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* The NintendoDS shooter {{Moon}} has at least two separate sets of logs the player can find on computer consoles throughout the facility. The problem was that these logs contain shocking information that will later be relayed to the characters in the normal course of the story. Basically, the game spoils its own plot twists.

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* The NintendoDS shooter {{Moon}} ''VideoGame/Moon'' has at least two separate sets of logs the player can find on computer consoles throughout the facility. The problem was that these logs contain shocking information that will later be relayed to the characters in the normal course of the story. Basically, the game spoils its own plot twists.
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* The backstories for both DemonsSouls and DarkSouls are told through the descriptions for all the assorted spells and items you find.
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* ''{{Marathon}}'' tells its story by means of computer terminals that give text-based infodumps. Certain terminals are required to progress, but others are secondary ones which simply give more information about TheVerse and what is going on.

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* ''{{Marathon}}'' ''VideoGame/{{Marathon}}'' tells its story by means of computer terminals that give text-based infodumps. Certain terminals are required to progress, but others are secondary ones which simply give more information about TheVerse and what is going on.
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* ''[[{{Tron20}} Tron 2.0]]'': Jet, like the player, knows very little about the "off the books" experiments and dirty politics involved at Encom, or the even dirtier plans and experiments of rival company F-Con. It's through in-game emails the player downloads and reads that reveal what's going on in the analog world.
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* The Secret Reports from ''TheWorldEndsWithYou''.
* The enemy logs in ''{{Iji}}'', unusual in that the player's [[PacifistRun actions]] can influence the contents.

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* The Secret Reports from ''TheWorldEndsWithYou''.
''VideoGame/TheWorldEndsWithYou''.
* The enemy logs in ''{{Iji}}'', ''VideoGame/{{Iji}}'', unusual in that the player's [[PacifistRun actions]] can influence the contents.
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* ''TronTwoPointOh''

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* ''TronTwoPointOh''''[[VideoGame/TronTwoPointOh Tron 2.0]]''
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* ''WorldOfGoo'' tells much of its story through the Sign Painter's... signs, which just as often contain gameplay advice. Then there are the [[ArcWords occasional messages]] found on ''other'' signs.

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* ''WorldOfGoo'' ''VideoGame/WorldOfGoo'' tells much of its story through the Sign Painter's... signs, which just as often contain gameplay advice. Then there are the [[ArcWords occasional messages]] found on ''other'' signs.
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* NeverwinterNights is prone to this with "book" items that you can read using the "Examine" command, which tell brief stories about the history of the ForgottenRealms, which is where the games take place. None of these stories are ever really useful to the plot, but the books are worth a couple gold if you sell them.
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* ''[=~Tron 2.0~=]''

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* ''[=~Tron 2.0~=]''''TronTwoPointOh''
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* ''{{inFAMOUS}}'' has "Dead Drops", recordings left by the agent you've agreed to rescue that help flesh out the backstory.

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* ''{{inFAMOUS}}'' ''VideoGame/{{inFAMOUS}}'' has "Dead Drops", recordings left by the agent you've agreed to rescue that help flesh out the backstory.
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* ''{{Marathon}}''

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* ''{{Marathon}}''''{{Marathon}}'' tells its story by means of computer terminals that give text-based infodumps. Certain terminals are required to progress, but others are secondary ones which simply give more information about TheVerse and what is going on.



* {{inFAMOUS}} has "Dead Drops", recordings left by the agent you've agreed to rescue that help flesh out the backstory.
* ''{{Halo 3}}: ODST'' features audio recordings scattered around New Mombasa, telling the story of a girl trying to rescue her father during the Covenant invasion of the city. The thirty of them can be collected from certain pay phones, [=ATMs=], and other kiosks; no matter where you find them, though, you'll always get them in order.

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* {{inFAMOUS}} ''{{inFAMOUS}}'' has "Dead Drops", recordings left by the agent you've agreed to rescue that help flesh out the backstory.
* ''{{Halo 3}}: ODST'' ''Halo3ODST'' features audio recordings scattered around New Mombasa, telling the story of a girl trying to rescue her father during the Covenant invasion of the city. The thirty of them can be collected from certain pay phones, [=ATMs=], and other kiosks; no matter where you find them, though, you'll always get them in order.
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* ''{{Halo 3}}: ODST'' features audio recordings scattered around New Mombasa, telling the story of a girl trying to rescue her father during the Covenant invasion of the city. The thirty of them can be collected from certain pay phones, ATMs, and other kiosks; no matter where you find them, though, you'll always get them in order.

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* ''{{Halo 3}}: ODST'' features audio recordings scattered around New Mombasa, telling the story of a girl trying to rescue her father during the Covenant invasion of the city. The thirty of them can be collected from certain pay phones, ATMs, [=ATMs=], and other kiosks; no matter where you find them, though, you'll always get them in order.
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Fixed a few errors


* ''AnUntitledStory'' has some story breadcrumps hidden in [[spoiler:The Secret Library]. Some os them are provided by [[spoiler:Ghosts]], the SkyTown citizens and [[spoiler:three of the birds who are found outside of SkyTown.]]

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* ''AnUntitledStory'' has some story breadcrumps breadcrumbs hidden in [[spoiler:The Secret Library]. Library]]. Some os of them are provided by [[spoiler:Ghosts]], the SkyTown Sky Town citizens and [[spoiler:three of the birds who are found outside of SkyTown.Sky Town.]]
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Added spoiler tags to An Untitled Story and update a bit.


* ''AnUntitledStory'' has some story breadcrumps hidden in secret Library area and provided by ghosts and Skytown citizens.

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* ''AnUntitledStory'' has some story breadcrumps hidden in secret Library area and [[spoiler:The Secret Library]. Some os them are provided by ghosts [[spoiler:Ghosts]], the SkyTown citizens and Skytown citizens.[[spoiler:three of the birds who are found outside of SkyTown.]]
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* The PC version of ''{{Mario is Missing}}'' has all of the ExcusePlot set up for you in the opening, but during the actual gameplay, you can check newspapers for developments on things like what is currently happening with the [[EverythingsBetterWithPenguins penguins]], as well as Mario himself keeping in contact with you on how he's doing and how the Koopas are reacting toward your efforts to stop the funding of their "melt the South Pole with hairdryers" plot.

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* The PC version of ''{{Mario ''VideoGame/{{Mario is Missing}}'' has all of the ExcusePlot set up for you in the opening, but during the actual gameplay, you can check newspapers for developments on things like what is currently happening with the [[EverythingsBetterWithPenguins penguins]], as well as Mario himself keeping in contact with you on how he's doing and how the Koopas are reacting toward your efforts to stop the funding of their "melt the South Pole with hairdryers" plot.
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* Many background events in ''VideoGame/Prototype'' are explained only in optional Web of Intrigue nodes.

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* Many background events in ''VideoGame/Prototype'' ''{{VideoGame/Prototype}}'' are explained only in optional Web of Intrigue nodes.
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added \'\'Video Game/Prototype\'\'

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* Many background events in ''VideoGame/Prototype'' are explained only in optional Web of Intrigue nodes.
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* ''StarWars'': ''KnightsOfTheOldRepublic'' 2: The Sith Lords is like that. Important backstory is hidden in obscure dialogue options, which may or may now show up depending on your gender, Force alignment, influence with each particular companion and even the number of previous walkthroughs. It takes at least two of them to get even a vague idea of what's going on and even more of those, combined with lurking through the dialogue files, to get all subtleties.
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Examples:

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Examples:
!!Examples:
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* ''Hunted: The Demon's Forge'' has corpses you can question for bits of backstory and enemy descriptions.
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* The Ansem Reports somehow get put into your inventory at various milestones in ''KingdomHearts'': in both the first game and in ''II''.

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* The In KingdomHearts, the Ansem Reports somehow get put into your inventory at and the Secret Ansem Reports detail the creation of the BigBad and the game's enemies. They can be found in various milestones places in ''KingdomHearts'': in both the first game and various plot milestones in ''II''.the second
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* The NintendoDS shooter {{Moon}} has at least two separate sets of logs the player can find on computer consoles throughout the facility. The problem was that these logs contain shocking information that will later be relayed to the characters in the normal course of the story—basically, the game ''spoils its own plot twists.''

to:

* The NintendoDS shooter {{Moon}} has at least two separate sets of logs the player can find on computer consoles throughout the facility. The problem was that these logs contain shocking information that will later be relayed to the characters in the normal course of the story—basically, story. Basically, the game ''spoils spoils its own plot twists.''

Changed: 59

Removed: 67

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* In ''{{Pokemon}} Red/Blue'', the abandoned, wild-Pokémon-overrun Pokémon Mansion on Cinnabar Island holds a scattered number of journal entries describing the capture of Mew and the mysterious birth of its child Mewtwo, whose "vicious tendencies" apparently cannot be curbed...
** [[GameplayAndStorySegregation Well, not without a Poké Ball...]]

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* In ''{{Pokemon}} Red/Blue'', the abandoned, wild-Pokémon-overrun Pokémon Mansion on Cinnabar Island holds a scattered number of journal entries describing the capture of Mew and the mysterious birth of its child Mewtwo, whose "vicious tendencies" apparently cannot be curbed...
**
curbed. [[GameplayAndStorySegregation Well, not without a Poké Ball...]]
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* ''Game/{{Unreal}}'' told its story through messages from the various races involved.

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* ''Game/{{Unreal}}'' ''VideoGame/{{Unreal}}'' told its story through messages from the various races involved.
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* In ''{{Pokemon}} Red/Blue'', the abandoned, wild-Pokemon-overrun Pokemon Mansion on Cinnabar Island holds a scattered number of journal entries describing the capture of Mew and the mysterious birth of its child Mewtwo, whose "vicious tendencies" apparently cannot be curbed...
** [[GameplayAndStorySegregation Well, not without a Pokeball...]]

to:

* In ''{{Pokemon}} Red/Blue'', the abandoned, wild-Pokemon-overrun Pokemon wild-Pokémon-overrun Pokémon Mansion on Cinnabar Island holds a scattered number of journal entries describing the capture of Mew and the mysterious birth of its child Mewtwo, whose "vicious tendencies" apparently cannot be curbed...
** [[GameplayAndStorySegregation Well, not without a Pokeball...Poké Ball...]]
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* ''{{Tron}} 2.0''

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* ''{{Tron}} ''[=~Tron 2.0''0~=]''

Changed: 188

Removed: 21

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* The PC version of ''[[MarioIsMissing Mario is Missing]]'' has all of the ExcusePlot set up for you in the opening, but during the actual gameplay, you can check newspapers for developments on things like what is currently happening with the [[EverythingsBetterWithPenguins penguins]], as well as Mario himself keeping in contact with you on how he's doing and how the Koopas are reacting toward your efforts to stop the funding of their "melt the South Pole with hairdryers" plot.

to:

* The PC version of ''[[MarioIsMissing Mario ''{{Mario is Missing]]'' Missing}}'' has all of the ExcusePlot set up for you in the opening, but during the actual gameplay, you can check newspapers for developments on things like what is currently happening with the [[EverythingsBetterWithPenguins penguins]], as well as Mario himself keeping in contact with you on how he's doing and how the Koopas are reacting toward your efforts to stop the funding of their "melt the South Pole with hairdryers" plot.



* {{Halo}} 3: ODST features audio recordings scattered around New Mombasa, telling the story of a girl trying to rescue her father during the Covenant invasion of the city. The thirty of them can be collected from certain pay phones, ATMs, and other kiosks; no matter where you find them, though, you'll always get them in order.
* In ''Secret of MonkeyIsland'', the titular island is littered with notes from Herman and the Cannibals addressing each other, and sometimes Lechuck, which were used as their communication methods, and varied from things such as that the catapult was very dangerous and should be dismantled to complaining that the Monkey head makes too much noise at night.

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* {{Halo}} 3: ODST ''{{Halo 3}}: ODST'' features audio recordings scattered around New Mombasa, telling the story of a girl trying to rescue her father during the Covenant invasion of the city. The thirty of them can be collected from certain pay phones, ATMs, and other kiosks; no matter where you find them, though, you'll always get them in order.
* In ''Secret ''{{Secret of MonkeyIsland'', Monkey Island}}'', the titular island is littered with notes from Herman and the Cannibals addressing each other, and sometimes Lechuck, which were used as their communication methods, and varied from things such as that the catapult was very dangerous and should be dismantled to complaining that the Monkey head makes too much noise at night.



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<<|{{Exposition}}|>>
<<|VideogameTropes|>>

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<<|{{Exposition}}|>>
<<|VideogameTropes|>>
* ''AnUntitledStory'' has some story breadcrumps hidden in secret Library area and provided by ghosts and Skytown citizens.
----
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* The original ''{{Unreal}}'' told its story through messages from the various races involved.

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* The original ''{{Unreal}}'' ''Game/{{Unreal}}'' told its story through messages from the various races involved.
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* The first ''{{Diablo}}'' had a setup like this. Books placed on pedestals throughout the catacombs under Tristram would tell you the story how Diablo came to be buried under Tristram, along with other events that precede the game. That said, the game's manual contained all the same story elements in more detail, {{So Yeah}}...

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* The first ''{{Diablo}}'' had a setup like this. Books placed on pedestals throughout the catacombs under Tristram would tell you the story how Diablo came to be buried under Tristram, along with other events that precede the game. That said, the game's manual contained all the same story elements in more detail, {{So Yeah}}...detail.
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* In ''ShadowComplex'' guards that don't immediately see you will often talk to one another, dropping hints on what's going on with the plot.

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