Follow TV Tropes

Following

History Main / VariousVideoGameViews

Go To

OR

Is there an issue? Send a MessageReason:
Capitalization was fixed from Main.Various Videogame Views to Main.Various Video Game Views. Null edit to update page.

Added: 45

Changed: 24

Removed: 23

Is there an issue? Send a MessageReason:
None


* AlwaysOverTheShoulder



* FreeRotatingCamera

to:

* ThirdPersonShooter
** AlwaysOverTheShoulder
**
FreeRotatingCamera
Is there an issue? Send a MessageReason:
None


** Laconic/BackofHeadTransition
Is there an issue? Send a MessageReason:
None


** BackofHeadTransition

to:

** BackofHeadTransitionLaconic/BackofHeadTransition
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** BackofHeadTransition
Is there an issue? Send a MessageReason:
This page doesn't exist anymore. Didn't give an index why, though.


* ThirdPersonShooterFirstPersonSniper
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThirdPersonShooterFirstPersonSniper
Is there an issue? Send a MessageReason:
None


When dealing with 2D graphics, it's relatively simple to make the viewing clear. Everything's on a single plane, and then it's just a matter of designing the levels well. Even in faux 3D, it's still on a single plane. Heck, even in the earliest PolygonalGraphics, either movement was limited, the levels were auto-scrolled, or the games were in first person.

to:

When dealing with 2D graphics, it's relatively simple to make the viewing clear. Everything's on a single plane, and then it's just a matter of designing the levels well. Even in faux 3D, it's still on a single plane. Heck, even in the earliest PolygonalGraphics, UsefulNotes/PolygonalGraphics, either movement was limited, the levels were auto-scrolled, or the games were in first person.
Is there an issue? Send a MessageReason:
None


So as you can see, there are lots of choices for how a developer shows a game, [[Film/TheLastCrusade "But choose wisely"]].

Compare RuleOfPerception.

to:

So as you can see, there are lots of choices for how a developer shows a game, [[Film/TheLastCrusade [[Film/IndianaJonesAndTheLastCrusade "But choose wisely"]].

Compare RuleOfPerception.RuleOfPerception, CameraTricks.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** UnbrokenFirstPersonPerspective
Is there an issue? Send a MessageReason:
None


But then third person 3D graphics advanced enough to allow free movement, and it stopped being simple. It turned out no matter the view chosen, even the best designed games were at risk for CameraScrew (and with not-so-well designed games, it was a certainty). Thus it could become vital to not only design levels for best visibility, but also to chose the best camera. Should the camera be locked, or should the player have control over the camera? And if the latter, which kind of control.

to:

But then third person 3D graphics advanced enough to allow free movement, and it stopped being simple. It turned out no matter the view chosen, even the best designed games were at risk for CameraScrew (and with not-so-well designed games, it was a certainty). Thus it could become vital to not only design levels for best visibility, but also to chose choose the best camera. Should the camera be locked, or should the player have control over the camera? And if the latter, which kind of control.
control?
Is there an issue? Send a MessageReason:
None


So as you can see, there are lots of choices for how a developer shows a game, [[IndianaJones "But choose wisely"]].

to:

So as you can see, there are lots of choices for how a developer shows a game, [[IndianaJones [[Film/TheLastCrusade "But choose wisely"]].

Added: 25

Changed: 120

Is there an issue? Send a MessageReason:
None


Compare RuleOfPerception. See also CameraPerspectiveSwitch, for when the viewpoint in-game can change from first to third person, and vice-versa.

to:

Compare RuleOfPerception. See also CameraPerspectiveSwitch, for when the viewpoint in-game can change from first to third person, and vice-versa.


Added DiffLines:

* CameraPerspectiveSwitch
Is there an issue? Send a MessageReason:
None


Compare RuleOfPerception.

to:

Compare RuleOfPerception. See also CameraPerspectiveSwitch, for when the viewpoint in-game can change from first to third person, and vice-versa.
Is there an issue? Send a MessageReason:
None


* [[{{Ptitlejqlrs1rq}} 2.5D]]

to:

* [[{{Ptitlejqlrs1rq}} 2.5D]]TwoAndAHalfD

Top