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* ''VideoGame/StarWarsVaderImmortal''
to:
* ''VideoGame/StarWarsVaderImmortal''''VideoGame/StarWarsVaderImmortalVRSeries''
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** VideoGame/VacationSimulator
to:
** VideoGame/VacationSimulator''VideoGame/VacationSimulator''
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* ''VideoGame/NintendoLabo'' (through the VR Kit set)
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* ''VideoGame/FiveNightsAtFreddysVRHelpWanted''
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* ''VideoGame/{{Minecraft}}'' (based on ''Windows 10 Edition''; GameMod needed for original Java version)
to:
* ''VideoGame/{{Minecraft}}'' (based on ''Windows 10 Edition''; (Officially supported in Bedrock Edition; GameMod needed for original Java version)
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Since the Oculus Rift, HTC Vive, and PSVR took off, there have been a slew of Virtual Reality films, games and other works of media that defy easy categorization. Some are made to be interactive, some only to be seen and heard, but all of them have one thing in common - ''presence.'' In the ideal VR experience, it feels like you're really there. And that makes a world of difference when compared to media that you only experience through a screen.
to:
Since the Oculus Rift, HTC Vive, and PSVR took off, there have been a slew of Virtual Reality films, games and other works of media that defy easy categorization. Some are made to be interactive, some only to be seen and heard, but all of them have one thing in common - ''presence.'' In the ideal VR experience, it feels like you're really there. And there, and that makes a world of difference when compared to media that you only experience through a screen.
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None
Changed line(s) 3,4 (click to see context) from:
Since the Oculus Rift, HTC Vive, and PSVR took off, there have been a slew of Virtual Reality films, games and other works of media that defy easy categorization. Some are made to be interactive, some only to be seen and heard. But all of them have one thing in common - ''presence.'' In the ideal VR experience, it feels like you're really there. And that makes a world of difference when compared to media that you only experience through a screen.
to:
Since the Oculus Rift, HTC Vive, and PSVR took off, there have been a slew of Virtual Reality films, games and other works of media that defy easy categorization. Some are made to be interactive, some only to be seen and heard. But heard, but all of them have one thing in common - ''presence.'' In the ideal VR experience, it feels like you're really there. And that makes a world of difference when compared to media that you only experience through a screen.
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* ''VideoGame/EuroTruckSimulator 2''
** ''VideoGame/AmericanTruckSimulator''
** ''VideoGame/AmericanTruckSimulator''
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Since the Occulus Rift, HTC Vive, and PSVR took off, there have been a slew of Virtual Reality films, games and other works of media that defy easy categorization. Some are made to be interactive, some only to be seen and heard. But all of them have one thing in common - ''presence.'' In the ideal VR experience, it feels like you're really there. And that makes a world of difference when compared to media that you only experience through a screen.
to:
Since the Occulus Oculus Rift, HTC Vive, and PSVR took off, there have been a slew of Virtual Reality films, games and other works of media that defy easy categorization. Some are made to be interactive, some only to be seen and heard. But all of them have one thing in common - ''presence.'' In the ideal VR experience, it feels like you're really there. And that makes a world of difference when compared to media that you only experience through a screen.
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"Updated Rerelease" was being treated as an item in the index.
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** ''Serious Sam VR: The First Encounter'' (another UpdatedRerelease)
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** ''Serious Sam VR: The First Encounter'' (another UpdatedRerelease)
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to:
* UsefulNotes/VirtualBoy
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* ''VideoGame/CrisisOnThePlanetOfTheApes''
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to:
[[index]]
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* ''VideoGame/TheVanishingOfEthanCarter VR''
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* ''VideoGame/TheVanishingOfEthanCarter VR''VR''
[[/index]]
[[/index]]
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* HTC Vive
to:
* HTC ViveUsefulNotes/HTCVive
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Since the Occulus Rift, HTC Vive, and PSVR took off, there have been a slew of Virtual Reality films, games and other works of media that defy easy categorization. Some are made to be interactive, some only to be seen and heard. But all of them have one thing in common - ''presence.'' In the ideal VR experience, it feels like you're really there. And that makes a world of difference when compared to media that you only experience through a
screen.
screen.
to:
Since the Occulus Rift, HTC Vive, and PSVR took off, there have been a slew of Virtual Reality films, games and other works of media that defy easy categorization. Some are made to be interactive, some only to be seen and heard. But all of them have one thing in common - ''presence.'' In the ideal VR experience, it feels like you're really there. And that makes a world of difference when compared to media that you only experience through a
a screen.
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* ''VideoGame/{{Accounting}}''
to:
* ''VideoGame/{{Accounting}}''''VideoGame/ADR1FT''
* ''VideoGame/{{Archangel}}''
* ''VideoGame/ArizonaSunshine''
* ''VideoGame/{{Archangel}}''
* ''VideoGame/ArizonaSunshine''
* ''VideoGame/{{Chronos}}''
* ''VideoGame/TheClimb''
* ''VideoGame/DeadAndBuried''
* ''VideoGame/{{Descent}} Underground''
* ''VideoGame/DuckSeason''
* ''VideoGame/TheClimb''
* ''VideoGame/DeadAndBuried''
* ''VideoGame/{{Descent}} Underground''
* ''VideoGame/DuckSeason''
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* ''VideoGame/DuckSeason''
* ''VideoGame/Fallout4''
* ''VideoGame/Fallout4''
to:
* ''VideoGame/DuckSeason''
''VideoGame/EdgeOfNowhere''
*''VideoGame/Fallout4''''VideoGame/EVEGunjack''
* ''VideoGame/EVEValkyrie''
* ''VideoGame/EliteDangerous''
* ''VideoGame/FantasticContraption''
* ''VideoGame/FromOtherSuns''
*
* ''VideoGame/EVEValkyrie''
* ''VideoGame/EliteDangerous''
* ''VideoGame/FantasticContraption''
* ''VideoGame/FromOtherSuns''
* ''VideoGame/HouseOfTheDyingSun''
* ''VideoGame/IExpectYouToDie''
* ''VideoGame/IExpectYouToDie''
* ''VideoGame/KeepTalkingAndNobodyExplodes''
* ''VideoGame/LoneEcho''
** ''VideoGame/EchoArena''
* ''VideoGame/LoneEcho''
** ''VideoGame/EchoArena''
* ''VideoGame/LuckysTale''
* ''VideoGame/{{Minecraft}}'' (based on ''Windows 10 Edition''; GameMod needed for original Java version)
* ''VideoGame/{{Onward}}''
* ''VideoGame/PinballFX2 VR''
* ''VideoGame/{{Onward}}''
* ''VideoGame/PinballFX2 VR''
* ''VideoGame/ProjectCARS''
* ''VideoGame/RoboRecall''
* ''VideoGame/RockBand VR''
* ''VideoGame/{{Rez}} Infinite''
* ''VideoGame/RockBand VR''
* ''VideoGame/{{Rez}} Infinite''
** ''Serious Sam VR: The Last Hope'' (wave-based shooter)
** ''Serious Sam VR: The First Encounter'' (another UpdatedRerelease)
** ''Serious Sam VR: The First Encounter'' (another UpdatedRerelease)
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* ''VideoGame/SuperHot''
to:
* ''VideoGame/SuperHot''''VideoGame/{{SUPERHOT}} VR''
* ''VideoGame/SurgeonSimulator ER''
* ''VideoGame/TheUnspoken''
* ''VideoGame/TheVanishingOfEthanCarter VR''
* ''VideoGame/SurgeonSimulator ER''
* ''VideoGame/TheUnspoken''
* ''VideoGame/TheVanishingOfEthanCarter VR''
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Created from YKTTW
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This index is for the machines and media that make use of {{Cyberspace}} in real life.
Since the Occulus Rift, HTC Vive, and PSVR took off, there have been a slew of Virtual Reality films, games and other works of media that defy easy categorization. Some are made to be interactive, some only to be seen and heard. But all of them have one thing in common - ''presence.'' In the ideal VR experience, it feels like you're really there. And that makes a world of difference when compared to media that you only experience through a
screen.
See also: AugmentedReality
!!Systems:
* HTC Vive
* UsefulNotes/OculusRift
* [[UsefulNotes/PlayStation4 PSVR]]
* Windows Mixed Reality
!!Media:
* ''VideoGame/{{Accounting}}''
* ''VideoGame/BatmanArkhamVR''
* ''Doom VFR''
* ''VideoGame/DuckSeason''
* ''VideoGame/Fallout4''
* ''VideoGame/GornVisceralReality''
* ''Videogame/HotDogsHorseshoesAndHandGrenades''
* ''VideoGame/TheInvisibleHours''
* ''VideoGame/JobSimulator''
* ''VideoGame/MegatonRainfall''
* ''VideoGame/PortalStoriesVR''
* ''VideoGame/PsychonautsInTheRhombusOfRuin''
* ''VideoGame/RawData''
* ''VideoGame/ResidentEvil7Biohazard''
* ''VideoGame/RickAndMortyVirtualRickAlity''
* ''VideoGame/StarWarsSecretsOfTheEmpire''
* ''VideoGame/{{Subnautica}}''
* ''VideoGame/SuperHot''
Since the Occulus Rift, HTC Vive, and PSVR took off, there have been a slew of Virtual Reality films, games and other works of media that defy easy categorization. Some are made to be interactive, some only to be seen and heard. But all of them have one thing in common - ''presence.'' In the ideal VR experience, it feels like you're really there. And that makes a world of difference when compared to media that you only experience through a
screen.
See also: AugmentedReality
!!Systems:
* HTC Vive
* UsefulNotes/OculusRift
* [[UsefulNotes/PlayStation4 PSVR]]
* Windows Mixed Reality
!!Media:
* ''VideoGame/{{Accounting}}''
* ''VideoGame/BatmanArkhamVR''
* ''Doom VFR''
* ''VideoGame/DuckSeason''
* ''VideoGame/Fallout4''
* ''VideoGame/GornVisceralReality''
* ''Videogame/HotDogsHorseshoesAndHandGrenades''
* ''VideoGame/TheInvisibleHours''
* ''VideoGame/JobSimulator''
* ''VideoGame/MegatonRainfall''
* ''VideoGame/PortalStoriesVR''
* ''VideoGame/PsychonautsInTheRhombusOfRuin''
* ''VideoGame/RawData''
* ''VideoGame/ResidentEvil7Biohazard''
* ''VideoGame/RickAndMortyVirtualRickAlity''
* ''VideoGame/StarWarsSecretsOfTheEmpire''
* ''VideoGame/{{Subnautica}}''
* ''VideoGame/SuperHot''