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* The [[FinalFantasyVI Kefka]] vs. [[FinalFantasyVII]] Sephiroth debate gets out of control after someone mentions Sephiroth is a "momma's boy". The people involved who take it seriously don't seem to realize "momma's boy" was a joke started by a Kefka cosplayer to a Sephiroth when they were in a contest at a YoshitakaAmano panel.

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* The [[FinalFantasyVI Kefka]] vs. [[FinalFantasyVII]] Sephiroth [[FinalFantasyVII Sephiroth]] debate gets out of control after someone mentions Sephiroth is a "momma's boy". The people involved who take it seriously don't seem to realize "momma's boy" was a joke started by a Kefka cosplayer to a Sephiroth when they were in a contest at a YoshitakaAmano panel.
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*** The "correct path" isn't quite with the Guilds, but rather the idea of mutual cooperation in general.

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*** The "correct path" isn't quite with the Guilds, but rather the idea of mutual cooperation in general.general.
* The [[FinalFantasyVI Kefka]] vs. [[FinalFantasyVII]] Sephiroth debate gets out of control after someone mentions Sephiroth is a "momma's boy". The people involved who take it seriously don't seem to realize "momma's boy" was a joke started by a Kefka cosplayer to a Sephiroth when they were in a contest at a YoshitakaAmano panel.
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*** The fact that they claim the handicaps are not actually the focus of the game makes it even better.
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** Vesperia is more more complicated than that. The game's full Japanese title includes the subtitle "To Enforce 'Justice,' " and the game constantly asks whether any given character's methods of enforcing that "Justice" are right. Yuri's murders aren't exactly presented in a kindly light. He's hardly evil, but he didn't handle the situation well. That's the point- Flynn's government is crippled and ineffectual due to outer interests, but Yuri's succumbing to vigilantism. He's essentially taking his first steps on the way to taking Duke's brutal "Take the Law Into My Own Hands and Kill Anyone I See As Evil" path. Neither form of "Justice" is supported in the games, with the game's proposed correct path being represented by the Guilds and the Don.

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** Vesperia is more more complicated than that. The game's full Japanese title includes the subtitle "To Enforce 'Justice,' " and the game constantly asks whether any given character's methods of enforcing that "Justice" are right. Yuri's murders aren't exactly presented in a kindly light. He's hardly evil, but he didn't handle the situation well. That's the point- Flynn's government is crippled and ineffectual due to outer interests, but Yuri's succumbing to vigilantism. He's essentially taking his first steps on the way to taking Duke's brutal "Take the Law Into My Own Hands and Kill Anyone I See As Evil" path. Neither form of "Justice" is supported in the games, with the game's proposed correct path being represented by the Guilds and the Don.Don.
*** The "correct path" isn't quite with the Guilds, but rather the idea of mutual cooperation in general.
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* People who complain about the Squall and Rinoa romance of ''FinalFantasyVIII'', saying that he should have jumped [[HotForStudent Quistis]]'s bones when she offered the opportunity simply because she's MsFanservice. They never seem to pick up on the fact that, for one thing, Quistis's advances towards Squall are based entirely on her hopes of obtaining emotional support from a guy who's even more messed-up than she is... and for another, later in the game it's implied that Squall and Quistis engaging in such a relationship would be akin to BrotherSisterIncest. One is allowed to dislike the main romance, but yeah, Squall and Quistis, in hindsight, is pretty squicky.

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* People who complain about the Squall and Rinoa romance of ''FinalFantasyVIII'', saying that he should have jumped [[HotForStudent Quistis]]'s bones when she offered the opportunity simply because she's MsFanservice. They never seem to pick up on the fact that, for one thing, Quistis's advances towards Squall are based entirely on her hopes of obtaining emotional support from a guy who's even more messed-up than she is... is, and for another, later in the game (as Squall points out) [[HotForTeacher she's his teacher]] and it would be ''grossly unprofessional and unethical of her''. Not to mention that it's later implied that Squall and Quistis engaging in such a their relationship would be akin to BrotherSisterIncest. One is allowed to dislike the main romance, but yeah, Squall and Quistis, in hindsight, is pretty squicky.
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** Of course, that only goes to show how big a VillainWithAGoodPublicity, when even the ''player'' is fooled.

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** Of course, that only goes to show how big a VillainWithAGoodPublicity, VillainWithGoodPublicity, when even the ''player'' is fooled.
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** Of course, that only goes to show how big a VillainWithAGoodPublicity, when even the ''player'' is fooled.
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* Similar to [[{{Watchmen}} Rorschach]] and [[FightClub Tyler Durden]], some pre-teen fanboys need to be frequently reminded that the world does '''not''' need men like [[GodOfWar Kratos]].

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* Similar to [[{{Watchmen}} Rorschach]] and [[FightClub Tyler Durden]], some pre-teen fanboys need to be frequently reminded that the world does '''not''' need men like [[GodOfWar [[VideoGame/GodOfWar Kratos]].
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** Inverted with the Council. Without the player's omniscient viewpoint, their actions make a lot more sense. While Shepard is taking for granted everyone should believe him just on his word. The council actually does help a great deal against Saren, especially with Virmire. On the other hand, Shepard is requesting they send a fleet into the Terminus Systems, which would provoke a full scale war, to find a magic artifact that will destroy the galaxy. Saren is also a manipulative bastard who loves feeding false information, which makes taking what he says at face value questionable. The Council was correct about reinforcing the Citadel, since Saren's plan was to attack it. The only point about Ilos they were incorrect on was they didn't realize a MacGuffin from there was required and that the Citadel was a mass relay.
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** Lezard Valeth is somewhat helped because of his importance to getting the best ending. The game seems to take it for granted that players would notice virtually every other appearance shows him to be a CompleteMonster and even when he does help it is through means that he acquired by said CompleteMonster tendencies.
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** Vesperia is more more complicated than that. The game's full Japanese title includes the subtitle "To Enforce 'Justice,' " and the game constantly asks whether any given character's methods of enforcing that "Justice" are right. Yuri's murders aren't exactly presented in a kindly light. He's hardly evil, but he didn't handle the situation well. That's the point- Flynn's government is crippled and ineffectual due to outer interests, but Yuri's succumbing to vigilantism. He's essentially taking his first steps on the way to taking Duke's brutal "Take the Law Into My Own Hands and Kill Anyone I See As Evil" path. Neither form of "Justice" is supported in the games, with the game's proposed correct path being represented by the Guilds and the Don.
* The infamous laughing scene in ''FinalFantasyX'' is what many haters use to describe how horrible the voice acting was or how badly designed the characters were. The horribly bad laughing between Tidus and Yuna is supposed to be that bad since the two were trying to invoke laughter and then started to laugh at themselves, realizing that they can't fake happiness or laughter and that they sounded silly for trying. Wakka also notes that he and the others thought Tidus and Yuna went insane with the forced laughter. This scene is also pretty much the same in the Japanese version.

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** Vesperia is more more complicated than that. The game's full Japanese title includes the subtitle "To Enforce 'Justice,' " and the game constantly asks whether any given character's methods of enforcing that "Justice" are right. Yuri's murders aren't exactly presented in a kindly light. He's hardly evil, but he didn't handle the situation well. That's the point- Flynn's government is crippled and ineffectual due to outer interests, but Yuri's succumbing to vigilantism. He's essentially taking his first steps on the way to taking Duke's brutal "Take the Law Into My Own Hands and Kill Anyone I See As Evil" path. Neither form of "Justice" is supported in the games, with the game's proposed correct path being represented by the Guilds and the Don.
* The infamous laughing scene in ''FinalFantasyX'' is what many haters use to describe how horrible the voice acting was or how badly designed the characters were. The horribly bad laughing between Tidus and Yuna is supposed to be that bad since the two were trying to invoke laughter and then started to laugh at themselves, realizing that they can't fake happiness or laughter and that they sounded silly for trying. Wakka also notes that he and the others thought Tidus and Yuna went insane with the forced laughter. This scene is also pretty much the same in the Japanese version.
Don.
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TV Tropes is not the place for bad philosophy discussions.


** And on the other side of the equation, ''{{BioShock}}'' has a lot of fans that like the game for allegedly ''attacking'' Objectivism, even when not only is the game's creator sympathetic to Objectivism (and politically is a libertarian), but the ultimate villains in both the first game AND the sequel are both ''perfect'' examples of the kind of villain you'd find in the novels of AynRand! The theme of the series is that humans are not good enough to practice their ideals, and the first game especially plays the fall of Rapture for tragedy (rather than some sort of deserved punishment for 'evil Randianism'), but unfortunately, some people simply don't listen.
*** The fact that the game and critics of Objectivism (at least the informed ones) ''agree'' that humans can't live up to Objectivism -- with the disagreement being over whether it's because humans are too flawed to live up to their own ideals or because Objectivism is an innately unrealistic system -- may be the source of some of the confusion, as might be the fact that the true BigBad, in addition to resembling a Randian villain, ''also'' suspiciously resembles what critics of Objectivism say an Objectivist looks like in practice, rather than in the ideal -- someone who's solely greed-driven and self-serving, using his own benefit as an excuse for any action. Lamb ''should'' clarify the point for anyone who hadn't heard the WordOfGod on it, as she's a Communist who had the ''exact same problem'' of falling into its worst excesses and flaws that Ryan and (to some) the original's true BigBad showed... but she apparently has failed to.
**** This article on Objectivism in Bioshock uses Ken Levine's thought processes on the subject. He specifically chose Objectivism because he [[http://kotaku.com/354717/no-gods-or-kings-objectivism-in-bioshock saw Ayn Rand as "Dr. Doom."]] While he is sympathetic to Rand's philosophy, he was specifically examining what happens when an idea is taken to its extreme. He specifically refers to Ryan as non-hypocritical for his objectivism but a complete failure for taking it to its logical conclusion. So, basically, TakeThatUs all up in that piece. Also, ''Ken Levine didn't write for Bioshock 2''. Lamb wouldn't clarify anything, since WordOfGod on that character would come from a completely different "deity," so to speak.
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** Part of the reason this comes up is that the Illusive Man labels his domination as "protection of human interests," and given the attitude of the alien Council at times, it's not hard to understand what he means. Also, it's Martin Sheen! How can you not trust Martin Sheen?

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** Part of the reason this comes up is that the Illusive Man labels his domination as "protection of human interests," and given the attitude of the alien Council at times, it's not hard to understand what he means. Also, it's Martin Sheen! MartinSheen! How can you not trust Martin Sheen?MartinSheen?
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** Vesperia is more more complicated than that. The game's full Japanese title includes the subtitle "To Enforce 'Justice,' " and the game constantly asks whether any given character's methods of enforcing that "Justice" are right. Yuri's murders aren't exactly presented in a kindly light. He's hardly evil, but he didn't handle the situation well. That's the point- Flynn's government is crippled and ineffectual due to outer interests, but Yuri's succumbing to vigilantism. He's essentially taking his first steps on the way to taking Duke's brutal "Take the Law Into My Own Hands and Kill Anyone I See As Evil" path. Neither form of "Justice" is supported in the games, with the game's proposed correct path being represented by the Guilds and the Don.

to:

** Vesperia is more more complicated than that. The game's full Japanese title includes the subtitle "To Enforce 'Justice,' " and the game constantly asks whether any given character's methods of enforcing that "Justice" are right. Yuri's murders aren't exactly presented in a kindly light. He's hardly evil, but he didn't handle the situation well. That's the point- Flynn's government is crippled and ineffectual due to outer interests, but Yuri's succumbing to vigilantism. He's essentially taking his first steps on the way to taking Duke's brutal "Take the Law Into My Own Hands and Kill Anyone I See As Evil" path. Neither form of "Justice" is supported in the games, with the game's proposed correct path being represented by the Guilds and the Don.Don.
* The infamous laughing scene in ''FinalFantasyX'' is what many haters use to describe how horrible the voice acting was or how badly designed the characters were. The horribly bad laughing between Tidus and Yuna is supposed to be that bad since the two were trying to invoke laughter and then started to laugh at themselves, realizing that they can't fake happiness or laughter and that they sounded silly for trying. Wakka also notes that he and the others thought Tidus and Yuna went insane with the forced laughter. This scene is also pretty much the same in the Japanese version.
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* {{Tales of Vesperia}}: The "Yuri is evil" crowd. Yuri would have loved nothing more than for Flynn's methods to work, and he's clearly shown trying to let the system do its job. The result? A sadistic high up aristocrat who partakes in recreational torture and murder promptly gets let off with a slap on the wrist, since the ones who were judging him had no desire to lock up and/or execute one of their own. The implications were that he would basically be back to where he was before eventually, except maybe a little more in the background. If Yuri had let him go, he might have done so on the heads of innocent civilians. Likewise with his later kill, where it WOULD have been on the heads of innocent civilians if he hadn't done what he did. In that government, the law was truly the tool of those that held power, and those that held power weren't the nicest people. Yuri was anything but evil, or in the wrong.

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* {{Tales of Vesperia}}: The "Yuri is evil" crowd. Yuri would have loved nothing more than for Flynn's methods to work, and he's clearly shown trying to let the system do its job. The result? A sadistic high up aristocrat who partakes in recreational torture and murder promptly gets let off with a slap on the wrist, since the ones who were judging him had no desire to lock up and/or execute one of their own. The implications were that he would basically be back to where he was before eventually, except maybe a little more in the background. If Yuri had let him go, he might have done so on the heads of innocent civilians. Likewise with his later kill, where it WOULD have been on the heads of innocent civilians if he hadn't done what he did. In that government, the law was truly the tool of those that held power, and those that held power weren't the nicest people. Yuri was anything but evil, or in the wrong.wrong.
**Vesperia is more more complicated than that. The game's full Japanese title includes the subtitle "To Enforce 'Justice,' " and the game constantly asks whether any given character's methods of enforcing that "Justice" are right. Yuri's murders aren't exactly presented in a kindly light. He's hardly evil, but he didn't handle the situation well. That's the point- Flynn's government is crippled and ineffectual due to outer interests, but Yuri's succumbing to vigilantism. He's essentially taking his first steps on the way to taking Duke's brutal "Take the Law Into My Own Hands and Kill Anyone I See As Evil" path. Neither form of "Justice" is supported in the games, with the game's proposed correct path being represented by the Guilds and the Don.
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* {{Tales of Vesperia}}: The "Yuri is evil" or "Yuri is chaotic on the alignment scale" crowd. Yuri would have loved nothing more than for Flynn's methods to work, and he's clearly shown trying to let the system do its job. The result? A sadistic high up aristocrat who partakes in recreational torture and murder promptly gets let off with a slap on the wrist, since the ones who were judging him had no desire to lock up and/or execute one of their own. The implications were that he would basically be back to where he was before eventually, except maybe a little more in the background. If Yuri had let him go, he might have done so on the heads of innocent civilians. Likewise with his later kill, where it WOULD have been on the heads of innocent civilians if he hadn't done what he did. In that government, the law was truly the tool of those that held power, and those that held power weren't the nicest people. Yuri was anything but evil, or in the wrong.

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* {{Tales of Vesperia}}: The "Yuri is evil" or "Yuri is chaotic on the alignment scale" crowd. Yuri would have loved nothing more than for Flynn's methods to work, and he's clearly shown trying to let the system do its job. The result? A sadistic high up aristocrat who partakes in recreational torture and murder promptly gets let off with a slap on the wrist, since the ones who were judging him had no desire to lock up and/or execute one of their own. The implications were that he would basically be back to where he was before eventually, except maybe a little more in the background. If Yuri had let him go, he might have done so on the heads of innocent civilians. Likewise with his later kill, where it WOULD have been on the heads of innocent civilians if he hadn't done what he did. In that government, the law was truly the tool of those that held power, and those that held power weren't the nicest people. Yuri was anything but evil, or in the wrong.
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* {{Tales of Vesperia}}: The "Yuri is evil" or "Yuri is chaotic on the alignment scale" crowd. Yuri would have loved nothing more than for Flynn's methods to work, and he's clearly shown trying to let the system do its job. The result? A sadistic high up aristocrat who partakes in recreational torture and murder promptly gets let off with a slap on the wrist, since the ones who were judging him had no desire to lock up and/or execute one of their own. The implications were that he would more or less be back to where he once was eventually. If Yuri had let him go, he might have done so on the heads of innocent civilians. Likewise with his later kill, where it WOULD have been on the heads of innocent civilians if he hadn't done what he did. In that government, the law was truly the tool of those that held power, and those that held power weren't the nicest people. Yuri was anything but evil, or in the wrong.

to:

* {{Tales of Vesperia}}: The "Yuri is evil" or "Yuri is chaotic on the alignment scale" crowd. Yuri would have loved nothing more than for Flynn's methods to work, and he's clearly shown trying to let the system do its job. The result? A sadistic high up aristocrat who partakes in recreational torture and murder promptly gets let off with a slap on the wrist, since the ones who were judging him had no desire to lock up and/or execute one of their own. The implications were that he would more or less basically be back to where he once was eventually.before eventually, except maybe a little more in the background. If Yuri had let him go, he might have done so on the heads of innocent civilians. Likewise with his later kill, where it WOULD have been on the heads of innocent civilians if he hadn't done what he did. In that government, the law was truly the tool of those that held power, and those that held power weren't the nicest people. Yuri was anything but evil, or in the wrong.
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** {{Tsukihime}} fandom often fails to understand Kohaku's character, despite it being spelled out in black and white. [[spoiler: She masked her emotions and detached herself from the world around her in response to being abused as a child. She took on the cheerful persona in response to her formerly cheerful sister becoming mopey and reserved. Her cheerful personality [[BecomingTheMask gradually became her real one]] without her realizing it. The Kohaku that we see is the real one. She formulated a plan to get the Tohnos to kill each other not because she was pissed (remember that she was detached by this point), but because she thought that it was what a normal person would do. She is not a vengeful sadist who would randomly murder your family because she likes seeing you squirm.]]

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** {{Tsukihime}} fandom often fails to understand Kohaku's character, despite it being spelled out in black and white. [[spoiler: She masked her emotions and detached herself from the world around her in response to being abused as a child. She took on the cheerful persona in response to her formerly cheerful sister becoming mopey and reserved. Her cheerful personality [[BecomingTheMask gradually became her real one]] without her realizing it. The Kohaku that we see is the real one. She formulated a plan to get the Tohnos to kill each other not because she was pissed (remember that she was detached by this point), but because she thought that it was what a normal person would do. She is not a vengeful sadist who would randomly murder your family because she likes seeing you squirm.]]]]
* {{Tales of Vesperia}}: The "Yuri is evil" or "Yuri is chaotic on the alignment scale" crowd. Yuri would have loved nothing more than for Flynn's methods to work, and he's clearly shown trying to let the system do its job. The result? A sadistic high up aristocrat who partakes in recreational torture and murder promptly gets let off with a slap on the wrist, since the ones who were judging him had no desire to lock up and/or execute one of their own. The implications were that he would more or less be back to where he once was eventually. If Yuri had let him go, he might have done so on the heads of innocent civilians. Likewise with his later kill, where it WOULD have been on the heads of innocent civilians if he hadn't done what he did. In that government, the law was truly the tool of those that held power, and those that held power weren't the nicest people. Yuri was anything but evil, or in the wrong.
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** One theme that the head writer, Nasu, loves is the idea that we all have darkness within ourselves. You get a little agitated when you think of something thoughtless that your friend did years ago, you feel that the girl that you like should have gone with you instead of him, you have an old grudge towards one of your relatives, your acquaintances all have little flaws that annoy you, etc., but you keep it under wraps, because you realize that you're being irrational or petty, or that its just insignificant next to your love for this person. But what happens when you're possessed by a supernatural power and forced to act on all of your dark urges? Suffice to say, none of us would be good people. Nasu has used this with no less than four characters, and two of them have hatebases that center their bashing around said character's actions while in this state, despite the fact that they would never behave that way normally, and even after Nasu had spent the better part of the story beating them over the head with this concept.

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** One theme that the head writer, Nasu, loves is the idea that we all have darkness within ourselves. You get a little agitated when you think of something thoughtless that your friend did years ago, you feel that the girl that you like should have gone with you instead of him, you have an old grudge towards one of your relatives, your acquaintances all have little flaws that annoy you, etc., but you keep it under wraps, because you realize that you're being irrational or petty, or that its just insignificant next to your love for this person. But what happens when you're possessed by a supernatural power and forced to act on all of your dark urges? Suffice to say, none of us would be good people. Nasu has used this with no less than four characters, and two of them have hatebases that center their bashing around said character's actions while in this state, despite the fact that they would never behave that way normally, [[FanDumb and even after Nasu had spent the better part of the story beating them over the head with this concept.the concept]].
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* {{Type Moon}} works are heavily subjected to this.
** One theme that the head writer, Nasu, loves is the idea that we all have darkness within ourselves. You get a little agitated when you think of something thoughtless that your friend did years ago, you feel that the girl that you like should have gone with you instead of him, you have an old grudge towards one of your relatives, your acquaintances all have little flaws that annoy you, etc., but you keep it under wraps, because you realize that you're being irrational or petty, or that its just insignificant next to your love for this person. But what happens when you're possessed by a supernatural power and forced to act on all of your dark urges? Suffice to say, none of us would be good people. Nasu has used this with no less than four characters, and two of them have hatebases that center their bashing around said character's actions while in this state, despite the fact that they would never behave that way normally, and even after Nasu had spent the better part of the story beating them over the head with this concept.
** {{Tsukihime}} fandom often fails to understand Kohaku's character, despite it being spelled out in black and white. [[spoiler: She masked her emotions and detached herself from the world around her in response to being abused as a child. She took on the cheerful persona in response to her formerly cheerful sister becoming mopey and reserved. Her cheerful personality [[BecomingTheMask gradually became her real one]] without her realizing it. The Kohaku that we see is the real one. She formulated a plan to get the Tohnos to kill each other not because she was pissed (remember that she was detached by this point), but because she thought that it was what a normal person would do. She is not a vengeful sadist who would randomly murder your family because she likes seeing you squirm.]]
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* ''SilentHill 2'' shows many misogynistic themes, perfectly summed up in the scene where a large, muscular man-monster is shown raping a creature composed of a pair of sexy legs, with another pair of sexy legs in place of an upper body. This was interpreted by many to mean that sexual objectification is cool and edgy, which was met with either approval or disapproval. It was actually intended as psychological symbolism of the main character's masculinity issues. The aforementioned muscular man-monster, Pyramid Head, is seen as a DracoInLeatherPants by his fans despite the fact that he does virtually nothing but violently rape and murder the other inhabitants of Silent Hill. A common term used to describe Pyramid Head by his fans is "sex deity", so apparently indiscriminant rape and psychological torture is sexy now. Similarly, there are those that consider the Bubble Head Nurses in the same game to be genuinely attractive despite designed to be something that [[FanDisservice really, really wasn't]], and they are only the most obvious examples. ''SilentHill'' fandom is almost as disturbing as the series itself.

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* ''SilentHill 2'' shows many misogynistic themes, perfectly summed up in the scene where a large, muscular man-monster is shown raping a creature composed of a pair of sexy legs, with another pair of sexy legs in place of an upper body. This was interpreted by many to mean that sexual objectification is cool and edgy, which was met with either approval or disapproval. It was actually intended as psychological symbolism of the main character's masculinity issues. The aforementioned muscular man-monster, Pyramid Head, is seen as a DracoInLeatherPants by his fans despite the fact that he does virtually nothing but violently rape and murder the other inhabitants of Silent Hill. A common term used to describe Pyramid Head by his fans is "sex deity", so apparently indiscriminant indiscriminate rape and psychological torture is sexy now. Similarly, there are those that consider the Bubble Head Nurses in the same game to be genuinely attractive despite designed to be something that [[FanDisservice really, really wasn't]], and they are only the most obvious examples. ''SilentHill'' fandom is almost as disturbing as the series itself.



* Dr. Breen in ''HalfLife'' has his fans who think he did the right thing by assuring the survival of humanity by surrendering, except there are hints that he staged the entire Resonance Cascade for personal gain, and he is the one who insisted on the highly specific test requirements. Some of his comments in ''2'' as you [[spoiler: climb up the Citadel]] are actually quite reasonable, so it is easy to see how this gets started. [[spoiler: Of course he's close to a CardCarryingVillain almost, and mind controls the populace with tainted water and by all accounts is still playing the fate of humanity for his own personal stake in the Combine empire]].

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* Dr. Breen in ''HalfLife'' has his fans who think he did the right thing by assuring the survival of humanity by surrendering, except there are hints that he staged the entire Resonance Cascade for personal gain, and he is the one who insisted on the highly specific test requirements. Some of his comments in ''2'' as you [[spoiler: climb up the Citadel]] are [[HannibalLecture actually quite reasonable, reasonable]], so it is easy to see how this gets started. [[spoiler: Of course course, this is discounting how he's close to a borderline CardCarryingVillain almost, and who mind controls the populace with tainted water and by all accounts is still playing the fate of humanity for his own personal stake in the Combine empire]].
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* ''TeamFortress2'' has an in-game example with the [[CloudCuckooLander Soldier's]] [[ArtisticLicenseHistory speech about Sun Tsu]], which begins with the quote "If fighting is sure to result in victory, then you must fight!" As is mentioned in the MisaimedFandom/Literature section, Sun Tsu advocated only fighting ''as a last resort''; in fact, the original quote, in context, is something along the lines of "If fighting is sure to result in victory, then, no matter what is said by the political leaders, you must fight; and, ''if fighting is sure to result in defeat'', then no matter what is said by the same political leaders, you must ''not'' fight.

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* ''TeamFortress2'' ''VideoGame/TeamFortress2'' has an in-game example with the [[CloudCuckooLander Soldier's]] [[ArtisticLicenseHistory speech about Sun Tsu]], which begins with the quote "If fighting is sure to result in victory, then you must fight!" As is mentioned in the MisaimedFandom/Literature section, Sun Tsu advocated only fighting ''as a last resort''; in fact, the original quote, in context, is something along the lines of "If fighting is sure to result in victory, then, no matter what is said by the political leaders, you must fight; and, ''if fighting is sure to result in defeat'', then no matter what is said by the same political leaders, you must ''not'' fight.
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* ''TeamFortress2'' has an in-game example with the [[CloudCuckooLander Soldier's]] [[ArtisticLicenseHistory speech about Sun Tsu]], which begins with the quote "If fighting is sure to result in victory, then you must fight!" As is mentioned in the MisaimedFandom/Literature section, Sun Tsu advocated only fighting ''as a last resort''; in fact, the original quote, in context, is something along the lines of "If fighting is sure to result in victory, then, no matter what is said by the political leaders, you must fight; and, ''if fighting is sure to result in defeat'', then no matter what is said by the same political leaders, you must ''not'' fight.
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** Being a sex deity is not necessarily a good thing. See "the black goat with 1,000 young"
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* Inverted in the 2005 Rockstar videogame adaptation of ''TheWarriors''. The game's depiction (which, naturally, takes many of its cues from the similar ''GrandTheftAuto'') is arguably a more accurate rendering of Sol Yurick's original characters than the [[AdaptationDisplacement popular 1979 film based on the novel]] on which the game is ostensibly more directly based. Whereas in the movie the young hoodlums (except, of course, for Ajax, and even he is up to debate) come off at worst as misguided, put-upon orphans, and at best as [[LoveableRogue Loveable Rogues]]. In the game, these same characters truly are criminals: [[PragmaticVillainy ruthlessly pragmatic]], frighteningly power-hungry, and have no qualms about mugging the innocent and outright [[AssholeVictim murdering the guilty]]. (The game ''does'' conclude pretty much the same way the movie does, though, so maybe this is a straight example after all.)

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* Inverted in the 2005 Rockstar videogame adaptation of ''TheWarriors''.''VideoGame/TheWarriors''. The game's depiction (which, naturally, takes many of its cues from the similar ''GrandTheftAuto'') is arguably a more accurate rendering of Sol Yurick's original characters than the [[AdaptationDisplacement popular 1979 film based on the novel]] on which the game is ostensibly more directly based. Whereas in the movie the young hoodlums (except, of course, for Ajax, and even he is up to debate) come off at worst as misguided, put-upon orphans, and at best as [[LoveableRogue Loveable Rogues]]. In the game, these same characters truly are criminals: [[PragmaticVillainy ruthlessly pragmatic]], frighteningly power-hungry, and have no qualms about mugging the innocent and outright [[AssholeVictim murdering the guilty]]. (The game ''does'' conclude pretty much the same way the movie does, though, so maybe this is a straight example after all.)
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* Some fans of ''FinalFantasyIV'' prefer Cecil as a Dark Knight and wish he stayed that way instead of becoming a Paladin. First off, statistically, Dark Knight Cecil is inferior to Paladin Cecil in every way. Second, Cecil is no more badass as a Dark Knight (in fact, it's when he becomes a Paladin when he begins to gain confidence and retaliating against the enemy.) Third, EvilIsCool and DracoInLeatherPants don't even apply here since ''Cecil was never evil in the first place'', just misguided. Finally, him staying as a Dark Knight is missing the point of the game; Cecil is TheAtoner, ''the whole point'' is for him to change from what he was in his past and become a better person. This is not helped by ''DissidiaFinalFantasy'', in which Cecil wields both classes cheerfully, without much regard to the fact that in Final Fantasy IV, Cecil hated being a Dark Knight and it was portrayed as a self-destructive path that led to misery and pain.

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* Some fans of ''FinalFantasyIV'' prefer Cecil as a Dark Knight and wish he stayed that way instead of becoming a Paladin. First off, statistically, Dark Knight Cecil is [[http://www.dawezy.com/LevelComparison.htm generally]] inferior to Paladin Cecil in every way.Cecil. Second, Cecil is no more badass as a Dark Knight (in fact, it's when he becomes a Paladin when he begins to gain confidence and retaliating against the enemy.) Third, EvilIsCool and DracoInLeatherPants don't even apply here since ''Cecil was never evil in the first place'', just misguided. Finally, him staying as a Dark Knight is missing the point of the game; Cecil is TheAtoner, ''the whole point'' is for him to change from what he was in his past and become a better person. This is not helped by ''DissidiaFinalFantasy'', in which Cecil wields both classes cheerfully, without much regard to the fact that in Final Fantasy IV, Cecil hated being a Dark Knight and it was portrayed as a self-destructive path that led to misery and pain.



* Inverted in the 2005 Rockstar videogame adaptation of ''TheWarriors''. The game's depiction (which, naturally, takes many of its cues from the similar ''GrandTheftAuto'') is arguably a more accurate rendering of Sol Yurick's original characters than the [[AdaptationDisplacement popular 1979 film based on the novel]] on which the game is ostensibly more directly based. Whereas in the movie the young hoodlums (except, of course, for Ajax, and [[DracoInLeatherPants even he is up to debate]]) come off at worst as misguided, put-upon orphans, and at best as [[LoveableRogue Loveable Rogues]]. In the game, these same characters truly are criminals: [[PragmaticVillainy ruthlessly pragmatic]], frighteningly power-hungry, and have no qualms about mugging the innocent and outright [[AssholeVictim murdering the guilty]]. (The game ''does'' conclude pretty much the same way the movie does, though, so maybe this is a straight example after all.)

to:

* Inverted in the 2005 Rockstar videogame adaptation of ''TheWarriors''. The game's depiction (which, naturally, takes many of its cues from the similar ''GrandTheftAuto'') is arguably a more accurate rendering of Sol Yurick's original characters than the [[AdaptationDisplacement popular 1979 film based on the novel]] on which the game is ostensibly more directly based. Whereas in the movie the young hoodlums (except, of course, for Ajax, and [[DracoInLeatherPants even he is up to debate]]) debate) come off at worst as misguided, put-upon orphans, and at best as [[LoveableRogue Loveable Rogues]]. In the game, these same characters truly are criminals: [[PragmaticVillainy ruthlessly pragmatic]], frighteningly power-hungry, and have no qualms about mugging the innocent and outright [[AssholeVictim murdering the guilty]]. (The game ''does'' conclude pretty much the same way the movie does, though, so maybe this is a straight example after all.)
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That\'s not an example of misaimed fandom. That\'s whining about how someone doesn\'t like a character you do. I\'ve never even played Left 4 Dead and I can see that.


* Rochelle in ''Left4Dead2'' is hugely hated by the fans for being TheScrappy, even though she is nothing like a scrappy character at all. Rochelle is meant to be the level headed person of the group of survivors, her humor being subtle or sarcastic, and the fact that she is a person from Ohio that is stuck down south in a ZombieApocalypse with three strangers and knows nothing about the landmarks causes her to feel exasperated over the situation. The fans blast Rochelle with tons of hate because she is A) not like Zoey, who was very witty and [[YourMilageMayVary is sexier than Rochelle]], B) doesn't say anything funny like the other survivors, and C) is just ugly. Some fans have even gone as far as using mods that replaces Rochelle with Zoey. Valve attempted to [[PanderingToTheBase please the Rochelle haters]] by making Rochelle be a lot more sarcastic in The Passing campaign, which has worked somewhat, but most fans to this day still hate Rochelle for trivial reasons.
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** The After Years clears up the Dark Knight and Dissidia issues somewhat by having Cecil face and become reconciled with the dark side of himself.

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** The After Years clears up the Dark Knight and Dissidia issues somewhat by having Cecil face - and become reconciled with the dark side - TheDarkSide of himself.
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* Lezard Valeth from ''ValkyrieProfile'' was written to be as repulsive as possible, a sexually deviant stalker and violator of natural laws; like HarryPotter grown up terribly, terribly wrong. Some fans eat his character up, and pair him with the heroine of the first game. The blame/credit probably on the shoulders of his highly talented (and [[DracoInLeatherPants sexy-sounding]]) [[LiamOBrien English]] [[MaddieBlaustein voice actor]]. In the original Japanese version, he's more of a standard deep-voiced villain.

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* Lezard Valeth from ''ValkyrieProfile'' was written to be as repulsive as possible, a sexually deviant stalker and violator of natural laws; like HarryPotter grown up terribly, terribly wrong. Some fans eat his character up, and pair him with the heroine of the first game. The blame/credit probably on the shoulders of his highly talented (and [[DracoInLeatherPants sexy-sounding]]) sexy-sounding) [[LiamOBrien English]] [[MaddieBlaustein voice actor]]. In the original Japanese version, he's more of a standard deep-voiced villain.
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* Some fans of ''FinalFantasyIV'' prefer Cecil as a Dark Knight and wish he stayed that way instead of becoming a Paladin. First off, statistically, Dark Knight Cecil is inferior to Paladin Cecil in every way. Second, Cecil is no more badass as a Dark Knight (in fact, it's when he becomes a Paladin when he begins to gain confidence and retaliating against the enemy.) Third, EvilIsCool and DracoInLeatherPants don't even apply here since ''Cecil was never evil in the first place'', just misguided. Finally, him staying as a Dark Knight is [[MisaimedFandom missing the point]] of the game; Cecil is TheAtoner, ''the whole point'' is for him to change from what he was in his past and become a better person. This is not helped by ''DissidiaFinalFantasy'', in which Cecil wields both classes cheerfully, without much regard to the fact that in Final Fantasy IV, Cecil hated being a Dark Knight and it was portrayed as a self-destructive path that led to misery and pain.

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* Some fans of ''FinalFantasyIV'' prefer Cecil as a Dark Knight and wish he stayed that way instead of becoming a Paladin. First off, statistically, Dark Knight Cecil is inferior to Paladin Cecil in every way. Second, Cecil is no more badass as a Dark Knight (in fact, it's when he becomes a Paladin when he begins to gain confidence and retaliating against the enemy.) Third, EvilIsCool and DracoInLeatherPants don't even apply here since ''Cecil was never evil in the first place'', just misguided. Finally, him staying as a Dark Knight is [[MisaimedFandom missing the point]] point of the game; Cecil is TheAtoner, ''the whole point'' is for him to change from what he was in his past and become a better person. This is not helped by ''DissidiaFinalFantasy'', in which Cecil wields both classes cheerfully, without much regard to the fact that in Final Fantasy IV, Cecil hated being a Dark Knight and it was portrayed as a self-destructive path that led to misery and pain.



* Similar to [[{{Watchmen}} Rorschach]] and [[FightClub Tyler Durden]], some [[FanDumb pre-teen fanboys]] need to be frequently reminded that the world does '''not''' need men like [[GodOfWar Kratos]].

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* Similar to [[{{Watchmen}} Rorschach]] and [[FightClub Tyler Durden]], some [[FanDumb pre-teen fanboys]] fanboys need to be frequently reminded that the world does '''not''' need men like [[GodOfWar Kratos]].

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