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* After testing the polygonal waters with ''WarGods'', Midway brought ''MortalKombat'' into the third dimension with its fourth installation.
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** It could be considered pragmatic to focus on making a good 3D game first and foremost, rather than trying to completely translate the gameplay of the originals into 3D. (though oddly, [[SuperMarioGalaxy later games are more like the 2D ones in level structure]])

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** It could be considered pragmatic to focus on making a good 3D game first and foremost, rather than trying to completely translate the gameplay of the originals into 3D. (though oddly, [[SuperMarioGalaxy [[VideoGame/SuperMarioGalaxy later games are more like the 2D ones in level structure]])
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** And the same game is going to have the honor again, with a second upgrade to ''true'' 3D when the 3DS remake is released.

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** And the same game is going to have got the honor again, with a second upgrade to ''true'' 3D when on the 3DS remake is released.3DS.
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* ''{{Kirby}} 64: The Crystal Shards'' had almost everything rendered in 3D, but kept the gameplay from the rest of the series intact.
* ''StreetFighter IV''. Admittedly fighting games with 3D movement outside of dodging rarely work.
** ''Tatsunoko vs. Capcom'' for CapcomVsWhatever games.

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* ''{{Kirby}} 64: The Crystal Shards'' ''Kirby64TheCrystalShards'' had almost everything rendered in 3D, but kept the gameplay from the rest of [[{{Kirby}} the series series]] intact.
* ''StreetFighter IV''.''StreetFighterIV''. Admittedly fighting games with 3D movement outside of dodging rarely work.
** ''Tatsunoko vs. Capcom'' ''TatsunokoVsCapcom'' for CapcomVsWhatever games.
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* ''{{Duke Nukem 3D}}'' was outrageously more successful than its two predecessors, becoming massively more violent and with the main character's attitude significantly changing at the same time. (Note that this game still used sprite graphics, but had a 3D world.)

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* ''{{Duke Nukem 3D}}'' was outrageously more successful than its two predecessors, [[VideoGame/DukeNukem two]] [[DukeNukemII predecessors]], becoming massively more violent and with the main character's attitude significantly changing at the same time. (Note that this game still used sprite graphics, but had a 3D world.)
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* ''TalesOfSymphonia'' was the first game in the Tales series to use 3D battles, although free-range 3D running didn't come until later with ''TalesOfTheAbyss''.

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* ''TalesOfSymphonia'' was the first game in the Tales series TalesSeries to use 3D battles, although free-range 3D running didn't come until later with ''TalesOfTheAbyss''.



* ''{{Wolfenstein}}'' series made its leap into 3D in 2001.

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* The ''{{Wolfenstein}}'' series made its leap into 3D in 2001.2001 with ''ReturnToCastleWolfenstein''.
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* ''TheLegendOfZeldaOcarinaOfTime'' maintained much of the core gameplay as the 2D ''{{Zelda}}'' games (apart from ''The Adventure of Link''), just adding its lock-on system was a great way to get around the infamous CameraScrew in so many of these games.

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* ''TheLegendOfZeldaOcarinaOfTime'' maintained much of the core gameplay as the 2D ''{{Zelda}}'' games (apart from ''The Adventure of Link''), ''TheAdventureOfLink''), just adding its lock-on system was a great way to get around the infamous CameraScrew in so many of these games.



* The ''MetalGearSolid'' series is something of an odd case, as the original ''MetalGearSolid'' was mostly a presentation update with gameplay virtually identical to ''MetalGear2'' (the second [=MSX2=] game), but each successive sequel added new features that gradually turned it into a total upgrade.

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* The ''MetalGearSolid'' ''MetalGear'' series is something of an odd case, as the original ''MetalGearSolid'' was mostly a presentation update with gameplay virtually identical to ''MetalGear2'' (the second [=MSX2=] game), but each successive sequel [[MetalGearSolid2 each]] [[MetalGearSolid3 successive]] [[MetalGearSolid4 sequel]] added new features that gradually turned it into a total upgrade.



** As a consequence, though it's commonly regarded as an excellent game, it's more of an ActionAdventure[=/=]RPG than a run-n-gun platformer like the main series. The main series DID get an actual [=3D=] installment in the form of ''[=X7=]'', but it hit the PolygonCeiling… [[DisContinuity Hard]].

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** As a consequence, though it's commonly regarded as an excellent game, it's more of an ActionAdventure[=/=]RPG than a run-n-gun platformer like the main series. The main series DID get an actual [=3D=] installment in the form of ''[=X7=]'', ''[[MegaManX X7]]'', but it hit the PolygonCeiling… [[DisContinuity Hard]].



* When ''{{Fallout}}'' made the leap, the gameplay changed '''a lot.''' What was an isometric turn-based tactical role-playing game became a sandbox FirstPersonShooter with {{RPG}} elements, just like Bethesda's [[TheElderScrolls other big game]]. The new version has been generally well-received, though [[TheyChangedItNowItSucks grouchy oldschool fans might point out]] that it took so long for the 3D ''Fallout 3'' to come out that most people who play it have never played the 2D originals - and indeed, [[InNameOnly there's not a lot of commonality between the two games barring for some key buzz-words]].

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* When ''{{Fallout}}'' made the leap, the gameplay changed '''a lot.''' What was an isometric turn-based tactical role-playing game became a sandbox FirstPersonShooter with {{RPG}} elements, just like Bethesda's [[TheElderScrolls other big game]]. The new version has been generally well-received, though [[TheyChangedItNowItSucks grouchy oldschool fans might point out]] that it took so long for the 3D ''Fallout 3'' ''{{Fallout 3}}'' to come out that most people who play it have never played the 2D originals - and indeed, [[InNameOnly there's not a lot of commonality between the two games barring for some key buzz-words]].
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* Although ''MetroidPrime'' skipped a generation, it also got loads of acclaim with its leap, keeping the non-linear adventure the series is known for in its change to a first-person perspective.
* The ''MetalGearSolid'' series is something of an odd case, as the original ''MetalGearSolid'' was mostly a presentation update with gameplay virtually identical to ''MetalGear 2'' (the second [=MSX2=] game), but each successive sequel added new features that gradually turned it into a total upgrade.

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* Although ''MetroidPrime'' skipped a generation, it also got loads of acclaim with its leap, keeping the non-linear adventure [[{{Metroid}} the series series]] is known for in its change to a first-person perspective.
* The ''MetalGearSolid'' series is something of an odd case, as the original ''MetalGearSolid'' was mostly a presentation update with gameplay virtually identical to ''MetalGear 2'' ''MetalGear2'' (the second [=MSX2=] game), but each successive sequel added new features that gradually turned it into a total upgrade.
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* ''SuperMario64'' was one of the first, if not the absolute first, game series to make the leap in game consoles. It was widely praised for it, although the gameplay is of a different nature than the 2D games.

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* ''SuperMario64'' ''VideoGame/SuperMario64'' was one of the first, if not the absolute first, game series to make the leap in game consoles. It was widely praised for it, although the gameplay is of a different nature than the 2D games.
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-->'''King Tezro of Dotnia''', ''[=~3D Dot Game Heroes~=]''

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-->'''King Tezro of Dotnia''', ''[=~3D Dot Game Heroes~=]''
''ThreeDDotGameHeroes''



* ''[=~Pokémon Colosseum~=]'' and ''Pokémon XD: Gale of Darkness'' still maintain the classic gameplay and an overhead view, while adding new Shadow Pokémon.
** Likewise in the [[{{Ptitlei015gc004kw4}} main series]]; ''[[{{Ptitle6ta6tjtj}} Diamond]]'' [[{{Ptitle6ta6tjtj}} and]] ''[[{{Ptitle6ta6tjtj}} Pearl]]'' onwards featured [[SpritePolygonMix 3D environments and sprited characters]], with small effects on the overworld gameplay, but the battle system changes were minimal.

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* ''[=~Pokémon Colosseum~=]'' ''PokemonColosseum'' and ''Pokémon XD: Gale of Darkness'' still maintain the classic gameplay and an overhead view, while adding new Shadow Pokémon.
** Likewise in the [[{{Ptitlei015gc004kw4}} [[{{Pokemon}} main series]]; ''[[{{Ptitle6ta6tjtj}} ''[[PokemonDiamondAndPearl Diamond]]'' [[{{Ptitle6ta6tjtj}} [[PokemonDiamondAndPearl and]] ''[[{{Ptitle6ta6tjtj}} ''[[PokemonDiamondAndPearl Pearl]]'' onwards featured [[SpritePolygonMix 3D environments and sprited characters]], with small effects on the overworld gameplay, but the battle system changes were minimal.
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* The ''MegaManX'' did this with ''X7''. [[PolygonCeiling Sadly, 'twas not well-received by the fans]].

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* The ''MegaManX'' did this with ''X7''. [[PolygonCeiling Sadly, 'twas not well-received by the fans]].
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* The ''MegaManX'' did this with ''X7''. [[PolygonCeiling Sadly, 'twas not well-received by the fans]].
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* Much like ''StreetFighterIV'', ''MarvelVsCapcom3'' is still a 2D fighter, just with 3D graphics.
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* ''SpaceInvaders [[http://www.infinitygene.net Infinity Gene]]'' was originally a 2D ShootEmUp released for the [=iPhone=] which takes the ''Space Invaders'' formula and gradually turns it into a modernised shmup. [[http://www.youtube.com/watch?v=1VoUvIQiDIY A Playstation Network/Xbox Live Arcade version]] is in the works, and is going to take the concept to its logical conclusion by implementing 3D levels in addition to the 2D levels. Judging from the trailer, it appears that your ship still moves in a horizontal axis in the 3D levels, but it definately allows for more creative boss battles.

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* ''SpaceInvaders [[http://www.infinitygene.net Infinity Gene]]'' was originally a 2D ShootEmUp released for the [=iPhone=] which takes the ''Space Invaders'' formula and gradually turns it into a modernised shmup. [[http://www.youtube.com/watch?v=1VoUvIQiDIY A Playstation Network/Xbox Live Arcade version]] is in the works, and is going to take the concept to its logical conclusion by implementing 3D levels in addition to the 2D levels. Judging from the trailer, it appears that your ship still moves in a horizontal axis in the 3D levels, but it definately definitely allows for more creative boss battles.
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** In fact, it wasn't until ''FinalFantasyXII'' that the game arguably made a necessary switch to 3D. Prior to that, any of the games could have been 2D.
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** Van Buren's developers explained a good reason why games would make the 3D leap; creating models and texturing them requires much less RAM, HD, time and effort than handmade sprites.
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Point lost — exaggerating about what?


* When ''{{Fallout}}'' made the leap, the gameplay changed '''a lot.''' What was an isometric turn-based tactical role-playing game became a sandbox FirstPersonShooter with {{RPG}} elements, just like Bethesda's [[TheElderScrolls other big game]]. The new version has been generally well-received, though [[TheyChangedItNowItSucks grouchy oldschool fans might point out]] that it took so long for the 3D ''Fallout 3'' to come out that most people who play it have never played the 2D originals - and indeed, [[InNameOnly there's not a lot of commonality between the two games barring for some key buzz-words]]. These people are, of course, exaggerating.

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* When ''{{Fallout}}'' made the leap, the gameplay changed '''a lot.''' What was an isometric turn-based tactical role-playing game became a sandbox FirstPersonShooter with {{RPG}} elements, just like Bethesda's [[TheElderScrolls other big game]]. The new version has been generally well-received, though [[TheyChangedItNowItSucks grouchy oldschool fans might point out]] that it took so long for the 3D ''Fallout 3'' to come out that most people who play it have never played the 2D originals - and indeed, [[InNameOnly there's not a lot of commonality between the two games barring for some key buzz-words]]. These people are, of course, exaggerating.
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None


* When ''{{Fallout}}'' made the leap, the gameplay changed '''a lot.''' What was a turn-based tactical role-playing game, viewed from a fixed overhead perspective became a sandbox FirstPersonShooter with {{RPG}} elements, just like Bethesda's [[TheElderScrolls other big game]]. The new version has been generally well-received, though [[TheyChangedItNowItSucks grouchy oldschool fans might point out]] that it took so long for the 3D ''Fallout 3'' to come out that most people who play it have never played the 2D originals - and indeed, [[InNameOnly there's not a lot of commonality between the two games barring for some key buzz-words]]. These people are, of course, exaggerating.

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* When ''{{Fallout}}'' made the leap, the gameplay changed '''a lot.''' What was a an isometric turn-based tactical role-playing game, viewed from a fixed overhead perspective game became a sandbox FirstPersonShooter with {{RPG}} elements, just like Bethesda's [[TheElderScrolls other big game]]. The new version has been generally well-received, though [[TheyChangedItNowItSucks grouchy oldschool fans might point out]] that it took so long for the 3D ''Fallout 3'' to come out that most people who play it have never played the 2D originals - and indeed, [[InNameOnly there's not a lot of commonality between the two games barring for some key buzz-words]]. These people are, of course, exaggerating.
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* ''PrinceOfPersia'' changed tremendously, accompanied by a total ReBoot. Of course, the first try was an abject failure, ultimately requiring another reboot to get past the PolygonCeiling.

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* ''PrinceOfPersia'' changed tremendously, accompanied by a total ReBoot.ContinuityReboot. Of course, the first try was an abject failure, ultimately requiring another reboot to get past the PolygonCeiling.
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->"People are bored of 2D worlds...this is the age of 3D!"
-->'''King Tezro of Dotnia''', ''[=~3D Dot Game Heroes~=]''
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Duke Nukem 3D

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* ''{{Duke Nukem 3D}}'' was outrageously more successful than its two predecessors, becoming massively more violent and with the main character's attitude significantly changing at the same time. (Note that this game still used sprite graphics, but had a 3D world.)
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* ''{{Shinobi}}'' likewise leaped, and was doubly hard as a result (the ScarfOfAsskicking was a nice bonus too).
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*** And then [[PokemonBlackAndWhite Black and White]] came out.
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* ''{{Ys}}: The Ark of Napishtim'' uses 3D graphics [[SpritePolygonMix with 2D character sprites]] (except in the {{PlayStation 2}} version, which renders characters in 3D as well), but still has the overhead view of previous games aside from the original version of the third game. The the most recent installment, ''{{Ys}} SEVEN'', is fully 3D, even with character graphics.
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** And the same game is going to herald the upgrade a second time to ''true'' 3D when the 3DS is released.

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** And the same game is going to herald have the upgrade honor again, with a second time upgrade to ''true'' 3D when the 3DS remake is released.
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** And the same game is going to herald the upgrade a second time to ''true'' 3D when the 3DS is released.
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** Technically, even the EX games played primarily in 2D outside of the occasional sidestep maneuver.
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* Despite going into 3-D, ''WarCraft III'' is still definately a ''WarCraft'' game--though the jump did allow it to supplement its [[FullMotionVideo FMV]] cutscenes with cheaper and more numerous realtime ones.

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* Despite going into 3-D, ''WarCraft III'' is still definately definitely a ''WarCraft'' game--though the jump did allow it to supplement its [[FullMotionVideo FMV]] cutscenes with cheaper and more numerous realtime ones.
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* ''ProjectSylpheed'' is a ''FreeSpace''-style SimulationGame, unlike its predecessors which were vertical {{shoot em up}}s.

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* ''ProjectSylpheed'' is a ''FreeSpace''-style SimulationGame, unlike its InNameOnly predecessors which were vertical {{shoot em up}}s.
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* ''Silpheed'' for Sega CD was a (flat-shaded) polygonal remake of the PC shoot-em up.

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