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** The dodo above re-appears in Portrait of Ruin in a single room... sometimes. It's pretty much random. There are also a few others. Sandworms in the desert levels only appear once and never re-appear once killed, and there are two palette swapped kinds. A ghoul king only appears after killing ghouls in certain rooms after a certain time, and the giant ghost only appears in a single room after killing ghosts for a certain time. Aside from the sandworms, they're required for sidequests.
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** ''The Legend of Zelda [[TheLegendOfZeldaOcarinaOfTime Ocarina Of Time]]'' has the Composer Brothers, which are strange Poe-like enemies that only appear if you open their graves in Kakariko Graveyard. It's entirely optional, and are one of very few enemies to speak with you after being defeated. (However, they have some minor plot significance.)
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** ''The Legend of Zelda [[TheLegendOfZeldaOcarinaOfTime ''[[TheLegendOfZeldaOcarinaOfTime Ocarina Of Time]]'' has the Composer Brothers, which are strange Poe-like enemies that only appear if you open their graves in Kakariko Graveyard. It's entirely optional, and are one of very few enemies to speak with you after being defeated. (However, they have some minor plot significance.)
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** TheLegendOfZelda [[TheLegendOfZeldaOcarinaOfTime Ocarina Of Time]] has the Composer Brothers, which are strange Poe-like enemies that only appear if you open their graves in Kakariko Graveyard. It's entirely optional, and are one of very few enemies to speak with you after being defeated. (However, they have some minor plot significance.)
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** TheLegendOfZelda ''The Legend of Zelda [[TheLegendOfZeldaOcarinaOfTime Ocarina Of Time]] Time]]'' has the Composer Brothers, which are strange Poe-like enemies that only appear if you open their graves in Kakariko Graveyard. It's entirely optional, and are one of very few enemies to speak with you after being defeated. (However, they have some minor plot significance.)
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** In the same game, the Lionels (revamped from the original LoZ) are only encountered on top of Dark Mountain near Ganon's Tower.
** From the Forest Temple in ''TheLegendOfZeldaTwilightPrincess'' comes medium-sized skulltulla spider that dangles over one bridge in one room. Kill it, and it's gone forever.
** Another ''Legend of Zelda'' example: Takkuri, a large bird that divebombs Link and steals Rupees or items from him, is an enemy type in some games but a unique enemy in ''[[TheLegendOfZeldaLinksAwakening Link's Awakening]]'' and ''[[TheLegendOfZeldaMajorasMask Majora's Mask]]''. ''Majora's Mask'' also features a single Blue [=ChuChu=] in one small room in the Great Bay Temple.
** From the Forest Temple in ''TheLegendOfZeldaTwilightPrincess'' comes medium-sized skulltulla spider that dangles over one bridge in one room. Kill it, and it's gone forever.
** Another ''Legend of Zelda'' example: Takkuri, a large bird that divebombs Link and steals Rupees or items from him, is an enemy type in some games but a unique enemy in ''[[TheLegendOfZeldaLinksAwakening Link's Awakening]]'' and ''[[TheLegendOfZeldaMajorasMask Majora's Mask]]''. ''Majora's Mask'' also features a single Blue [=ChuChu=] in one small room in the Great Bay Temple.
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** In the same game, the Lionels Lynels (revamped from the original LoZ) [[Game/TheLegendOfZelda first game]]) are only encountered on top of Dark Mountain near Ganon's Tower.
** From the Forest Temple in ''TheLegendOfZeldaTwilightPrincess'' comes a lone medium-sizedskulltulla spider Skulltulla that dangles over one bridge in one room. Kill it, and it's gone forever.
** Another ''Legend of Zelda'' example: Takkuri, a large bird that divebombs Link and steals Rupees or items from him, is an enemy type in some games but a unique enemy in ''[[TheLegendOfZeldaLinksAwakening Link's Awakening]]'' and ''[[TheLegendOfZeldaMajorasMask Majora's Mask]]''. ''Majora's Mask'' also features a single [[UndergroundMonkey Blue[=ChuChu=] [=ChuChu=]]] in one small room in the Great Bay Temple.Temple. [[spoiler:As like other [=ChuChus=] it poses almost no threat, but unlike other [=ChuChus=] it doesn't contain an item, its sole function is to be [[HarmlessFreezing frozen]] for use as a [[CraniumRide platform]].]]
** From the Forest Temple in ''TheLegendOfZeldaTwilightPrincess'' comes a lone medium-sized
** Another ''Legend of Zelda'' example: Takkuri, a large bird that divebombs Link and steals Rupees or items from him, is an enemy type in some games but a unique enemy in ''[[TheLegendOfZeldaLinksAwakening Link's Awakening]]'' and ''[[TheLegendOfZeldaMajorasMask Majora's Mask]]''. ''Majora's Mask'' also features a single [[UndergroundMonkey Blue
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* ''FinalFantasyVIII'' has enemies called Slappers, monsters in hockey gear that only appear on the hockey court in Galbadia Garden.
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* ''FinalFantasyVIII'' has enemies called Slappers, monsters in hockey gear that only appear on the hockey court in Galbadia Garden. They don't even get a trading card.
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** The Fake Bowser found at the end of World 3 of the original ''Game/SuperMarioBros'' is actually [[spoiler: the ''only'' Buzzy Beetle [[GameplayandStorySegregation that can actually be killed with fireballs.]]]]
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** Another ''Legend of Zelda'' example: Takkuri, a large bird that divebombs Link and steals Rupees or items from him, is an enemy type in some games but a unique enemy in ''[[TheLegendOfZeldaLinksAwakening Link's Awakening]]'' and ''[[TheLegendOfZeldaMajorasMask Majora's Mask]]''. ''Majora's Mask'' also features a single Blue ChuChu in one small room in the Great Bay Temple.
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** Another ''Legend of Zelda'' example: Takkuri, a large bird that divebombs Link and steals Rupees or items from him, is an enemy type in some games but a unique enemy in ''[[TheLegendOfZeldaLinksAwakening Link's Awakening]]'' and ''[[TheLegendOfZeldaMajorasMask Majora's Mask]]''. ''Majora's Mask'' also features a single Blue ChuChu [=ChuChu=] in one small room in the Great Bay Temple.
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Giant Bees are also found in the Mountain Village when spring returns, in the Swamp Spider House, and in the Pirates\' Fortress. Bad Bats are also found in Ikana Graveyard and surrounding the miniboss Gomess in Stone Tower Temple.
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** Another ''Legend of Zelda'' example: Takkuri, a large bird that divebombs Link and steals Rupees or items from him, is an enemy type in some games but a unique enemy in ''[[TheLegendOfZeldaLinksAwakening Link's Awakening]]'' and ''[[TheLegendOfZeldaMajorasMask Majora's Mask]]''.
*** The Giant Bee in Woodfall Temple of the same game, and the Bad Bats ([[UndergroundMonkey outdoor version of Keeses]]) in the tree on the southern road.
*** The Giant Bee in Woodfall Temple of the same game, and the Bad Bats ([[UndergroundMonkey outdoor version of Keeses]]) in the tree on the southern road.
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** Another ''Legend of Zelda'' example: Takkuri, a large bird that divebombs Link and steals Rupees or items from him, is an enemy type in some games but a unique enemy in ''[[TheLegendOfZeldaLinksAwakening Link's Awakening]]'' and ''[[TheLegendOfZeldaMajorasMask Majora's Mask]]''.
*** The Giant BeeMask]]''. ''Majora's Mask'' also features a single Blue ChuChu in Woodfall Temple of the same game, and the Bad Bats ([[UndergroundMonkey outdoor version of Keeses]]) one small room in the tree on the southern road.Great Bay Temple.
*** The Giant Bee
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* In ''{{FEAR}}'', the Replica Assassins are only seen in the level "Watchers", and one other level much later in the game.
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* In ''{{FEAR}}'', the Replica Assassins are only seen fought in the level "Watchers", and one other level much later in the game.game, although they have a brief EarlyBirdCameo in "Exeunt Omnes".
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* ''ResidentEvilCodeVeronica'' has the [[DemonicSpiders poison moths]] in [[ThatOneLevel that one corridor]], which you unfortunately have to traverse multiple times. When you revisit the area as Chris, they're gone, replaced by zombies. Earlier, in the passage to the seaplane port, there's a group of zombies that inexplicably have GlowingEyesOfDoom.
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* ''ResidentEvilCodeVeronica'' has the [[DemonicSpiders poison moths]] in [[ThatOneLevel that one corridor]], which you unfortunately have to traverse multiple times. When you revisit the area as Chris, they're gone, replaced by zombies. Earlier, in the passage to the seaplane port, there's a group of zombies that inexplicably have GlowingEyesOfDoom. Cyber-zombies?
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* ''ResidentEvilCodeVeronica'' has the [[DemonicSpiders poison moths]] in [[ThatOneLevel that one corridor]], which you unfortunately have to traverse multiple times. When you revisit the area as Chris, they're gone, replaced by zombies.
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* ''ResidentEvilCodeVeronica'' has the [[DemonicSpiders poison moths]] in [[ThatOneLevel that one corridor]], which you unfortunately have to traverse multiple times. When you revisit the area as Chris, they're gone, replaced by zombies. Earlier, in the passage to the seaplane port, there's a group of zombies that inexplicably have GlowingEyesOfDoom.
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*** In every level of ''HaloReach'', there is a hidden gold Spec-Ops Elite Ranger who will randomly appear out of nowhere in certain areas if you're fast enough in playing the level. This elite, nicknamed "Bob", gives you a load of points when killed (to add to your credits if scoring is turned on), but if you don't kill him fast enough he will disappear just as quickly. He also only appears on Heroic and Legendary difficulties.
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*** In every level of ''HaloReach'', there is a special hidden gold Spec-Ops Elite Ranger who will randomly appear out of nowhere in certain areas if you're fast enough in playing the level. This These elite, nicknamed "Bob", gives "BOB", give you a load of points when killed (to add to your credits if scoring is turned on), on) and a special medal if your Xbox Live account is linked to Bungie's site, but if you don't kill him them fast enough he they will disappear just as quickly. He also only appears on Heroic disappear. [=BOBs=] come in two flavors: Gold Spec-Ops Rangers and Legendary difficulties.completely white, random model Elites. The second variety's white coloration is due to a spawning error where the game "forgets" to add the correct color to the Elite character model.
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*** In every level of ''HaloReach'', there is a hidden gold Spec-Ops Elite Ranger who will randomly appear out of nowhere in certain areas if you're fast enough in playing the level. This elite, nicknamed "Bob", gives you a load of points when killed (to add to your credits if scoring is turned on), but if you don't kill him fast enough he will disappear just as quickly. He also only appears on Heroic and Legendary difficulties.
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If it appears again than it\'s not really a unique enemy than, is it?
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* In DragonquestVIII the "Dark Warrior" (or something like that) is supposed to be one in the Dark Citadel, but then you'll find many of them in the BonusDungeon.
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** Also, the [[ChestMonster evil treasure chests]] that eat Wario only appear three times in the level Boogie Mansion, are blasted open to get treasure, and don't respawn.
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** Also, the [[ChestMonster evil treasure chests]] that eat Wario only appear three times in the level Boogie Mansion, are blasted open to get treasure, and don't respawn.
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* In DragonquestVIII the "Dark Warrior" (or something like that) is supposed to be one in the Dark Citadel, but then you'll find many of them in the BonusDungeon.
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* Many enemies in Ps2 {{Shinobi}} appears only in bossfights, and they're often a tiny flyer themed with the boss, including fire-breathing heads for [[PyroManiac Homura]], giant snakes for [[AnIcePerson Kurokuda]],laser-spitting masks for [[GiantMecha Yatsurao]], shikigami for [[spoiler: Ageha]] and sentient paper charms for [[BigBad Hiruko]].
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** The Dandaria (sp?) and Etecoons can be saved at the end of the game by entering a side room and shooting the wall. No reason [[VideogameCaringPotential other than to help those who helped you]]. They actually appear again in ''MetroidFusion''.
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** The Dandaria (sp?) Dachora and Etecoons can be saved at the end of the game by entering a side room and shooting the wall. No reason [[VideogameCaringPotential other than to help those who helped you]]. They actually appear again in ''MetroidFusion''.
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* ''{{Halo}} 2'' had the "Honor Guard Councillor", which was actually a glitched Gold Elite. This is the only Gold fought on difficulties lower than Legendary.
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* ''{{Halo}} 2'' had the "Honor Guard Councillor", which was actually a glitched [[TheMissingno glitched]] Gold Elite. This is the only Gold fought on difficulties lower than Legendary.
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*** The Parabeetles are only found in one level of World 5. It seems they were planned to be in more levels, according to the screenshot of a DummiedOut level on the box. There's also a DummiedOut green version in the ROM.
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*** The Parabeetles are only found in one level of World 5. It seems they were planned to be in more levels, according to the screenshot of a DummiedOut deleted level on the box. There's also a DummiedOut green version in some of the ROM.DummiedOut levels.
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** One Ghost House also had a [[DegradedBoss degraded version]] of the [[KingMook Big Boo]].
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*** The Anubis enemy is only seen in one or two rooms of the Child Link half of the Spirit Temple. And the Tailpasaran is only found in one corridor of Jabu Jabu's Belly.
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*** The Anubis [[KillItWithFire Anubis]] enemy is only seen in one or two rooms of the Child Link half of the Spirit Temple. And Temple, and the Tailpasaran is only found in one corridor of Jabu Jabu's Belly.
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*** The Giant Bee in Woodfall Temple of the same game.
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*** The Giant Bee in Woodfall Temple of the same game.game, and the Bad Bats ([[UndergroundMonkey outdoor version of Keeses]]) in the tree on the southern road.
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*** The Giant Bee in Woodfall Temple of the same game.
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* ''ResidentEvilCodeVeronica'' has the [[DemonicSpiders poison moths]] in [[ThatOneLevel that one corridor]], which you unfortunately have to traverse multiple times.
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* ''ResidentEvilCodeVeronica'' has the [[DemonicSpiders poison moths]] in [[ThatOneLevel that one corridor]], which you unfortunately have to traverse multiple times. When you revisit the area as Chris, they're gone, replaced by zombies.
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* ''ResidentEvilCodeVeronica'' has the Sweeper, [[UndergroundMonkey a poisonous variant of the Hunter]] that only pops up once or twice. The Anarctic Base has the [[DemonicSpiders poison moths]] in [[ThatOneLevel that one corridor]], which you unfortunately have to traverse multiple times.
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* ''ResidentEvilCodeVeronica'' has the Sweeper, [[UndergroundMonkey a poisonous variant of the Hunter]] that only pops up once or twice. The Anarctic Base has the [[DemonicSpiders poison moths]] in [[ThatOneLevel that one corridor]], which you unfortunately have to traverse multiple times.
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Typo and updated link.
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* ''[[{{Pikmin}} Pikmin 2]]'' has a single Toady Bloyster in the Perplexing Pool that holds a treasure. It's the only one you fight in the main game. You fight it's bigger boss relative more times than this creature.
** There are also [[http://pikmin.wikia.com/wiki/Secret_Wistful_Wild_bugs orange bugs]] that appear every 30 day in Wistful Wild starting with Day 31.
** There are also [[http://pikmin.wikia.com/wiki/Secret_Wistful_Wild_bugs orange bugs]] that appear every 30 day in Wistful Wild starting with Day 31.
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* ''[[{{Pikmin}} Pikmin 2]]'' has a single Toady Bloyster in the Perplexing Pool that holds a treasure. It's the only one you fight in the main game. You fight it's its bigger boss relative more times than this creature.
** There are also[[http://pikmin.wikia.com/wiki/Secret_Wistful_Wild_bugs [[http://www.pikminwiki.com/Secret_Wistful_Wild_bugs orange bugs]] that appear every 30 day in Wistful Wild starting with Day 31.
** There are also
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** ''{{Super Mario Bros 3}}'' has a lot of these enemies, including the Spiny Cheep-Cheep and the ''fire-breathing'' [[strike: Munchies]] Nippers (both found in World 7).
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** ''{{Super Mario Bros 3}}'' has a lot of these enemies, including the Spiny Cheep-Cheep and the a lone ''fire-breathing'' [[strike: Munchies]] Nippers Munchie]] Nipper (both found in World 7).
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*** The Angry Sun in an unnumbered stage of World 2 and stage 2 in World 8.
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*** The Angry Sun in an unnumbered stage of World 2 and stage 2 in World 8.8 (potential NightmareFuel in the latter, as it appears suddenly from behind a hill at night).
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** Purple versions of the enemy Koin show up in one of the levels in the last world, attempting to push you off ledges with their trash-can lid shields.
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** Purple Pink versions of the enemy Koin show up in one of the levels in the last world, attempting to push you off ledges with their trash-can lid shields.
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** The Torpedo Teds of the Soda Lake level, anyone? They appeared in bunches, but thankfully, just in that one level. It's a hidden level too (which leads to Star Road), so it's likely the first time you'll see them is in the ending roll call.
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** The Torpedo Teds of the Soda Lake level, anyone? They appeared in bunches, but thankfully, just in [[ThatOneLevel that one level.level]]. It's a hidden level too (which leads to Star Road), so it's likely the first time you'll see them is in the ending roll call.
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Forgot italics. D\'oh.
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* FinalFantasyVIII has enemies called Slappers, monsters in hockey gear that only appear on the hockey court in Galbadia Garden.
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* FinalFantasyVIII ''FinalFantasyVIII'' has enemies called Slappers, monsters in hockey gear that only appear on the hockey court in Galbadia Garden.
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* FinalFantasyVIII has enemies called Slappers, monsters in hockey gear that only appear on the hockey court in Galbadia Garden.