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** The fifth nightmare sequence, which might take the prize for the most challenging and terrifying nightmare sequence in the game. After completing the puzzle, you enter a bloody maze being patrolled by monsters in straitjackets being hung from their legs, except their heads have been replaced with twitching worms. What's worse, they're OneHitKill monsters, and they don't stop moving either, which means that you'll have to be on the lookout for these things and evade them so that you don't start from the beginning. [[https://www.youtube.com/watch?v=RlLvN0p4xYU&list=PLUhrsmUI1GsESC5H9r1W3o_N0NkHx2dtT&index=20 Once again,]] the soundtrack isn't much better. You ''will'' breathe a sigh of relief once you manage to escape the maze.

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** The fifth nightmare sequence, which might take the prize for the most challenging and terrifying nightmare sequence in the game. After completing the puzzle, you enter a bloody maze being patrolled by monsters in straitjackets being hung from their legs, except their heads have been replaced with twitching worms. What's worse, they're OneHitKill monsters, and they don't stop moving either, which means that you'll have to be on the lookout for these things and evade them so that you don't start from the beginning. [[https://www.youtube.com/watch?v=RlLvN0p4xYU&list=PLUhrsmUI1GsESC5H9r1W3o_N0NkHx2dtT&index=20 Once again,]] the soundtrack isn't much better. The metal clanging sounds like butcher's cleaver chopping a piglet - the sound alone cracks your skull open. You ''will'' breathe a sigh of relief once you manage to escape the maze.
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* The underground corridor with doors opening and slamming themselves. The sheer irrationality of it is enough to rob you of sleep. No monsters or gore required.
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-->''To whoever is reading this - I HOPE my dead body will HAUNT you forever. Have FUN scraping my brains off the wall.''

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-->''To -->''[[YouBastard To whoever is reading this this]] - I HOPE my dead body will HAUNT you forever. Have FUN scraping my brains off the wall.''
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* The first nightmare sequence right at the beginning. It starts off normally, with Simon walking around his room with a camera in hand. As soon as you step out of the room, you enter a black void with only white x marks around the map. Taking pictures of them may reveal doors or entrances, but more often than not they'll reveal images of either walls with [[CouldntFindAPen nice messages either saying]] "I hate you" or "I can't take this anymore", or dead bodies, all of which only appear for a split second. Eventually, you'll be walking constantly to reach the next X. And keep walking. And then BAM, giant UncannyValley screaming face (which is the page image) jumps up right in front of you. Some people, such as Brad from 4pp, refused to play the game after that nightmare.

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* The first nightmare sequence right at the beginning. It starts off normally, with Simon walking around his room with a camera in hand. As soon as you step out of the room, you enter a black void with only white x marks around the map. Taking pictures of them may reveal doors or entrances, but more often than not they'll reveal images of either walls with [[CouldntFindAPen nice messages either saying]] "I hate you" or "I can't take this anymore", or dead bodies, all of which only appear for a split second. Eventually, you'll be walking constantly to reach the next X. And keep walking. And then BAM, giant UncannyValley screaming face (which is the page image) jumps up right in front of you. Some people, such as Brad from 4pp, refused to play the game after that nightmare.
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* The first nightmare sequence right at the beginning. It starts off normally, with Simon walking around his room with a camera in hand. As soon as you step out of the room, you enter a black void with only white x marks around the map. Taking pictures of them may reveal doors or entrances, but more often than not they'll reveal images of either walls with [[CouldntFindAPen nice messages either saying]] "I hate you" or "I can't take this anymore", or dead bodies, all of which only appear for a split second. Eventually, you'll be walking constantly to reach the next X. And keep walking. And then BAM. Giant UncannyValley screaming face (which is the page image) jumps up right in front of you. Some people, such as Brad from 4pp, refused to play the game after that nightmare.

to:

* The first nightmare sequence right at the beginning. It starts off normally, with Simon walking around his room with a camera in hand. As soon as you step out of the room, you enter a black void with only white x marks around the map. Taking pictures of them may reveal doors or entrances, but more often than not they'll reveal images of either walls with [[CouldntFindAPen nice messages either saying]] "I hate you" or "I can't take this anymore", or dead bodies, all of which only appear for a split second. Eventually, you'll be walking constantly to reach the next X. And keep walking. And then BAM. Giant BAM, giant UncannyValley screaming face (which is the page image) jumps up right in front of you. Some people, such as Brad from 4pp, refused to play the game after that nightmare.



** The second nightmare sequence, aptly titled [[MeaningfulName You Will Die]], also starts off normally, save for a split second change into a decrepit, blood-encrusted environment with a hole in the wall revealing a man riddled with BodyHorror, but other than that it's nothing. Until the soundtrack kicks in. Then the environment is replaced with the aforementioned environment, and you have to cross a hallway, all with similar encouraging messages on whiteboards such as "I NEVER WANTED THIS" and "I JUST WANT YOU TO DIE... JUST... DIE". Eventually, you'll reach a hallway with gated floors, when suddenly it's replaced with a floor made up of hands, that slowly drains your health the longer you stay there. So you better get out of there as quickly as you can, or else it's GameOver for you.

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** The second nightmare sequence, aptly titled [[MeaningfulName You Will Die]], also starts off normally, save for a split second change into a decrepit, blood-encrusted environment with a hole in the wall revealing a man riddled with BodyHorror, but other than that that, it's nothing. Until the soundtrack kicks in. Then the environment is replaced with the aforementioned environment, and you have to cross a hallway, all with similar encouraging messages on whiteboards such as "I NEVER WANTED THIS" and "I JUST WANT YOU TO DIE... JUST... DIE". Eventually, you'll reach a hallway with gated floors, when suddenly it's replaced with a floor made up of hands, that slowly drains your health the longer you stay there. So you better get out of there as quickly as you can, or else it's GameOver for you.



** The fourth nightmare sequence is not overtly horrific but it's still tense. After you break down a brick wall with a sledgehammer, the subway terminal gets warped into a twisting platforming section in a black void, surrounded by cages filled with people either cutting themselves or slumped against the wall. Said platforming section is also ''very difficult to do,'' since one wrong jump can lead to your death. [[https://www.youtube.com/watch?v=LphsY18BS24&list=PLUhrsmUI1GsESC5H9r1W3o_N0NkHx2dtT&index=19 The soundtrack,]] which consists of a DroneOfDread and the wails/screams of mental patients, doesn't help the mood either. Once you do finish the platforming, the only thing you need to do is complete a puzzle that consists of going through doors with a gun, wheelchair, book, and car on it (it's implied that the puzzle represents what happened to Simon prior to the game). Which leads to...

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** The fourth nightmare sequence is not overtly horrific horrific, but it's still tense. After you break down a brick wall with a sledgehammer, the subway terminal gets warped into a twisting platforming section in a black void, surrounded by cages filled with people either cutting themselves or slumped against the wall. Said platforming section is also ''very difficult to do,'' since one wrong jump can lead to your death. [[https://www.youtube.com/watch?v=LphsY18BS24&list=PLUhrsmUI1GsESC5H9r1W3o_N0NkHx2dtT&index=19 The soundtrack,]] which consists of a DroneOfDread and the wails/screams of mental patients, doesn't help the mood either. Once you do finish the platforming, the only thing you need to do is complete a puzzle that consists of going through doors with a gun, wheelchair, book, and car on it (it's implied that the puzzle represents what happened to Simon prior to the game). Which leads to...



* The [[HarmfulToMinors pedophile]] in the apartments of the first chapter. He was not content with raping children and killing them, but also found a liking to eating them. He even rendered the building's elevator non-functional, so that the kids would have to take the stairs, where he would be waiting, and pull them into his apartment.

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* The [[HarmfulToMinors pedophile]] in the apartments of the first chapter. He was not content with raping children and killing them, but also found a liking to [[ChildEater eating them.them]]. He even rendered the building's elevator non-functional, so that the kids would have to take the stairs, where he would be waiting, and pull them into his apartment.



* The Sawrunner. He is almost unkillable and chases you at an insanely fast speed. If that isn't enough he moves in a freakish way and has a terrible scream which will send a shiver down your spine. [[ParanoiaFuel You'll be paranoid for the rest of the game,]] as he likes to suddenly appear and cause a chase sequence.

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* The Sawrunner. He is almost unkillable and chases you at an insanely fast speed. If that isn't enough enough, he moves in a freakish way and has a terrible scream which will send a shiver down your spine. [[ParanoiaFuel You'll be paranoid for the rest of the game,]] as he likes to suddenly appear and cause a chase sequence.



* The worst ending, hearing how [[DespairEventHorizon completely]] [[BreakTheCutie broken]] Simon is intensely disturbing.
** Worse still, the boss fight in that ending ends with you choking Simon's mental avatar to death with your bare hands, complete with death-struggles and gagging, pained gasping sounds. When this happens, your own health bar drains until it reaches zero.

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* The worst ending, hearing how [[DespairEventHorizon completely]] [[BreakTheCutie broken]] Simon is is intensely disturbing.
** Worse still, the boss fight in that ending ends with you choking Simon's mental avatar to death with your bare hands, complete with death-struggles and gagging, pained gasping sounds. When While this happens, your own health bar drains until it reaches zero.



--> '''Unknown Voice''':(screaming) '''[[MadnessMantra I'M SICK. I'M SICK. I'M SICK.]] KILL YOURSELF. KILL YOURSELF.'''

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--> '''Unknown Voice''':(screaming) Voice:''' (screaming) '''[[MadnessMantra I'M SICK. I'M SICK. I'M SICK.]] KILL YOURSELF. KILL YOURSELF.'''



* While it's just a shout-out to the developer's first game, Afraid of Monsters, the secret level Heaven is very creepy. Bloody walls and disturbing "music" not enough for you? The level starts off in a group of hallways with white "drawings" on black walls. Oh, yeah, also the Twitcher from Afraid of Monsters return, and they haven't been updated for Cry of Fear's graphics engine, making the BodyHorror even more apparent.

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* While it's just a shout-out to the developer's first game, Afraid ''Afraid of Monsters, Monsters'', the secret level Heaven is very creepy. Bloody walls and disturbing "music" not enough for you? The level starts off in a group of hallways with white "drawings" on black walls. Oh, yeah, also the Twitcher from Afraid ''Afraid of Monsters Monsters'' return, and they haven't been updated for Cry ''Cry of Fear's Fear''[='=]s graphics engine, making the BodyHorror even more apparent.



** Last, and possibly worst of all, we have [[https://youtu.be/AEk9IX45QjA Spin My Mind]]. [[SensoryAbuse TURN DOWN YOUR VOLUME BEFORE CLICKING THAT LINK]]. Spin My Mind is literally just a full minute of ''screaming''. Endless, ear piercing screaming with sounds of ''chainsaws''. It is pure, audible terror.

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** Last, and possibly worst of all, we have [[https://youtu.be/AEk9IX45QjA Spin My Mind]]. [[SensoryAbuse TURN DOWN YOUR VOLUME BEFORE CLICKING THAT LINK]]. Spin My Mind is literally just a full minute of ''screaming''. Endless, ear piercing ear-piercing screaming with sounds of ''chainsaws''. It is pure, audible terror.

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** The third nightmare sequence is not as horrific as the others, but can still provide nasty a nasty JumpScare. It starts off with you descending a ladder out of a bloody, decrepit apartment room, and into a hallway. As you walk down the hallway, a voice that sounds like a less harsh version of the Doctor you've been encountering begins talking about a patient and how he had to increase their medication dose to deal with hallucinations (said patient is heavily implied to be Simon). That's the end of the calm part of the nightmare, as you are then thrown into an arena (with the screaming head from the very first nightmare sequence) fighting waves of Faceless before you can leave. But surprise... SAWRUNNER APPEARS NEAR THE DOOR. And just in case that wasn't enough, you fall down the hallway, and enter a black void where more Faceless in masks appear to attack you. Granted, the Faceless are easy to deal with, and Sawrunner is just for show, but goddamn does it give you a near heart attack.

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** The third nightmare sequence is not as horrific as the others, but can still provide nasty a nasty JumpScare. It starts off with you descending a ladder out of a bloody, decrepit apartment room, and into a hallway. As you walk down the hallway, a voice that sounds like a less harsh version of the Doctor you've been encountering begins talking about a patient and how he had to increase their medication dose to deal with hallucinations (said patient is heavily implied to be Simon). That's the end of the calm part of the nightmare, as you are then thrown into an arena (with the screaming head from the very first nightmare sequence) fighting waves of Faceless before you can leave. But surprise... SAWRUNNER APPEARS NEAR THE DOOR. And just in case that wasn't enough, you fall down the hallway, and enter a black void where more Faceless in masks appear to attack you. Granted, the Faceless are easy to deal with, and Sawrunner is just for show, but goddamn does it give you a near heart attack.attack.
** The fourth nightmare sequence is not overtly horrific but it's still tense. After you break down a brick wall with a sledgehammer, the subway terminal gets warped into a twisting platforming section in a black void, surrounded by cages filled with people either cutting themselves or slumped against the wall. Said platforming section is also ''very difficult to do,'' since one wrong jump can lead to your death. [[https://www.youtube.com/watch?v=LphsY18BS24&list=PLUhrsmUI1GsESC5H9r1W3o_N0NkHx2dtT&index=19 The soundtrack,]] which consists of a DroneOfDread and the wails/screams of mental patients, doesn't help the mood either. Once you do finish the platforming, the only thing you need to do is complete a puzzle that consists of going through doors with a gun, wheelchair, book, and car on it (it's implied that the puzzle represents what happened to Simon prior to the game). Which leads to...
** The fifth nightmare sequence, which might take the prize for the most challenging and terrifying nightmare sequence in the game. After completing the puzzle, you enter a bloody maze being patrolled by monsters in straitjackets being hung from their legs, except their heads have been replaced with twitching worms. What's worse, they're OneHitKill monsters, and they don't stop moving either, which means that you'll have to be on the lookout for these things and evade them so that you don't start from the beginning. [[https://www.youtube.com/watch?v=RlLvN0p4xYU&list=PLUhrsmUI1GsESC5H9r1W3o_N0NkHx2dtT&index=20 Once again,]] the soundtrack isn't much better. You ''will'' breathe a sigh of relief once you manage to escape the maze.



* In the subway you delve into one of the most creepy nightmares of all, where Simon has to leap from bloodied platforms, deal with the floor defying gravity and other bits of lovely stuff. Then you have to figure out a puzzle by going through doors in padded rooms and then you have to traverse a maze with twitching head monsters strung up by their feet chasing you and seemingly appearing around every corner. The fact that the maze gets very dark in some places and all you can hear is the mechanical clinking of the hanging men is extremely unnerving.

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