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* The blasters of ''Franchise/StarWars'' are not actually lasers ({{retcon}}ned into plasma-casters) and neither are the {{l|aserBlade}}ightsabers, nor the ship-to-ship turbolasers. The Death Star's superlaser came a ''little'' closer to an accurate laser, if only thanks to the enormous distance between it and Alderaan (though one component in the beam is a proton MASER). That said, ''Film/AttackOfTheClones'' shows off some lasers that do act more like lasers, a constant (albeit visible) beam that appears instantly. And that one Star Destroyer's constant-beam laser in ''Film/RevengeOfTheSith'' that breaks a Banking Clan Comm Ship (right before a bit of debris from it hits the Star Destroyer). The [[SpaceIsNoisy sound of it]] was awesome.
** Said shot was fired by a SPHA-T (Self Propelled Heavy Artillery-Turbolaser) in the Destroyer's main hangar. They notably also are shown shooting a Trade Federation Core ship out of the sky during the battle in the former movie.

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* The blasters of ''Franchise/StarWars'' are not actually lasers ({{retcon}}ned into plasma-casters) and neither are the {{l|aserBlade}}ightsabers, nor the ship-to-ship turbolasers. The Death Star's superlaser came a ''little'' closer to an accurate laser, if only thanks to the enormous distance between it and Alderaan (though one component in the beam is a proton MASER). That said, ''Film/AttackOfTheClones'' shows off some lasers that do act more like lasers, a constant (albeit visible) beam that appears instantly. And that one Star Destroyer's constant-beam laser in ''Film/RevengeOfTheSith'' that breaks a Banking Clan Comm Ship (right before a bit of debris from it hits the Star Destroyer). The [[SpaceIsNoisy sound of it]] was awesome.
**
Said shot was fired by a SPHA-T (Self Propelled Heavy Artillery-Turbolaser) in the Destroyer's main hangar. They notably also are shown shooting a Trade Federation Core ship out of the sky during the battle in the former movie.
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* Standard in the ''TabletopGame/BattleTech'', for both infantry units and the iconic HumongousMecha. Lasers are rarer for infantry but common as dirt on a 'Mech. They are remarkably realistic for fictional laser weapons: they hit instantly and produce a ''ton'' of heat (this being their primary disadvantage to offset their having unlimited ammo), the only strange part being that they're visible. Originally they were invisible and the Battlemech's internal displays made them visible to the pilot, but this was quickly and quietly retconned to them being actually visible for RuleOfCool. Also some adaptations have the more damaging lasers be deeper on the visible spectrum, which is not only RuleofCool but realistic.

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* Standard in the ''TabletopGame/BattleTech'', for both infantry units and the iconic HumongousMecha. Lasers are rarer for infantry but common as dirt on a 'Mech. They are remarkably realistic for fictional laser weapons: they hit instantly and produce a ''ton'' of heat (this being their primary disadvantage to offset their having unlimited ammo), the only strange part being that they're visible. Originally they were invisible and the Battlemech's internal displays made them visible to the pilot, but this was quickly and quietly retconned to them being actually visible for RuleOfCool. Also some adaptations have the more damaging lasers be deeper on the visible spectrum, which is not only RuleofCool RuleOfCool but realistic.
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SubTrope of WeaponRunningTime (a projectile's time to hit its target is long enough for things to happen).
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* ''Fanfic/FateRevelationOnline'': Lasers are portrayed correctly; Rosalia's glaive exploits her [Light] element to concentrate light into a dangerous beam. It is instant and invisible, with no obvious effect besides vaporizing a large portion of the target. On the other hand, plenty of [Ether] element spells ''look'' similar to traditional slow lasers. Since the element is related to [[https://en.wikipedia.org/wiki/Luminiferous_aether luminiferous aether]], an obsolete theory on how light works, that kind of fits.


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* ''Literature/HaruhiSuzumiya'': Yuki proves fast enough to dodge Mikiru's EyeBeams, several of the variants which are explicitly lasers. The lasers are portrayed correctly; instantaneous and invisible. Which means Yuki can either [[SuperSpeed move faster than light]], [[{{Seers}} or she's cheating by looking into the future and dodging early]]. It says a lot about Yuki that either theory is plausible.
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* ''VideoGame/StarWarsSecretsOfTheEmpire'' is a fully-interactive VirtualReality experience, in which not only do blaster bolts move slow enough to see, they move slow enough that you can dodge them.
* The ''VideoGame/{{Fallout}}'' games do partially avert this trope, although in a very subtle way involving the recoil: Although you can physically see them recoil back when shot, the energy weapons skill is based on your perception score, implying the recoil is so negligible that you only need to see your target to hit them. Contrast this with the small weapons skill using agility (your natural reflexes allowing you to better deal with the recoil) or heavy weapons using endurance (the recoil being so massive, you have to worry more about passing out from the shock).

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* ''VideoGame/StarWarsSecretsOfTheEmpire'' is a fully-interactive VirtualReality experience, fully interactive virtual reality experience in which not only do blaster bolts move slow enough to see, they move slow enough that you can dodge them.
* The ''VideoGame/{{Fallout}}'' ''Franchise/{{Fallout}}'' games do partially avert this trope, although in a very subtle way involving the recoil: Although you can physically see them recoil back when shot, the energy weapons skill is based on your perception score, implying the recoil is so negligible that you only need to see your target to hit them. Contrast this with the small weapons skill using agility (your natural reflexes allowing you to better deal with the recoil) or heavy weapons using endurance (the recoil being so massive, you have to worry more about passing out from the shock).



** The third game goes further with the aversion, in having its laser weapons be true hitscan beams, while the two previous titles had them fire the more "traditional" slow-moving bolt of energy. ''VideoGame/FalloutNewVegas'' also continues use of the proper beam lasers.

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** The third game ''VideoGame/Fallout3'' goes further with the aversion, in having its laser weapons be true hitscan beams, while the two previous titles had them fire the more "traditional" slow-moving bolt of energy. ''VideoGame/FalloutNewVegas'' also continues use of the proper beam lasers.

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