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* "Website/TaerelSetting'': Taerel is a pretty standard post-apocalyptic setting, started by a vampire outbreak claiming many civilizations, and civilizations consists of scattered tribes and cities of zu'aan (human-like aliens), technology has gone back to levels varying from the stone age to the iron age, depending on specific groups and locations, and the zu'aan have to deal with the kin'toni (vampire-like monsters). The world is a Pripyat style wasteland in the north and south due to the incoming ice age, and plants have reclaimed the ruins.

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* ''WebVideo/DawnOfVictory'': When they set out to craft their own worldbuilding project, WebVideo/TheTemplinInstitute came up with three ideas, and one that [[WhatCouldHaveBeen they ultimately didn't go with]] was [[https://www.youtube.com/watch?v=GL42CT67orU the Taangali Wastes,]] a post-apocalyptic world inspired by a mix of ''Film/MadMax'' and '80s pulp sci-fi and HeroicFantasy movies. Taangali is a planet once controlled by a starfaring civilization that was forced to abandon it thanks to an unnamed cataclysm, leaving behind a lawless wasteland where civilization and normal life only survive in small pockets called "glades" that are rarely larger than city-states and depend on perilous trade across the wasteland for survival. Outside the glades, the laws of reality are [[RealityIsOutToLunch breaking down]], producing not only mutants and [[DeathWorld hostile environments]] but also explicitly supernatural horrors, all while brutal clans called road warriors have learned to survive out there -- but at the same time, unfathomable riches can also be discovered in the ruins of the old world. The convoys that connect the glades rely on speed and numbers to cross them in one piece, they are willing to [[IDidWhatIHadToDo do what they must to survive]] on the open road, the largest among them (called the "prime convoys") can number in the hundreds of thousands of vehicles and have developed their own cultures, and they often resent the glades they serve and feel that [[DudeWheresMyRespect their vital services are taken for granted]].
* "Website/TaerelSetting'': Taerel is a pretty standard post-apocalyptic setting, started by a vampire outbreak claiming many civilizations, and civilizations consists of scattered tribes and cities of zu'aan (human-like aliens), technology has gone back to levels varying from the stone age to the iron age, depending on specific groups and locations, and the zu'aan have to deal with the kin'toni (vampire-like monsters). The world is a Pripyat style Pripyat-style wasteland in the north and south due to the incoming ice age, and plants have reclaimed the ruins.
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* "Website/TaerelSetting'': Taerel is a pretty standard post-apocalyptic setting, started by a vampire outbreak claiming many civilizations, and civilizations consists of scattered tribes and cities of zu'aan (human-like aliens), technology has gone back to the stone age to the iron age and the zu'aan have to deal with the kin'toni (vampire-like monsters). The world is a Pripyat style wasteland in the north and south due to the incoming ice age, and plants have reclaimed the ruins.

to:

* "Website/TaerelSetting'': Taerel is a pretty standard post-apocalyptic setting, started by a vampire outbreak claiming many civilizations, and civilizations consists of scattered tribes and cities of zu'aan (human-like aliens), technology has gone back to levels varying from the stone age to the iron age age, depending on specific groups and locations, and the zu'aan have to deal with the kin'toni (vampire-like monsters). The world is a Pripyat style wasteland in the north and south due to the incoming ice age, and plants have reclaimed the ruins.
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* "Website:TaerelSetting: Taerel is a pretty standard post apocalyptic setting, started by a vampire outbreak claiming many civilizations, and civilizations consists of scattered tribes and cities of zu'aan (human-like aliens), technology has gone back to the stone age to the iron age and the zu'aan have to deal with the kin'toni (vampire-like monsters). The world is a Pripyat style wasteland in the north and south due to the incoming ice age, and plants have reclaimed the ruins.

to:

* "Website:TaerelSetting: "Website/TaerelSetting'': Taerel is a pretty standard post apocalyptic post-apocalyptic setting, started by a vampire outbreak claiming many civilizations, and civilizations consists of scattered tribes and cities of zu'aan (human-like aliens), technology has gone back to the stone age to the iron age and the zu'aan have to deal with the kin'toni (vampire-like monsters). The world is a Pripyat style wasteland in the north and south due to the incoming ice age, and plants have reclaimed the ruins.
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[[folder:Web Original]]
*"Website:TaerelSetting: Taerel is a pretty standard post apocalyptic setting, started by a vampire outbreak claiming many civilizations, and civilizations consists of scattered tribes and cities of zu'aan (human-like aliens), technology has gone back to the stone age to the iron age and the zu'aan have to deal with the kin'toni (vampire-like monsters). The world is a Pripyat style wasteland in the north and south due to the incoming ice age, and plants have reclaimed the ruins.
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