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* ''VideoGame/OneShot'' initially wasn't messing around with its title; if the player closed the game at any point before the end, [[Main/PressXToDie its main character would die]]. The game would [[Main/TheFourthWallWillNotProtectYou modify the player's computer]] to ensure that [[Main/PointOfNoReturn it couldn't be replayed after this]]. [[spoiler:Averted in version 1.003 of the RPG Maker version, in which the player is given another chance if this does happen. This mechanic was replaced with an autosave in the re-release.]]

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* ''VideoGame/OneShot'' initially wasn't messing around with its title; if the player closed the game at any point before the end, [[Main/PressXToDie its main character would die]]. The game would [[Main/TheFourthWallWillNotProtectYou modify the player's computer]] to ensure that [[Main/PointOfNoReturn it couldn't be replayed after this]]. [[spoiler:Averted in version 1.003 of the RPG Maker version, in which the player is given another chance if this does happen. This mechanic was replaced with an autosave in the updated re-release.]]


* ''VideoGame/OneShot'' initially wasn't messing around with its title; if the player closed the game at any point before the end, [[Main/PressXToDie its main character would die]]. The game would modify the computer to ensure that [[Main/PointOfNoReturn it couldn't be replayed after this]]. [[spoiler:Averted in version 1.003 of the RPG Maker version, in which the player is given another chance if this does happen. This mechanic was replaced with an autosave in the re-release.]]

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* ''VideoGame/OneShot'' initially wasn't messing around with its title; if the player closed the game at any point before the end, [[Main/PressXToDie its main character would die]]. The game would [[Main/TheFourthWallWillNotProtectYou modify the computer player's computer]] to ensure that [[Main/PointOfNoReturn it couldn't be replayed after this]]. [[spoiler:Averted in version 1.003 of the RPG Maker version, in which the player is given another chance if this does happen. This mechanic was replaced with an autosave in the re-release.]]



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* ''VideoGame/OneShot'' initially wasn't messing around with its title; if the player closed the game at any point before the end, [[Main/PressXToDie its main character would die]]. The game would modify the computer to ensure that [[Main/PointOfNoReturn it couldn't be replayed after this]]. [[spoiler:Averted in version 1.003 of the RPG Maker version, in which the player is given another chance if this does happen. This mechanic was replaced with an autosave in the re-release.]]



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* ''VideoGame/NoStraightRoads'' rather [[NonIndicativeName ironically]] is set up like this; the near-entirety of Vinyl City's hub is vertically laid out to end on the NSR Tower seen at the edge of it.



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* ''WesternAnimation/CareBearsInTheLandWithoutFeelings'': The Care Bears have to follow a specific trail to Coldheart Castle and can't stray from it, even with all the obstacles in the way.


[[quoteright:300:[[Film/TheWizardOfOz https://static.tvtropes.org/pmwiki/pub/images/the-yellow-brick-road_jpg_w300h200_8721.jpg]]]]
[[caption-width-right:300:They're off to see the wizard.]]

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[[quoteright:300:[[Film/TheWizardOfOz [[quoteright:350:[[Film/TheWizardOfOz https://static.tvtropes.org/pmwiki/pub/images/the-yellow-brick-road_jpg_w300h200_8721.jpg]]]]
[[caption-width-right:300:They're
org/pmwiki/pub/images/yellow_brick_road.png]]]]
[[caption-width-right:350:They're
off to see the wizard.]]

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* C.S. Lewis's ''Literature/ThePilgrimsRegress'' has the same basic theme, except most of the book consists of deviations from the path, with the justification that the protagonist can only clearly see the part already traveled. Once finally accepting divine guidance and correction, the remainder of the path is clear and easily traversed. Whether the added parts of the journey were worth it in the end is ambiguous.


* In ''Series/PushingDaisies'' season 1 episode 7 ''Recap/PushingDaisiesS1E7TheSmellOfSuccess'', the team goes into the sewers to follow a "yellow thick hose".

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* In ''Series/PushingDaisies'' season 1 episode 7 ''Recap/PushingDaisiesS1E7TheSmellOfSuccess'', the team goes into the sewers to follow a "yellow thick hose".



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* In ''Series/PushingDaisies'' season 1 episode 7 ''Recap/PushingDaisiesS1E7TheSmellOfSuccess'', the team goes into the sewers to follow a "yellow thick hose".


If the ultimate goal of the story is to get the character home, that's TheHomewardJourney. If the destination is a place of legend, that's ThePromisedLand.

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If the ultimate goal of the story is to get the character home, that's TheHomewardJourney. If the destination is a place of legend, that's ThePromisedLand.
ThePromisedLand. If this is the only way to get to the villain's lair, it's WalkIntoMordor.


* * Slave.In.Utero's ''Webcomic/TowerOfGod'' knows only one way. Up, from testing area to testing area.

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* * Slave.In.Utero's ''Webcomic/TowerOfGod'' knows only one way. Up, from testing area to testing area.


[[AC:{{Anime}} and {{Manga}}]]

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[[AC:{{Anime}} [[foldercontrol]]

[[folder: Anime
and {{Manga}}]]Manga ]]



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[[folder: Film ]]



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[[folder: Literature ]]



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[[AC:TabletopGames]]
* Played straight in Milton Bradley's ''Game of Life''. There is only one end goal but the path there can branch or double back again.

[[AC:VideoGames]]

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[[AC:TabletopGames]]
[[/folder]]

[[folder: Tabletop Games ]]

* Played straight in Milton Bradley's ''Game of Life''. There is only one end goal but the path there can branch or double back again.

[[AC:VideoGames]]
again.

[[/folder]]

[[folder: Video Games ]]



[[AC:{{Webcomics}}]]

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[[AC:{{Webcomics}}]][[/folder]]

[[folder: Webcomics ]]



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[[folder: Western Animation ]]


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[[/folder]]





* A variation of this takes place in ''OnePiece'': the ultimate goal for all pirates searching for the titular treasure is Raftel, the last island in the Grand Line, where Gold Roger is believed to have hidden the treasure. Each pirate crew's navigator has a Log Pose (a compass worn on the wrist like a watch) that points out the direction to the next island along the journey...but it's a variation because there are several winding paths along the Grand Line beginning from Reverse Mountain, all of which have in common Raftel as the final stop. Therefore, the specific pathway that the Straw Hats have been traveling from Reverse Mountain is just one of several routes they could have sailed.

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* A variation of this takes place in ''OnePiece'': ''Manga/OnePiece'': the ultimate goal for all pirates searching for the titular treasure is Raftel, the last island in the Grand Line, where Gold Roger is believed to have hidden the treasure. Each pirate crew's navigator has a Log Pose (a compass worn on the wrist like a watch) that points out the direction to the next island along the journey...but it's a variation because there are several winding paths along the Grand Line beginning from Reverse Mountain, all of which have in common Raftel as the final stop. Therefore, the specific pathway that the Straw Hats have been traveling from Reverse Mountain is just one of several routes they could have sailed.


This is the pathway a character has to travel along to get to his/her ultimate goal. Deviating from the path is not an option, and even if you attempt to do so for any brief period or for any reason, inevitably you'll ''have'' to go back onto the path to complete the journey's chief objective.

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This is the pathway a character has to travel along to get to his/her their ultimate goal. Deviating from the path is not an option, and even if you attempt to do so for any brief period or for any reason, inevitably you'll ''have'' to go back onto the path to complete the journey's chief objective.


[[Film/TheWizardOfOz http://static.tvtropes.org/pmwiki/pub/images/the-yellow-brick-road_jpg_w300h200_8721.jpg]]

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[[Film/TheWizardOfOz [[quoteright:300:[[Film/TheWizardOfOz http://static.tvtropes.org/pmwiki/pub/images/the-yellow-brick-road_jpg_w300h200_8721.jpg]]
jpg]]]]
[[caption-width-right:300:They're off to see the wizard.]]

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