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** However, if you follow the ''wrong'' directions, you are lead to one of the best armor suits in the game. It's not really a case of tutorial failure, but rather someone ''writing east instead of west'', which is entirely legitimate (and he ''tells'' you the right directions at the beginning of the segment and whenever you talk to him afterwards).
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* When the player does enough damage to the first boss enemy in ''{{Fable}}'', the boss falls to the ground and starts writhing in agony. At this point, the [[VoiceWithAnInternetConnection Guild Master]] tells the player that the boss "is near death. A few more hits should finish her off!" In fact, the boss is already defeated and this is her death animation. Hitting her while she is writhing on the ground does absolutely nothing.

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* When the player does enough damage to the first boss enemy in ''{{Fable}}'', ''VideoGame/{{Fable|I}}'', the boss falls to the ground and starts writhing in agony. At this point, the [[VoiceWithAnInternetConnection Guild Master]] tells the player that the boss "is near death. A few more hits should finish her off!" In fact, the boss is already defeated and this is her death animation. Hitting her while she is writhing on the ground does absolutely nothing.
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Capitalism II; minor revisions to Shogun example


* One of the First Shogun's tutorial pits your Archers against spearmen, on a hill. Due to the game system, most of the time you'll fail against the marching spearmen.
** A subversion appears when later on the tutorial, you appear as Calvary units against the ranged units (Now gunners). You're supposed to chase them off the hill, but rushing them will achieve a victory no less.


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* One of the First Shogun's tutorial first tutorials in the first [[TotalWar Shogun]] pits your Archers against spearmen, on a hill. Due to the game system, most of the time you'll fail against the marching spearmen.
** A subversion appears when later on the tutorial, you appear as Calvary units against the ranged units (Now (now gunners). You're supposed to chase them off the hill, but rushing them will achieve a victory nonetheless.
* Even the first tutorial mission in Capitalism 2 simply cannot be won by following the directions alone. You will simply not make enough money within the time limit and have
no less.

idea what's going wrong.
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* One of the First Shogun's tutorial pits your Archers against spearmen, on a hill. Due to the game system, most of the time you'll fail against the marching spearmen.
** A subversion appears when later on the tutorial, you appear as Calvary units against the ranged units (Now gunners). You're supposed to chase them off the hill, but rushing them will achieve a victory no less.

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** The GBC Zelda games fix this by having music instruments damage Pols Voice. Also, the DS versions utilize the DS's microphone; it is the only way to defeat Pols Voice.
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-->-- '''[[PennyArcade Tycho Brahe]]''', on ''VideoGame/TheWitcher2AssassinsOfKings''

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-->-- '''[[PennyArcade '''[[Webcomic/PennyArcade Tycho Brahe]]''', on ''VideoGame/TheWitcher2AssassinsOfKings''



Then you've got a TutorialFailure.

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Then you've got a TutorialFailure.
Tutorial Failure.



* The Firewalker DLC for ''MassEffect2'' featured on-screen tool tips that gave the wrong keys for a number of necessary tasks to use with the Hover Tank (jumping and mining, specifically). This was presumably the result of a minor case of Porting Disaster.
* The in-game instructions for the fishing minigame in ''{{NieR}}'' are flat-out wrong. Interestingly, the correct method is actually a lot simpler than the awful tutorial would have you believe.

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* The Firewalker DLC for ''MassEffect2'' ''VideoGame/MassEffect2'' featured on-screen tool tips that gave the wrong keys for a number of necessary tasks to use with the Hover Tank (jumping and mining, specifically). This was presumably the result of a minor case of Porting Disaster.
* The in-game instructions for the fishing minigame in ''{{NieR}}'' ''VideoGame/NieR'' are flat-out wrong. Interestingly, the correct method is actually a lot simpler than the awful tutorial would have you believe.
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* In ''TheLegendOfZelda: PhantomHourglass'', the game tells you to "draw little circles at the edge of a screen" to perform a roll. In reality, the technique is more like wiggling at the edge of the screen--drawing circles will just make Link flail around with his sword.
* ''PokemonRedAndBlue'' and all of its associated media insist that ghost types are the best choices against psychic types. One trainer in Sabrina's gym even says "Psychics only fear ghosts and bugs!", which is, at best, a HalfTruth in the original Pokemon generation. Not only are the only ghosts in these games weak to psychic attacks due to their secondary poison type, and not only are there no strong ghost attacks, but psychic-types are outright immune to ghost attacks. Furthermore, there are no strong bug attacks, and many bug Pokemon are also part poison. Ghost and bug types are thus in many ways the ''worst'' choice against psychics.

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* In ''TheLegendOfZelda: PhantomHourglass'', ''VideoGame/TheLegendOfZeldaPhantomHourglass'', the game tells you to "draw little circles at the edge of a screen" to perform a roll. In reality, the technique is more like wiggling at the edge of the screen--drawing circles will just make Link flail around with his sword.
* ''PokemonRedAndBlue'' ''VideoGame/PokemonRedAndBlue'' and all of its associated media insist that ghost types are the best choices against psychic types. One trainer in Sabrina's gym even says "Psychics only fear ghosts and bugs!", which is, at best, a HalfTruth in the original Pokemon generation. Not only are the only ghosts in these games weak to psychic attacks due to their secondary poison type, and not only are there no strong ghost attacks, but psychic-types are outright immune to ghost attacks. Furthermore, there are no strong bug attacks, and many bug Pokemon are also part poison. Ghost and bug types are thus in many ways the ''worst'' choice against psychics.
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-->-- '''[[PennyArcade Tycho Brahe]]''', on ''VideoGame/TheWitcher2AssassinOfKings''

to:

-->-- '''[[PennyArcade Tycho Brahe]]''', on ''VideoGame/TheWitcher2AssassinOfKings''
''VideoGame/TheWitcher2AssassinsOfKings''
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-->-- '''[[PennyArcade Tycho Brahe]]''', on ''TheWitcher II: Assassin of Kings''

to:

-->-- '''[[PennyArcade Tycho Brahe]]''', on ''TheWitcher II: Assassin of Kings''
''VideoGame/TheWitcher2AssassinOfKings''

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** Many pieces of clothing that the player can aquire have item descriptions that say they possess a special effect, when they in fact do not. The Will User's outfits are described as protecting the wearer against magic (they don't) and the Assassin's Outfit is heavily implied to increase the player's sneaking ability (it does not.)

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** Many pieces of clothing that the player can aquire acquire have item descriptions that say they possess a special effect, when they in fact do not. The Will User's outfits are described as protecting the wearer against magic (they don't) and the Assassin's Outfit is heavily implied to increase the player's sneaking ability (it does not.)



** A more minor case from the same game is its continued insistence that rock-types are immune to electric attacks. In reality, it's ''ground''-types that are immune to electric moves; rock takes normal damage from them. However, most "rock"-type pokemon in ''Red'' and ''Blue'' are actually Rock/Ground. (The ones that aren't are rock/water type, making them ''weak'' to electric attacks.)
*** Starting with Sudowoodo in [[VideoGame/PokemonGoldAndSilver Generation II]], a total of nine pure Rock-type Pokemon have been introduced through [[PokemonBlackAndWhite Generation V]]. This would prove Rock-types to be affected normally by Electric-type attacks.

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** A more minor case from the same game is its continued insistence that rock-types are immune to electric attacks. In reality, it's ''ground''-types that are immune to electric moves; rock takes normal damage from them. However, Most people didn't notice, since the most "rock"-type pokemon in ''Red'' and ''Blue'' common rock-types are actually Rock/Ground. (The ones also ground-types; unfortunately, every non-ground rock-type in that aren't are rock/water type, game was either water or flying, making them all ''weak'' to electric attacks.)
*** Starting with Sudowoodo in [[VideoGame/PokemonGoldAndSilver Generation II]], a total of nine pure Rock-type Pokemon have been introduced through [[PokemonBlackAndWhite Generation V]]. This would prove Rock-types to be affected normally by Electric-type attacks.



* ''FinalFantasyVII'' gives the player some infamously poor advice in its very first boss fight, owing to the game's poor translation: When the boss goes into a defensive stance, the game will tell you to "Attack while its tail is up! It's going to counterattack with its laser!" This, of course, is exactly the opposite of what you're supposed to do, because otherwise you'll get a faceful of laser.
** The real problem is that the two statements are made on two separate text boxes - the one mentioning the counterattack comes up too late to stop players who have already input attacks due to misunderstanding the first one.

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* ''FinalFantasyVII'' gives the player some infamously poor advice in its very first boss fight, owing to the game's poor translation: When the boss goes into a defensive stance, the game will tell you to "Attack while its tail is up! It's going to counterattack with its laser!" This, of course, This is exactly the opposite of what you're supposed ''supposed'' to do, because otherwise you'll get be an if-then statement, but thanks to each sentence being in a faceful of laser.
** The real problem is that the two statements are made on two
separate text boxes - box, it's generally interpreted as advice followed by an explanation, which is the one mentioning the counterattack comes up too late to stop players who have already input attacks due to misunderstanding the first one.exact opposite thing.



* In ''{{Recettear}}'', Tear suggests you sell items at close to the highest price you can get customers to accept. Doing so is a horrible idea because at that price "near pin" bonuses are impossible to obtain, meaning you get less merchant XP and customers don't become your friends or get more cash. Worse, she leads you to think that you shouldn't be afraid to haggle as long as you make the sale, when in reality haggling ''at all'' instantly breaks your just combo, which means that you will never increase your merchant level.
* In the instruction manual for ''VideoGame/TheLegendOfZelda'', the Pols Voice enemy is said to "hate loud noise". Naturally, the player would assume that their weakness would be the flute, then, but that's not the case at all. The flute does absolutely nothing to the Pols Voice. What the manual is actually referring to is the built-in microphone found in the Famicom, the Japanese version of the NES, the functionality of which was removed entirely for the American release.
** Fixed in later games, where musical items and the built-in DS microphone ''will'' kill or at least stun the Pols Voices.

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* In ''{{Recettear}}'', Tear suggests you sell items at close to the highest price you can get customers to accept. Doing so is a horrible idea because at that price -- what you ''want'' to do is earn "near pin" bonuses are impossible to obtain, meaning you get less merchant XP and customers don't become your friends or get more cash. Worse, she leads you to think that you shouldn't be afraid to haggle as long as you make the sale, when in reality haggling ''at all'' instantly breaks your just combo, "just combo" bonuses, which means that selling at only slightly above the current base price, so you will never increase your merchant level.
don't have to haggle. This earns you much more Merchant XP, which is more important than the small amount of extra cash.
* In the instruction manual for ''VideoGame/TheLegendOfZelda'', the Pols Voice enemy is said to "hate loud noise". Naturally, the player would assume that their weakness would be the flute, then, but that's not the case at all. The flute does absolutely nothing to the Pols Voice. What the manual is actually referring to is the built-in microphone found in the Famicom, the Japanese version of the NES, the NES. There is no way to replicate this functionality of which was removed entirely for in the American release.
** Fixed in later games, where musical items and the built-in DS microphone ''will'' kill or at least stun the Pols Voices.
US release.



** The game does come with an unusually thorough instructions manual which makes a tutorial largely unnecessary. Ofcourse most people nowadays are not used with using manuals, any more.

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** The game does come with an unusually thorough instructions manual which makes a tutorial largely unnecessary. Ofcourse Of course most people nowadays are not used with using manuals, any more.



* the ''{{League of Legends}}'' tutorial leaves much to be desired. It starts with an exclusive map called the proving ground, where you get to play as Ashe, a squishy archer that derives power from utility. It tells you a good few common sense type of things like kill minions and don't try to solo turrets, and then has you buy a thornmail. There is no reason for Ashe to ever pick up a thornmail, which is a heavy duty armor item that returns auto attack damage, which Ashe is far too squishy to take advantage of. Probabally an even bigger flaw is that it pits you against Master Yi, one of the toughest conceivable low level matchups, but without any of the skills that make the matchup so difficult, misleading the player into thinking that this is a perfectly fine matchup. The second half of the tutorial is much better, it just puts you in an ai fight and lets you duke it out, the only real flaw was that it did a poor job at explaining shop mechanics and randomly sends you into the jungle for no apparent reason, even on characters with no conceivable reason for jungling (like once again, Ashe).

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* the The ''{{League of Legends}}'' tutorial leaves much to be desired. It starts with an exclusive map called the proving ground, where you get to play as Ashe, a squishy archer that derives power from utility. It tells you a good few common sense type of things like kill minions and don't try to solo turrets, and then has you buy a thornmail. There is no reason for Ashe to ever pick up a thornmail, which is a heavy duty armor item that returns auto attack damage, which Ashe is far too squishy to take advantage of. Probabally an even bigger flaw is that it pits you against Master Yi, one of the toughest conceivable low level matchups, but without any of the skills that make the matchup so difficult, misleading the player into thinking that this is a perfectly fine matchup. The second half of the tutorial is much better, it just puts you in an ai AI fight and lets you duke it out, the only real flaw was that it did a poor job at explaining shop mechanics and randomly sends you into the jungle for no apparent reason, even on characters with no conceivable reason for jungling (like once again, Ashe).

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* A major complaint of ''[[VideoGame/TheWitcher2AssassinsOfKings The Witcher II: Assassins of Kings]]'' is the fact that the tutorial simply dumps you into a battle with limited explanation of the mechanics involved in combat, thus leading it to be accused of being a GuideDangIt by others.

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* A major complaint of ''[[VideoGame/TheWitcher2AssassinsOfKings The Witcher II: Assassins of Kings]]'' is the fact that the tutorial simply dumps you into a battle with limited explanation of the mechanics involved in combat, thus leading it to be accused of being a GuideDangIt by others.
** The game does come with an unusually thorough instructions manual which makes a tutorial largely unnecessary. Ofcourse most people nowadays are not used with using manuals, any more.
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* Good luck finding your way through the desert in ''BreathOfFire3'' following the in-game instructions: the initial instructions to get through it are correct, but the ones given in your camp are wrong, and due to the sheer length of the segment, it's almost guaranteed you'll have to quit the game at some point during it and end up reading the wrong set of instructions when you come back later.

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* Good luck finding your way through the desert in ''BreathOfFire3'' following the in-game instructions: the initial instructions to get through it are correct, but the ones given in your camp are wrong, and due to the sheer length of the segment, it's almost guaranteed you'll have to quit the game at some point during it and end up reading the wrong set of instructions when you come back later. Made worse by the penalty for failure; mess around in the desert too much and your partys' max HP will be reduced ''permanently'' with every step.
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** There's also the fact that Paradox seldom bothers to update the tutorials to reflect their endless expansion packs, most of which alter gameplay more than enough to make the tutorials useless.
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*** Starting with Sudowoodo in [[VideoGame/PokemonGoldAndSilver Generation II]], a total of nine pure Rock-type Pokemon have been introduced through [[PokemonBlackAndWhite Generation V]]. This would prove Rock-types to be affected normally by Electric-type attacks.
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None

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* Most ParadoxInteractive titles are incredibly complex games with lots of mechanics that aren't really intuitive and user interfaces that hide the information. Their tutorials require you to click through walls of text, every few tutorials interrupted by one or two interactions with the actual game.
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This trope is for those tutorials which do a completely inadequate job of what they're supposed to do--the kind that leave the player frustrated that they can't perform that seemingly-simple move, or wrap their heads around a gameplay system which seems straightforward. Either this tutorial contains misleading or false information or fails to mention some vital aspect of gameplay. Perhaps it's because of Blind Idiot Translation; perhaps it's because the game swamps the player with mounds of text right out of the gate and expects them to remember everything immediately; or, maybe, the tutorial tries to simplify a complex game mechanic into a "rule of thumb" which ends up being more of a hindrance than a help. Perhaps the tutorial gives advice that is no longer valid after a game patch. Whatever the case, this tutorial just doesn't work. Think of this as a tutorial-induced GuideDangIt. Related to ManualMisprint. If an important gameplay element ought to be in the tutorial but is not, that might result in a NoobBridge.

to:

This trope is for those tutorials which do a completely inadequate job of what they're supposed to do--the kind that leave the player frustrated that they can't perform that seemingly-simple move, or wrap their heads around a gameplay system which seems straightforward. Either this tutorial contains misleading or false information or fails to mention some vital aspect of gameplay. Perhaps it's because of Blind Idiot Translation; a BlindIdiotTranslation; perhaps it's because the game swamps the player with [[InfoDump mounds of text text]] right out of the gate and expects them to remember everything immediately; or, maybe, the tutorial tries to simplify a complex game mechanic into a "rule of thumb" which ends up being more of a hindrance than a help. Perhaps the tutorial gives advice that is no longer valid after a game patch. Whatever the case, this tutorial just doesn't work. Think of this as a tutorial-induced GuideDangIt. Related to ManualMisprint. If an important gameplay element ought to be in the tutorial but is not, that might result in a NoobBridge.
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None

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* In the original release of ''DungeonLords'', the tutorial told the player about a great number of features that '''were not in the game.''' Later patches added some features and removed references to the ones that never materialized.

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* When the player does enough damage to the first boss enemy in ''{{Fable}}'', the boss falls to the ground and starts writhing in agony. At this point, the [[VoiceWithAnInternetConnection Guild Master]] tells the player that the boss "is near death. A few more hits should finish her off!" In fact, the boss is already defeated and this is her death animation. Hitting her while she is writhing on the ground does absolutely nothing.
** Many pieces of clothing that the player can aquire have item descriptions that say they possess a special effect, when they in fact do not. The Will User's outfits are described as protecting the wearer against magic (they don't) and the Assassin's Outfit is heavily implied to increase the player's sneaking ability (it does not.)



* Good luck finding your way through the desert in ''BreathOfFire3'' following the in-game instructions: the initial instructions to get through it are correct, but the ones given in your camp are wrong, and due to the sheer lenght of the segment, it's almost guaranteed you'll have to quit the game at some point during it and end up reading the wrong set of instructions when you come back later.

to:

* Good luck finding your way through the desert in ''BreathOfFire3'' following the in-game instructions: the initial instructions to get through it are correct, but the ones given in your camp are wrong, and due to the sheer lenght length of the segment, it's almost guaranteed you'll have to quit the game at some point during it and end up reading the wrong set of instructions when you come back later.
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None


** Fixed in later games, where musical items and the built-in DS microphone ''will'' kill the Pols Voices.

to:

** Fixed in later games, where musical items and the built-in DS microphone ''will'' kill or at least stun the Pols Voices.
Is there an issue? Send a MessageReason:
None


** Fixed in later games, where musical items ''will'' kill the Pols Voices.

to:

** Fixed in later games, where musical items and the built-in DS microphone ''will'' kill the Pols Voices.
Is there an issue? Send a MessageReason:
None


* In ''{{Recettear}}'', Tear suggests you sell at a price that makes "near pin"s bonuses impossible to obtain, meaning you get less merchant XP and customers don't become your friends or get more cash.

to:

* In ''{{Recettear}}'', Tear suggests you sell items at a close to the highest price you can get customers to accept. Doing so is a horrible idea because at that makes price "near pin"s pin" bonuses are impossible to obtain, meaning you get less merchant XP and customers don't become your friends or get more cash.cash. Worse, she leads you to think that you shouldn't be afraid to haggle as long as you make the sale, when in reality haggling ''at all'' instantly breaks your just combo, which means that you will never increase your merchant level.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* the ''{{League of Legends}}'' tutorial leaves much to be desired. It starts with an exclusive map called the proving ground, where you get to play as Ashe, a squishy archer that derives power from utility. It tells you a good few common sense type of things like kill minions and don't try to solo turrets, and then has you buy a thornmail. There is no reason for Ashe to ever pick up a thornmail, which is a heavy duty armor item that returns auto attack damage, which Ashe is far too squishy to take advantage of. Probabally an even bigger flaw is that it pits you against Master Yi, one of the toughest conceivable low level matchups, but without any of the skills that make the matchup so difficult, misleading the player into thinking that this is a perfectly fine matchup. The second half of the tutorial is much better, it just puts you in an ai fight and lets you duke it out, the only real flaw was that it did a poor job at explaining shop mechanics and randomly sends you into the jungle for no apparent reason, even on characters with no conceivable reason for jungling (like once again, Ashe).

Changed: 257

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* The ForcedTutorial in ''{{Driver}}'' is legendary for being complete garbage.

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* The ForcedTutorial in ''{{Driver}}'' is legendary for being complete garbage. The car (or rather, the patience of the people inside) is fragile, and there's a list of varyingly obscure moves that must be completed before a strict time limit is exhausted. At least one gets to learn from a video of a valid performance in the tutorial.
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* Good luck finding your way through the desert in ''BreathOfFire3'' following the in-game instructions.

to:

* Good luck finding your way through the desert in ''BreathOfFire3'' following the in-game instructions.instructions: the initial instructions to get through it are correct, but the ones given in your camp are wrong, and due to the sheer lenght of the segment, it's almost guaranteed you'll have to quit the game at some point during it and end up reading the wrong set of instructions when you come back later.
Is there an issue? Send a MessageReason:
None


** Improved in patch 2.0, which includes a mini-adventure that explains things like alchemy, the quick menu, targeting, signs and a few combat tactics.

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** Improved in patch 2.0, which includes a mini-adventure that explains things like alchemy, the quick menu, targeting, signs and a few combat tactics.tactics - though this in itself was an issue for some people, as in a few cases the tutorial would not trigger abilities you needed to continue, locking the player.
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None


* In the instruction manual for ''TheLegendOfZelda'', the Pols Voice enemy is said to "hate loud noise". Naturally, the player would assume that their weakness would be the flute, then, but that's not the case at all. The flute does absolutely nothing to the Pols Voice. What the manual is actually referring to is the built-in microphone found in the Famicom, the Japanese version of the NES, the functionality of which was removed entirely for the American release.

to:

* In the instruction manual for ''TheLegendOfZelda'', ''VideoGame/TheLegendOfZelda'', the Pols Voice enemy is said to "hate loud noise". Naturally, the player would assume that their weakness would be the flute, then, but that's not the case at all. The flute does absolutely nothing to the Pols Voice. What the manual is actually referring to is the built-in microphone found in the Famicom, the Japanese version of the NES, the functionality of which was removed entirely for the American release.
Is there an issue? Send a MessageReason:
None


** Improved in patch 2.0, which includes a mini-adventure that explains things like alchemy, the quick menu, targeting, sings and a few combat tactics.

to:

** Improved in patch 2.0, which includes a mini-adventure that explains things like alchemy, the quick menu, targeting, sings signs and a few combat tactics.
Is there an issue? Send a MessageReason:
None


This trope is for those tutorials which do a completely inadequate job of what they're supposed to do--the kind that leave the player frustrated that they can't perform that seemingly-simple move, or wrap their heads around a gameplay system which seems straightforward. Either this tutorial contains misleading or false information or fails to mention some vital aspect of gameplay. Perhaps it's because of Blind Idiot Translation; perhaps it's because the game swamps the player with mounds of text right out of the gate and expects them to remember everything immediately; or, maybe, the tutorial tries to simplify a complex game mechanic into a "rule of thumb" which ends up being more of a hindrance than a help. Perhaps the tutorial gives advice that is no longer valid after a game patch. Whatever the case, this tutorial just doesn't work. Think of this as a tutorial-induced GuideDangIt. Related to ManualMisprint.

to:

This trope is for those tutorials which do a completely inadequate job of what they're supposed to do--the kind that leave the player frustrated that they can't perform that seemingly-simple move, or wrap their heads around a gameplay system which seems straightforward. Either this tutorial contains misleading or false information or fails to mention some vital aspect of gameplay. Perhaps it's because of Blind Idiot Translation; perhaps it's because the game swamps the player with mounds of text right out of the gate and expects them to remember everything immediately; or, maybe, the tutorial tries to simplify a complex game mechanic into a "rule of thumb" which ends up being more of a hindrance than a help. Perhaps the tutorial gives advice that is no longer valid after a game patch. Whatever the case, this tutorial just doesn't work. Think of this as a tutorial-induced GuideDangIt. Related to ManualMisprint. If an important gameplay element ought to be in the tutorial but is not, that might result in a NoobBridge.
Is there an issue? Send a MessageReason:
None


* A major complaint of ''TheWitcher II: Assassin of Kings'' is the fact that the tutorial simply dumps you into a battle with limited explanation of the mechanics involved in combat, thus leading it to be accused of being a GuideDangIt by others.

to:

* A major complaint of ''TheWitcher ''[[VideoGame/TheWitcher2AssassinsOfKings The Witcher II: Assassin Assassins of Kings'' Kings]]'' is the fact that the tutorial simply dumps you into a battle with limited explanation of the mechanics involved in combat, thus leading it to be accused of being a GuideDangIt by others.
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** The real problem is that the two statements are made on two separate text boxes - the one mentioning the counterattack comes up too late to stop players who have already input attacks due to misunderstanding the first one.

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