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Since the Oculus Rift, HTC Vive, and PSVR took off, there have been a slew of Virtual Reality films, games and other works of media that defy easy categorization. Some are made to be interactive, some only to be seen and heard, but all of them have one thing in common - ''presence.'' In the ideal VR experience, it feels like you're really there, and that makes a world of difference when compared to media that you only experience through a screen.

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Since the Oculus Rift, HTC Vive, and PSVR took off, there have been a slew of Virtual Reality films, games and other works of media that defy easy categorization. Some are made to be interactive, some only to be seen and heard, but all of them have one thing in common - ''presence.'' -- ''presence''. In the ideal VR experience, it feels like you're really there, and that makes a world of difference when compared to media that you only experience through a screen.



** ''WebVideo/LifeSMP'' (the Real Life season only, for AprilFoolsDay)

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** ''WebVideo/LifeSMP'' (the Real Life season only, for AprilFoolsDay)''WebVideo/RealLifeSMP''
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** ''WebVideo/LifeSMP'' (Season 6 only, for AprilFoolsDay)

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** ''WebVideo/LifeSMP'' (Season 6 (the Real Life season only, for AprilFoolsDay)
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** ''WebVideo/LifeSMP'' (Season 6 only, for AprilFoolsDay)
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* ''VideoGame/{{Croixleur}} Sigma'' (exclusive to the Japanese [=PlayStation=] 4 re-release)
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* ''VideoGame/AssassinsCreedNexusVR''


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* ''VideoGame/ResidentEvil4''
** ''VideoGame/ResidentEvil4Remake''
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fixed title


* ''[[VideoGame/VirtualVirtualReality Virtual, Virtual Reality]]''

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* ''[[VideoGame/VirtualVirtualReality Virtual, Virtual Reality]]''''VideoGame/VirtualVirtualReality''
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* ''[[VideoGame/VirtualVirtualReality Virtual, Virtual Reality]]''
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* ''VideoGame/BritannicPatronessOfTheMediterranean''
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!!Systems:[[note]]The UsefulNotes/VirtualBoy is often incorrectly called as a VR device. In reality it didn't have head or movement tracking nor was traditionally mounted to the player's head, making more of a glorified stereoscopic 3d handheld[[/note]]

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!!Systems:[[note]]The UsefulNotes/VirtualBoy Platform/VirtualBoy is often incorrectly called as a VR device. In reality it didn't have head or movement tracking nor was traditionally mounted to the player's head, making more of a glorified stereoscopic 3d handheld[[/note]]



* UsefulNotes/OculusQuest

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* UsefulNotes/OculusQuestPlatform/OculusQuest



* [[UsefulNotes/PlayStation4 PSVR]]

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* [[UsefulNotes/PlayStation4 [[Platform/PlayStation4 PSVR]]
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* UsefulNotes/HTCVive

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* UsefulNotes/HTCVivePlatform/HTCVive



* UsefulNotes/OculusRift

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* UsefulNotes/OculusRiftPlatform/OculusRift
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* ''VideoGame/{{Grave}}''

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* ''VideoGame/{{Grave}}''''VideoGame/{{Grave|2014}}''
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* ''VideoGame/AsgardsWrath''
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** ''VideoGame/FiveNightsAtFreddysHelpWanted2''

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* ''VideoGame/ResidentEvilVillage''



* ''VideoGame/ResidentEvil7Biohazard''
* ''VideoGame/ResidentEvilVillage''
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* ''VideoGame/ResidentEvil7Biohazard''
* ''VideoGame/ResidentEvilVillage''

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The Virtual Boy wasn't VR. It didn't have head tracking nor was traditionally mounted to the player's head.


!!Systems:

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!!Systems:!!Systems:[[note]]The UsefulNotes/VirtualBoy is often incorrectly called as a VR device. In reality it didn't have head or movement tracking nor was traditionally mounted to the player's head, making more of a glorified stereoscopic 3d handheld[[/note]]



* UsefulNotes/OculusQuest



* UsefulNotes/VirtualBoy
* UsefulNotes/OculusQuest
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* ''VideoGame/SurgeonSimulator ER''

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* ''VideoGame/SurgeonSimulator ''VideoGame/{{Surgeon Simulator|2013}} ER''
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* ''VideoGame/PavlovVR''
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* ''VideoGame/{{Propagation}}''


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* ''VideoGame/{{Sairento}}''

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