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This is probably the most common player archetype to appear in a MMORPG, next to the outright {{Munchkin}} types.

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This is probably the most common player archetype to appear in a MMORPG, next to the outright {{Munchkin}} types.
types. Possibly justified, since RPGsEqualCombat.
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* Vriska from ''Webcomic/{{Homestuck}}'' is one of these, playing a [[HerCodenameWasMarySue character]] who has 'gained all the levels. All of them.' This leads her to butt heads with her RP partner, who is TheRoleplayer and plays a class that's useless but fits his personality best.

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* Vriska from ''Webcomic/{{Homestuck}}'' is one of these, playing a [[HerCodenameWasMarySue pirate character]] based metatextually on [[PeterPan Captain Hook]] who has 'gained all the levels. All of them.' This leads her to [[{{Understatement}} butt heads heads]] with her RP partner, who is TheRoleplayer and plays a class that's useless but fits his personality best.best. The main thing keeping her from falling fully into {{Munchkin}} territory is that her character, while a GodModeSue, still represents her various interests and fannish obsessions. She's been known to roleplay as her character outside of mechanics-based games as well, although apparently she 'only does horrible things as her'.
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* ''[[DungeonsAndDragons D&D's]]'' 4th edition seems to be built to easily accommodate this kind of player. Mechanics favor the "awesomeness" in moves present above, with very little squishy or loner character traits. Near to a middle ground between the other archetypes.

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* ''[[DungeonsAndDragons ''[[TabletopGame/DungeonsAndDragons D&D's]]'' 4th edition seems to be built to easily accommodate this kind of player. Mechanics favor the "awesomeness" in moves present above, with very little squishy or loner character traits. Near to a middle ground between the other archetypes.



*** There are some classes and builds than can dish out so much pain in such a short time that even Boss enemies can fall or at least become serioulsy crippled within one turn. A two-weapon Ranger using Blade Cascade (even the errataed version) with a few build-ups beforehand can easily instagib most lieutenant level mobs, and with a bit of luck rolling the dice sometimes even bosses. The major disadvantage is that this only works once a day, so it'd best be saved for that one big enemy.

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*** There are some classes and builds than that can dish out so much pain in such a short time that even Boss enemies can fall or at least become serioulsy crippled within one turn. A two-weapon Ranger using Blade Cascade (even the errataed version) with a few build-ups beforehand can easily instagib most lieutenant level mobs, and with a bit of luck rolling the dice sometimes even bosses. The major disadvantage is that this only works once a day, so it'd best be saved for that one big enemy.



* In large part the appeal of ''{{Exalted}}'', an RPG that specializes in being over-the-top awesome, that will actually let you jump 100 feet in the air, while whirling two blades around you to parry a hail of incoming arrows, then land head-first on the bad guy to smash him literally into the ground.
** Exalted pioneered the Stunt Bonus concept ([[AwesomeButPractical cool actions work better when you describe them in detail]]) which ''{{Scion}}'' and ''TabletopGame/ChangelingTheLost'' later used.

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* In large part the appeal of ''{{Exalted}}'', ''TabletopGame/{{Exalted}}'', an RPG that specializes in being over-the-top awesome, that will actually let you jump 100 feet in the air, while whirling two blades around you to parry a hail of incoming arrows, then land head-first on the bad guy to smash him literally into the ground.
** Exalted pioneered the Stunt Bonus concept ([[AwesomeButPractical cool actions work better when you describe them in detail]]) which ''{{Scion}}'' ''TabletopGame/{{Scion}}'' and ''TabletopGame/ChangelingTheLost'' later used.



* ''{{Scion}}'' actively encourages this kind of play with the Stunting mechanic that gives bonus dice and refreshes Legend based on how cool it is from a scale of 1, nifty and adds depth to the action, to 3, leaves everyone around the table speechless at the [[RuleOfCool sheer amount of awesome involved in the action]].

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* ''{{Scion}}'' ''TabletopGame/{{Scion}}'' actively encourages this kind of play with the Stunting mechanic that gives bonus dice and refreshes Legend based on how cool it is from a scale of 1, nifty and adds depth to the action, to 3, leaves everyone around the table speechless at the [[RuleOfCool sheer amount of awesome involved in the action]].
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** The Monk class was basically made with TheRealMan in mind. For instance, one of his powers is punching so hard that his fist]] ''[[RocketPunch flies across the room with the rest of him still attached to it.]]''

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** The Monk class was basically made with TheRealMan in mind. For instance, one of his powers is punching so hard that his fist]] fist ''[[RocketPunch flies across the room with the rest of him still attached to it.]]''
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* Gourry Gabriev from ''TheSlayers'', the only non-mage in the core cast, and something of a LeeroyJenkins, as his only available tactic when facing the assorted sorcerers, demon lords and {{humanoid abomination}}s that they're typically pitted against is a straightforward charge with his InfinityPlusOneSword.

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* Gourry Gabriev from ''TheSlayers'', ''LightNovel/{{Slayers}}'', the only non-mage in the core cast, and something of a LeeroyJenkins, as his only available tactic when facing the assorted sorcerers, demon lords and {{humanoid abomination}}s that they're typically pitted against is a straightforward charge with his InfinityPlusOneSword.



* Khelgar Ironfist of NeverwinterNights2

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* Khelgar Ironfist of NeverwinterNights2VideoGame/NeverwinterNights2



* Bob and Dave of ''KnightsOfTheDinnerTable''.

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* Bob and Dave of ''KnightsOfTheDinnerTable''.''ComicStrip/KnightsOfTheDinnerTable''.
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* in {{Fallout 3}}:

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* in {{Fallout VideoGame/{{Fallout 3}}:
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the Namespace.


* Possibly, Belkar from ''OrderOfTheStick''.

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* Possibly, Belkar from ''OrderOfTheStick''.''Webcomic/TheOrderOfTheStick''.
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Namespace stuff Fix.


* [[{{Munchkin}} The Munchkin]]: Maligned as he is, the {{Munchkin}} may simply be a form of Real Man who stopped caring about the action alone and fixated on "winning" at any cost. This may be why most Real Men hate him so much; because of [[NotSoDifferent the fine line between them]] (some [[FanDumb especially extreme]] [[TheRoleplayer Roleplayers]] may see little difference between the two, equating any love of combat [[StopHavingFunGuys with munchkinism]]).

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* [[{{Munchkin}} The Munchkin]]: Maligned as he is, the {{Munchkin}} may simply be a form of Real Man who stopped caring about the action alone and fixated on "winning" at any cost. This may be why most Real Men hate him so much; because of [[NotSoDifferent the fine line between them]] (some [[FanDumb especially extreme]] [[TheRoleplayer Roleplayers]] may see little difference between the two, equating any love of combat [[StopHavingFunGuys with munchkinism]]).
munchkinism]]).



[[folder:Roleplaying Games]]

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[[folder:Roleplaying Games]] Games]]



* ''{{Paranoia}}'' and ''TabletopGame/{{Toon}}'' also largely work on the RuleOfCool, in that awesome ideas, even if highly impractical, literally have a better chance of working than boring ideas. Of course, both are liable to get your character smashed into a pulp on a regular basis, but what isn't?

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* ''{{Paranoia}}'' ''TabletopGame/{{Paranoia}}'' and ''TabletopGame/{{Toon}}'' also largely work on the RuleOfCool, in that awesome ideas, even if highly impractical, literally have a better chance of working than boring ideas. Of course, both are liable to get your character smashed into a pulp on a regular basis, but what isn't?



* Khelgar Ironfist of {{Neverwinter Nights 2}}

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* Khelgar Ironfist of {{Neverwinter Nights 2}}NeverwinterNights2
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** The Monk class was basically made with TheRealMan in mind. [[BeyondTheImpossible For instance, one of his powers is punching so hard that his fist]] ''[[BeyondTheImpossible flies across the room with the rest of him still attached to it.]]''

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** The Monk class was basically made with TheRealMan in mind. [[BeyondTheImpossible For instance, one of his powers is punching so hard that his fist]] ''[[BeyondTheImpossible ''[[RocketPunch flies across the room with the rest of him still attached to it.]]''
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* Any RPG that uses Wuxia-type mechanics, such as FengShui or Wushu.

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* Any RPG that uses Wuxia-type mechanics, such as FengShui TabletopGame/FengShui or Wushu.
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* ''Webcomic/FriendshipIsDragons'' has Rainbow Dash, whose player repeatedly complains about the lack of ''awesome'' action and the setting in general.

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* Legolas from DMOfTheRings. When the players learn that the success of the entire campaign comes down to the die roll of a single NPC, Aragorn and Gimli are understandably upset, but Legolas thinks it's hardcore. He's also the player who comes up with all the crazy stunts and who never, ever grows tired of shooting orcs in the face.

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* Legolas from DMOfTheRings.''DMOfTheRings''. When the players learn that the success of the entire campaign comes down to the die roll of a single NPC, Aragorn and Gimli are understandably upset, but Legolas thinks it's hardcore. He's also the player who comes up with all the crazy stunts and who never, ever grows tired of shooting orcs in the face.


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* Cory of ''Webcomic/OnePieceGrandLine3Point5'' is both this and a {{Munchkin}}, who pimped out Zoro to an insane degree in order to maximize his killing ability. He's extremely frustrated when the GM bars him from playing his character at first, instead sticking him with the pre-made [[NonActionGuy Coby]].
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* ''{{Paranoia}}'' and ''Game/{{Toon}}'' also largely work on the RuleOfCool, in that awesome ideas, even if highly impractical, literally have a better chance of working than boring ideas. Of course, both are liable to get your character smashed into a pulp on a regular basis, but what isn't?

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* ''{{Paranoia}}'' and ''Game/{{Toon}}'' ''TabletopGame/{{Toon}}'' also largely work on the RuleOfCool, in that awesome ideas, even if highly impractical, literally have a better chance of working than boring ideas. Of course, both are liable to get your character smashed into a pulp on a regular basis, but what isn't?
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** And biker turned gamer Crutch who's priest is named Friar Swayze.

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Done reading it , don\'t see anything wrong with it, made a fixed one anyways.l


* In {{Fallout}} 3, a Big Guns optimized character have little choice but to be this. Not only the stats required for Big Guns already provide the RequiredSecondaryPowers for Big Guns (damage resistance and carry weight for instance, due to them being, well, ''heavy''), as well as Big Guns penalizing Sneak. This makes Big Guns character a primarily a charging character that relies on tough defense (and a healthy dose of Stimpaks hotkeyed) and the guns doing the killing before the character gets killed.

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* In {{Fallout}} 3, in {{Fallout 3}}:
**
a Big Guns optimized character have little choice but to be this. Not only the stats required for Big Guns already provide the RequiredSecondaryPowers for Big Guns (damage resistance and carry weight for instance, due to them being, well, ''heavy''), as well as Big Guns penalizing Sneak. This makes Big Guns character a primarily a charging character that relies on tough defense (and a healthy dose of Stimpaks hotkeyed) and the guns doing the killing before the character gets killed.killed.
** a Small Arms optimized one can be too if a player prefers [[BoomHeadshot blowing the enemies heads easily]], and not to mention [[CoolGun the Chinese Assault Rifle]] and [[ShotgunsAreJustBetter the Combat Shotgun]]

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** Though a Small Arms optimized one can be too if a player prefers [[BoomHeadshot blowing the enemies heads easily]], and not to mention [[CoolGun the Chinese Assault Rifle]] and [[ShotgunsAreJustBetter the Combat Shotgun]]
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**Though a Small Arms optimized one can be too if a player prefers [[BoomHeadshot blowing the enemies heads easily]], and not to mention [[CoolGun the Chinese Assault Rifle]] and [[ShotgunsAreJustBetter the Combat Shotgun]]
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None

Added DiffLines:

*** There are some classes and builds than can dish out so much pain in such a short time that even Boss enemies can fall or at least become serioulsy crippled within one turn. A two-weapon Ranger using Blade Cascade (even the errataed version) with a few build-ups beforehand can easily instagib most lieutenant level mobs, and with a bit of luck rolling the dice sometimes even bosses. The major disadvantage is that this only works once a day, so it'd best be saved for that one big enemy.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Anime & Manga]]
* Gourry Gabriev from ''TheSlayers'', the only non-mage in the core cast, and something of a LeeroyJenkins, as his only available tactic when facing the assorted sorcerers, demon lords and {{humanoid abomination}}s that they're typically pitted against is a straightforward charge with his InfinityPlusOneSword.
[[/folder]]
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** Exalted pioneered the Stunt Bonus concept ([[AwesomeButPractical cool actions work better when you describe them in detail]]) which ''{{Scion}}'' and ''ChangelingTheLost'' later used.

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** Exalted pioneered the Stunt Bonus concept ([[AwesomeButPractical cool actions work better when you describe them in detail]]) which ''{{Scion}}'' and ''ChangelingTheLost'' ''TabletopGame/ChangelingTheLost'' later used.



* Similarly, ''ChangelingTheLost'' has Stunting in Dream-Fighting (similar to Scion's Stunting; +1 for cool idea, +2 for cool idea with lush description, +3 for idea that inspires applause and exultation from the table).

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* Similarly, ''ChangelingTheLost'' ''TabletopGame/ChangelingTheLost'' has Stunting in Dream-Fighting (similar to Scion's Stunting; +1 for cool idea, +2 for cool idea with lush description, +3 for idea that inspires applause and exultation from the table).

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[[AC:RoleplayingGames]]

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[[AC:RoleplayingGames]] [[foldercontrol]]

[[folder:Roleplaying Games]]




[[AC:VideoGames]]
* [[CityOfHeroes Scrappers]]. Behold the magic of [[UnstoppableRage Scrapperlock!]]

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\n[[AC:VideoGames]]\n[[/folder]]

[[folder:Video Games]]
* [[CityOfHeroes Scrappers]].Scrappers in ''CityOfHeroes''. Behold the magic of [[UnstoppableRage Scrapperlock!]]




[[AC:WebComics]]

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\n[[AC:WebComics]][[/folder]]

[[folder:Webcomics]]



* Jim of ''DarthsAndDroids''.

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* Jim of ''DarthsAndDroids''.''Webcomic/DarthsAndDroids''.



* Fighter from ''EightBitTheater'', though he's somewhat combined with TheLoonie (Swordchucks, anyone?).
** But thanks to the Rule of Cool they work very effectively.

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* Fighter from ''EightBitTheater'', ''Webcomic/EightBitTheater'', though he's somewhat combined with TheLoonie (Swordchucks, anyone?).
** But thanks to the Rule of Cool RuleOfCool they work very effectively.



* Vriska from ''{{Homestuck}}'' is one of these, playing a [[HerCodenameWasMarySue character]] who has 'gained all the levels. All of them.' This leads her to butt heads with her RP partner, who is TheRoleplayer and plays a class that's useless but fits his personality best.

to:

* Vriska from ''{{Homestuck}}'' ''Webcomic/{{Homestuck}}'' is one of these, playing a [[HerCodenameWasMarySue character]] who has 'gained all the levels. All of them.' This leads her to butt heads with her RP partner, who is TheRoleplayer and plays a class that's useless but fits his personality best.
[[/folder]]


* Vriska from ''{{Homestuck}}'' is one of these, playing a [[HerCodenameWasMarySue character]] who has 'gained all the levels. All of them.' This leads her to [[{{Understatement}} butt heads with]] her RP partner, who is TheRoleplayer and plays a class that's useless but fits his personality best.

to:

* Vriska from ''{{Homestuck}}'' is one of these, playing a [[HerCodenameWasMarySue character]] who has 'gained all the levels. All of them.' This leads her to [[{{Understatement}} butt heads with]] with her RP partner, who is TheRoleplayer and plays a class that's useless but fits his personality best.
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None



to:

* Vriska from ''{{Homestuck}}'' is one of these, playing a [[HerCodenameWasMarySue character]] who has 'gained all the levels. All of them.' This leads her to [[{{Understatement}} butt heads with]] her RP partner, who is TheRoleplayer and plays a class that's useless but fits his personality best.
Is there an issue? Send a MessageReason:
None


** Exalted pioneered the Stunt Bonus concept (describe a cool action to [[AwesomeButPractical make it work better]]) which ''{{Scion}}'' and ''ChangelingTheLost'' later used.

to:

** Exalted pioneered the Stunt Bonus concept (describe a ([[AwesomeButPractical cool action to [[AwesomeButPractical make it actions work better]]) better when you describe them in detail]]) which ''{{Scion}}'' and ''ChangelingTheLost'' later used.
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None


** The Monk class was basically made with TheRealMan in mind. [[BeyondTheImpossible For instance, one of his powers is punching so hard he can fly.]]

to:

** The Monk class was basically made with TheRealMan in mind. [[BeyondTheImpossible For instance, one of his powers is punching so hard he can fly.]]that his fist]] ''[[BeyondTheImpossible flies across the room with the rest of him still attached to it.]]''
Is there an issue? Send a MessageReason:
Removed misunderstanding of what the game rules represent presented as fact.


*** The mechanics of 4E ensure that cool stunts have pretty much the same effect as non-cool stunts. You poke an enemy with a dagger? 20 damage. You sprint forward with a mighty battle cry and ''smash'' the orc with your two-handed hammer? 20 damage.

Changed: 4

Removed: 46

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*** For some people, the mechanics of DnD 4e make it hard to enjoy oneself while "Real Manning". Instant gibs have been pretty much restricted to minions, and there's nothing awesome in killing a OneHitPointWonder in one hit. It would be much more fun if everyone was easier to kill.

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*** For some people, the mechanics of DnD [=DnD=] 4e make it hard to enjoy oneself while "Real Manning". Instant gibs have been pretty much restricted to minions, and there's nothing awesome in killing a OneHitPointWonder in one hit. It would be much more fun if everyone was easier to kill.



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<<|TabletopGames|>>
<<|TVTropesSuperheroTeam|>>
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Added DiffLines:

***The mechanics of 4E ensure that cool stunts have pretty much the same effect as non-cool stunts. You poke an enemy with a dagger? 20 damage. You sprint forward with a mighty battle cry and ''smash'' the orc with your two-handed hammer? 20 damage.
Is there an issue? Send a MessageReason:
None


* ''{{Paranoia}}'' and ''{{Toon}}'' also largely work on the RuleOfCool, in that awesome ideas, even if highly impractical, literally have a better chance of working than boring ideas. Of course, both are liable to get your character smashed into a pulp on a regular basis, but what isn't?

to:

* ''{{Paranoia}}'' and ''{{Toon}}'' ''Game/{{Toon}}'' also largely work on the RuleOfCool, in that awesome ideas, even if highly impractical, literally have a better chance of working than boring ideas. Of course, both are liable to get your character smashed into a pulp on a regular basis, but what isn't?
Is there an issue? Send a MessageReason:
None


* ''{{Paranoia}}'' and ''{{Toon}}'' also largely work on the RuleOfCool, in that awesome ideas, even if highly impractical, literally have a better chance of working than boring ideas. Of course, both are liable to get your character smashed into a pulp on a a regular basis.

to:

* ''{{Paranoia}}'' and ''{{Toon}}'' also largely work on the RuleOfCool, in that awesome ideas, even if highly impractical, literally have a better chance of working than boring ideas. Of course, both are liable to get your character smashed into a pulp on a a regular basis.basis, but what isn't?

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