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*** Zerg have the flying Overlords in ''I'', which are also what the Zerg produce to increase their supply cap. In ''II'' the Overlord loses its detection ability, and has to be mutated into an Overseer in order to gain detection. An Overseer is faster than an Overlord, and can spawn a Changeling to disguise itself as an enemy unit and act as a spy.

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*** Zerg have the flying Overlords in ''I'', which are also what the Zerg produce to increase their supply cap. In ''II'' the Overlord loses its detection ability, and has to be mutated into an Overseer in order to gain detection. An Overseer is faster than an Overlord, and can spawn a Changeling to disguise which disguises itself as an enemy unit and to act as a spy.

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* In ''VideoGame/StarCraft'' the siege tank can actually fire further than it can see in its immobile siege mode. To get maximum range out of it you need a second unit acting as spotter (or use the radar scan). ''VideoGame/StarCraftI'' also arms Ghosts with a laser target designator for short-range ballistic missiles tipped with tactical nukes. This ability is transferred to the new Spectre unit in ''VideoGame/StarCraftII'' (if you chose it in the campaign).

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* ''VideoGame/StarCraftI'' and ''VideoGame/StarCraftII'' both put a lot of importance on spotting.
** Units on low ground cannot see or attack units that are on higher ground, unless a friendly unit with vision of the high ground is present. Flying units or ground units that can traverse cliffs (such as Reapers and Colossi in ''II'') are useful for gaining vision. Since nearly all Terran buildings have built-in rockets that allow them to lift off and fly around, a Terran player can use a lifted building (usually a barracks) as a beefy high ground spotter which can stay alive for a while even if the enemy tries to take it out.
** A Scanner Sweep from a [=ComSat=] station (''I'') or a Scan from an Orbital Command (''II'') can temporarily reveal a designated area anywhere on the map. It can also detect cloaked or burrowed units.
** Protoss Photon Cannons are static defense buildings which can detect and attack any unit within their radius, regardless of whether it's ground or air, and even if it's cloaked. The other races have seperate anti-air and anti-ground buildings, of which only the anti-air ones--Missile Turrets (Terran, both games), Spore Colonies (Zerg, ''SC I'') and Spore Crawlers (Zerg, ''SC II'')--can detect cloaked units, including cloaked ground units such as Ghosts and Dark Templars. Any cloaked ground unit within their detection radius is revealed, so even if these buildings cannot attack the ground units they detect, they act as spotters for any nearby units that ''can'' attack ground.
** All of the races have mobile detector units which can reveal cloaked or burrowed enemy units:
*** Zerg have the flying Overlords in ''I'', which are also what the Zerg produce to increase their supply cap.
In ''VideoGame/StarCraft'' ''II'' the Overlord loses its detection ability, and has to be mutated into an Overseer in order to gain detection. An Overseer is faster than an Overlord, and can spawn a Changeling to disguise itself as an enemy unit and act as a spy.
*** Protoss have the Observer in both games, a flying robot which is permanently cloaked and is itself a detector. It cannot attack, but performs invaluable surveillance and target spotting.
*** Terrans have the Science Vessel in ''SC I'' and in the ''SC II'' Campaign, a flying caster and detector. The Raven is a flying detector with a different set of spellcasting abilities that replaces the Science Vessel in ''SC II'' multiplayer, and is an alternative to the Science Vessel in the ''SC II'' Campaign.
** In both games,
the siege tank can actually fire significantly further than it can see in its immobile siege mode. To get maximum range out of it it, you either need to use a second scan or have a different unit acting as spotter (or use a spotter.
** Tempests are Protoss siege flyers in ''II'' whose air-to-air attack range is slightly longer than their sight radius, making spotting a necessity to take full advantage of it. Oracles, described below, are especially useful for this purpose.
** Oracles are a Protoss casting and harassment unit in ''II'' with an ability called "Revelation", which affects any enemy units and buildings in
the radar scan). ''VideoGame/StarCraftI'' also arms target area by letting you see whatever ''they'' see. This doubles as a detection ability, since any cloaked or burrowed units in the target area of the Revelation will reveal their own location, as well as the location of any cloaked teammates that pass within their sight radius.
** Terran
Ghosts with have a laser target designator for short-range calling down tactical nuclear ballistic missiles tipped with tactical nukes. This ability is transferred missiles, which are launched from silos back at base. The Ghost needs to keep the new Spectre unit laser on the target for a significant time while the missile is in flight, and the strike will be cancelled if the ghost is interrupted or killed in the meantime. In the ''VideoGame/StarCraftII'' (if you chose it in campaign, Spectres are an alternative to Ghosts and also have the campaign).tactical nuke ability.
** The Nydus Network can be used by Zerg to create a fast transportation tunnel between different locations on the map, but a Nydus Worm can only pop out in a location the Zerg player has vision of, requiring that a scout (usually an Overlord or Overseer) be sent to gain vision of that location. A Nydus can be used to tunnel right into the opponent's base, but this requires sneaking in a scout for vision.
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* ''Film/SpaceBattleshipYamato'' (The 2010 LiveActionAdaptation of the original anime series) has this trope as a general role of the franchise's trademark {{Space Fighter}}s, using them to provide targeting data for the big guns on the Earth's capital ships like the ''Yamato''.
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* Recruiting [[ColdSniper Craig Boone]] as a follower in ''Videogame/FalloutNewVegas'' will give the player the "Spotter" perk, causing any enemies to glow red while the player aims down his iron sights. A Courier with above-average Intelligence can also reference this when convincing Boone to join as a follower, by pointing out that snipers normally operate in teams.

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* Recruiting [[ColdSniper Craig Boone]] as a follower in ''Videogame/FalloutNewVegas'' will give the player the "Spotter" perk, causing any enemies to glow red while the player aims down his their iron sights. A Courier with above-average Intelligence can also reference this when convincing Boone to join as a follower, by pointing out that snipers normally operate in teams.
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* The Air Raider class in the ''VideoGame/EarthDefenseForce'' games does most of its damage as a spotter for artillery and aircraft stationed off-screen, calling in strikes by throwing out beacons or smoke grenades. They can also equip a laser to paint targets for missiles, either launched off-screen or carried by allies. In fact, certain missiles used by the Fencer class cannot be fired without guidance from an Air Raider.
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* This is a common role of aerial mages in ''LightNovel/YoujoSenki''. One of Tanya's first duties is spotting for an imperial artillery battery.

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* This is a common role of aerial mages in ''LightNovel/YoujoSenki''.''LightNovel/SagaOfTanyaTheEvil''. One of Tanya's first duties is spotting for an imperial artillery battery.
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* In ''Anime/SpaceBattleshipYamato2199'', ''Yamato'' sends its fighter complement out to find the enemy's base on Pluto while the ship itself hides from a massive laser cannon that uses orbital mirrors to strike almost any location near the planetoid. Once Kodai and his wingman find the weapon, they radio in coordinates that allow ''Yamato'' to bombard it with [[KineticWeaponsAreJustBetter Type-3 Shells]] over the horizon and confirm its destruction before moving in to suppress the main base.
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* A level two {{perk}} of the Sniper class called "Squadsight" in ''VideoGame/XCOMEnemyUnknown'' allows the sniper to target any enemy that any of the Sniper's squadmates sees, as long the Sniper has a direct line of fire (but is not necessarily in visual range). It's also extremely handy when combined with a suit of flying PoweredArmor.

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* A level two {{perk}} of the Sniper class called "Squadsight" in ''VideoGame/XCOMEnemyUnknown'' allows the sniper to target any enemy that any of the Sniper's squadmates sees, as long the Sniper has a direct line of fire (but is not necessarily in visual range). It's also extremely handy when combined with a suit largely revered by players as one of flying PoweredArmor.the single most powerful perks in the game as it allows them to stay incredibly useful once they find a good vantage point, especially on [[GeoEffects high ground.]]
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Frickin Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* In ''VideoGame/CommandAndConquerTiberiumWars'', the GDI Juggernaut can fire anywhere on the map provided a Sniper team is near the target. One campaign mission had fire support from a GDI Battleship that worked similarly. The Nod forces in the same game have a strange counterpart: their [[FrickingLaserBeams Beam Cannon]] can reflect its fire off the hull of a friendly Venom gunship, hitting anything within a radius around it. The relationship between the two units is thus very similar to the Juggernaut and Sniper.

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* In ''VideoGame/CommandAndConquerTiberiumWars'', the GDI Juggernaut can fire anywhere on the map provided a Sniper team is near the target. One campaign mission had fire support from a GDI Battleship that worked similarly. The Nod forces in the same game have a strange counterpart: their [[FrickingLaserBeams [[EnergyWeapon Beam Cannon]] can reflect its fire off the hull of a friendly Venom gunship, hitting anything within a radius around it. The relationship between the two units is thus very similar to the Juggernaut and Sniper.



** Inaho serves as a spotter during the battle for New Orleans, relaying the coordinates of the enemy [[HumongousMecha Solis Kataphrakt]] to [[spoiler:[[CoolShip the Deucalion]].]] The Solis's FrickinLaserBeams can OneHitKill any Terran unit, [[spoiler:but can only fire in a straight line, while the Deucalion can lob cannon shells from beyond the safety of the horizon.]]

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** Inaho serves as a spotter during the battle for New Orleans, relaying the coordinates of the enemy [[HumongousMecha Solis Kataphrakt]] to [[spoiler:[[CoolShip the Deucalion]].]] The Solis's FrickinLaserBeams [[EnergyWeapon Frickin' Laser Beams]] can OneHitKill any Terran unit, [[spoiler:but can only fire in a straight line, while the Deucalion can lob cannon shells from beyond the safety of the horizon.]]
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** Commissar Literature/CiaphasCain ([[AC:Hero of the Imperium!!]]) was first assigned to an artillery regiment whose commanding officer never quite bought into Cain's [[FakeUltimateHero reputation]], and so took barely-disguised joy in sending Cain to forward observation posts near hotspots, and was always quick to send a barrage of Basilisk shells his way whenever Cain spotted trouble. That said, Cain was in one case counting on this when he found out that a mansion he was taking shelter in was home to a daemonic cult.

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** Commissar Literature/CiaphasCain ([[AC:Hero ('''Hero of the Imperium!!]]) Imperium!!''') was first assigned to an artillery regiment whose commanding officer never quite bought into Cain's [[FakeUltimateHero reputation]], and so took barely-disguised joy in sending Cain to forward observation posts near hotspots, and was always quick to send a barrage of Basilisk shells his way whenever Cain spotted trouble. That said, Cain was in one case counting on this when he found out that a mansion he was taking shelter in was home to a daemonic cult.



** In ''Literature/GauntsGhosts: Ghostmaker'', the Ghosts land on a planet to discover a daemon using WeatherManipulation powers, grounding Imperial air support. Colonel Corbec promptly calls in the daemon's coordinates to an orbiting Imperial Navy frigate. Turns out even {{eldritch abomination}]s from the Immaterium can't stand up to OrbitalBombardment.

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** In ''Literature/GauntsGhosts: Ghostmaker'', the Ghosts land on a planet to discover a daemon using WeatherManipulation powers, grounding Imperial air support. Colonel Corbec promptly calls in the daemon's coordinates to an orbiting Imperial Navy frigate. Turns out even {{eldritch abomination}]s abomination}}s from the Immaterium can't stand up to OrbitalBombardment.
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* In ''TabletopGame/BattleTech'', units armed with Long-Range Missiles can indirect-fire them at a target in cover if it can be seen by another friendly unit.

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* In ''TabletopGame/BattleTech'', units armed with Long-Range Missiles has a number of different weapons that can be used to make indirect-fire them attacks at a target in cover they don't have line-of-sight to if it can be seen by another friendly unit.unit. These include Long Range Missiles, Mortars, and Artillery.
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* All of the ''Franchise/SniperElite'' games after the first feature this as a function of their campaigns, allowing the player to track them for future shots, or for a co-op partner to see them. In ''4'', it increases your score if you tag them all the way to completion of a small bar, which also lets you collect intel on them. There are co-op modes (called Overwatch) that take things even further: one partner has no rifle at all and must tag targets for the second partner, who is watching from an inaccessible area.

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* All of the ''Franchise/SniperElite'' ''VideoGame/SniperElite'' games after the first feature this as a function of their campaigns, allowing the player to track them for future shots, or for a co-op partner to see them. In ''4'', it increases your score if you tag them all the way to completion of a small bar, which also lets you collect intel on them. There are co-op modes (called Overwatch) that take things even further: one partner (who plays as Capt. Harry Hawker) has no rifle at all and must tag targets for the second partner, partner (who plays as Lt. Karl Fairburne), who is watching from an inaccessible area.
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* ''VideoGame/BattleTech'' has the "Sensor Lock" pilot ability that allows you to instantaneously gain vision on a single enemy unit within sensor range, regardless of line-of-sight or FogOfWar. The LRM class of missiles can also hit a target from behind terrain, as long as you have direct vision on it. Small, fast scout 'mechs with Sensor Lock and [[CripplingOverspecialization LRM boats]] often work in tandem, with the former painting targets for the latter.

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* ''VideoGame/BattleTech'' has the "Sensor Lock" pilot ability that allows you to instantaneously gain vision on a single enemy unit within sensor range, regardless of line-of-sight or FogOfWar. The line of fire. Meanwhile, LRM class of missiles missile racks, the PPC and most Autocannons have longer range than the 'mech that carries them has sight range, and the LRM racks can also hit a fire at target from behind terrain, as long as you have direct vision on it. without a line of fire. Small, fast scout 'mechs with Sensor Lock and [[CripplingOverspecialization LRM boats]] heavier 'mechs loaded down with beyond visual range weapons often work in tandem, with the former painting targets for the latter.
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* ''VideoGame/BattleTech'' lets you fit mechs with long-range missiles that can hit a target from behind terrain, if you have another mech or vehicle spotting for it.

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* ''VideoGame/BattleTech'' lets has the "Sensor Lock" pilot ability that allows you fit mechs with long-range to instantaneously gain vision on a single enemy unit within sensor range, regardless of line-of-sight or FogOfWar. The LRM class of missiles that can also hit a target from behind terrain, if as long as you have another mech or vehicle spotting direct vision on it. Small, fast scout 'mechs with Sensor Lock and [[CripplingOverspecialization LRM boats]] often work in tandem, with the former painting targets for it.the latter.

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* Commissar Literature/CiaphasCain ([[AC:Hero of the Imperium!!]]) was first assigned to an artillery regiment whose commanding officer never quite bought into Cain's [[FakeUltimateHero reputation]], and so took barely-disguised joy in sending Cain to forward observation posts near hotspots, and was always quick to send a barrage of Basilisk shells his way whenever Cain spotted trouble. That said, Cain was in one case counting on this when he found out that a mansion he was taking shelter in was home to a daemonic cult.
-->'''Cain:''' Cain to command. Full barrage, danger close, immediate effect. Don't argue, just do it!

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* ''TabletopGame/{{Warhammer 40000}}'' novels:
**
Commissar Literature/CiaphasCain ([[AC:Hero of the Imperium!!]]) was first assigned to an artillery regiment whose commanding officer never quite bought into Cain's [[FakeUltimateHero reputation]], and so took barely-disguised joy in sending Cain to forward observation posts near hotspots, and was always quick to send a barrage of Basilisk shells his way whenever Cain spotted trouble. That said, Cain was in one case counting on this when he found out that a mansion he was taking shelter in was home to a daemonic cult.
-->'''Cain:''' --->'''Cain:''' Cain to command. Full barrage, danger close, immediate effect. Don't argue, just do it!it!
** In ''Literature/GauntsGhosts: Ghostmaker'', the Ghosts land on a planet to discover a daemon using WeatherManipulation powers, grounding Imperial air support. Colonel Corbec promptly calls in the daemon's coordinates to an orbiting Imperial Navy frigate. Turns out even {{eldritch abomination}]s from the Immaterium can't stand up to OrbitalBombardment.
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* ''LightNovel/HeavyObject'': The Amazon arc pits the 37th against ''Break Carrier'', an Object built around a giant railgun. It can spot its own way over terrain obstacles by firing chaff shells into the atmosphere and bouncing radar signals off of it, then using a two-stage shell to change the projectile's direction in midair.
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* ''VideoGame/BattleTech'' lets you fit mechs with long-range missiles that can hit a target from behind terrain, if you have another mech or vehicle spotting for it.
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Crosswicking.

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* ''Fanfic/DungeonKeeperAmi'': In ''[[https://forums.sufficientvelocity.com/threads/dungeon-keeper-ami-sailor-moon-dungeon-keeper-story-only-thread.30066/page-8#post-8444079 Hunt's End]]'', Ami has her warlocks use scrying to target an invisible, but scryable target:
--> ''“Torian, use scrying to triangulate his exact position and tell me,”'' she ordered. “I need the best possible precision.”\\
''“Just a moment. Hmm. Yes. Imagine a straight line between the wide end of the emerald-studded sarcophagus and the right foot of the statue on the wall. Imagine a second line between you and the garish double-headed axe on the wall. He’s standing right on their intersection.”''\\
''“Are you absolutely sure?”'' she verified.\\
''“To about a hand’s span close, yes,”''
That was good enough for her. Aiming for [[spoiler:the average dwarf’s height]], she brought a Shabon Spray Freezing from her storage and launched it at the indicated location.

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* ''TabletopGame/Warhammer40000''
** Tau Pathfinders can use a targeting laser to fire a missile from a nearby Skyray tank, even if the Skyray doesn't have line-of-sight.
** [[SuperSoldier Adeptus Astartes]] [[HoverTank Land Speeders]] often act as spotters for Whirlwind Artillery Tanks and other artillery units, using their speed and manoeuvrability to scout out enemy positions before relaying their positions to their allies. During 7th Edition this was represented by the Suppression Force Formation that teamed a Land Speeder with a pair of Whirlwinds while 8th Edition has the Datalink Telemetry Stratagem, with both these rules greatly increase the accuracy of Whirlwinds firing at targets visible to a nearby Land Speeder.
** The Master of Ordinance is an officer who is often attached to the command section of front line Astra Militarum infantry regiments to act as a liaison with the forces' artillery companies. These officers use various auspex-arrays, and other scanning devices, to relay targeting data to off-table artillery batteries to call down supporting barrages with far greater accuracy than would otherwise be possible. The 8th Edition rules represent this by giving the Master of Ordnance a one off artillery barrage attack (representing the model calling in fire from off table artillery units) and by allowing the player's artillery units to re-roll long range shots when there is a Master of Ordnance nearby.
** The 8th Edition Astra Militarum Stratagem 'Aerial Spotter' represents the aircraft of the Aeronutica Imperialis acting as spotters for the player's artillery, allowing them to re-roll failed hits.
** Early editions of the ''Epic'' version of the game system allowed [[HumongousMecha Battle Titans]] to purchase a Carapace Landing Pad that came with a recon [[HoverTank Land Speeder]]. This Land Speeder ranged ahead of its Titan partner, relaying targeting information that allowed the God-Machine to fire at targets of its line-of-sight with far greater accuracy.
** The [[OurDwarvesAreAllTheSame Squat]] [[TankGoodness Colossus super-heavy vehicles]] from the 2nd Edition of the ''Epic'' version of the game system are always accompanied by an [[FutureCopter Iron Eagle Gyrocopter]] that maintains a constant data-link with the massive war machine’s fire control centres so that it can instantly relay accurate targeting data. In game terms this partnership allows the Colossus to use the Gyrocopter’s line of sight when firing its massive artillery weaponry.
** The 8th Edition Dark Angels {{Sourcebook}} introduced Talonmasters, the Ravenwing's version of a Lieutenant, who ride in specially adapted [[HoverTank Land Speeder]] outfitted with advanced auspex scanners and vox-links. The Talonmasters use these targeting mechanisms to direct the fire of his fellows, ensuring that there is nowhere for the Ravenwing's quarry to hide. In game terms the Talonmaster increases the accuracy of nearby Dark Angels and allows Ravenwing to ignore any cover their targets are sheltering behind.

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* Creator/GamesWorkshop games:
**
''TabletopGame/Warhammer40000''
** *** Tau Pathfinders can use a targeting laser to fire a missile from a nearby Skyray tank, even if the Skyray doesn't have line-of-sight.
** *** [[SuperSoldier Adeptus Astartes]] [[HoverTank Land Speeders]] often act as spotters for Whirlwind Artillery Tanks and other artillery units, using their speed and manoeuvrability to scout out enemy positions before relaying their positions to their allies. During 7th Edition this was represented by the Suppression Force Formation that teamed a Land Speeder with a pair of Whirlwinds while 8th Edition has the Datalink Telemetry Stratagem, with both these rules greatly increase the accuracy of Whirlwinds firing at targets visible to a nearby Land Speeder.
** *** The Master of Ordinance is an officer who is often attached to the command section of front line Astra Militarum infantry regiments to act as a liaison with the forces' artillery companies. These officers use various auspex-arrays, and other scanning devices, to relay targeting data to off-table artillery batteries to call down supporting barrages with far greater accuracy than would otherwise be possible. The 8th Edition rules represent this by giving the Master of Ordnance a one off artillery barrage attack (representing the model calling in fire from off table artillery units) and by allowing the player's artillery units to re-roll long range shots when there is a Master of Ordnance nearby.
** *** The 8th Edition Astra Militarum Stratagem 'Aerial Spotter' represents the aircraft of the Aeronutica Imperialis acting as spotters for the player's artillery, allowing them to re-roll failed hits.
** *** Early editions of the ''Epic'' version of the game system allowed [[HumongousMecha Battle Titans]] to purchase a Carapace Landing Pad that came with a recon [[HoverTank Land Speeder]]. This Land Speeder ranged ahead of its Titan partner, relaying targeting information that allowed the God-Machine to fire at targets of its line-of-sight with far greater accuracy.
** *** The [[OurDwarvesAreAllTheSame Squat]] [[TankGoodness Colossus super-heavy vehicles]] from the 2nd Edition of the ''Epic'' version of the game system are always accompanied by an [[FutureCopter Iron Eagle Gyrocopter]] that maintains a constant data-link with the massive war machine’s fire control centres so that it can instantly relay accurate targeting data. In game terms this partnership allows the Colossus to use the Gyrocopter’s line of sight when firing its massive artillery weaponry.
** *** The 8th Edition Dark Angels {{Sourcebook}} introduced Talonmasters, the Ravenwing's version of a Lieutenant, who ride in specially adapted [[HoverTank Land Speeder]] outfitted with advanced auspex scanners and vox-links. The Talonmasters use these targeting mechanisms to direct the fire of his fellows, ensuring that there is nowhere for the Ravenwing's quarry to hide. In game terms the Talonmaster increases the accuracy of nearby Dark Angels and allows Ravenwing to ignore any cover their targets are sheltering behind.behind.
** ''TabletopGame/Warhammer40000KillTeam'':
*** In the 2018 Edition of the game, Scout specialists with the Level 3 Skill Vanguard are able to relay targeting information to their comrades, granting them re-rolls to hit against enemy models close to the Scout.
*** The 2018 Edition's Comms Specialist is able to use [[EnemyDetectingRadar scanners]], radio positioning and other equipment to accurately identify the position of enemy troops. In-game this is represented by a number of skills and Tactics that boost allow the shooting abilities of nearby allies with.
*** Several of the 2018 game's factions have access to equipment, such as the [[EnemyDetectingRadar auspex]] available to Astartes Tactical Sergeants and the markerlights used by T'au Pathfinders, that can be used to target enemy troops to give the wielder’s allies bonuses to their shooting.
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* This is a common role of aerial mages in ''LightNovel/YoujoSenki''. One of Tanya's first duties is spotting for an imperial artillery battery.

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* In ''[[Videogame/WarThunder War Thunder]]'''s ground forces game mode, various mechanics that incorporate spotting exist. Any enemy target hit by friendlies will have a marker pop up over it, to indicate its rough position (allowing you to use your machine guns or main cannon to spot a target). Most light tanks have the "scouting" ability, which allows them to scout an enemy vehicle they are aiming at via the gunsight or binoculars, which makes it visible as a marker on the map and pointed out via a marker in-world. All players can also click on the minimap to place a marker there, to manually bring a spot to the attention of their teammates. And finally, medium and light tanks and SPAA vehicles have the ability to call in an artillery strike.



* In ''[[Videogame/WarThunder War Thunder]]'''s ground forces game mode, various mechanics that incorporate spotting exist. Any enemy target hit by friendlies will have a marker pop up over it, to indicate its rough position (allowing you to use your machine guns or main cannon to spot a target). Most light tanks have the "scouting" ability, which allows them to scout an enemy vehicle they are aiming at via the gunsight or binoculars, which makes it visible as a marker on the map and pointed out via a marker in-world. All players can also click on the minimap to place a marker there, to manually bring a spot to the attention of their teammates. And finally, medium and light tanks and SPAA vehicles have the ability to call in an artillery strike.

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* In ''[[Videogame/WarThunder War Thunder]]'''s ground forces game mode, various mechanics that incorporate spotting exist. Any enemy target hit by friendlies will have a marker pop up over it, to indicate its rough position (allowing you to use your machine guns or main cannon to spot a target). Most light tanks have the "scouting" ability, which allows them to scout an enemy vehicle they are aiming at via the gunsight or binoculars, which makes it visible as a marker on the map and pointed out via a marker in-world. All players can also click on the minimap to place a marker there, to manually bring a spot to the attention of their teammates. And finally, medium and light tanks and SPAA vehicles have the ability to call in an artillery strike.

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** The Master of Ordinance is an officer who is often attached to the command section of front line Astra Militarum infantry regiments to act as a liaison with the forces’ artillery companies. These officers use various auspex-arrays, and other scanning devices, to relay targeting data to off-table artillery batteries to call down supporting barrages with far greater accuracy than would otherwise be possible.

to:

** The Master of Ordinance is an officer who is often attached to the command section of front line Astra Militarum infantry regiments to act as a liaison with the forces’ forces' artillery companies. These officers use various auspex-arrays, and other scanning devices, to relay targeting data to off-table artillery batteries to call down supporting barrages with far greater accuracy than would otherwise be possible. The 8th Edition rules represent this by giving the Master of Ordnance a one off artillery barrage attack (representing the model calling in fire from off table artillery units) and by allowing the player's artillery units to re-roll long range shots when there is a Master of Ordnance nearby.
** The 8th Edition Astra Militarum Stratagem 'Aerial Spotter' represents the aircraft of the Aeronutica Imperialis acting as spotters for the player's artillery, allowing them to re-roll failed hits.
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* In ''[[Videogame/WarThunder War Thunder]]'''s ground forces game mode, various mechanics that incorporate spotting exist. Any enemy target hit by friendlies will have a marker pop up over it, to indicate its rough position (allowing you to use your machine guns or main cannon to spot a target). Most light tanks have the "scouting" ability, which allows them to scout an enemy vehicle they are aiming at via the gunsight or binoculars, which makes it visible as a marker on the map and pointed out via a marker in-world. All players can also click on the minimap to place a marker there, to manually bring a spot to the attention of their teammates. And finally, medium and light tanks and SPAA vehicles have the ability to call in an artillery strike.
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** In bot the campaign and MultiPlayer of the ''VideoGame/ModernWarfare'' series, players can call in, and control, [[DeathFromAbove predator missiles, AC-130 gunships, or other types of air strikes on enemy positions.]]

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** In bot the campaign and MultiPlayer [=MultiPlayer=] of the ''VideoGame/ModernWarfare'' series, players can call in, and control, [[DeathFromAbove predator missiles, AC-130 gunships, or other types of air strikes on enemy positions.]]
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** The 8th Edition Dark Angels {{Sourcebook}} introduced Talonmasters, the Ravenwing's version of a Lieutenant, who ride in specially adapted [[HoverTank Land Speeder]] outfitted with advanced auspex scanners and vox-links. The Talonmasters use these targeting mechanisms to direct the fire of his fellows, ensuring that there is nowhere for the Ranvenwing's quarry to hide. In game terms the Talonmaster increases the accuracy of nearby Dark Angels and allows Ravenwing to ignore any cover their targets are sheltering behind.

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** The 8th Edition Dark Angels {{Sourcebook}} introduced Talonmasters, the Ravenwing's version of a Lieutenant, who ride in specially adapted [[HoverTank Land Speeder]] outfitted with advanced auspex scanners and vox-links. The Talonmasters use these targeting mechanisms to direct the fire of his fellows, ensuring that there is nowhere for the Ranvenwing's Ravenwing's quarry to hide. In game terms the Talonmaster increases the accuracy of nearby Dark Angels and allows Ravenwing to ignore any cover their targets are sheltering behind.
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** The 8th Edition Dark Angels {{Sourcebook}} introduced Talonmasters, the Ravenwing's version of a Lieutenant, who ride in specially adapted [[HoverTank Land Speeder]] outfitted with advanced auspex scanners and vox-links. The Talonmasters use these targeting mechanisms to direct the fire of his fellows, ensuring that there is nowhere for the Ranvenwing's quarry to hide. In game terms the Talonmaster increases the accuracy of nearby Dark Angels and allows Ravenwing to ignore any cover their targets are sheltering behind.
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[[folder:Survival Horror]]
* One segment in ''VideoGame/DinoCrisis2'' has Dylan and Regina take turns navigating through a massive hoard of Allosaurs, with the playable character armed with a flare gun and signaling to the other character where to fire artillery.
[[/folder]]
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* All of the ''Franchise/SniperElite'' games after the first feature this as a function of their campaigns, allowing the player to track them for future shots, or for a co-op partner to see them. In ''4'', it increases your score if you tag them all the way to completion of a small bar, which also lets you collect intel on them. There are co-op modes (called Overwatch) that take things even further: one partner has no rifle at all and must tag targets for the second partner, who is watching from an inaccessible area.
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* In ''VideoGame/MassEffect3'', Commander Shepherd is given a PuppetGun and sent to [[spoilier: Rannoch]] to find a large power signature, suspected to be the main power core of an enemy base, so that s/he can call in the ''Normandy'' for an air strike. Soon after the airstrike, it is revealed that the power signature is actually [[spoiler: a concealed Reaper destroyer, and the rest of the mission has Shepherd painting the target so the ''Normandy'' and the Quarian Flotilla can bombard it from orbit.]]

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* In ''VideoGame/MassEffect3'', Commander Shepherd is given a PuppetGun and sent to [[spoilier: [[spoiler: Rannoch]] to find a large power signature, suspected to be the main power core of an enemy base, so that s/he can call in the ''Normandy'' for an air strike. strike. Soon after the airstrike, it is revealed that the power signature is actually [[spoiler: a concealed Reaper destroyer, and the rest of the mission has Shepherd painting the target so the ''Normandy'' and the Quarian Flotilla can bombard it from orbit.]]

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