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No, that doesn\'t sound like a curse trope.


* StupidScientist - A supposedly intelligent person shows terminal GenreBlindness by TemptingFate concerning something bad that is about to happen.
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* TomeOfEldritchLore: A book containing knowledge that's dangerous to have.
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* LeakingCanOfEvil

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* LeakingCanOfEvilLeakingCanOfEvil - The evil may be [[SealedEvilInACan sealed]], but the area where it was sealed suffers supernaturally from its presence.
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* LeakingCanOfEvil
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* BarredFromTheAfterlife - A character has died, but can't enter heaven or hell.
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* {{World-Wrecking Wave}} - A supernatural disaster that leads to everything going straight to hell.

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* {{World-Wrecking Wave}} WorldWreckingWave - A supernatural disaster that leads to everything going straight to hell.
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* CurseThatCures - A sick or injured character is cured as a side effect of being {{Curse}}d.
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* HereditaryCurse - Not only are you cursed, but all your descendants are cursed.

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* HereditaryCurse - Not only are you cursed, but so are all of your descendants are cursed. descendants.
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The idea of a curse probably comes to us from [[OlderThanDirt prehistoric times]]. In popular imagination, a curse is a powerful form of FunctionalMagic, cast by a [[PowersThatBe god]] or a person with extensive knowledge of the arcane and willingness to make a deal with a [[{{Satan}} devil]], placed upon an object, place, person, or group, and used to punish the caster's enemies with misfortune ranging from epic tragedy to biblical plagues to a series of minor annoyances. The term has also been used simply to describe a series of misfortunes that may be unrelated, or to highlight a downside of risk to an otherwise advantageous endeavor. While in the 'traditional' sense, curses have been largely relegated to SpeculativeFiction, they also show up in works on the realistic end of the SlidingScaleOfRealisticVersusFantastic, religious texts, and, ''allegedly'' in RealLife.

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The idea of a curse probably comes to us from some of [[OlderThanDirt prehistoric times]].the earliest writing]], and possibly from before that. In popular imagination, a curse is a powerful form of FunctionalMagic, cast by a [[PowersThatBe god]] or a person with extensive knowledge of the arcane and willingness to make a deal with a [[{{Satan}} devil]], placed upon an object, place, person, or group, and used to punish the caster's enemies with misfortune ranging from epic tragedy to biblical plagues to a series of minor annoyances. The term has also been used simply to describe a series of misfortunes that may be unrelated, or to highlight a downside of risk to an otherwise advantageous endeavor. While in the 'traditional' sense, curses have been largely relegated to SpeculativeFiction, they also show up in works on the realistic end of the SlidingScaleOfRealisticVersusFantastic, religious texts, and, ''allegedly'' in RealLife.
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* MagneticMedium: ISeeDeadPeople...now they won't leave me alone.
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* HereditaryCurse - Not only are you cursed, but all your descendants are cursed.
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* [[{{Ptitlelfhe09gi}} The Little Shop That Wasn't There Yesterday]] - Your one-stop shop for all your supernatural needs. Just don't expect a returns policy.

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* [[{{Ptitlelfhe09gi}} The Little Shop That Wasn't There Yesterday]] TheLittleShopThatWasntThereYesterday - Your one-stop shop for all your supernatural needs. Just don't expect a returns policy.
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* PricelessMingVase - It's rare, it's valuable, and it's worth a fortune. It's going to get broken, guaranteed.

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* PricelessMingVase - It's rare, it's valuable, and it's worth a fortune. It's not going to get broken, guaranteed.survive.

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Removed: 341

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* DoomedNewClothes - That new outfit you just spent a fortune on? Won't last five minutes.



* PricelessMingVase - It's rare, it's valuable, and it's worth a fortune. It's going to get broken, guaranteed.
** DoomedNewClothes - That new outfit you just spent a fortune on? Won't last five minutes.
** WatchThePaintJob - The rarer, more expensive and more precious a vehicle is, the less likely it is to survive the story intact.
*** ThePreciousPreciousCar - Especially if it happens to be owned by someone you really, ''really'' don't want to piss off.



* WatchThePaintJob - The rarer, more expensive and more precious a vehicle is, the less likely it is to survive the story intact.
** ThePreciousPreciousCar - Especially if it happens to be owned by someone you really, ''really'' don't want to piss off.
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* FalseInnocenceTrick - Falling for this can lead to curses.
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* FlyingDutchman - This character is cursed to walk the earth forever.

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* FlyingDutchman FlyingDutchman[=/=]WanderingJew - This character is cursed to walk or sail the earth forever.

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* WatchThePaintJob - The rarer, more expensive and more precious a vehicle is, the more likely it is that it will not survive the story intact.

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* WatchThePaintJob - The rarer, more expensive and more precious a vehicle is, the more less likely it is that it will not to survive the story intact.intact.
** ThePreciousPreciousCar - Especially if it happens to be owned by someone you really, ''really'' don't want to piss off.
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** SoBeautifulItsACurse - {{Mary Sue}}s complain all the time about being beautiful, but for some people, being beautiful is indeed a curse.

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** SoBeautifulItsACurse - {{Mary Sue}}s complain all the time about being beautiful, but for some people, being beautiful is indeed a curse.''can'' make your life miserable.
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** SoBeautifulItsACurse - MarySues complain all the time about being beautiful, but for some people, being beautiful is indeed a curse.

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** SoBeautifulItsACurse - MarySues {{Mary Sue}}s complain all the time about being beautiful, but for some people, being beautiful is indeed a curse.
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** SoBeautifulItsACurse - Yes, it is possible to be ''too'' attractive.

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** SoBeautifulItsACurse - Yes, it MarySues complain all the time about being beautiful, but for some people, being beautiful is possible to be ''too'' attractive.indeed a curse.

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** SoBeautifulItsACurse - Yes, it is possible to be ''too'' attractive.



* SoBeautifulItsACurse - Sometimes being beautiful is a bad thing, particularly if it attracts people you don't want to attract.
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* PyrrhicVictory - You've won, but at a terrible cost.

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* PyrrhicVictory - You've won, but at a terrible ruinous cost.
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* GypsyCurse - You shouldn't have pissed off that old gypsy lady, because now she's laid a disproportionate curse on you and yours.


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* SoBeautifulItsACurse - Sometimes being beautiful is a bad thing, particularly if it attracts people you don't want to attract.
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* ArtifactOfAttraction
* ArtifactOfDeath
* ArtifactOfDoom
* BlessedWithSuck
* CartwrightCurse
* {{Curse}}
* CurseEscapeClause
* CurseIsFoiledAgain
* CursedWithAwesome
* DoomedNewClothes
* DoomMagnet
* EvilWeapon
* FlyingDutchman
* GoneHorriblyWrong
** GoneHorriblyRight
* HulkingOut
* IndianBurialGround
* InvoluntaryShapeshifting
* [[{{Ptitlelfhe09gi}} The Little Shop That Wasn't There Yesterday]]
* OneCurseLimit
* PlagueOfGoodFortune
* ThePunishment
* PyrrhicVictory
* SealedEvilInACan
* StupidScientist
* TemptingFate
** WhatCouldPossiblyGoWrong
* WatchThePaintJob
* WhoWantsToLiveForever
* {{World-Wrecking Wave}}
* WoundThatWillNotHeal

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* ArtifactOfAttraction
ArtifactOfAttraction - Everybody wants to get their hands on it, which is bad news for those who own it.
* ArtifactOfDeath
ArtifactOfDeath - Using this item will ultimately lead to your death.
* ArtifactOfDoom
ArtifactOfDoom - This item is powerful and evil, and usually wants your soul.
* BlessedWithSuck
BlessedWithSuck - A "blessing" that in practice feels more like a curse.
* CartwrightCurse
CartwrightCurse - If you're the love interest of a character with this curse, you're not going to last long.
* {{Curse}}
{{Curse}} - An evil spell or other malediction, usually visited upon someone out of punishment or cruelty. The core of this index.
* CurseEscapeClause
CurseEscapeClause - A lot of curses provide an "out" of sorts. This is that "out."
* CurseIsFoiledAgain
CurseIsFoiledAgain - A broken curse brings good fortune upon those who did not deserve the curse.
* CursedWithAwesome
CursedWithAwesome - A "curse" that in practice turns out to be very, very useful indeed.
* DoomedNewClothes
DoomedNewClothes - That new outfit you just spent a fortune on? Won't last five minutes.
* DoomMagnet
DoomMagnet - If you're a friend, lover or even acquaintance of this character, your days are numbered.
* EvilWeapon
EvilWeapon - This weapon has a mind of its own, and wants to use you to work its evil will.
* FlyingDutchman
FlyingDutchman - This character is cursed to walk the earth forever.
* GoneHorriblyWrong
GoneHorriblyWrong - Messing with the laws of nature and/or physics ForScience can have horrible consequences.
** GoneHorriblyRight
GoneHorriblyRight - Sometimes an experiment can succeed ''too'' well, having just as horrible consequences as going wrong.
* HulkingOut
HulkingOut - One of the most common forms of transformation, and usually runs up a huge clothes shopping bill.
* IndianBurialGround
IndianBurialGround - Some places are better left alone. If you try to mess with it...well, nice knowing you.
* InvoluntaryShapeshifting
InvoluntaryShapeshifting - Transformation brought about by a curse, and which you have utterly no control over.
* [[{{Ptitlelfhe09gi}} The Little Shop That Wasn't There Yesterday]]
Yesterday]] - Your one-stop shop for all your supernatural needs. Just don't expect a returns policy.
* OneCurseLimit
OneCurseLimit - Once you are under a curse, you cannot be affected by another one.
* PlagueOfGoodFortune
PlagueOfGoodFortune - Everything is going right for a change...just when you ''don't'' want it to!
* ThePunishment
ThePunishment - Punishing someone by turning them into a supernatural creature of darkness. Yeah, ''that's'' gonna go ''really'' well...
* PyrrhicVictory
PyrrhicVictory - You've won, but at a terrible cost.
* SealedEvilInACan
SealedEvilInACan - Often used to try to keep the result of ThePunishment from destroying everything...until it's eventually released centuries later.
* StupidScientist
StupidScientist - A supposedly intelligent person shows terminal GenreBlindness by TemptingFate concerning something bad that is about to happen.
* TemptingFate
TemptingFate - You should never say some things, even in jest, because that is just asking for things to go straight to hell.
** WhatCouldPossiblyGoWrong
WhatCouldPossiblyGoWrong - The dreaded words that, when spoken, will doom damned near any undertaking to failure or worse.
* WatchThePaintJob
WatchThePaintJob - The rarer, more expensive and more precious a vehicle is, the more likely it is that it will not survive the story intact.
* WhoWantsToLiveForever
WhoWantsToLiveForever - When everyone you've known and love have died while you continue to live on, one thing is certain: immortality sucks.
* {{World-Wrecking Wave}}
Wave}} - A supernatural disaster that leads to everything going straight to hell.
* WoundThatWillNotHealWoundThatWillNotHeal - A supernaturally inflicted wound that will not heal by normal means.
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* OneCurseLimit
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* {{World-Wrecking Wave}}
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* GoneHorriblyWrong
** GoneHorriblyRight


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** WhatCouldPossiblyGoWrong

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