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* ''Film/{{Clegg}}'': When confronted by a GaintMook, Harry reaches first under one armpit and then the other before remembering that he left his gun at home that morning.
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* In ''Film/IndianaJonesAndTheTempleOfDoom'', Indy is confronted by a massive Thuggee swordsman and cockily reaches for his revolver (in a CallBack to the famous scene in ''Film/RaidersOfTheLostArk''). However, his smile vanishes when his hand pats his empty holster and he remembers that his pistol was taken off him when he was captured.

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* In ''Film/IndianaJonesAndTheTempleOfDoom'', Indy is confronted by a massive Thuggee swordsman and cockily reaches for his revolver (in a CallBack to the famous scene in ''Film/RaidersOfTheLostArk''). However, his smile vanishes when his hand pats his empty holster and he remembers that he lost his pistol was taken off him when he was captured.in the beginning of the film.
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[[folder:Tabletop Games]]
* ''TabletopGame/Warhammer40000'': Imperial Guardsmen face severe punishment for not having their weapon with them, meaning they even take them into the latrines.
[[/folder]]
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* ''Film/ThorRagnarok'': Thor spends most of the movie weaponless after his hammer gets smashed and has his entire fighting style thrown out the window. He instintucally tries to summon the hammer with no effect, relies on a sword and shield before throwing them away to use fisticuffs, and even briefly uses a laser gun before dropping the clunky thing. In the end, he learns to rely on his own power rather than a bunch of tools.
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This is just about the opposite of this trope.


[[folder:Tabletop Games]]
* ''TabletopGame/Warhammer40000'': In some sources, Guardsmen can be ''executed'' for not having their weapon with them, leading to them taking it with them even in the latrine.
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[[quoteright:350:[[Film/IndianaJonesAndTheTempleOfDoom https://static.tvtropes.org/pmwiki/pub/images/empty_holster.jpg]]]]
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* ''TabletopGame/Warhammer40K'': In some sources, Guardsmen can be ''executed'' for not having their weapon with them, leading to them taking it with them even in the latrine.

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* ''TabletopGame/Warhammer40K'': ''TabletopGame/Warhammer40000'': In some sources, Guardsmen can be ''executed'' for not having their weapon with them, leading to them taking it with them even in the latrine.
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* ''WesternAnimation/PrivateSnafu'': Happens several times to Snafu as a result of his general ineptitude. In "Fighting Tools", he has trouble finding his rifle (although given everything else he has done to his weapons, not knowing its whereabouts is the least of his problems). In "Gas", it is his gas mask that he can't locate.

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* ''WesternAnimation/PrivateSnafu'': Happens several times to Snafu as a result of his general ineptitude. In "Fighting Tools", he has trouble finding his rifle rifle, and the machine gun and howitzer are located a stupidly long way from his tent (although given everything else he has done to his weapons, not knowing its their whereabouts is the least of his problems). In "Gas", it is his gas mask that he can't locate.

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* The two CIA agents at the start of ''Film/ActOfValor'' certainly could qualify. None of them even bother with making sure they have a weapon ''at the ready'' when the one answers the door. Sure, they might have been only expecting food delivery, but that still doesn't excuse them from not being ready for things to go sour quickly.



* In ''Film/Halo4ForwardUntoDawn'', the cadets find themselves scrambling to get weapons and ''live'' ammo in the face of a Covenant invasion. Making matters worse is that the storage locker for the weapons and ammo is password protected, and the system is malfunctioning. Clearly no one in the UNSC ever thought to use a [[BoringButPractical simple key and padlock system]], which can at least be smashed off in an emergency... like when genocidal aliens are invading.
* In ''Film/IndianaJonesAndTheTempleOfDoom'', Indy is confronted by a massive Thuggee swordsman and cockily reaches for his revolver (in a CallBack to the famous scene in ''Film/RaidersOfTheLostArk''). However, his smile vanishes when his hand pats his empty holster and he remembers that his pistol was taken off him when he was captured.



* The two CIA agents at the start of ''Film/ActOfValor'' certainly could qualify. None of them even bother with making sure they have a weapon ''at the ready'' when the one answers the door. Sure, they might have been only expecting food delivery, but that still doesn't excuse them from not being ready for things to go sour quickly.
* In ''Film/Halo4ForwardUntoDawn'', the cadets find themselves scrambling to get weapons and ''live'' ammo in the face of a Covenant invasion. Making matters worse is that the storage locker for the weapons and ammo is password protected, and the system is malfunctioning. Clearly no one in the UNSC ever thought to use a [[BoringButPractical simple key and padlock system]], which can at least be smashed off in an emergency... like when genocidal aliens are invading.



* ''Franchise/{{Halo}}'': For being a cybernetic super soldier, the Master Chief seems to never have an available weapon on hand whenever trouble starts at the beginning of most of his games. He usually gets one within about five minutes of the player being handed control, but still, hasn't anyone thought to have at least a set of emergency pistols in the cryo rooms?



* ''Franchise/{{Halo}}'': For being a cybernetic super soldier, the Master Chief seems to never have an available weapon on hand whenever trouble starts at the beginning of most of his games. He usually gets one within about five minutes of the player being handed control, but still, hasn't anyone thought to have at least a set of emergency pistols in the cryo rooms?



* ''WesternAnimation/PrivateSnafu'': Happens several times to Snafu as a result of his general ineptitude. In "Fighting Tools", he has trouble finding his rifle (although given everything else he has done to his weapons, not knowing where its whereabouts is the least of his problems). In "Gas", it is his gas mask that he can't locate.

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* ''WesternAnimation/PrivateSnafu'': Happens several times to Snafu as a result of his general ineptitude. In "Fighting Tools", he has trouble finding his rifle (although given everything else he has done to his weapons, not knowing where its whereabouts is the least of his problems). In "Gas", it is his gas mask that he can't locate.
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[[folder:Western Animation]]
* ''WesternAnimation/PrivateSnafu'': Happens several times to Snafu as a result of his general ineptitude. In "Fighting Tools", he has trouble finding his rifle (although given everything else he has done to his weapons, not knowing where its whereabouts is the least of his problems). In "Gas", it is his gas mask that he can't locate.
[[/folder]]
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[[folder:Tabletop Games]]
* ''TabletopGame/Warhammer40K'': In some sources, Guardsmen can be ''executed'' for not having their weapon with them, leading to them taking it with them even in the latrine.
[[/folder]]
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cross-wicking


Doesn't necessarily have to be a firearm, any time a character loses a weapon of any sort can certainly count here. A ProperlyParanoid character trying to [[DefiedTrope defy this trope]] will often feel like they CantBatheWithoutAWeapon.

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Doesn't necessarily have to be a firearm, any time a character loses a weapon of any sort can certainly count here. A ProperlyParanoid character trying to [[DefiedTrope defy this trope]] will often keep a [[PillowPistol weapon under their pillow]] and/or feel like they CantBatheWithoutAWeapon.

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spellcheck, found a "see also" trope, attempted to cross-wick


This trope basically occurs any time a character has to spend time looking for his weapon (and possibly getting killed in the process) when he should be doing something a bit more useful, like ya know, fighting. Sometimes however, it plays out because the gun in question is special to him, and he refuses to use anything else, even when there's piles of useable rifles at his feet.

Doesn't necessarily have to be a firearm, any time a character loses a weapon of any sort can certainly count here.

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This trope basically occurs any time a character has to spend time looking for his weapon (and possibly getting killed in the process) when he should be doing something a bit more useful, like ya know, fighting. Sometimes however, it plays out because the gun in question is special to him, and he refuses to use anything else, even when there's piles of useable usable rifles at his feet.

Doesn't necessarily have to be a firearm, any time a character loses a weapon of any sort can certainly count here. A ProperlyParanoid character trying to [[DefiedTrope defy this trope]] will often feel like they CantBatheWithoutAWeapon.



!!!'''Examples:'''

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!!!'''Examples:'''
!!Examples:



* Happens in ''Film/EnemyAtTheGates'' to the last soldier that Zaytsev shoots in his introductory badass moment. Once he realizes that Zaytsev is there, and has killed 4 of his comrades, he quickly realizes that his rifle is not within arms reach, and tries to go for it... only to have Zaytsev [[BoomHeadshot introduce his skull to a 7.62mm bullet before he can get more then three feet from his starting position.]]
* ''Film/VanHelsing'' has a scene early in the film where Prince Velcan used himself as bait to lure out a werewolf. It worked, but in the ensuing chaos that followed, he lost his pistol. While the villagers shoot at the trapped werewolf, he begins screaming at them to find ''his'' gun. Justified in this case as his gun is loaded with Silver Bullets, and is therefore, the only thing that can ''kill'' a werewolf. He eventually does find it, and manages to kill the werewolf in question, however he gets knocked off a cliff for his efforts, and later becomes one.

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* Happens in ''Film/EnemyAtTheGates'' to the last soldier that Zaytsev shoots in his introductory badass moment. Once he realizes that Zaytsev is there, and has killed 4 of his comrades, he quickly realizes that his rifle is not within arms reach, and tries to go for it... only to have Zaytsev [[BoomHeadshot introduce his skull to a 7.62mm bullet bullet]] before he can get more then three feet from his starting position.]]
position.
* ''Film/VanHelsing'' has a scene early in the film where Prince Velcan used himself as bait to lure out a werewolf. It worked, but in the ensuing chaos that followed, he lost his pistol. While the villagers shoot at the trapped werewolf, he begins screaming at them to find ''his'' gun. Justified in this case as his gun is loaded with Silver Bullets, {{silver bullet}}s, and is therefore, the only thing that can ''kill'' a werewolf. He eventually does find it, and manages to kill the werewolf in question, however he gets knocked off a cliff for his efforts, and later becomes one.a werewolf.



[[folder:Let's Play]]
* ''LetsPlay/WatchGirlsPlay'': During the playthrough of ''VideoGame/TheForest'', Renae loses her weapon right in the middle of a fight.
[[/folder]]



* ''VideoGame/TombRaiderAnniversary'' has Lara supsended in a trance when she gets all three pieces of the MacGuffin together and is shown a vision of the past that shows how Atlantis collapsed. When she returns to reality, [[BigBad Natla]] steals the artifact. Lara reaches for her guns, only to be confused when she sees that her guns are mysteriously gone before she gets restrained by [[BigScaryBlackMan Kold]]. Natla's goons show that they were the ones that stole her weapons.

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* ''VideoGame/TombRaiderAnniversary'' has Lara supsended suspended in a trance when she gets all three pieces of the MacGuffin together and is shown a vision of the past that shows how Atlantis collapsed. When she returns to reality, [[BigBad Natla]] steals the artifact. Lara reaches for her guns, only to be confused when she sees that her guns are mysteriously gone before she gets restrained by [[BigScaryBlackMan Kold]]. Natla's goons show that they were the ones that stole her weapons.

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* Possibly one of the big triggers for some soldiers suffering from PTSD. Many soldiers in modern armies are trained to NEVER leave their weapon outside of arms reach (if they can help it), and in training are usually punished for doing so. After about three months of training, they deploy, and possibly go through about 2-4 tours in a hostile zone where they keep their weapon on them at all times. By this point, the weapon practically becomes a part of them, and when they finally come home.... the weapon is taken away from them. This leaves many soldiers feeling naked, and often leads to soldiers fearing things that they really shouldn't... but can't help it when they are not within arms reach of their weapons.

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* Possibly one of the big triggers for some soldiers suffering from PTSD. Many soldiers in modern armies are trained to NEVER leave their weapon outside of arms reach (if they can help it), and in training are usually punished for doing so. After about three months of training, they deploy, and possibly go through about 2-4 tours in a hostile zone where they keep their weapon on them at all times. By this point, the weapon practically becomes a part of them, and when they finally come home.... the weapon is taken away from them. This leaves many soldiers feeling naked, and often leads to soldiers fearing things that they really shouldn't... but can't help it when they are not within arms reach of their weapons. Of course, coping with this by keeping a privately-owned weapon within arm's reach at all times while at home [[GunsInChurch is far from a perfect solution.]]
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* ''VideoGame/TombRaiderAnniversary'' has Lara supsended in a trance when she gets all three pieces of the MacGuffin together and is shown a vision of the past that shows how Atlantis collapsed. When she returns to reality, [[BigBad Natla]] steals the artifact. Lara reaches for her guns, only to be confused when she sees that her guns are mysteriously gone before she gets restrained by [[BigScaryBlackMan Kold]]. Natla's goons show that they were the ones that stole her weapons.
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* In ''VideoGame/FireEmblemAwakening'', Vaike loses his axe prior to his first battle. Fortunately, Miriel soon arrives with it, leading to the tutorial on how to trade items between units.
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Badass is no longer a trope.


* Happens in ''Film/EnemyAtTheGates'' to the last soldier that Zaytsev shoots in his introductory BadAss moment. Once he realizes that Zaytsev is there, and has killed 4 of his comrades, he quickly realizes that his rifle is not within arms reach, and tries to go for it... only to have Zaytsev [[BoomHeadshot introduce his skull to a 7.62mm bullet before he can get more then three feet from his starting position.]]

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* Happens in ''Film/EnemyAtTheGates'' to the last soldier that Zaytsev shoots in his introductory BadAss badass moment. Once he realizes that Zaytsev is there, and has killed 4 of his comrades, he quickly realizes that his rifle is not within arms reach, and tries to go for it... only to have Zaytsev [[BoomHeadshot introduce his skull to a 7.62mm bullet before he can get more then three feet from his starting position.]]

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Not quite relevant, or the trope.


* ''VideoGame/{{Halo}}'': For being a cybernetic super soldier, The Master Chief seems to never have an available weapon on hand whenever trouble starts at the beginning of three of his four games. He usually gets one within about five minutes of the player being handed control, but still, hasn't anyone thought to have atleast a set of emergency pistols in the cryo rooms?
** In the supporting material, the Elites are ripe with this trope. They will only use Covenant weapons, or will resort to fighting it out in hand-to-hand with the humans as opposed to picking up a fully loaded Assault Rifle that's at their feet.
** The above situation is completely reversed with the UNSC however. Marines and Navy personnel alike are seen CONSTANTLY picking up Covenant weapons when the situation calls for it. It gets particularly funny if a Marine picks up a fuel rod launcher, and starts riding shotgun in a Warthog...

to:

* ''VideoGame/{{Halo}}'': ''Franchise/{{Halo}}'': For being a cybernetic super soldier, The the Master Chief seems to never have an available weapon on hand whenever trouble starts at the beginning of three most of his four games. He usually gets one within about five minutes of the player being handed control, but still, hasn't anyone thought to have atleast at least a set of emergency pistols in the cryo rooms?
** In the supporting material, the Elites are ripe with this trope. They will only use Covenant weapons, or will resort to fighting it out in hand-to-hand with the humans as opposed to picking up a fully loaded Assault Rifle that's at their feet.
** The above situation is completely reversed with the UNSC however. Marines and Navy personnel alike are seen CONSTANTLY picking up Covenant weapons when the situation calls for it. It gets particularly funny if a Marine picks up a fuel rod launcher, and starts riding shotgun in a Warthog...
rooms?
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Multiple races, actually.


* In the live action series ''Film/Halo4ForwardUntoDawn'', the cadets find themselves scrambling to get weapons and ''live'' ammo in the face of a Covenant invasion. Making matters worse is that the storage locker for the weapons and ammo is password protected, and the system is malfunctioning. Clearly no one in the UNSC ever thought to use a [[BoringButPractical simple key and padlock system]], which can atleast be smashed off in an emergency... like when a genocidal Alien race is invading.

to:

* In the live action series ''Film/Halo4ForwardUntoDawn'', the cadets find themselves scrambling to get weapons and ''live'' ammo in the face of a Covenant invasion. Making matters worse is that the storage locker for the weapons and ammo is password protected, and the system is malfunctioning. Clearly no one in the UNSC ever thought to use a [[BoringButPractical simple key and padlock system]], which can atleast at least be smashed off in an emergency... like when a genocidal Alien race is aliens are invading.
Is there an issue? Send a MessageReason:
None


* In the live action series ''Film/HaloForwardUntoDawn'', the cadets find themselves scrambling to get weapons and ''live'' ammo in the face of a Covenant invasion. Making matters worse is that the storage locker for the weapons and ammo is password protected, and the system is malfunctioning. Clearly no one in the UNSC ever thought to use a [[BoringButPractical simple key and padlock system]], which can atleast be smashed off in an emergency... like when a genocidal Alien race is invading.

to:

* In the live action series ''Film/HaloForwardUntoDawn'', ''Film/Halo4ForwardUntoDawn'', the cadets find themselves scrambling to get weapons and ''live'' ammo in the face of a Covenant invasion. Making matters worse is that the storage locker for the weapons and ammo is password protected, and the system is malfunctioning. Clearly no one in the UNSC ever thought to use a [[BoringButPractical simple key and padlock system]], which can atleast be smashed off in an emergency... like when a genocidal Alien race is invading.

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* Sarge from ''WebAnimation/RedVsBlue'' is a serious offender here. While all of the other characters can and do switch weapons, sometimes ''on the fly'', Sarge is the only one in the entire series that refuses to go anywhere without his Shotgun. Although the one time he didn't have it, when he could've used it he was acting as bait for Agent Washington (justified as Wash made him surrender it), most other characters would've picked up another weapon later instead of trying to swipe it back from Wash.

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* Sarge from ''WebAnimation/RedVsBlue'' ''Machinima/RedVsBlue'' is a serious offender here. While all of the other characters can and do switch weapons, sometimes ''on the fly'', Sarge is the only one in the entire series that refuses to go anywhere without his Shotgun. Although the one time he didn't have it, when he could've used it he was acting as bait for Agent Washington (justified as Wash made him surrender it), most other characters would've picked up another weapon later instead of trying to swipe it back from Wash.

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So you're a soldier, laying in the middle of your base with nothing to do. Your tasks for the day are done, and you lay down to take a nap... when suddenly the enemy decides to attack, and throws the place into absolute chaos. Making matters worse... where's your gun? This trope has just played out, and is a massive OhCrap to any poor unfortunate soldier or policemen that has it happen to them.

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So you're a soldier, laying lying in the middle of your base with nothing to do. Your tasks for the day are done, and you lay down to take a nap... when suddenly the enemy decides to attack, and throws the place into absolute chaos. Making matters worse... where's your gun? This trope has just played out, come to pass, and it is a massive OhCrap to any poor unfortunate soldier or policemen policeman that has it happen to them.



* Happens in EnemyAtTheGates to the last soldier that Zaytsev shoots in his introductory BadAss moment. Once he realizes that Zaytsev is there, and has killed 4 of his comrades, he quickly realizes that his rifle is not within arms reach, and tries to go for it... only to have Zaytsev [[BoomHeadshot introduce his skull to a 7.62mm bullet before he can get more then three feet from his starting position.]]
* VanHelsing has a scene early in the film where Prince Velcan used himself as bate to lure out a werewolf. It worked, but in the ensuing chaos that followed, he lost his pistol. While the villagers shoot at the trapped werewolf, he begins screaming at them to find ''his'' gun. Justified in this case as his gun is loaded with Silver Bullets, and is therefore, the only thing that can ''kill'' a werewolf. He eventually does find it, and manages to kill the werewolf in question, however he gets knocked off a cliff for his efforts, and later becomes one.
* The two CIA agents at the start of ActOfValor certainly could qualify. None of them even bother with making sure they have a weapon ''at the ready'' when the one answers the door. Sure, they might have been only expecting food delivery, but that still doesn't excuse them from not being ready for things to go sour quickly.

to:

* Happens in EnemyAtTheGates ''Film/EnemyAtTheGates'' to the last soldier that Zaytsev shoots in his introductory BadAss moment. Once he realizes that Zaytsev is there, and has killed 4 of his comrades, he quickly realizes that his rifle is not within arms reach, and tries to go for it... only to have Zaytsev [[BoomHeadshot introduce his skull to a 7.62mm bullet before he can get more then three feet from his starting position.]]
* VanHelsing ''Film/VanHelsing'' has a scene early in the film where Prince Velcan used himself as bate bait to lure out a werewolf. It worked, but in the ensuing chaos that followed, he lost his pistol. While the villagers shoot at the trapped werewolf, he begins screaming at them to find ''his'' gun. Justified in this case as his gun is loaded with Silver Bullets, and is therefore, the only thing that can ''kill'' a werewolf. He eventually does find it, and manages to kill the werewolf in question, however he gets knocked off a cliff for his efforts, and later becomes one.
* The two CIA agents at the start of ActOfValor ''Film/ActOfValor'' certainly could qualify. None of them even bother with making sure they have a weapon ''at the ready'' when the one answers the door. Sure, they might have been only expecting food delivery, but that still doesn't excuse them from not being ready for things to go sour quickly.quickly.
* In the live action series ''Film/HaloForwardUntoDawn'', the cadets find themselves scrambling to get weapons and ''live'' ammo in the face of a Covenant invasion. Making matters worse is that the storage locker for the weapons and ammo is password protected, and the system is malfunctioning. Clearly no one in the UNSC ever thought to use a [[BoringButPractical simple key and padlock system]], which can atleast be smashed off in an emergency... like when a genocidal Alien race is invading.



* For being a cybernetic super soldier, [[{{Halo}} The Master Chief]] seems to never have an available weapon on hand whenever trouble starts at the beginning of three of his four games. He usually gets one within about five minutes of the player being handed control, but still, hasn't anyone thought to have atleast a set of emergency pistols in the cryo rooms?
** In the live action series HaloForwardUntoDawn, the cadets find themselves scrambling to get weapons and ''live'' ammo in the face of a Covenant invasion. Making matters worse is that the storage locker for the weapons and ammo is password protected, and the system is malfunctioning. Clearly no one in the UNSC ever thought to use a [[BoringButPractical simple key and padlock system]], which can atleast be smashed off in an emergency... like when a genocidal Alien race is invading.

to:

* ''VideoGame/{{Halo}}'': For being a cybernetic super soldier, [[{{Halo}} The Master Chief]] Chief seems to never have an available weapon on hand whenever trouble starts at the beginning of three of his four games. He usually gets one within about five minutes of the player being handed control, but still, hasn't anyone thought to have atleast a set of emergency pistols in the cryo rooms?
** In the live action series HaloForwardUntoDawn, the cadets find themselves scrambling to get weapons and ''live'' ammo in the face of a Covenant invasion. Making matters worse is that the storage locker for the weapons and ammo is password protected, and the system is malfunctioning. Clearly no one in the UNSC ever thought to use a [[BoringButPractical simple key and padlock system]], which can atleast be smashed off in an emergency... like when a genocidal Alien race is invading.
rooms?



* In AssassinsCreedII, Bartolomeo practically tears his house apart to find.... his Claymore "Bianca". All the while Ezio was busy cutting down their enemies just outside.

to:

* In AssassinsCreedII, ''VideoGame/AssassinsCreedII'', Bartolomeo practically tears his house apart to find.... his Claymore "Bianca". All the while Ezio was busy cutting down their enemies just outside.



* Sarge from RedVsBlue is a serious offender here. While all of the other characters can, and do switch weapons, sometimes ''on the fly'', Sarge is the only one in the entire series that refuses to go anywhere without his Shotgun. Although the one time he didn't have it, when he could've used it he was acting as bait for Agent Washington (justified as Wash made him surrender it), most other characters would've picked up another weapon later instead of trying to swipe it back from Wash.

to:

* Sarge from RedVsBlue ''WebAnimation/RedVsBlue'' is a serious offender here. While all of the other characters can, can and do switch weapons, sometimes ''on the fly'', Sarge is the only one in the entire series that refuses to go anywhere without his Shotgun. Although the one time he didn't have it, when he could've used it he was acting as bait for Agent Washington (justified as Wash made him surrender it), most other characters would've picked up another weapon later instead of trying to swipe it back from Wash.
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* The two CIA agents at the start of ActOfValor certainly could qualify. None of them even bother with making sure they have a weapon ''at the ready'' when the one answers the door. Sure, they might have been only expecting food delivery, but that still doesn't excuse them from not being ready for things to go sour quickly.
Is there an issue? Send a MessageReason:
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to:

[[/folder]]
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** In the supporting material, the Elites are ripe with this trope. They will only use Covenant weapons, or will resort to fighting it out in hand-to-hand with the humans as opposed to picking up a fully loaded Assault Rifle that's at their feet.
** The above situation is completely reversed with the UNSC however. Marines and Navy personnel alike are seen CONSTANTLY picking up Covenant weapons when the situation calls for it. It gets particularly funny if a Marine picks up a fuel rod launcher, and starts riding shotgun in a Warthog...
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[[folder: Web Animation]]
* Sarge from RedVsBlue is a serious offender here. While all of the other characters can, and do switch weapons, sometimes ''on the fly'', Sarge is the only one in the entire series that refuses to go anywhere without his Shotgun. Although the one time he didn't have it, when he could've used it he was acting as bait for Agent Washington (justified as Wash made him surrender it), most other characters would've picked up another weapon later instead of trying to swipe it back from Wash.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VanHelsing has a scene early in the film where Prince Velcan used himself as bate to lure out a werewolf. It worked, but in the ensuing chaos that followed, he lost his pistol. While the villagers shoot at the trapped werewolf, he begins screaming at them to find ''his'' gun. Justified in this case as his gun is loaded with Silver Bullets, and is therefore, the only thing that can ''kill'' a werewolf. He eventually does find it, and manages to kill the werewolf in question, however he gets knocked off a cliff for his efforts, and later becomes one.
Is there an issue? Send a MessageReason:
None


* Happens to the last soldier that Zaytsev shoots in his introductory BadAss moment. Once he realizes that Zaytsev is there, and has killed 4 of his comrades, he quickly realizes that his rifle is not within arms reach, and tries to go for it... only to have Zaytsev [[BoomHeadshot introduce his skull to a 7.62mm bullet before he can get more then three feet from his starting position.]]

to:

* Happens in EnemyAtTheGates to the last soldier that Zaytsev shoots in his introductory BadAss moment. Once he realizes that Zaytsev is there, and has killed 4 of his comrades, he quickly realizes that his rifle is not within arms reach, and tries to go for it... only to have Zaytsev [[BoomHeadshot introduce his skull to a 7.62mm bullet before he can get more then three feet from his starting position.]]

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[[/folder]]



* For being a cybernetic super soldier, [[franchise/Halo: The Master Chief]] seems to never have an available weapon on hand whenever trouble starts at the beginning of three of his four games.

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* For being a cybernetic super soldier, [[franchise/Halo: [[{{Halo}} The Master Chief]] seems to never have an available weapon on hand whenever trouble starts at the beginning of three of his four games.games. He usually gets one within about five minutes of the player being handed control, but still, hasn't anyone thought to have atleast a set of emergency pistols in the cryo rooms?
** In the live action series HaloForwardUntoDawn, the cadets find themselves scrambling to get weapons and ''live'' ammo in the face of a Covenant invasion. Making matters worse is that the storage locker for the weapons and ammo is password protected, and the system is malfunctioning. Clearly no one in the UNSC ever thought to use a [[BoringButPractical simple key and padlock system]], which can atleast be smashed off in an emergency... like when a genocidal Alien race is invading.
* In AssassinsCreedII, Bartolomeo practically tears his house apart to find.... his Claymore "Bianca". All the while Ezio was busy cutting down their enemies just outside.
[[/folder]]

[[folder:Real Life]]
* Possibly one of the big triggers for some soldiers suffering from PTSD. Many soldiers in modern armies are trained to NEVER leave their weapon outside of arms reach (if they can help it), and in training are usually punished for doing so. After about three months of training, they deploy, and possibly go through about 2-4 tours in a hostile zone where they keep their weapon on them at all times. By this point, the weapon practically becomes a part of them, and when they finally come home.... the weapon is taken away from them. This leaves many soldiers feeling naked, and often leads to soldiers fearing things that they really shouldn't... but can't help it when they are not within arms reach of their weapons.
* This trope is what cost a number of American Soldiers in Vietnam their lives. Not all of the time due to them leaving their M16 lying somewhere, but because the early M16s were notoriously unreliable, and as a result, often broke down in the middle of a fight. This left the soldier scrambling to try and find a ''working'' weapon, even if it meant taking an enemies weapon in the heat of the moment.
[[/folder]]
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Added DiffLines:

So you're a soldier, laying in the middle of your base with nothing to do. Your tasks for the day are done, and you lay down to take a nap... when suddenly the enemy decides to attack, and throws the place into absolute chaos. Making matters worse... where's your gun? This trope has just played out, and is a massive OhCrap to any poor unfortunate soldier or policemen that has it happen to them.

This trope basically occurs any time a character has to spend time looking for his weapon (and possibly getting killed in the process) when he should be doing something a bit more useful, like ya know, fighting. Sometimes however, it plays out because the gun in question is special to him, and he refuses to use anything else, even when there's piles of useable rifles at his feet.

Doesn't necessarily have to be a firearm, any time a character loses a weapon of any sort can certainly count here.
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!!!'''Examples:'''

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[[folder:Film]]
* Happens to the last soldier that Zaytsev shoots in his introductory BadAss moment. Once he realizes that Zaytsev is there, and has killed 4 of his comrades, he quickly realizes that his rifle is not within arms reach, and tries to go for it... only to have Zaytsev [[BoomHeadshot introduce his skull to a 7.62mm bullet before he can get more then three feet from his starting position.]]

[[folder:Video Games]]
* For being a cybernetic super soldier, [[franchise/Halo: The Master Chief]] seems to never have an available weapon on hand whenever trouble starts at the beginning of three of his four games.

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