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* ''WesternAnimation/CareBearsInTheLandWithoutFeelings'': The Care Bears have to follow a specific trail to Coldheart Castle and can't stray from it, even with all the obstacles in the way.


[[quoteright:300:[[Film/TheWizardOfOz https://static.tvtropes.org/pmwiki/pub/images/the-yellow-brick-road_jpg_w300h200_8721.jpg]]]]
[[caption-width-right:300:They're off to see the wizard.]]

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[[quoteright:300:[[Film/TheWizardOfOz [[quoteright:350:[[Film/TheWizardOfOz https://static.tvtropes.org/pmwiki/pub/images/the-yellow-brick-road_jpg_w300h200_8721.jpg]]]]
[[caption-width-right:300:They're
org/pmwiki/pub/images/yellow_brick_road.png]]]]
[[caption-width-right:350:They're
off to see the wizard.]]

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* C.S. Lewis's ''Literature/ThePilgrimsRegress'' has the same basic theme, except most of the book consists of deviations from the path, with the justification that the protagonist can only clearly see the part already traveled. Once finally accepting divine guidance and correction, the remainder of the path is clear and easily traversed. Whether the added parts of the journey were worth it in the end is ambiguous.


* In ''Series/PushingDaisies'' season 1 episode 7 ''Recap/PushingDaisiesS1E7TheSmellOfSuccess'', the team goes into the sewers to follow a "yellow thick hose".

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* In ''Series/PushingDaisies'' season 1 episode 7 ''Recap/PushingDaisiesS1E7TheSmellOfSuccess'', the team goes into the sewers to follow a "yellow thick hose".



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* In ''Series/PushingDaisies'' season 1 episode 7 ''Recap/PushingDaisiesS1E7TheSmellOfSuccess'', the team goes into the sewers to follow a "yellow thick hose".


If the ultimate goal of the story is to get the character home, that's TheHomewardJourney. If the destination is a place of legend, that's ThePromisedLand.

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If the ultimate goal of the story is to get the character home, that's TheHomewardJourney. If the destination is a place of legend, that's ThePromisedLand.
ThePromisedLand. If this is the only way to get to the villain's lair, it's WalkIntoMordor.


* * Slave.In.Utero's ''Webcomic/TowerOfGod'' knows only one way. Up, from testing area to testing area.

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* * Slave.In.Utero's ''Webcomic/TowerOfGod'' knows only one way. Up, from testing area to testing area.


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[[AC:TabletopGames]]
* Played straight in Milton Bradley's ''Game of Life''. There is only one end goal but the path there can branch or double back again.

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[[AC:TabletopGames]]
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[[folder: Tabletop Games ]]

* Played straight in Milton Bradley's ''Game of Life''. There is only one end goal but the path there can branch or double back again.

[[AC:VideoGames]]
again.

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[[folder: Video Games ]]



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* A variation of this takes place in ''OnePiece'': the ultimate goal for all pirates searching for the titular treasure is Raftel, the last island in the Grand Line, where Gold Roger is believed to have hidden the treasure. Each pirate crew's navigator has a Log Pose (a compass worn on the wrist like a watch) that points out the direction to the next island along the journey...but it's a variation because there are several winding paths along the Grand Line beginning from Reverse Mountain, all of which have in common Raftel as the final stop. Therefore, the specific pathway that the Straw Hats have been traveling from Reverse Mountain is just one of several routes they could have sailed.

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* A variation of this takes place in ''OnePiece'': ''Manga/OnePiece'': the ultimate goal for all pirates searching for the titular treasure is Raftel, the last island in the Grand Line, where Gold Roger is believed to have hidden the treasure. Each pirate crew's navigator has a Log Pose (a compass worn on the wrist like a watch) that points out the direction to the next island along the journey...but it's a variation because there are several winding paths along the Grand Line beginning from Reverse Mountain, all of which have in common Raftel as the final stop. Therefore, the specific pathway that the Straw Hats have been traveling from Reverse Mountain is just one of several routes they could have sailed.


This is the pathway a character has to travel along to get to his/her ultimate goal. Deviating from the path is not an option, and even if you attempt to do so for any brief period or for any reason, inevitably you'll ''have'' to go back onto the path to complete the journey's chief objective.

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This is the pathway a character has to travel along to get to his/her their ultimate goal. Deviating from the path is not an option, and even if you attempt to do so for any brief period or for any reason, inevitably you'll ''have'' to go back onto the path to complete the journey's chief objective.


[[Film/TheWizardOfOz http://static.tvtropes.org/pmwiki/pub/images/the-yellow-brick-road_jpg_w300h200_8721.jpg]]

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[[Film/TheWizardOfOz [[quoteright:300:[[Film/TheWizardOfOz http://static.tvtropes.org/pmwiki/pub/images/the-yellow-brick-road_jpg_w300h200_8721.jpg]]
jpg]]]]
[[caption-width-right:300:They're off to see the wizard.]]


* The TropeNamer comes from ''Literature/TheWonderfulWizardOfOz'', and led the protagonists to the Emerald City, as the page image shows.
* The Creator/HannaBarbera ''Alice in Wonderland'' has Alice following the Unwinding Road, which unscrolls before her like a carpet (not yellow, though).
* Slave.In.Utero's ''Webcomic/TowerOfGod'' knows only one way. Up, from testing area to testing area.
* Literally ZigZagged on ''Series/StarTrekVoyager'' with Voyager going back and forth from toeing the straight line to the Alpha Quadrant, completing minor story arcs and plain old MonsterOfTheWeek detours.
* Played straight in Milton Bradley's ''Game of Life''. There is only one end goal but the path there can branch or double back again.

to:

* The TropeNamer comes from ''Literature/TheWonderfulWizardOfOz'',
[[AC:{{Anime}}
and led the protagonists to the Emerald City, as the page image shows.
* The Creator/HannaBarbera ''Alice in Wonderland'' has Alice following the Unwinding Road, which unscrolls before her like a carpet (not yellow, though).
* Slave.In.Utero's ''Webcomic/TowerOfGod'' knows only one way. Up, from testing area to testing area.
* Literally ZigZagged on ''Series/StarTrekVoyager'' with Voyager going back and forth from toeing the straight line to the Alpha Quadrant, completing minor story arcs and plain old MonsterOfTheWeek detours.
* Played straight in Milton Bradley's ''Game of Life''. There is only one end goal but the path there can branch or double back again.
{{Manga}}]]



* ''VideoGame/BioShock2'': Maps of the Atlantic Express essentially plot out the entire game.
%%* ''{{Jumanji}}'' and ''{{Zathura}}''.
* John Bunyan's ''Literature/ThePilgrimsProgress''. Stick to the straight and narrow, or you will regret it. Even leaving it for an easier road that parallels it is bad, as Christian is quick to find out.
* ''VideoGame/{{Lemmings}} 3D'' has a level called "Follow The Yellow Brick Road", where you have to do just that ([[CameraScrew it's a bit harder than it sounds]]).
* The Mississippi River functions as this in ''Literature/TheAdventuresOfHuckleberryFinn''. At first, they were floating down to reach Cairo, Illinois, from whence they could sell the raft and buy tickets up the Ohio into the free states, but after they miss Cairo in a fog, they keep heading south...kinda just because.

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[[AC:{{Film}}]]
* ''VideoGame/BioShock2'': Maps of In both ''Film/{{Jumanji}}'' and ''Film/{{Zathura}}'', once the Atlantic Express essentially plot out the entire game.
%%* ''{{Jumanji}}'' and ''{{Zathura}}''.
* John Bunyan's ''Literature/ThePilgrimsProgress''. Stick to the straight and narrow, or you will regret it. Even leaving it for an easier road that parallels it is bad, as Christian is quick to find out.
* ''VideoGame/{{Lemmings}} 3D'' has a level called "Follow The Yellow Brick Road", where you
protagonists have to do just that ([[CameraScrew it's a bit harder than it sounds]]).
* The Mississippi River functions as this in ''Literature/TheAdventuresOfHuckleberryFinn''. At first,
started playing the eponymous games, they were floating down to reach Cairo, Illinois, from whence they could sell must play the raft game all the way through in order to escape and buy tickets up undo the Ohio into the free states, but after they miss Cairo in a fog, they keep heading south...kinda just because.damage done.


Added DiffLines:


[[AC:{{Literature}}]]
* The TropeNamer comes from ''Literature/TheWonderfulWizardOfOz'', and led the protagonists to the Emerald City, as the page image shows.
* John Bunyan's ''Literature/ThePilgrimsProgress''. Stick to the straight and narrow, or you will regret it. Even leaving it for an easier road that parallels it is bad, as Christian is quick to find out.
* The Mississippi River functions as this in ''Literature/TheAdventuresOfHuckleberryFinn''. At first, they were floating down to reach Cairo, Illinois, from whence they could sell the raft and buy tickets up the Ohio into the free states, but after they miss Cairo in a fog, they keep heading south...kinda just because.

[[AC:LiveActionTV]]
* Literally ZigZagged on ''Series/StarTrekVoyager'' with Voyager going back and forth from toeing the straight line to the Alpha Quadrant, completing minor story arcs and plain old MonsterOfTheWeek detours.

[[AC:TabletopGames]]
* Played straight in Milton Bradley's ''Game of Life''. There is only one end goal but the path there can branch or double back again.

[[AC:VideoGames]]
* ''VideoGame/BioShock2'': Maps of the Atlantic Express essentially plot out the entire game.
* ''VideoGame/{{Lemmings}} 3D'' has a level called "Follow The Yellow Brick Road", where you have to do just that ([[CameraScrew it's a bit harder than it sounds]]).


Added DiffLines:


[[AC:{{Webcomics}}]]
* * Slave.In.Utero's ''Webcomic/TowerOfGod'' knows only one way. Up, from testing area to testing area.

[[AC:WesternAnimation]]
* The Creator/HannaBarbera ''Alice in Wonderland'' has Alice following the Unwinding Road, which unscrolls before her like a carpet (not yellow, though).

Added DiffLines:

* ''VideoGame/TheStanleyParable'': At one point the narrator gets so frustrated with the player's refusal to play the game in his way that he creates "The Stanley Parable Adventure Line" which is simply a thick yellow line which the player must follow.


* The HannaBarbera ''Alice in Wonderland'' has Alice following the Unwinding Road, which unscrolls before her like a carpet (not yellow, though).

to:

* The HannaBarbera Creator/HannaBarbera ''Alice in Wonderland'' has Alice following the Unwinding Road, which unscrolls before her like a carpet (not yellow, though).


* Many an RPG's journey pathway is like this.



* Subverted in ''ThePath''. You are told specifically not to leave the path, but you have to if you want to accomplish anything.



* Played straight in Milton Bradley's ''Game of Life''.
* The Snake Way in ''Anime/DragonBallZ'' could be seen as this. Goku had to travel along this path to get back to Earth from the afterlife in time to fight the Saiyans. It ends up subverted, however, in that defeating the Saiyans was [[SortingAlgorithmOfEvil not an end in and of itself]].
* ''{{Trigun}}'': Vash's journey to find [[BigBad Knives]] is essentially this.

to:

* Played straight in Milton Bradley's ''Game of Life''.
Life''. There is only one end goal but the path there can branch or double back again.
* The Snake Way in ''Anime/DragonBallZ'' could be seen as this. Goku had to travel along this path to get back to Earth from the afterlife in time to fight the Saiyans. It ends up subverted, however, in that defeating the Saiyans was [[SortingAlgorithmOfEvil not an end in and of itself]].\n* ''{{Trigun}}'': Vash's journey to find [[BigBad Knives]] is essentially this.



* ''{{Jumanji}}'' and ''{{Zathura}}''.

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* %%* ''{{Jumanji}}'' and ''{{Zathura}}''.

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