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* ''''VideoGame/MightAndMagic:''''VideoGame/DarkMessiah'' is a very immersive action-RPG that eventually gained itself a bit of a cult following. It has some cool spells and environmental kills, and the few cutscenes that there are very interesting. Despite numerous glitches and some dodgy level design it's really a great experience overall.

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* ''''VideoGame/MightAndMagic:''''VideoGame/DarkMessiah'' ''VideoGame/MightAndMagic:''''VideoGame/DarkMessiah'' is a very immersive action-RPG that eventually gained itself a bit of a cult following. It has some cool spells and environmental kills, and the few cutscenes that there are very interesting. Despite numerous glitches and some dodgy level design it's really a great experience overall.
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* ''''VideoGame/MightAndMagic:''VideoGame/DarkMessiah'' is a very immersive action-RPG that eventually gained itself a bit of a cult following. It has some cool spells and environmental kills, and the few cutscenes that there are very interesting. Despite numerous glitches and some dodgy level design it's really a great experience overall.

to:

* ''''VideoGame/MightAndMagic:''VideoGame/DarkMessiah'' ''''VideoGame/MightAndMagic:''''VideoGame/DarkMessiah'' is a very immersive action-RPG that eventually gained itself a bit of a cult following. It has some cool spells and environmental kills, and the few cutscenes that there are very interesting. Despite numerous glitches and some dodgy level design it's really a great experience overall.
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* ''VideoGame/MightAndMagic:''VideoGame/DarkMessiah'' is a very immersive action-RPG that eventually gained itself a bit of a cult following. It has some cool spells and environmental kills, and the few cutscenes that there are very interesting. Despite numerous glitches and some dodgy level design it's really a great experience overall.

to:

* ''VideoGame/MightAndMagic:''VideoGame/DarkMessiah'' ''''VideoGame/MightAndMagic:''VideoGame/DarkMessiah'' is a very immersive action-RPG that eventually gained itself a bit of a cult following. It has some cool spells and environmental kills, and the few cutscenes that there are very interesting. Despite numerous glitches and some dodgy level design it's really a great experience overall.
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* ''VideoGame/StarFox2'', [[{{Vaporware}} never released]] and only available as [[GameMod patch]] for VideoGame/StarFox1, features 3D high-speed dogfighting...in 16-bit. And it is glorious.

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* ''VideoGame/StarFox2'', [[{{Vaporware}} never released]] and only available as [[GameMod patch]] for VideoGame/StarFox1, features 3D high-speed dogfighting... in 16-bit. And it is glorious.
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* The ''TimeSplitters'' games are [[RuleofFunny funny]], fast paced [[FirstPersonShooter first-shooters]] with [[LoadsAndLoadsOfCharacters tons of characters]] that range from [[EverythingsBetterWithMonkeys monkeys]], robots, zombies,[[NinjaPirateZombieRobot robot monkeys, and zombie monkeys]], [[GunPorn tons of guns]], [[CrowningMusicOfAwesome awesome music]], and [[LevelEditor level editors]].

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* The ''TimeSplitters'' games are [[RuleofFunny funny]], fast paced [[FirstPersonShooter first-shooters]] with [[LoadsAndLoadsOfCharacters tons of characters]] that range from [[EverythingsBetterWithMonkeys monkeys]], robots, zombies,[[NinjaPirateZombieRobot zombies, [[NinjaPirateZombieRobot robot monkeys, and zombie monkeys]], [[GunPorn tons of guns]], [[CrowningMusicOfAwesome awesome music]], and [[LevelEditor level editors]].
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* ''VideoGame/{{Battlezone|1998}}'', a RTS-FPS mix featuring a compelling storyline, great graphics and overall high production values was largely overlooked by consumers when it game out in the late 90's even though it was awarded high scores by critics.

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* ''VideoGame/{{Battlezone|1998}}'', a RTS-FPS mix featuring a compelling storyline, great graphics and overall high production values was largely overlooked by consumers when it game came out in the late 90's even though it was awarded high scores by critics.



* Metro2033 is a Ukrainian SurvivalHorror FirstPersonShooter set in Moscow AfterTheEnd. It's bleak, fun, frighteneing, intense, challenging, and always goes at a good pace. Unfortunately, it was doomed by a double case of FanDumb and being OvershadowedByAwesome, being released in March 2010, while VideoGame/{{Fallout 3}} and VideoGame/FalloutNewVegas were still on everyone's minds. And its own fandom didn't help either; they were expecting a open-world roaming type game more in like with the {{STALKER}} series. The result was that it got mixed critical reception, with big-name reviewers such as IGN giving it a thorough bashing and calling it a VideoGame/{{Fallout}} wannabe, while {{Gameinformer}} loved it. Unfortunately, most pro critics leaned more to IGN's side.

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* Metro2033 is a Ukrainian SurvivalHorror FirstPersonShooter set in Moscow AfterTheEnd. It's bleak, fun, frighteneing, intense, challenging, and always goes at a good pace. Unfortunately, it was doomed by a double case of FanDumb and being OvershadowedByAwesome, being released in March 2010, while VideoGame/{{Fallout 3}} and VideoGame/FalloutNewVegas were still on everyone's minds. And its own fandom didn't help either; they were expecting a open-world roaming type game more in like with the {{STALKER}} series. The result was that it got mixed critical reception, with big-name reviewers such as IGN giving it a thorough bashing and calling it a VideoGame/{{Fallout}} wannabe, while {{Gameinformer}} GameInformer loved it. Unfortunately, most pro critics leaned more to IGN's side.



* {{Singularity}} is an oft-forgotten FPS dealign with time travel and alternative histories. Vastly underrated and never promoted much. A really fun way to blow at least 6 hours.

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* {{Singularity}} ''{{Singularity}}'' is an oft-forgotten FPS dealign with time travel and alternative histories. Vastly underrated and never promoted much. A really fun way to blow at least 6 hours.
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* You may have played ''PuzzleLeague'' before, at some point in your life. You probably have ''not'', however, played - or even heard of - or even played - ''PanelDePon'', outside of ''SuperSmashBros''. While the gameplay is more or less the same as later incarnations of the series, the character designs are what earns it a spot on this page. The game, and its ''Nintendo Puzzle Collection'' pseudo-sequel, has some of the most adorable characters you're ever going to see (I daresay it's more adorable than ''{{Kirby}}'', a difficult feat to accomplish!). Unfortunately for us, Nintendo of America seems hell-bent on making sure we never get a chance to play the game in its original incarnation - hence the two {{Dolled Up Installment}}s and removal of Lip's stage from ''Planet Puzzle League''.
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* Universe At War: Earth Assault was a (unusually enough) good RTS for the Xbox 360 with a good story, decent gameplay, a soundtrack by Frank Klepacki (the guy who composed for Command And Conquer and Modern Warfare 2) and proof that just because a trope is old does not mean it is bad. However, it just never caught on and the planned sequel was canceled. Darn shame, if you ask me.

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* Universe At War: Earth Assault was a (unusually enough) good RTS for the Xbox 360 with a good story, decent gameplay, a soundtrack by Frank Klepacki (the guy who composed for Command And Conquer and Modern Warfare 2) Conquer) and proof that just because a trope is old does not mean it is bad. However, it just never caught on and the planned sequel was canceled. Darn shame, if you ask me.
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* The fact that ''VideoGame/EliteBeatAgents'' (and, by extension, its Japanese counterpart ''VideoGame/OsuTatakaeOuendan'') isn't on this list is a crime. It's easily one of the most challenging and addictive rhythm games on pretty much any handheld system ever, with zany, over-the-top humor in spades (obligatory TearJerker level notwithstanding). It also sold about as well as turd-shaped fudge, which is why we'll never see a sequel. AndThatsTerrible.

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* The fact that ''VideoGame/EliteBeatAgents'' ''EliteBeatAgents'' (and, by extension, its Japanese counterpart ''VideoGame/OsuTatakaeOuendan'') ''OsuTatakaeOuendan'') isn't on this list is a crime. It's easily one of the most challenging and addictive rhythm games on pretty much any handheld system ever, with zany, over-the-top humor in spades (obligatory TearJerker level notwithstanding). It also sold about as well as turd-shaped fudge, which is why we'll never see a sequel. AndThatsTerrible.
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* The fact that ''VideoGame/EliteBeatAgents'' (and, by extension, its Japanese counterpart ''VideoGame/OsuTatakaeOuendan'') isn't on this list is a crime. It's easily one of the most challenging and addictive rhythm games on pretty much any handheld system ever, with zany, over-the-top humor in spades (obligatory TearJerker level notwithstanding). It also sold about as well as turd-shaped fudge, which is why we'll never see a sequel. AndThatsTerrible.
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* Universe At War: Earth Assault was a (unusually enough) good RTS for the Xbox 360 with a good story, decent gameplay and proof that just because a trope is old does not mean it is bad. However, it just never caught on and the planned sequel was canceled. Darn shame, if you ask me.

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* Universe At War: Earth Assault was a (unusually enough) good RTS for the Xbox 360 with a good story, decent gameplay gameplay, a soundtrack by Frank Klepacki (the guy who composed for Command And Conquer and Modern Warfare 2) and proof that just because a trope is old does not mean it is bad. However, it just never caught on and the planned sequel was canceled. Darn shame, if you ask me.
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None

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* Universe At War: Earth Assault was a (unusually enough) good RTS for the Xbox 360 with a good story, decent gameplay and proof that just because a trope is old does not mean it is bad. However, it just never caught on and the planned sequel was canceled. Darn shame, if you ask me.
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* DrillDozer takes a single gameplay mechanic, drilling, and manages to make a great game out of it. Made by Game Freak, known for Pokémon, Drill Dozer has beautiful graphics, awesome music, some really epic boss fights and just a flat-out cool design for the dozer and main character.

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* DrillDozer takes a single gameplay mechanic, drilling, and manages to make a great game out of it. Made by Game Freak, known for Pokémon, Drill Dozer has beautiful graphics, awesome music, some really epic boss fights and just a flat-out cool design for the dozer and main character. It just had the misfortune of being released in the Gameboy Advance's last days.
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* [[DrillDozer]]

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* [[DrillDozer]]DrillDozer takes a single gameplay mechanic, drilling, and manages to make a great game out of it. Made by Game Freak, known for Pokémon, Drill Dozer has beautiful graphics, awesome music, some really epic boss fights and just a flat-out cool design for the dozer and main character.
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* [[DrillDozer]]
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* ''ATV Offroad Fury'' definitely counts. With fun controls, GoodBadBugs (this troper has a lot of fun running over a tiny bush and watching his ATV literally fly in the air) and an excellent soundtrack (who can say know to a game with music from Soundgarden, Bender [no, [[Futurama not that one]]] and Sevendust?), it really NeedsMoreLove.
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** Surprisingly, its prequel, ''IMissTheSunrise'', is actually getting significantly more publicity, though it's still pretty obscure. With any luck, by the time it's finished, it will have at least risen to CultClassic levels.

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** Surprisingly, its prequel, ''IMissTheSunrise'', ''Videogame/IMissTheSunrise'', is actually getting significantly more publicity, though it's still pretty obscure. With any luck, by the time it's finished, it will have at least risen to CultClassic levels.
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* Super MondayNightCombat. It's a niche game from a niche sub-genre of what is already a [[MultiplayerOnlineBattleArena niche genre]], but it does so much so well. The world it takes place in is colorful, full of interesting characters and actually justifies all the silly hats FreeToPlay games end up having. It takes the mold of Dota (Creeps, towers, skills, etc) and meshes it near perfectly with the much faster paced action of a competitive Third-Person Shooter without truly sacrificing the strategy of Dota. The announcers are both enthusiastic, products of the odd world they live in and are a joy to listen to. But most people get scared away because they're Shooter fans expecting something shooty-focused or Dota fans who are put off by the significantly faster pace of matches and gameplay in general being more active than normal MOBAs. The game is free, genuinely well made, and does its best to be fair to you. You are never forced to buy anything, are constantly given Endorsements, Products and Cosmetics as End-Game prizes and can realistically play as every Pro (Hero) in the game without paying a cent. A gem of a Free to Play game, both in terms of its quality and fairness, and it would be a damn shame to let it die like it's on the brink of doing.

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* Super MondayNightCombat. It's a niche game from a niche sub-genre of what is already a [[MultiplayerOnlineBattleArena niche genre]], but it does so much so well. The world it takes place in is colorful, full of interesting characters and actually justifies all the silly hats FreeToPlay games end up having. It takes the mold of Dota (Creeps, towers, skills, etc) and meshes it near perfectly with the much faster paced action of a competitive Third-Person Shooter without truly sacrificing the strategy of Dota. The announcers are both enthusiastic, products of the odd world they live in and are a joy to listen to. But most people get scared away because they're Shooter fans expecting something shooty-focused or Dota fans who are put off by the significantly faster pace of matches and gameplay in general being more active than normal MOBAs. The game is free, genuinely well made, and does its best to be fair to you. You are never forced to buy anything, are constantly given Endorsements, Products and Cosmetics as End-Game prizes and can realistically play as every Pro (Hero) in the game without paying a cent. A gem of a Free to Play game, both in terms of its quality and fairness, and it would be a damn shame to let it die like it's on the brink of doing.doing.
* ''VideoGame/TheSpaceBar'': Thanks to a bad combination of epic bad luck with choice of producers, lousy marketing and a short print run, and having both turn limits and deaths in an era when adventure gaming was changing to become more and more forgiving instead, the game ended up being mostly relegated to the obscurity bin. However, the game is full of clever writing and dialogue (unsurprising, since it was written by SteveMeretzky of ''VideoGame/AMindForeverVoyaging'' and ''VideoGame/LeatherGoddessesOfPhobos'' fame), manages to be both genuinely funny and genuinely creepy in places, uses all wonderfully creative and strange ideas for aliens, and has some excellent voice acting (including AlanRickman (!)). Oh, and the character designs were done by Ron Cobb. Yes, [[Film/StarWars that one]] and also [[Film/{{Alien}} that one]].
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trope renamed at TRS; 2nd example, rewicked to focus on the appropriate part


* ''HenryHatsworthInThePuzzlingAdventure'', one of EA's unappreciated masterpieces. A critical darling but commercial flop, it combines hack and slash combat, TetrisAttack and the closest a professionally-made game will ever come to PlatformHell. It's got a charming, original presentation, memorable characters, incredibly smooth gameplay, [[WhatDoYouMeanItsNotAwesome you transform into a Steampunk Mecha by DRINKING TEA]], and it's one of the hardest games for the DS not made by Atlus. Oh, and it was developed ''by the same guys who make [[VideoGame/MaddenNFL Madden]]''.

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* ''HenryHatsworthInThePuzzlingAdventure'', one of EA's unappreciated masterpieces. A critical darling but commercial flop, it combines hack and slash combat, TetrisAttack and the closest a professionally-made game will ever come to PlatformHell. It's got a charming, original presentation, memorable characters, incredibly smooth gameplay, [[WhatDoYouMeanItsNotAwesome you transform into a Steampunk Mecha by [[MundaneMadeAwesome DRINKING TEA]], and it's one of the hardest games for the DS not made by Atlus. Oh, and it was developed ''by the same guys who make [[VideoGame/MaddenNFL Madden]]''.
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trope renamed at TRS, but this was simply misuse


* ''WildARMS'' already gets some love, but these games are dripping with too much awesome to not be at the same level as Final Fantasy. Chocobos? We don't need no stinkin' Chocobos! Park yourself on the shoulder of a [[RuleOfCool giant robot and go slogging around the world and through the oceans!]] Airship? More like ''[[WhatDoYouMeanItsNotAwesome TRANSFORMING DRAGON-PLANE!!]]'' Seriously, the game combines many of the best elements of ''FinalFantasy'' and ''VideoGame/TheLegendOfZelda'' with a dash of ''TheGoodTheBadAndTheUgly'' for good measure. [[CrowningMusicOfAwesome And the scores of Michiko Naruke in the older games and the music in the newer ones are to die for!]] It's still being imported, but it could be doing so much more, especially in America.

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* ''WildARMS'' already gets some love, but these games are dripping with too much awesome to not be at the same level as Final Fantasy. Chocobos? We don't need no stinkin' Chocobos! Park yourself on the shoulder of a [[RuleOfCool giant robot and go slogging around the world and through the oceans!]] Airship? More like ''[[WhatDoYouMeanItsNotAwesome TRANSFORMING DRAGON-PLANE!!]]'' ''TRANSFORMING DRAGON-PLANE!!'' Seriously, the game combines many of the best elements of ''FinalFantasy'' and ''VideoGame/TheLegendOfZelda'' with a dash of ''TheGoodTheBadAndTheUgly'' for good measure. [[CrowningMusicOfAwesome And the scores of Michiko Naruke in the older games and the music in the newer ones are to die for!]] It's still being imported, but it could be doing so much more, especially in America.
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* The ''{{Kirby}}'' series is well known and already popular, but one game in the series that was vastly ignored (mostly due to ''F-Zero'' and ''VideoGame/MarioKart: Double Dash'') was ''Kirby Air Ride''. With unique controls, interesting gameplay, and the adventurous City Trial mode, this game could have been more innovative had people not been so harsh on it.

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* The ''{{Kirby}}'' series is well known and already popular, but one game in the series that was vastly ignored (mostly due to ''F-Zero'' and ''VideoGame/MarioKart: Double Dash'') was ''Kirby Air Ride''. With unique controls, interesting gameplay, an amazing orchestrated soundtrack, and the adventurous City Trial mode, this game could have been more innovative had people not been so harsh on it.it.
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Changed namespace thing


* Metro2033 is a Ukrainian SurvivalHorror FirstPersonShooter set in Moscow AfterTheEnd. It's bleak, fun, frighteneing, intense, challenging, and always goes at a good pace. Unfortunately, it was doomed by a double case of FanDumb and being OvershadowedByAwesome, being released in March 2010, while VideoGame/{{Fallout 3}} and VideoGame/FalloutNewVegas were still on everyone's minds. And its own fandom didn't help either; they were expecting a open-world roaming type game more in like with the {{STALKER}} series. The result was that it got mixed critical reception, with big-name reviewers such as IGN giving it a thorough bashing and calling it a VideoGame/{{Fallout}} wannabe, while {{Gameinformer}} loved it. Unfortunately, most pro critics leaned more to IGN's side.

to:

* Metro2033 is a Ukrainian SurvivalHorror FirstPersonShooter set in Moscow AfterTheEnd. It's bleak, fun, frighteneing, intense, challenging, and always goes at a good pace. Unfortunately, it was doomed by a double case of FanDumb and being OvershadowedByAwesome, being released in March 2010, while VideoGame/{{Fallout 3}} and VideoGame/FalloutNewVegas were still on everyone's minds. And its own fandom didn't help either; they were expecting a open-world roaming type game more in like with the {{STALKER}} series. The result was that it got mixed critical reception, with big-name reviewers such as IGN giving it a thorough bashing and calling it a VideoGame/{{Fallout}} wannabe, while {{Gameinformer}} loved it. Unfortunately, most pro critics leaned more to IGN's side.



* I personally just [[SarcasmMode love]] the Russian gaming press's statement that "no, Russians can't make good first-person shooters" ([[{{STALKER}} Ukrainians]] [[VideoGame/BoilingPointRoadToHell don't]] [[{{Metro 2033}} count]]). But they never '''ever''' say they actually were doing good [=FPSses=] that time. Take [[{{Il-2Sturmovik}} Maddox Games]]'s early 90s shooters, and you'll get the catch. Specifically ''[[http://www.youtube.com/watch?v=hQP9cm5Us8k Z.A.R.]]'', made in 1997. In a nutshell, it's an open-air mission-based first-person shooter, with, however, pretty wild dynamics. Wilder than it's supposed to be for a [[ScienceFiction Nostalgic Science Fiction]] OneManArmy [[CrapsackWorld Crapsack Other Planet]] [[FirstPersonShooter FPS]]. Two more features I haven't spotted in any other game of this genre so far: no-border levels, in fashion of WraparoundBackground and even ColorCodedForYourConvenience weapons, depending on the location you're currently in!

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* I personally just [[SarcasmMode love]] the Russian gaming press's statement that "no, Russians can't make good first-person shooters" ([[{{STALKER}} Ukrainians]] [[VideoGame/BoilingPointRoadToHell don't]] [[{{Metro 2033}} count]]). But they never '''ever''' say they actually were doing good [=FPSses=] that time. Take [[{{Il-2Sturmovik}} Maddox Games]]'s Games's]] early 90s shooters, and you'll get the catch. Specifically ''[[http://www.youtube.com/watch?v=hQP9cm5Us8k Z.A.R.]]'', made in 1997. In a nutshell, it's an open-air mission-based first-person shooter, with, however, pretty wild dynamics. Wilder than it's supposed to be for a [[ScienceFiction Nostalgic Science Fiction]] OneManArmy [[CrapsackWorld Crapsack Other Planet]] [[FirstPersonShooter FPS]]. Two more features I haven't spotted in any other game of this genre so far: no-border levels, in fashion of WraparoundBackground and even ColorCodedForYourConvenience weapons, depending on the location you're currently in!



* ''{{Baten Kaitos}} Origins''. Pretty much the epitome of DoingItForTheArt, with an utterly insane amount of attention paid to detail. To give an example, every one of the cards used in-game has a description about 4-5 full lines long -- all '''655''' of them. It certainly helps add to the SceneryPorn and SugarWiki/CrowningMusicOfAwesome too. Just about the only thing this game didn't have was good marketing.

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* ''{{Baten Kaitos}} ''BatenKaitos Origins''. Pretty much the epitome of DoingItForTheArt, with an utterly insane amount of attention paid to detail. To give an example, every one of the cards used in-game has a description about 4-5 full lines long -- all '''655''' of them. It certainly helps add to the SceneryPorn and SugarWiki/CrowningMusicOfAwesome too. Just about the only thing this game didn't have was good marketing.



* ''{{F-Zero}}''. One of the best racing series ever, and yet there has been no game since 2004, and even then that game was only released in Japan. Captain Falcon is not happy.

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* ''{{F-Zero}}''.''VideoGame/{{F-Zero}}''. One of the best racing series ever, and yet there has been no game since 2004, and even then that game was only released in Japan. Captain Falcon is not happy.



* ''{{Rosenkreuzstilette}}''. It's a {{doujin game}} inspired by several classic games (most notably ''VideoGame/MegaMan''), where you play as a church maiden who has to stop a misguided rebellion led by her own friends and their supervisor. It's got [[CrowningMusicOfAwesome excellent music]] provided by several Japanese bands, and the visuals simply look ''[[SceneryPorn stunning]]''. Sadly, it never gets the attention it deserves, and for a couple reasons. Its [[TheWikiRule wiki]] seems to be in a state of turmoil, the fanbase is {{broken| base}} since the Eastern fans think there are no true Western fans, and that those who are are merely "pretending" (case in point, one of the [[BigNameFan most prominent fans]] in the Western base is accused even by the developers themselves as being a complete asshole to the game, even despite his reform), and even worse, its TVTropes page rarely updates anymore, especially with the [[DevelopmentHell delays]] that the sequel is getting. If there's any series that {{needs more love}}, it's this one.

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* ''{{Rosenkreuzstilette}}''. It's a {{doujin game}} DoujinGame inspired by several classic games (most notably ''VideoGame/MegaMan''), where you play as a church maiden who has to stop a misguided rebellion led by her own friends and their supervisor. It's got [[CrowningMusicOfAwesome excellent music]] provided by several Japanese bands, and the visuals simply look ''[[SceneryPorn stunning]]''. Sadly, it never gets the attention it deserves, and for a couple reasons. Its [[TheWikiRule wiki]] seems to be in a state of turmoil, the fanbase is {{broken| base}} since the Eastern fans think there are no true Western fans, and that those who are are merely "pretending" (case in point, one of the [[BigNameFan most prominent fans]] in the Western base is accused even by the developers themselves as being a complete asshole to the game, even despite his reform), and even worse, its TVTropes page rarely updates anymore, especially with the [[DevelopmentHell delays]] that the sequel is getting. If there's any series that {{needs more love}}, NeedsMoreLove, it's this one.



** Actually that's only ''part'' of the HateDumb. A lot of the HateDumb comes from professional reviewers who mistook it for an attempt at being scary when it was actually a ''parody''.

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** Actually that's only ''part'' of the HateDumb. A lot of the HateDumb comes from professional reviewers who mistook it for an attempt at being scary when it was actually a ''parody''.



* ''ZanZarah'' is an old (2002) PC fantasy adventure game of German origin that plays like it's {{Pokemon}} if it were a first-person shooter -- which isn't a bad thing. While not much can be said for the plot, the gameplay is a different twist on a [[GottaCatchEmAll familiar model]], the music is [[{{SugarWiki/CrowningMusicOfAwesome}} beyond beautiful]], and the (numerous) non-human character designs are all interesting and original. And did I mention that ''ZanZarah'''s {{mons}} are laser-shooting fairies?

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* ''ZanZarah'' is an old (2002) PC fantasy adventure game of German origin that plays like it's {{Pokemon}} if it were a first-person shooter -- which isn't a bad thing. While not much can be said for the plot, the gameplay is a different twist on a [[GottaCatchEmAll familiar model]], the music is [[{{SugarWiki/CrowningMusicOfAwesome}} [[SugarWiki/CrowningMusicOfAwesome beyond beautiful]], and the (numerous) non-human character designs are all interesting and original. And did I mention that ''ZanZarah'''s {{mons}} are laser-shooting fairies?



* The entire ''{{MOTHER}}'' series. If it weren't for the Super Smash series, very, very few people outside Japan would know who the hell is Ness, let alone Lucas on Brawl (of course, those who loved the SNES would remember Ness, but for Lucas... well, sadly, NoExportForYou). The entire series (of, sadly, just three games) have tender moments, and it could funny and serious, and excellent stories, coupled with really good RPG elementes, beautiful music (Pollyanna, anyone?) and just overall superb games. Its hilarious, its heartbreaking, its amazing. Slowly, its gaining a fandom, in part for the Super Smash series, in part for the fan translation of MOTHER 3.

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* The entire ''{{MOTHER}}'' series. If it weren't for the Super Smash series, very, very few people outside Japan would know who the hell is Ness, let alone Lucas on Brawl (of course, those who loved the SNES would remember Ness, but for Lucas... well, sadly, NoExportForYou). The entire series (of, sadly, just three games) have tender moments, and it could funny and serious, and excellent stories, coupled with really good RPG elementes, beautiful music (Pollyanna, anyone?) and just overall superb games. Its hilarious, its heartbreaking, its amazing. Slowly, its gaining a fandom, in part for the Super Smash series, in part for the fan translation of MOTHER 3.



* ''{{Gex}}''. The first game is often cited to be one of the best games on the 3DO, enough to warrant a Playstation port and two sequels. The first game, a side-scrolling 2D platformer with pre-rendered sprites, was about a gecko named Gex who was TrappedInTvLand by an evil (alien?) overlord named Rez who wanted to make Gex the new mascot. It was an excellent, addictive game that was NintendoHard but not unfair, with hilarious one-liners from Gex, voiced by Dana Gould. The sequel, ''Gex: Enter The Gecko'' for the Playstation and Nintendo64, featured Gex being bribed by a GovernmentAgencyOfFiction to go back into the Media Dimension to make Rez 'dissappear'. The game had a VideoGame/SuperMario64 style 'pointless item collecting' vibe. While it wasn't exactly as good as it's predecessor, it was still an enjoyable experience (despite occasional bouts of CameraScrew). ''Gex 3: Deep Cover Gecko'' featured Agent Xtra, a fellow secret agent, being kidnapped by Rez to get to Gex. Gex rescues Xtra with the help of his butler, Alfred the [[{{TurtlePower}} Turtle]], his cousin, [[{{MeaningfulName}}Cuz]] the [[{{EverythingsBetterWithPlatypi}} Platipus]], and Rex the [[{{EverythingsBetterWithDinosaurs}} Dinosaur]]. The gameplay is simalar to the last game, except with the other characters, bonus stages, and a DebugRoom. Unfortunately, Eidos apparently was too busy milking [[{{TombRaider}} Lara Croft]] to continue with the series, despite many believing that it would make the leap to the Sixth Generation of Consoles.
* HumongousEntertainment is now an obscure company that made many charming games for children back in TheNineties. They had point-and-click {{Adventure Game}}s like ''FreddiFish'', ''PuttPutt'', ''PajamaSam'', and ''SPYFox''. They also had the CashCowFranchise which has sadly overshadowed the aforementioned games, ''BackyardSports''. Even so, all of them have faded into obscurity, but they seem to be slowly gaining popularity back.

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* ''{{Gex}}''. The first game is often cited to be one of the best games on the 3DO, enough to warrant a Playstation port and two sequels. The first game, a side-scrolling 2D platformer with pre-rendered sprites, was about a gecko named Gex who was TrappedInTvLand by an evil (alien?) overlord named Rez who wanted to make Gex the new mascot. It was an excellent, addictive game that was NintendoHard but not unfair, with hilarious one-liners from Gex, voiced by Dana Gould. The sequel, ''Gex: Enter The Gecko'' for the Playstation and Nintendo64, featured Gex being bribed by a GovernmentAgencyOfFiction to go back into the Media Dimension to make Rez 'dissappear'. The game had a VideoGame/SuperMario64 style 'pointless item collecting' vibe. While it wasn't exactly as good as it's predecessor, it was still an enjoyable experience (despite occasional bouts of CameraScrew). ''Gex 3: Deep Cover Gecko'' featured Agent Xtra, a fellow secret agent, being kidnapped by Rez to get to Gex. Gex rescues Xtra with the help of his butler, Alfred the [[{{TurtlePower}} [[TurtlePower Turtle]], his cousin, [[{{MeaningfulName}}Cuz]] the [[{{EverythingsBetterWithPlatypi}} [[EverythingsBetterWithPlatypi Platipus]], and Rex the [[{{EverythingsBetterWithDinosaurs}} [[EverythingsBetterWithDinosaurs Dinosaur]]. The gameplay is simalar to the last game, except with the other characters, bonus stages, and a DebugRoom. Unfortunately, Eidos apparently was too busy milking [[{{TombRaider}} [[TombRaider Lara Croft]] to continue with the series, despite many believing that it would make the leap to the Sixth Generation of Consoles.
* HumongousEntertainment is now an obscure company that made many charming games for children back in TheNineties. They had point-and-click {{Adventure Game}}s like ''FreddiFish'', ''PuttPutt'', ''PajamaSam'', and ''SPYFox''. They also had the CashCowFranchise which has sadly overshadowed the aforementioned games, ''BackyardSports''. Even so, all of them have faded into obscurity, but they seem to be slowly gaining popularity back.



* ''VideoGame/ApeEscape 2'' assesses many flaws of the first game; and places you in nonlinear levels similar to the first game.

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* ''VideoGame/ApeEscape 2'' assesses many flaws of the first game; and places you in nonlinear levels similar to the first game.



* ''{{Legend of Dragoon}}'' is a ''VideoGame/FinalFantasyVII''-esque game that came out two years after the aforementioned game and was published by Sony itself. The game featured the usual JRPG turn based combat, but occasionally you could turn into a Dragoon, a Dragon Knight, for a few turns and unlease your true power. Possibly the reason it's been underrated and somewhat unknown is because of its similarities to ''FFVII'' and the subsequent sequels.

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* ''{{Legend of Dragoon}}'' ''LegendOfDragoon'' is a ''VideoGame/FinalFantasyVII''-esque game that came out two years after the aforementioned game and was published by Sony itself. The game featured the usual JRPG turn based combat, but occasionally you could turn into a Dragoon, a Dragon Knight, for a few turns and unlease your true power. Possibly the reason it's been underrated and somewhat unknown is because of its similarities to ''FFVII'' and the subsequent sequels.



* ''[[{{VideoGame/Bug}} BUG!]]''. A fun and comical platformer featuring a bug who has to travel six different worlds to save his family from an evil spider, it was also one of the first 3D platformers. Gameplay was fun- your character had a regular GoombaStomp, but gained powerups too, while each set of levels had unique and different types of insectoid enemies. The bosses were quite entertaining- whether it be fending off a swamp worm, defeating a yeti, or [[PlayingTennisWithTheBoss playing fish tennis with an octopus]]. Level designs were great- there were many paths for the player to take in each level, including multiple secret paths. Despite all these lovely aspects, it's unfortunately become more of a LoveItOrHateIt these days.

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* ''[[{{VideoGame/Bug}} ''[[VideoGame/{{Bug}} BUG!]]''. A fun and comical platformer featuring a bug who has to travel six different worlds to save his family from an evil spider, it was also one of the first 3D platformers. Gameplay was fun- your character had a regular GoombaStomp, but gained powerups too, while each set of levels had unique and different types of insectoid enemies. The bosses were quite entertaining- whether it be fending off a swamp worm, defeating a yeti, or [[PlayingTennisWithTheBoss playing fish tennis with an octopus]]. Level designs were great- there were many paths for the player to take in each level, including multiple secret paths. Despite all these lovely aspects, it's unfortunately become more of a LoveItOrHateIt these days.



* ''NoituLove'', especially the sequel. It is a brilliantly fun game, a 2d side-scrolling beat-'em-up with great boss battles, a sense of humour, and a whole pile of fun. The definitely [[NeedsMoreLove needs as much love as it can get]], as the creator, Joakim 'Konjak' Sandberg is in dire monetary straits, and had a kind of crisis of confidence. Check out his website: he's also released a game called ''Chalk'' which is fun on a bun, and there's a whole bunch of unfinished and/or abandoned projects that show he has real game-making chops.
* The ''EscapeVelocity'' series by Mac-based shareware developers Ambrosia are great. They're basically Elite from a 2D, top-down perspective. Become a trader, a pirate, hero of United Earth, fly off into the unknown to meet new alien races, whatever. The first two, ''Escape Velocity'' and ''Override'' were originally only released on pre-X version of MacOS, but the newest, ''Escape Velocity Nova'', was released for MacOS X and Windows, and total conversions of Nova to the previous two are available.

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* ''NoituLove'', especially the sequel. It is a brilliantly fun game, a 2d side-scrolling beat-'em-up with great boss battles, a sense of humour, and a whole pile of fun. The definitely [[NeedsMoreLove needs as much love as it can get]], as the creator, Joakim 'Konjak' Sandberg is in dire monetary straits, and had a kind of crisis of confidence. Check out his website: he's also released a game called ''Chalk'' which is fun on a bun, and there's a whole bunch of unfinished and/or abandoned projects that show he has real game-making chops.
chops.
* The ''EscapeVelocity'' series by Mac-based shareware developers Ambrosia are great. They're basically Elite from a 2D, top-down perspective. Become a trader, a pirate, hero of United Earth, fly off into the unknown to meet new alien races, whatever. The first two, ''Escape Velocity'' and ''Override'' were originally only released on pre-X version of MacOS, but the newest, ''Escape Velocity Nova'', was released for MacOS X and Windows, and total conversions of Nova to the previous two are available.



* VideoGame/{{Monkey Hero}} AND HOW! It was an action RPG released in 1999 for the playastation.Although the game was pretty much a Zelda clone it was actually pretty good. It had a strong sense of atmosphere , good graphics and a kick ass soundtrack to boot! In the game you play as a monkey named monkey and travel a wide spacious world exploring dungeons and defeating bosses to collect all of the magic storybook pages to defeat the nightmare king. You even get to use a wide inventory of unique items and weaponry. The game is sadly virtually unknown .

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* VideoGame/{{Monkey Hero}} VideoGame/MonkeyHero AND HOW! It was an action RPG released in 1999 for the playastation.Although the game was pretty much a Zelda clone it was actually pretty good. It had a strong sense of atmosphere , good graphics and a kick ass soundtrack to boot! In the game you play as a monkey named monkey and travel a wide spacious world exploring dungeons and defeating bosses to collect all of the magic storybook pages to defeat the nightmare king. You even get to use a wide inventory of unique items and weaponry. The game is sadly virtually unknown .



* ''VideoGame/{{Star Fox 2}}'', [[{{Vaporware}} never released]] and only available as [[GameMod patch]] for VideoGame/StarFox1, features 3D high-speed dogfighting...in 16-bit. And it is glorious.

to:

* ''VideoGame/{{Star Fox 2}}'', ''VideoGame/StarFox2'', [[{{Vaporware}} never released]] and only available as [[GameMod patch]] for VideoGame/StarFox1, features 3D high-speed dogfighting...in 16-bit. And it is glorious.



* Sam & Max Season 1 and 2 is a fantastic entry into the adventure genre. The puzzles generally tend to work on absurd logic, but the hints in the dialogue and small level sizes never makes them frustrating. The writing is incredible witty and has all sorts of pop culture references and dark humor.
* ''Alpha Protocol'' doesn't have quite as polished gameplay as one might hope, but it's still a great sucessor to Deus Ex and Vampires: The Masquerade - Bloodlines. There's an unbelievable level of freedom when it comes to making choices that effect the character and plot development, and the writing is top notch also.

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* Sam & Max Season 1 and 2 is a fantastic entry into the adventure genre. The puzzles generally tend to work on absurd logic, but the hints in the dialogue and small level sizes never makes them frustrating. The writing is incredible witty and has all sorts of pop culture references and dark humor.
humor.
* ''Alpha Protocol'' doesn't have quite as polished gameplay as one might hope, but it's still a great sucessor to Deus Ex and Vampires: The Masquerade - Bloodlines. There's an unbelievable level of freedom when it comes to making choices that effect the character and plot development, and the writing is top notch also.



* The ''Franchise/ChaosRings'' series, especially ''VideoGame/ChaosRingsII''. A gem of an {{Eastern RPG}} with great characters, fun gameplay, and an engrossing plot by the same studio that made the cult classic ''Franchise/{{Wild ARMs}}'' series. Sadly, they are for {{iOS}} devices, which has not yet gotten a reputation as a "serious" gaming platform. As a result, hardly anyone has played them.
* [[NeoTokyo Neotokyo]]. You'll be surprised in how detailed this ''Half-Life 2'' mod is. It is based on multiplayer with focus on teamwork as there is no damage direction indicator. Every engagement is always fast and fatal. Couple this with commercial-quality maps and in-game models and you get one of the most hailed upcoming mod in it's time. Too bad to developers seems to abandon it and not much of it's player base are left.

to:

* The ''Franchise/ChaosRings'' series, especially ''VideoGame/ChaosRingsII''. A gem of an {{Eastern RPG}} with great characters, fun gameplay, and an engrossing plot by the same studio that made the cult classic ''Franchise/{{Wild ARMs}}'' series. Sadly, they are for {{iOS}} IOS devices, which has not yet gotten a reputation as a "serious" gaming platform. As a result, hardly anyone has played them.
* [[NeoTokyo Neotokyo]].NeoTokyo. You'll be surprised in how detailed this ''Half-Life 2'' mod is. It is based on multiplayer with focus on teamwork as there is no damage direction indicator. Every engagement is always fast and fatal. Couple this with commercial-quality maps and in-game models and you get one of the most hailed upcoming mod in it's time. Too bad to developers seems to abandon it and not much of it's player base are left.
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* ''CryoStasis''. Seriously, it's one of the few pieces of fiction that made a huge philosophical impact on me, and I hardly ever meet anyone who knows about it. The gameplay and storytelling are slow, the game runs slowly even on high-end computers, the voiceacting is everything from horrible to amazing. And the story is, well, [[MindScrew confusing]] to say at least. But the game is layered with symbolism, the plot is deep, thoughtful, and heavily ambigious, the athmosphere heavy and the gameplay innovative. And if you wait out the ending credits, you get one of the best quotations ever seen in a video game.

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* ''CryoStasis''.''VideoGame/{{Cryostasis}}''. Seriously, it's one of the few pieces of fiction that made a huge philosophical impact on me, and I hardly ever meet anyone who knows about it. The gameplay and storytelling are slow, the game runs slowly even on high-end computers, the voiceacting is everything from horrible to amazing. And the story is, well, [[MindScrew confusing]] to say at least. But the game is layered with symbolism, the plot is deep, thoughtful, and heavily ambigious, the athmosphere heavy and the gameplay innovative. And if you wait out the ending credits, you get one of the best quotations ever seen in a video game.
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* ''{{Nier}}'' is a flawed game that seemed to created a strong divide between critics, and at first glance could be mistaken as just a Zelda clone. But it has an interesting mix of varied gameplay mechanics and an equally beautiful and heartbreaking story. And it has one of the most memorable New Game plus modes due to the different perspective it provides on some of the events in the game.

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* ''{{Nier}}'' ''VideoGame/NieR'' is a flawed game that seemed to created a strong divide between critics, and at first glance could be mistaken as just a Zelda clone. But it has an interesting mix of varied gameplay mechanics and an equally beautiful and heartbreaking story. And it has one of the most memorable New Game plus modes due to the different perspective it provides on some of the events in the game.

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* ''ActOfWar : Direct Action'' and its expansion pack ''High Treason'' were particularly great RTS games, not just in an extensive campaign, faction diversity, audio and visuals (they still look and sound good by today's standards, and well scaled), but in the fact it was very realistic in terms of gameplay, with units being incapacitated and requiring of repairs or healing before coming back into the fight, also aircraft units come from off the map, terrain and vegetation affects units sight and urban combat interaction feels like you are looking a real S.W.A.T. operation. Unfortunately AoW was released by the same time as ''CommandAndConquer Generals'' and didn't have too much appretiation from reviews, which said there was no particular innovation for the genre (a rather dull argument considering RTS gamers usually don't appretiate changes to classic gameplay) or simply diminished it, [[http://www.youtube.com/watch?v=lBity08oJes these videos]] [[http://www.youtube.com/watch?v=fCN67EVKFQU show a bit]] [[http://www.youtube.com/watch?v=o7z6Qm2uk_I of the game.]]

to:

* ''ActOfWar : Direct Action'' and its expansion pack ''High Treason'' were particularly great RTS games, not just in an extensive campaign, faction diversity, audio and visuals (they still look and sound good by today's standards, and well scaled), but in the fact it was very realistic in terms of gameplay, with units being incapacitated and requiring of repairs or healing before coming back into the fight, also aircraft units come from off the map, terrain and vegetation affects units sight and urban combat interaction feels like you are looking a real S.W.A.T. operation. Unfortunately AoW [=AoW=] was released by the same time as ''CommandAndConquer Generals'' and didn't have too much appretiation from reviews, which said there was no particular innovation for the genre (a rather dull argument considering RTS gamers usually don't appretiate changes to classic gameplay) or simply diminished it, [[http://www.youtube.com/watch?v=lBity08oJes these videos]] [[http://www.youtube.com/watch?v=fCN67EVKFQU show a bit]] [[http://www.youtube.com/watch?v=o7z6Qm2uk_I of the game.]]



* ''GodHand''. Silly, NintendoHard, and full of fourth wall breaking fun and shout outs to other games. Also insanely awesome with a very well thought out combo system that allows for fluid movement, allowing Gene to essentially be the
''FistOfTheNorthStar''. The music is beyond awesome, aswell, even the fight with the Mad Midget Five has incredible music.

to:

* ''GodHand''. Silly, NintendoHard, and full of fourth wall breaking fun and shout outs to other games. Also insanely awesome with a very well thought out combo system that allows for fluid movement, allowing Gene to essentially be the
the ''FistOfTheNorthStar''. The music is beyond awesome, aswell, even the fight with the Mad Midget Five has incredible music.



* I personally just [[SarcasmMode love]] the Russian gaming press's statement that "no, Russians can't make good first-person shooters" ([[{{STALKER}} Ukrainians]] [[{{Xenus}} don't]] [[{{Metro 2033}} count]]). But they never '''ever''' say they actually were doing good [=FPSses=] that time. Take [[{{Il-2Sturmovik}} Maddox Games]]'s early 90s shooters, and you'll get the catch. Specifically ''[[http://www.youtube.com/watch?v=hQP9cm5Us8k Z.A.R.]]'', made in 1997. In a nutshell, it's an open-air mission-based first-person shooter, with, however, pretty wild dynamics. Wilder than it's supposed to be for a [[ScienceFiction Nostalgic Science Fiction]] OneManArmy [[CrapsackWorld Crapsack Other Planet]] [[FirstPersonShooter FPS]]. Two more features I haven't spotted in any other game of this genre so far: no-border levels, in fashion of WraparoundBackground and even ColorCodedForYourConvenience weapons, depending on the location you're currently in!

to:

* I personally just [[SarcasmMode love]] the Russian gaming press's statement that "no, Russians can't make good first-person shooters" ([[{{STALKER}} Ukrainians]] [[{{Xenus}} [[VideoGame/BoilingPointRoadToHell don't]] [[{{Metro 2033}} count]]). But they never '''ever''' say they actually were doing good [=FPSses=] that time. Take [[{{Il-2Sturmovik}} Maddox Games]]'s early 90s shooters, and you'll get the catch. Specifically ''[[http://www.youtube.com/watch?v=hQP9cm5Us8k Z.A.R.]]'', made in 1997. In a nutshell, it's an open-air mission-based first-person shooter, with, however, pretty wild dynamics. Wilder than it's supposed to be for a [[ScienceFiction Nostalgic Science Fiction]] OneManArmy [[CrapsackWorld Crapsack Other Planet]] [[FirstPersonShooter FPS]]. Two more features I haven't spotted in any other game of this genre so far: no-border levels, in fashion of WraparoundBackground and even ColorCodedForYourConvenience weapons, depending on the location you're currently in!
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* ''AsurasWrath''' definitely needs more Love then it gets. Only selling barely over 200,000 copies, and getting mixed, yet mostly positive reviews from critics, it might be short, and the DLC ending fiasco surrounding it, plus having [[{{Capcom}} Cap]][[HateDumb com]]'s name on it. It is, in spite of this, probably one of the most Original and unique games of [[XBoxThreeSixty this]] [[PlaystationThree current]] [[NintendoWii console]] gen, and is a testament that japanese developers really can still be creative and think outside the box. Developed by CyberConnect2 (DotHack, {{Solatorobo}}, and the {{Naruto}} [[NarutoShippudenUltimateNinjaStorm2 Ultimate]] [[NarutoShippudenUltimateNinjaStormGenerations Storm]] games, amongst others), it probably is the Crown jewel of the Company, with one of the best story lines ever seen, has rather basic, if well done gameplay, and is basically the closest thing to an Interactive Anime. Any fans of really japanese games and Anime[=/=]Manga in general should get this game if they can, and despite being DLC, Part IV Nirvana is probably one of the best endings to a game ever. It's really worth getting the game if you like the above.
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* Metro2033 is a Ukrainian SurvivalHorror FirstPersonShooter set in Moscow AfterTheEnd. It's bleak, fun, frighteneing, intense, challenging, and always goes at a good pace. Unfortunately, it was doomed by a double case of FanDumb and being OvershadowedByAwesome, being released in March 2010, while {{Fallout3}} and FalloutNewVegas were still on everyone's minds. And its own fandom didn't help either; they were expecting a open-world roaming type game more in like with the {{STALKER}} series. The result was that it got mixed critical reception, with big-name reviewers such as IGN giving it a thorough bashing and calling it a {{Fallout}} wannabe, while {{Gameinformer}} loved it. Unfortunately, most pro critics leaned more to IGN's side.

to:

* Metro2033 is a Ukrainian SurvivalHorror FirstPersonShooter set in Moscow AfterTheEnd. It's bleak, fun, frighteneing, intense, challenging, and always goes at a good pace. Unfortunately, it was doomed by a double case of FanDumb and being OvershadowedByAwesome, being released in March 2010, while {{Fallout3}} VideoGame/{{Fallout 3}} and FalloutNewVegas VideoGame/FalloutNewVegas were still on everyone's minds. And its own fandom didn't help either; they were expecting a open-world roaming type game more in like with the {{STALKER}} series. The result was that it got mixed critical reception, with big-name reviewers such as IGN giving it a thorough bashing and calling it a {{Fallout}} VideoGame/{{Fallout}} wannabe, while {{Gameinformer}} loved it. Unfortunately, most pro critics leaned more to IGN's side.
Is there an issue? Send a MessageReason:
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* [[NeoTokyo Neotokyo]]. You'll be surprised in how detailed this ''Half-Life 2'' mod is. It is based on multiplayer with focus on teamwork as there is no damage direction indicator. Every engagement is always fast and fatal. Couple this with commercial-quality maps and in-game models and you get one of the most hailed upcoming mod in it's time. Too bad to developers seems to abandon it and not much of it's player base are left.

to:

* [[NeoTokyo Neotokyo]]. You'll be surprised in how detailed this ''Half-Life 2'' mod is. It is based on multiplayer with focus on teamwork as there is no damage direction indicator. Every engagement is always fast and fatal. Couple this with commercial-quality maps and in-game models and you get one of the most hailed upcoming mod in it's time. Too bad to developers seems to abandon it and not much of it's player base are left.left.
* Super MondayNightCombat. It's a niche game from a niche sub-genre of what is already a [[MultiplayerOnlineBattleArena niche genre]], but it does so much so well. The world it takes place in is colorful, full of interesting characters and actually justifies all the silly hats FreeToPlay games end up having. It takes the mold of Dota (Creeps, towers, skills, etc) and meshes it near perfectly with the much faster paced action of a competitive Third-Person Shooter without truly sacrificing the strategy of Dota. The announcers are both enthusiastic, products of the odd world they live in and are a joy to listen to. But most people get scared away because they're Shooter fans expecting something shooty-focused or Dota fans who are put off by the significantly faster pace of matches and gameplay in general being more active than normal MOBAs. The game is free, genuinely well made, and does its best to be fair to you. You are never forced to buy anything, are constantly given Endorsements, Products and Cosmetics as End-Game prizes and can realistically play as every Pro (Hero) in the game without paying a cent. A gem of a Free to Play game, both in terms of its quality and fairness, and it would be a damn shame to let it die like it's on the brink of doing.
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* Bungie's ''VideoGame/{{Marathon}}''. What did this game bring into video games, specifically first-person shooters? Let's start with vertical aiming, Multiplayer objectives other than just kill everybody, single player objectives other than just kill everything, computer-controlled allies, idle animations for enemies, the ability to swim, dual wield, "Jump," use an in-game Radar and map, and use an alternate fire for some weapons; enemy chatter, humerous in-game dialogue, asymettrical character models, different models for players with different guns (In DOOM, all players appeared to have a gun that wasn't in the game regardless of what weapon they were actually using), vacuum areas, an [[AlmostOutOfOxygen Oxygen Bar]], and not to mention it has an incredibly in-depth plot and was the inspiration for ''{{Halo}}''. Despite all of this, people still acclaim Halo for setting the guidelines for First-person shooters, mainly for its regenerating health.
** Bungie's other games, such as ''{{Myth}}''. There are about a dozen of them. ''{{Oni}}'', ''{{Abuse}}'', ''{{Myth}}'', ''VideoGame/{{Marathon}}'', and ''PathwaysIntoDarkness'' are all good and all brought new concepts into their genres, yet are all ignored and overshadowed by ''{{Halo}}''.
* ''ActOfWar : Direct Action'' and its expansion pack ''High Treason'' were particularly great RTS games, not just in an extensive campaign, faction diversity, audio and visuals (they still look and sound good by today's standards, and well scaled), but in the fact it was very realistic in terms of gameplay, with units being incapacitated and requiring of repairs or healing before coming back into the fight, also aircraft units come from off the map, terrain and vegetation affects units sight and urban combat interaction feels like you are looking a real S.W.A.T. operation. Unfortunately AoW was released by the same time as ''CommandAndConquer Generals'' and didn't have too much appretiation from reviews, which said there was no particular innovation for the genre (a rather dull argument considering RTS gamers usually don't appretiate changes to classic gameplay) or simply diminished it, [[http://www.youtube.com/watch?v=lBity08oJes these videos]] [[http://www.youtube.com/watch?v=fCN67EVKFQU show a bit]] [[http://www.youtube.com/watch?v=o7z6Qm2uk_I of the game.]]
* ''VideoGame/{{Battlezone|1998}}'', a RTS-FPS mix featuring a compelling storyline, great graphics and overall high production values was largely overlooked by consumers when it game out in the late 90's even though it was awarded high scores by critics.
* ''{{Okami}}'', probably one of the best games ever. I mean, you play as a BigBadAssWolf god vanquishing demons, with many bosses and an incredibly long storyline, all in a lush, unique art style. It has even won several awards and is critically acclaimed. Really, anyone with a wii or PS2 should have one. It just didn't sell, and God knows why.
** However with the introduction of Amaterasu in Marvel vs Capcom 3, and several Let's Plays, more people are getting exposed to the game.
* Metro2033 is a Ukrainian SurvivalHorror FirstPersonShooter set in Moscow AfterTheEnd. It's bleak, fun, frighteneing, intense, challenging, and always goes at a good pace. Unfortunately, it was doomed by a double case of FanDumb and being OvershadowedByAwesome, being released in March 2010, while {{Fallout3}} and FalloutNewVegas were still on everyone's minds. And its own fandom didn't help either; they were expecting a open-world roaming type game more in like with the {{STALKER}} series. The result was that it got mixed critical reception, with big-name reviewers such as IGN giving it a thorough bashing and calling it a {{Fallout}} wannabe, while {{Gameinformer}} loved it. Unfortunately, most pro critics leaned more to IGN's side.
** The core gameplay, story, setting, and characters are all very well done. Unfortunately, it wasn't what anybody was prepared to deal with. It's not a Russian transplant of ResidentEvil SurvivalHorror, but it's not a ModernWarfare style run and gun FPS either.
** Don't forget the book it was based on either.
* {{Singularity}} is an oft-forgotten FPS dealign with time travel and alternative histories. Vastly underrated and never promoted much. A really fun way to blow at least 6 hours.
* ''GodHand''. Silly, NintendoHard, and full of fourth wall breaking fun and shout outs to other games. Also insanely awesome with a very well thought out combo system that allows for fluid movement, allowing Gene to essentially be the
''FistOfTheNorthStar''. The music is beyond awesome, aswell, even the fight with the Mad Midget Five has incredible music.
* FirstEncounterAssaultRecon also called FEAR. The original is a very scary, tactically-challenging FPS which features an alluring mystery plot and intense combat against the supernatural melded with NextSundayAD technology. With a surprisingly good plot and rave reviews, the games just never took off.
* The PSP game "KingdomOfParadise" (alternate names: "Key of Heaven" (EU) and "Tenchi no Mon" (JAP)) is a fantastic, thorough, highly-rated RPG heavily influenced by the Ssu Ling (Four Symbols, or gods of Chinese mythology). It features gorgeous graphics, well-developed characters, good music, and a wholly gripping storyline complete with dynamic twists and turns. It most certainly qualifies for this trope, not even being popular enough to have a trope page or any semblance of fandom whatsoever.
* ''VideoGame/BeyondGoodAndEvil'', a SciFi war epic that plays a bit like ''Zelda'', mixed with a lot of tactical stealth, journalism and action-packed racing. Is known for its extremely lovable and round characters, as well as an interesting storyline, simply yet challenging gameplay and amazing soundtrack. Oh, and being so overlooked it's absolutely painful.
* ''VideoGame/{{Psychonauts}}'' -- Just like the above, this innovative platformer is being horribly overlooked. (The two games are often seen associated with each other due to this.) It has [[CrowningMomentOfFunny a humouristic style]], TimBurton-esque art and involves a ten-year-old circus performer learning to be a psychic secret agent while battling a DepravedDentist and a [[TheNapoleon guy who a Napoleon complex]] by going [[JourneyToTheCenterOfTheMind inside the minds]] of crazy people (one of whom has NapoleonDelusion, not to be confused with the other guy).
* ''SonicPinballParty'' is a must-have if you have a Game Boy Advance/Nintendo DS and any nostalgia for Sonic Team's Saturn and Dreamcast games, with tables based on ''NiGHTS'' and ''SambaDeAmigo'' featuring tracks from ''BurningRangers'', ''PhantasyStarOnline'' and ''ChuChuRocket''.
** And speaking of underrated Sonic Team games... ''NiGHTS'' and its sequel (moreso the original) are games often looked over because of their colourful graphics and "weird" protagonist. Give them a go--the original is an incredible time attack, point scoring racing game with an open-ended story, and the sequel has gorgeous music (including remixes of the original's already amazing tunes) and even got me teary at points. Just because it looks "kiddy" doesn't mean it is!
* ''RiseOfNations'' and ''RiseOfLegends''. Let me see you have a four way battle involving death spheres, giant tanks, huge dragons, and one very massive cannon, on your games.
* ''VideoGame/TheLastBlade''. '''Goddamn,''' ''[[http://www.youtube.com/watch?v=yZiFt27UkwQ The Last Blade.]]'' [[strike:One]] '''Two''' of the best nineties 2D fighters ever released, both brushed aside because [[{{Tekken}} 3D was the hot new thing]] at the time. While I'm at it, ''[[http://www.youtube.com/watch?v=0MW-1K02jYI Real Bout Fatal Fury 2]]''.
** While ''[[http://www.youtube.com/watch?v=ru2XGQOeefs Garou: Mark of the Wolves]]'' does have quite a cult following among fighting game buffs[[hottip:*:as opposed to just a handful of SNK buffs, as in the case of the former three]], it still gets nowhere as much recognition as the likes of ''VideoGame/StreetFighterIII: [[VindicatedByHistory Third Strike]]''.
*** No, it should be admitted that even besides ''[[FatalFury Garou]]'' needs more love indeed, it '''has''' its' own cult following, which goes against the definition of this trope (see the regulations above). [[spoiler:After all, look how many years passed after its release and it wasn't forgotten by its fans (in a lesser quantity than ''SFIII'' has, but still strong enough to be a modern CultClassic)!]]
*** Considering that ''Garou'' is considered to be {{SNK}}'s MagnumOpus by the ''entire fighting game community'', perhaps it has move love than we've been crediting it with.
** And that's really just denting the surface; SNK has unfairly overlooked gems by the ''dozen'', to the extent of having games overlooked ''among'' amateurs of overlooked gems. How many of you have ever heard [[FuunSeries of]] ''[[http://www.youtube.com/watch?v=QPng_eh_864 Savage Reign]]'' or catched a glimpse of ''[[http://www.youtube.com/watch?v=4GomMMX-Lk0 Fatal Fury 3]]''?[[hottip:*:Both of which are from 1995 [[SeinfeldIsUnfunny for those of you who can't see what the big deal is.]]]]
** In a similar vein, we've all heard about Last Resort ''[[VideoGame/NeoGeoBattleColiseum the stage]]'', but almost nobody played ''Last Resort'' '''the game'''. ''KingOfTheMonsters'' goes there also.
* I personally just [[SarcasmMode love]] the Russian gaming press's statement that "no, Russians can't make good first-person shooters" ([[{{STALKER}} Ukrainians]] [[{{Xenus}} don't]] [[{{Metro 2033}} count]]). But they never '''ever''' say they actually were doing good [=FPSses=] that time. Take [[{{Il-2Sturmovik}} Maddox Games]]'s early 90s shooters, and you'll get the catch. Specifically ''[[http://www.youtube.com/watch?v=hQP9cm5Us8k Z.A.R.]]'', made in 1997. In a nutshell, it's an open-air mission-based first-person shooter, with, however, pretty wild dynamics. Wilder than it's supposed to be for a [[ScienceFiction Nostalgic Science Fiction]] OneManArmy [[CrapsackWorld Crapsack Other Planet]] [[FirstPersonShooter FPS]]. Two more features I haven't spotted in any other game of this genre so far: no-border levels, in fashion of WraparoundBackground and even ColorCodedForYourConvenience weapons, depending on the location you're currently in!
** Not to mention landforming, which is, for this genre, [[OlderThanTheyThink older than everyone]] [[RedFaction thinks]].
* EvilIslandsCurseOfTheLostSoul: It would really benefit from a NewGamePlus, but it's still an entertaining RPG.
* ''JeanneDArc''. Joan of Arc as a MagicalGirl fighting demons, with a good plot.
** Seconded, although in its defense it got ''great'' reviews. Still, virtually nobody played it or even heard about it because it looks like your standard FF-fill-in-the-blank turn-based handheld RPG -- until you actually play it.
* We all know HideoKojima and ''MetalGearSolid'', which may go down in history as one of the best series of all time. But, what about his other games that are ''not'' about bipedal nuclear tanks and cardboard boxes? ''{{Policenauts}}'', ''{{Snatcher}}'', ''ZoneOfTheEnders'', ''VideoGame/{{Boktai}}''... every last one of the aforementioned games are -- despite their inherent flaws -- incredibly worthy games in their own right. It really makes one wonder just what Kojima [[WhatCouldHaveBeen could come up with]] if only he were given some time off from ''Metal Gear''...
* The ''BattalionWars'' games deserve more love than they get. It has TPS qualities,yet there are some great RTS elements to them to. What could go wrong with games with great level designs, excellent online multiplayer,and TheThemeParkVersion of both World-Wars with some Cold War elements? Yet the first was a sleeper hit,and the second was passed over.
* ''SkyGunner'', a game akin to something like a SteamPunk-styled ''AceCombat''. It has a charming presentation, and an incredibly deep control system to boot. Unfortunately, it's particularly unknown, even for an {{Atlus}} game.
* ''CryoStasis''. Seriously, it's one of the few pieces of fiction that made a huge philosophical impact on me, and I hardly ever meet anyone who knows about it. The gameplay and storytelling are slow, the game runs slowly even on high-end computers, the voiceacting is everything from horrible to amazing. And the story is, well, [[MindScrew confusing]] to say at least. But the game is layered with symbolism, the plot is deep, thoughtful, and heavily ambigious, the athmosphere heavy and the gameplay innovative. And if you wait out the ending credits, you get one of the best quotations ever seen in a video game.
* ''VideoGame/{{Klonoa}}'' is in serious need of love. While a nice fanbase exists, many other games would overlook this game due to its "kiddy" aura. Doesn't help that the way the [[VideoGameRemake Wii remake]] was marketed enforces that fallacy. The storyline is in fact quite mature with much [[TearJerker Tear Jerking]] within while being absolutely splendid, and the gameplay is simple yet can be quite challenging to make some very awesome boss battles. You'll also find that the soundtracks for the games contain many of the best songs that you'll ever find.
* ''EvilTwinCypriensChronicles'': A challenging {{Platformer}} with a dark, surrealistic art style and a great musical score. [[NoExportForYou It wasn't even released in America.]]
* ''{{Plok}}'' was an SNES platformer from 1993 that's... er, really good. The soundtrack has this sunny, jazzy atmosphere that sounds too good to be coming out of an SNES, the graphics are cartoonishly psychedelic and very unique, and the gameplay is varied and challenging. Oh, and it did ''{{Rayman}}'''s shtick two years before ''Rayman'' came out. [[SurpriseDifficulty Just play it on an emulator that has save states.]]
* ''{{Baten Kaitos}} Origins''. Pretty much the epitome of DoingItForTheArt, with an utterly insane amount of attention paid to detail. To give an example, every one of the cards used in-game has a description about 4-5 full lines long -- all '''655''' of them. It certainly helps add to the SceneryPorn and SugarWiki/CrowningMusicOfAwesome too. Just about the only thing this game didn't have was good marketing.
** Hey, don't forget ''Eternal Wings''! It may not be quite as polished as its prequel, but it's still just as much fun to play.
* ''{{Elebits}}'', a game where you shoot Pikmin-like creatures to generate electricity. Somehow, it's incredibly awesome.
* The ''TimeSplitters'' games are [[RuleofFunny funny]], fast paced [[FirstPersonShooter first-shooters]] with [[LoadsAndLoadsOfCharacters tons of characters]] that range from [[EverythingsBetterWithMonkeys monkeys]], robots, zombies,[[NinjaPirateZombieRobot robot monkeys, and zombie monkeys]], [[GunPorn tons of guns]], [[CrowningMusicOfAwesome awesome music]], and [[LevelEditor level editors]].
* ''RhapsodyAMusicalAdventure''. As the title implies, it's a musical RPG. It also happens to take place in the ''{{Disgaea}}''-universe, although it doesn't deal with it at all. There's also a refreshing bit of optimism and sweetness that is sadly all-too uncommon in [=RPGs=] these days.
* ''PhantasyStar'': It had a fully fleshed-out plot years before ''VideoGame/FinalFantasyII'' for the {{Famicom}} came out, it was one of the first [=RPGs=] to feature a female protagonist, it took place in a science-fiction setting (which is rare for [=RPGs=], even today) ''and'' it came to the United States a full year before ''[[DragonQuest Dragon Warrior]]''. The rest of the series also deserves mention, as they are all great [=RPGs=], comparable to the ''Final Fantasies'' of the era.
* ''TheUnholyWar'' can only be described as a great fighting game. You've plenty characters to choose from, an strategy mode to make the game more interesting, and it's awesome to play against a friend. Not only that, but it was a full 3D game, with free movement, in 1998! (something weird back then). Even with all that, the game was poorly received , and very few people know about it.
* ''{{F-Zero}}''. One of the best racing series ever, and yet there has been no game since 2004, and even then that game was only released in Japan. Captain Falcon is not happy.
** This is an odd case considering Falcon's [[SuperSmashBros own]] [[FountainOfMemes popularity]].
* ''AWitchsTale'' is about a young witch-in-training who wants to become the greatest witch in time and space. She releases a SealedEvilInACan and must go on a quest to defeat it along with her vampire sidekick, rescuing six princesses along the way. A very excellent game, full of comedic moments and {{Tear Jerker}}s alike.
* ''{{Gearheads}}'': A very obscure LighterAndSofter version of {{Archon}}. Two players with a collection of wind-up toys must send as many of those toys to the other side of the screen as possible. Each toy works differently: one serves as a tank to block other toys, a toy chicken hatches windup chicks, and yet another "scares" toys, flipping them around and basically converting them over to your side. There's 12 toys, but players can only use 3 types per game. Making things more challenging is that toys that are too slow eventually slow down and stop moving. This game is so obscure that the only the Mac version can be found online. You can download it [[http://macintoshgarden.org/games/gearheads here.]]
* The PS2 [[BulletHell game]] ''[[FallenAngel Homura]]'' is this in spades. And that despite having some [[AbsurdlySharpBlade unique]] [[SpinToDeflectStuff gameplay]] [[CatchAndReturn features]] and an awesome soundtrack and it does'nt even have a Wiki or TV-tropes page.
* The ''GargoylesQuest'' franchise, particularly ''Demon's Crest''. They were sleeper hits, but nowadays they're almost always overshadowed by the ''VideoGame/GhostsNGoblins'' games, with Red Arremers back to being noncontrollable DemonicSpiders. Ol' Red popped up in ''[[SNKVsCapcom SVC Chaos]]'', but SNK missed a chance to give these games a ShoutOut by naming him "Firebrand".
** He's appearing in ''MarvelVsCapcom3'' (and he's named Firebrand), and also the first game of the series is now a downloadable title for the Nintendo3DS, so maybe that will spark some interest in the series.
* You think it was ''HeroesOfAnnihilatedEmpires'' (from the creators of ''S.T.A.L.K.E.R.'', by the way) who started the RTS+RPG trend? Yes?! Then you fail. ''Hanjuku Hero'' a.k.a. ''Hanjuku Eiyuu'' for the NES is an extremly rare UrExample of a top-down real time strategy game which also successfully combines RolePlayingGame elements [[spoiler:(if early ''FinalFantasy'' graphics may count as an RPG element as well, heeh)]], [[AllYourBaseAreBelongToUs castle capturing elements]] and RuleOfFunny in one blender. [[NoExportForYou Sadly, nobody outside Japan even knows it.]]
* ''{{Rosenkreuzstilette}}''. It's a {{doujin game}} inspired by several classic games (most notably ''VideoGame/MegaMan''), where you play as a church maiden who has to stop a misguided rebellion led by her own friends and their supervisor. It's got [[CrowningMusicOfAwesome excellent music]] provided by several Japanese bands, and the visuals simply look ''[[SceneryPorn stunning]]''. Sadly, it never gets the attention it deserves, and for a couple reasons. Its [[TheWikiRule wiki]] seems to be in a state of turmoil, the fanbase is {{broken| base}} since the Eastern fans think there are no true Western fans, and that those who are are merely "pretending" (case in point, one of the [[BigNameFan most prominent fans]] in the Western base is accused even by the developers themselves as being a complete asshole to the game, even despite his reform), and even worse, its TVTropes page rarely updates anymore, especially with the [[DevelopmentHell delays]] that the sequel is getting. If there's any series that {{needs more love}}, it's this one.
* ''[[VideoGame/ClockTower The Clock Tower]]'' series, is a survival horror series where you must solve various puzzles while avoiding a stalker who is searching for you. The games are well liked by the few who have played them (aside from the third game, ''Ghost Head'', which is disliked by most).
* ''VideoGame/SenkoNoRonde'', a FightingGame-[[XMeetsY meets]]-ShootEmUp by G.rev that unfortunately received harsh criticism by critics often citing ItsShortSoItSucks and the lack of "worthwhile" content during it's initial release in North America and Europe, yet this is a game manages to blend two genres that many wouldn't think would be even possible and pulls it off in spades. The game has a lot of things going for it that many people in the West never saw: A unique fighting game unlike any other before it, character art-style and a storyline influenced by KeikoTakemiya's ''TowardTheTerra'', a diverse cast of eight characters with two different Cartridge types that technically brings a total of sixteen playable characters, a soundtrack composed by a former ZUNATA member, and a solid online play that was nothing like fighting against the computer... or at least it used to until players stopped playing any online matches in general, making it more depressing and harder to find anyone willing to play online matches.
* ''PerfectDark'' is ''the'' spiritual successor to ''Goldeneye''. Anything ''Goldeneye'' did, ''PerfectDark'' did just as well, and occasionally did it better. The game also introduced new multiplayer modes, new weapons, and a few new mechanics. Despite the improvements and good reviews, however, the game didn't sell well. It's ''slowly'' starting to gain recognition after it's remake on the XBox360 and it's sequel, but it seems that ''PerfectDark'' is forever trapped in the shadow of it's predecessor.
* ''TheHauntedMansion'' video game, based on the famous DisneyThemeParks ride. Released the same year as the ill-fated [[Film/TheHauntedMansion film]] (though it had nothing to do with it outside its source material), the game was a gem lost under the wave of games. With some solid gameplay, great puzzles, MythologyGag filled areas, and some NightmareFuel added in, it's worth picking up if you have a system it works on.
* The ''TetrisTheGrandMaster'' series. If you've mastered playing the Game Boy or NES iterations at level 19, or think newer ''Tetris'' games are [[ItsEasySoItSucks too easy]] while older ones are [[EarlyInstallmentWeirdness too]] [[FakeDifficulty clunky]], give this a shot. Most people only know it as "those crazy Japanese Tetris games with the invisible Tetris part", but if you have the curiosity to think of TGM as more than that, and the dedication to explore the seemingly-simple series' depths, the TGM series has some of the best FallingBlocks games you will play, period.
* ''{{Robotopia}}'' for the PC. Shareware game, but, among many sharewares, this one is obscure. Extremely obscure. Basically, you control a battle bot who can do a lot of various stuff, starting with switching between walk and infinite jetpack modes (that automatically means you can fly ''everywhere'') to causing a complete mayhem with Z-Sabre. The location is somewhat ''O-Ban''-ish or even ''Firebugs''-ish (you decide) with same ancient looking exotic paysages with several bits of techno and loads of weird vegetation, but, ironically enough, that's one of the coolest features in the game. Among other ones: four minigames, somewhat deep customization of your robot, crowdy multiplayer and ironically ''good'' and catchy [=DnB=] soundtrack.
** [[spoiler:It has its' own problems, though... With first having only 8 missions to play (you'll need to find a version qith Free Roam mode available after that, if you're a big muchkin) and with the remaining being GoodBadBugs and related.]]
* ''VideoGame/GrabbedByTheGhoulies'' comes from the same team that made ''{{Banjo-Kazooie}}''. The team put just as much effort into it as the Banjo titles, and did a brilliant job of creating a game accessible to all ages with its incredibly simple (yet very fun/effective) control scheme, and tucked in excellent parodies of nearly every aspect of the horror genre known to humankind. It also features a boatload of {{Easter Egg}}s relating to the Banjo games. Yet, it has been thorougly passed by because [[HateDumb it's exclusively on the Xbox, rather than a Nintendo console]].
** Actually that's only ''part'' of the HateDumb. A lot of the HateDumb comes from professional reviewers who mistook it for an attempt at being scary when it was actually a ''parody''.
* ''VideoGame/{{Aquaria}}'' is an indie game made by [=BitBlot=] about a [[FishPeople Fish Girl]] with amnesia who simply wants to discover who she is, where she is, and what happened to everyone in all of these ruined civilizations you run across. Along the way, you gain [[VoluntaryShapeshifting Shapeshifting Powers]], get to ride giant turtles and seahorses, enjoy a ''massive'' amount of SceneryPorn and [[CrowningMusicOfAwesome Awesome Music]], and '''[[DidYouJustPunchOutCthulhu kill gods]]'''.
* ''VideoGame/RocketJockey'' is a 1996 PC game about rocket bikes. With [[GrapplingHookPistol grappling cables.]] That can join anything together, if needed. Using these vehicles, you can compete in one of three events: the [[ExactlyWhatItSaysOnTheTin self-explanatory]] Rocket Race, slinging balls/pucks into any goal in sight in Rocket Ball, and a Rocket War, which involves inflicting as much VideogameCrueltyPotential as possible on every other person in sight using the grappling cables and even the occasional bomb! All this to the tune of a surf guitar soundtrack courtesy of Dick Dale. SoCoolItsAwesome, and yet practically no one has heard of it... [[CultClassic but the ones who do will never forget it.]]
* ''VideoGame/ThePrecursors'' is an obscure [[SimulationGame Space Sim]] which actually allows you to land on planets and run around them doing missions on foot. You have a lot of freedom, both the "Space Sim" and "Ground" gameplay are excellent, the annoying bugs and inconvenient mechanics of the developers' previous games have been fixed and this is really the only game of it's kind.
* ''SakuraTaisen'' finally gets an American release more than a decade after the first game was released, and if anyone outside of the internet cares, they're doing a good job hiding themselves. On the bright side, I did see one copy at a used game store, so at least someone's buying it.
* ''Herzog''. No, not [[HerzogZwei this]] Herzog. Just count how many people know ''Zwei'' and how many know its' prequel. Considering the original is '''AS''' awesome as the sequel, despite different gameplay and storyline. And, what makes it even more undeservedly overlooked... it has the 2-player mode too!
* ''ZanZarah'' is an old (2002) PC fantasy adventure game of German origin that plays like it's {{Pokemon}} if it were a first-person shooter -- which isn't a bad thing. While not much can be said for the plot, the gameplay is a different twist on a [[GottaCatchEmAll familiar model]], the music is [[{{SugarWiki/CrowningMusicOfAwesome}} beyond beautiful]], and the (numerous) non-human character designs are all interesting and original. And did I mention that ''ZanZarah'''s {{mons}} are laser-shooting fairies?
* ''DaytonaUSA 2'' is a victim of FirstInstallmentWins. It doesn't have music as awesome as the original's, but the tracks (particularly in the non-''Power Edition'' version) are really nice, and (in my opinion) it's easier and more balanced than the original.
* ''LittleKingsStory'' seems really underrated. It has fun ''{{Pikmin}}''-style gameplay, bright and colorful graphics and a very catchy PublicDomainSoundtrack.
* ''EverydayShooter'' is probably one of the best top down shooters ever. Unlike other games, it doesn't complicate things with a [[NoPlotNoProblem plot]] or advanced physics engine. Instead, it just has some solid gameplay, an excellent soundtrack, and a heaping glob of [[CatharsisFactor catharsis]].
* The entire ''TheTaleOfAlltynex'' trilogy is very fit for this list especially since of those few who have played them consider them (espesially ''{{Kamui}}'') to be the best games of the genre the PC has to offer.
* ''[[DonkeyKongCountry Donkey Kong Land 2 and III]]''. These are two games that sadly, didn't get as much attention their Super NES counterparts got. ''DonkeyKongLand 2'' is a Game Boy port of ''Donkey Kong Country 2'', with changes to the game from [=DKC2=]. A lot of the game has changed to fit to accommodate the Game Boy's limitations. (though {{Misblamed}} on Rare) Even for an 8-bit system, the second game's [[CrowningMusicOfAwesome underrated, yet awesome music]] by Grant Kirkhope is still as awesome as its Super NES counterpart, even if the sound system was limited. ''Donkey Kong Land III'' is a different game that's based on [=DKC3=]. The entire game is different (with a couple bosses missing; it still somehow keeps the trend of awesome music for an 8-bit system. This time it's Eveline Fischer composing). It also includes a time attack mode as a reward for completely beating the game. The only complaint (to some) is that the game may be too [[ItsShortSoItSucks short for]] [[UnpleasableFanbase some people]]. It also received a VideoGameRemake for the Game Boy Colour in 2000 that [[NoExportForYou never left Japan]].
* Hell, how many ''cool'' ZXSpectrum games, including homebrews get little attention?! You'd never thought that SturgeonsLaw now would apply not only for crud but for overlooked things! [[spoiler:...on one ocassion, I even think it would grow into a separate category. One day.]]
** Prime example: ''[[http://www.youtube.com/watch?v=JyD54Fc9g2o Dr. Mario]]'' [[http://www.youtube.com/watch?v=PrqXNRt_X5Q&feature=related Which]] [[http://www.youtube.com/watch?v=x4oZcnJbnV8 has]] [[http://www.youtube.com/watch?v=HX3YtXeNU0M awesome]] [[http://www.youtube.com/watch?v=yeKYOGiRcpM music.]]
*** [[http://www.youtube.com/watch?v=qscOuAP4nhM Now with the viruses and pills available in seven flavours.]]
** ''Goody'' had crappy jump physics, that's right. The thing didn't stopped it from very little-quantity fans to reboot it into a PC remake. And yes, it's both hillarious AND awesome!
** They say ''Dune II'' started the genre, [[OlderThanTheyThink we say it didn't]]. ''Stonkers'' and ''Nether Earth'' still have their own little fanbase on which they rely.
** ''AWS MortalKombat''. A mishmash of the original MK and its' sequel which, unlike the other attempts to "create MK on ZX", is fully finished and WORKS. What it seriously suffers from, still, is the lack of ColorCodedMultiplayer.
** ''Kliatba Noci'' a.k.a. ''Curse of the Night'', a funky horror beat-'em-up platformer, where you guide the protagonist, Loki, through the castle '''literally filled''' with mages, skeletons and beasts while you listen to [[http://www.youtube.com/watch?v=SIwkCkSmjjY this music]].
** Moving on to more recent developments, ''Vera'', a top-down adventure game, yet it's still point-n-click. [[DoingItForTheArt With being short, but extremely light-hearthed game,]] [[NoExportForYou it never went well-known outside Russian-speaking countries.]] [[WhatCouldHaveBeen The creators wanted it to be in English as well, but... the last announcement before the official site froze was that they need a guy who may translate all ingame text...]]
** ''Wolfenstein''. Just Wolfenstein. Of course, you'd expect the protagonist to be Willie Blazkowicz, but no. While he makes his way through a Nazi prison, [[SeventeenMomentsOfTheSpring a Russian scout known as Shtirlitz]] will help him to finish the WWII. Along with breathtaking speed, visuals, excellent chiptunes and EVEN a level editor, you sure need to [[http://www.youtube.com/watch?v=WHxBpmh-PF0 take a look at it]]. One little problem is able spoil the game completely, though... You can't strafe.
** Several ''Phantomas'' remakes. Just imagine. [[PintsizedPowerhouse One tape]] contains a lot of understandment of HOW overlooked these and the original game was, plus {{Nintendo Hard}}ness and a lot of unexpected demo effects which start to show up [[UpToEleven EVEN]] at the loading screen.
* The entire ''{{MOTHER}}'' series. If it weren't for the Super Smash series, very, very few people outside Japan would know who the hell is Ness, let alone Lucas on Brawl (of course, those who loved the SNES would remember Ness, but for Lucas... well, sadly, NoExportForYou). The entire series (of, sadly, just three games) have tender moments, and it could funny and serious, and excellent stories, coupled with really good RPG elementes, beautiful music (Pollyanna, anyone?) and just overall superb games. Its hilarious, its heartbreaking, its amazing. Slowly, its gaining a fandom, in part for the Super Smash series, in part for the fan translation of MOTHER 3.
** ''The Cezar'' is, naturally, a misspelling of ''The Caesar'', also the title of a PC game which was released long ago in 1992... and then got loosely ported by Vyacheslav Slobodchikov of the Action group in 1999. Despite it may only get harder and harder on later levels because of the insufficient funds that keeps stalking you, it's still fun to mess with, especially if you have, again, such awesome music. [[http://www.youtube.com/watch?v=s9StRTveCAM Observe.]]
** Another Action's creation, ''Super Bomberman 2''. It has very little to do with its' SNES counterpart, but kill me if it's not actually so playable... Oh, and it also has co-op mode available. [[http://www.youtube.com/watch?v=a1c_gqWheNI See for yourself.]]
* ''VideoGame/RivalSchools'' is a fighting game series that manages to have a plot that ''isn't'' [[AllThereInTheManual paper thin yet not overly complex]], has arguably Capcom's most varied character designs since ''VideoGame/{{Darkstalkers}}'' and an accessible fighting engine that still contains a deep metagame for skilled players. Despite this, Capcom has hardly given it a chance to succeed (the original was released during the initial wave of 3D fighters and ended up being overlooked; and the second was released only on the Dreamcast ''after'' the console was announced it would be discontinued) and series toils in obscurity along with the company's [[VideoGame/{{Darkstalkers}} other]] [[PowerStone fighter]] [[StarGladiator franchises]], even during the current fighting game renaissance.
** ''Darkstalkers'', ''StarGladiator'', ''PowerStone'', ''RedEarth''... pretty much ''any'' {{Capcom}} fighter ''not'' named ''StreetFighter'' could be deserving of this distinction. You wanna know why none of these games have had ''true'' sequels in over a ''decade'' (no, the ''[=CapcomVsWhatever=]'' series doesn't count)? [[ExecutiveMeddling Because they're not]] ''[[CashCowFranchise Street Fighter]]''. In fact, [[WordOfGod it's been stated]] ''multiple times'' that the creative teams at Capcom (including ''VideoGame/StreetFighterIV'' producer Yoshinori Ono) '''want''' to make a fourth ''Darkstalkers'', but the higher ups keep shooting them down. [[{{Facepalm}} Face, meet hand.]]
** ''Specifically'' ''RedEarth'' which successfully combines [=RPG=] and fighting game elements. Moreover, it has the password system which made you bring a notebook to arcades every single freaking time, which was a '''perfect''' setup for console ports... But hope not, [[DigitalPiracyIsEvil WinKawaks may be your only savior]].
** ''Cyberbots'' goes here also. Do you know any other character from this game, other than [[MarvelVsCapcom Jin Saotome and Devilot]]? No? Then [[VideoGame/{{Cyberbots}} this kind page]] will make you try to get this game [[NoExportForYou imported]].
* ''VideoGame/{{Folklore}}''. It's not the most polished game, and it does have its issues, but it's a lovely little action-RPG with a unique art style, a cool game mechanic (one of the few games to use the Sixaxis controller right) and engaging story. It was just one of those games that slipped under the cracks and wasn't good enough to be a cult classic like ''VideoGame/{{Psychonauts}}''.
* ''[[FragileDreams Fragile Dreams: Farewell Ruins Of The Moon]]'' is a wondrous game. The atmosphere does a wonderful job of making you feel isolated, the music is gorgeous (especially the two themes by Aoi Teshima), and the story is a great well of [[CrowningMomentOfHeartwarming Crowning Moments of Heartwarming]] and [[TearJerker Tear Jerkers]]. The Memory Items only add to the depressing yet touching nature of the game, with a few sets even seeming worthy of being short stories in and of themselves. Mix all that in with ThePowerOfFriendship done right, an apocalypse that doesn't rely on [[RealIsBrown being so brown and gray all the time]], and you have a prime example of how video games can be art.
* ''SteambotChronicles'' for the PS2 may not be on the same level as MassEffect or Fable, but it makes up for it's lack of diverse story branches with a great music, a simple sandbox set up, and a cast of quirky characters that seemed to have stepped right out of a Miyazaki-Ghibli feature film.
* ''{{Wild9}}'' was a great game for the PS1, that played rather similar to ''VideoGame/EarthwormJim''. Had great graphics, and a funny gameplay. Almost nobody knows about it.
* ''{{Gex}}''. The first game is often cited to be one of the best games on the 3DO, enough to warrant a Playstation port and two sequels. The first game, a side-scrolling 2D platformer with pre-rendered sprites, was about a gecko named Gex who was TrappedInTvLand by an evil (alien?) overlord named Rez who wanted to make Gex the new mascot. It was an excellent, addictive game that was NintendoHard but not unfair, with hilarious one-liners from Gex, voiced by Dana Gould. The sequel, ''Gex: Enter The Gecko'' for the Playstation and Nintendo64, featured Gex being bribed by a GovernmentAgencyOfFiction to go back into the Media Dimension to make Rez 'dissappear'. The game had a VideoGame/SuperMario64 style 'pointless item collecting' vibe. While it wasn't exactly as good as it's predecessor, it was still an enjoyable experience (despite occasional bouts of CameraScrew). ''Gex 3: Deep Cover Gecko'' featured Agent Xtra, a fellow secret agent, being kidnapped by Rez to get to Gex. Gex rescues Xtra with the help of his butler, Alfred the [[{{TurtlePower}} Turtle]], his cousin, [[{{MeaningfulName}}Cuz]] the [[{{EverythingsBetterWithPlatypi}} Platipus]], and Rex the [[{{EverythingsBetterWithDinosaurs}} Dinosaur]]. The gameplay is simalar to the last game, except with the other characters, bonus stages, and a DebugRoom. Unfortunately, Eidos apparently was too busy milking [[{{TombRaider}} Lara Croft]] to continue with the series, despite many believing that it would make the leap to the Sixth Generation of Consoles.
* HumongousEntertainment is now an obscure company that made many charming games for children back in TheNineties. They had point-and-click {{Adventure Game}}s like ''FreddiFish'', ''PuttPutt'', ''PajamaSam'', and ''SPYFox''. They also had the CashCowFranchise which has sadly overshadowed the aforementioned games, ''BackyardSports''. Even so, all of them have faded into obscurity, but they seem to be slowly gaining popularity back.
** There's also ''[=MoonBase=] Commander'', which was obscure to the point that [[CreatorKiller it was responsible for killing Humongous]]. It was a unique strategy game that was easy to pick up and play, and was very addictive. It actually won IGN's "Best Game No-One Played of 2002" award, and is considered a great game that deserves a lot more attention.
* ''VideoGame/ApeEscape 2'' assesses many flaws of the first game; and places you in nonlinear levels similar to the first game.
* ''WildARMS'' already gets some love, but these games are dripping with too much awesome to not be at the same level as Final Fantasy. Chocobos? We don't need no stinkin' Chocobos! Park yourself on the shoulder of a [[RuleOfCool giant robot and go slogging around the world and through the oceans!]] Airship? More like ''[[WhatDoYouMeanItsNotAwesome TRANSFORMING DRAGON-PLANE!!]]'' Seriously, the game combines many of the best elements of ''FinalFantasy'' and ''VideoGame/TheLegendOfZelda'' with a dash of ''TheGoodTheBadAndTheUgly'' for good measure. [[CrowningMusicOfAwesome And the scores of Michiko Naruke in the older games and the music in the newer ones are to die for!]] It's still being imported, but it could be doing so much more, especially in America.
* ''HenryHatsworthInThePuzzlingAdventure'', one of EA's unappreciated masterpieces. A critical darling but commercial flop, it combines hack and slash combat, TetrisAttack and the closest a professionally-made game will ever come to PlatformHell. It's got a charming, original presentation, memorable characters, incredibly smooth gameplay, [[WhatDoYouMeanItsNotAwesome you transform into a Steampunk Mecha by DRINKING TEA]], and it's one of the hardest games for the DS not made by Atlus. Oh, and it was developed ''by the same guys who make [[VideoGame/MaddenNFL Madden]]''.
* ''{{Legend of Dragoon}}'' is a ''VideoGame/FinalFantasyVII''-esque game that came out two years after the aforementioned game and was published by Sony itself. The game featured the usual JRPG turn based combat, but occasionally you could turn into a Dragoon, a Dragon Knight, for a few turns and unlease your true power. Possibly the reason it's been underrated and somewhat unknown is because of its similarities to ''FFVII'' and the subsequent sequels.
* ''TheWhisperedWorld'' could use more love. It's a cute 2D quest/adventure game with memorable characters (sorrowful clown, nigh invincible caterpillar and a cowardly secret agent, just to name a few), surprisingly noob-friendly but challenging puzzles and artwork so beautiful you could hang each frame on the wall.
* ''[[{{VideoGame/Bug}} BUG!]]''. A fun and comical platformer featuring a bug who has to travel six different worlds to save his family from an evil spider, it was also one of the first 3D platformers. Gameplay was fun- your character had a regular GoombaStomp, but gained powerups too, while each set of levels had unique and different types of insectoid enemies. The bosses were quite entertaining- whether it be fending off a swamp worm, defeating a yeti, or [[PlayingTennisWithTheBoss playing fish tennis with an octopus]]. Level designs were great- there were many paths for the player to take in each level, including multiple secret paths. Despite all these lovely aspects, it's unfortunately become more of a LoveItOrHateIt these days.
* ''{{Gubble}}'' is an extremely obscure yet fun puzzle maze game in the style of ''PacMan'', except that more strategy is involved as the player needs to use different tools to extract the different objects throughout the level. With pseudo-3D graphics, good and entertaining gameplay, quirky characters and enemies as well as some of the [[CrowningMusicOfAwesome best music]] [[http://www.youtube.com/results?search_query=gubble+soundtrack&aq=f never heard]], it's a pity that hardly anybody knows about this gem of a game.
** The sequel was so obscure that [=GameSpot=] thought the series was cancelled. Yes, really.
* ''KryptonEgg'' is an excellent breakout clone with a cool powerup mechanic.
* ''TornadoOutbreak'', a surprisingly well-done clone of ''KatamariDamacy'' made by former Sucker Punch and Naughty Dog members that focuses on flinging things away instead of attaching them, with a nice co-op mode, an actual plot and unique powerups. See [[http://www.youtube.com/watch?v=kN4kBSmhZe0 here]].
* While ''{{Touhou}}'' has a huge fandom, attention towards the predecessor PC-98 games seems to be small. While the graphics may not be as advanced, and an emulator is required to run them on a modern computer, they are extremely good. The music is just as good as the music from the newer games, the characters just as frilly and interesting, and the gameplay is actually a bit easier than the Windows games -- perfect if you're looking to get into ''{{Touhou}}'' but suck at BulletHell.
* ''StarSoldier'' is a odd case. You've probably heard of it, but have you ever ''played'' it? Shame, because it's an excellent shooter.
* The ''{{Kirby}}'' series is well known and already popular, but one game in the series that was vastly ignored (mostly due to ''F-Zero'' and ''VideoGame/MarioKart: Double Dash'') was ''Kirby Air Ride''. With unique controls, interesting gameplay, and the adventurous City Trial mode, this game could have been more innovative had people not been so harsh on it.
* ''{{Abuse}}'', a PC side scrolling platformer from the early '90s. Had a great atmosphere, mutants that closely resembled ''{{Alien}}'', and was incredibly fun!
* ''TheGuardianLegend''. A hybrid shooter for the {{NES}} which pretty much embodied NintendoHard. Desperately in need of a next generation reboot!
* ''PoPoLoCrois'' is a Japanese RPG series for the Playstation which was almost released over here, but wasn't. No fan translations exist, but if you understand Japanese, check it out. Even if you don't, an English version was released on the PSP which combined the plots of the first and third game. Apparently it's vastly inferior to the originals, but still fun. Two anime series were also created, both of which have been subbed by some awesome guy named Wyrdwad.
* ''{{Shantae}}''. It's a Metroidvania-style game for the GameBoyColor, unfortunately released roughly at the end of the portable's life. It's got enough love that it's seen a sequel, but still...
* ''VideoGame/ToySoldiers'' by Signal Studios. Despite being a wonderful take on the TowerDefense genre ''and'' the best selling XboxLiveArcade game of 2010, I haven't seen it on any best games list, and it didn't even have a page on ThisVeryWiki until yesterday, when I made it.
* ''NoituLove'', especially the sequel. It is a brilliantly fun game, a 2d side-scrolling beat-'em-up with great boss battles, a sense of humour, and a whole pile of fun. The definitely [[NeedsMoreLove needs as much love as it can get]], as the creator, Joakim 'Konjak' Sandberg is in dire monetary straits, and had a kind of crisis of confidence. Check out his website: he's also released a game called ''Chalk'' which is fun on a bun, and there's a whole bunch of unfinished and/or abandoned projects that show he has real game-making chops.
* The ''EscapeVelocity'' series by Mac-based shareware developers Ambrosia are great. They're basically Elite from a 2D, top-down perspective. Become a trader, a pirate, hero of United Earth, fly off into the unknown to meet new alien races, whatever. The first two, ''Escape Velocity'' and ''Override'' were originally only released on pre-X version of MacOS, but the newest, ''Escape Velocity Nova'', was released for MacOS X and Windows, and total conversions of Nova to the previous two are available.
* Joking aside, ''ViewtifulJoe'' was a gorgeous side-scrolling beat-em-up videogame that was designed by the creators of the ''DevilMayCry'' series. Most of the action focused on 'VFX Powers': [[BulletTime Slow]], [[SuperSpeed Mach Speed]], and [[ExactlyWhatItSaysOnTheTin Zoom]]. The game might be NintendoHard, but damn if it isn't worth it. Also, it's possible to play as ''[[DevilMayCry Dante]]'', and when you encounter your sword, [[ForgottenFriendNewFoe Alas]][[LivingWeapon tor]], he ''[[CrowningMomentOfFunny chews you out for leaving him behind in the first DMC]]''.
* ''{{Opoona}}'', dubbed a "Lifestyle RPG", was largely ignored by the gaming community (despite favorable [[http://www.gametrailers.com/video/review-opoona/32627 reviews]]) due to it looking like an rpg for kids, being hard to classify into a simple genre, and for being able to be played with just the nunchuck for some reason (it's way better to use the classic controller). The game, worldwide, sold about 75000 units. But the game had a fun new battle system based on trying to arc your attacks to hit the most enemies, large assortment of mini-games in the form of regular jobs, a story with some interesting plot twists, a monumental amount of people who change what they say often, and a world so fully realized that towns had waste treatment facilities and each region had a selection of television shows, as well as ''entire museums full of art with different artistic periods''. Add onto that an amazing [[http://www.youtube.com/watch?v=wKgoegkociY&feature=related soundtrack]] produced by HitoshiSakimoto. The sheer amount of work gone into making this title makes it a case study in world exploration. Deserves as much love as ''EarthBound''.
* ''SpaceSiege'', a Sci-fi version of DungeonSiege.
* ''VideoGame/TheReconstruction'' has incredibly detailed wordbuilding, interesting characters and plot, and an inspired take on the EasternRPG formula that makes it an incredibly fun and interesting game. Unfortunately, despite being nominated as a featured game on RMN, it has low publicity even by RPG Maker game standards, barely seeming to have caused a blip on the radar. [[BigNameFan Craze]] says it best:
-->"I have a question, citizens of [this site]: Where are the comments for this fantastic game?"
** Surprisingly, its prequel, ''IMissTheSunrise'', is actually getting significantly more publicity, though it's still pretty obscure. With any luck, by the time it's finished, it will have at least risen to CultClassic levels.
* {{Noctis}} is a galaxy generator exploration game yet look at how little is on its page.
* {{Robopon}} wasn't the most fast game ever, but it and its sequel did a good job of distinguishing itself from Pokemon as well as having an interesting, quirky story.
* MetalWalker, an ActionRPG for the Game Boy Color that {{deconstructs}} an empty overworld and actually has citizens helping you out!
* The ''VideoGame/{{Ys}}'' series. With a decent sized fanbase in Japan, but a minuscule one in the rest of the world, it's a great series with great characters, and pretty fun gameplay. The PSP remakes and ''Ys Seven'' from the same system are definitely worth your time if you're an RPG fan.
* ''VideoGame/LittleSamson'' and ''JoyMechFight'', games for the NES/Famicom. LittleSamson is an [[GeniusProgramming hardware-pushing]] VideoGame/MegaMan clone with ''four'' distinct playable characters you switch between on the fly; and JoyMechFight is a FightingGame for an 8-bit system, and a well-designed one at that (as opposed to, say KartFighter), where all the characters have RaymanianLimbs. It also allows you to [[MegaManning Mega Man]] ''entire playable characters''. They were largely ignored due to both releasing after the SNES had already hit the market, and in JoyMechFight's case, being [[NoExportForYou Famicom-exclusive]].
* The ''{{Meteos}}'' series. It got a quick burst of popularity for being an early-release DS game and sunk quickly into obscurity afterwards, despite being the game that allowed Q? Entertainment to be taken seriously as a game company. It takes the FallingBlocks and MatchThreeGame concepts for puzzle games and turns it on its head: Instead of them disappearing, they launch upwards, sending every block above them upwards too, which is how you actually clear the field. Also unique to puzzle games is a large set of playable characters (actually civilizations, but they function as characters) who have their own traits, such as field size, color composition and frequency, how quickly the blocks move, and so forth, requiring different strategies. It doesn't look bright for the ''Meteos'' series, however, as Q? Entertainment seems to prefer its little brother ''{{Lumines}}'' and has struck it big with ''ChildOfEden''.
* VideoGame/{{Monkey Hero}} AND HOW! It was an action RPG released in 1999 for the playastation.Although the game was pretty much a Zelda clone it was actually pretty good. It had a strong sense of atmosphere , good graphics and a kick ass soundtrack to boot! In the game you play as a monkey named monkey and travel a wide spacious world exploring dungeons and defeating bosses to collect all of the magic storybook pages to defeat the nightmare king. You even get to use a wide inventory of unique items and weaponry. The game is sadly virtually unknown .
* ''{{Solatorobo}}''. A little game released at the end of the DS life cycle. Ten years in development, seven spent on WorldBuilding, and it shows. The story is well-written and engaging (and, at points, surprisingly deep), the characters are likeable and [[HilarityEnsues funny]], and it's got absolutely epic music and gorgeous graphics, even for such a tiny screen. It does seem moderately popular in Japan (the [[http://www.solarobo.channel.or.jp/pedia/index.html 100 commercials to break a Guinness record]] may have something to do with it), but Americans have hardly heard of it and those that have [[FurryFandom can't seem to get past the fact that the main character is a dog-guy]]. ''TailConcerto'', which it is a SpiritualSequel to, could also use more love.
* ''RaymanOrigins'' is one of the greatest platformers ever made, but tragically did poorly sales wise.
* ''VideoGame/{{Star Fox 2}}'', [[{{Vaporware}} never released]] and only available as [[GameMod patch]] for VideoGame/StarFox1, features 3D high-speed dogfighting...in 16-bit. And it is glorious.
* ''Black'' for the Playstation 2 might be a bit of tech demo game and quite short, but it's also a load of fun to play. Lot's of explosions, gun porn and destructible environments makes for some memorable moments.
* ''{{Nier}}'' is a flawed game that seemed to created a strong divide between critics, and at first glance could be mistaken as just a Zelda clone. But it has an interesting mix of varied gameplay mechanics and an equally beautiful and heartbreaking story. And it has one of the most memorable New Game plus modes due to the different perspective it provides on some of the events in the game.
* ''{{Darkwatch}}'' is an arcadey fps set in a Wild West/Horror/Steam Punk universe, and at times feels a bit similar to Painkiller. Even though it's repetitive at times it's still a lot of fun throughout.
* ''VideoGame/MightAndMagic:''VideoGame/DarkMessiah'' is a very immersive action-RPG that eventually gained itself a bit of a cult following. It has some cool spells and environmental kills, and the few cutscenes that there are very interesting. Despite numerous glitches and some dodgy level design it's really a great experience overall.
* ''The Deep Cave'' is a challenging side-scrolling platformer on Xbox Live Indie. It has an incredible 8-bit soundtrack and for is unmissable at the price of one dollar.
* Sam & Max Season 1 and 2 is a fantastic entry into the adventure genre. The puzzles generally tend to work on absurd logic, but the hints in the dialogue and small level sizes never makes them frustrating. The writing is incredible witty and has all sorts of pop culture references and dark humor.
* ''Alpha Protocol'' doesn't have quite as polished gameplay as one might hope, but it's still a great sucessor to Deus Ex and Vampires: The Masquerade - Bloodlines. There's an unbelievable level of freedom when it comes to making choices that effect the character and plot development, and the writing is top notch also.
* Granstream Saga, a game that seamlessly blends fighting and JRPG style. Yes, that's right, the combat mechanics are a ''fighting'' game, but with leveling up, equipping armor and three different types of weapons, magic spells, and a truly unique story, complete with gorgeous anime cutscenes and excellent voice acting. Flaws: blocky graphics, especially on faces, and having to compete with FFVII.
* TheBouncer was a beat-em-up with solid RPG elements, an all-star voice cast, including nearly the entire main cast of ''CowboyBebop'' and graphics that, especially at the time, made you weep. Storyline was fun and the characters instantly likable and memorable. Flaws: frustrating at times and short, but with increasingly difficult replay value and multiple endings.
* ''AsurasWrath''' definitely needs more Love then it gets. Only selling barely over 200,000 copies, and getting mixed, yet mostly positive reviews from critics, it might be short, and the DLC ending fiasco surrounding it, plus having [[{{Capcom}} Cap]][[HateDumb com]]'s name on it. It is, in spite of this, probably one of the most Original and unique games of [[XBoxThreeSixty this]] [[PlaystationThree current]] [[NintendoWii console]] gen, and is a testament that japanese developers really can still be creative and think outside the box. Developed by CyberConnect2 (DotHack, {{Solatorobo}}, and the {{Naruto}} [[NarutoShippudenUltimateNinjaStorm2 Ultimate]] [[NarutoShippudenUltimateNinjaStormGenerations Storm]] games, amongst others), it probably is the Crown jewel of the Company, with one of the best story lines ever seen, has rather basic, if well done gameplay, and is basically the closest thing to an Interactive Anime. Any fans of really japanese games and Anime[=/=]Manga in general should get this game if they can, and despite being DLC, Part IV Nirvana is probably one of the best endings to a game ever. It's really worth getting the game if you like the above.
* ''VideoGame/LastScenario'', a game that was made in RPGMaker, yet rivals or exceeds any iteration of ''FinalFantasy'' in the quality of its writing and gameplay. The plot is deliberately initially set up as a ClicheStorm, but everything is eventually subverted ''TalesSeries''-style. It has well-written CharacterDevelopment, interesting plot twists and awesome pacing and reveals. Sadly, many people are put off by the simple, mediocre art, lame beginning and stock tiles and music.
* VideoGame/FancyPantsAdventures is an underrated {{platformer}} with [[VisualEffectsOfAwesome simplistically slick graphics]] and tight game-play combining {{Mario}} and Franchise/{{Sonic|TheHedgehog}} while still being original and never monotonous. {{Platformer}} fans have to give this game a try.
* The ''Franchise/ChaosRings'' series, especially ''VideoGame/ChaosRingsII''. A gem of an {{Eastern RPG}} with great characters, fun gameplay, and an engrossing plot by the same studio that made the cult classic ''Franchise/{{Wild ARMs}}'' series. Sadly, they are for {{iOS}} devices, which has not yet gotten a reputation as a "serious" gaming platform. As a result, hardly anyone has played them.
* [[NeoTokyo Neotokyo]]. You'll be surprised in how detailed this ''Half-Life 2'' mod is. It is based on multiplayer with focus on teamwork as there is no damage direction indicator. Every engagement is always fast and fatal. Couple this with commercial-quality maps and in-game models and you get one of the most hailed upcoming mod in it's time. Too bad to developers seems to abandon it and not much of it's player base are left.

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