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[[quoteright:350:[[Film/TrainToBusan https://static.tvtropes.org/pmwiki/pub/images/train_to_busan_1.jpg]]]]

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[[quoteright:350:[[Film/TrainToBusan https://static.tvtropes.org/pmwiki/pub/images/train_to_busan_1.jpg]]]]org/pmwiki/pub/images/train_to_busan_9.png]]]]



A basic, classic {{horror}} plot which follows a simple formula.

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A basic, classic {{horror}} plot which that follows a simple formula.



The isolation creates an environment with a lot of potential. There are cubbies, alcoves, and storage areas to hide in; corridors to run through; [[AirVentPassageway air vents to sneak through]]; open, communal areas that create the illusion of safety. There is also maintenance equipment that can be used as an ImprovisedWeapon; devices and instruments that can be reconfigured as [[MalevolentArchitecture traps]]. Any of these can be used by the protagonists or the creature in their perpetual game of cat-and-mouse.

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The isolation creates an environment with a lot of potential.potentials. There are cubbies, alcoves, and storage areas to hide in; corridors to run through; [[AirVentPassageway air vents to sneak through]]; open, communal areas that create the illusion of safety. There is also maintenance equipment that can be used as an ImprovisedWeapon; devices and instruments that can be reconfigured as [[MalevolentArchitecture traps]]. Any of these can be used by the protagonists or the creature in their perpetual game of cat-and-mouse.
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* ''Franchise/{{Tremors}}'':
** It's a slightly larger space, but ''Film/{{Tremors}}'' has a similar plot. The residents of a small desert town are menaced by giant {{SandWorm}}s, and must try to survive. They can't easily leave because there is only one road out of town and it has been blocked by the worms and attempting to leave on foot would be suicide.

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* ''Franchise/{{Tremors}}'':
''Film/{{Tremors}}'':
** It's a slightly larger space, but ''Film/{{Tremors}}'' ''Film/Tremors1'' has a similar plot. The residents of a small desert town are menaced by giant {{SandWorm}}s, and must try to survive. They can't easily leave because there is only one road out of town and it has been blocked by the worms and attempting to leave on foot would be suicide.
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Compare SharkPool and FedToTheBeast, where the villain intentionally puts the hero in a confined space with a monster. Often coincides with ExploringTheEvilLair. Contrast AloneWithThePsycho.

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Compare SharkPool and FedToTheBeast, where the villain intentionally puts the hero in a confined space with a monster. Often coincides with ExploringTheEvilLair. Contrast AloneWithThePsycho.
AloneWithThePsycho. DieHardOnAnX is the [[InvertedTrope inversion]] of this, where [[PerspectiveFlip the "monster" is the hero]]; a common joke among fans of ''Film/{{Alien}}'' is that, for a xenomorph audience, that film would be ''Film/DieHard'' on a space freighter.



* The premise of ''[[Film/TheThing1982 John Carpenter's The Thing]]'' is that a polymorphic alien crashed on Earth during the Ice Age, and has been in suspended animation in Antarctica until some Norwegian researchers discovered it. The alien wiped out their compound and fled to the American base disguised as a sled dog. Given enough time, the alien can mimic any organism it consumes, and the American researchers have nowhere to flee that isn't sub-zero cold.

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* The premise of Creator/JohnCarpenter's ''[[Film/TheThing1982 John Carpenter's The Thing]]'' is that a polymorphic alien crashed on Earth during the Ice Age, and has been in suspended animation in Antarctica until some Norwegian researchers discovered it. The alien wiped out their compound and fled to the American base disguised as a sled dog. Given enough time, the alien can mimic any organism it consumes, and the American researchers have nowhere to flee that isn't sub-zero cold.
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** "[[Recap/DoctorWhoS30E16TheWatersOfMars The Waters of Mars]]" Finds the Doctor trapped on humanity's first Mars colonisation base, which he knows is DoomedToFail due to his time travel adventures, he doesn't know why, however, it turns out a glacier on Mars which the base uses for water is a prison for a parasite which can overtake anyone with a single drop of water, and the Doctor must decide whether to save the remaining crew or let them die to preserve history.

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** "[[Recap/DoctorWhoS30E16TheWatersOfMars The Waters of Mars]]" Finds the Doctor trapped on humanity's first Mars colonisation base, which he knows is DoomedToFail DoomedByCanon due to his time travel adventures, he doesn't know why, however, it turns out a glacier on Mars which the base uses for water is a prison for a parasite which can overtake anyone with a single drop of water, and the Doctor must decide whether to save the remaining crew or let them die to preserve history.
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** Two Parter "[[Recap/DoctorWhoS30E8SilenceInTheLibrary Silence in the Library]]" & "[[Recap/DoctorWhoS30E9ForestOfTheDead Forest of the Dead]]" is a particularly fiendish aversion to the usual method of the characters trying to hide in shadows to avoid the monster, being that the BigBad of the episodes ''is'' is the shadows, [[{{Catchphrase}} weeell]], to be more technical, The Creatures, the Vashta Nerada, are so tiny but numerous they ''look'' like shadows, but can pull a feeding frenzy extremely quickly, as demonstrated by the Doctor throwing a chicken leg into a shadow, and it is StrippedToTheBone the second it hits the shadow, they also later prove to be extremely intelligent later when the Vashta Nerada learn to pull a PuppeterParasite on people they have killed.

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** Two Parter "[[Recap/DoctorWhoS30E8SilenceInTheLibrary Silence in the Library]]" & "[[Recap/DoctorWhoS30E9ForestOfTheDead Forest of the Dead]]" is a particularly fiendish aversion to the usual method of the characters trying to hide in shadows to avoid the monster, being that the BigBad of the episodes ''is'' is the shadows, [[{{Catchphrase}} weeell]], to be more technical, The Creatures, the Vashta Nerada, are so tiny but numerous they ''look'' like shadows, but can pull a feeding frenzy extremely quickly, as demonstrated by the Doctor throwing a chicken leg into a shadow, and it is StrippedToTheBone the second it hits the shadow, they also later prove to be extremely intelligent later when the Vashta Nerada learn to pull a PuppeterParasite PuppeteerParasite on people they have killed.
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** "[[Recap/DoctorWhoS28E8TheImpossiblePlanet The Impossible Planet]]" and it's second part "[[Recap/DoctorWhoS28E9TheSatanPit The Satan Pit]]" are set on a planet somehow hanging just next to a black hole, turns out the planet is a prison for a being who looks and claims to be the inspiration for {{Satan}}, then it possesses the stations army of meek, servile Ood, trapping them all in an attempt to break free.


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** Two Parter "[[Recap/DoctorWhoS30E8SilenceInTheLibrary Silence in the Library]]" & "[[Recap/DoctorWhoS30E9ForestOfTheDead Forest of the Dead]]" is a particularly fiendish aversion to the usual method of the characters trying to hide in shadows to avoid the monster, being that the BigBad of the episodes ''is'' is the shadows, [[{{Catchphrase}} weeell]], to be more technical, The Creatures, the Vashta Nerada, are so tiny but numerous they ''look'' like shadows, but can pull a feeding frenzy extremely quickly, as demonstrated by the Doctor throwing a chicken leg into a shadow, and it is StrippedToTheBone the second it hits the shadow, they also later prove to be extremely intelligent later when the Vashta Nerada learn to pull a PuppeterParasite on people they have killed.


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** "[[Recap/DoctorWhoS30E16TheWatersOfMars The Waters of Mars]]" Finds the Doctor trapped on humanity's first Mars colonisation base, which he knows is DoomedToFail due to his time travel adventures, he doesn't know why, however, it turns out a glacier on Mars which the base uses for water is a prison for a parasite which can overtake anyone with a single drop of water, and the Doctor must decide whether to save the remaining crew or let them die to preserve history.
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** Also provides the page image.
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[[folder: Fan Works]]

* Inevitable, given the [[VideoGame/FiveNightsAtFreddys series it's based on]], but ''Fanfic/SomethingAlwaysRemains'' has Mike spending six hours a night trapped with [[AttackOfTheKillerWhatever murderous]] [[SuperPoweredRobotMeterMaids aninatronics]] in order to [[spoiler: try to figure out what happened to Jeremy Fitzgerald]]. As mentioned below in the video game section, it's [[DownPlayedTrope downplayed]], as he's there willingly. It's played more horribly straight when [[spoiler: Jeremy ends up trapped because he wasn't supposed to be there that night, and everything he does to protect himself [[NiceJobBreakingItHero screws him over]]]].

[[/folder]]
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* ''ComicBook/WonderWoman1987'': During ComicBook/TheContest it's revealed that during the months since Themyscira's apparent destruction by Circe's magic the place has actually been trapped in a small pocket dimension full of demons [[YearOutsideHourInside for ten years]] with the demons constantly slaughtering and hunting the Amazons as they fought to survive.
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* The ''Literature/{{Goosebumps}}'' book ''How to Kill a Monster'' is about Gretchen and Clark, siblings sent to stay with their grandparents while their parents travel on business. They notice that their grandparents are hiding something upstairs and cooking more food than any human could ever eat, investigate, and eventually learn that there is a swamp monster lurking in their home. [[DirtyCoward Then the grandparents turn tail]] [[WouldHurtAChild and deliberately abandon the kids]] because they've essentially been prisoners to the beast and are sick of it, forcing Gretchen and Clark to fight back. [[spoiler: The TwistEnding of the book makes it worse--the kids ''do'' successfully escape the beast and flee into the swamp...only to learn, too late, that the monster had many siblings who hate humans. And now they're trapped in the middle of the bog with all of them.]]

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* The ''Literature/{{Goosebumps}}'' book ''How to Kill a Monster'' is about Gretchen and Clark, siblings sent to stay with their grandparents at their huge house by the swamp while their parents travel on business. They notice that their grandparents are hiding something upstairs and cooking more food than any human could ever eat, investigate, and while playing a game, and eventually learn that there is a swamp monster lurking in their home. [[DirtyCoward Then the house. The grandparents turn tail]] [[WouldHurtAChild have left [[TooDumbToLive to try finding help (Gretchen pointing out to Clark that nobody will believe them when they say a monster's in their house) and deliberately abandon decided to leave the kids]] because they've essentially been prisoners to kids locked inside the beast and are sick of it, house, saying it's safer inside than in the swamp, rather than take the kids with them]], forcing Gretchen and Clark to fight back. [[spoiler: The TwistEnding of the book makes it worse--the kids ''do'' successfully escape the beast and flee into the swamp...only to learn, too late, that the monster had many siblings who hate humans. siblings. And now they're trapped out in the middle of the bog with all of them.]]

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* ''VideoGame/DeadByDaylight'': The standard format of the game is four Survivors are trapped in a map with a single Killer. The Survivors must avoid the Killer's attempt to shove them onto sacrificial hooks while also repairing generators that will power the Exit Gates and allow them to be opened so they can escape.



** The [[VideoGame/DeadSpace original game]] has protagonist Isaac Clarke and a few members of his crew trapped on a spaceship filled with necromorphs. They can't just leave because their MissionControl insists on completing their rescue mission for any potential survivors, and many of the ship's systems need to be fixed. Even when systems get fixed and the rescue mission is called off, the necromorphs have becomes such a threat that finding a capable escape plan is difficult.

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** The [[VideoGame/DeadSpace original game]] ''VideoGame/DeadSpace'' has protagonist Isaac Clarke and a few members of his crew trapped on a spaceship filled with necromorphs. They can't just leave because their MissionControl insists on completing their rescue mission for any potential survivors, and many of the ship's systems need to be fixed. Even when systems get fixed and the rescue mission is called off, the necromorphs have becomes such a threat that finding a capable escape plan is difficult.
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There were 3 Predators who were the major antagonists of "Predators", not just 1


* ''Film/{{Predators}}'' features a group of hardened mercenaries and murderers, general scum of the earth, sent offworld to the hunting grounds of a single Predator who systematically hunts them down.

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* ''Film/{{Predators}}'' features a group of hardened mercenaries and murderers, general scum of the earth, sent offworld to the hunting grounds of a single Predator trio of Predators who systematically hunts hunt them down.

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* In ''Film/DeepBlueSea'', a group of scientists are trapped inside an underwater research laboratory with three genetically enhanced sharks. It also happens over the weekend, meaning that most of the facility's personel is on leave, leaving only a skeleton crew of about 10 people to deal with the sharks.

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* In ''Film/DeepBlueSea'', a group of scientists are trapped inside an underwater research laboratory with three genetically enhanced sharks. It also happens over the weekend, meaning that most of the facility's personel personnel is on leave, leaving only a skeleton crew of about 10 people to deal with the sharks.


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* ''Most'' of the films from the ''Franchise/JurassicPark'' franchise use this trope, although they alternate the Trapped With Carnivorous Dinosaurs action scenes with Aesops about not messing with nature and TheWorldIsJustAwesome shots of ''non''-predator dinosaurs looking dramatic.
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[[caption-width-right:350:Nothing says "fun, relaxing train ride" like a ZombieApocalypse.]]
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* The ''Literature/{{Goosebumps}}'' book ''How to Kill a Monster'' is about Gretchen and Clark, siblings sent to stay with their grandparents while their parents travel on business. They notice that their grandparents are hiding something upstairs and cooking more food than any human could ever eat, investigate, and eventually learn that there is a swamp monster lurking in their home. [[DirtyCoward Then the grandparents turn tail]] [[WouldHurtAChild and deliberately abandon the kids]] because they're afraid to stay in the house any longer, forcing Gretchen and Clark to fight back. [[spoiler: The TwistEnding of the book makes it worse--the kids ''do'' successfully escape the beast and flee into the swamp...only to learn, too late, that the monster had many siblings who hate humans. And now they're trapped in the middle of the bog with all of them.

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* The ''Literature/{{Goosebumps}}'' book ''How to Kill a Monster'' is about Gretchen and Clark, siblings sent to stay with their grandparents while their parents travel on business. They notice that their grandparents are hiding something upstairs and cooking more food than any human could ever eat, investigate, and eventually learn that there is a swamp monster lurking in their home. [[DirtyCoward Then the grandparents turn tail]] [[WouldHurtAChild and deliberately abandon the kids]] because they're afraid they've essentially been prisoners to stay in the house any longer, beast and are sick of it, forcing Gretchen and Clark to fight back. [[spoiler: The TwistEnding of the book makes it worse--the kids ''do'' successfully escape the beast and flee into the swamp...only to learn, too late, that the monster had many siblings who hate humans. And now they're trapped in the middle of the bog with all of them.]]

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* The ''Literature/{{Goosebumps}}'' book ''How to Kill a Monster'' is about a brother and sister who are sent off to live with their backwoods relatives in the countryside for a while. Then their caretakers take an unannounced trip to town when they discover that a swamp monster was sleeping in the basement, which they accidentally woke up.

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* The ''Literature/{{Goosebumps}}'' book ''How to Kill a Monster'' is about a brother Gretchen and sister who are Clark, siblings sent off to live stay with their backwoods relatives in the countryside for a while. Then grandparents while their caretakers take an unannounced trip to town when they discover parents travel on business. They notice that their grandparents are hiding something upstairs and cooking more food than any human could ever eat, investigate, and eventually learn that there is a swamp monster was sleeping lurking in their home. [[DirtyCoward Then the grandparents turn tail]] [[WouldHurtAChild and deliberately abandon the kids]] because they're afraid to stay in the basement, which they accidentally woke up.house any longer, forcing Gretchen and Clark to fight back. [[spoiler: The TwistEnding of the book makes it worse--the kids ''do'' successfully escape the beast and flee into the swamp...only to learn, too late, that the monster had many siblings who hate humans. And now they're trapped in the middle of the bog with all of them.


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* One level in the [[BubblegloopSwamp third, swamp-based chapter]] of ''VideoGame/SlyCooperAndTheThieviusRaccoonus'' sees Sly investigating an area of the bayou guarded by a massive gate. As he explores, he realizes that the gate wasn't to keep intruders out--it was to keep something ''in.'' Immediately after this, a [[AttackOfTheFiftyFootWhatever gargantuan snake]] bursts from the water and starts [[GetBackHereBoss chasing him]].
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* ''Franchise/DeadSpace''
** The [[VideoGame/DeadSpace original game]] has protagonist Isaac Clarke and a few members of his crew trapped on a spaceship filled with necromorphs. They can't just leave because their MissionControl insists on completing their rescue mission for any potential survivors, and many of the ship's systems need to be fixed. Even when systems get fixed and the rescue mission is called off, the necromorphs have becomes such a threat that finding a capable escape plan is difficult.
** ''VideoGame/DeadSpace2'' sees Isaac Clarke needing to find and destroy the Marker, an artifact that's severely messing with his mind. While the necromorphs are back, they're less of an obstacle to escape than needing to find and destroy the Marker. Isaac can't just leave the space station he's on because if he does, the Marker will drive him permanently insane.
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* ''VideoGame/UntilDawn'' traps the eight protagonists with the [[spoiler:Wendigo]] on a frozen mountaintop, in the snowstorm, with the only way down being a cable car that's been moved too far away from the station for them to be able to jump to it, and the key that would activate the cable car missing.

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* ''VideoGame/UntilDawn'' traps the eight protagonists with the [[spoiler:Wendigo]] Psycho on a frozen mountaintop, mountaintop in the snowstorm, with the a snowstorm. The only way down being is a cable car that's been moved too far away from the station for them to be able to jump to it, and the key that would activate the cable car missing.missing. Even after the Psycho has been dealt with, [[spoiler:Wendigoes begin showing up, further escalating the situation. This time, the victims have no idea how to fight back at first, because their attacker isn't human. Also, while the victims do manage to radio for help and a way to escape in the form of a helicopter, it won't arrive [[TitleDrop until dawn]]]]. Unusually for this type of plot, it's possible to mostly avoid the "dwindling numbers" aspect of the story; though difficult, all eight playable characters can survive.
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Some characters are stuck in a partly constricted space (such as a building or large vehicle), while menaced by some threat, usually a vicious predator that is hunting them. The cast avoids the predator to the best of their ability while trying to concoct a method of resistance and/or escape. If initially more than a few people, [[DwindlingParty their number dwindles]] as they are devoured or otherwise disposed of one after another, until such time as the predator is defeated or they manage to engineer an exit. The essence of the trope is the immediacy of the conflict between victims and predator. The victims have no chance to flee or withdraw from the situation to form an ideal plan. With every moment, the risk of an encounter with the predator is mounting. Any plans [[IndyPoy need to be thought up fast]], and every loss reduces the victims' chances permanently.

Circumstances ensure that the characters can't simply leave. If they're in a structure, it will be somehow isolated or surrounded by a hazard. The most common choices are a space station or an underwater habitat, where the environment around the enclosed space is also dangerous without proper protection. A vehicle will usually be something equally enclosed and inescapable, like a plane, submarine, boat, or spaceship. If a land vehicle, it will have to be traveling through an inhospitable area, like a desert. The area has to be of sufficient size to ensure some kind of story can happen, so a single room or a four-door car won't work. Similarly, the space can't be so large that the prey can just keep running away.

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Some characters are stuck in a partly constricted space (such as a building or large vehicle), while menaced by some threat, usually a vicious predator that is hunting them. The cast avoids the predator to the best of their ability while trying to concoct a method of resistance and/or escape. If initially more than a few people, [[DwindlingParty their number dwindles]] as they are devoured or otherwise disposed of one after another, until such time as the predator is defeated or they manage to engineer an exit. The essence of the trope is the immediacy of the conflict between victims and predator. The victims have no chance to flee or withdraw from the situation to form an ideal plan. With every moment, the risk of an encounter with the predator is mounting. Any plans [[IndyPoy [[IndyPloy need to be thought up fast]], and every loss reduces the victims' chances permanently.

Circumstances ensure that the characters can't simply leave.leave the situation. If they're in a structure, it will be somehow isolated or surrounded by a hazard. The most common choices are a space station or an underwater habitat, where the environment around the enclosed space is also dangerous without proper protection. A vehicle will usually be something equally enclosed and inescapable, like a plane, submarine, boat, or spaceship. If a land vehicle, it will have to be traveling through an inhospitable area, like a desert. The area has to be of sufficient size to ensure some kind of story can happen, so a single room of a house or a four-door car won't work. Similarly, the space can't be so large that the prey can just keep running away.
away, like a wide-open field.

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A basic, now classic, {{horror}} plot which follows the simple formula: Some characters are stuck in a partly constricted space, such as a building or large vehicle of some sort, while menaced by some threat, usually some vicious creature that is hunting them. The cast avoids the threat to the best of their ability while trying to concoct a method of resistance; if initially more than a few people, [[DwindlingParty their number dwindles]] as they are devoured or otherwise disposed of one after another, until such time as the monster is defeated or they manage to engineer an escape. The essence of the trope is the immediacy of the conflict between characters and their predator, who have no chance to flee or withdraw to form an ideal plan of attack; with every moment, the risk of an encounter is mounting.

Circumstances ensure that the characters can't simply leave: if they're in a structure, it will be somehow isolated or surrounded by a hazard. The most common choices are a space station or, similarly, an underwater habitat. A vehicle will usually be something equally enclosed and inescapable, like a plane, submarine, boat, spaceship. If a land vehicle, it will have to be traveling through an inhospitable area, like a desert. The area to be at least moderate in size to ensure some kind of story can happen, so a single room or a car won't work; but similarly, the space can't be so large that the prey can just keep running away.

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A basic, now classic, classic {{horror}} plot which follows the a simple formula: formula.

Some characters are stuck in a partly constricted space, such space (such as a building or large vehicle of some sort, vehicle), while menaced by some threat, usually some a vicious creature predator that is hunting them. The cast avoids the threat predator to the best of their ability while trying to concoct a method of resistance; if resistance and/or escape. If initially more than a few people, [[DwindlingParty their number dwindles]] as they are devoured or otherwise disposed of one after another, until such time as the monster predator is defeated or they manage to engineer an escape. exit. The essence of the trope is the immediacy of the conflict between characters victims and their predator, who predator. The victims have no chance to flee or withdraw from the situation to form an ideal plan of attack; with plan. With every moment, the risk of an encounter with the predator is mounting.

mounting. Any plans [[IndyPoy need to be thought up fast]], and every loss reduces the victims' chances permanently.

Circumstances ensure that the characters can't simply leave: if leave. If they're in a structure, it will be somehow isolated or surrounded by a hazard. The most common choices are a space station or, similarly, or an underwater habitat. habitat, where the environment around the enclosed space is also dangerous without proper protection. A vehicle will usually be something equally enclosed and inescapable, like a plane, submarine, boat, or spaceship. If a land vehicle, it will have to be traveling through an inhospitable area, like a desert. The area has to be at least moderate in of sufficient size to ensure some kind of story can happen, so a single room or a four-door car won't work; but similarly, work. Similarly, the space can't be so large that the prey can just keep running away.
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* ''VideoGame/{{Observer}}'' takes place in a [[HellHotel run-down apartment complex]] that's been set on lockdown for reasons unknown, and [[Creator/RutgerHauer Dan Lazarski]] is trapped inside along with all its tenants, some of whom have been murdered by [[spoiler: a [[OurWerewolvesAreDifferent human-wolf hybrid]] stalking the building.]]
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-->-- '''The Doctor''', ''Series/DoctorWho'', [[Recap/DoctorWhoS15E1HorrorOfFangRock "Horror of Fang Rock"]]

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-->-- '''The Doctor''', ''Series/DoctorWho'', [[Recap/DoctorWhoS15E1HorrorOfFangRock "Horror "[[Recap/DoctorWhoS15E1HorrorOfFangRock Horror of Fang Rock"]]
Rock]]"






[[folder:Film — Live-Action]]

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[[folder:Film [[folder:Films — Live-Action]]



** [[Recap/DoctorWhoS29E742 "42"]]: One of a space freighter's crew is possessed by a sentient star and becomes bent on [[TheVirus spreading its influence]] to the rest. A subplot concerns trying to reach and repair the main engine to get away from said star before the ship falls into it.

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** [[Recap/DoctorWhoS29E742 "42"]]: "[[Recap/DoctorWhoS29E742 42]]": One of a space freighter's crew is possessed by a sentient star and becomes bent on [[TheVirus spreading its influence]] to the rest. A subplot concerns trying to reach and repair the main engine to get away from said star before the ship falls into it.



** "[[Recap/DoctorWhoS32E11TheGodComplex The God Complex]]" A spaceship/prison traps people in what seems like an infinitely recursive hotel while a minotaur chases them down.
** "[[Recap/DoctorWhoS33E8ColdWar Cold War]]": A Martian Ice Warrior is discovered and thawed by a Soviet nuclear submarine during the '80's. It spends a lot of time hiding in air vents and {{Neck Lift}}ing people, and the rest of the time trying to fire the sub's missiles in a deliberate gambit to start a nuclear war.
** [[Recap/DoctorWhoS33E10JourneyToTheCentreOfTheTARDIS "Journey to the Centre of the TARDIS"]]: What starts as a search for Clara, who has gotten lost somewhere in the bowels of the damaged TARDIS, becomes a flight from a handful of burnt zombie-creatures.

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** "[[Recap/DoctorWhoS32E11TheGodComplex The God Complex]]" Complex]]": A spaceship/prison traps people in what seems like an infinitely recursive hotel while a minotaur chases them down.
** "[[Recap/DoctorWhoS33E8ColdWar Cold War]]": A Martian Ice Warrior is discovered and thawed by a Soviet nuclear submarine during the '80's.'80s. It spends a lot of time hiding in air vents and {{Neck Lift}}ing people, and the rest of the time trying to fire the sub's missiles in a deliberate gambit to start a nuclear war.
** [[Recap/DoctorWhoS33E10JourneyToTheCentreOfTheTARDIS "Journey "[[Recap/DoctorWhoS33E10JourneyToTheCentreOfTheTARDIS Journey to the Centre of the TARDIS"]]: TARDIS]]": What starts as a search for Clara, who has gotten lost somewhere in the bowels of the damaged TARDIS, becomes a flight from a handful of burnt zombie-creatures.



[[folder:Mythology]]
* In the [[Myth/GreekMythology myth of Theseus]], human sacrifices are locked in the Labyrinth where the [[ALoadOfBull Minotaur]] lives.

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[[folder:Mythology]]
[[folder:Myths & Religon]]
* Myth/GreekMythology: In the [[Myth/GreekMythology myth of Theseus]], Theseus, human sacrifices are locked in the Labyrinth where the [[ALoadOfBull Minotaur]] lives.



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The use of a vehicle adds further complications. If operational, is imposes a time limit on the story, as it will (hypothetically) eventually carry everyone to safety; thus, the protagonists in principle need only survive long enough for it to arrive. It not operational, getting it running will be the major goal for at least the first act. This, in turn, creates an extra level of threat, as the monster can, if unable to reach the protagonists, still screw them over by wrecking their transportation.

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The use of a vehicle adds further complications. If operational, is it imposes a time limit on the story, as it will (hypothetically) eventually carry everyone to safety; thus, the protagonists in principle need only survive long enough for it to arrive. It If not operational, getting it running will be the major goal for at least the first act. This, in turn, creates an extra level of threat, as the monster can, if unable to reach the protagonists, still screw them over by wrecking their transportation.
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!! Examples

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!! Examples!!Examples:



[[folder: Comic Books ]]

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[[folder: Comic Books ]][[folder:Comic Books]]



[[folder: Film ]]

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[[folder: Film ]][[folder:Film — Live-Action]]



[[folder: Literature ]]

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[[folder: Literature ]][[folder:Literature]]



[[folder: Live Action TV ]]

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[[folder: Live Action TV ]][[folder:Live-Action TV]]



** "[[Recap/DoctorWhoS29E742 42]]": One of a space freighter's crew is possessed by a sentient star and becomes bent on [[TheVirus spreading its influence]] to the rest. A subplot concerns trying to reach and repair the main engine to get away from said star before the ship falls into it.

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** "[[Recap/DoctorWhoS29E742 42]]": [[Recap/DoctorWhoS29E742 "42"]]: One of a space freighter's crew is possessed by a sentient star and becomes bent on [[TheVirus spreading its influence]] to the rest. A subplot concerns trying to reach and repair the main engine to get away from said star before the ship falls into it.



** "[[Recap/DoctorWhoS33E10JourneyToTheCentreOfTheTardis Journey to the Centre of the TARDIS]]": What starts as a search for Clara, who has gotten lost somewhere in the bowels of a damaged TARDIS, becomes a flight from a handful of burnt zombie-creatures.

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** "[[Recap/DoctorWhoS33E10JourneyToTheCentreOfTheTardis Journey [[Recap/DoctorWhoS33E10JourneyToTheCentreOfTheTARDIS "Journey to the Centre of the TARDIS]]": TARDIS"]]: What starts as a search for Clara, who has gotten lost somewhere in the bowels of a the damaged TARDIS, becomes a flight from a handful of burnt zombie-creatures.



[[folder: Mythology ]]

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[[folder: Mythology ]][[folder:Mythology]]



[[folder: Video Games ]]

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[[folder: Video Games ]][[folder:Video Games]]
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* In ''Film/TheRuins'' (and the book it's based on), a backpacking group is trapped on a Mayan temple, the ruins of which are covered with a intelligent plant with a craving for human blood. Slightly twisted in that the humans and the plant are ''both'' trapped by a group of natives who are keeping the plant from spreading any further by burning and salting the earth around the temple; once the ignorant tourists have entered the ring of salt, the natives keep them penned up as well, knowing that the plant can infect them, too.

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* In ''Film/TheRuins'' (and the book it's based on), a backpacking group is trapped on a Mayan temple, the ruins of which are covered with a an intelligent plant with a craving for human blood. Slightly twisted in that the humans and the plant are ''both'' trapped by a group of natives who are keeping the plant from spreading any further by burning and salting the earth around the temple; once the ignorant tourists have entered the ring of salt, the natives keep them penned up as well, knowing that the plant can infect them, too.them.
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* In ''Film/TheRuins'' (and the book it's based on), a backpacking group is trapped on a Mayan temple, the ruins of which are covered with a intelligent, blood-thirsty plant with a craving for human blood. Slightly twisted in that the humans and the plant are ''both'' trapped by a group of natives who are keeping the plant from spreading any further by burning and salting the earth around the temple; once the ignorant tourists have entered the ring of salt, the natives keep them penned up as well, knowing that the plant can infect them, too.

to:

* In ''Film/TheRuins'' (and the book it's based on), a backpacking group is trapped on a Mayan temple, the ruins of which are covered with a intelligent, blood-thirsty intelligent plant with a craving for human blood. Slightly twisted in that the humans and the plant are ''both'' trapped by a group of natives who are keeping the plant from spreading any further by burning and salting the earth around the temple; once the ignorant tourists have entered the ring of salt, the natives keep them penned up as well, knowing that the plant can infect them, too.
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Added DiffLines:

* ''FIlm/Trench11'': An early grenade explosion destroys the entrance and forces the men to find an exit tunnel while the infected roam the halls.
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* In ''Film/{{Crawl}}'', Haley and her father are trapped in their house by an incoming category 5 hurricane, which prevents them from easily getting help. To make matters worse, a group of alligators have moved into the house with the rising floodwaters, and alligators can swim better than humans can.
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* In ''Film/TheRuins'', the film's major plot twist is that the backpacking group on the Mayan temple are trapped there because the ruins are covered with a supernatural, hyperintelligent plant-like monster with a craving for human blood.

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* In ''Film/TheRuins'', ''Film/TheRuins'' (and the film's major plot twist is that the book it's based on), a backpacking group on the Mayan temple are is trapped there because on a Mayan temple, the ruins of which are covered with a supernatural, hyperintelligent plant-like monster intelligent, blood-thirsty plant with a craving for human blood.blood. Slightly twisted in that the humans and the plant are ''both'' trapped by a group of natives who are keeping the plant from spreading any further by burning and salting the earth around the temple; once the ignorant tourists have entered the ring of salt, the natives keep them penned up as well, knowing that the plant can infect them, too.
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