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* ''VideoGame/{{Helldivers}}'' and its sequel have plenty of fans who unironically celebrate Super Earth's government as a democratic utopia. The over-the-top nature of the propaganda and the LargeHam lines from the Helldivers themselves are meant to be funny in how [[HamAndCheese enthusiastically they're delivered]], with most of the humor deriving from the fact that the player can clearly get that this is all a big joke. [[WeHaveReserves The expendable nature of the Helldivers]], [[OrwellianEditor the hand-waving of discrepancies in the propaganda]], and [[BigBrotherIsWatching the virulent culling of anyone who dissents]] make it clear that this is a CrapsackWorld with a nice coat of paint. Even if some players are going along with the idea of Super Earth being awesome as a PlayAlongMeme, it's done with tongue firmly planted in cheek. The fact that some players miss how silly this all is means that they are, rather ironically, demonstrating that such propaganda can actually work.

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* ''VideoGame/{{Helldivers}}'' and its sequel [[VideoGame/HelldiversII sequel]] have plenty of fans who unironically celebrate Super Earth's government as a democratic utopia. The over-the-top nature of the propaganda and the LargeHam lines from the Helldivers themselves are meant to be funny in how [[HamAndCheese enthusiastically they're delivered]], with most of the humor deriving from the fact that the player can clearly get that this is all a big joke. [[WeHaveReserves The expendable nature of the Helldivers]], [[OrwellianEditor the hand-waving of discrepancies in the propaganda]], and [[BigBrotherIsWatching the virulent culling of anyone who dissents]] make it clear that this is a CrapsackWorld with a nice coat of paint. Even if some players are going along with the idea of Super Earth being awesome as a PlayAlongMeme, it's done with tongue firmly planted in cheek. The fact that some players miss how silly this all is means that they are, rather ironically, demonstrating that such propaganda can actually work.
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* ''VideoGame/{{Balatro}}'' lacking a score preview for whatever hand you're preparing to play is a deliberate decision by the developer, since adding a preview would reduce much of the suspense of not knowing whether your current choice will push you past the needed ante. Part of the fun involves manually calculating your hand's score once you know the order of operations... only for the actual score to be higher/lower because you miscalculated somewhere. Nonetheless, online fan-made tools for ''Balatro'' enable you to quickly figure out the score of your hand.
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* ''VideoGame/Helldivers'' and its sequel have plenty of fans who unironically celebrate Super Earth's government as a democratic utopia. The over-the-top nature of the propaganda and the LargeHam lines from the Helldivers themselves are meant to be funny in how [[HamAndCheese enthusiastically they're delivered]], with most of the humor deriving from the fact that the player can clearly get that this is all a big joke. [[WeHaveReserves The expendable nature of the Helldivers]], [[OrwellianEditor the hand-waving of discrepancies in the propaganda]], and [[BigBrotherIsWatching the virulent culling of anyone who dissents]] make it clear that this is a CrapsackWorld with a nice coat of paint. Even if some players are going along with the idea of Super Earth being awesome as a PlayAlongMeme, it's done with tongue firmly planted in cheek. The fact that some players miss how silly this all is means that they are, rather ironically, demonstrating that such propaganda can actually work.

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* ''VideoGame/Helldivers'' ''VideoGame/{{Helldivers}}'' and its sequel have plenty of fans who unironically celebrate Super Earth's government as a democratic utopia. The over-the-top nature of the propaganda and the LargeHam lines from the Helldivers themselves are meant to be funny in how [[HamAndCheese enthusiastically they're delivered]], with most of the humor deriving from the fact that the player can clearly get that this is all a big joke. [[WeHaveReserves The expendable nature of the Helldivers]], [[OrwellianEditor the hand-waving of discrepancies in the propaganda]], and [[BigBrotherIsWatching the virulent culling of anyone who dissents]] make it clear that this is a CrapsackWorld with a nice coat of paint. Even if some players are going along with the idea of Super Earth being awesome as a PlayAlongMeme, it's done with tongue firmly planted in cheek. The fact that some players miss how silly this all is means that they are, rather ironically, demonstrating that such propaganda can actually work.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/Helldivers'' and its sequel have plenty of fans who unironically celebrate Super Earth's government as a democratic utopia. The over-the-top nature of the propaganda and the LargeHam lines from the Helldivers themselves are meant to be funny in how [[HamAndCheese enthusiastically they're delivered]], with most of the humor deriving from the fact that the player can clearly get that this is all a big joke. [[WeHaveReserves The expendable nature of the Helldivers]], [[OrwellianEditor the hand-waving of discrepancies in the propaganda]], and [[BigBrotherIsWatching the virulent culling of anyone who dissents]] make it clear that this is a CrapsackWorld with a nice coat of paint. Even if some players are going along with the idea of Super Earth being awesome as a PlayAlongMeme, it's done with tongue firmly planted in cheek. The fact that some players miss how silly this all is means that they are, rather ironically, demonstrating that such propaganda can actually work.
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* ''Franchise/{{Palworld}}'': Lovander is a PsychoPink salamander {{mon}} that, much like its inspiration Salazzle, was intended to [[FanDisservice gross people out]] instead of titillating them. Also like Salazzle, this had the [[SpringtimeForHitler complete opposite effect]], with it becoming high-octane RuleThirtyFour fuel.

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* ''Franchise/{{Palworld}}'': ''VideoGame/{{Palworld}}'': Lovander is a PsychoPink salamander {{mon}} that, much like its inspiration Salazzle, was intended to [[FanDisservice gross people out]] instead of titillating them. Also like Salazzle, this had the [[SpringtimeForHitler complete opposite effect]], with it becoming high-octane RuleThirtyFour fuel.



* Most of the ''Franchise/ResidentEvil'' fandom champions Leon and Ada's relationship. Their so called "cat and mouse" DatingCatwoman dynamic getting no small amount of fan art, fan fiction and general appraisal especially since they're an interracial couple. Problem is, their relationship even within the campy setting is on Ada's side unhealthy, emotionally manipulative and downright cruel with Ada as TheVamp repeatedly exploiting Leon's feelings entirely for her own criminal benefit. Such behaviour would be considered textbook romantic abuse in real life, yet the majority of fans see no problem with it, thanks to Ada chucking Leon a RPG when he needs it or outright fetishise Ada's toxic dominance over Leon as something hot and sexy. There were plenty of complaints from fans when ''[=RE2make=]'' and ''[=RE4make=]'' took a more realistic approach to their dynamic, i.e Leon being disgusted and furious at Ada for using him and being quite hostile towards her, rather than flirty in the latter remake. Even though Leon is perfectly justified treat Ada in such manner after what she did to him. Most telling, Leon's other genuinely good and affectionate love interests Claire and Ashely [[GoodIsBoring get their bond with him celebrated less among the fans, compared to Ada]].

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* Most of the ''Franchise/ResidentEvil'' fandom champions Leon and Ada's relationship. Their so called "cat and mouse" DatingCatwoman dynamic getting no small amount of fan art, fan fiction and general appraisal especially since they're an interracial couple. Problem is, their relationship even within the campy setting is on Ada's side unhealthy, emotionally manipulative and downright cruel with Ada as TheVamp repeatedly exploiting Leon's feelings entirely for her own criminal benefit. Such behaviour would be considered textbook romantic abuse in real life, yet the majority of fans see no problem with it, thanks to Ada chucking Leon a RPG when he needs it or outright fetishise Ada's toxic dominance over Leon as something hot and sexy. There were plenty of complaints from fans when ''[=RE2make=]'' and ''[=RE4make=]'' took a more realistic approach to their dynamic, i.e Leon being disgusted and furious at Ada for using him and being quite hostile towards her, rather than flirty in the latter remake. Even though Leon is perfectly justified to treat Ada in such a manner after what she did to him. Most telling, Leon's other genuinely good and affectionate love interests Claire and Ashely Ashley [[GoodIsBoring get their bond with him celebrated less among the fans, compared to Ada]].
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* ''Franchise/{{Palworld}}'': Lovander is a PsychoPink salamander {{mon}} that, much like its inspiration Salazzle, was intended to [[FanDisservice gross people out]] instead of titillating them. Also like Salazzle, this had the [[SpringtimeForHitler complete opposite effect]], with it becoming high-octane RuleThirtyFour fuel.
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** Even the people who blame Fontaine seem to overlook the fact that he only became as powerful as he did because Ryan was a pretty big hypocrite right off the bat, decrying dictatorships while essentially running one of his own. This opened the door for Fontaine to gain a following from those Ryan alienated and to make money running a black market of things the supposedly laissez-faire Ryan had outlawed. Fontaine is arguably more of a free market capitalist than Ryan ever claimed to be and succeeded because he responded to market demands instead of clinging to vague ideals about individualism and the evils of government and religion.

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** Even the people who blame Fontaine seem to overlook the fact that he only became as powerful as he did because Ryan was a pretty big hypocrite right off the bat, decrying dictatorships while essentially running one of his own. This opened the door for Fontaine to gain a following from those Ryan alienated and to make money running a black market of things the supposedly laissez-faire Ryan had outlawed. Fontaine is arguably more of a free market capitalist than Ryan ever claimed to be and succeeded because he responded to market demands instead of clinging to vague ideals about individualism and the evils of government and religion.religion (though his greed and quest for power were just as much to blame for Rapture's fall as Ryan's).

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General clarification on works content


** Andrew Ryan of ''VideoGame/BioShock1'' is seen by some fans as an Objectivist visionary who could do no wrong, whose government only went down the drain once Fontaine and his Plasmids showed up. No matter what your politics are, you'd still have to ignore the fact that he [[CorruptCorporateExecutive went off]] [[UtopiaJustifiesTheMeans the deep end]] and started murdering anyone who looked at him funny out of paranoia, even before the advent of ADAM. Just ten seconds in Rapture during the game of the first game will show that Ryan's philosophy didn't work; even then, he backed off of his ideals and became a massive {{hypocrite}} in the name of clinging onto power.

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** Andrew Ryan of ''VideoGame/BioShock1'' is seen by some fans as an Objectivist visionary who could do no wrong, whose government only went down the drain once Fontaine and his Plasmids showed up. No matter what your politics are, you'd still have to ignore the fact that he [[CorruptCorporateExecutive went off]] [[UtopiaJustifiesTheMeans the deep end]] and started murdering anyone who looked at him funny out of paranoia, even before the advent of ADAM. Just ten seconds in Rapture during the game time of the first game will show that Ryan's philosophy didn't work; even then, he backed off of his ideals and became a massive {{hypocrite}} in the name of clinging onto power.power.
** Even the people who blame Fontaine seem to overlook the fact that he only became as powerful as he did because Ryan was a pretty big hypocrite right off the bat, decrying dictatorships while essentially running one of his own. This opened the door for Fontaine to gain a following from those Ryan alienated and to make money running a black market of things the supposedly laissez-faire Ryan had outlawed. Fontaine is arguably more of a free market capitalist than Ryan ever claimed to be and succeeded because he responded to market demands instead of clinging to vague ideals about individualism and the evils of government and religion.
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* Most of the ''Franchise/ResidentEvil'' fandom champions Leon and Ada’s relationship. Their so called “cat and mouse” DatingCatwoman dynamic getting no small amount of fan art, fan fiction and general appraisal especially since they’re an interracial couple. Problem is, their relationship even within the campy setting is on Ada’s side unhealthy, emotionally manipulative and downright cruel with Ada as TheVamp repeatedly exploiting Leon’s feelings entirely for her own criminal benefit. Such behaviour would be considered textbook romantic abuse in real life, yet the majority of fans see no problem with it, thanks to Ada chucking Leon a RPG when he needs it or outright fetishise Ada’s toxic dominance over Leon as something hot and sexy. There were plenty of complaints from fans when ''[=RE2make=]'' and ''[=RE4make=]'' took a more realistic approach to their dynamic, i.e Leon being disgusted and furious at Ada for using him and being quite hostile towards her, rather than flirty in the latter remake. Even though Leon is perfectly justified treat Ada in such manner after what she did to him. Most telling, Leon’s other genuinely good and affectionate love interests Claire and Ashely [[GoodIsBoring get their bond with him celebrated less among the fans, compared to Ada]].

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People finding a different way to have fun with a game is not "missing the point".


* ''VideoGame/BaldisBasicsInEducationAndLearning'' is a satire of lore-driven horror games, and was never intended to be taken seriously. However, it attracted people who ''did'' take it seriously to the point of creating backstories for the game and thus missing the point.
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** The series is about a blonde-haired blue-eyed hero fighting a monster from a Middle Eastern culture with a big nose. Guess [[ThoseWackyNazis who]] happens to fascinated with it. The irony of this is that the entire series glorifies numerous different races and groups who all come together and aid Link in the fight against evil, including Gorons, Zora, and Gerudo themselves, just to name a few. In fact, the Gerudo are often referred to as incredibly beautiful, skilled, and intelligent, with their only consistent flaw being xenophobia brought on by their dislike of men. More than once (including in their debut in ''Ocarina of Time''), the Gerudo have been helpful, even friendly, and in ''Videogame/TheLegendOfZeldaBreathOfTheWild'', the character Urbosa is treated as an exceptionally skilled warrior ''and'' mother-figure/older sister in the life of Princess Zelda. The only member of the group that is out-and-out evil is Ganondorf himself.

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** The series is about a blonde-haired blonde-haired, blue-eyed hero fighting a monster villainous man from a Middle Eastern Eastern-esque culture with a big nose. Guess On one hand, it receives unwanted praise on these grounds from [[ThoseWackyNazis who]] happens to fascinated with it.a disagreeable group of people]]. On the other, it faces scrutiny and criticism on these same points. The irony of this is that the entire series glorifies numerous different races and groups who all come together and aid Link in the fight against evil, including Gorons, Zora, and Gerudo themselves, just to name a few. In fact, the Gerudo are often referred to as incredibly beautiful, skilled, and intelligent, with their only consistent flaw being xenophobia brought on by their dislike of men. More than once (including in their debut in ''Ocarina of Time''), the Gerudo have been helpful, even friendly, and in ''Videogame/TheLegendOfZeldaBreathOfTheWild'', the character Urbosa is treated as an exceptionally skilled warrior ''and'' mother-figure/older sister in the life of Princess Zelda. The only member of the group that is out-and-out evil is Ganondorf himself.himself (who is actually the reason ''why'' the Gerudo have a distaste of men, so even that flaw isn't born of nothing to make them unlikeable).
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** ''VideoGame/SonicAndTheBlackKnight'': A number of people view [[spoiler:Sonic's [[NoSympathy lack of sympathy]] towards Merlina's plight as being uncharacteristically callous of him, given how her plans technically involve preventing TheEndOfTheWorldAsWeKnowIt for Camelot. These players tend to forget that Merlina's plans would also involve subjecting Camelot to an eternity of being trapped in [[TheDarkArts the darkness of the Underworld]], and how there's zero indication within the game itself that Merlina's motivations are unselfish: during the FinalBoss, Sonic ''explicitly'' describes her sorrow towards the end of Camelot as being "one-sided", and Caliburn [[FreudianExcuseIsNoExcuse calls her out]] on how she's risking everyone else's lives [[ItsAllAboutMe just to escape said sorrow]].]]
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* ''VideoGame/StarWarsKnightsOfTheOldRepublic'': Canderous Ordo is seen as generally seen as an all around badass both for how powerful he is in gameplay as well as how he ''always'' finds a reason to side with you no matter what side you pick. However, his war tales, while somewhat [[RatedMForManly awe inspiring]], do ''not'' paint him as someone you should look up to. He casually talks about how much collateral damage he inflicted during the war and mentions that [[DeliberateValuesDissonance sacrificing civilians is something you have to do in war]]. If anything? Canderous is actually somewhat of a creepy psychopath who is kept on a leash by merely being on your side as well as [[EveryoneHasStandards that he has standards]].
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* ''VideoGame/StarWarsKnightsOfTheOldRepublic'': Canderous Ordo is seen as generally seen as an all around badass both for how powerful he is in gameplay as well as how he ''always'' finds a reason to side with you no matter what side you pick. However, his war tales, while somewhat [[RatedMForManly awe inspiring]], do ''not'' paint him as someone you should look up to. He casually talks about how much collateral damage he inflicted during the war and mentions that [[DeliberateValuesDissonance sacrificing civilians is something you have to do in war]]. If anything? Canderous is actually somewhat of a creepy psychopath who is kept on a leash by merely being on your side as well as [[EveryoneHasStandards that he has standards]].
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--->'''[[https://youtu.be/Hlu_yZCKkZ0?feature=shared Derrick]]:''' This singular moment humanizes Ganondorf in a way that has never happened before, or arguably since. It provides a reason behind his hunger for power, and yet… it's never not selfish. There's no altruism in his goals. He's simply jealous. He sees the verdant wind of Hyrule not as something to share, or even take to ostensibly help his people. It's something he does not have, and he wants it.

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!!Examples with their own pages

[[index]]
* ''MisaimedFandom/FinalFantasy''
* ''MisaimedFandom/FireEmblem''
* ''MisaimedFandom/{{Persona}}''
* ''MisaimedFandom/TalesSeries''
[[/index]]

!!Other examples:



* ''Franchise/FinalFantasy'':
** Some fans of ''VideoGame/FinalFantasyIV'' prefer Cecil as a Dark Knight and wish he stayed that way instead of becoming a Paladin. Statistically, Dark Knight Cecil is [[https://web.archive.org/web/20130308050921/http://www.dawezy.com/LevelComparison.htm generally]] inferior to Paladin Cecil. Second, Cecil can be seen as no more badass as a Dark Knight -- it's when he becomes a Paladin that he begins to gain confidence and retaliate against the enemy. Third, EvilIsCool and DracoInLeatherPants doesn't even apply here since Cecil [[PunchClockVillain was never evil in the first place]], just misguided by one of Golbez's Four Archfiends. Finally, him staying as a Dark Knight is missing the point of the game; Cecil is TheAtoner. ''The whole point'' is for him to change from what he was in his past and become a better person. This is not helped by ''VideoGame/DissidiaFinalFantasy'' where Cecil wields both classes cheerfully, without much regard to the fact that in ''Final Fantasy IV'', Cecil hated being a Dark Knight with it being portrayed as a self-destructive path that led to misery and pain. Granted, it's heavily implied that the real King of Baron (the one who was [[KillAndReplace assassinated and impersonated by one of the Archfiends]]) was the one who encouraged Cecil to take up the dark sword and that Cecil was very much an example of DarkIsNotEvil before Baron started having militaristic designs on the rest of the world under [[FakeKing Cagnazzo's]] rule. Additionally, ''[[VideoGame/FinalFantasyIVTheAfterYears The After Years]]'' shows Cecil accepting his dark half as opposed to rejecting his dark powers outright, while the incarnation of Cecil depicted in ''Dissidia'' doesn't have all of his memories intact due the nature of the conflict in those games (which isn't rectified until [[VideoGame/DissidiaFinalFantasy2015 the 2015 installment]], which takes place after the events of the 12th and 13th cycles as well as ''IV'' proper).
** ''VideoGame/FinalFantasyVII'':
*** Sephiroth is a megalomaniacal monster who spends most of the game on a murderous killing spree (including [[ItWasHisSled famously]] and [[ImpaledWithExtremePrejudice brutally]] [[PlotlineDeath slaying a beloved main character]]), pausing only to mock and psychologically manipulate Cloud. Because he does it with such style and is such a badass PrettyBoy, fans have turned him into a DracoInLeatherPants. In the original game, Sephiroth was fairly a decent person (if aloof and a bit cold) during the Nibelheim flashback, which was set before he goes insane. This portrayal was retained in prequels, which just adds fuel to the misaimed fandom.
*** While not a popular reaction when the game first came out, it's common in recent years for people reviewing the game to say they like Cloud's ex-SOLDIER persona better than the real personality he adopts after he sorts out his delusions and decides to [[BeYourself Be Himself]]. The original game tries to keep both persona charming through relatable flaws and Cloud's sense of humour (DeadpanSnarker or SelfDeprecation respectively), but a lot of Cloud's appeal is that he's darker than your average IdealHero JRPG protagonist; his prickly ex-SOLDIER personality is still a fairly unusual approach in the genre, while his earnest and dorky real personality is quite similar to previous and succeeding ''FF'' protagonists like Bartz, Locke and Tidus. Sequels, spin-offs, and cameos which made the post-delusion Cloud [[{{Wangst}} incredibly depressed]] help to emphasize the sense of fun that the theatrically cool jerk had by comparison. So much for the entire moral of his character arc! (It should be noted that even in-universe, Cid finds the "new" Cloud wimpy and prefers the older version.)
*** Some fans cared about Aerith's death only in relation to losing one of the team who they had invested a lot of time into levelling up or [[DieForOurShip didn't care at all]], which is missing that one of the game's themes is about sudden loss to someone you were meant to become personally attached to.
*** Certain fans have latched onto AVALANCHE as being similar to a certain notorious real-life group as AVALANCHE is opposed to Shinra, the government of Midgar. The fact though is that AVALANCHE is portrayed as no better than Shinra as their actions led to several people being killed. Cloud only helped AVALANCHE because he was a mercenary at the time and was simply getting paid by them. And Barret's supposed goal of saving the planet was only an excuse for his real reason of opposing Shinra which was revenge for the death of his wife. Other party members like Cait Sith, Yuffie, and Cid call out Barret and AVALANCHE for their actions and hypocrisy.
** Fans who complain about the Squall and Rinoa romance of ''VideoGame/FinalFantasyVIII'', saying that he should have got with [[TeacherStudentRomance Quistis]] when she offered the opportunity simply because she's MsFanservice. Quistis's advances towards Squall were based entirely on her hopes of obtaining emotional support from a guy who's even more messed up than she is. As Squall points out, [[TeacherStudentRomance she's his teacher]], and it would be grossly unprofessional and unethical of her to romantically pursue him. It's later implied that their relationship would be akin to BrotherSisterIncest. Technically, [[LikeBrotherAndSister they aren't]], so this hasn't stopped some fans from pairing them.
** ''VideoGame/FinalFantasyX'':
*** Those who dislike the game's voice acting will always point to [[SignatureScene a particular scene]] where Tidus is laughing obnoxiously, to the point where it's become [[MemeticMutation emblematic]] of the game's problems in general. However, in the scene itself, [[StylisticSuck it's clearly supposed to be]] [[BadBadActing in-character bad acting]], with the other characters finding it embarrassing and complaining about it ("maybe you [[AnnoyingLaugh shouldn't laugh any more]]"). The moment became so infamous that Creator/JamesArnoldTaylor, Tidus's English voice actor, [[https://www.youtube.com/watch?v=kRWab0q9aw4 eventually had to make a YouTube video about to explain it in context.]]
*** Jecht is beloved by the fandom and seen as a manly character, to the point where many fans of him often criticize Tidus for being "whiny". There are some who also argue that while Jecht was flawed, the fact Tidus turned out okay means he wasn't ''that'' bad of a father. The game very clearly paints Jecht as a shitty father, and he later realizes how much of a mistake he was, as he wanted to invoke ToughLove but his flaws made him instead an abusive person. Several of his Spheres left behind show that over his journey with Braska, he sobers up and wants to make amends but the fact he can't return home to do so makes him feel even worse about it, and in the finale when he gets to see Tidus again, he accepts Tidus's anger towards him and owns up to his mistakes. The fact Tidus turned out as well as he did doesn't prove Jecht was a good father either; instead it was ''in spite of'' Jecht that Tidus grew up as a good person, as Jecht was gone for a good amount of his life. Despite this, many of Jecht's fans often ignore that and focus on how "cool" he is, which isn't helped by games like ''VideoGame/DissidiaFinalFantasy'' making him out to be a badass and don't really show him having the same development as he did back in ''X''. (Again, the fact that several of the characters in ''Dissidia'' are missing at least some of their memories and thus subjected to some degree of {{Flanderization}} partially accounts for this. The arcade reboot/''NT'' depicts Jecht as he appears at the end of ''X'' and he has a much healthier relationship with his son whenever they do interact.)
** Lightning of ''VideoGame/FinalFantasyXIII'' and her large fanbase just show how gamers tend to have really bad role models. Gamers tend to love Lightning for her tough, take-no-prisoners attitude and her tendency to punch people who piss her off. They seem to have missed the part where treating everyone around her as incompetent and/or worthless and berating even her sister for "lying" about turning into a l'Cie (something that no sane person would ever lie about) is not good for her or anyone else. Punching people doesn't fix anything and doesn't even make her feel that much better, which is why she gets CharacterDevelopment to ''be a better friend''. (And no, that doesn't mean she's not tough anymore.)
** ''VideoGame/FinalFantasyXIV'' has plenty of this:
*** [[TheEmpire The Garlean Empire]] are hellbent on conquering all of Eorzea and are one of the antagonists the player faces. The empire had conquered several territories by the time 2.0 begins and are on a campaign to "save" Eorzea by slaughtering all beastmen so that they can't summon primals and have said primals suck out the planet's life force to sustain themselves. There are many fans that are RootingForTheEmpire simply because they feel said empire is doing the right thing by getting rid of beastmen tribes and preventing internal conflict within the city states by having them join the Garleans. That being said, what most people seem to conveniently ignore is the Garlean Empire is known for killing anyone that refuses to join them in the war, turning people into slaves (and eventually force them to join their military ranks) if they do surrender, and are trying to use advanced technology to conquer the world, which is something the Allagan Empire tried in the past and failed at accomplishing. On top of this, the main story reveals that not all beastmen are mindless primal praying savages and they're even willing to help the spoken races at times. And on top of that, ''Stormblood'' gives a nice revelation towards the origin of the Empire... [[spoiler: The Ascians]].
*** The Ascians have their own fans. They were always depicted as the GreaterScopeVillain, and ''Shadowbringers'' explains that they weren't just a group of {{Generic Doomsday Villain}}s so much as [[spoiler:the actual Precursors - who are trying to bring back their civilisation by rejoining the shattered shards of the world to each other]]. Unfortunately, this causes some people to actually view them as being in the right, even though this caused (And will continue to cause) the deaths of ''billions of people''. Having a rather [[EvilIsSexy attractive]] character whose English voice actor has just enough HamAndCheese explain these points really does help people look past the multiple instances where the characters point out FreudianExcuseIsNoExcuse or the Memetic speech of "I do not consider you to be truly alive, ergo [[DoesThisRemindYouOfAnything I would not be guilty of murder if I kill you]]".
*** There's a BrokenBase over whether or not healers should either stick to their role of healing or if they should heal and dish out damage while in battle. People who are for the latter love to point out the one scene in the Conjurer quest line where a young girl refuses to use other forms of conjuration (namely attack spells like Stone and Areo) because she feels she's better off just healing rather than using other spells. While the Conjurer quests does encourage the player to learn how to use their offensive spells to aid others in battle, the context is lost on many people; the girl in the quests is told that she has to learn to accept the elementals' blessing in order to further her abilities as a conjurer because if she keeps trying to heal without said blessings, she would kill herself using her own life force to heal others (for [[GameplayAndStorySegregation gameplay purposes]], actual healers in the game cannot suffer this).
** Many fans of ''VideoGame/FinalFantasyTacticsAdvance'' agree to view Marche as an AntiVillain. The main cast of kids are transported to a fantasy world where their desires and wishes come true (Ritz's hair is naturally red; Donned, Marche's brother, can walk again; and Mewt gets rule over the country as a royal prince who's now revived mother gives him anything he wants). Marche himself does have some fun in the fantasy world, but he knows that living in such a world only makes people run away from their problems rather than dealing with it and he doesn't need anything from the fantasy world to begin with. As Marche tries to find a way to get home, his friends turn against him; Mewt throws a temper tantrum over Marche's progress and demands more laws be made to stop him, even though this would make the citizens more upset, and he eventually puts a bounty om Marche's head. Ritz doesn't support Marche 100% and she eventually fights him simply because she doesn't want to go back home and deal with her natural white hair. Donned doesn't want to go back since it would mean not being able to walk again, which would give him a reasonable excuse, but he also hires clans to stop and possibly kill his own brother. It isn't until Marche finally gets through to them that they all realized what they had done and try to appreciate the things they did have back home that they glossed over. While [[AntiEscapismAesop the main idea behind the plot]] is somewhat questionable and the execution of the story being a bit too {{Anvilicious}} for most, that is most likely the reason why ''VideoGame/FinalFantasyTacticsA2'' has a hero who is perfectly happy to have adventures and whose return home actually ''requires'' him to.\\\
There's also the beginning cutscene, which shows random townsfolk transforming into monsters when the world changes into Ivalice. Marche and his friends may have gotten what they always wanted, but not everyone else was so lucky.
** ''VideoGame/FinalFantasyXV'''s [[BigBad Ardyn]] is [[LoveToHate beloved]] by most Western fans for being a total MagnificentBastard with {{Troll}}ish tendencies who also has a [[TragicVillain backstory]] that makes him more than a monster and he is widely seen as much [[EvilIsCool cooler]] and overall a better character than the protagonists. Some take this to the point of recasting him as a HeroAntagonist who is justified in wanting revenge for [[spoiler:Somnus attempting to kill him, inadvertently killing his love Aera, and usurping the throne to become the founder of Lucis]]. Although what [[spoiler:Somnus]] did is cruel (and kicking his ass in Episode Ardyn is [[KickTheSonOfABitch very satisfying]]), it hardly justifies Ardyn [[spoiler:turning the entire planet into a DeathWorld to avenge himself on Somnus's distant descendant who has no idea about what his ancestor did, Ardyn was unfit to be king due to his corruption, even if Somnus's opposition to him was partially motivated by [[GreenEyedMonster jealousy]], and Somnus does seem regretful at the end of Episode Ardyn]].
* ''Franchise/FireEmblem'':
** According to the devs, the series' central theme is revolving around the inherent humanity of the characters and that there's more to them than just being chess pieces, while also encouraging a lot of individual growth and the encouragement to use whoever you like the most as a character, due to the emphasis on the humanity of the cast and the sanctity of each life. This, it seems, is sadly lost on the portion of the fandom that takes the NintendoHard difficulty as a reason to rigidly adhere to using characters within the lens of strategic elements based on immediate gains. Add that to how a lot of the series locks behind character potential through supports and the fandom's reluctance to actually learn more and state their opinions on it without adopting an extremely binary morality view (see below), and the community clearly enjoys the game, if for much different reasons than what the devs intended. Can't get more of a dissonance than to have a [[VideoGame/FireEmblemEngage theme song loudly blare]] ThePowerOfFriendship and people not understanding that the characters are humans within their own rights. Matters are not helped by virtue of [[ProtagonistCenteredMorality people wanting to validate themselves within their "correct" opinion of the story]], not taking into consideration how others may see differently or the fact that there's only losers in war for all sides, a theme ''VideoGame/FireEmblemFates'' and ''VideoGame/FireEmblemThreeHouses'' bashes you on the head with.
** ''VideoGame/FireEmblemAwakening'':
*** "Mad King" Gangrel is simply after WarForFunAndProfit, not having any noble motives by the game's beginning. This is hammered '''repeatedly''' through the game, [[spoiler:'''even by Gangrel himself after his HeelFaceTurn''' who says he lost sight of his original goal of uniting the continent against Valm after taking power]]. And yet many Gangrel fans say he was a WellIntentionedExtremist out for justice against Plegia. This is despite the game showing Gangrel oppressing Plegians, his backstory making it clear the Ylisse/Grimleal war didn't affect him, and his MotiveRant revealing he wanted revenge on Plegia for his bad childhood.
*** A lot of fans see Tharja's {{Yandere}} attitute towards [[PlayerCharacter the Avatar]] as fetish material and it's a major reason why [[EnsembleDarkhorse she's so popular]]. Her ending up as an [[AbusiveParents abusive mother]] to her daughter Noire in the BadFuture was most likely intended as a PlayerPunch for players who didn't realise this, as well as a {{Deconstruction}} of what marrying a {{Yandere}} might eventually lead to. And yet there are a ton of fans who see the Avatar, Tharja and their children as a perfect happy family, despite Noire herself calling her mother out on her behavior and Tharja herself realizing that this isn't the way to go. There's no denying she ''does'' have a HiddenHeartOfGold, but that still doesn't mean her negative traits were meant to be appealing.
*** Some players view the actions of the first generation parents negatively due to the BadFuture details that suggest many of the first generation parents weren't the best parents to their kids. This ignores the fact that the characters that discuss the topic with the kids are the past versions, who haven't done anything yet to warrant the same criticism or ire, something that almost all the Supports between the parent and child discuss and work to resolve. For example; some people use Future Cordelia [[UnrequitedLoveLastsForever being unable to get over Chrom]] according to Severa to criticize Cordelia, despite the current Cordelia addressing it, while Tharja's detractors will criticize her future self using Noire as a way to test curses, something past Tharja actively avoids doing upon learning.
*** In the [[BeachEpisode Summer Scramble]] DLC, Miriel has a conversation with Sumia where, due to the extreme heat, she hallucinates that Sumia is secretly a BitchInSheepsClothing who's been faking being a CuteClumsyGirl all along to lure in men. This is supposed to be a joke, but since Sumia has a ''massive'' amount of DieForOurShip surrounding her, her haters use this conversation as ''legit canonical proof'' that she's really EvilAllAlong.
** ''VideoGame/FireEmblemFates'':
*** The game has two realms with very different sets of morals and very different world-buildings associated to them. Both are supposed to be seen as possessing pros and flaws which are incarnated in their Royal Families: despite their differences they all love the Avatar, [[ChildOfTwoWorlds who belongs to both groups]], with all their hearts and will '''not''' react well to them choosing one over another [[spoiler:(or, in ''Revelation'', '''not''' choosing a side)]]. However, the fans have decided to latch on one Royal Family/Kingdom [[RonTheDeathEater and bash the fuck out of the other]], portraying their chosen "family" as poor dumb innocents whose flaws must be ignored or swept away to fetishize their suffering, while the other one is downgraded to Evil Incarnate and has its pros handwaved. The most rabid Nohr fans creepily reduce the genuinely tragic Nohrian Royal Family into helpless and fetishized victims who should never be called out for their own mistakes, while at the same time whining about the "horrible and privileged" Hoshidan Royal Family and deliberately ignoring how their supports [[spoiler:and Takumi's fate in ''Conquest'']] show that they're more dysfunctional than they seem; the most rabid Hoshido fans paint Nohrians as nothing more than [[CardCarryingVillain Card-Carrying Villains]] blindly following an Avatar who is little more than a deluded fool so they can have some sort of petty revenge at these privileged Hoshidans (at worst) or as complete idiots who also blindly follow an Avatar who is little more than a deluded fool so they can appease King Garon (at best).
*** Leo's son Forrest is a WholesomeCrossdresser and ActionFashionista who explicitly says he's a guy despite his girlish tastes in clothing '''and openly states that he's uncomfortable whenever he's mistaken as a girl'''. In Supports, he reveals that because he was lonely in the Deeprealm, he took up fashion as a way to find some kind of happiness, so his love of fashion is a coping mechanism as well. Despite this, and the game even discussing this notion not being the case, part of the fandom insists that Forrest is a trans girl.
** ''VideoGame/FireEmblemThreeHouses'':
*** All of the story routes run on GreyAndGrayMorality, with various plotlines being exclusive to one or more detailed in another, and many revelations are exclusive to one route. Due to this, and the habit of most players to default to one route as being "their GoldenEnding", many fans will take their route's storyline as being the one that explains all of the games story as fact, even when other routes throw suggestions that it is not the case. A person playing the Crimson Flower route for example might see [[spoiler:Rhea as hating all of humanity, behind every single problem in Fodlan and evil, due to Edelgard's biased assertions about her]], missing the nuance of the Silver Snow route and the revelations of the Verdant Wind route, while someone on the other routes will see [[spoiler:Edelgard as an EvilOverlord and the BigBad, causing them to miss her DarkAndTroubledPast and reasons for her actions]]. The routes most guilty of this are the Crimson Flower and the Azure Moon route because they are the ones most opposite with each other, and present many views and revelations that are true, but only FromACertainPointOfView.
*** There are parts of the fandom that insist the Church of Seiros is homophobic, for no other reason than its vague inspiration to the Catholic Church, which is through the eyes of a [[ValuesDissonance Japanese game developer]]. Not only is there nothing to suggest this in-universe, the ''archbishop'' [[spoiler:and ''founder'' of the church itself]] is a [[GayOption Bi Option]]. Compounding it further, Mercedes, one of the most devout characters in the game is also a Bi Option. Marianne comes at a close second when it comes to piety, and though she's not a bi option, she ''does'' have a bit of {{s|hipTease}}ubtext with her friend Hilda. Even [[TheTease Yuri]] is shown to have some faith and he's flirting with a [[PlayerCharacter Byleth]] of either gender right out of the gate. The [[spoiler:''Goddess herself'']] is a Bi Option. In each of these cases the issues of two women or two men getting together in a romantic relationship isn't even considered an issue, just two people coming together. Yet there's a troubling percentage of the fandom insisting the Church is homophobic.



* ''VideoGame/TheNewOrderLastDaysOfEurope'':

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* ''VideoGame/TheNewOrderLastDaysOfEurope'':''VideoGame/TheNewOrderLastDaysofEurope'':



** Magnimik has mentioned that the mad Russian dictator Taboritsky's notoriety had become "an Internet wide cognitohazard" in a Discord chat. He was pissed when he found that overzealous fans were making references to TNO in the comments sections of any article that mentioned anything remotely related to the historical Taboritsky (including about Vladimir Nabokov), and especially pissed when one fan ''tried to get his name changed to Taboritsky''.

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** Magnimik has mentioned that the mad Russian dictator Sergey Taboritsky's notoriety had become "an Internet wide cognitohazard" in a Discord chat. He was pissed when he found that overzealous fans were making references to TNO in the comments sections of any article that mentioned anything remotely related to the historical Taboritsky (including about Vladimir Nabokov), and especially pissed when one fan ''tried to get his name changed to Taboritsky''.



* ''VideoGame/Persona3'':
** Yukari Takeba's [[TookALevelInJerkass actions]] in The Answer are seen by many fans as proof she was a horrible BitchInSheepsClothing all along. While it's true that her actions are meant to be viewed as wrong, the game makes it clear [[DespairEventHorizon she's irrational over the loss of someone extremely close to her]], and dealing with personal loss is a major theme of the game. When she eventually opens up to her friends about it, they're able to help her through it [[CharacterDevelopment and she comes out a better person]]. Her detractors ignore her epiphany and consider her a nothing more than a cruel, jealous AlphaBitch, and downplay her moments of niceness during the main story.\\\
Ironically, the same people who insist that Yukari was stupid and wrong for wanting to resurrect [[spoiler:the Protagonist]] are the same ones clamoring for [[spoiler:the Protagonist]] to be added to the roster of ''VideoGame/Persona4Arena'', despite said game existing within the canon universe of ''VideoGame/Persona3'' and ''VideoGame/Persona4''... and thus demanding the exact same thing as Yukari did in The Answer.
* ''VideoGame/Persona4'':
** [[spoiler:Tohru Adachi]] is a serial-killing, [[StrawMisogynist misogynistic]], [[ItsAllAboutMe egocentric]] "[[spoiler:police dick]]" ([[VideoGame/Persona4ArenaUltimax no, seriously, that's a canon title]]) whose attitude towards women is summed up in his fandom-popular phrase from ''Persona 4'' ([[BeamMeUpScotty which he never actually said in that game]]), "bitches and whores". For some reason though, there's a vast majority of the fanbase who actually considers him "not that bad." Never mind the fact that he's completely sexist, he's also a complete psychopath, who cannot be described in any other way than "fucked in the head." This isn't helped by the fact there's an ending in the game where [[spoiler:the player character can pick to act as Adachi's accomplice]]. Again, ''this ending wasn't supposed to feel rewarding''. It's specially designed to be a "you're a screwed up person" ending. The writers explicitly stated numerous times that the entire idea of [[spoiler:Adachi]] was to [[HateSink design someone the player would end up loathing]], who could be considered without any real question or debate as being a "bad guy", who everyone and their dog wouldn't like by the end of the game, especially to be in contrast with ''Persona 3'', where some of the real villains have good intentions. [[spoiler:Adachi]], however, was designed to be completely evil, with next to no real redeeming factors left by the end of the game. ''VideoGame/Persona4ArenaUltimax'', however, softens up on him a bit, [[spoiler:making him willing to go out of his way to make sure he actually faces justice for his crimes and that the case isn't just thrown out because of some completely unrelated supernatural shenanigans, and ending with him beginning to come around to the Investigation Team's way of thinking]].
** Many people mistakenly believe that a person's Shadow shows ''the'' absolute truth about a person, when in fact it represents a twisted and exaggerated version of a person's personal issues. This misconception has led to some characters being appreciated for the wrong reasons:
*** Naoto Shirogane's Shadow takes the form of a MadScientist who is preparing to perform a "bodily alteration procedure" on the real Naoto to [[GenderBender turn her into a male]]. This has led some fans to insist that Naoto is actually a transgender man, even though she affirms in-game that she's a girl and she [[SweetPollyOliver disguises herself as a boy]] to be taken seriously as a detective. Shadow Naoto merely represents Naoto's misguided belief that she needs to be a man in order to be a proper detective, something which is clearly wrong. Her character is supposed to be commentary on Japan's strict gender roles, not gender identity, [[ValuesDissonance something that was missed by Western fans]]. Some even argue that the only reason she isn't canonically trans is because the writers themselves were too transphobic to make a trans character, therefore she's actually "supposed" to be trans and the canon should be disregarded in favor of "reclaiming" the perceived trans representation from the supposed bigots. None of this is supported at all by the games script in any language and doesn't line up with her characterization either.
*** Shadow Kanji takes the form of a CampGay man (and before that, there are a few moments that portray Kanji as AmbiguouslyGay). Because of this, the fandom has a tendency to fixate on Kanji's ambiguous sexuality as the be-all, end-all of his problems, when the game makes it clear that, as much as his sexuality is a ''part'' of his problems with himself, his real problem is with acceptance of his whole personality -- especially his [[RealMenWearPink "unmanly" hobbies and interests]] -- both from himself and from other people. Essentially, the fans {{Flanderiz|ation}}e him into "the token Gay Guy", when his actual story is how he simply isn't sure how to view himself in relation to Japan's strict viewpoints on gender roles. His Shadow is also touted as if it's absolute truth that he's gay -- except that again, Kanji's arc is about how arbitrary gender and sexuality expectations are forced upon someone... and thus the fandom doing it is ''exactly'' what caused his problem to begin with.
*** Kanji, along with the existence of the YaoiGenre or the presence of the YaoiFangirl trope, are also touted as proof that Japan is perfectly accepting of homosexuality... Except that many instances of yaoi is seen as niche at best in Japan, the genre itself is aimed at straight people -- and Japan is actually not nearly as LGBT-friendly as many people believe it to be. In fact, a lot of Kanji's issues stem from how Japanese society rejects him for being AmbiguouslyGay, Yosuke's teasing him about it is a BerserkButton for Kanji, and in addition to having a crush on Naoto, also shows interest in Yukiko early on.
*** ''WebAnimation/ExtraCredits'' gets in on this -- in their sexual diversity episode, they praise Creator/{{Atlus}} for writing a gay character and praise Kanji because a tough guy with a feminine side who is gay (and comes to terms about it) makes him different than the other tough guys with feminine sides in their eyes. The bit about the acceptance of his personality is rarely mentioned at all, and they even bring up Naoto as an example in this episode but don't go in because they feel it would be too spoilerific.
** Some players complain about Yukiko's decision to give up on a chance to pursue an interior decorating career outside Inaba and instead inherit her family's inn, viewing it as a betrayal of her character arc, in which she becomes more independent. This is missing the point of Yukiko's CharacterDevelopment -- before, she resigned herself to inheriting the inn because she felt as though she had to do it, but by the end of her Social Link, she decides to inherit the inn because she ''wants'' to do it to help her family, the inn's employees and the town. [[https://www.youtube.com/watch?v=zfBSSYfIvyg This video]] analyzes Yukiko's character and explains why her decision to stay in Inaba makes sense for her.
* ''VideoGame/Persona5'':
** The Phantom Thieves have an InUniverse misaimed fandom online. When the fansite is first put up, the requests for the protagonists to solve are mostly personal problems and small in scale compared to what they wanted, which is people who are [[VillainWithGoodPublicity well-respected by society]] and getting away with their crimes because of their status and power. As they gain more popularity, and make it clearer to the public that their goal is to target societal corruption, the fandom is still misaimed as they become more focused on [[spoiler:bloodshed, as shown when they congratulate the Thieves for killing Kunizaku Okumura during a live broadcast, despite his death being a set up by TheConspiracy, then start demanding the Thieves be killed as retribution]]. The Phantom Thieves eventually realize [[spoiler:after Okumura's death]] that their fandom doesn't care about their goal of reforming society.
** One portion of the Western fandom believes that the game should have offered an option to [[VigilanteExecution execute]] the targets. This goes in complete contrast to their modus operandi to be Phantom ''Thieves'' of ''Hearts'', meaning they steal the heart of their target and force them to admit and atone for their sins, and that them killing any target would turn them into assassins and into nothing better than the role TheDragon has in the game. They completely ignore the fact that Ann was close to killing Kamoshida's Shadow, but when his Shadow actually offered her to kill him, she chose to not go through with it. She wanted Kamoshida to admit his crimes in person, have him [[CruelMercy live with his heroic reputation as an Olympic gold medalist ruined]], and have everyone know what a horrible person he really is. And given the Thieves' reactions to [[spoiler:Okumura dying because his Shadow was killed]], it's clear that this is not the result they would've wanted to begin with.
** Taking the argument to the other extreme, some of the fans think that the "take your heart" treatment is the be-all end-all for any corrupt criminal. The Phantom Thieves start questioning how legitimate this is of an answer in-universe when they see [[spoiler:taking their targets' hearts only made them miserable {{Empty Shell}}s instead of working towards internal reform]], and several major targets are shown coming to the HeelRealization on their own without any need to take their hearts, underlining the major theme of change starting from within. [[spoiler:The bad ending emphasizes this by having the Thieves decide to police everyone in Tokyo through their abilities because they can't trust the populace to reform on their own.]] ''VideoGame/Persona5Strikers'' even lacks the heart-stealing aspect of its major antagonists for this reason. Yet despite these risks, and in some cases ''because'' of them (better they be [[spoiler:spiritually lobotomized and eternally guilt-ridden]] than corrupt and unchecked), and because it looks [[DoNotDoThisCoolThing impossibly cool]] when they do it, fans want the Phantom Thieves to keep up their thievery.
** ''VideoGame/Persona5Strikers'' has another InUniverse example. [[spoiler:Akane Hasegawa]] becomes a big fan of the Phantom Thieves, believing them as promoting [[BlackAndWhiteInsanity all rebels as heroes and all authority figures as villains]]. While it's true that the Thieves' rebellion helped a lot of people and they targeted horrible people in power, they only went after specific targets, who themselves were rebelling against what was considered right.



* ''VideoGame/TalesSeries'':
** Some people criticize the games for being "cliché" and play a lot of the tropes absolutely straight. While the ClicheStorm criticism may not be too far from the truth of a few games, part of the reason that the games have a fanbase is that even from the start, the ''Tales'' series has been known as a DeconstructorFleet -- starting almost every game as an absolute ClicheStorm, and then starting to turn around deconstructing all the clichés that they just played straight.
** ''VideoGame/TalesOfTheAbyss'':
*** There's quite a sizable amount of people that got turned away from the game for having an unlikable protagonist in Luke. The problem here is that [[IntendedAudienceReaction you're not supposed to like him]] at first. He's a brat, and the game spares no expense in letting you know it, and also showing how much he irks the other characters. Then comes the WhamEpisode -- [[spoiler:wherein it's revealed that he is ''actually'' [[YoungerThanTheyLook seven years old]] due to being a clone]]. After that? He goes through CharacterDevelopment at a turning point where almost nobody in the game has any sort of sympathy left for him and resolves to become a better person, losing every one of the traits that many players found bothersome. It's hard to know if a certain character is static or dynamic at first glance, so many players end up missing out on this, and even if you did know, you still have to put up with an intolerable character for some hours.
*** On the flip side, there are many fans that actually played through the game and heavily sympathize with Asch, and like him more or even state that [[spoiler:he deserved to live more than Luke did]]. The problem is that Luke is intended to be seen as more worthy, as while Asch also got the short end of the stick, he also heavily contrasts Luke by being a static character that does ''not'' undergo character development. He remains an unapologetic asshole through and through, and even some of his more well-intended actions that people may like Asch for are the same things that the game goes at length to explain are not good ideas -- at least when it's Luke attempting it.
** ''VideoGame/TalesOfVesperia'': Due to the game's themes of debating justice and vigilantism, it's not hard to find people who misunderstand both Yuri and Flynn's points about the subject.
*** The "Yuri is evil" crowd. Yuri would have loved nothing more than for Flynn's methods to work, and he's clearly shown trying to let the system do its job. The result? A sadistic high up aristocrat who partakes in recreational torture and murder promptly gets let off with a slap on the wrist, since the ones who were judging him had no desire to lock up and/or execute one of their own. The implications were that he would be back to where he was before eventually, except maybe a little more in the background. If Yuri had let him go, he might have done so on the heads of innocent civilians. Likewise with his later kill, where it ''would'' have been on the heads of innocent civilians if he hadn't done what he did. In that government, the law was truly the tool of those that held power, and those that held power weren't the nicest people. Yuri was anything but evil, or in the wrong.
*** The "Flynn is wrong" crowd. Flynn understands how important it is for justice to be delivered, much of the drama of his character is [[ToBeLawfulOrGood him wanting to do what's right, but being hamstrung by the law and being unable to help]]. A good amount of fans use this to say Flynn is wrong and needs to act outside the law, something Yuri very clearly tells Flynn '''not''' to do, because Flynn is too much of a good person to handle that kind of responsibility and that Flynn is right to hope to [[InternalReformist change the Empire]]. The laws are screwed up, but Yuri recognizes how important it is for Flynn to stay a knight so he can make things better through hard work and that if he did take justice into his own hands, [[HeWhoFightsMonsters he'd lose sight of himself]]. The game also has a side quest where a vigilante not too different from Yuri is exacting his revenge on people, and takes it too far, with the party calling him out for his actions. Furthermore, Yuri points out that his own actions are hypocritical but it's only because Flynn is able to help him and [[MoralityChain keep him grounded]]. Like with Yuri, Flynn has every reason to believe the law can be improved and his beliefs are as valid and worth pursing as Yuri's.
** ''VideoGame/TalesOfBerseria'': There's a large number of players who see [[AntiHero Velvet]] as an unstoppable and edgy protagonist along the same lines as [[Manga/{{Berserk}} Guts]]. While Velvet ''is'' these things, like Guts, you aren't supposed to see her an awesome AntiHero, she's really a young woman broken by how much she's lost and is so fueled by hate that she is on her way to becoming both a monster, and the thing that took her loved ones away from her. Later in the game, she breaks down into tears about how much [[IJustWantToBeNormal she just wants to be normal]] and misses her family. Despite this, she's commonly depicted by the community as essentially Female Guts.
** ''VideoGame/TalesOfArise'':
*** During the scene where Migal [[spoiler:sacrifices himself to show Dohalim the truth regarding TheConspiracy, and the outcome of the fight with Dohalim that follows]], some players criticized Kisara for her BrokenPedestal reaction towards Dohalim, thinking it was dumb or out-of-character to feel so strongly simply because Dolahim wasn't as perfect as she thought. This misses the point of Kisara's rage and the main issue at play: [[spoiler:it was that Dolahim was essentially trying to deny what Migal was saying and his sacrifice, on top of how Migal -- who had been nothing but a loving older brother -- had been wrongly accused of being a traitor and Kisara had accepted it because she believed in Dohalim]]. In that moment, seeing her brother [[spoiler:die to prove a point to Dohalim, only for him to just shut down and not only seemingly deny it, but also reveal he was more selfish then he let on]], causes her to react so strongly because she felt the tragedy might've been AllForNothing.
*** There are people who insist that Rinwell's hatred towards Almeidrea was alluding to a CycleOfRevenge situation, that she was becoming just like Dedyme, and that was the "true" reason why Law stopped her. This ignores the fact that Rinwell, even at her most prejudiced, never demonstrated the kind of extremist mindset Dedyme had, nor is there corroborating evidence to suggest that she would've gone down a similar dark path just from spitefully ending her arch-nemesis' life, making this a case of SlipperySlopeFallacy. Law himself admitted he wasn't even sure if preventing Rinwell was the correct course of action, only that he felt he had to step in because he believes that killing someone with so much hatred in their heart only leads to emptiness and regret later.
*** Alphen's {{Forgiveness}} of Vholran has also received backlash from some players who don't understand why he would forgive a CompleteMonster who has shown no remorse for his actions or show any kind of desire of changing for the better. He does this because [[spoiler:Vholran was also a Dahnan slave who was oppressed by the Renans and manipulated by the Helganquil, but unlike Alphen who had Naori, Doc, and Zephyr who cared for and helped him, Vholran had no one to support him]], and Alphen himself has gone through CharacterDevelopment to be more sympathetic and understanding towards his enemies instead of just acting purely on his righteous anger.
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*** After the release of the game, the Enclave went from being the most generally hated faction in the wasteland, as they were in ''VideoGame/Fallout2'', to having a ''huge'' fandom, who [[RootingForTheEmpire consider them the best bet to lead the Capital Wasteland out of the darkness]]. This is partially explainable by the fact that ''Fallout 3'' doesn't directly reference their origins as the insane and inbred descendants of the corrupt military and governmental elites who caused the great war, and tones down their genocidal inclinations from "standard operating procedure" to "providence of the somewhat crazed AI that's supposedly running the show". But, even then, the Enclave are still a bunch of brutal would-be tyrants and warlords who want to rule everything with an iron fist. It's just that the portrayal of the Capital Wasteland as, well, a wasteland full of raiders and super mutants makes some fans argue that their dominance would be a step ''up'' - [[SarcasmMode a wasteland full of raiders in power armor is much more welcoming, after all.]]

to:

*** After the release of the game, the Enclave went from being the most generally hated faction in the wasteland, as they were in ''VideoGame/Fallout2'', to having a ''huge'' fandom, who [[RootingForTheEmpire consider them the best bet to lead the Capital Wasteland out of the darkness]]. This is partially explainable by the fact that ''Fallout 3'' doesn't directly reference their origins as the insane and inbred descendants of the corrupt military and governmental elites who caused the great war, and tones down their genocidal inclinations from "standard operating procedure" to "providence of the somewhat crazed AI that's supposedly running the show". But, even then, the Enclave are still a bunch of brutal would-be tyrants and warlords who want to rule everything with an iron fist. It's just that the portrayal of the Capital Wasteland as, well, a wasteland full of raiders and super mutants makes some fans argue that their dominance would be a step ''up'' - -- [[SarcasmMode a wasteland full of raiders tyrannical thugs in power armor is much more welcoming, after all.]]
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** According to the devs, the series' central theme is revolving around the inherent humanity of the characters and that there's more to them than just being chess pieces, while also encouraging a lot of individual growth and the encouragement to use whoever you like the most as a character, due to the emphasis on the humanity of the cast and the sanctity of each life. This, it seems, is sadly lost on the portion of the fandom that takes the NintendoHard difficulty as a reason to rigidly adhere to using characters within the lens of strategic elements based on immediate gains. Add that to how a lot of the series locks behind character potential through supports and the fandom's reluctance to actually learn more and state their opinions on it without adopting an extremely binary morality view (see below), and the community clearly enjoys the game, if for much different reasons than what the devs intended. Can't get more of a dissonance than to have a [[VideoGame/FireEmblemEngage theme song loudly blare]] ThePowerOfFriendship and people not understanding that the characters are humans within their own rights. Matters are not helped by virtue of [[ProtagonistCenteredMorality people wanting to validate themselves within their "correct" opinion of the story]], not taking into consideration how others may see differently or the fact that there's only losers in war for all sides, a theme ''VideoGame/FireEmblemFates'' and ''VideoGame/FireEmblemThreeHouses'' bashes you on the head wit.

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** According to the devs, the series' central theme is revolving around the inherent humanity of the characters and that there's more to them than just being chess pieces, while also encouraging a lot of individual growth and the encouragement to use whoever you like the most as a character, due to the emphasis on the humanity of the cast and the sanctity of each life. This, it seems, is sadly lost on the portion of the fandom that takes the NintendoHard difficulty as a reason to rigidly adhere to using characters within the lens of strategic elements based on immediate gains. Add that to how a lot of the series locks behind character potential through supports and the fandom's reluctance to actually learn more and state their opinions on it without adopting an extremely binary morality view (see below), and the community clearly enjoys the game, if for much different reasons than what the devs intended. Can't get more of a dissonance than to have a [[VideoGame/FireEmblemEngage theme song loudly blare]] ThePowerOfFriendship and people not understanding that the characters are humans within their own rights. Matters are not helped by virtue of [[ProtagonistCenteredMorality people wanting to validate themselves within their "correct" opinion of the story]], not taking into consideration how others may see differently or the fact that there's only losers in war for all sides, a theme ''VideoGame/FireEmblemFates'' and ''VideoGame/FireEmblemThreeHouses'' bashes you on the head wit.with.
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** According to the devs, the series' central theme is revolving around the inherent humanity of the characters and that there's more to them than just being chess pieces, while also encouraging a lot of individual growth and the encouragement to use whoever you like the most as a character, due to the emphasis on the humanity of the cast and the sanctity of each life. This, it seems, is sadly lost on the portion of the fandom that takes the NintendoHard difficulty as a reason to rigidly adhere to using characters within the lens of strategic elements based on immediate gains. Add that to how a lot of the series locks behind character potential through supports and the fandom's reluctance to actually learn more and state their opinions on it without adopting an extremely binary morality view (see below), and the community clearly enjoys the game, if for much different reasons than what the devs wanted. Matters are not helped by virtue of people wanting to validate themselves within their "correct" opinion of the story, not taking into consideration how others may see differently.

to:

** According to the devs, the series' central theme is revolving around the inherent humanity of the characters and that there's more to them than just being chess pieces, while also encouraging a lot of individual growth and the encouragement to use whoever you like the most as a character, due to the emphasis on the humanity of the cast and the sanctity of each life. This, it seems, is sadly lost on the portion of the fandom that takes the NintendoHard difficulty as a reason to rigidly adhere to using characters within the lens of strategic elements based on immediate gains. Add that to how a lot of the series locks behind character potential through supports and the fandom's reluctance to actually learn more and state their opinions on it without adopting an extremely binary morality view (see below), and the community clearly enjoys the game, if for much different reasons than what the devs wanted. intended. Can't get more of a dissonance than to have a [[VideoGame/FireEmblemEngage theme song loudly blare]] ThePowerOfFriendship and people not understanding that the characters are humans within their own rights. Matters are not helped by virtue of [[ProtagonistCenteredMorality people wanting to validate themselves within their "correct" opinion of the story, story]], not taking into consideration how others may see differently.differently or the fact that there's only losers in war for all sides, a theme ''VideoGame/FireEmblemFates'' and ''VideoGame/FireEmblemThreeHouses'' bashes you on the head wit.

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* ''Franchise/FireEmblem'': According to the devs, the series' central theme is revolving around the inherent humanity of the characters and that there's more to them than just being chess pieces, while also encouraging a lot of individual growth and the encouragement to use whoever you like the most as a character, due to the emphasis on the humanity of the cast and the sanctity of each life. This, it seems, is sadly lost on the portion of the fandom that takes the NintendoHard difficulty as a reason to rigidly adhere to using characters within the lens of strategic elements based on immediate gains. Add that to how a lot of the series locks behind character potential through supports and the fandom's reluctance to actually learn more and state their opinions on it without adopting an extremely binary morality view (see below), and the community clearly enjoys the game, if for much different reasons than what the devs wanted. Matters are not helped by virtue of people wanting to validate themselves within their "correct" opinion of the story, not taking into consideration how others may see differently.

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* ''Franchise/FireEmblem'': ''Franchise/FireEmblem'':
**
According to the devs, the series' central theme is revolving around the inherent humanity of the characters and that there's more to them than just being chess pieces, while also encouraging a lot of individual growth and the encouragement to use whoever you like the most as a character, due to the emphasis on the humanity of the cast and the sanctity of each life. This, it seems, is sadly lost on the portion of the fandom that takes the NintendoHard difficulty as a reason to rigidly adhere to using characters within the lens of strategic elements based on immediate gains. Add that to how a lot of the series locks behind character potential through supports and the fandom's reluctance to actually learn more and state their opinions on it without adopting an extremely binary morality view (see below), and the community clearly enjoys the game, if for much different reasons than what the devs wanted. Matters are not helped by virtue of people wanting to validate themselves within their "correct" opinion of the story, not taking into consideration how others may see differently.
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* ''Franchise/FireEmblem'':

to:

* ''Franchise/FireEmblem'':''Franchise/FireEmblem'': According to the devs, the series' central theme is revolving around the inherent humanity of the characters and that there's more to them than just being chess pieces, while also encouraging a lot of individual growth and the encouragement to use whoever you like the most as a character, due to the emphasis on the humanity of the cast and the sanctity of each life. This, it seems, is sadly lost on the portion of the fandom that takes the NintendoHard difficulty as a reason to rigidly adhere to using characters within the lens of strategic elements based on immediate gains. Add that to how a lot of the series locks behind character potential through supports and the fandom's reluctance to actually learn more and state their opinions on it without adopting an extremely binary morality view (see below), and the community clearly enjoys the game, if for much different reasons than what the devs wanted. Matters are not helped by virtue of people wanting to validate themselves within their "correct" opinion of the story, not taking into consideration how others may see differently.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/WatchDogsLegion'' marketed itself in 2019 with an {{anvilicious}} left-leaning "Post (Anti) Brexit" viewpoint of a Britian that does whatever it wants with no oversight from other countries in the European Union that forms a fascist police state after exploiting the public's fear after a bio-terror attack. It was derided by more right-leaning critics (who tend to be in favor of Brexit) whom accused the game of fear mongering. However come 2020 and the UsefulNotes/Covid19 Pandemic, said critics have come to embrace the game as an anti-lockdown narrative. Bonus points for conspiracy theories of Covid being an engineered biological weapon.

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* ''VideoGame/WatchDogsLegion'' marketed itself in 2019 with an {{anvilicious}} left-leaning "Post (Anti) Brexit" viewpoint of a Britian that does whatever it wants with no oversight from other countries in the European Union that Union, and forms a fascist police state after by exploiting the public's fear after a bio-terror attack. It was derided by more right-leaning critics (who (whom tend to be in favor of Brexit) whom accused the game of fear mongering. However come 2020 and the UsefulNotes/Covid19 Pandemic, UsefulNotes/Covid19Pandemic, many of said critics have come to embrace the game as an anti-lockdown narrative. Bonus points for conspiracy theories of Covid being an engineered biological weapon.
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* ''VideoGame/WatchDogsLegion'' marketed itself in 2019 with an {{anvilicious}} left-leaning "Post (Anti) Brexit" viewpoint of a Britian that does whatever it wants with no oversight from other countries in the European Union that forms a fascist police state after exploiting the public's fear after a bio-terror attack. It was derided by more right-leaning critics (who tend to be in favor of Brexit) and accused the game of fear mongering. However come 2020 and the UsefulNotes/Covid19 Pandemic, said critics have come to embrace the game as an anti-lockdown narrative. Bonus points for conspiracy theories of Covid being an engineered biological weapon.

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* ''VideoGame/WatchDogsLegion'' marketed itself in 2019 with an {{anvilicious}} left-leaning "Post (Anti) Brexit" viewpoint of a Britian that does whatever it wants with no oversight from other countries in the European Union that forms a fascist police state after exploiting the public's fear after a bio-terror attack. It was derided by more right-leaning critics (who tend to be in favor of Brexit) and whom accused the game of fear mongering. However come 2020 and the UsefulNotes/Covid19 Pandemic, said critics have come to embrace the game as an anti-lockdown narrative. Bonus points for conspiracy theories of Covid being an engineered biological weapon.
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* ''VideoGame/WatchDogsLegion'' marketed itself in 2019 with an {{anvilicious}} left-leaning "Post (Anti) Brexit" viewpoint of a Britian that does whatever it wants with no oversight from other countries in the European Union that forms a fascist police state after exploiting the public's fear after a bio-terror attack. It was derided by more right-leaning critics (who tend to be in favor of Brexit) and accused the game of fear mongering. However come 2020 and the UsefulNotes/Covid19 Pandemic, said critics have come to embrace the game as an anti-lockdown narrative. Bonus points for conspiracy theories of Covid being an engineered biological weapon.
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*** There are people who insist that Rinwell's hatred towards Almeidrea was alluding to a CycleOfRevenge situation, that she was becoming just like Dedyme, and that was the "true" reason why Law stopped her. This ignores the fact that Rinwell, even at her most prejudiced, never demonstrated the kind of extremist mindset Dedyme had, nor is there corroborating evidence to suggest that she would've gone down a similar dark path just from spitefully ending her arch-nemesis' life, making this a case of SlipperySlopeFallacy. Law himself admitted he wasn't even sure if preventing Rinwell was the correct course of action, only that he felt he had to step in because he believes that killing someone with so much hatred in their heart only leads to emptiness and regret later.
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The problem with this line of reasoning in defense of Law is that none of it holds up after scrunity. Law's feelings of emptiness and lack of purpose had nothing to do with killing Ganabelt, but failing to save his father and how much he regretted for not reconciling with the man when he had the chance. His only real justification for stopping Rinwell is because his gut told him to and even then, he admiited he wasn't even sure if he was doing the right thing. That whole scene is under Broken Base for a good reason, because the story never provides enough solid evidence to back up Law's stance despit seemingly siding with him.


*** When Almeidrea crosses the MoralEventHorizon in ''VideoGame/TalesOfArise'', a lot of people saw Law trying to stop Rinwell from getting her revenge (at that particular point) was ''very'' stupid. Even going to consider Law playing devil's advocate for no apparent reason, or saying he is a hypocrite because he got his revenge on Ganabelt earlier. This misses that once Law had got his revenge against Ganabelt, it [[VengeanceFeelsEmpty left him with an empty feeling]] because he felt like he had no purpose, thus he [[AndThenWhat had no idea what to do with his life]]. This fits into one of the game's themes of continuing a CycleOfRevenge -- especially since Niez [[TheRevolutionWillNotBeCivilized had apparently deposed Almeidrea earlier]] but had done so [[PyrrhicVictory leaving Niez trashed and killing an unknown amount of their own people]]. Admittedly, this is also a case of ValuesDissonance, as in the west, results are oft seen as more important than the means used to achieve them.
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*** Alphen's {{Forgiveness}} of Vholran has also received backlash from some players who don't understand why he would forgive a CompleteMonster who has shown no remorse for his actions or show any kind of desire of changing for the better. He does this because [[spoiler:Vholran was also a Dahnan slave who was oppressed by the Renans and manipulated by the Helganquil, but unlike Alphen who had Naori, Doc, and Zephyr who cared for and helped him, Vholran had no one to support him]], and Alphen himself has gone through CharacterDevelopment to be more sympathetic and understanding towards his enemies instead of just acting purely on his righteous anger.
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* ''VideoGame/NeedyStreamerOverload'' The game's premise is centred around Ame-chan, a girl aiming to become a top streamer, experiencing struggles with mental health and repeatedly exhibiting unhealthy, toxic behaviours in her relationship with P-Chan. Several of the endings depict Ame lashing out or acting extremely unreasonable, and she continues to strive for the heights of internet fame even when it is clearly taking a toll on her mental health. Several of the game's fans, however, look at this unhealthy saviour dynamic in her relationship with P-Chan and view it as something desirable, either idolizing Ame despite the game's clear portrayal of her self-destructive behaviours and unhealthy behaviours, or fetishizing her and [[ICanChangeMyBeloved believing they can "fix" Ame themselves]], [[spoiler: despite the final ending, [[OmegaEnding Comment te dire adieu]], showing that the only good future for her is one in which she takes responsibility for her mental health and admits that P-Chan is fake. The game also has the player repeatedly witness bad ending after bad ending in the lead-up to unlocking Comment te dire adieu, once again showing that if Ame-chan continues her toxic relationship with P-Chan and does not commit to self-improvement, then there is no good future for her. Despite this, many fans do not take the hint and continue fetishizing or idolizing Ame as a "cute menhera girl"]].

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* ''VideoGame/NeedyStreamerOverload'' The game's premise is centred around Ame-chan, a girl aiming to become a top streamer, experiencing struggles with mental health and repeatedly exhibiting unhealthy, unhealthy toxic behaviours in her relationship with P-Chan. Several of the endings depict Ame lashing out or acting extremely unreasonable, and she continues to strive for the heights of internet fame even when it is clearly taking a toll on her mental health. Several of the game's fans, however, look at this unhealthy saviour dynamic in her relationship with P-Chan and view it as something desirable, either idolizing Ame despite the game's clear portrayal of her self-destructive behaviours and unhealthy behaviours, or fetishizing her and [[ICanChangeMyBeloved believing they can "fix" Ame themselves]], [[spoiler: despite the final ending, [[OmegaEnding Comment te dire adieu]], showing that the only good future for her is one in which she takes responsibility for her mental health and admits that P-Chan is fake. The game also has the player repeatedly witness bad ending after bad ending in the lead-up to unlocking Comment te dire adieu, once again showing that if Ame-chan continues her toxic relationship with P-Chan and does not commit to self-improvement, then there is no good future for her. Despite this, many fans do not take the hint and continue fetishizing or idolizing Ame as a "cute menhera girl"]].
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* ''VideoGame/NeedyStreamerOverload'' The game's premise is centred around Ame-chan, a girl aiming to become a top streamer, experiencing struggles with mental health and repeatedly exhibiting unhealthy, toxic behaviours in her relationship with P-Chan. Several of the endings depict Ame lashing out or acting extremely unreasonable, and she continues to strive for the heights of internet fame even when it is clearly taking a toll on her mental health. Several of the game's fans, however, look at this unhealthy saviour dynamic in her relationship with P-Chan and view it as something desirable, either idolizing Ame despite the game's clear portrayal of her self-destructive behaviours and unhealthy behaviours, or fetishizing her and [[ICanChangeMyBeloved believing they can "fix" Ame themselves]], [[spoiler: despite the final ending, [[OmegaEnding Comment te dire adieu]], showing that the only good future for her is one in which she takes responsibility for her mental health and admits that P-Chan is fake. The game also has the player repeatedly witness bad ending after bad ending in the lead-up to unlocking Comment te dire adieu, once again showing that if Ame-chan continues her toxic relationship with P-Chan and does not commit to self-improvement, then there is no good future for her. Despite this, many fans do not take the hint and continue fetishizing or idolizing Ame as a cute menhera girl]]."

to:

* ''VideoGame/NeedyStreamerOverload'' The game's premise is centred around Ame-chan, a girl aiming to become a top streamer, experiencing struggles with mental health and repeatedly exhibiting unhealthy, toxic behaviours in her relationship with P-Chan. Several of the endings depict Ame lashing out or acting extremely unreasonable, and she continues to strive for the heights of internet fame even when it is clearly taking a toll on her mental health. Several of the game's fans, however, look at this unhealthy saviour dynamic in her relationship with P-Chan and view it as something desirable, either idolizing Ame despite the game's clear portrayal of her self-destructive behaviours and unhealthy behaviours, or fetishizing her and [[ICanChangeMyBeloved believing they can "fix" Ame themselves]], [[spoiler: despite the final ending, [[OmegaEnding Comment te dire adieu]], showing that the only good future for her is one in which she takes responsibility for her mental health and admits that P-Chan is fake. The game also has the player repeatedly witness bad ending after bad ending in the lead-up to unlocking Comment te dire adieu, once again showing that if Ame-chan continues her toxic relationship with P-Chan and does not commit to self-improvement, then there is no good future for her. Despite this, many fans do not take the hint and continue fetishizing or idolizing Ame as a cute "cute menhera girl]]."girl"]].

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