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* While not a SpaceOpera example, ''Manga/TwilightStarSuiAndNeri'' uses credits as the main currency in Earth and its interstellar colonies through a digital multi-purpose card, with one of its purposes being a debit card. But credits are not used in Tetsunagi Island (due to the island being technologically and socially anachronistic in the 26th Century), where the obsolete means of payment, cash and coins, ARE used instead.

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* While not a SpaceOpera example, ''Manga/TwilightStarSuiAndNeri'' uses credits as the main currency in Earth and its interstellar colonies through a digital multi-purpose card, with one of its purposes being a debit card. But credits are not used in Tetsunagi Island (due to the island being technologically and socially anachronistic in the 26th Century), where the obsolete means of payment, cash and coins, ARE used instead. Tetsunagi's residents use the Japanese Yen as its currency.
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* While not a SpaceOpera example, ''Manga/TwilightStarSuiAndNeri'' uses credits as the main currency in Earth and its colonies by using a multi-purpose card with one of its purposes being a debit card. But credits are not used in Tetsunagi Island (due to the island being technologically and socially anachronistic in the 26th Century), where the obsolete means of payment, cash and coins, ARE used instead.

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* While not a SpaceOpera example, ''Manga/TwilightStarSuiAndNeri'' uses credits as the main currency in Earth and its interstellar colonies by using through a digital multi-purpose card card, with one of its purposes being a debit card. But credits are not used in Tetsunagi Island (due to the island being technologically and socially anachronistic in the 26th Century), where the obsolete means of payment, cash and coins, ARE used instead.

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[[folder:Anime and Manga]]
* While not a SpaceOpera example, ''Manga/TwilightStarSuiAndNeri'' uses credits as the main currency in Earth and its colonies by using a multi-purpose card with one of its purposes being a debit card. But credits are not used in Tetsunagi Island (due to the island being technologically and socially anachronistic in the 26th Century), where the obsolete means of payment, cash and coins, ARE used instead.
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* ''Film/{{Rubikon}}, set in a future where multinationals have replaced nations, has the protagonists gambling for debit points. It's not mentioned if another form of currency exists.

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* ''Film/{{Rubikon}}, ''Film/{{Rubikon}}'', set in a future where multinationals have replaced nations, has the protagonists gambling for debit points. It's not mentioned if another form of currency exists.
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* ''Film/{{Rubikon}}, set in a future where multinationals have replaced nations, has the protagonists gambling for debit points. It's not mentioned if another form of currency exists.
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* Within the ''VideoGame/{{Helldivers}}'' universe, the primary currency is Super Credits, both in the original game, and the sequel, set 100 years later.

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* Within the ''VideoGame/{{Helldivers}}'' universe, ''VideoGame/{{Helldivers}} 2'', the primary currency is Super Credits, both given out for completing missions and spent on equipment. Also mentioned in NPC dialogue where it is made clear it is also used as currency by the original game, and the sequel, set 100 years later.populace to buy things.
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* Within the ''VideoGame/{{Helldivers}}'' universe, the primary currency is Super Credits, both in the original game, and the sequel, set 100 years later.
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* ''VideoGame/{{Starfield}}'': The Credit is a digital cryptocurrency issued by the corporation [=GalBank=] and used by everyone across the Settled Systems, from governments to independent settlers. While Credits are digital, they can also be encoded into physical mediums called [=CredSticks=] (which are legal tender) and [=CredTanks=] (which are used by [=GalBank=] to transport vast sums between star systems).

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* ''VideoGame/{{Starfield}}'': The Credit is a digital cryptocurrency issued by the corporation [=GalBank=] and used by everyone across the Settled Systems, from governments to independent settlers. While Credits are digital, they can also be encoded into physical mediums called [=CredSticks=] (which are legal tender) and [=CredTanks=] (which are used by [=GalBank=] to transport vast sums between star systems).systems as the setting averts SubspaceAnsible).
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** It also appears that "credits" may just be a generic term for money -- at one point Qui-Gon Jinn, when asked for credits, refers to "Republic dataries". The merchant he's talking to promptly laughs in his face, since Republic credits are no good on Tatooine.

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** It also appears that "credits" may just be a generic term for money -- at one point Qui-Gon Jinn, when asked for credits, refers to "Republic dataries". The merchant he's talking to promptly laughs in his face, since Republic credits are no good on Tatooine.Tatooine, which has at least two currencies[[note]]"Trugut" is mentioned by tie-in material and "wupiupi" was mentioned by the shopkeeper Jar Jar stole from in the film itself, both of which were Hutt-minted coinage and were likely circulated by the two rival Hutt families in competition with each other[[/note]] in circulation at the time, if not more.

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* ''Franchise/MassEffect'': Similar to the EVE example. Every country/government/planet has their own currency, while "credits" are actually just a short-hand exchange rate for money. There are several high-powered accounting firms tasked with monitoring and adjusting exchange rates among every currency, so if you bought a gun your account would be subtracted dollars and they would be given whatever they use. Credits is just an easy way for everyone to get an idea of what prices are. They don't actually "exist" like money does.
** One can imagine that money doesn't "exist," either, in an interstellar civilization. We're already on the verge of replacing physical currency.
** It's specifically mentioned that there was no universal currency until the volus created the credit system, earning them an embassy on the Citadel, even though they're not an independent government (they were at the time; it's complicated).

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* ''Franchise/MassEffect'': Similar to the EVE example. Every country/government/planet has their its own currency, while "credits" are actually just a short-hand exchange rate for money. money and an easy way for everyone to get an idea of prices. There are several high-powered accounting firms tasked with monitoring and adjusting exchange rates among every currency, so if you bought a gun your account would be subtracted dollars known currency in the galaxy, and they would be given whatever they use. Credits is just an easy way for everyone to get an idea of what prices are. They don't actually "exist" like money does.
** One can imagine that money doesn't "exist," either, in an interstellar civilization. We're already on
currency conversions take place at the verge moment of replacing physical currency.
** It's specifically mentioned that there was
a transaction. Prior to the creation of the credit system by the volus species, the galaxy had no universal currency until the volus created the credit system, earning them an embassy on the Citadel, even though they're not an independent government (they were at the time; it's complicated).currency.


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* ''VideoGame/{{Starfield}}'': The Credit is a digital cryptocurrency issued by the corporation [=GalBank=] and used by everyone across the Settled Systems, from governments to independent settlers. While Credits are digital, they can also be encoded into physical mediums called [=CredSticks=] (which are legal tender) and [=CredTanks=] (which are used by [=GalBank=] to transport vast sums between star systems).
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* ''VideoGame/FZero'' doesn't bring up currency very often, being a straightforward racing series. In the comic that came in the original ''F-Zero'' manual, Falcon states a bounty is worth 500,000 "Galactic Credits." However, in one of ''GX'''s story mode cutscenes, the currency seems to be "space credits," and the prize for winning an expert class grand prix is one billion space credits (worth noting that paper money is still used in this setting).

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* ''VideoGame/FZero'' doesn't bring up currency very often, being a straightforward racing series. In the comic that came in the original ''F-Zero'' ''VideoGame/FZero1990'' manual, Falcon states a bounty is worth 500,000 "Galactic Credits." However, in one of ''GX'''s story mode cutscenes, the currency seems to be "space credits," and the prize for winning an expert class grand prix is one billion space credits (worth noting that paper money is still used in this setting).
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Doesn't seem like a pun


* ''Series/BabylonFive'': The only credits seem to be the Earth Alliance (i.e. human) ones; other species have their own currency (and even Earth Alliance member states have their own, such as the Northam Dollar). Since humans are one of the major merchant powers of the ''B5-verse'', credits seem to be accepted fairly widely; it helps that they're all-electronic. Nevertheless, the Centauri ducat seems to have more [[JustForPun currency]] in interspecies transactions -- particularly in shady dealings, as the ducat can come in hard cash (gold coins, it seems) and is thus untraceable.

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* ''Series/BabylonFive'': The only credits seem to be the Earth Alliance (i.e. human) ones; other species have their own currency (and even Earth Alliance member states have their own, such as the Northam Dollar). Since humans are one of the major merchant powers of the ''B5-verse'', credits seem to be accepted fairly widely; it helps that they're all-electronic. Nevertheless, the Centauri ducat seems to have more [[JustForPun currency]] currency in interspecies transactions -- particularly in shady dealings, as the ducat can come in hard cash (gold coins, it seems) and is thus untraceable.
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* ''VideoGame/XCOMEnemyUnknown'' uses "credits" specifically for XCOM, as the Council abstracts the fact 16 different nations are funding the project. It also makes things handy to ensure all transactions go through the Council. Note that in this game, a single credit is worth a lot: The complete maintenance of a top-of-the-line fighter plane, a monthly cost that would be around tens of thousands of US dollars, amounts to only 20 credits a month.

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* ''VideoGame/XCOMEnemyUnknown'' uses "credits" specifically for XCOM, as the Council abstracts the fact 16 different nations are funding the project. It also makes things handy to ensure all transactions go through the Council. Note that in this game, a single credit is worth a lot: The complete maintenance of a top-of-the-line fighter plane, plane and its pilot, a monthly cost that would be around tens tens/hundreds of thousands of US dollars, amounts to only 20 credits a month.
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* ''Literature/HammersSlammers'': Interplanetary polities are rare so most planets have their own currency, some of them use credits but the Slammers prefer to be paid in Nieuw Friesland thalers[[note]]named for the Renaissance German coins from which we get the "dollar"[[/note]].

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%%* ''Film/OverdrawnAtTheMemoryBank''

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%%* ''Film/OverdrawnAtTheMemoryBank''* ''Film/OverdrawnAtTheMemoryBank'' at the end the protagonist hacks the company computers, causing the payroll dispenser to shoot out credit notes that look like Monopoly money.


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* ''Literature/AllianceUnion'' usually refers to currency as credits but there's occasional references to "Union scrip" suggesting that at least one human polity has their own currency.
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* ''TabletopGame/{{Starfinder}}'' has credits as an electronic currency supported by [[MegaCorp AbadarCorp]] and pegged to the Universal Polymer Base, bits of plastic the size of a grain of rice that can be used for ItemCrafting most equipment.

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