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Also despite the name, this trope isn't just exclusive to swordspeople using their fist alongside their bladed weapon. It involves any other melee weapon user that choses to use their fist and feet alongside their close quarters weapon.

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Also despite the name, this trope isn't just exclusive to swordspeople using their fist alongside their bladed weapon. It involves any other melee weapon user that choses to use their fist and feet alongside their close quarters combat weapon.


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* When [[spoiler:Zack Fair]] is PromotedToPlayable in ''FinalFantasyVIIRebirth'', he makes himself stand out [[spoiler:from Cloud by having a pretty different moveset. Incorporating hand-to-hand combat alongside his sword techniques in his combos. A possible ContinuityNod to his mentor Angeal who fought with his fists to avoid wearing out his Buster Sword]].
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* ''Film/TeenageMutantNinjaTurtles1990'': To maintain its PG rating, the two ninja turtles with sharp weapons, Leonardo and Raphael, are never shown actually landing a hit with their weapons. After some {{flynning}}, they'll always finish with a kick, punch, or other bloodless strike.
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* In ''Videogame/DissidiaFinalFantasy'', [[VideoGame/FinalFantasyX Jecht]] primarily uses kicks and punches in his combos, pulling out his sword for heavier attacks. While [[VideoGame/FinalFantasyX Tidus]] and [[VideoGame/FinalFantasyVIII Squall]] also have a few of flying kicks and tackles to compliment their swordplay. {{Multi Melee Master}}s [[VideoGame/FinalFantasyXII Vaan]] and [[VideoGame/FinalFantasyII Firion]] use unarmed combat alongside their swords and other weapons entirely. In ''[[VideoGame/DissidiaFinalFantasyNT NT]]'', [[VideoGame/FinalFantasyTactics Ramza]] has some body-tackles to serve as his dash attacks, and one of his HP attacks is the Monk's Earthrender (an uppercut that [[MagmaMan rips up geysers of lava]]).

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* In ''Videogame/DissidiaFinalFantasy'', [[VideoGame/FinalFantasyX Jecht]] primarily uses kicks and punches in his combos, pulling out his sword for heavier attacks. While [[VideoGame/FinalFantasyX Tidus]] and [[VideoGame/FinalFantasyVIII Squall]] also have a few of flying kicks and tackles to compliment their swordplay. swordplay, {{Multi Melee Master}}s [[VideoGame/FinalFantasyXII Vaan]] and [[VideoGame/FinalFantasyII Firion]] use unarmed combat alongside their swords and other weapons entirely. In ''[[VideoGame/DissidiaFinalFantasyNT NT]]'', [[VideoGame/FinalFantasyTactics Ramza]] has some body-tackles to serve as his dash attacks, and one of his HP attacks is the Monk's Earthrender (an uppercut that [[MagmaMan rips up geysers of lava]]).
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* Quanxi in ''Manga/ChainsawMan'' is an extremely strong and fast swordswoman but she's also no slouch when it comes to hand to hand combat, often resorting to her bare fists and legs once her swords break.
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* Despite carrying a {{BFS}}, ''VideoGame/FinalFantasyX'''s Jecht fights primarily with punches and kicks in ''VideoGame/DissidiaFinalFantasy'' and other spin-off appearances. If he's using his sword for something besides blocking, its usually his biggest and strongest attacks.
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* While sport UsefulNotes/{{Kendo}} only includes strikes with the sword; historical Japanese martial arts includes a full range of pragmatic techniques for striking or throwing an opponent, often following blocking or deflecting their blade. See UsefulNotes/Kenjutsu.

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* While sport UsefulNotes/{{Kendo}} only includes strikes with the sword; historical Japanese martial arts includes a full range of pragmatic techniques for striking or throwing an opponent, often following blocking or deflecting their blade. See UsefulNotes/Kenjutsu.UsefulNotes/{{Kenjutsu}}.
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* While sport UsefulNotes/{{Kendo}} only includes strikes with the sword; historical Japanese martial arts includes a full range of pragmatic techniques for striking or throwing an opponent, often following blocking or deflecting their blade. See UsefulNotes/Kenjutsu.
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->''The weak swordsman clings to his instrument. It is better you have a sword, but death must lie under your fingernails, if need be. Learn death with your elbows, death with your knees, and death with your thumbs and fingertips.''
-->-- '''Precept 16 of Meti's Sword Manual''', ''Webcomic/KillSixBillionDemons''
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* ''Franchise/{{Disgaea}}'':
** ''VideoGame/Disgaea5'': Killia's Weapon Mastery status shows him to be equal capable of wielding Swords and Fists, though the story heavily leans towards him being a martial artist.
** ''VideoGame/Disgaea6DefianceOfDestiny'': Zed, much like Killia above, is equally able to wield Swords and Fists, though the story leans towards him punching his foes.
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* In ''LightNovel/SwordArtOnline'', the Martial Arts skill seems to be more of a supplement to weapon-based skills rather than something people specialise in. There are even combos like Meteor Break and Meteor Fall which alternate between unarmed blows and sword slashes, and require both Martial Arts and a weapon-based skill to use.

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* In ''LightNovel/SwordArtOnline'', ''Literature/SwordArtOnline'', the Martial Arts skill seems to be more of a supplement to weapon-based skills rather than something people specialise in. There are even combos like Meteor Break and Meteor Fall which alternate between unarmed blows and sword slashes, and require both Martial Arts and a weapon-based skill to use.
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No longer a trope


* In ''VideoGame/{{Bloodborne}}'', if you leave your left hand slot empty, you can stagger your foes from behind with an offhand charge attack, which comes in handy if your Trick Weapon's charge attack is too slow to execute or if it simply doesn't have one in the transformed mode, such as the [[WhipItGood whip mode]] of Beast Cutter and Threaded Cane.

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* In ''VideoGame/{{Bloodborne}}'', if you leave your left hand slot empty, you can stagger your foes from behind with an offhand charge attack, which comes in handy if your Trick Weapon's charge attack is too slow to execute or if it simply doesn't have one in the transformed mode, such as the [[WhipItGood whip mode]] mode of Beast Cutter and Threaded Cane.
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* Since every fighter in ''VideoGame/SuperSmashBros'' has a grab, pummel, and throw move, any given playable swordfighter in the game that uses nothing but his/her sword (i.e. [[Franchise/FireEmblem Marth, Roy, Lucina]], [[VideoGame/{{Kirby}} Meta Knight]], [[VideoGame/FinalFantasyVII Cloud]], and the aforementioned Ike and Shulk) could be considered to utilize this. In particular, while Ike in ''Brawl'' is simply a swordsman in his [[Franchise/FireEmblem home series]], and mostly uses [[{{BFS}} Ragnell]] in his attacks, his neutral A combos has him punch and kick before swinging his sword down. He also punches and kicks his opponents in his [[LimitBreak final smash]], Great Aether, in between [[BladeSpam slashing at them]]. In ''Wii U/3DS'', Ike returns and fights very similarly to his ''Brawl'' performance. Also added is [[VideoGame/XenobladeChronicles1 Shulk]], who also uses punches and kicks to set up some of his Monado strikes.

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* Since every fighter in ''VideoGame/SuperSmashBros'' has a grab, pummel, and throw move, any given playable swordfighter in the game that uses nothing but his/her sword (i.e. [[Franchise/FireEmblem Marth, Roy, Lucina]], Lucina, Ike]], [[VideoGame/{{Kirby}} Meta Knight]], [[VideoGame/FinalFantasyVII Cloud]], and the aforementioned Ike and Shulk) [[VideoGame/XenobladeChronicles1 Shulk]]) could be considered to utilize this. In particular, while Ike in ''Brawl'' is simply a swordsman in his [[Franchise/FireEmblem home series]], series, and mostly uses [[{{BFS}} Ragnell]] in his attacks, his neutral A combos has him punch and kick before swinging his sword down. He also punches and kicks his opponents in his [[LimitBreak final smash]], Final Smash]], Great Aether, in between [[BladeSpam slashing at them]]. In ''Wii U/3DS'', Ike returns and fights very similarly to his ''Brawl'' performance. Also added is [[VideoGame/XenobladeChronicles1 Shulk]], who Shulk also uses punches and kicks to set up some of his Monado strikes.
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** In ''VideoGame/FireEmblemEngage'', fist-type weapons are referred to as "body arts", and Alear is the only character capable of using both at once after being promoted to their advanced class, Divine Dragon.

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** In ''VideoGame/FireEmblemEngage'', fist-type weapons are referred to as "body arts", and Alear is the only character capable of using both sword and body arts at once after being promoted to their advanced class, Divine Dragon.
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* ''Franchise/FireEmblem'':
** With the introduction of gauntlet-type weapons in ''VideoGame/FireEmblemThreeHouses'', any character can use both swords and gauntlets with enough practice. The characters most proficient in both weapon types are Byleth, Felix, Catherine, and [[spoiler:Rhea]].
** In ''VideoGame/FireEmblemEngage'', fist-type weapons are referred to as "body arts", and Alear is the only character capable of using both at once after being promoted to their advanced class, Divine Dragon.
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** In Edition 3.5, the Snap Kick feat lets the user make an additional kick along with their normal attacks, at the cost of slightly lower accuracy. While other feats exist with similar effects (and without the requirement to stop using your main weapon), Snap Kick is one of the few that can be combined with ''any'' form of melee attack, even martial adept strikes or [[FullContactMagic attacks made as part of spells]].

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** In Edition 3.5, the Snap Kick feat lets the user make an additional kick along with their normal attacks, at the cost of slightly lower accuracy. While other feats exist with similar effects (and without while allowing you to make the requirement to stop using attack with your stronger main weapon), Snap Kick is one of the few that can be combined with added on ''any'' form of time you make a melee attack, even including [[CounterAttack attacks of opportunity]], {{Special Attack}}s like martial adept strikes strikes, or even [[FullContactMagic attacks made as part of spells]].touching an opponent to cast a spell on them]].
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This trope has a firm basis in reality: while fictional warriors tend to perfect the use of [[WeaponOfChoice a single weapon]], RealLife swordsmen and fencers would rarely limit themselves to using the sword when kicks, punches, shoves and grapplings did the job. Getting so distracted with the weapons that you forget about your other options is a grievous mistake. See UsefulNotes/EuropeanSwordsmanship for more info.

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This trope has a firm basis in reality: while fictional warriors tend to perfect the use of [[WeaponOfChoice a single weapon]], weapon, RealLife swordsmen and fencers would rarely limit themselves to using the sword when kicks, punches, shoves and grapplings did the job. Getting so distracted with the weapons that you forget about your other options is a grievous mistake. See UsefulNotes/EuropeanSwordsmanship for more info.



* The titular He-Man of ''WesternAnimation/HeManAndTheMastersOfTheUniverse1983'' makes use of his SuperStrength and his TransformationTrinket that is also his CoolSword: the ''Sword of Power'' as his [[WeaponOfChoice main weaponry of choice]] in battle, mostly due to being aimed at a younger audience. More often than not he chooses to make use of his SuperStrength offensively while the sword is used for more defensive purposes (although not to say there aren't situations where he hasn't actually used the sword for it's intended purpose).

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* The titular He-Man of ''WesternAnimation/HeManAndTheMastersOfTheUniverse1983'' makes use of his SuperStrength and his TransformationTrinket that is also his CoolSword: the ''Sword of Power'' as his [[WeaponOfChoice main weaponry of choice]] choice in battle, mostly due to being aimed at a younger audience. More often than not he chooses to make use of his SuperStrength offensively while the sword is used for more defensive purposes (although not to say there aren't situations where he hasn't actually used the sword for it's intended purpose).
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* In ''Videogame/DissidiaFinalFantasy'', [[VideoGame/FinalFantasyX Jecht]] primarily uses kicks and punches in his combos, pulling out his sword for heavier attacks. While [[VideoGame/FinalFantasyX Tidus]] and [[VideoGame/FinalFantasyVIII Squall]] also have a few of flying kicks and tackles to compliment their swordplay. {{Multi Melee Master}}s [[VideoGame/FinalFantasyXII Vaan]] and [[VideoGame/FinalFantasyII Firion]] use unarmed combat alongside their swords and other weapons entirely.

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* In ''Videogame/DissidiaFinalFantasy'', [[VideoGame/FinalFantasyX Jecht]] primarily uses kicks and punches in his combos, pulling out his sword for heavier attacks. While [[VideoGame/FinalFantasyX Tidus]] and [[VideoGame/FinalFantasyVIII Squall]] also have a few of flying kicks and tackles to compliment their swordplay. {{Multi Melee Master}}s [[VideoGame/FinalFantasyXII Vaan]] and [[VideoGame/FinalFantasyII Firion]] use unarmed combat alongside their swords and other weapons entirely. In ''[[VideoGame/DissidiaFinalFantasyNT NT]]'', [[VideoGame/FinalFantasyTactics Ramza]] has some body-tackles to serve as his dash attacks, and one of his HP attacks is the Monk's Earthrender (an uppercut that [[MagmaMan rips up geysers of lava]]).
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* The Thai martial art of Krabi Krabong, along with weapons training it also makes use of kicks and other unarmed techniques from UsefulNotes/MuayThai and other traditional Thai martial arts, while armed.



* The Dog Brothers Martial Arts Association's "Real Contact Stick Fighting" bouts incorporate techniques from multiple martial art systems to include punching, kicking, elbows, knees, and grappling while fighting with weapons.

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* Most styles of UsefulNotes/{{Silat}} feature weapons training and unarmed combat training.
* Diamanga, a martial art from Madagascar that incorporates stick fighting with kicking techniques similar to UsefulNotes/{{Taekwondo}} and UsefulNotes/{{Capoeira}}, uniquely hands are only used defensively to deflect and prevent hits (and grappling for self defense situations).
* The Dog Brothers Martial Arts Association's "Real Contact Stick Fighting" bouts incorporate techniques from multiple martial art systems (especially some of the above) to include punching, kicking, elbows, knees, and grappling while fighting with weapons.
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* In ''VideoGame/JumpForce'', the ability for the player to customize their protagonist character's moveset allows them to use sword attacks from the likes of [[Manga/RurouniKenshin Kenshin]], [[Manga/OnePiece Zorro]], and [[Manga/{{Bleach}} Ichigo]] in conjunction with bare-fisted fighting styles. The later addition of a dedicated sword-based fighting style also lets this work in reverse, with bare-handed special attacks supplementing swordplay.

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