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Wick swap
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* ''VideoGame/KidIcarus'' displays this to take advatnage of its reliance on vertical level design.
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* ''VideoGame/KidIcarus'' ''VideoGame/KidIcarus1986'' displays this to take advatnage of its reliance on vertical level design.design. This does not happen in ''Of Myths and Monsters'' because, due to the Game Boy's resolution, the screen scrolls horizontally.
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Wick cleaning
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* In the {{UsefulNotes/MSX}} version of ''VideoGame/{{Parodius}}'', one of the powerups simply turns left-right [=wraparound=] on for 30 seconds. In a stroke of game design genius, this power is required to get past a [[DeadlyWalls solid impassable wall]] in the last stage.
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* In the {{UsefulNotes/MSX}} {{Platform/MSX}} version of ''VideoGame/{{Parodius}}'', one of the powerups simply turns left-right [=wraparound=] on for 30 seconds. In a stroke of game design genius, this power is required to get past a [[DeadlyWalls solid impassable wall]] in the last stage.
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* Happens vertically in ''Yar's Revenge''.
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* The ''VideoGame/SonicTheHedgehog'' series have vertical [=wraparound=] at several points, such as in Labyrinth Zone and Ice Cap Zone. ''VideoGame/Sonic3AndKnuckles'', since the two acts of each zone are DirectContinuousLevels, also has hidden horizontal [=wraparound=], which means with the right glitches, you can loop back to a zone's first act, resulting in the [[MinusWorld graphics glitching up]].
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* The ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' series have vertical [=wraparound=] at several points, such as in Labyrinth Zone and Ice Cap Zone. ''VideoGame/Sonic3AndKnuckles'', since the two acts of each zone are DirectContinuousLevels, also has hidden horizontal [=wraparound=], which means with the right glitches, you can loop back to a zone's first act, resulting in the [[MinusWorld graphics glitching up]].
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* ''VideoGame/SpaceWar'' and its SpiritualSuccessor, ''VideoGame/{{Asteroids}}''. As well as ''VideoGame/StarControl'', which uses a similar battle system.
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* ''World Destroyers'', playing like Asteroids, has four-dimensional wrap-around which is visually represented, resulting in strange situations like a ship with different parts of itself on all corners of the screen. Enemies and [[HomingProjectile Homing Projectiles]] see through the wrap-around as well.
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* ''World Destroyers'', playing like Asteroids, has four-dimensional wrap-around which is visually represented, resulting in strange situations like a ship with different parts of itself on all corners of the screen. Enemies and [[HomingProjectile Homing Projectiles]] {{Homing Projectile}}s see through the wrap-around as well.
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* In ''{{VideoGame/Motos}}'', if you use Jump parts to jump off one side of the screen, your Motorspanner will appear on the opposite side. While there are ways to make use of this, you must be careful that there are tiles to land on wherever you end up.
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* ''VideoGame/CurseCrackersForWhomTheBelleToils:
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* ''VideoGame/CurseCrackersForWhomTheBelleToils:''VideoGame/CurseCrackersForWhomTheBelleToils'':
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* ''VideoGame/CurseCrackersForWhomTheBelleToils:
** Some rooms will require you to move offscreen in one direction to get to the other side in order to navigate towards the exit. The first boss also makes use of a wrap around where the only way to hit it is to throw Chime offscreen so that he'll hit the boss from behind.
** One of the Tickets is found by solving a wrap around puzzle in the overworld where you must travel up, left, or right through the mountains based on a series of cryptic hints. Getting the correct sequence of directions will take you to a new area where the Ticket is found, otherwise you'll keep looping around the same part of the map until you leave.
** Some rooms will require you to move offscreen in one direction to get to the other side in order to navigate towards the exit. The first boss also makes use of a wrap around where the only way to hit it is to throw Chime offscreen so that he'll hit the boss from behind.
** One of the Tickets is found by solving a wrap around puzzle in the overworld where you must travel up, left, or right through the mountains based on a series of cryptic hints. Getting the correct sequence of directions will take you to a new area where the Ticket is found, otherwise you'll keep looping around the same part of the map until you leave.
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Updating Link
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* In ''Franchise/TheDCU'' storyline ''ComicBook/TheLordsOfLuck'', ComicBook/{{Supergirl}} and ComicBook/{{Lobo}} find themselves lost in [[ComicBook/TheSandman Destiny of the Endless]]' Garden of Forking Ways, an extradimensional "location" where space and time are permanently warping and twisting themselves in ways that are incomprehensible to the human mind. As trying to find an exit, Supergirl flies upwards and skyward, and bursts out of the very ground spot she had just taken off from.
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* In ''Franchise/TheDCU'' storyline ''ComicBook/TheLordsOfLuck'', ComicBook/{{Supergirl}} and ComicBook/{{Lobo}} find themselves lost in [[ComicBook/TheSandman [[ComicBook/TheSandman1989 Destiny of the Endless]]' Garden of Forking Ways, an extradimensional "location" where space and time are permanently warping and twisting themselves in ways that are incomprehensible to the human mind. As trying to find an exit, Supergirl flies upwards and skyward, and bursts out of the very ground spot she had just taken off from.
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* ''VideoGame/LennasInception'': A late-game item allows wrapping around the current screen. In addition, a flashback shows a stack of pizzas wrapping around the screen twice.
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* The world map of ''VideoGame/MonsterBoyAndTheCursedKingdom'' wraps around horizontally, without any reason given or attention brought to it.