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* So does ''StarWars Battlefront 2''
* ''[[StarWars Revenge Of The Sith]]'' features specific objectives which pop up at just the moment you need to accomplish them.

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* So does ''StarWars ''Franchise/StarWars Battlefront 2''
* ''[[StarWars ''[[Franchise/StarWars Revenge Of The Sith]]'' features specific objectives which pop up at just the moment you need to accomplish them.
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Capitalization was fixed from Main.Sliding Scale Of Videogame Objectives to Main.Sliding Scale Of Video Game Objectives. Null edit to update page.
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* ''VideoGame/{{Myst}}'' literally drops you into a new universe without any instructions whatsoever. ''VideoGame/IIIExile'' and ''VideoGame/{{Uru}}'' (from later in the story) function in much the same way.

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* ''VideoGame/{{Myst}}'' literally drops you into a new universe without any instructions whatsoever. ''VideoGame/IIIExile'' ''VideoGame/MystIIIExile'' and ''VideoGame/{{Uru}}'' (from later in the story) function in much the same way.
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* The SplinterCell series regularly had objectives that didn't show up until you completed other, earlier objectives, combined with objectives that didn't occur until something happened in the world outside of your mission, which your MissionControl reacted to.

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* The SplinterCell ''VideoGame/SplinterCell'' series regularly had objectives that didn't show up until you completed other, earlier objectives, combined with objectives that didn't occur until something happened in the world outside of your mission, which your MissionControl reacted to.
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Namespaces


* ''PerfectDark''
* ''SyphonFilter''

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* ''PerfectDark''
''VideoGame/PerfectDark''
* ''SyphonFilter''''VideoGame/SyphonFilter''



* ''Project: Snowblind''
* ''PerfectDark Zero''

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* ''Project: Snowblind''
''VideoGame/ProjectSnowblind''
* ''PerfectDark Zero''''VideoGame/PerfectDarkZero''



* In ''Arma 2'', objectives will present themselves in missions and you can choose right then and there to accept or ignore them. Completing them effects how the campaign does overall, especially in regards to the disposition of the locals.
* Each level in ''{{Painkiller}}'' has an optional sub-objective specific to that level, which rewards the player with a new card in the Black Tarot deck. These objectives generally range from weapon restrictions (beat the level using only the Painkiller or the Stake Gun) to combat challenges (beat the level while keeping your HP above 50, or don't collect any armor in the level) to fetch quests (find every ammo drop or secret in the level).

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* In ''Arma ''VideoGame/{{ARMA}} 2'', objectives will present themselves in missions and you can choose right then and there to accept or ignore them. Completing them effects how the campaign does overall, especially in regards to the disposition of the locals.
* Each level in ''{{Painkiller}}'' ''VideoGame/{{Painkiller}}'' has an optional sub-objective specific to that level, which rewards the player with a new card in the Black Tarot deck. These objectives generally range from weapon restrictions (beat the level using only the Painkiller or the Stake Gun) to combat challenges (beat the level while keeping your HP above 50, or don't collect any armor in the level) to fetch quests (find every ammo drop or secret in the level).



* Most missions in ''AceCombat3Electrosphere'' had a hidden optional objective, which was needed for a "Mission Accomplished" result (otherwise, it would be "Mission Over" or "[[GameOver Mission Failed]]"). [[DoWellButNotPerfect "MA" wasn't always a desired outcome]], however, as some missions were only available if the respective previous mission was completed with an "MO".

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* Most missions in ''AceCombat3Electrosphere'' ''VideoGame/AceCombat3Electrosphere'' had a hidden optional objective, which was needed for a "Mission Accomplished" result (otherwise, it would be "Mission Over" or "[[GameOver Mission Failed]]"). [[DoWellButNotPerfect "MA" wasn't always a desired outcome]], however, as some missions were only available if the respective previous mission was completed with an "MO".
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* ''{{Halo}}''.

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* ''{{Halo}}''.''Franchise/{{Halo}}''.
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* of course, sports or fighting games
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* ''YumeNikki'' does have objectives (which can be done in almost any order) and an ending, but these are basically incidental to the game's true appeal: [[WideOpenSandbox wandering around aimlessly]] through the protagonist's [[SceneryGorn creepy, depressing]] [[MentalWorld dream world]].

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* ''YumeNikki'' ''VideoGame/YumeNikki'' does have objectives (which can be done in almost any order) and an ending, but these are basically incidental to the game's true appeal: [[WideOpenSandbox wandering around aimlessly]] through the protagonist's [[SceneryGorn creepy, depressing]] [[MentalWorld dream world]].

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Perfect Dark always told you what the objectives were even before the start of the mission.


'''Sequential''' - Related to Task-Based, Sequential Objectives are, [[ExactlyWhatItSaysOnTheTin as the name implies]], a series of tasks in which one action leads directly to the next, or a given task may not be possible until certain other tasks are completed. Some games try to hide the sequential nature of the Objectives by having newer Objectives appear only after previous tasks have been fulfilled. Often a sign of a PinballProtagonist.
* Some of the objectives in ''PerfectDark''

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'''Sequential''' - Related to Task-Based, Sequential Objectives are, [[ExactlyWhatItSaysOnTheTin as the name implies]], a series of tasks in which one action leads directly to the next, or a given task may not be possible until certain other tasks are completed. Some games try to hide This is not necessarily (and, indeed, rarely is) because the sequential nature sequence of the Objectives by having newer Objectives appear objectives together forms a story arc; typically, it's just a case of a newer, unrelated objective appearing [[{{Railroading}} only after previous tasks have been fulfilled. fulfilled.]] Often a sign of a PinballProtagonist.
* Some of the objectives in ''PerfectDark''
PinballProtagonist.

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