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[[caption-width-right:350:When was the last time [[ForWantOfANail the wrong choice]] in a visual novel [[GoneHorriblyWrong led to the mass murder of an entire nursery?]]]]

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[[caption-width-right:350:When was the last time [[ForWantOfANail the wrong choice]] choice in a visual novel [[GoneHorriblyWrong led to the mass murder of an entire nursery?]]]]
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* Apart from the violent aspects of TroublingUnchildlikeBehaviour in the game, Diemen looks distressingly young for someone who casually tries to lure a total stranger into making out with him, and unlike the violence, this is ''not'' normal for trolls. He's also too old for it to simply be a cute kiddie thing, and in a society with no parental supervision and a reproductive deadline it's unlikely many kids would remain naive for long. What happened to the poor kid to make him think this was a normal way to greet a new friend? Probably nothing actually ''intended'' on the writer's part, but unsettlingly possible to interpret as "[[https://www.stopitnow.org/ohc-content/tip-sheet-7 something extremely not funny]]".

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* Apart from the violent aspects of TroublingUnchildlikeBehaviour TroublingUnchildlikeBehavior in the game, Diemen looks distressingly young for someone who casually tries to lure a total stranger into making out with him, and unlike the violence, this is ''not'' normal for trolls. He's also too old for it to simply be a cute kiddie thing, and in a society with no parental supervision and a reproductive deadline it's unlikely many kids would remain naive for long. What happened to the poor kid to make him think this was a normal way to greet a new friend? Probably nothing actually ''intended'' on the writer's part, but unsettlingly possible to interpret as "[[https://www.stopitnow.org/ohc-content/tip-sheet-7 something extremely not funny]]".
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* In one of Tyzias’s bad routes, she loses notes on censored information about history. Her panic cuts through her sleep depraved lethargy to emphasize just how dangerous what she’s doing is.

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* In one of Tyzias’s bad routes, she loses notes on censored information about history. Her panic cuts through her sleep depraved sleep-deprived lethargy to emphasize just how dangerous what she’s doing is.
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*** There's some potential fridge horror to the good route though. It's good from the reader's perspective because they didn't take Wanshi to the convention & get killed by the bear. But the bear's still gonna be there & the reader won't be around to kill it. How many children died in that version of events?
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* Simply doing something as innocuous as patting a newfound friend on the back or suppressing an urge to dance with your friend [[ParanoiaFuel can lead to horrific, unthinkable consequences]] such as the player accidentally snapping someone's neck and killing them, or being forced to try executing a troll who can't protest due to having his tongue ripped out. And then there's the endings where ''you'' die...

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* Simply doing something as innocuous as patting a newfound friend on the back or suppressing an urge to dance with your friend [[ParanoiaFuel can lead to horrific, unthinkable consequences]] such as the player MSPA Reader accidentally snapping someone's neck and killing them, or being forced to try executing a troll who can't protest due to having his tongue ripped out. And then there's the endings where ''you'' die...



** The fact that voidrot is common enough that the two expect the player to have heard of it means there are at least millions of other gold bloods who are forced to live like parasites, surviving day to day off of the energy of friends or quadrant mates at best or just dying in agony at worst.
* The scene where Konyyl massacres the bandits causes the player to suffer a breakdown, because it's finally registered in their mind both that the multicoloured mess is blood and that all the trolls killing each other all the time are [[TroublingUnchildlikeBehavior still children]].

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** The fact that voidrot is common enough that the two expect the player Reader to have heard of it means there are at least millions of other gold bloods who are forced to live like parasites, surviving day to day off of the energy of friends or quadrant mates at best or just dying in agony at worst.
* The scene where Konyyl massacres the bandits causes the player Reader to suffer a breakdown, because it's finally registered in their mind both that the multicoloured mess is blood and that all the trolls killing each other all the time are [[TroublingUnchildlikeBehavior still children]].



* In the bad ending of Chixie's route, blabbing to Zebruh about her difficulties headlining gets him to strongarm the owner of the club out of his property and let Chixie lead as much as she wants - so long as she obeys everything he says. By this point in the sim, the player already knows that Zebruh does nothing for free and now Chixie is even more in his debt, thanks to you.

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* In the bad ending of Chixie's route, blabbing to Zebruh about her difficulties headlining gets him to strongarm the owner of the club out of his property and let Chixie lead as much as she wants - so long as she obeys everything he says. By this point in the sim, game, the player Reader already knows that Zebruh does nothing for free and now Chixie is even more in his debt, thanks to you.



** The Grand Highblood himself making an appearance. And... [[MoodWhiplash complimenting the player’s legs]]. It’s a funny moment if you can get over the fact he’s personally responsible for the deaths of hundreds of millions (if not billions or even trillions) of trolls.

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** The Grand Highblood himself making an appearance. And... [[MoodWhiplash complimenting the player’s Reader’s legs]]. It’s a funny moment if you can get over the fact he’s personally responsible for the deaths of hundreds of millions (if not billions or even trillions) of trolls.



** There’s plenty of ParanoiaFuel at play here: In her good route, the player brings Lynera to the same cafe that Elwurd frequents.
* When a drone captures the player, they’re brought to the Teal internship place where the sound of torture can be overheard. What makes this worse is that Alternia has psychics: they don’t need to resort to torture to make trolls talk. It could be that their powers don’t work that way, serving law and order is considered too low brow for ceruleans, or they just don’t care.

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** There’s plenty of ParanoiaFuel at play here: In her good route, the player Reader brings Lynera to the same cafe that Elwurd frequents.
* When a drone captures the player, MSPA Reader, they’re brought to the Teal internship place where the sound of torture can be overheard. What makes this worse is that Alternia has psychics: they don’t need to resort to torture to make trolls talk. It could be that their powers don’t work that way, serving law and order is considered too low brow for ceruleans, or they just don’t care.



** The player can accidentally get Tirona killed in one path of her route - you try to break into Tegiri's office, which is booby-trapped. The player dodges the trap, but Tirona doesn't...
* Boldir knows waaaaaaaay too much, especially in comparison to the rest of the trolls the player encounters. The fact she’s a [[SelfDemonstrating/DocScratch green blood with a strange way of communication]], wears white when we see her for the first time, and is a young lady is ParanoiaFuel at its finest.
** Boldir's bad ending has her being shot with poison and dying, while the player can't do anything, and the ending image is pretty horrifying to look at. Even her ''good'' ending is still scary because [[InSpiteOfANail she still gets poisoned]], and while you ''can'' save her this time, it's still unsettling that there seems to be an assassin after her for whatever reason, the people in the cafe are unfazed by the fact that she's dying, and the ending screen just says "DIDN'T DIE" instead of "VICTORY" or "FRIENDSHIP" or some other happy message.
** The bad ending also has the player having feelings about having lost friends before, and feeling confused about why they are feeling that way. Do they remember the bad endings of previous routes, and the deaths of Diemen and Tirona?
** After the bad ending screen, a narration box appears and says "Again? Must I do everything myself?" [[NothingIsScarier It's unknown who is saying this]], as the player has only been narrated in second person, but context suggests that it could be Doc Scratch.

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** The player Reader can accidentally get Tirona killed in one path of her route - you try to break into Tegiri's office, which is booby-trapped. The player Reader dodges the trap, but Tirona doesn't...
* Boldir knows waaaaaaaay too much, especially in comparison to the rest of the trolls the player MSPA Reader encounters. The fact she’s a [[SelfDemonstrating/DocScratch green blood with a strange way of communication]], wears white when we see her for the first time, and is a young lady is ParanoiaFuel at its finest.
** Boldir's bad ending has her being shot with poison and dying, while the player Reader can't do anything, and the ending image is pretty horrifying to look at. Even her ''good'' ending is still scary because [[InSpiteOfANail she still gets poisoned]], and while you ''can'' save her this time, it's still unsettling that there seems to be an assassin after her for whatever reason, the people in the cafe are unfazed by the fact that she's dying, and the ending screen just says "DIDN'T DIE" instead of "VICTORY" or "FRIENDSHIP" or some other happy message.
** The bad ending also has the player Reader having feelings about having lost friends before, and feeling confused about why they are feeling that way. Do they remember the bad endings of previous routes, and the deaths of Diemen and Tirona?
** After the bad ending screen, a narration box appears and says "Again? Must I do everything myself?" [[NothingIsScarier It's unknown who is saying this]], as the player MSPA Reader has only been narrated in second person, but context suggests that it could be Doc Scratch.



* A subtle example occurs in Marsti's route where the player mentions that when trying to make friends, they'll either die, or the potential friends will leave them or make them go away. Marsti asks how the player dying could be possible, leading them to correct themself and say it was metaphorical. It doesn't help that the narration implies that they're having thoughts that don't make sense, similar to what happened in the bad ending of Boldir's route. And when the player goes to the same area where Boldir died, the narration says that for a moment they felt as if they'd been there before...
* In Karako’s first bad ending, the player runs away from the drones only to return and find him gone with [[NothingIsScarier no evidence]] of what happened to him.
** The violet bloods the player encounters with Karako ridicule him and react violently if challenged. And he’s only one caste below them, even if he IS small. The encounter really enforces the idea that no one is safe on Alternia.
** Karako's second bad ending is very scary and [[MindScrew confusing]]. First of all, after getting angered by the Violetbloods, he'll become very angry [[RedEyesTakeWarning and his eyes will turn red]]. If the player doesn't stop him from attacking them, they'll fight back and kill him, and unlike the deaths of Diemen, Tirona, and Boldir, his blood is actually shown. And he's implied to be the ''youngest'' Troll Call troll. But that's not all. After that, the sky seemingly opens to reveal a carousel with model trolls that come to take him away. Then there's some narration about how the player feels not just about this, but about who and what they are. They then decide to avenge Karako's death, trying and failing to attack the seadwellers. Then the carousel appears again and takes them away too, [[MakesJustAsMuchSenseInContext and no explanation is given for what just happened]].
*** Knowledge of Homestuck softens this a bit by presenting the possibility that the carousel is part of the Dark Carnival from the Purpleblood religion come to take Karako's soul away and by dying trying to avenge him the player proves worthy of the same afterlife. It can get ''worse'' when you remember who the Dark Carnival [[BigBad is associated with.]]

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* A subtle example occurs in Marsti's route where the player Reader mentions that when trying to make friends, they'll either die, or the potential friends will leave them or make them go away. Marsti asks how the player Reader dying could be possible, leading them to correct themself and say it was metaphorical. It doesn't help that the narration implies that they're having thoughts that don't make sense, similar to what happened in the bad ending of Boldir's route. And when the player Reader goes to the same area where Boldir died, the narration says that for a moment they felt as if they'd been there before...
* In Karako’s first bad ending, the player MSPA Reader runs away from the drones only to return and find him gone with [[NothingIsScarier no evidence]] of what happened to him.
** The violet bloods the player Reader encounters with Karako ridicule him and react violently if challenged. And he’s only one caste below them, even if he IS small. The encounter really enforces the idea that no one is safe on Alternia.
** Karako's second bad ending is very scary and [[MindScrew confusing]]. First of all, after getting angered by the Violetbloods, he'll become very angry [[RedEyesTakeWarning and his eyes will turn red]]. If the player Reader doesn't stop him from attacking them, they'll fight back and kill him, and unlike the deaths of Diemen, Tirona, and Boldir, his blood is actually shown. And he's implied to be the ''youngest'' Troll Call troll. But that's not all. After that, the sky seemingly opens to reveal a carousel with model trolls that come to take him away. Then there's some narration about how the player Reader feels not just about this, but about who and what they are. They then decide to avenge Karako's death, trying and failing to attack the seadwellers. Then the carousel appears again and takes them away too, [[MakesJustAsMuchSenseInContext and no explanation is given for what just happened]].
*** Knowledge of Homestuck softens this a bit by presenting the possibility that the carousel is part of the Dark Carnival from the Purpleblood religion come to take Karako's soul away and by dying trying to avenge him the player Reader proves worthy of the same afterlife. It can get ''worse'' when you remember who the Dark Carnival [[BigBad is associated with.]]



** Charun's route starts with a brief line where the player remembers Karako's bad ending, despite the fact that they died too, and in Wanshi's route, the narration says they've been having nightmares about failing Amisia, Karako, and Tirona, the latter two of which had bad endings where they died. Just how is the player remembering all this?

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** Charun's route starts with a brief line where the player Reader remembers Karako's bad ending, despite the fact that they died too, and in Wanshi's route, the narration says they've been having nightmares about failing Amisia, Karako, and Tirona, the latter two of which had bad endings where they died. Just how is the player Reader remembering all this?



** On the bad path of her route, Wanshi sees a dead body for the very first time. By this point, the player is used to the incredible levels of violence on Alternia, so seeing the same culture shock through the eyes of a troll really enhances the idea that [[ConditionedToAcceptHorror this]] is not normal. Why SHOULD a twelve year old be expected to comprehend seeing a corpse?
** Even after the above incident, the bad ending can be unexpected. When arriving at the convention, an [[BearsAreBadNews angry bear]] shows up with blood of several colours all over it. The player manages to kill it, but ends up getting killed when the bear falls on them, while Wanshi looks shocked and terrified.
*** Once again, the memories of other endings are brought up again in the good route, where the player gets messages from Tegiri and Polypa warning them about the bear, and briefly feel that something could have gone wrong if they were there.
* The strange light in Fozzer's route. When the player gets close to it, they find themself back at the point where they just met Fozzer. Not only that, but the same choices as earlier as presented, but this time, give different results. Was Fozzer's change in attitude just because of him being a MoodSwinger, or did the flash of light cause [[NothingIsScarier something else]] [[{{Brainwashed}} to happen to him?]]

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** On the bad path of her route, Wanshi sees a dead body for the very first time. By this point, the player Reader is used to the incredible levels of violence on Alternia, so seeing the same culture shock through the eyes of a troll really enhances the idea that [[ConditionedToAcceptHorror this]] is not normal. Why SHOULD a twelve year old be expected to comprehend seeing a corpse?
** Even after the above incident, the bad ending can be unexpected. When arriving at the convention, an [[BearsAreBadNews angry bear]] shows up with blood of several colours all over it. The player Reader manages to kill it, but ends up getting killed when the bear falls on them, while Wanshi looks shocked and terrified.
*** Once again, the memories of other endings are brought up again in the good route, where the player Reader gets messages from Tegiri and Polypa warning them about the bear, and briefly feel that something could have gone wrong if they were there.
* The strange light in Fozzer's route. When the player MSPA Reader gets close to it, they find themself back at the point where they just met Fozzer. Not only that, but the same choices as earlier as presented, but this time, give different results. Was Fozzer's change in attitude just because of him being a MoodSwinger, or did the flash of light cause [[NothingIsScarier something else]] [[{{Brainwashed}} to happen to him?]]



** If the player goes along with Zebruh's plan to [[ItMakesSenseInContext pretend to assassinate Marvus]], the plan fails and the audience violently tear him apart. [[TakeThatScrappy Sure, it's Zebruh]], but it's still terrifying, especially since they must have a lot of strength to be able to do that to an Indigoblood, and especially when they almost do the same to the player. Luckily, Marvus is fairly nice to them despite what happened, but he seems to have an awareness of alternate timelines and the fact that this timeline might be doomed, especially when more bad things start to happen for no apparent reason.
** If the player doesn't go along with the plan, they can almost get trampled to death. Marvus rescues them, but the audience wants him to kill them, and the player is strangely fine with this. Thankfully, he fakes it.

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** If the player Reader goes along with Zebruh's plan to [[ItMakesSenseInContext pretend to assassinate Marvus]], the plan fails and the audience violently tear him apart. [[TakeThatScrappy Sure, it's Zebruh]], but it's still terrifying, especially since they must have a lot of strength to be able to do that to an Indigoblood, and especially when they almost do the same to the player.Reader. Luckily, Marvus is fairly nice to them despite what happened, but he seems to have an awareness of alternate timelines and the fact that this timeline might be doomed, especially when more bad things start to happen for no apparent reason.
** If the player Reader doesn't go along with the plan, they can almost get trampled to death. Marvus rescues them, but the audience wants him to kill them, and the player is they are strangely fine with this. Thankfully, he fakes it.



* Daraya's bad route has the player trying to convince her to rebel against her caste role and Alternian society in general, [[GoneHorriblyRight only for her to decide that nothing matters at all, start breaking things in the abandoned mall, and start a fire that she refuses to leave]]. The player is forced to leave her behind to escape the fire, [[DrivenToSuicide and it's implied that she had no intention of escaping anyway]].

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* Daraya's bad route has the player Reader trying to convince her to rebel against her caste role and Alternian society in general, [[GoneHorriblyRight only for her to decide that nothing matters at all, start breaking things in the abandoned mall, and start a fire that she refuses to leave]]. The player Reader is forced to leave her behind to escape the fire, [[DrivenToSuicide and it's implied that she had no intention of escaping anyway]].



** Nihkee's hive has what is supposed to be exercise equipment, but there are spikes, whips, a taser, a pool of acid, chains, and blood. The narration even compares it to a torture room. And this is the first thing the player sees after getting knocked out in the wrestling match.
** NIHKEE'S SECOND BAD ENDING. If the player hesitates to let her train them, she'll send them away, but they'll refuse to [[BreakingTheFourthWall let the screen fade to black]] [[MediumAwareness and then fade into a game over screen with the sad music by James Roach]]. So they go to visit Stelsa and get her to train them. When they think they're ready, they drive to where Nihkee is, but take some time to listen to some calming sound effects, [[RippleEffectProofMemory only to start remembering previous routes and their bad endings]], showing the images and text fading into each other. The background music even changes to an extended version of the title screen music. They then start to have visions of Nihkee being angry to see them again, ''losing her other leg'' in the ensuing clusterfuck - implied to be because of the player accidentally dropping/throwing a weight on her leg - and then Nikhee following the player in fury, only to get ''hit by a train''. After that, the player tries to get help from Polypa, Tegiri, and Mallek [[MakesJustAsMuchSenseInContext because Nihkee somehow survived and ended up being turned into a cyborg]] [[ImplacableMan who follows the player nonstop]] for ''a year'', forcing them to flee into the wilds and abandon their friends- and even after all of that, the cyborg catches and kills them. After this vision, the player decides to just go back to Stelsa's hive. Were they just overthinking what could go wrong, or were they having a vision of the future and what would happen if they did go back to Nihkee?

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** Nihkee's hive has what is supposed to be exercise equipment, but there are spikes, whips, a taser, a pool of acid, chains, and blood. The narration even compares it to a torture room. And this is the first thing the player Reader sees after getting knocked out in the wrestling match.
** NIHKEE'S SECOND BAD ENDING. If the player Reader hesitates to let her train them, she'll send them away, but they'll refuse to [[BreakingTheFourthWall let the screen fade to black]] [[MediumAwareness and then fade into a game over screen with the sad music by James Roach]]. So they go to visit Stelsa and get her to train them. When they think they're ready, they drive to where Nihkee is, but take some time to listen to some calming sound effects, [[RippleEffectProofMemory only to start remembering previous routes and their bad endings]], showing the images and text fading into each other. The background music even changes to an extended version of the title screen music. They then start to have visions of Nihkee being angry to see them again, ''losing her other leg'' in the ensuing clusterfuck - implied to be because of the player Reader accidentally dropping/throwing a weight on her leg - and then Nikhee following the player Reader in fury, only to get ''hit by a train''. After that, the player Reader tries to get help from Polypa, Tegiri, and Mallek [[MakesJustAsMuchSenseInContext because Nihkee somehow survived and ended up being turned into a cyborg]] [[ImplacableMan who follows the player Reader nonstop]] for ''a year'', forcing them to flee into the wilds and abandon their friends- and even after all of that, the cyborg catches and kills them. After this vision, the player Reader decides to just go back to Stelsa's hive. Were they just overthinking what could go wrong, or were they having a vision of the future and what would happen if they did go back to Nihkee?



* [[CreepyTwins The Soleil Twins]]. Their route starts with the player coming across a scary-looking house. Any attempts to move away from it just take them back there, [[ButThouMust giving them no choice but to enter]]. When they do, ''[[NothingIsScarier something]]'' causes the player to pass out, and they wake up in a different room of the house. They meet the twins upon leaving the room, and their quirk is ''very'' similar to that of [[MonsterClown Gamzee after he stops eating slime pies]]. And when they talk together, their speech is the same as Gamzee's original quirk. After they disappear, blood of different colours appears on the walls, and the paintings get glowing eyes.
* If the player decides to find a different door to the ones the Twins told them to go through, they fall into a pit of knives.
** Going through the door that the Twins told the player to go through takes them to a dark room where the Twins tie them down and prepare to cut them with a chainsaw... only for them to wake up back in the room from before. After leaving, they meet the Twins again, who introduce themselves the same way and claim not to remember meeting them before, and the player is tortured in a different way before ending up in the room again. [[GroundhogDayLoop And it happens again, and again, and again]], each time having a different dangerous thing done to them.
*** The music on this route does not help at all. It starts off as a slow piano piece, and eventually gets faster and turns into CreepyCircusMusic before slowing down again and coming to an almost abrupt stop, possibly representing the numerous times the player is put through leaving the room, meeting the Twins, getting tortured by them, and then starting over...
** Eventually, the player decides they've had enough. If they choose to leave, they'll escape the house, only to end up coming back to it over and over, and realising that they'll never be able to escape its presence.
** The good ending reveals that all the torture the player went through was just an illusion caused by the Twin's chucklevoodoos. They appear to be quite young, yet they're still ''very'' powerful, leaving one to wonder just how powerful older Purplebloods with this ability can be...

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* [[CreepyTwins The Soleil Twins]]. Their route starts with the player MSPA Reader coming across a scary-looking house. Any attempts to move away from it just take them back there, [[ButThouMust giving them no choice but to enter]]. When they do, ''[[NothingIsScarier something]]'' causes the player Reader to pass out, and they wake up in a different room of the house. They meet the twins upon leaving the room, and their quirk is ''very'' similar to that of [[MonsterClown Gamzee after he stops eating slime pies]]. And when they talk together, their speech is the same as Gamzee's original quirk. After they disappear, blood of different colours appears on the walls, and the paintings get glowing eyes.
* If the player Reader decides to find a different door to the ones the Twins told them to go through, they fall into a pit of knives.
** Going through the door that the Twins told the player Reader to go through takes them to a dark room where the Twins tie them down and prepare to cut them with a chainsaw... only for them to wake up back in the room from before. After leaving, they meet the Twins again, who introduce themselves the same way and claim not to remember meeting them before, and the player Reader is tortured in a different way before ending up in the room again. [[GroundhogDayLoop And it happens again, and again, and again]], each time having a different dangerous thing done to them.
*** The music on this route does not help at all. It starts off as a slow piano piece, and eventually gets faster and turns into CreepyCircusMusic before slowing down again and coming to an almost abrupt stop, possibly representing the numerous times the player Reader is put through leaving the room, meeting the Twins, getting tortured by them, and then starting over...
** Eventually, the player Reader decides they've had enough. If they choose to leave, they'll escape the house, only to end up coming back to it over and over, and realising that they'll never be able to escape its presence.
** The good ending reveals that all the torture the player Reader went through was just an illusion caused by the Twin's chucklevoodoos. They appear to be quite young, yet they're still ''very'' powerful, leaving one to wonder just how powerful older Purplebloods with this ability can be...
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* Clown church is revealed to be a mundane activity, with Purplebloods getting high on Faygo and glittery incense while giving random sermons... if not for the fact that some lowbloods are forced to attend in chains, presumably to be used as sacrifices. The church hall itself is covered with blood splatters of various colours, and in one of the routes, you end up getting killed when your mutant blood colour is discovered and added to the morbid decoration of the church.

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* Clown church is revealed to be a mundane activity, with Purplebloods getting high on Faygo and glittery incense while giving random sermons... if not for the fact that some lowbloods are forced to attend in chains, presumably to be used as sacrifices. The church hall itself is covered with blood splatters of various colours, and in one of the routes, you end up getting killed when sacrificed by one of the followers after an accidental cut reveals your red blood, and being told that it's the "highest honor" the church can bestow; but considering this is right after you give a really well-received sermon at the church, [[AmbiguousSituation it's left deliberately ambiguous]] whether you're being sacrificed because it's ''genuinely'' the highest honor this twisted religion can bestow; or because you're being sacrificed for your mutant blood colour is discovered color, and being added to the morbid decoration collection of stains on the church.wall.
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** Even after the above incident, the bad ending for can be unexpected. When arriving at the convention, an [[BearsAreBadNews angry bear]] shows up with many blood colours all over it. The player manages to kill it, but ends up getting killed when the bear falls on them, while Wanshi looks shocked and terrified.

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** Even after the above incident, the bad ending for can be unexpected. When arriving at the convention, an [[BearsAreBadNews angry bear]] shows up with many blood of several colours all over it. The player manages to kill it, but ends up getting killed when the bear falls on them, while Wanshi looks shocked and terrified.
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* In the bad ending of Chixie's route, blabbing to Zebruh about her difficulties headlining gets him to strongarm the owner of the club out of his property and let Chixie lead as much as she wants - so long as she obeys everything he says. By this point in the sim, the player already knows that Zebruh does nothing for free and now Chixie is even more in his debt, thanks to you.
** Her nervousness around him is kind of heartwrenching to watch. She has to play nice to the creep or he might ruin her career, but he clearly makes her very uncomfortable and it's not hard to guess why.
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* A meta example: The last several examples on this page gave fans a lot of ParanoiaFuel for what would happen on the routes of Lanque and the Soileil Twins. It didn't help that James Roach said he was working on ''four'' tracks for the last volume rather than the standard one or two he usually did.
* [[CreepyTwins The Soleil Twins]]. Their route starts with the player coming across a scary-looking house. Any attempts to move away from it would take them back there, [[ButThouMust giving them no choice but to enter]]. When they do, ''[[NothingIsScarier something]]'' causes the player to pass out, and they wake up in a different room of the house. They meet the twins upon leaving the room, and their quirk is ''very'' similar to that of [[MonsterClown Gamzee after he stops eating slime pies]]. And when they talk together, their speech is very much like Gamzee's original quirk. After they disappear, blood of different colours appears on the walls, and the paintings get glowing eyes.
* If the player decides to find a different door to the ones the Twins told them to, they fall into a pit of knives.
** Going through the door that the Twins told the player to go through takes them to a dark room where the Twins tie them down and prepare to cut them with a chainsaw...only for them to wake up back in the room from before. After leaving, they meet the Twins again, who introduce themselves the same way and claim not to remember meeting them before, and the player is tortured in a different way before ending up in the room again. [[GroundhogDayLoop And it happens again, and again, and again]], each time having a different dangerous thing done to them.
*** The music on this route does not help at all. As well as sounding like CreepyCircusMusic, it starts off slow and eventually gets faster, possibly representing the numerous times the player is put through leaving the room, meeting the Twins, getting tortured by them, and then starting over...

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* A meta example: The last several examples on this page gave fans a lot of ParanoiaFuel for what would happen on the routes of Lanque and the Soileil Twins. It didn't help that James Roach said he was working on ''four'' tracks for the last volume rather than the standard one or two he usually did.
did. Though in the end, one track was made because Lanque's route had two versions, and the other was for the epilogue.
* [[CreepyTwins The Soleil Twins]]. Their route starts with the player coming across a scary-looking house. Any attempts to move away from it would just take them back there, [[ButThouMust giving them no choice but to enter]]. When they do, ''[[NothingIsScarier something]]'' causes the player to pass out, and they wake up in a different room of the house. They meet the twins upon leaving the room, and their quirk is ''very'' similar to that of [[MonsterClown Gamzee after he stops eating slime pies]]. And when they talk together, their speech is very much like the same as Gamzee's original quirk. After they disappear, blood of different colours appears on the walls, and the paintings get glowing eyes.
* If the player decides to find a different door to the ones the Twins told them to, to go through, they fall into a pit of knives.
** Going through the door that the Twins told the player to go through takes them to a dark room where the Twins tie them down and prepare to cut them with a chainsaw... only for them to wake up back in the room from before. After leaving, they meet the Twins again, who introduce themselves the same way and claim not to remember meeting them before, and the player is tortured in a different way before ending up in the room again. [[GroundhogDayLoop And it happens again, and again, and again]], each time having a different dangerous thing done to them.
*** The music on this route does not help at all. As well as sounding like CreepyCircusMusic, it It starts off as a slow piano piece, and eventually gets faster, faster and turns into CreepyCircusMusic before slowing down again and coming to an almost abrupt stop, possibly representing the numerous times the player is put through leaving the room, meeting the Twins, getting tortured by them, and then starting over...



** The good ending reveals that all the torture the player went through was all an illusion caused by the Twin's chucklevoodoos. They appear to be quite young, yet they're still ''very'' powerful, leaving one to wonder just how powerful older Purplebloods with this ability can be...

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** The good ending reveals that all the torture the player went through was all just an illusion caused by the Twin's chucklevoodoos. They appear to be quite young, yet they're still ''very'' powerful, leaving one to wonder just how powerful older Purplebloods with this ability can be...

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* Ardata runs a red room in her basement, mind controlling her captives into not attempting to leave their unlocked cages, and forcing them to build their own torture equipment (without necessary tools, no less) in a manner fans have described as an IKEA from hell.

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* Ardata runs a red room in her basement, mind controlling her captives into not attempting to leave their unlocked cages, and forcing them to build their own torture equipment (without (Without necessary tools, no less) in a manner fans have described as an IKEA from hell.



* Some trolls, one who is hinted to be Kuprum, snuck into Poylpa’s house, murdered her lusus, broke her legs, and left her for dead. She got [[TookALevelInBadass better]], thanks to Tegiri, but it’s clear what happened to her wasn’t out of the ordinary.

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* Some trolls, one who is hinted to be may or may not have been Kuprum, snuck into Poylpa’s house, murdered her lusus, broke her legs, and left her for dead. She got [[TookALevelInBadass better]], thanks to Tegiri, but it’s clear what happened to her wasn’t out of the ordinary.



** The fact voidrot is common enough that the two expect the player to have heard of it means there are at least millions of other gold bloods who are forced to live like parasites, surviving day to day off of the energy of friends or quadrant mates at best or just dying in agony at worst.

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** The fact that voidrot is common enough that the two expect the player to have heard of it means there are at least millions of other gold bloods who are forced to live like parasites, surviving day to day off of the energy of friends or quadrant mates at best or just dying in agony at worst.



* Clown church is revealed to be a mundane activity, with purplebloods getting high on Faygo and glittery incense while giving random sermons... if not for the fact that lowbloods are forced to attend in chains, presumably to be used as sacrifices. The church hall itself is covered with blood splatters of various colours, and in one of the routes, you end up getting killed when your mutant blood colour is discovered and added to the morbid decoration of the church.
** The Grand Highblood himself making an appearance. And... complimenting the player’s legs. It’s a funny moment if you can get over the fact he’s personally responsible for the deaths of hundreds of millions (if not billions or even trillions) of trolls.

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* Clown church is revealed to be a mundane activity, with purplebloods Purplebloods getting high on Faygo and glittery incense while giving random sermons... if not for the fact that some lowbloods are forced to attend in chains, presumably to be used as sacrifices. The church hall itself is covered with blood splatters of various colours, and in one of the routes, you end up getting killed when your mutant blood colour is discovered and added to the morbid decoration of the church.
** The Grand Highblood himself making an appearance. And... [[MoodWhiplash complimenting the player’s legs.legs]]. It’s a funny moment if you can get over the fact he’s personally responsible for the deaths of hundreds of millions (if not billions or even trillions) of trolls.



** There’s plenty of ParanoiaFuel at play here: in her good route, the player brings Lynera to the same cafe that Elwurd frequents.
* When a drone captures the player, they’re brought to the teal internship place where the sound of torture can be overheard. What makes this worse is that Alternia has psychics: they don’t need to resort to torture to make trolls talk. It could be that their powers don’t work that way, serving law and order is considered too low brow for ceruleans, or they just don’t care.

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** There’s plenty of ParanoiaFuel at play here: in In her good route, the player brings Lynera to the same cafe that Elwurd frequents.
* When a drone captures the player, they’re brought to the teal Teal internship place where the sound of torture can be overheard. What makes this worse is that Alternia has psychics: they don’t need to resort to torture to make trolls talk. It could be that their powers don’t work that way, serving law and order is considered too low brow for ceruleans, or they just don’t care. care.
** The cells there are very unsafe, having holes in them that can let in both dangerous sunlight and acid rain. Oh, and it has the Alternian equivalent of Roombas, but with blades attached to them, though that's PlayedForLaughs.



** NIHKEE'S SECOND BAD ENDING. If the player hesitates to let her train them, she'll send them away, but they'll refuse to [[BreakingTheFourthWall let the screen fade to black]] [[MediumAwareness and then fade into a game over screen with the sad music by James Roach]]. So they go to visit Stelsa and get her to train them. When they think they're ready, they drive to where Nihkee is, but take some time to listen to some calming sound effects, [[RippleEffectProofMemory only to start remembering previous routes and their bad endings]], showing the images and text fading into each other. The background music even changes to an extended version of the title screen music. They then start to have visions of Nihkee being angry to see them again, ''losing her other leg'' in the ensuing clusterfuck - implied to be because of the player accidentally dropping/throwing a weight on her leg-, and then Nikhee following the player in fury, only to get ''hit by a train''. After that, the player tries to get help from Polypa, Tegiri, and Mallek [[MakesJustAsMuchSenseInContext because Nihkee somehow survived and ended up being turned into a cyborg]], [[ImplacableMan who follows the player nonstop]] for ''a year'', forcing them to flee into the wilds and abandon their friends- and even after all of that, the cyborg catches and kills them. After this vision, the player decides to just go back to Stelsa's hive. Were they just overthinking what could go wrong, or were they having a vision of the future and what would happen if they did go back to Nihkee?

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** NIHKEE'S SECOND BAD ENDING. If the player hesitates to let her train them, she'll send them away, but they'll refuse to [[BreakingTheFourthWall let the screen fade to black]] [[MediumAwareness and then fade into a game over screen with the sad music by James Roach]]. So they go to visit Stelsa and get her to train them. When they think they're ready, they drive to where Nihkee is, but take some time to listen to some calming sound effects, [[RippleEffectProofMemory only to start remembering previous routes and their bad endings]], showing the images and text fading into each other. The background music even changes to an extended version of the title screen music. They then start to have visions of Nihkee being angry to see them again, ''losing her other leg'' in the ensuing clusterfuck - implied to be because of the player accidentally dropping/throwing a weight on her leg-, leg - and then Nikhee following the player in fury, only to get ''hit by a train''. After that, the player tries to get help from Polypa, Tegiri, and Mallek [[MakesJustAsMuchSenseInContext because Nihkee somehow survived and ended up being turned into a cyborg]], cyborg]] [[ImplacableMan who follows the player nonstop]] for ''a year'', forcing them to flee into the wilds and abandon their friends- and even after all of that, the cyborg catches and kills them. After this vision, the player decides to just go back to Stelsa's hive. Were they just overthinking what could go wrong, or were they having a vision of the future and what would happen if they did go back to Nihkee?

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** Nihkee's hive has what is supposed to be exercise equipment, but there are spikes, whips, a taser, a pool of acid, chains, and blood. The narration even compares it to a torture room.
** NIHKEE'S SECOND BAD ENDING. If the player hesitates to let her train them, she'll send them away, but they'll refuse to [[BreakingTheFourthWall let the screen fade to black]] [[MediumAwareness and then fade into a game over screen with the sad music by James Roach]]. So they go to visit Stelsa and get her to train them. When they think they're ready, they drive to where Nihkee is, but take some time to listen to some calming sound effects, [[RippleEffectProofMemory only to start remembering previous routes and their bad endings]], showing the images and text fading into each other. The background music even changes to a version of the title screen music. They then start to have visions of Nihkee being angry to see them again, ''losing her other leg'' in the ensuing clusterfuck - implied to be because of the player accidentally dropping/throwing a weight on her leg-, and then Nikhee following the player in fury, only to get ''hit by a train''. After that, the player tries to get help from Polypa, Tegiri, and Mallek [[MakesJustAsMuchSenseInContext because Nihkee somehow survived and ended up being turned into a cyborg]], [[ImplacableMan who follows the player nonstop]] for ''a year'', forcing them to flee into the wilds and abandon their friends- and even after all of that, the cyborg catches and kills them. After this vision, the player decides to just go back to Stelsa's hive. Were they just overthinking what could go wrong, or were they having a vision of the future and what would happen if they did go back to Nihkee?

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** Nihkee's hive has what is supposed to be exercise equipment, but there are spikes, whips, a taser, a pool of acid, chains, and blood. The narration even compares it to a torture room.
room. And this is the first thing the player sees after getting knocked out in the wrestling match.
** NIHKEE'S SECOND BAD ENDING. If the player hesitates to let her train them, she'll send them away, but they'll refuse to [[BreakingTheFourthWall let the screen fade to black]] [[MediumAwareness and then fade into a game over screen with the sad music by James Roach]]. So they go to visit Stelsa and get her to train them. When they think they're ready, they drive to where Nihkee is, but take some time to listen to some calming sound effects, [[RippleEffectProofMemory only to start remembering previous routes and their bad endings]], showing the images and text fading into each other. The background music even changes to a an extended version of the title screen music. They then start to have visions of Nihkee being angry to see them again, ''losing her other leg'' in the ensuing clusterfuck - implied to be because of the player accidentally dropping/throwing a weight on her leg-, and then Nikhee following the player in fury, only to get ''hit by a train''. After that, the player tries to get help from Polypa, Tegiri, and Mallek [[MakesJustAsMuchSenseInContext because Nihkee somehow survived and ended up being turned into a cyborg]], [[ImplacableMan who follows the player nonstop]] for ''a year'', forcing them to flee into the wilds and abandon their friends- and even after all of that, the cyborg catches and kills them. After this vision, the player decides to just go back to Stelsa's hive. Were they just overthinking what could go wrong, or were they having a vision of the future and what would happen if they did go back to Nihkee?



*** The name of the extended title theme that plays during this part is "END OF FRIENDVANGELION". Anyone familiar with the anime movie that title references would understandably be disturbed.



** The name of one of these songs is called THE END OF FRIENDVANGELION. Anyone familiar with the anime movie that title references would understandably be disturbed.

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* There’s plenty of ParanoiaFuel at play here: in her good route, the player brings Lynera to the same cafe that Elwurd frequents.

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* ** There’s plenty of ParanoiaFuel at play here: in her good route, the player brings Lynera to the same cafe that Elwurd frequents.



** Doc Scratch claims she’s been causing trouble for him, which raises SEVERAL questions.



** Fozzer’s mind is likely irreparably damaged.



** Apeaking of the MSPA Reader and Scratch, seeing the two characters next to each other raises several questions. Why do they look similar?

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** Apeaking Speaking of the MSPA Reader and Scratch, seeing the two characters next to each other raises several questions. Why do they look similar? similar?
** Scratch says that Fozzer’s mind is likely irreparably damaged, and that Boldir’s been causing trouble for him, the latter of which raises SEVERAL questions. Remembering the bad ending where she dies, it's implied that despite the trouble she's causing him, [[CantKillYouStillNeedYou he still needs her alive for some reason]], especially if he was the one who asked "Must I do everything myself?" before fading back to the title screen.
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Added DiffLines:

** Doc Scratch claims she’s been causing trouble for him, which raises SEVERAL questions.


Added DiffLines:

** The name of one of these songs is called THE END OF FRIENDVANGELION. Anyone familiar with the anime movie that title references would understandably be disturbed.


Added DiffLines:

** Fozzer’s mind is likely irreparably damaged.
** The drive for friendship was created by him. The results of taking it away leave the MSPA Reader confused, lonely, and absolutely terrified of the implications.
** Apeaking of the MSPA Reader and Scratch, seeing the two characters next to each other raises several questions. Why do they look similar?

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