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* ''VideoGame/BionicCommando'' features unique enemies for some stages such as the [[HelicopterPack helipack]]-equipped Barrier Soldiers (replaced by Propeller Droids in the remake) in Area 5, the [[ThrowABarrelAtIt barrel throwers]] and [[DroneDeployer Remote Control Soldiers]] in Area 6, the Mobile Cannons and Helicopters in Area 7, the shield soldiers and blue [[MadBomber bomb-throwing paratroopers]] in Area 8 (even better, these are only found in the American and European versions), a red version of said bomb-thrower at the beginning of Area 2, and the Construction Soldiers in Area 11. In the remake, most of these are more widely distributed.

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* ''VideoGame/BionicCommando'' ''VideoGame/BionicCommando1988'' features unique enemies for some stages such as the [[HelicopterPack helipack]]-equipped Barrier Soldiers (replaced by Propeller Droids in the remake) in Area 5, the [[ThrowABarrelAtIt barrel throwers]] and [[DroneDeployer Remote Control Soldiers]] in Area 6, the Mobile Cannons and Helicopters in Area 7, the shield soldiers and blue [[MadBomber bomb-throwing paratroopers]] in Area 8 (even better, these are only found in the American and European versions), a red version of said bomb-thrower at the beginning of Area 2, and the Construction Soldiers in Area 11. In the remake, most of these are more widely distributed.
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* ''VideoGame/EldenRing'' has many, even ignoring non-respawning minibosses like the Bloody Fingers, Malformed Stars, Lion Guardians, and Baleful Shadows:
** [[SchrodingersCanon In the 1.0 version of the game,]] there were Scarlet Rot variations of the Ancestral Followers who inflicted the status effect with their attacks. They were removed from the game entirely in subsequent patches for reasons unknown.
** Stormveil is the only place in the game you'll encounter ''living'' base-model Banished Knights. All others are either the Dragon Communion variant (in Farum Azula and right outside Redmane Castle), or are the spirit versions (in Castle Sol). For that matter, Castle Sol is the only place in the game you'll see the dual greatsword, Frostbite-proccing variant.
** Many Lordsworn Knights have unique skills and only spawn in one specific location. The Godrick Knight in Fort Haight, who unlike all the others listed here doesn't even respawn, uses the Bloody Slash skill and drops Mohg-related items. The first Redmane Knight at Fort Gael is the only living one that uses the greatbow (two more greatbow Redmane Knights are encountered as spirits in a different dungeon), and the only one period that uses the Rain of Arrows skill. A single Cuckoo Knight near the Grand Dectus Lift uses Blood Tax, a Mohg-related skill. Another Godrick Knight near the Warmaster's Shack uses Golden Vow, the only enemy in the game to do so. So on and so forth.
** Highwaymen only show up in Murkwater Cave. Lore-wise they're former Godrick Foot Soldiers turned deserters, and thus have very similar models and animations, only being distinguished by their more ragged-looking armor set and them throwing poison bombs instead of fire bombs.
** There's a single Singing Bat/Harpy found at the end of the Ruin-Strewn Precipice just before the boss that wears an ornate hat and is uniquely able to cast Rancorcall and throw Cuckoo Glintstones.
** There's a group of Commoners led by an Omen near the Capital Outskirts' Minor Erdtree who are all wearing face shrouds and can cast Fia's Mist, suggesting some lore connection to the Deathbed Companions. This is the only Omen in the game like this, as well as the only Commoners.
** Four Silver Tears encountered at the Night's Sacred Ground in Nokron will transform into human forms when fighting the Tarnished, with unique appearances, skills, and weapons for each one.
** The Abductor Virgin at Redmane Castle has both a sickle blade and a grinding wheel attached to it. It's also the only one explicitly working alongside the Redmanes, being encountered in their main fort and in direct proximity to soldiers that fight alongside it (all other Redmane-linked Abductor Virgins are either found alone or have been long destroyed by the Cleanrots, their remains littering the Abandoned Cave). Another unique Abductor Virgin is the headless variant that can be encountered at the Hermit Village in Mount Gelmir. It's visibly malfunctioning, with sparks flying out of it, and attacks much more erratically and aggressively.
** A single Man-Serpent Sorcerer is encountered before the waygate to Rykard's arena. It's distinguished by the large egg sack worn over its head along with its red cape, and is able to cast Glintstone Pebble and Great Glintstone Shard.
** Frenzied Nomads, which fight similarly to the normally-friendly Merchant [=NPCs=]. There are only a few in the entire game and they're all in one small area, the Cathedral of the Forsaken.
** Blackflame Monks are a Fire Monk variant that use Blackflame instead of Giantsflame spells. They're among the rarest enemies that respawn, as there are only three in the entire game: two at Radahn's Divine Tower and another at Volcano Manor.
** Albinauric Archers are unique to Ordina, which is itself a very small area.
** Three Okina Disciples appear in the Spiritcaller Cave. They're basically just regular Invader-type enemies, but are all using Japanese-style katanas. Notable for being the only characters in the game besides potentially the player to [[GenreRefugee also wear samurai-style armor.]]
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*** There is only one (true) Orange Bulborb in the main campaign, in one sublevel in Kingdom of Beasts, after being more common in the prior two games. They never appear in night missions despite being nocturnal and the Piklopedia allowing to fight them at night. They do appear in a Dandori Challenge, Trial of the Sage Leaf, and the last Dandori Battle. Their Dwarf mimics appear in several other caves where the large ones are absent.
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* In ''VideoGame/{{Ikaruga}}'', the GiantMook Chougenbou only appears in Chapter 5 during the approach to the FinalBoss.
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* ''VideoGame/NintendoWars'': In the first Advance Wars, most enemy COs, including the FinalBoss, are fought at least twice across the campaign. There is one exception to this, as the EvilKnockoff clone of Andy appears for only one mission, and then just vanishes after his defeat.

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* ''VideoGame/NintendoWars'': In the first Advance Wars, most enemy COs, [=COs=], including the FinalBoss, are fought at least twice across the campaign. There is one exception to this, as the EvilKnockoff clone of Andy appears for only one mission, and then just vanishes after his defeat.
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* ''VideoGame/{{Skylanders}}'' features a red troll-like enemy called a Metal Mage in its fourth installment, ''Trap Team'', who doesn't attack but rather casts a protective barrier onto its allies. It is incapable of attacking itself and will teleport away when all the other enemies are defeated. This enemy only appears once in the stage [[LumberMillMayhem Mystic Mill]] and is notably the only [[SupportPartyMember support-based]] enemy to not have a trappable counterpart. What makes this enemy interesting is that it was originally [[WhatCouldHaveBeen intended]] to be a playable Skylander but was scrapped part-way into development, leaving it as a small curiosity.

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* ''VideoGame/{{Skylanders}}'' features a red troll-like enemy called a Metal Mage in its fourth installment, ''Trap Team'', ''[[VideoGame/SkylandersTrapTeam Trap Team]]'', who doesn't attack but rather casts a protective barrier onto its allies. It is incapable of attacking itself and will teleport away when all the other enemies are defeated. This enemy only appears once in the stage [[LumberMillMayhem Mystic Mill]] and is notably the only [[SupportPartyMember support-based]] enemy to not have a trappable counterpart. What makes this enemy interesting is that it was originally [[WhatCouldHaveBeen intended]] to be a playable Skylander but was scrapped part-way into development, leaving it as a small curiosity.
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*** An urban soldier is encountered carrying a railgun, right after Echo is killed at the end of Hangin' in the Hood.

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*** An urban soldier is encountered carrying a railgun, right after Echo is killed at the end of Hangin' in the Hood. In the same encounter, there is an ATV that attacks you as well. This is the only ATV that attacks you on foot, as they otherwise only attack you in a vehicle.
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* ''VideoGame/ChaosHeat'' have green-skinned, one-eyed amphibian-humanoid monsters as one of the game's many, many mutant mooks showing up, but they're not encountered anywhere else after that. In contrast, the same level they showed up also introduces LivingGasbag mutant enemies, who becomes recurring mooks in several later areas.

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* ''VideoGame/ChaosHeat'' have contains green-skinned, one-eyed amphibian-humanoid monsters as one of the game's many, many mutant mooks showing up, but they're not encountered anywhere else after that. In contrast, the same level they showed up also introduces LivingGasbag mutant enemies, who becomes recurring mooks in several later areas.



* ''VideoGame/TheCrystalOfKings'' have four Killer Giants encountered in the front of Nightspirit's fortress at the final stage, who despite having a deadly SwordBeam attack, goes down without too much trouble. There's also the Skeleton Gladiator PraetorianGuard enemies only showing up in the fortress.

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* ''VideoGame/TheCrystalOfKings'' have has four Killer Giants encountered in the front of Nightspirit's fortress at the final stage, who despite having a deadly SwordBeam attack, goes down without too much trouble. There's also the Skeleton Gladiator PraetorianGuard enemies only showing up in the fortress.



* ''VideoGame/DustyRagingFist'' have BoxingKangaroo enemies, all of them who wears RedBoxingGloves except one who has [[PowerFist studded gauntlets]] instead. And the feline enemies have been drastically reduced in numbers, with only two brown felines.
* ''VideoGame/DynaGear'' have an underground tunnel where you fight a stone dragon that blasts you with fireballs. It's a one-of-a-kind enemy that goes down as easily as most other mooks.

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* ''VideoGame/DustyRagingFist'' have has BoxingKangaroo enemies, all of them who wears RedBoxingGloves except one who has [[PowerFist studded gauntlets]] instead. And the feline enemies have been drastically reduced in numbers, with only two brown felines.
* ''VideoGame/DynaGear'' have has an underground tunnel where you fight a stone dragon that blasts you with fireballs. It's a one-of-a-kind enemy that goes down as easily as most other mooks.



* ''VideoGame/IsolatedWarrior'' have a legion of PraetorianGuard alien enemies in the final stage, the first which attacks with an EpicFlail. He's also the last, since everyone else uses swords or firearms.

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* ''VideoGame/IsolatedWarrior'' have has a legion of PraetorianGuard alien enemies in the final stage, the first which attacks with an EpicFlail. He's also the last, since everyone else uses swords or firearms.



* The first ''VideoGame/KnightsOfValour'' have a single polar bear enemy encountered in a winter stage. Bears become regular enemies in the sequels, however.

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* The first ''VideoGame/KnightsOfValour'' have has a single polar bear enemy encountered in a winter stage. Bears become regular enemies in the sequels, however.



* ''VideoGame/LuciferRing'' have precisely ''one'' ChestMonster in the underground caves. It suddenly grow fangs and legs as the player inspects it, dies in a handful of hits, and the level goes on.

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* ''VideoGame/LuciferRing'' have has precisely ''one'' ChestMonster in the underground caves. It suddenly grow fangs and legs as the player inspects it, dies in a handful of hits, and the level goes on.



* ''VideoGame/PiratesNIX'' have a few one-of-a-kind enemies in a few areas. Notably, a single chef who throws his cleavers at you between hordes of common pirate mooks, two peg-legged pirates in the cavern stages (the only ones of their kind) and a single Aztec chieftain in the final stage.

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* ''VideoGame/PiratesNIX'' have has a few one-of-a-kind enemies in a few areas. Notably, a single chef who throws his cleavers at you between hordes of common pirate mooks, two peg-legged pirates in the cavern stages (the only ones of their kind) and a single Aztec chieftain in the final stage.



* ''VideoGame/RagingBlades'' have ghouls in a single area in the Cavern of Vortex, showing up in small numbers alongside the far more frequent skeleton enemies.
* ''VideoGame/ShadowForce'' have those spider-esque enemies with a human's face in the WombLevel which can be encountered in ''two'' areas, in tiny amounts. Firstly as spawns from two MookMaker enemies (and even then they're created only one at a time), and later on there's an area with two more of them.
* ''VideoGame/SlapsAndBeans'' have a level set near a race track where you fight mooks in race track suits. There's only a tiny handful of them, most which you defeat automatically in a cutscene, and when you regain controls there's exactly two left.

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* ''VideoGame/RagingBlades'' have has ghouls in a single area in the Cavern of Vortex, showing up in small numbers alongside the far more frequent skeleton enemies.
* ''VideoGame/ShadowForce'' have has those spider-esque enemies with a human's face in the WombLevel which can be encountered in ''two'' areas, in tiny amounts. Firstly as spawns from two MookMaker enemies (and even then they're created only one at a time), and later on there's an area with two more of them.
* ''VideoGame/SlapsAndBeans'' have has a level set near a race track where you fight mooks in race track suits. There's only a tiny handful of them, most which you defeat automatically in a cutscene, and when you regain controls there's exactly two left.



* ''VideoGame/SplatterMaster'' have two easy-to-defeat gargoyles on a bridge in the second level.

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* ''VideoGame/SplatterMaster'' have has two easy-to-defeat gargoyles on a bridge in the second level.



* ''VideoGame/SuperPunchPatrol'' have a single ''[[FullFrontalAssault naked]]'' mook (disguised as a statue of David) in the final stage, and thankfully he's one-of-a-kind.

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* ''VideoGame/SuperPunchPatrol'' have has a single ''[[FullFrontalAssault naked]]'' mook (disguised as a statue of David) in the final stage, and thankfully he's one-of-a-kind.



* ''VideoGame/ThunderHoop: Strikes Back'' have two flail-wielding mutants who can deflect your shots with their weapons and throw them from a distance as a ranged attack, but they go down as easily as any other mook once you got past their defenses.

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* ''VideoGame/ThunderHoop: Strikes Back'' have has two flail-wielding mutants who can deflect your shots with their weapons and throw them from a distance as a ranged attack, but they go down as easily as any other mook once you got past their defenses.



* ''VideoGame/XenaWarriorPrincess'' have certain enemies that shows up in single digits, in a single area and nowhere else. For instance [[DemBones skeletons]] only shows up in the Druid Sorcerer boss fight, King Valerian's army only have two HeavilyArmoredMook sergeants, while there are only two scythe-wielding cultists in the entire game, right before the final boss.

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* ''VideoGame/XenaWarriorPrincess'' have has certain enemies that shows up in single digits, in a single area and nowhere else. For instance [[DemBones skeletons]] only shows up in the Druid Sorcerer boss fight, King Valerian's army only have two HeavilyArmoredMook sergeants, while there are only two scythe-wielding cultists in the entire game, right before the final boss.



* ''VideoGame/PrimeTarget'' have the henchwomen mooks, rarely-encountered enemies armed with [[FreezeRay Nitrogen Blasters]]. One appears one-third into the game, alongside more common enemies (where you can obtain her Nitrogen blaster after killing her) and a few more shows up in the final level.

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* ''VideoGame/PrimeTarget'' have has has the henchwomen mooks, rarely-encountered enemies armed with [[FreezeRay Nitrogen Blasters]]. One appears one-third into the game, alongside more common enemies (where you can obtain her Nitrogen blaster after killing her) and a few more shows up in the final level.



* ''VideoGame/PiratesNIX'' have a single ChefOfIron during the pirate raid in Papete (the only mook who wears white, sticking out among the colourfully-dressed pirate mooks like a sore thumb) who attacks by throwing his cleavers, but goes down as easily as any pirate mook. Later the underground cavern contains two minor pirate mooks with two peglegs, and they're the only enemies with this design.

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* ''VideoGame/PiratesNIX'' have has a single ChefOfIron during the pirate raid in Papete (the only mook who wears white, sticking out among the colourfully-dressed pirate mooks like a sore thumb) who attacks by throwing his cleavers, but goes down as easily as any pirate mook. Later the underground cavern contains two minor pirate mooks with two peglegs, and they're the only enemies with this design.



** ''VideoGame/SniperEliteIII'' and ''VideoGame/SniperElite4'' have the Italian Elites, also known as the RSI Parachute Infantry, the Italian versions of the Elites and Jager Troopers. They only appear in one level of each game as a couple of squads at most, with their appearance in ''4'' strictly tied to the Deathstorm 2 DownloadableContent campaign mission.

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** ''VideoGame/SniperEliteIII'' and ''VideoGame/SniperElite4'' have has the Italian Elites, also known as the RSI Parachute Infantry, the Italian versions of the Elites and Jager Troopers. They only appear in one level of each game as a couple of squads at most, with their appearance in ''4'' strictly tied to the Deathstorm 2 DownloadableContent campaign mission.
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** In "Ruins", there are two Shambler Kampfhunds that are encountered shortly after Pippa is killed. They behave identically to living Kampfhunds, and they do not have their own entry in the journal.

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** In "Ruins", there are two Shambler Kampfhunds that are encountered shortly after Pippa is killed. They behave identically to living Kampfhunds, and they do not have their own entry in the journal. The Shambler versions of Pippa, Kessler, and Krause are also encountered in the same mission.

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*** There's a bizarre creature called a Crushblat that you can encounter in a new area of the first level you can only access when get blue Pikmin. It has no fanfare, isn't tough enough to be considered a boss (or miniboss), and doesn't respawn after you kill it.
*** Despite being shown off in the trailers, there are only two Medusal Slurkers in the entire game, one you kill to rescue your first batch of rock Pikmin and one hidden away in one of the trickier-to-reach secret areas. Both of them are a joke, only able to kill Pikmin if you let them.

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*** There's a bizarre creature called a Calcified Crushblat that you can encounter in a new area of the first level you can only access when get blue Pikmin. It has no fanfare, isn't tough enough to be considered a boss (or miniboss), and doesn't respawn after you kill it.
*** Despite being shown off in the trailers, there are only two Medusal Slurkers in the entire game, one you kill to rescue your first batch of rock Pikmin and one hidden away in one of the trickier-to-reach secret areas. Both of them are a joke, only able with no ways to actively kill Pikmin if unless you let them.leave them be to sunset.


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*** The only Shockcake seen in the game is the one guarding a base in the [[BlackoutBasement Sightless Passage]], with no appearances in Dandori challenges or battles.
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* The UsefulNotes/NeoGeo platformer ''Top Hunter'' has two unique enemies in the wind stage: a Tatoo guy who dies in one hit and a walking detonator that will eventually go away if you ignore it.

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* The UsefulNotes/NeoGeo Platform/NeoGeo platformer ''Top Hunter'' has two unique enemies in the wind stage: a Tatoo guy who dies in one hit and a walking detonator that will eventually go away if you ignore it.
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* ''VideoGame/CryOfFear'' has one completely unique enemy called the Upper, who is noteworthy for many reasons. There is only one encountered in the main campaign who makes a JumpScare DynamicEntry with [[SensoryAbuse ear-splitting]], [[HellIsThatNoise agonized wailing]]. Besides that, they act as the generic Slower enemy with the unique feature of doing a handstand and having broken legs. Which serves as heavy {{Foreshadowing}} of [[spoiler:Simon's legs being broken after being hit by a car]].

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* ''VideoGame/CryOfFear'' has one completely unique enemy called the Upper, who is noteworthy for many reasons. There is only one encountered in the main campaign who makes a JumpScare DynamicEntry with [[SensoryAbuse ear-splitting]], [[HellIsThatNoise ear-splitting, agonized wailing]]. Besides that, they act as the generic Slower enemy with the unique feature of doing a handstand and having broken legs. Which serves as heavy {{Foreshadowing}} of [[spoiler:Simon's legs being broken after being hit by a car]].

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* Most {{mooks}} in ''Franchise/StarWars: VideoGame/BountyHunter'' belong to one of a handful of alien species (humans, Dugs, Gran, Bith, Ugnauts, Twi'lek, Bando Gora, etc.), but there's exactly one Muttani mook in the whole game. That's [[spoiler:Meeko Ghintee, the BigBad of the first chapter]]. Late in the game, the player travels to [[spoiler:the asteroid prison of Oovoo IV, where Meeko is imprisoned after Jango brings him to justice in the first chapter]]. In a ContinuityNod, [[spoiler:the player can encounter him among the other rioting prisoners, complete with a posted bounty for the crimes that he commits at the beginning of the game]].

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* Most {{mooks}} in ''Franchise/StarWars: VideoGame/BountyHunter'' ''VideoGame/StarWarsBountyHunter'' belong to one of a handful of alien species (humans, Dugs, Gran, Bith, Ugnauts, Twi'lek, Bando Gora, etc.), but there's exactly one Muttani mook in the whole game. That's [[spoiler:Meeko Ghintee, the BigBad of the first chapter]]. Late in the game, the player travels to [[spoiler:the asteroid prison of Oovoo IV, where Meeko is imprisoned after Jango brings him to justice in the first chapter]]. In a ContinuityNod, [[spoiler:the player can encounter him among the other rioting prisoners, complete with a posted bounty for the crimes that he commits at the beginning of the game]].
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* ''VideoGame/{{Skylanders}}'' features a red troll-like enemy called a Metal Mage in its fourth installment, ''Trap Team'', who doesn't attack but rather casts a protective barrier onto its allies. It is incapable of attacking itself and will teleport away when all the other enemies are defeated. This enemy only appears once in the stage [[LumberMillMayhem Mystic Mill]] and is notably the only [[SupportPartyMember support-based]] enemy to not have a trappable counterpart. What makes this enemy interesting is that it was originally [[WhatCouldHaveBeen intended]] to be a playable Skylander but was scrapped part-way into development, leaving it as a small curiosity.
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* ''VideoGame/JetForceGemini'': There's an unusually large Airborne Squadron that attacks the player in a wide-open chasm located halfway through the Ascent level of Rith Essa. It's also very fast and shoots relentlessly upon approaching the player's chosen character. This enemy doesn't appear anywhere else in the game.
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* ''VideoGame/BugFables'': Chomper Brutes are only found in two screens of Chomper Cave, where they are the primary enemy, and as holograms in the Cave of Trials (which has every enemy regardless). They hold the honor of being the only enemies exclusive to a MiniDungeon, not counting [[spoiler:Upper Snakemouth]] as one.

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