the audience want him to kill them, and the player is strangely fine with this. [[spoiler: Thankfully, he fakes it]].
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Added DiffLines:

* The strange flashes of light in Fozzer's route. When the player gets close to them, they [[spoiler: find themself back at the point where they just met Fozzer]]. Not only that, but [[spoiler: the same choices as earlier as presented, but this time, give different results]]. Was Fozzer's change in attitude just because of him being a MoodSwinger, or did the flash of light cause something else to happen to him?
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Added DiffLines:

* Some trolls, one who is hinted to be Kuprum, snuck into Poylpa’s house, murdered her lusus, broke her legs, and left her for dead. She got [[TookALevelInBadass better]], thanks to Tegiri, but it’s clear what happened to her wasn’t out of the ordinary.
* In one of [[spoiler: Tyzias’s bad routes,]] she loses notes on censored information about history. Her panic cuts through her sleep depraved lethargy to emphasize just how dangerous what she’s doing is.


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* When a drone captures the player, they’re brought to the teal internship place where the sound of torture can be overheard. What makes this worse is that Alternia has psychics: they don’t need to resort to torture to make trolls talk. It could be that their powers don’t work that way, serving law and order is considered too low brow for ceruleans, or they just don’t care.
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** [[spoiler: The Grand Highblood]] himself making an appearance. And... complimenting the player’s legs. It’s a funny moment if you can get over the fact he’s personally responsible for the deaths of hundreds of millions (if not billions or even trillions) of trolls.

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* Without Kuprum or another similar psionic’s energy, Folykl will literally die. Her usual [[DeadpanSnarker attitude]] about it makes even more disturbing when [[spoiler: the drones attack them and we’re reminded she can’t be any older than eighteen.]]
* The fact voidrot is common enough that the two expect the player to have heard of it means there are at least millions of other gold bloods who are forced to live like parasites, surviving day to day off of the energy of friends or quadrant mates at best or just dying in agony at worst.



* There’s plenty of ParanoiaFuel at play here: in her good route, the player brings Lynera to the [[spoiler: same cafe that Elwurd]] frequents.



* Boldir knows waaaaaaaay too much, especially in comparison to the rest of the trolls the player encounters. The fact she’s a [[SelfDemonstrating/DocScratch green blood with a strange way of communication]], wears white when we see her for the first time, and is a young lady is ParanoiaFuel at its finest.



** It is quite very possible the [[spoiler: assassin]] was [[spoiler: Polypa]], given that she mentioned working with [[spoiler: poison in her route]].



* In [[spoiler: Karako’s first bad ending]], the player runs away from the drones only to return and find [[NothingIsScarier no evidence]] of what happened.
* The violet bloods the player encounters with Karako ridicule him and react violently if challenged. And he’s only one caste bellow them, even if he IS small. The encounter really enforces the idea that no one is safe on Alternia.



* The bad ending for Wanshi's route can be unexpected, even after the part where [[spoiler: a dead body is encountered]]. When arriving at the convention, an [[BearsAreBadNews angry bear]] shows up with many blood colours all over it. The player [[spoiler: manages to kill it, but ends up getting killed when the bear falls on them]], while Wanshi looks shocked and terrified.

to:

* There is a room in the library with brains in jars that’s heavily guarded.
* The bad ending for Wanshi's route can be unexpected, even after the part where [[spoiler: she sees a dead body for the very first time]]. By this point, the player is encountered]]. When used to the incredible levels of violence on Alternia, so seeing the same culture shock through the eyes of a troll really enhances the idea that [[ConditionedToAcceptHorror this]] is not normal. Why SHOULD a twelve year old be expected to comprehend seeing a corpse?
**When
arriving at the convention, an [[BearsAreBadNews angry bear]] shows up with many blood colours all over it. The player [[spoiler: manages to kill it, but ends up getting killed when the bear falls on them]], while Wanshi looks shocked and terrified.

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