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* Most of the story assasinations in ''VideoGame/AssassinsCreedI'' end this way. You're highly encouraged to approach your targets stealthily, but once they die, bells start ringing, the guards swarm you, and all hell breaks loose. [[LampshadeHanging Lampshaded]] after the first mission in Jerusalem when Altair reports that his target has been killed:

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* ''Franchise/AssassinsCreed'':
**
Most of the story assasinations in ''VideoGame/AssassinsCreedI'' end this way. You're highly encouraged to approach your targets stealthily, but once they die, bells start ringing, the guards swarm you, and all hell breaks loose. [[LampshadeHanging Lampshaded]] after the first mission in Jerusalem when Altair reports that his target has been killed:

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%% Image selected per Image Pickin thread: https://tvtropes.org/pmwiki/posts.php?discussion=17088902840.85707900
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* The first ''VideoGame/SplinterCell1'' has several missions where stealth is the best way (sometimes ''the only way'') to get through most of the level, and the end of some levels will obligatorily be a straight shootout. Kalinatek and the Abattoir (where Sam Fisher can use wall mines) come to mind.

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* The first ''VideoGame/SplinterCell1'' has several missions where stealth is the best way (sometimes (most of the time ''the only way'') to get through most of the level, through, and the end of some levels will obligatorily be a straight shootout. Kalinatek and the Abattoir (where Sam Fisher can use wall mines) come to mind.



** ''VideoGame/ReturnToCastleWolfenstein'' has two missions that include an infiltration level where BJ Blazkowicz must use silenced weapons. After that, he's back to loudly mowing down hordes of Nazis and {{cyborg}}s and blowing stuff up.

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** ''VideoGame/ReturnToCastleWolfenstein'' has two ''VideoGame/ReturnToCastleWolfenstein'':
*** In the very first three levels, BJ [[OptionalStealth can be stealthy]] for a little while, but he'll be inevitably spotted at some point and using firearms will be required.
*** Two
missions that include an infiltration level where BJ Blazkowicz must use silenced weapons. After that, he's back to loudly mowing down hordes of Nazis and {{cyborg}}s and blowing stuff up.

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* The first ''VideoGame/SplinterCell1'' has several missions where stealth is the best way (sometimes ''the only way'') to get through most of the level, and the end of some levels will obligatorily be a straight shootout. Kalinatek and the Abattoir (where Sam Fisher can use wall mines) come to mind.



* The Eisenwald Prison level of ''VideoGame/WolfensteinTheNewOrder'' starts with BJ infiltrating the prison on the top of a transport bus and sneaking inside. The only enemies he can face are baton-wielding guards who can't call for backup, and the only officer present is asleep. After he breaks out the Kreisau Resistance prisoners, the alarm is raised, forcing him to shoot his way back out with the surviving prisoner.

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* ''VideoGame/{{Wolfenstein}}''
** ''VideoGame/ReturnToCastleWolfenstein'' has two missions that include an infiltration level where BJ Blazkowicz must use silenced weapons. After that, he's back to loudly mowing down hordes of Nazis and {{cyborg}}s and blowing stuff up.
**
The Eisenwald Prison level of ''VideoGame/WolfensteinTheNewOrder'' starts with BJ infiltrating the prison on the top of a transport bus and sneaking inside. The only enemies he can face are baton-wielding guards who can't call for backup, and the only officer present is asleep. After he breaks out the Kreisau Resistance prisoners, the alarm is raised, forcing him to shoot his way back out with the surviving prisoner.
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* ''VideoGame/RogueSquadron II: Rogue Leader'': The mission to steal the shuttle ''Tydirium'' for the attack on the second Death Star has the PlayerCharacter fly a Y-Wing through a narrow canyon that's apparently a sensor blind spot for the base, frying sensor stations with their ion cannon and generally trying to avoid being spotted. Of course, when you get to the base, all hell breaks loose and you have to blast your way out.
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* ''VideoGame/MighAndMagic VII'' and ''VIII'' give you an Invisibility spell that is very handy for sneaking around without enemies being none the wiser. However attacking at all breaks the spell, so any attempts to use it while you're also required to kill something are bound to follow this trope. This approach can still save you a lot of trouble though; for example the penultimate mission in ''VII'' requires you to slay a leader of group of enemies that is located in his colony surrounded by many monsters that can cast [[MeteorSummoningAttack Meteor Shower]] and have ManaDrain, so it's recommended to just turn yourself invisible, sneak into colony and room with the leader, kill him and his lackeys there and then run away, or even better, teleport out.

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* ''VideoGame/MighAndMagic ''VideoGame/MightAndMagic VII'' and ''VIII'' give you an Invisibility spell that is very handy for sneaking around without enemies being none the wiser. However attacking at all breaks the spell, so any attempts to use it while you're also required to kill something are bound to follow this trope. This approach can still save you a lot of trouble though; for example the penultimate mission in ''VII'' requires you to slay a leader of group of enemies that is located in his colony surrounded by many monsters that can cast [[MeteorSummoningAttack Meteor Shower]] and have ManaDrain, so it's recommended to just turn yourself invisible, sneak into colony and room with the leader, kill him and his lackeys there and then run away, or even better, teleport out.
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* ''VideoGame/MighAndMagic VII'' and ''VIII'' give you an Invisibility spell that is very handy for sneaking around without enemies being none the wiser. However attacking at all breaks the spell, so any attempts to use it while you're also required to kill something are bound to follow this trope. This approach can still save you a lot of trouble though; for example the penultimate mission in ''VII'' requires you to slay a leader of group of enemies that is located in his colony surrounded by many monsters that can cast [[MeteorSummoningAttack Meteor Shower]] and have ManaDrain, so it's recommended to just turn yourself invisible, sneak into colony and room with the leader, kill him and his lackeys there and then run away, or even better, teleport out.
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* ''Fanfic/MyHeroAcademiaUnchainedPredator'': When the Slayer arrives at I-Island, he starts out stealthily to ensure the Sabers on the island cannot notify Nine or execute the hostages. By the time Nine and his lieutenants find out their tunnel squad was slaughtered, the Slayer has wiped out the airport squad and left the hostages in the care of Nejire and Tamaki. He goes loud in the subpen and for the rest for the rest of the Steel Sabers arc and proceeds to brutally [[OneManArmy slaughter]] [[MookHorrorShow them]] [[LeaveNoSurvivors all]].
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** Even ''VideoGame/MetalGearRisingRevengeance'', the HackAndSlash spinoff, gets in on this while Raiden is investigating a secret lab beneath a Mexican sewer. He initially attempts a stealthy infiltration like [[VideoGame/MetalGearSolid2 the ones he was trained for]], but apparently he's gotten a bit rusty since becoming a cyborg, since this plan lasts all of two minutes.

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** Even ''VideoGame/MetalGearRisingRevengeance'', the HackAndSlash spinoff, gets in on this while Raiden is investigating a secret lab beneath a Mexican sewer. He initially attempts a stealthy infiltration like [[VideoGame/MetalGearSolid2 [[VideoGame/MetalGearSolid2SonsOfLiberty the ones he was trained for]], but apparently he's gotten a bit rusty since becoming a cyborg, since this plan lasts all of two minutes.
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** ''VideoGame/MetalGear'': The battle against Metal Gear and the subsequent boss battle after it are all loud (like all boss battles).
** ''VideoGame/MetalGear2'': From the fight with Metal Gear to the end of the game, including the escape sequence, you're in constant battle, even weaponless.

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** ''VideoGame/MetalGear'': ''VideoGame/MetalGear1'': The battle against Metal Gear and the subsequent boss battle after it are all loud (like all boss battles).
** ''VideoGame/MetalGear2'': ''VideoGame/MetalGear2SolidSnake'': From the fight with Metal Gear to the end of the game, including the escape sequence, you're in constant battle, even weaponless.



** ''VideoGame/MetalGearSolid2'': Once you meet up with Snake in Arsenal Gear and he gives you your equipment back, stealth is no longer an option right through the final boss battle.
** ''VideoGame/MetalGearSolid3'': Once the explosives are set in the hangar, there's only a single stealth area in the entire rest of the game.
** ''VideoGame/MetalGearSolid4'': Once you get into the fight with Screaming Mantis, the rest of the game is combat and cutscenes, and stealth is likewise not an option (not that there's any further need for it).

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** ''VideoGame/MetalGearSolid2'': ''VideoGame/MetalGearSolid2SonsOfLiberty'': Once you meet up with Snake in Arsenal Gear and he gives you your equipment back, stealth is no longer an option right through the final boss battle.
** ''VideoGame/MetalGearSolid3'': ''VideoGame/MetalGearSolid3SnakeEater'': Once the explosives are set in the hangar, there's only a single stealth area in the entire rest of the game.
** ''VideoGame/MetalGearSolid4'': ''VideoGame/MetalGearSolid4GunsOfThePatriots'': Once you get into the fight with Screaming Mantis, the rest of the game is combat and cutscenes, and stealth is likewise not an option (not that there's any further need for it).
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* ''WesternAnimation/TheLegendOfKorra'' has a villain example in Book 3, where the Red Lotus infiltrate the city of Zaofu in order to try and kidnap the title character. They manage to get to where she's sleeping and subdue her without anyone noticing them, but then Pabu - her friend Bolin's pet fire ferret - spots them running away and alerts Bolin; he and Mako promptly attack the villains, and that naturally draws the attention of both Korra's allies and the Zaofu security force, forcing the Red Lotus to fight their way out of the city.
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* ''Film/TheDirtyDozen'': Considering that the climactic mission involves assassinating every German leader in a chateau and was considered a SuicideMission by the Allied brass there was little chance it was not going to "end loudly", but it ends lou''der'' courtesy of [[TokenEvilTeammate Maggot]] acting on his murderous impulses and jumping the gun, starting a complete blast-out that ends with the Dozen blowing up the chateau sky-high as they try to improvise a solution to the leaders shacking up in the reinforced wine cellar [[spoiler:and every member of the Dozen except for Wladislaw getting killed.]]

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* ''Film/TheDirtyDozen'': Considering that the climactic mission involves assassinating every German leader in a chateau and was considered a SuicideMission by the Allied brass there was little chance it was not going to "end loudly", but it ends lou''der'' courtesy of [[TokenEvilTeammate Maggot]] acting on his murderous impulses and jumping the gun, starting a complete blast-out that ends with the Dozen blowing up the chateau sky-high as they try to improvise a solution to the leaders shacking up in the reinforced wine cellar [[spoiler:and every member of the Dozen except for Wladislaw (and Reisman and Bowren, who are not counted among the Dozen because of them being [[BoxedCrook the guys with the leash]]) getting killed.]]
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* ''Film/TheDirtyDozen'': Considering that the climactic mission involves assassinating every German leader in a chateau and was considered a SuicideMission by the Allied brass there was little chance it was not going to "end loudly", but it ends lou''der'' courtesy of [[TokenEvilTeammate Maggot]] acting on his murderous impulses and jumping the gun, starting a complete blast-out that ends with the Dozen blowing up the chateau sky-high as they try to improvise a solution to the leaders shacking up in the reinforced wine cellar [[spoiler:and every member of the Dozen except for Wladislaw getting killed.]]
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* Near the end of ''VideoGame/{{Stray}}'', the cat must engage in a long stealth mission [[spoiler:to free Clementine and B-12 from the prison the Sentinels have thrown them all in]]. Toward the end, however, when our protagonist opens up the exit an alarm sounds and red lights flash, forcing them to run and catch up with [[spoiler:Clem's getaway vehicle while being targeted by the alerted Sentinels pursuing them]].

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* Near the end of ''VideoGame/{{Stray}}'', ''VideoGame/{{Stray|2022}}'', the cat must engage in a long stealth mission [[spoiler:to free Clementine and B-12 from the prison the Sentinels have thrown them all in]]. Toward the end, however, when our protagonist opens up the exit an alarm sounds and red lights flash, forcing them to run and catch up with [[spoiler:Clem's getaway vehicle while being targeted by the alerted Sentinels pursuing them]].
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* ''Webcomic/FindingYourRoots'': Cedar and Shelly try to sneak up on Peako's captor, but Cedar doesn't actually know how sneaking works, so she quickly declares that it's TimeForPlanB and loudly attacks.
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** In many "Assassin's Contract" side-missions, such as those in ''VideoGame/AssassinsCreedIVBlackFlag'' there is a bonus for completing said assassination without entering combat. However, considering that you get paid as soon as the person dies, some players choose to go on a murder spree of the entire base afterwards.

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** In many "Assassin's Contract" "Assassination Contracts" side-missions, such as those in ''VideoGame/AssassinsCreedIVBlackFlag'' there is a bonus for completing said assassination without entering combat. However, considering that you get paid as soon as the person dies, some players choose to go on a murder spree of the entire base afterwards.
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** In various Assassin's Contracts, there will be a bonus if you complete the assassination without entering combat. However, considering that you get paid as soon as the person dies, some players choose to go on a murder spree of the entire base afterwards.

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** In various Assassin's Contracts, many "Assassin's Contract" side-missions, such as those in ''VideoGame/AssassinsCreedIVBlackFlag'' there will be is a bonus if you complete the for completing said assassination without entering combat. However, considering that you get paid as soon as the person dies, some players choose to go on a murder spree of the entire base afterwards.
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--> In various Assassin's Contracts, there will be a bonus if you complete the assassination without entering combat. However, considering that you get paid as soon as the person dies, some players choose to go on a murder spree of the entire base afterwards.

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--> ** In various Assassin's Contracts, there will be a bonus if you complete the assassination without entering combat. However, considering that you get paid as soon as the person dies, some players choose to go on a murder spree of the entire base afterwards.
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* In various Assassin's Contracts, there will be a bonus if you complete the assassination without entering combat. However, considering that you get paid as soon as the person dies, some players choose to go on a murder spree of the entire base afterwards.

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* --> In various Assassin's Contracts, there will be a bonus if you complete the assassination without entering combat. However, considering that you get paid as soon as the person dies, some players choose to go on a murder spree of the entire base afterwards.
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None

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* In various Assassin's Contracts, there will be a bonus if you complete the assassination without entering combat. However, considering that you get paid as soon as the person dies, some players choose to go on a murder spree of the entire base afterwards.
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None

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* Happens so often in ''WesternAnimation/StarWarsTheCloneWars'', ''WesternAnimation/StarWarsRebels'', and other ''Franchise/StarWars'' shows that this trope is to be expected, along with someone saying "SoMuchForStealth" once they're discovered.
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** Panic Room: Walk in under the premise of a drug deal... then double-cross the dealers, blow up a significant portion of the building and winch out the titular Panic Room in its' entirety via. helicopter.

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** Panic Room: Walk in under the premise of a drug deal... then double-cross the dealers, blow up a significant portion of the building and winch out the titular Panic Room in its' its entirety via. via helicopter.
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* ''Fanfic/ChildOfTheStorm'' has Carol remark in the second book with some amusement that Harry ''can'' be stealthy, exceptionally so... but he's also a PersonOfMassDestruction with a literally explosive temper and a [[DramaQueen dramatic streak]]], so sooner or later, this is what ''always'' happens. The subsequent arcs do nothing to disprove this.
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* ''VideoGame/AlphaProtocol'' has a few missions end this way, especially the final missions in each location as the bosses ignore stealth and force a boss battle (the Al-Samad lieutenant in Saudi-Arabia can be snuck up on and kicked off a bridge in a cutscene -- but the APC immediately afterwards still has to be fought openly). This was one of the more criticised elements of the game, as it inevitably ended up invalidating an all-stealth approach in favour of forcing you into combat you hadn't necessarily built Michael to be good at.

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* ''VideoGame/AlphaProtocol'' has a few missions end this way, especially the final missions in each location as the bosses ignore stealth and force a boss battle (the Al-Samad lieutenant in Saudi-Arabia can be snuck up on and kicked off a bridge in a cutscene -- but the APC immediately afterwards still has to be fought openly). This was one of the more criticised elements of the game, as it inevitably ended up invalidating an all-stealth approach in favour of forcing you into combat you hadn't necessarily built Michael Mike to be good at.
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* The mission has a BossBattle, and the boss cannot be stealthed through.

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* The mission has A sudden appearance by a BossBattle, and the major enemy (usually a boss cannot be stealthed through.
in video game terms) leads to the heroes either being forced into a BossBattle or breaking stealth to take a shot at the high-value target.



* ''VideoGame/DeusExHumanRevolution'': Bosses are immune to stealth. No matter how silent Jensen has been on the way in, any mission with a BossBattles inevitably leads to a shoot-out. This was so criticised (especially when compared to the original ''VideoGame/DeusEx'', which did not have traditional boss battles) that the ''Director's Cut'' of the game added ways for stealth and hacking to be used in each boss arena -- but these only lets you obtain more tools with which to battle the boss, not avoid the battle entirely.

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* ''VideoGame/DeusExHumanRevolution'': Bosses are immune to stealth. No matter how silent Jensen has been on the way in, any mission with a BossBattles BossBattle inevitably leads to a shoot-out. This was so criticised (especially when compared to the original ''VideoGame/DeusEx'', which did not have traditional boss battles) that the ''Director's Cut'' of the game added ways for stealth and hacking to be used in each boss arena -- but these only lets you obtain more tools with which to battle the boss, not avoid the battle entirely.
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None


* ''VideoGame/DeusExHumanRevolutions'': Bosses are immune to stealth. No matter how silent Jensen has been on the way in, any mission with a BossBattles inevitably leads to a shoot-out. This was so criticised (especially when compared to the original ''VideoGame/DeusEx'', which did not have traditional boss battles) that the ''Director's Cut'' of the game added ways for stealth and hacking to be used in each boss arena -- but these only lets you obtain more tools with which to battle the boss, not avoid the battle entirely.

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* ''VideoGame/DeusExHumanRevolutions'': ''VideoGame/DeusExHumanRevolution'': Bosses are immune to stealth. No matter how silent Jensen has been on the way in, any mission with a BossBattles inevitably leads to a shoot-out. This was so criticised (especially when compared to the original ''VideoGame/DeusEx'', which did not have traditional boss battles) that the ''Director's Cut'' of the game added ways for stealth and hacking to be used in each boss arena -- but these only lets you obtain more tools with which to battle the boss, not avoid the battle entirely.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/AlphaProtocol'' has a few missions end this way, especially the final missions in each location as the bosses ignore stealth and force a boss battle (the Al-Samad lieutenant in Saudi-Arabia can be snuck up on and given a CutsceneDeath -- but the APC immediately afterwards still has to be fought openly). This was one of the more criticised elements of the game, as it inevitably ended up invalidating an all-stealth approach in favour of forcing you into combat you hadn't necessarily built Michael to be good at.

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* ''VideoGame/AlphaProtocol'' has a few missions end this way, especially the final missions in each location as the bosses ignore stealth and force a boss battle (the Al-Samad lieutenant in Saudi-Arabia can be snuck up on and given kicked off a CutsceneDeath bridge in a cutscene -- but the APC immediately afterwards still has to be fought openly). This was one of the more criticised elements of the game, as it inevitably ended up invalidating an all-stealth approach in favour of forcing you into combat you hadn't necessarily built Michael to be good at.



* ''VideoGame/VampireTheMasqueradeBloodlines'' has a few missions where a stealth approach is initially offered but things inevitably turn violent. The warehouse bombing mission in Santa Monica is a prime example: You can sneak your way in (and is in fact rewarded with extra XP for doing so), but once you have planted the bomb it is impossible to sneak your way out again. Not only does your character move too slowly while stealthy, but the main exit out of the warehouse is closed off as some Sabbat shovelheads (who can see through stealth and Obfuscate) storm the rear entrance, requiring you to fight your way out (or, for a high Celerity character, run like the dickens).

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* ''VideoGame/VampireTheMasqueradeBloodlines'' has a few missions where a stealth approach is initially offered but things inevitably turn violent. The warehouse bombing mission in Santa Monica is a prime example: You can sneak your way in (and is in fact rewarded with extra XP for doing so), but once you have planted the bomb it is impossible to sneak your way out again. Not only does your character move too slowly while stealthy, but the main exit out of the warehouse is closed off as some Sabbat shovelheads (who can see through stealth and Obfuscate) storm the rear entrance, requiring you to fight your way out (or, for a high Celerity character, run like the dickens). All of the game's bosses (anyone with a visible health bar) also ignore stealth and must be fought openly.

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