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-->'''[[http://lparchive.org/NIER/Update%2014/ The Dark Id]]''': You know how the instructions said to press X (or A on the UsefulNotes/XBox360)? IGNORE THAT CRAP! It's lying to you. Forget there is even the X/A button. You will never EVER need to press X.

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-->'''[[http://lparchive.org/NIER/Update%2014/ The Dark Id]]''': You know how the instructions said to press X (or A on the UsefulNotes/XBox360)? Platform/XBox360)? IGNORE THAT CRAP! It's lying to you. Forget there is even the X/A button. You will never EVER need to press X.
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** This game and all of its associated media insist that ghost types are the best choices against psychic types. One trainer in Sabrina's gym even says "Psychics only fear ghosts and bugs!", which is, at best, fairly unhelpful in the original Pokémon generation. Not only are the only ghosts in these games weak to psychic attacks due to their secondary poison type, and not only are there no strong ghost attacks, but psychic-types are outright immune to ghost attacks thanks to a programming bug. Furthermore, there are also no strong bug attacks, and many bug Pokémon are also part poison. As such, the ghost and bug types that psychics are supposed to fear end up being the ''worst'' choice to use against them. The actual best answer to psychics in the first generation is probably a strong physical attacker, since [[SquishyWizard most psychics are physically frail.]]

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** This game and all of its associated media insist that ghost types are the best choices against psychic types.Psychic-types. One trainer in Sabrina's gym even says "Psychics only fear ghosts and bugs!", which is, at best, fairly unhelpful in the original Pokémon generation. Not only are the only ghosts Ghost-types in these games weak to psychic Psychic attacks due to their secondary poison Poison type, and not only are there no strong ghost Ghost attacks, but psychic-types Psychic-types are outright immune to ghost Ghost attacks thanks to a programming bug. oversight. Furthermore, there are also no strong bug Bug-type attacks, and many bug Bug-type Pokémon are also part poison. As such, the ghost Ghost and bug Bug types that psychics Psychics are supposed to fear end up being the ''worst'' choice to use against them. The actual best answer to psychics Psychics in the first generation is probably a strong physical attacker, since [[SquishyWizard most psychics Psychics are physically frail.]]
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Spelling/grammar fix(es)


* You will die in the tutorial level of ''AdventureBarLabyrinth'' a lot. Since Mushrooms cast Sleep, which doesn't function like [[Franchise/{{Pokemon}} other]] [[Franchise/FinalFantasy Sleep attacks]], and the Mushroom can spam it consecutively, effectively disabling your character. Oh, and if you pass them, there's Hellhounds which deal you damage in the 10s -- while your HP is already low to begin with.

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* You will die in the tutorial level of ''AdventureBarLabyrinth'' a lot. Since Mushrooms cast Sleep, which doesn't function like [[Franchise/{{Pokemon}} other]] [[Franchise/FinalFantasy Sleep attacks]], and the Mushroom can spam it consecutively, they can effectively disabling disable your character. Oh, and if you pass them, there's Hellhounds which deal you damage in the 10s -- while your HP is already low to begin with.
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Spelling/grammar fix(es)


* You will die in the Tutorial level of ''AdventureBarLabyrinth'' a lot- Since Mushrooms casts Sleep, which doesn't function like [[Franchise/{{Pokemon}} other]] [[Franchise/FinalFantasy Sleep attacks]], and the Mushroom can spam it consecutively, effectively disabling your character. Oh, and if you pass them, there's Hellhounds in which deals you damage in the 10s -- which your HP is already low to begin with.
** You can, technically use Gems to revive yourself, but [[BribingYourWayToVictory They cost PSN credits,]] and you only start out with 50 free gems.

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* You will die in the Tutorial tutorial level of ''AdventureBarLabyrinth'' a lot- lot. Since Mushrooms casts cast Sleep, which doesn't function like [[Franchise/{{Pokemon}} other]] [[Franchise/FinalFantasy Sleep attacks]], and the Mushroom can spam it consecutively, effectively disabling your character. Oh, and if you pass them, there's Hellhounds in which deals deal you damage in the 10s -- which while your HP is already low to begin with.
** You can, can technically use Gems to revive yourself, but [[BribingYourWayToVictory They they cost PSN credits,]] credits]], and you only start out with 50 free gems.
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updating outdated info


* ''VideoGame/{{Duolingo}}:'' When it comes to smaller courses that lack Tips, a commonly-cited problem is that, while the course does try to explain some things, it often relies on explaining the "how", but rarely the "why" of translations — in other words, it tries to make you learn the grammar of your new language through brute force repetition until you get it. At worst, it may demand one sentence structure in one question before demanding another structure in the next, all without giving any indication it needs to change or why the previous one is now unacceptable. Certain courses are so notorious that users have seen the need to write multi-part guides into the forum because Duo just is ''that'' vague about why you got it wrong. A couple of specific examples:

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* ''VideoGame/{{Duolingo}}:'' When it comes to smaller courses that lack Tips, a commonly-cited problem is that, while the course does try to explain some things, it often relies on explaining the "how", but rarely the "why" of translations — in other words, it tries to make you learn the grammar of your new language through brute force repetition until you get it. At worst, it may demand one sentence structure in one question before demanding another structure in the next, all without giving any indication it needs to change or why the previous one is now unacceptable. Certain courses are so notorious that users have seen the need to write multi-part guides into the forum (as of 2024 this means having to visit external sites as all official forums and sentence discussions have been deleted) because Duo just is ''that'' vague about why you got it wrong. A couple of specific examples:
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* The in-game instructions for the FishingMinigame in ''VideoGame/NieR'' are flat-out wrong -- and even some of the player-written online guides replicate this incorrect instruction. Interestingly, the correct method is actually a lot simpler than the awful tutorial would have you believe.

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* The in-game instructions for the FishingMinigame in ''VideoGame/NieR'' are flat-out wrong -- and even some of the player-written online guides replicate this incorrect instruction. Interestingly, the correct method is actually a lot simpler than the awful tutorial would have you believe. Fortunately averted in the ''ver.1.22474487139...'' remake, which explains the system properly.
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** This game and all of its associated media insist that ghost types are the best choices against psychic types. One trainer in Sabrina's gym even says "Psychics only fear ghosts and bugs!", which is, at best, only MetaphoricallyTrue in the original Pokémon generation. Not only are the only ghosts in these games weak to psychic attacks due to their secondary poison type, and not only are there no strong ghost attacks, but psychic-types are outright immune to ghost attacks thanks to a programming bug. Furthermore, there are also no strong bug attacks, and many bug Pokémon are also part poison. As such, the ghost and bug types that psychics are supposed to fear end up being the ''worst'' choice to use against them.

to:

** This game and all of its associated media insist that ghost types are the best choices against psychic types. One trainer in Sabrina's gym even says "Psychics only fear ghosts and bugs!", which is, at best, only MetaphoricallyTrue fairly unhelpful in the original Pokémon generation. Not only are the only ghosts in these games weak to psychic attacks due to their secondary poison type, and not only are there no strong ghost attacks, but psychic-types are outright immune to ghost attacks thanks to a programming bug. Furthermore, there are also no strong bug attacks, and many bug Pokémon are also part poison. As such, the ghost and bug types that psychics are supposed to fear end up being the ''worst'' choice to use against them. The actual best answer to psychics in the first generation is probably a strong physical attacker, since [[SquishyWizard most psychics are physically frail.]]
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Trope was cut/disambiguated due to cleanup


Related to FailedASpotCheck, as some tutorials' big sin is that the gameplay aspect the programmers and playtesters have become so accustomed to that it is second nature they completely [[ForWantOfANail forget to add that one simple explanation]] that everything else is based on. Another common mistake is assuming the player is familiar with a move after they've executed it only once, even if it was by accident.

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Related to FailedASpotCheck, as some tutorials' big sin is that the gameplay aspect the programmers and playtesters have become so accustomed to that it is second nature they completely [[ForWantOfANail forget to add that one simple explanation]] explanation that everything else is based on. Another common mistake is assuming the player is familiar with a move after they've executed it only once, even if it was by accident.
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Renamed trope


** This game and all of its associated media insist that ghost types are the best choices against psychic types. One trainer in Sabrina's gym even says "Psychics only fear ghosts and bugs!", which is, at best, a HalfTruth in the original Pokémon generation. Not only are the only ghosts in these games weak to psychic attacks due to their secondary poison type, and not only are there no strong ghost attacks, but psychic-types are outright immune to ghost attacks thanks to a programming bug. Furthermore, there are also no strong bug attacks, and many bug Pokémon are also part poison. As such, the ghost and bug types that psychics are supposed to fear end up being the ''worst'' choice to use against them.

to:

** This game and all of its associated media insist that ghost types are the best choices against psychic types. One trainer in Sabrina's gym even says "Psychics only fear ghosts and bugs!", which is, at best, a HalfTruth only MetaphoricallyTrue in the original Pokémon generation. Not only are the only ghosts in these games weak to psychic attacks due to their secondary poison type, and not only are there no strong ghost attacks, but psychic-types are outright immune to ghost attacks thanks to a programming bug. Furthermore, there are also no strong bug attacks, and many bug Pokémon are also part poison. As such, the ghost and bug types that psychics are supposed to fear end up being the ''worst'' choice to use against them.
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But what happens when a tutorial fails to do its job? Then you've got a Tutorial Failure.

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But what happens when a tutorial fails to do its job? Then you've got a [[TitleDrop Tutorial Failure.
Failure]].
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[[folder:Platform Game]]
* ''Switchblade II'' allows [[HintSystem purchasing info for 10 credits]] from a shop. In the Atari Lynx version, said info from the shop in level 2 section 2 says to press down to enter a door, when it's actually pressing up.
[[/folder]]
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* The ForcedTutorial in ''VideoGame/{{Driver}}'' is legendary for being complete garbage. The car (or rather, the patience of the people inside) is fragile, and there's a list of varyingly obscure moves that must be completed before a strict time limit is exhausted - in fact, it'd be more accurate to call it a SkillGate where you have to demonstrate near-superhuman skills to play the rest of the game. At least one gets to learn from a video of a valid performance in the tutorial.

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* The ForcedTutorial in ''VideoGame/{{Driver}}'' is legendary for being complete garbage. The car (or rather, the patience of the people inside) is fragile, and there's a list of varyingly obscure moves that must be completed before a strict time limit is exhausted - in fact, it'd be more accurate to call it a SkillGate where you have to demonstrate near-superhuman skills to play the rest of the game. At least one gets to learn from a video of a valid performance in the tutorial.tutorial... if you can find that video from the rather obtuse menu.



** The Indonesian course tells you that ''aku'' and ''saya'' mean I, and ''kamu'' and ''anda'' mean you, but does not say which ones are formal or informal, and where one should use which.

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** The Indonesian course tells you that ''aku'' and ''saya'' mean I, and ''kamu'' and ''anda'' ''Anda'' mean you, but does not say which ones are formal or informal, informal[[note]]you might be able to guess that ''Anda'' is formal from it being always capitalised, but you shouldn't have to ''guess'' such a basic part of a language you're trying to learn[[/note]], and where one should use which.
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* ''VideoGame/EmpiresOfTheUndergrowth'': While basic actions and concepts are redundantly explained again even after the actual tutorial, there are some features that aren't explained at all and you must go find them on your own. For example, in the formicarium you can order your ants to go outside the nest in a new map, and you can switch between the two by using the now doubled minimap: players discover this by themselves. Similarly, you are initially not told in the formicarium that you have a limit on how many tiles you can dig, so either you discover it the hard way or you move your cursor above the top buttons to see what are those numbers.
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* Due to a clumsy and incomplete fan translation, the chapter that introduces the Escape mechanic in ''VideoGame/FireEmblemThracia776'' notoriously ended up giving players the exact opposite impression. Leif claims "When I escape, everyone else does!", which sounds like you only need to have Leif escape the chapter, something that is true for the PlayerCharacter or other unit that needs to escape in other ''Fire Emblem'' games with escape maps. What he was actually saying (which future translations fixed) was basically "I'll only escape when everyone else has!" This is because in Escape chapters, any unit who hasn't escaped before Leif is treated as having been captured by the enemy, removing them from the army for most of the game. Needless to say, many blind players of that particular translation ended up being surprised when they started the next chapter and discovered that Leif was now the only unit they had left.

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* Due to a clumsy and incomplete fan translation, the chapter that introduces the Escape mechanic in ''VideoGame/FireEmblemThracia776'' notoriously ended up giving players the exact opposite impression. Leif claims "When I escape, everyone else does!", which sounds like you only need to have Leif escape the chapter, something that is true for the PlayerCharacter or other unit that needs to escape in other future ''Fire Emblem'' games with escape maps. What he was actually saying (which future translations fixed) was basically "I'll only escape when everyone else has!" This is because in Escape chapters, any unit who hasn't escaped before Leif is treated as having been captured by the enemy, removing them from the army for most of the game. Needless to say, many blind players of that particular translation ended up being surprised when they started the next chapter and discovered that Leif was now the only unit they had left.

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* As evidenced by the page quote, a major complaint of ''[[VideoGame/TheWitcher2AssassinsOfKings The Witcher II: Assassins of Kings]]'' is the fact that the tutorial simply dumps you into a battle with limited explanation of the mechanics involved in combat, thus leading it to be accused of being a GuideDangIt by others.
** The game does come with an unusually thorough instructions manual which makes a tutorial largely unnecessary. Of course most people today are not accustomed to using manuals.
** Improved in patch 2.0, which includes a mini-adventure that explains things like alchemy, the quick menu, targeting, signs and a few combat tactics - though this in itself was an issue for some people, as in a few cases the tutorial would not trigger abilities you needed to continue, locking the player.

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* As evidenced by the page quote, a A major complaint of ''[[VideoGame/TheWitcher2AssassinsOfKings The Witcher II: Assassins of Kings]]'' ''VideoGame/TheWitcher2AssassinsOfKings'' is the fact that the tutorial simply dumps you into a battle with limited explanation of the mechanics involved in combat, thus leading it to be accused of being a GuideDangIt by others.
** The
others.[[note]]The game does come with an unusually thorough instructions manual which makes a tutorial largely unnecessary. Of course most people today are not accustomed to using manuals.
** Improved in patch
manuals.[[/note]] Patch 2.0, which includes 0 improved on this by including a mini-adventure that explains things like alchemy, the quick menu, targeting, signs signs, and a few combat tactics - though this in itself was an issue for some people, as in a few cases the tutorial would not trigger abilities you needed to continue, locking the player.

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Changed: 153

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* Good luck figuring out ''anything'' in ''VideoGame/FinalFantasyTactics'' from the utterly incomprehensible in-game tutorial. A shining example of BlindIdiotTranslation, full of lines like "[[MemeticMutation This was the darkened items won't appear]]" and "[[CaptainObvious Items being used are items used in battle]]". Fixed in the PSP [[VideoGameRemake remake]], which retranslated all the dialogue.

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* Good luck figuring out ''anything'' in ''VideoGame/FinalFantasyTactics'' from the utterly incomprehensible in-game tutorial. A shining example of BlindIdiotTranslation, full of lines like "[[MemeticMutation This was the darkened items won't appear]]" and "[[CaptainObvious "[[ShapedLikeItself Items being used are items used in battle]]". Fixed in the PSP [[VideoGameRemake remake]], which retranslated all the dialogue.



* Due to a clumsy and incomplete fan translation, the chapter that introduces the Escape mechanic in ''VideoGame/FireEmblemThracia776'' notoriously ended up giving players the exact opposite impression. Leif claims "When I escape, everyone else does!", which sounds like you only need to have Leif escape the chapter. What he was actually saying (which future translations fixed) was basically "I'll only escape when everyone else has!" This is because in Escape chapters, any unit who hasn't escaped before Leif is treated as having been captured by the enemy, removing them from the army for most of the game. Needless to say, many blind players of that particular translation ended up being surprised when they started the next chapter and discovered that Leif was now the only unit they had left.

to:

* Due to a clumsy and incomplete fan translation, the chapter that introduces the Escape mechanic in ''VideoGame/FireEmblemThracia776'' notoriously ended up giving players the exact opposite impression. Leif claims "When I escape, everyone else does!", which sounds like you only need to have Leif escape the chapter.chapter, something that is true for the PlayerCharacter or other unit that needs to escape in other ''Fire Emblem'' games with escape maps. What he was actually saying (which future translations fixed) was basically "I'll only escape when everyone else has!" This is because in Escape chapters, any unit who hasn't escaped before Leif is treated as having been captured by the enemy, removing them from the army for most of the game. Needless to say, many blind players of that particular translation ended up being surprised when they started the next chapter and discovered that Leif was now the only unit they had left.left.
* ''VideoGame/FireEmblemEngage'': Chapter 7 introduces the player to Dark Emblems, explaining how the boss enemy using it cannot Engage, so logically you'd think this prevents the enemy from using their Engage Skills. This is not the case; the Engage Skills are active constantly with the Engage Attack working on an inconsistent cooldown system, and they will continue to be active until the boss dies. [[spoiler:In Chapter 22 when the player is given Dark Emblems, they work as advertised, making it a case of SecretAIMoves]].
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* ''VideoGame/WarThunder'' has a tutorial covering the most basic aspects of the gameplay, but most details are never hinted any way unless you ask the community to explain how to use something or why this happened. For example, do you know how to use radars or that you can switch gun control in ships leaving the main cannons to AI? And let's not talk about air maneuvers or battle tactics, you have to rely on external guides for them (however, there are already plenty on the internet even without War Thunder since air combat videogames exist since decades). It's like the devs assumed that whoever plays the game either is a passionate war-nerd already informed if not about certain things, at least on how to look for them, or is gladly willing to ask to other players.
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** In the instruction manual for ''VideoGame/TheLegendOfZeldaI'', the Pols Voice enemy is said to "hate loud noise". Naturally, the player would assume that their weakness would be the flute, then, but that's not the case at all. The flute does absolutely nothing to the Pols Voice. What the manual is actually referring to is the built-in microphone found in the Famicom, the Japanese version of the NES. There is no way to replicate this functionality in the US release, but to compensate, they're weak to arrows and a single one can kill multiple Pols, while in the Japanese version arrows don't harm them.

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** In the instruction manual for ''VideoGame/TheLegendOfZeldaI'', the Pols Voice enemy is said to "hate loud noise". Naturally, the player would assume that their weakness would be the flute, then, but that's not the case at all. The flute does absolutely nothing to the Pols Voice. What the manual is actually referring to is the built-in microphone found in the Famicom, the Japanese version of the NES. There is no way to replicate this functionality in the US release, international releases, but to compensate, they're weak to arrows and a single one can kill multiple Pols, while in the Japanese version arrows don't harm them.Pols.



* Several ''VideoGame/DanceDanceRevolution'' games feature a tutorial mode that shows players how to step on various patterns. This is generally averted with most home console modes' tutorial modes, as they actually teach you that you don't need to keep your feet off the arrows when not stepping on anything. However, the beginner modes of the US [=PS1=] game titled ''[=DanceDanceRevolution=]'', ''Dance Dance Revolution USA'', and ''Dance Dance Revolution Extreme'' show the on-screen dancer returning their feet back to the center tile after each step, which is a sure-fire way to fail on any chart rated above a 3. Not only is it very hard to balance standing straight with your feet together in the middle of the pad, but you're having to move each foot ''twice'' for every step, which will wear you out ''fast''.

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* Several ''VideoGame/DanceDanceRevolution'' games feature a tutorial mode that shows players how to step on various patterns. This is generally averted with most home console modes' tutorial modes, as they actually teach you that you don't need to keep your feet off the arrows when not stepping on anything. However, the beginner modes of the US international [=PS1=] game titled ''[=DanceDanceRevolution=]'', ''Dance Dance Revolution USA'', and ''Dance Dance Revolution Extreme'' show the on-screen dancer returning their feet back to the center tile after each step, which is a sure-fire way to fail on any chart rated above a 3. Not only is it very hard to balance standing straight with your feet together in the middle of the pad, but you're having to move each foot ''twice'' for every step, which will wear you out ''fast''.
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* ''VideoGame/TombRaider'':

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* ''VideoGame/TombRaider'':''Franchise/TombRaider'':



** As a result of the game being ChristmasRushed, the tutorial in ''VideoGame/TombRaiderAngelOfDarkness'' is an incomplete mess, with a large section only accessible by glitching the game. This means important information, such as how to duck and crawl - a move essential for later parts of the game - go completely unexplained.

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** As a result of the game being ChristmasRushed, the tutorial in ''VideoGame/TombRaiderAngelOfDarkness'' ''VideoGame/TombRaiderTheAngelOfDarkness'' is an incomplete mess, with a large section only accessible by glitching the game. This means important information, such as how to duck and crawl - a move essential for later parts of the game - go completely unexplained.
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* ''VideoGame/HitmanBloodMoney'' is notorious for this. While the game tells you some of the basic mechanics (coin throwing, human shields, hiding things in crates), it doesn't tell you about how detection works, how gun crafting works, and in the tutorial proper, the game asks you to kill multiple non-targets (including Clarence's secretary, who is otherwise innocent), something the later levels actively asks you to avoid, or you have to pay out of pocket.

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