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another type of "progress bar", which is not exactly "progress bar"

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* During the database search, the items from the DB will be compared side-to-side with the search query on the screen with the speed of several items per second. Which, while may appear superhumanly fast for regular viewer, is actually cripplingly slow for a computer. This doesn't prevent the search from being finished in several seconds though, regardless of the supposed size of the DB and the complexity of the comparison.
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* One of the main criticism of Windows 8 is that the "live tiles" screen is like this.

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* One of the main criticism of Windows 8 is that the "live tiles" screen is like this. It was ''supposed'' to unify the user experience between phones, tablets, and personal computers, but the result was a system with [[MasterOfNone the disadvantages of all and none of the advantages of the one you were using]]. It was most annoying on PC, because you're trying to run what's clearly a touchscreen interface with a mouse and everything has multiple extra steps.
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* The space ship the protagonists spend most of ''Literature/WillSaveTheGalaxyForFood'' has a control system described as "straight out of a poorly researched movie." As an absurdly opulent model, the pilot's controls are designed to look good to the owner rather than to actually be usable. This results in all those practical dials and switches being removed and everything but the control sticks being run from a touch screen, and some critical systems like weapon countermeasures being hidden in submenues..
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* ''TabletopGame/{{Shadowrun}}'' relies heavily on this, despite being a primarily non-visual medium, for all its computer systems. The game's [[EverythingIsOnline Matrix network]] has networks set up so that text files are large pages full of text, the HollywoodHacking is done by making actual attacks on representations of the network, etc. The InUniverse explanation for this is that the corporations running the Matrix have tried to "idiot proof" it by making it simple and obvious. However, since it also needs to make the game mechanics possible without being too easy, this results in an interface that is so painfully manual that nobody would actually want to use it in real life: to interact with anything that has a small server, you have to get physically close to it in {{Cyberspace}} and "physically" interact, such as manually turning the burner icons on a glowing digital stove to remotely heat an oven.

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* ''TabletopGame/{{Shadowrun}}'' relies heavily on this, despite being a primarily non-visual medium, for all its computer systems. The game's [[EverythingIsOnline Matrix network]] has networks set up so that text files are large pages full of text, the HollywoodHacking is done by making actual attacks on representations of the network, etc. The InUniverse explanation for this is that the corporations running the Matrix have tried to "idiot proof" it by making it simple and obvious. However, since it also needs to make the game mechanics possible without being too easy, this results in an interface that is so painfully manual that nobody would actually want to use it in real life: to life. To interact with a device or anything that has a small local server, you have to get physically close to it in the real world, then go into {{Cyberspace}} and "physically" interact, interact with it, such as manually turning the burner icons on a glowing digital stove to remotely heat an oven.
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* ''TabletopGame/{{Shadowrun}}'' relies heavily on this, despite being a primarily non-visual medium, for all its computer systems. The game's [[EverythingIsOnline Matrix network]] has networks set up so that text files are large pages full of text, the HollywoodHacking is done by making actual attacks on representations of the network, etc. The InUniverse explanation for this is that the corporations running the Matrix have tried to "idiot proof" it by making it simple and obvious. However, since it also needs to make the game mechanics possible without being too easy, this results in an interface that is so painfully manual that nobody would actually want to use it in real life: to interact with anything that has a small server, you have to get physically close to it and "physically" interact, such as manually turning the burner icons on a glowing digital stove to remotely heat an oven.

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* ''TabletopGame/{{Shadowrun}}'' relies heavily on this, despite being a primarily non-visual medium, for all its computer systems. The game's [[EverythingIsOnline Matrix network]] has networks set up so that text files are large pages full of text, the HollywoodHacking is done by making actual attacks on representations of the network, etc. The InUniverse explanation for this is that the corporations running the Matrix have tried to "idiot proof" it by making it simple and obvious. However, since it also needs to make the game mechanics possible without being too easy, this results in an interface that is so painfully manual that nobody would actually want to use it in real life: to interact with anything that has a small server, you have to get physically close to it in {{Cyberspace}} and "physically" interact, such as manually turning the burner icons on a glowing digital stove to remotely heat an oven.
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[[folder:Tabletop Games]]
* ''TabletopGame/{{Shadowrun}}'' relies heavily on this, despite being a primarily non-visual medium, for all its computer systems. The game's [[EverythingIsOnline Matrix network]] has networks set up so that text files are large pages full of text, the HollywoodHacking is done by making actual attacks on representations of the network, etc. The InUniverse explanation for this is that the corporations running the Matrix have tried to "idiot proof" it by making it simple and obvious. However, since it also needs to make the game mechanics possible without being too easy, this results in an interface that is so painfully manual that nobody would actually want to use it in real life: to interact with anything that has a small server, you have to get physically close to it and "physically" interact, such as manually turning the burner icons on a glowing digital stove to remotely heat an oven.
[[/folder]]
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* Computers can tell what type of file you have not just down to the file extension, but ''what it does'', providing such prompts as "Downloading Virus" or "Uploading Medicine." As shown in the example above computers can also calculate how long things will take and how far you have got even when it is a hit or miss event like finding the top secret plans or Cracking Into Pentagon.

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* Computers can tell what type of file you have not just down to the file extension, but ''what it does'', providing such prompts as "Downloading Virus" or "Uploading Medicine." As shown in the example above above, computers can also calculate how long things will take and how far you have got even when it is a hit or miss hit-or-miss event like finding the top secret plans or Cracking Into Pentagon.



Often, a Viewer Friendly Interface is a front end for an OmniscientDatabase, and often made of BeepingComputers with MagicFloppyDisk drives. For ScienceFiction, however, OurGraphicsWillSuckInTheFuture.

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Often, a Viewer Friendly Interface is a front end frontend for an OmniscientDatabase, and often made of BeepingComputers with MagicFloppyDisk drives. For ScienceFiction, however, OurGraphicsWillSuckInTheFuture.



* ''Anime/RODTheTV'' has an interesting aversion. Nenene is shown asleep at her computer and, when the view shifts to view the monitor, we see that it is open to a simple and extremely accurate Word Processor, and whenever she types (Or falls asleep on the keyboard with her head pressing one of the keys) it types as a real computer would.

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* ''Anime/RODTheTV'' has an interesting aversion. Nenene is shown asleep at her computer and, when the view shifts to view the monitor, we see that it is open to a simple and extremely accurate Word Processor, word processor, and whenever she types (Or falls asleep on the keyboard with her head pressing one of the keys) it types as a real computer would.
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* In ''VideoGame/KingdomHearts2'' this is largely averted with the computer under Ansem's castle; most of the time, you can't tell exactly what that computer is doing, and the font is too small to read. [[spoiler:However, there is a secret scene in later versions of [=KH2=] where someone wearing an Organization [=XIII=] coat is entering passwords into a computer to access a hidden chamber, though, where the passwords are shown unhidden and in huge font, and they're the original names of members 2 through 6 of the Organization. Except that the last password entered was "Another", not "Xehanort"...]]

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* In ''VideoGame/KingdomHearts2'' ''VideoGame/KingdomHeartsII'' this is largely averted with the computer under Ansem's castle; most of the time, you can't tell exactly what that computer is doing, and the font is too small to read. [[spoiler:However, there is a secret scene in later versions of [=KH2=] where someone wearing an Organization [=XIII=] coat is entering passwords into a computer to access a hidden chamber, though, where the passwords are shown unhidden clearly and in huge font, and they're the original names of members 2 through 6 of the Organization. Except that the last password entered was "Another", not "Xehanort"...]]
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** L's Apple-style interfaces, particularly in the HackerCave, border on this, but they stop short of being downright impractical. Let's say he programmed in the [[=GUIs=]] to amuse himself during a slow week.

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** L's Apple-style interfaces, particularly in the HackerCave, border on this, but they stop short of being downright impractical. Let's say he programmed in the [[=GUIs=]] [=GUIs=] to amuse himself during a slow week.
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* Parodied by ''[[Webcomics/{{Chainsawsuit}} chainsawsuit]]'' [[http://chainsawsuit.com/comic/2016/07/28/advanced-computer-problems/ here]].

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* Parodied by ''[[Webcomics/{{Chainsawsuit}} ''[[Webcomic/{{Chainsawsuit}} chainsawsuit]]'' [[http://chainsawsuit.com/comic/2016/07/28/advanced-computer-problems/ here]].
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* ''VideoGame/{{SOMA}}'' goes both ways with this trope.
** In the beginning, most of the computers resemble a BrandX Windows desktop, but the various systems at David Munshi's lab show rapidly scrolling lines of text and 3D models rotating back and forth.
** In [[spoiler: 2104]], the Pathos-II UnderwaterBase uses computers bearing windows with huge buttons and little else on-screen, mostly shown [[RasterVision with lines across the monitors.]]
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* Many ''[[RealRobotGenre Real Robot]]'' shows seem to have bizzarely simple cockpit configurations... how the hell can you make a [[Anime/MobileFighterGGundam giant robot fence with a steering wheel]] or even fight at all in a melee combat using only two joysticks and some pedals?

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* Many ''[[RealRobotGenre Real Robot]]'' shows seem to have bizzarely bizarrely simple cockpit configurations... how the hell can you make a [[Anime/MobileFighterGGundam giant robot fence with a steering wheel]] or even fight at all in a melee combat using only two joysticks and some pedals?
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Missing the word would.


Can be TruthInTelevision, as programmers like you to know that [[TheCoconutEffect "Yes, the computer is working."]] In fact, computers have been around long enough that some glaring examples are actually AluminumChristmasTrees.

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Can be TruthInTelevision, as programmers would like you to know that [[TheCoconutEffect "Yes, the computer is working."]] In fact, computers have been around long enough that some glaring examples are actually AluminumChristmasTrees.
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[[caption-width-right:300:"How nice of my phone to tell me what button I literally ''just pressed''. Wait, since when do phones have a button for ignoring a text message?!?"]]

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[[caption-width-right:300:"How nice of my phone to tell me what button I literally ''just pressed''. Wait, [[FridgeLogic Wait]], since when do phones have a button for ignoring a text message?!?"]]

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* Done in a subtle fashion in ''Film/{{Chappie}}''. Whenever complex computer processes are seen, they're shown in a BIOS-like interface that spells out exactly what's currently happening.
** One glaring example of this trope also shows up [[spoiler:when the Moose is taken into action by Vincent Moor. Even though he's using a helmet with a visor to control it, three monitors are there in front of him just to show us what's happening.]]

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* Done in a subtle fashion Played straight in ''Film/{{Chappie}}''. Whenever complex computer processes are seen, they're shown in a BIOS-like interface that spells out exactly what's currently happening.
**
happening. One glaring example of this trope also shows up [[spoiler:when [[spoiler: when the Moose is taken into action by Vincent Moor.Moore. Even though he's using a helmet with a visor to control it, three monitors are there in front of him just to show us what's happening.]]
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* ''[[Literature/BridgetJones Bridget Jones's Diary'', featuring messages displayed one letter at a time. This is actually real, if outdated. You can still find programs that allow for realtime chat that show exactly what is typed, when it's typed, but your average person wouldn't use one.

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* ''[[Literature/BridgetJones Bridget Jones's Diary'', Diary]]'', featuring messages displayed one letter at a time. This is actually real, if outdated. You can still find programs that allow for realtime chat that show exactly what is typed, when it's typed, but your average person wouldn't use one.



* This is the principle behind the "[[http://en.wikipedia.org/wiki/10-foot_user_interface 10-foot user interface]]", used for televisions and media servers, where the user is expected to be sitting across the room with a remote, rather than at a desk with keyboard and mouse. Large fonts are used for readability, many functions are available on the remote control, and any onscreen buttons are large and sparse. Similar contraints influence the UI designed for netbooks, tablets, and smartphones, such as like [=MeeGo's=] ''Clutter'', Ubuntu's ''Unity'', and the [=UIs=] of Android and iOS. These devices tend to have small screens and somewhat limited resolution as well as less processing power compared to their larger and more powerful counterparts.

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* This is the principle behind the "[[http://en.wikipedia.org/wiki/10-foot_user_interface 10-foot user interface]]", used for televisions and media servers, where the user is expected to be sitting across the room with a remote, rather than at a desk with keyboard and mouse. Large fonts are used for readability, many functions are available on the remote control, and any onscreen buttons are large and sparse. Similar contraints constraints influence the UI designed for netbooks, tablets, and smartphones, such as like [=MeeGo's=] ''Clutter'', Ubuntu's ''Unity'', and the [=UIs=] of Android and iOS. These devices tend to have small screens and somewhat limited resolution as well as less processing power compared to their larger and more powerful counterparts.
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* ''Film/BridgetJonessDiary,'' featuring messages displayed one letter at a time. This is actually real, if outdated. You can still find programs that allow for realtime chat that show exactly what is typed, when it's typed, but your average person wouldn't use one.

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* ''Film/BridgetJonessDiary,'' ''[[Literature/BridgetJones Bridget Jones's Diary'', featuring messages displayed one letter at a time. This is actually real, if outdated. You can still find programs that allow for realtime chat that show exactly what is typed, when it's typed, but your average person wouldn't use one.
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* ''VideoGame/Code7'' is a meta-example. Not only is it possible to deactivate glitches to reduce seizures for epileptic people, it even has a ''mode for blind players'' where the game reads out everything. It also allows the player to change the text size and colours in case of reading issues or colour blindness.

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* ''VideoGame/Code7'' is a meta-example. Not only is it possible to deactivate glitches to reduce seizures for epileptic people, it even has a ''mode for blind players'' where the game reads out everything. It also allows the player to change the text size and colours in case of reading issues or colour blindness. Conveniently, most files and mails are easily accessible as well with only very few interactions needed to reach them.
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* ''VideoGame/Code7'' is a meta-example. Not only is it possible to deactivate glitches to reduce seizures for epileptic people, it even has a ''mode for blind players'' where the game reads out everything. It also allows the player to change the text size and colours in case of reading issues or colour blindness.
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* A medieval version in ''Series/GameOfThrones''. In [[Literature/ASongOfIceAndFire the novels]] there's reference to the tiny writing used by maesters when sending a message by raven. In the TV series however, each message scroll is always large enough for the audience to read, and only conveys the bare minimum needed by the plot, as opposed to the reams of information that need to be conveyed in the novels.
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** One glaring example of this trope also shows up [[spoiler: when the Moose is taken into action by Vincent Moor. Even though he's using a helmet with a visor to control it, three monitors are there in front of him just to show us what's happening.]]

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** One glaring example of this trope also shows up [[spoiler: when [[spoiler:when the Moose is taken into action by Vincent Moor. Even though he's using a helmet with a visor to control it, three monitors are there in front of him just to show us what's happening.]]
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* In ''Film/{{Swordfish}}'', as Stanley switches between typing and viewing code on six monitors, the main monitor displays a 3D visual representation of a cube with an octahedron in the center. A series of smaller cubes, with code scrolling rapidly across, are placed onto the corners of the cube, then, more cubes are placed on the edges of the cube, until there are twenty cubes surrounding the cube that is surrounding the octahedron. With a beep, the larger cube brings in the smaller cubes to hug the octahedron, causing it to glow bright, with the word "Complete" blinking above it in green letters. Stanley considers this a success, but he does not have access to his cube and octahedron software when hacking into the Department of Defense. Here, he must type in a bunch of code relating to IP addresses that go well above 255. "Access Denied" flashes on the screen in red letters. Typing through a menu of commands, "Access Denied" flashes upon the screen, then again, and again, until finally, he hits enter, and "Access Granted" appears on the screen in green letters.

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* In ''Film/{{Swordfish}}'', as Stanley's software is labelled "Worm Generation Tool" so that we know what kind of program this is. The text "Assembling Replicator Objects" lets us know what it is doing, assembling a computer worm put together with a convenient drag and drop GUI. As Stanley switches between typing and viewing code on six monitors, the main monitor displays a 3D visual representation of a cube with an octahedron in the center. A series of smaller cubes, with code scrolling rapidly across, are placed onto the corners of the cube, then, more cubes are placed on the edges of the cube, until there are twenty cubes surrounding the cube that is surrounding the octahedron. With a beep, the larger cube brings in the smaller cubes to hug the octahedron, causing it to glow bright, with the word "Complete" blinking above it in green letters. Stanley considers this a success, but he does not have access to his any such cube and octahedron software when hacking into the Department of Defense.Defense, with a welcome screen showing "Department of Defense" in large letters. Here, he must type in a bunch of code relating to IP addresses that go well above 255. "Access Denied" flashes on the screen in red letters. Typing through a menu of commands, "Access Denied" flashes upon the screen, then again, and again, until finally, he hits enter, enter. The "Department of Defense" screen appears again, and "Access Granted" appears on the screen in green letters.letters, letting the audience know, indeed, Stanley has successfully accessed the Department of Defense computers.
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* Averted, for the most part, in the Swedish versions of TheMillenniumTrilogy films, with both Blomkvist's and Salander's computers clearly being Apple computers that actually run UsefulNotes/MacOS. All of the software that both of them run are standard Mac applications, with the particular exception of Salander's hacking program being different, appearing to instead be more UsefulNotes/{{UNIX}} based.

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* Averted, for the most part, in the Swedish versions of TheMillenniumTrilogy ''Literature/TheMillenniumTrilogy'' films, with both Blomkvist's and Salander's computers clearly being Apple computers that actually run UsefulNotes/MacOS. All of the software that both of them run are standard Mac applications, with the particular exception of Salander's hacking program being different, appearing to instead be more UsefulNotes/{{UNIX}} based.
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Longtime Companion

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* Arguably justified in ''Film/LongtimeCompanion'' by Sean's deteriorating health, as vision problems were commonly associated with AIDS at the time.
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* In ''Film/{{Swordfish}}'', as Stanley switches between typing and viewing code on six monitors, the main monitor displays a 3D visual representation of a cube with an octahedron in the center. A series of smaller cubes, with code scrolling rapidly across, are placed onto the corners of the cube, then, more cubes are placed on the edges of the cube, until there are twenty cubes surrounding the cube that is surrounding the octahedron. With a beep, the larger cube brings in the smaller cubes to hug the octahedron, causing it to glow bright, with the word "Complete" blinking above it in green letters. Stanley considers this a success, but he does not have access to his cube and octahedron software when hacking into the Department of Defense. Here, he must type in a bunch of code relating to IP addresses that go well above 255. "Access Denied" flashes on the screen in red letters. Typing through a menu of commands, "Access Denied" flashes upon the screen, then again, and again, until finally, he hits enter, and "Access Granted" appears on the screen in green letters.
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* In ''Film/{{Skyfall}}'', the computers are incredibly user friendly, letting the viewer know when a system is being hacked, or how to put together and display a secret map with fancy 3D graphics.

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* In ''Film/{{Skyfall}}'', the computers are mainframe computer is incredibly user friendly, letting the viewer know when a system friendly. As it is being hacked, or how hacked by a software program, a data visualization program maps the code of the software in real time, displaying the code as a moving 3D model. As the hacking software is using "a polymorphic engine to put together and mutate the code", the data visualization software shows the 3D code mutating as if it were a biological organism. While points on the 3D display correspond to hexadecimal code, the code mutating in real time causes the corresponding hexadecimal display to move rapidly. Bond notices the hexademical code goes beyond the letter F, as if displaying a secret map with fancy new programming standard that includes the letters G, H, N, R, and U. When the software recognizes one of the points of code is a "data feed," the 3D graphics.code representation turns red and transforms into a 3D representation of a city map. Then, as the building security is being breached, the "System Security Breach" warning pops up.
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** Also the episode where something has to be done quickly, so Abby and [=McGee=] both type rapidly on the same keyboard. Think about that for a second.

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** Also In the episode where something has to be done quickly, so they are being hacked, the monitor shows the message "Firewall connection breached" above the larger letters, "Instrusion Detection - Firewall Breach", with random windows popping up with visible scripts scrolling down the screen. To stop this hacking attempt, Abby begins typing on the keyboard, and [=McGee=] joins her, until both type are typing rapidly on the same keyboard. Think about that for a second.
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* The game ''VideoGame/{{Uplink}}'' is a simulation of HollywoodHacking. It has a UI set at a resolution low enough that you can, provides highly visible progress bars for ''everything'', scrolls a list of attempted passwords (complete with [[PasswordSlotMachine individual letters locking into place]]) when hacking, and has an animation of dialing IP addresses. Your computer is also fully capable of recording a person's voice and generating a voice recording convincing enough to fool a biometric system. While they ''may'' be possible in RealLife, the program somehow transforms a tiny sample of the person's voice, such as "Hello! Hello! Who's there?", into [[ThePasswordIsAlwaysSwordfish the always used password]] "[[{{Film/Sneakers}} Hello. I'm am the systems administrator. My voice is my passport. Verify me.]]" How would it even come close to that?

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* The game ''VideoGame/{{Uplink}}'' is a simulation of HollywoodHacking. It has a UI set at a resolution low enough that you can, provides highly visible progress bars for ''everything'', scrolls a list of attempted passwords (complete with [[PasswordSlotMachine individual letters locking into place]]) when hacking, and has an animation of dialing IP addresses. Your computer is also fully capable of recording a person's voice and generating a voice recording convincing enough to fool a biometric system. While they this ''may'' be possible in RealLife, the program somehow transforms a tiny sample of the person's voice, such as "Hello! Hello! Who's there?", into [[ThePasswordIsAlwaysSwordfish the always used password]] "[[{{Film/Sneakers}} Hello. I'm am the systems administrator. My voice is my passport. Verify me.]]" How would it even come close to that?



* Many ''VideoGame/CommandAndConquer'' games have blinking displays with cool sound effects, both in the GUI and the cinematics. This is especially common in the Tiberium series, from video conferencing to AI advisors.
* The breifings in[[VideoGames/AceCombat5TheUnsungWar Ace Combat 5]] and possibly the other Ace Combat games are filled with flashy satilite maps, random popup windows, and [[BeepingComputers computer sound effects]]

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* Many ''VideoGame/CommandAndConquer'' games have blinking displays with cool sound effects, both in the GUI and the cinematics. This is especially common in the Tiberium series, from video conferencing to AI advisors.
advisers.
* The breifings in[[VideoGames/AceCombat5TheUnsungWar briefings in ''[[VideoGames/AceCombat5TheUnsungWar Ace Combat 5]] 5]]'' and possibly the other Ace Combat games are filled with flashy satilite satellite maps, random popup windows, and [[BeepingComputers computer sound effects]]



* Parodied in KKnD. The user interface shown during briefings has a section with useless or funny text on the side including showing random numbers.

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* Parodied in KKnD.''VideoGame/KrushKillNDestroy''. The user interface shown during briefings has a section with useless or funny text on the side including showing random numbers.
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* In ''Film/{{Skyfall}}'', the computers are incredibly user friendly, letting the viewer know when a system is being hacked, or how to put together and display a secret map with fancy 3D graphics.

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