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* Justified in ''VideoGame/{{Warcraft}} 3'' which has several (plot-important) items that can't be dropped; if you could drop them it'd be a LostForever situation.

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* Justified in ''VideoGame/{{Warcraft}} 3'' which has several (plot-important) items that can't be dropped; if you could drop them, you would [[PermanentlyMissableContent lose them it'd be a LostForever situation.for the rest of the game]].
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* The ''Franchise/{{Lufia}}'' series has cursed items, which after being equipped cannot be removed until you pay a priest to remove the item for you.

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* The ''Franchise/{{Lufia}}'' ''VideoGame/{{Lufia}}'' series has cursed items, which after being equipped cannot be removed until you pay a priest to remove the item for you.
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** ''VideoGame/TheElderScrollsVSkyrim'' also has quest items that cannot be dropped short of a console command. However, sometimes these items are common ones that you can accumulate many of, and once the item is flagged, NONE of them can be dropped. This can easily lead to a player with 200 Giant Toes clogging up their inventory and no way to get rid of them without [[GuideDangIt looking up the completely irrelevant quest that flagged it in the first place]] Thankfully, the flag that makes an item undroppable also makes it weightless, even if it has an advertised weight.

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** ''VideoGame/TheElderScrollsVSkyrim'' also has quest items that cannot be dropped short of a console command. However, sometimes these items are common ones that you can accumulate many of, and once the item is flagged, NONE of them can be dropped.of. This can easily lead to a player with 200 Giant Toes clogging up their inventory and no way to get rid of them without [[GuideDangIt looking up the completely irrelevant quest that flagged it in the first place]] Thankfully, the flag that makes an item undroppable also makes it weightless, even if it has an advertised weight.
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Edited misleading entry on Skyrim's undroppable quest items to inform players that, no, they do not have weight, even if they tell you they do.


** ''VideoGame/TheElderScrollsVSkyrim'' also has quest items that cannot be dropped short of a console command. However, sometimes these items are common ones that you can accumulate many of, and once the item is flagged, NONE of them can be dropped. Furthermore, some of them can weigh a lot. This can easily lead to a player with 200 Giant Toes clogging up their inventory and no way to get rid of them without [[GuideDangIt looking up the completely irrelevant quest that flagged it in the first place]].

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** ''VideoGame/TheElderScrollsVSkyrim'' also has quest items that cannot be dropped short of a console command. However, sometimes these items are common ones that you can accumulate many of, and once the item is flagged, NONE of them can be dropped. Furthermore, some of them can weigh a lot. This can easily lead to a player with 200 Giant Toes clogging up their inventory and no way to get rid of them without [[GuideDangIt looking up the completely irrelevant quest that flagged it in the first place]].place]] Thankfully, the flag that makes an item undroppable also makes it weightless, even if it has an advertised weight.
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* ''VideoGame/DarkSoulsI'' plays this very subtly. It allows you to drop pretty much every piece of equipment, and the items may get lost again if you don't pick them up... except the Orange Charred Ring and the Covenant of Artorias ring, which are required to reach two of the four key bosses throughout the game, and are instead placed in the initially conspicuously empty chest at the Firelink Shrine in case you lose them. On the other hand, they are also the only equipment pieces not transferred to the NewGamePlus.
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** The games also include a handful of "cursed" items, that are of the "un-unequipable" variety.
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** Nalia has a ring that cannot be removed from her right hand. This ring gives her resistance to fire, a boost to her saves, and a boost to her armor class.
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* The original ''VideoGame/CallOfDuty'' and its expansion have a form of this - pistols are considered separate from the normal two-weapon limit, and you can't drop one unless you find a different one. However, after the first game's American campaign, you don't always have one to start with (this, combined with [[EmergencyWeapon their general low damage]] past point-blank range, is probably why ''[=CoD2=]'' and later dropped the dedicated pistol slot).

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* The original ''VideoGame/CallOfDuty'' and its expansion have a form of this - pistols are considered separate from the normal two-weapon limit, and like with the other two weapon slots you can't drop one unless you find a different one. one to replace it with. However, after the first game's American campaign, you don't always have one to start with (this, (this combined with [[EmergencyWeapon their general low damage]] past point-blank range, range is probably why ''[=CoD2=]'' and later dropped the dedicated pistol slot).



* ''VideoGame/GoldenEye1997'' has Bond's PP7 which he always carries (sometimes with a supressor). You can choose to never use it and even run out of ammo for it, but he'll always have the gun on him. The only time Bond doesn't have his signature pistol is during the Bunker 2 level where he gets captured and is stripped of all of his weapons.
''VideoGame/PAYDAY2'' allows players to use a primary gun (usually assault rifles or other heavy weaponry) and a secondary gun (pistols and submachine guns). You can never play without one or the other; you'' always have two guns on you at all times.

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* ''VideoGame/GoldenEye1997'' has Bond's PP7 which he always carries (sometimes with a supressor).suppressor). You can choose to never use it and even run out of ammo for it, but he'll always have the gun on him. The only time Bond doesn't have his signature pistol is during the Bunker 2 level where he gets captured and is stripped of all of his weapons.
* ''VideoGame/PAYDAY2'' allows players to use a primary gun (usually assault rifles or other heavy weaponry) and a secondary gun (pistols and submachine guns). You can never play without one or of the other; you'' always have two guns on you at all times.two, or even swap it out for a cop's weapon.
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''VideoGame/PAYDAY2'' allows players to use a primary gun (usually assault rifles or other heavy weaponry) and a secondary gun (pistols and submachine guns). You can never play without one or the other; you'' always have two guns on you at all times.
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* ''VideoGame/GoldenEye1997'' has Bond's PP7 which he always carries (sometimes with a supressor). You can choose to never use it and even run out of ammo for it, but he'll always have the gun on him. The only time Bond doesn't have his signature pistol is during the Bunker 2 level where he gets captured and is stripped of all of his weapons.

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** In ''VideoGame/{{SaGa 3}}'' (aka ''Final Fantasy Legend III''), the equipment of {{Guest Star Party Member}}s is stuck, including [[SoLongAndThanksForAllTheGear any gear they equip in empty slots]].

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** In ''VideoGame/{{SaGa 2}}'' and ''VideoGame/{{SaGa 3}}'' (aka ''Final Fantasy Legend III''), the equipment of {{Guest Star Party Member}}s is stuck, including [[SoLongAndThanksForAllTheGear any gear they equip in empty slots]].slots]].
*** In {{SaGa 2}}, robots permanently have a 'O-Pa/Po' (Resistance to paralysis/poison) "equipped" that they cannot get rid of.
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* in ''LostSoulsMUD'', some cursed items display sticky behavior. Hijinks ensue when players decide it is more cost effective to have their buddy hack off the hand with the cursed ring on it, then reattach the limb, than to get a remove curse spell cast on them.

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* in ''LostSoulsMUD'', ''VideoGame/LostSoulsMUD'', some cursed items display sticky behavior. Hijinks ensue when players decide it is more cost effective to have their buddy hack off the hand with the cursed ring on it, then reattach the limb, than to get a remove curse spell cast on them.
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* ''VideoGame/MonsterHunter'' will let you run around with no armor whatsoever, but you're never allowed to be weaponless. You can go hunting without armor (you'll just be a GlassCannon at best), but there would be no point in having no weapons.

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* ''VideoGame/MonsterHunter'' will let you run around with no armor whatsoever, but you're never allowed to be weaponless. You can go hunting without armor (you'll armor--you'll just be a GlassCannon at best), but best--but there would be no point in having no weapons.weapons equipped.
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* ''VideoGame/MonsterHunter'' will let you run around with no armor whatsoever, but you're never allowed to be weaponless. You can go hunting without armor (you'll just be a GlassCannon at best), but there would be no point in having no weapons.

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* ''TheLastRemnant'' gives a little control over party member equipment. You can get them to request certain pieces if it matches their equipment focus and will upgrade their weapons over time, but there is no way to manually change their stuff.

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* ''TheLastRemnant'' ''VideoGame/TheLastRemnant'' gives a little control over party member equipment. You can get them to request certain pieces if it matches their equipment focus and will upgrade their weapons over time, but there is no way to manually change their stuff.



* ''VideoGame/TheElderScrollsIVOblivion'' won't allow you to drop quest items. This is to prevent you from making a quest {{Unwinnable}} by losing quest-essential items. Also, said items are weightless. Unfortunately many items will not properly have the "undroppable" tag removed long after they are no longer needed and at least once (Molag Bal's quest) [[UnwinnableByMistake an item that needs to be dropped to complete a quest may get flagged as undroppable]]. Most of these are unfixed as of the last official patch, requiring fan-made patches to fix (If you are on a console, well, sucks to be you).

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* ''VideoGame/TheElderScrollsIVOblivion'' won't allow you to drop quest items. This is to prevent you from making a quest {{Unwinnable}} by losing quest-essential items. Also, said items are weightless. Unfortunately many items will not properly have the "undroppable" tag removed long after they are no longer needed and at least once (Molag Bal's quest) [[UnwinnableByMistake an item that needs to be dropped to complete a quest may get flagged as undroppable]]. Most of these are unfixed as of the last official patch, requiring fan-made patches to fix (If (and if you are on a console, well, sucks to be you).



* There's a {{Vocaloid}} [[http://www.animelyrics.com/doujin/vocaloid/noroinomegane.htm song]] about the singer being stuck with "cursed glasses" she can't unequip, which is a problem because she has 20/20 vision normally and with the glasses on she can't see. ... yeah, it's pretty weird.

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* There's a {{Vocaloid}} Music/{{Vocaloid}} [[http://www.animelyrics.com/doujin/vocaloid/noroinomegane.htm song]] about the singer being stuck with "cursed glasses" she can't unequip, which is a problem because she has 20/20 vision normally and with the glasses on she can't see. ... yeah, it's pretty weird.



* ''[[RedFaction Red Faction: Guerilla]]'': Mason's sledgehammer is a default that can't be exchanged for a another weapon. On the other hand, it's the single most versatile weapon in the game.

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* ''[[RedFaction Red Faction: Guerilla]]'': ''Franchise/RedFaction: Guerilla'': Mason's sledgehammer is a default that can't be exchanged for a another weapon. On the other hand, it's the single most versatile weapon in the game.



* ''DemonsSouls'' gives you a bunch of items that remain bound to you during the whole game: the Augite of Souls (a glowy rock that frequently serves as your only source of light), Nexial Binding (a bangle you can use at any time to escape a level at the cost of all your souls/money), Blue Eye Stone (used to enter another player's world as an allied Blue Phantom), Black Eye Stone (used to invade another player's world and hunt them down as a Black Phantom), and after you fulfill the right conditions, the Red Eye Stone (used to enter a duel with another player).

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* ''DemonsSouls'' ''VideoGame/DemonsSouls'' gives you a bunch of items that remain bound to you during the whole game: the Augite of Souls (a glowy rock that frequently serves as your only source of light), Nexial Binding (a bangle you can use at any time to escape a level at the cost of all your souls/money), Blue Eye Stone (used to enter another player's world as an allied Blue Phantom), Black Eye Stone (used to invade another player's world and hunt them down as a Black Phantom), and after you fulfill the right conditions, the Red Eye Stone (used to enter a duel with another player).



* ''{{Albion}}'' applies this for all plot-important items. (Unfortunately the dev team neglected to consider that "King Tharnos's Permit" allows you to deal with a BrokenBridge either through directly using it, or through selecting a relevant conversational option. Only if you use it directly will it be removed from your inventory--otherwise, it stays with you forever. At least it doesn't weigh much.) Albion also features the conventional cursed items, which reduce one of your stats and can't be unequipped (except by paying a healer to remove the curse, which destroys the cursed item).
* The ''{{Lufia}}'' series has cursed items, which after being equipped cannot be removed until you pay a priest to remove the item for you.

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* ''{{Albion}}'' ''VideoGame/{{Albion}}'' applies this for all plot-important items. (Unfortunately Unfortunately the dev team neglected to consider that "King Tharnos's Permit" allows you to deal with a BrokenBridge either through directly using it, or through selecting a relevant conversational option. Only if you use it directly will it be removed from your inventory--otherwise, it stays with you forever. At least it doesn't weigh much.) Albion also features the conventional cursed items, which reduce one of your stats and can't be unequipped (except by paying a healer to remove the curse, which destroys the cursed item).
* The ''{{Lufia}}'' ''Franchise/{{Lufia}}'' series has cursed items, which after being equipped cannot be removed until you pay a priest to remove the item for you.



* In ''JaggedAlliance'' the biker mercenary Nails refuses to take off his leather jacket in favour of proper body armour, which makes him something of a JokeCharacter[[note]]the armour stat penalty this imposes is ''huge'' by mid-game and his other stats don't really make up for it[[/note]], but he ''can'' be persuaded to upgrade it for another leather jacket with Kevlar reinforcement if you can prevent him from getting shot full of holes first. He also doesn't seem to mind shoving a trauma plate underneath it, at least in the V1.13 GameMod, which helps slightly.

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* In ''JaggedAlliance'' ''VideoGame/JaggedAlliance'' the biker mercenary Nails refuses to take off his leather jacket in favour of proper body armour, which makes him something of a JokeCharacter[[note]]the armour stat penalty this imposes is ''huge'' by mid-game and his other stats don't really make up for it[[/note]], but he ''can'' be persuaded to upgrade it for another leather jacket with Kevlar reinforcement if you can prevent him from getting shot full of holes first. He also doesn't seem to mind shoving a trauma plate underneath it, at least in the V1.13 GameMod, which helps slightly.



* The original ''VideoGame/CallOfDuty'' and its expansion have a form of this - pistols are considered separate from the normal two-weapon limit, and you can't drop one unless you find a different one. However, after the first game's American campaign, you don't always have one to start with (this, combined with [[EmergencyWeapon their general low damage]], is probably why ''[=CoD2=]'' and later dropped the dedicated pistol slot).

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* The original ''VideoGame/CallOfDuty'' and its expansion have a form of this - pistols are considered separate from the normal two-weapon limit, and you can't drop one unless you find a different one. However, after the first game's American campaign, you don't always have one to start with (this, combined with [[EmergencyWeapon their general low damage]], damage]] past point-blank range, is probably why ''[=CoD2=]'' and later dropped the dedicated pistol slot).slot).
** The ''Film/JamesBond'' video games published by Activision, the same publisher behind ''[=CoD=]'', have kept this idea going: Bond usually has the [=CoD=]-style two-weapon limit, but also a third slot dedicated to, if not pistols in general, just his [[WeaponOfChoice trademark Walther P99]].



* ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'': Mandalore's armor cannot be unequipped, though it can be upgraded.

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* ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'': Mandalore's armor cannot be unequipped, though it can be upgraded. This is justified in-story as his armor including life-support systems - Mandalorians may be tough, but a lifetime of fighting still takes its toll, and the guy's [[BadassGrandpa pushing sixty]] at this point.
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* ''VideoGame/FalloutNewVegas'': There is a side quest to photograph some landmarks, and you are given a camera. [[ObviousBeta A bug]] means that you cannot drop the camera when the quest is completed.
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I removed a duplicate entry for Xenoblade.


* Melia's starting hat in ''VideoGame/{{Xenoblade}}''. It can't be removed until after a certain story event unless you're on a NewGamePlus.

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* In ''JaggedAlliance'' the biker mercenary Nails refuses to take off his leather vest... unless for another leather vest, for instance a kevlar-reinforced one (hint hint).

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* In ''JaggedAlliance'' the biker mercenary Nails refuses to take off his leather vest... unless jacket in favour of proper body armour, which makes him something of a JokeCharacter[[note]]the armour stat penalty this imposes is ''huge'' by mid-game and his other stats don't really make up for it[[/note]], but he ''can'' be persuaded to upgrade it for another leather vest, for instance jacket with Kevlar reinforcement if you can prevent him from getting shot full of holes first. He also doesn't seem to mind shoving a kevlar-reinforced one (hint hint).trauma plate underneath it, at least in the V1.13 GameMod, which helps slightly.
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* Melia's starting hat in ''VideoGame/{{Xenoblade}}''. It can't be removed until after a certain story event unless you're on a NewGamePlus.
** Shulk is also stuck with the Monado for the duration of the game and can't equip any other swords, though at least the Monado gets upgraded throughout the game to keep its damage viable.
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* Occurs in the later ''FinalFantasy'' games.

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* Occurs in the later ''FinalFantasy'' ''Franchise/FinalFantasy'' games.

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* Occurs in a few ''FinalFantasy'' games.

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* Occurs in a few the later ''FinalFantasy'' games.


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** in ''VideoGame/FinalFantasyXIV'' the weapon or tool you have equipped defines your character's class and you can't be "classless".
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*''VideoGame/KnightsOfTheOldRepublicIITheSithLords'': Mandalore's armor cannot be unequipped, though it can be upgraded.
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** ''VideoGame/NetHack'', ''VideoGame/{{Angband}}'' and many other {{Roguelike}}s use the same mechanic; you can't remove a cursed item once equipped without removing the curse first. This is especially bad if the item in question is a two-handed weapon (leaving no hands available to use other items) or an Amulet of Strangulation.

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** ''VideoGame/NetHack'', ''VideoGame/{{Angband}}'' and many other {{Roguelike}}s use the same mechanic; you can't remove a cursed item once equipped without removing the curse first. This is especially bad if the item in question is a two-handed weapon (leaving no hands available to use other items) or an [[ExactlyWhatItSaysOnTheTin Amulet of Strangulation.Strangulation]].

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Namespace stuff


* Occurs in several games in the ''{{SaGa}}'' / ''Final Fantasy Legend'' series:
** In ''FinalFantasyLegendIII'', [[GuestStarPartyMember guest party members]] equipment is stuck, including [[SoLongAndThanksForAllTheGear any gear they equip in empty slots]].
* Mytics in ''VideoGame/SagaFrontier'' all have some form of armor permanently equipped, usually "Mystic Mail", although Mesarthiim and Dr. Nusakan have a "Mellow Ring" and "Mystic Shirt" respectively.
** Depending on their body type, Mecs have one to four pieces of equipment that can't be unequipped, ranging from laser cannons to missile launchers to medkits.
** In SagaFrontier2, some characters are stuck with unequippable weapons, the most notorious exemples being Gustave, who will always have his steel sword equiped (which hopefully upgrades as the story goes on), and Gustaf, who inherits Gustave's sword, which is pretty much an InfinityMinusOneSword at this point of the game, and Firebrand, an ''another'' InfinityMinusOneSword (though being less powerful than Gustave's sword, so Firebrand is utterly useless to Gustaf, except for providing Fire Anima and balancing the negative effects of having a steel weapon equiped). Actually, with his two weapons slots occupied, Gustaf can't equip the InfinityPlusOneSword of the game, or any other weapons for that matter, which prevents him, an already powerful character in his own right, to acheive a GameBreaker statut.
** ''RomancingSaGa: Minstrel Song'' features this: certain recruitable characters have equipment that can't be removed. These include The Minstrel, Diana, Prince Niedhart and the various EveryoneCallsHimBarkeep "generic" mercenaries. This prevents the player from pulling a reverse SoLongAndThanksForAllTheGear on them, and can also hinder attempts to outfit them with the best equipment.
** In ''UnlimitedSaga'', Kurt and Michelle have cursed gauntlets that can't be removed, only upgraded through the game's [[ScrappyMechanic distinctive]] CharacterCustomization.
** ''RomancingSaGa3'' also has a fair number of characters with unremoveable items: the assassin-type character can't remove his secondary weapon (although he gains an upgrade for it late in the game), the snowman can't remove the crystal that keeps him from melting outside of his homeworld, the vampire can't remove his cloak (although it's not like you'd want to because it's one of the best armors in the game and any other armors that share its name that you can normally obtain are vastly weaker), the bard can't remove his lute, the crippled swordsman can't remove his prosthetic arm and so forth.

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* Occurs in several games times in the ''{{SaGa}}'' / ''VideoGame/{{SaGa}}'' series:
** In ''VideoGame/{{SaGa 3}}'' (aka
''Final Fantasy Legend'' series:
** In ''FinalFantasyLegendIII'', [[GuestStarPartyMember guest party members]]
Legend III''), the equipment of {{Guest Star Party Member}}s is stuck, including [[SoLongAndThanksForAllTheGear any gear they equip in empty slots]].
* Mytics ** Mystics in ''VideoGame/SagaFrontier'' ''VideoGame/{{SaGa Frontier}}'' all have some form of armor permanently equipped, usually "Mystic Mail", although Mesarthiim and Dr. Nusakan have a "Mellow Ring" and "Mystic Shirt" respectively.
**
respectively. Depending on their body type, Mecs have one to four pieces of equipment that can't be unequipped, ranging from laser cannons to missile launchers to medkits.
** In SagaFrontier2, ''VideoGame/{{SaGa Frontier 2}}'', some characters are stuck with unequippable weapons, the most notorious exemples examples being Gustave, who will Gustave always have having his steel sword equiped (which (though hopefully upgrades as the story goes on), and Gustaf, who on); Gustaf (who inherits Gustave's sword, which is pretty much an InfinityMinusOneSword at this point of the game, point); and Firebrand, an ''another'' InfinityMinusOneSword (though being less powerful than Gustave's sword, so Firebrand is utterly useless to Gustaf, except for providing Fire Anima and balancing the negative effects of having (who wields a steel weaker sword). With both weapon equiped). Actually, with his two weapons slots occupied, Gustaf can't equip the InfinityPlusOneSword of the game, or (or any other weapons weapon for that matter, which prevents him, an already powerful character in his own right, to acheive a matter) preventing him from achieving GameBreaker statut.
status.
** ''RomancingSaGa: ''VideoGame/{{Romancing SaGa}}: Minstrel Song'' features this: certain recruitable characters have equipment that can't be removed. These include The Minstrel, Diana, Prince Niedhart and the various EveryoneCallsHimBarkeep "generic" mercenaries. This prevents the player from pulling a reverse SoLongAndThanksForAllTheGear on them, and can also hinder attempts to outfit them with the best equipment.
** In ''UnlimitedSaga'', Kurt and Michelle have cursed gauntlets that can't be removed, only upgraded through the game's [[ScrappyMechanic distinctive]] CharacterCustomization.
** ''RomancingSaGa3''
''VideoGame/{{Romancing SaGa 3}}'' also has a fair number of characters with unremoveable items: the assassin-type character can't remove his secondary weapon (although he gains an upgrade for it late in the game), the snowman can't remove the crystal that keeps him from melting outside of his homeworld, the vampire can't remove his cloak (although it's not like you'd want to because it's one of the best armors in the game and any other armors that share its name that you can normally obtain are vastly weaker), the bard can't remove his lute, the crippled swordsman can't remove his prosthetic arm arm, and so forth.forth.
** In ''VideoGame/UnlimitedSaga'', Kurt and Michelle have cursed gauntlets that can't be removed, only upgraded through the game's [[ScrappyMechanic distinctive]] CharacterCustomization.
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* Melia's starting hat in ''VideoGame/XenobladeChronicles''. It can't be removed until after a certain story event unless you're on a NewGamePlus.

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* Melia's starting hat in ''VideoGame/XenobladeChronicles''.''VideoGame/{{Xenoblade}}''. It can't be removed until after a certain story event unless you're on a NewGamePlus.
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* Defaults: A character comes with an item that can't be removed (sometimes because the character isn't allowed to equip other items on that particular slot).

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* Defaults: A character comes with an item that can't be removed (sometimes because the character isn't allowed to equip other items on that particular slot).slot); for example, a fisticuffs brawler may have their Weapon slot described as "Hard Fists" simply to keep that slot occupied and remind the player that they are not actually weaponless in battle.
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* Defaults. A character comes with an item that can't be removed.
* Un-Unequipables. You can equip the item but subsequently can't remove it (often as an effect of Cursed Equipment).
* Swappables. You may reequip the slot with whatever you choose, but can't ever leave it empty.

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* Defaults. Defaults: A character comes with an item that can't be removed.
removed (sometimes because the character isn't allowed to equip other items on that particular slot).
* Un-Unequipables. Un-Unequipables: You can equip the item but subsequently can't remove it (often as an effect (a common property of Cursed Equipment).
'cursed items').
* Swappables. Swappables: You may reequip the slot with whatever you choose, but you do have to equip it with ''something''; you can't ever leave it empty.
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* Un-Unequipables. You can equip the item but only once. Often an effect of Cursed Equipment.
* Swappables. You may reequip the slot but never leave it empty.

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* Un-Unequipables. You can equip the item but only once. Often subsequently can't remove it (often as an effect of Cursed Equipment.
Equipment).
* Swappables. You may reequip the slot with whatever you choose, but never can't ever leave it empty.


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** ''VideoGame/TheElderScrollsVSkyrim'' also has quest items that cannot be dropped short of a console command. However, sometimes these items are common ones that you can accumulate many of, and once the item is flagged, NONE of them can be dropped. Furthermore, some of them can weigh a lot. This can easily lead to a player with 200 Giant Toes clogging up their inventory and no way to get rid of them without [[GuideDangIt looking up the completely irrelevant quest that flagged it in the first place]].
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** ''VideoGame/NetHack'', ''VideoGame/{{Angband}}'' and many other {{Roguelike}}s use the same mechanic, you can't remove a cursed item once equipped without removing the curse first, sucks to be you, especially if it's an Amulet of Strangulation.

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** ''VideoGame/NetHack'', ''VideoGame/{{Angband}}'' and many other {{Roguelike}}s use the same mechanic, mechanic; you can't remove a cursed item once equipped without removing the curse first, sucks to be you, first. This is especially bad if it's the item in question is a two-handed weapon (leaving no hands available to use other items) or an Amulet of Strangulation.

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