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* Toys/NerfBrand guns began adopting a play pattern incorporating GunAccessories around 2005--what had previously been simple foam firing toys gave way to an iconic series of pseudo-militaristic dart shooters. The Modulus series of 2015 went the furthest with this idea, resulting in toys lke the Tri-Strike, which fires standard darts from a magazine, a four-set of darts from a shotgun-like direct pump, and a single-shot mega dart launcher. Other toys such as the Demolisher include a standard dart shooter but also a mini-missile launcher. It also has slot space for a scope, barrel flashlight, laser pointer, foregrip (with derringer!) and ballstic shield, meaning that someone with time and effort could have a ''lot'' of extra darts to fire on short notice.
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* A one-shot character in ''Anime/KirbyRightBackAtYa'' wields a machine gun/sword/flamethrower.

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* A one-shot character in Sirica of ''Anime/KirbyRightBackAtYa'' wields a machine gun/sword/flamethrower.gun/sword/flamethrower, seemingly stolen from Nightmare Enterprises as it has its logo.
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* ''[[VideoGame/{{Contra}} Contra: Shattered Soldier]]'': The director of the game wanted a new direction, so instead of starting with the machine gun and then finding power-up weapons - Bill and Lucia are given a weapon that has multiple firing modes - machine gun, spread gun and flamethrower which in turn have alternate firing modes when charged - homing missile, flying mine and a powerful fireball.
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* ''VideoGame/{{TAGAP}} 4 features the AMM01, aka the Adaptive Multi-Munition Weapon System 01. It can analyze different types of ammo to learn how to use them; this includes firing metallic scrap in a shotgun-like blast. On top of that, it can also act as a pulse rifle with infinite ammo, and can be upgraded to add a cryogenic or electrical effect to any shot it fires.

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* ''VideoGame/{{TAGAP}} 4 4'' features the AMM01, [=AMM01=], aka the Adaptive Multi-Munition Weapon System 01. It can analyze different types of ammo to learn how to use them; this includes firing metallic scrap in a shotgun-like blast. On top of that, it can also act as a pulse rifle with infinite ammo, and can be upgraded to add a cryogenic or electrical effect to any shot it fires.
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* ''ComicBook/Venom2011'': As Agent Venom, Flash Thompson was given the Multi-Gun, a modular firearm whose default appearance was an assault rifle but which could shift between various alternate modes.
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** ''Film/Solo'' has the DL-44 heavy blaster pistol that can transform from a blaster pistol into a blaster rifle by attacking a stock and extended barrel.
** ''Film/RogueOne'', has the A-180 blaster pistol and A280-CFE convertible heavy blaster pistol that can turn from a pistol to a rifle. The A-300 blaster rifle is a unique one that transforms from a blaster carbine to a rifle.


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** In ''Film/Solo'' has the Tobias Beckett converted his blaster rifle into a blaster pistol before giving it to Han Solo. This pistol is revealed to be Han Solo's signature DL-44 heavy blaster pistol that can transform from a blaster pistol into a blaster rifle by attacking a stock and extended barrel.
pistol.
** ''Film/RogueOne'', has the Jyn Erso "founded" an A-180 blaster pistol and Cassian Andor has a A280-CFE convertible heavy blaster pistol that which both can turn from a pistol to a rifle. The Rogue One troopers used A-300 blaster rifle is a unique one that transforms from a blaster carbine to a rifle.

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* ''Franchise/StarWars'' has several of these with their blasters.
** ''Film/Solo'' has the DL-44 heavy blaster pistol that can transform from a blaster pistol into a blaster rifle by attacking a stock and extended barrel.
** ''Film/RogueOne'', has the A-180 blaster pistol and A280-CFE convertible heavy blaster pistol that can turn from a pistol to a rifle. The A-300 blaster rifle is a unique one that transforms from a blaster carbine to a rifle.

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* ''VideoGame/{{TAGAP}} 4 features the AMM01, aka the Adaptive Multi-Munition Weapon System 01. It can analyze different types of ammo to learn how to use them; this includes firing metallic scrap in a shotgun-like blast. On top of that, it can also act as a pulse rifle with infinite ammo, and can be upgraded to add a cryogenic or electrical effect to any shot it fires.
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* ''Project Clean Earth'' has the robot Bernard cleansing the Earth of hostile mutants. His main weapon is a longarm that always starts with a pistol but with the right modules it can then add a rifle, minigun, shotgun and sniper rifle. He fires all these simultaneously though because differing rates of fire there might be different bullet streams coming out. Bernard needs all these guns on one weapon because he doesn’t have many weapon slots, with the other main slot being reserved for Bernard's RocketPunch weapon.

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* ''Project Clean Earth'' has the robot Bernard cleansing the Earth of hostile mutants. His main weapon is a longarm that always starts with a pistol but with the right modules it can then add a rifle, minigun, shotgun and shotgun, sniper rifle.rifle and flamethrower. He fires all these simultaneously though because differing rates of fire there might be different bullet streams coming out. Bernard needs all these guns on one weapon because he doesn’t have many weapon slots, with the other main slot being reserved for Bernard's RocketPunch weapon.
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* ''WesternAnimation/AeonFlux'' has her FUG (Flux Universal Gun) which can use a line and grapnel, alternate between a sniper mode and full auto, and the FUG with a slight adjustment use nonstandard ammo like high-ex, drones, armor-piercing, incendiary and whatnot.
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* ''Project Clean Earth'' has the robot Bernard cleansing the Earth of hostile mutants. His main weapon is a longarm that always starts with a pistol but with the right modules it can then add a rifle, minigun, shotgun and sniper rifle. He fires all these simultaneously though because differing rates of fire there might be different bullet streams coming out. Bernard needs all these guns on one weapon because he doesn’t have many weapon slots, with the other main slot being reserved for Bernard's RocketPunch weapon.
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Dewicking Film.Robo Cop


* 10tons's ''VideoGame/{{Jydge}}'' features a character who's a mashup of ComicBook/JudgeDredd and Film/{{Robocop}}. So it's fitting that its gun, the Gavel [=Mk1=] is the unholy offspring of a futuristic lever-action carbine, the [=FN SCAR=] and a steel sledgehammer. This makes it a gun that's awfully good at smashing skulls. The Gavel [=Mk1=] has different firing modes that not only turns it to a shotgun or assault rifle, etc. with unlimited ammo (but still needs reloading), but also lets it fire lasers, plasma and ion bolts as well. The Gavel [=Mk1=] can add a special weapon that lets it fire a limited number of rockets or [[StarfishRobot spider drones]] and other things. It can also house up to 3 different mods giving the gun abilities such as recovering health from killing and giving your gun better rapid-fire. The only drawback to the Gavel is that it can only switch out its settings when not on a mission.

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* 10tons's ''VideoGame/{{Jydge}}'' features a character who's a mashup of ComicBook/JudgeDredd and Film/{{Robocop}}.Franchise/RoboCop. So it's fitting that its gun, the Gavel [=Mk1=] is the unholy offspring of a futuristic lever-action carbine, the [=FN SCAR=] and a steel sledgehammer. This makes it a gun that's awfully good at smashing skulls. The Gavel [=Mk1=] has different firing modes that not only turns it to a shotgun or assault rifle, etc. with unlimited ammo (but still needs reloading), but also lets it fire lasers, plasma and ion bolts as well. The Gavel [=Mk1=] can add a special weapon that lets it fire a limited number of rockets or [[StarfishRobot spider drones]] and other things. It can also house up to 3 different mods giving the gun abilities such as recovering health from killing and giving your gun better rapid-fire. The only drawback to the Gavel is that it can only switch out its settings when not on a mission.
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* In ''Film/{{Blastfighter}}'', Pete gives Tiger an untraceable high-tech shotgun. It has an interchangeable rifle barrel, can fire rifle grenades (including tear gas), and comes with a variety of ammo, including, high explosive, incendiary, and amour-piercing. Needless to say, all of its functions get a workout during Tiger's LastStand.

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* In ''Film/{{Blastfighter}}'', Pete gives Tiger an untraceable high-tech shotgun. It has an interchangeable rifle barrel, can fire rifle grenades (including tear gas), and comes with a variety of ammo, including, high explosive, incendiary, and amour-piercing. Needless to say, all of its functions get a workout during Tiger's LastStand.RoaringRampageOfRevenge.
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* '90s game ''Meat Puppet'' from Kronos Digital Entertainment, features [[NinetiesAntiHero Lotos Abstraction]] who carries the Trigger Mortis - a gun that can fire rockets, bullets, nerve gas, tranquilizer darts and flames.
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* In Videogame/StarWarsTheOldRepublic the Republic Trooper class (no matter the Advanced Class choice) has this as a weapon. It can fire regular shots, an "explosive round", fire mortars, lay down a close AOE Ion Pulse, and can [[HealingShiv heal teammates]].

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* In Videogame/StarWarsTheOldRepublic ''VideoGame/StarWarsTheOldRepublic'', the Republic Trooper class (no matter the Advanced Class choice) has this as a weapon. It can fire regular shots, an "explosive round", fire mortars, lay down a close AOE Ion Pulse, and can [[HealingShiv heal teammates]].
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* ''Film/Hero1997'', a HeroicBloodshed movie set in the 1940s, have the mentor character using a bunch of single-shot Winchester rifles bundled together to fire multiple shots at mooks, all at the same time. And later on using a row of rifles tied to a plank to gun down a row of mooks.
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* 2012's ''Film/{{Dredd}}'' features the same Lawgiver as ''Film/JudgeDredd'' below, with its trademark [[CallingYourAttacks voice-selectable ammunition]]. Known bullet types are: standard-which can be customized for [[MoreDakka rapid fire]] or [[HollywoodSilencer silenced]], stun rounds, [[KillItWithFire Hot Shot]], Incendiary (a long distance white phosphorous like scatter shot), Armor Piercing, and [[StuffBlowingUp High Ex]].

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* 2012's ''Film/{{Dredd}}'' features the same Lawgiver as ''Film/JudgeDredd'' below, Lawgiver, with its trademark [[CallingYourAttacks voice-selectable ammunition]]. Known bullet types are: standard-which can be customized for [[MoreDakka rapid fire]] or [[HollywoodSilencer silenced]], stun rounds, [[KillItWithFire Hot Shot]], Incendiary (a long distance white phosphorous like scatter shot), Armor Piercing, and [[StuffBlowingUp High Ex]].
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* Parodied in ''WebAnimation/HomestarRunner'''s ''[[StylisticSuck Dangeresque]]'' movies. The titular AntiHero's WeaponOfChoice is the Nunchuk-Gun, which is basically a [[RevolversAreJustBetter revolver]] with a pair of nunchuks [[DuctTapeForEverything taped to it]].

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* Parodied in ''WebAnimation/HomestarRunner'''s ''[[StylisticSuck Dangeresque]]'' movies. The titular AntiHero's WeaponOfChoice weapon is the Nunchuk-Gun, which is basically a [[RevolversAreJustBetter revolver]] with a pair of nunchuks [[DuctTapeForEverything taped to it]].
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* Every weapon in ''VideoGameDoomEternal DOOM: Eternal'' has two alt-fire functions, which the Doomguy can choose between by swapping out the barrel of the gun. Some of them simply increase the firepower of the primary fire via increasing damage or firing speed, but others have entirely separate weapons included:

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* Every weapon in ''VideoGameDoomEternal DOOM: Eternal'' ''VideoGame/DoomEternal'' has two alt-fire functions, which the Doomguy can choose between by swapping out the barrel of the gun. Some of them simply increase the firepower of the primary fire via increasing damage or firing speed, but others have entirely separate weapons included:
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* Every weapon in ''VideoGameDoomEternal'' has two alt-fire functions, which the Doomguy can choose between by swapping out the barrel of the gun. Some of them simply increase the firepower of the primary fire via increasing damage or firing speed, but others have entirely separate weapons included:

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* Every weapon in ''VideoGameDoomEternal'' ''VideoGameDoomEternal DOOM: Eternal'' has two alt-fire functions, which the Doomguy can choose between by swapping out the barrel of the gun. Some of them simply increase the firepower of the primary fire via increasing damage or firing speed, but others have entirely separate weapons included:
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* Every weapon in ''VideoGameDoomEternal'' has two alt-fire functions, which the Doomguy can choose between by swapping out the barrel of the gun. Some of them simply increase the firepower of the primary fire via increasing damage or firing speed, but others have entirely separate weapons included:
** The Combat Shotgun includes an under-barrel grenade launcher.
** The Heavy Cannon has a pair of retractable micro-missile batteries that fire small explosive missiles.
** The Super Shotgun includes the "Meat Hook", a grappling hook that can stick into enemies and pull the Doomguy towards them, allowing him to fire point-blank in their face.
** The Chaingun has an energy shield that not only blocks projectiles, but also can be upgraded to launch forward to bash into enemies.
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** This is actually OlderThanTheyThink, as the Steyr AUG and [[RareGuns the Stoner 63]] were designed with this kind of functionality. The Steyr can even be converted to an SMG.

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** This is actually OlderThanTheyThink, as the Steyr AUG and [[RareGuns the Stoner 63]] 63 were designed with this kind of functionality. The Steyr can even be converted to an SMG.
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* ''Videogame/GunmanChronicles'' is made of this trope. It has little more than 6 actual weapons, but each weapon has at least 4 submodes, that can even have their own ''sub-sobmodes'': you can program a Rocket Launcher for firing homing or non homing missles, and sub-program said missles to be high explosive, grapeshot, or attach to the surface as laserwire high explosive/grapeshot mines.

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* ''Videogame/GunmanChronicles'' is made of this trope. It has little more than 6 actual weapons, but each weapon has at least 4 submodes, that can even have their own ''sub-sobmodes'': you can program a Rocket Launcher for firing homing or non homing missles, and sub-program said missles missiles to be high explosive, grapeshot, or attach to the surface as laserwire high explosive/grapeshot mines.
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* In the mid-1800s, Jean Alexandre [=LeMat=] invented a gun that was a combination revolver and shotgun. Its revolving cylinder held nine rounds, while the cylinder's core doubled as a smoothbore barrel holding a single round of 20-gauge buckshot. A tiny lever on the hammer controlled which barrel fired when the trigger was pulled: if it was up, the top revolver chamber fired, and if it was down, the shotgun barrel fired. [[AwesomeButImpractical It wasn't very successful]] for several reasons, but it worked, and (as with many bizarre guns) you can still get replicas of it today.
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Move example from Super Trope

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* ''Literature/AHerosWar'': Minmay's mark 2 magical guns have modes for fire-bolts, force-bolts, shield-penetrating bolts, bullets with magically increased momentum, grenade launching, and a [[BayonetYa bayonet]]. They can also spray pellets like a SawnOffShotgun, but that's ultimately deemed to be unnecessary complexity and removed in later models.
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* Similar to {{Grenade Launcher}}s and {{Shotguns|AreJustBetter}} above, {{Revolvers|AreJustBetter}} are also sometimes put into this category because the "random access" of their cylinders can more easily accept situational specialized ammunition by loading individual rounds than a magazine or belt-fed automatic weapon would use.

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* Similar to {{Grenade Launcher}}s and {{Shotguns|AreJustBetter}} above, {{Revolvers|AreJustBetter}} are also sometimes put into this category because the cycling action that doesn't depend on recoil and "random access" of their cylinders can more easily accept situational specialized ammunition by loading individual rounds than a magazine or belt-fed automatic weapon would use.

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** You think the standard SpaceMarine is scary with his automatic-explosive-armor-piercing-round firing "Bolter", don't you? Say hello then to the Sternguard Veteran, whose guns can switch between '''multiple''' specialized bolter ammunition types depending on the situation, be they incendiary-fireball-explosive, scalding-gas-explosive, supersonic-velocity, extra-armor-piercing or scariest of all, ''poisonous-acid-filled'' bolts.

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** You think the standard SpaceMarine is scary with his automatic-explosive-armor-piercing-round firing "Bolter", don't you? Say hello then to the Sternguard Veteran, whose who, prior to the game's eighth edition, carried guns can that could switch between '''multiple''' specialized bolter ammunition types depending on the situation, be they incendiary-fireball-explosive, scalding-gas-explosive, supersonic-velocity, extra-armor-piercing or scariest of all, ''poisonous-acid-filled'' bolts.



** The tabletop game has rules for combi-weapons, basically a weapon with a different weapon attached and can be used once per game. When they debuted in the ''Slaves of Darkness'' supplement for Khorne and Slaanesh, a combi-weapon with two different guns was the bare minimum (a character could have a combi-weapon with many more guns than just two) and combi-weapons could be used as many time as you wish.

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** The tabletop game has rules for combi-weapons, basically a weapon with a different weapon attached and can be used once per game. When they debuted in the ''Slaves of Darkness'' supplement for Khorne and Slaanesh, a combi-weapon with two different guns was the bare minimum (a character could have a combi-weapon with many more guns than just two) and combi-weapons could be used as many time times as you wish.wish. The game's eighth edition restored their ability to fire multiple times, but added an accuracy penalty if both parts of the weapon are used at once.
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* [[Creator/IainBanks Iain M. Banks]]'s ''Literature/UseOfWeapons'': during his search for an [[{{BFG}} FYT]] gun, Zakalwe stops suddenly and takes something from a shelf.
-->"What a beauty!" He gripped the stunningly complicated weapon and twirled it. "What ''is'' this?" he breathed.\\
"Micro Armaments Systems, Rifle," the drone narrated. "It's ... oh, look, Zakalwe; it has ten separate weapons systems, not including the semi-sentient guard facility, the reactive shield components, the IFF-set quick-reaction swing-packs or the AG unit, and before you ask, the controls are all on the wrong side because that's the left-hand bias version, and the balance - like the weight and the independently variable inertia - are all fully adjustable. It also takes about half a year's training just to learn how to use it ''safely'', let alone competently, so you can't have one."\\
"I don't ''want'' one," he said, stroking the weapon. "But what a ''device''!"
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* ''VideoGame/{{Redline}}'' features such a weapon wielded by the protagonist. Besides the standard assault rifle mode, it can also become a [[ChainsawGood buzzsaw]] (with optional nitro upgrade that makes you fly around for a limited time), a rocket launcher, an EMP device (handy for those vehicles!), a shotgun, a grenade launcher, an alien goo shooter, a sniper rifle, and a {{hitscan}} plasma beam weapon.

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* ''VideoGame/{{Redline}}'' ''VideoGame/RedlineGangWarfare2066'' features such a weapon wielded by the protagonist. Besides the standard assault rifle mode, it can also become a [[ChainsawGood buzzsaw]] (with optional nitro upgrade that makes you fly around for a limited time), a rocket launcher, an EMP device (handy for those vehicles!), a shotgun, a grenade launcher, an alien goo shooter, a sniper rifle, and a {{hitscan}} plasma beam weapon.

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