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* In ''VideoGame/DejaVu'', you may take ''one'' cab trip without paying the driver afterwards - try it again and he'll call the cops on you. Coupled with the murder rap you're trying to beat, it's ten to life for you. Taking a BallisticDiscount doesn't work either - it turns out that there's bulletproof glass between you and the cabbie, and he's even quicker about calling the cops on you if you test it. Perhaps you should try [[SchmuckBait shoplifting from the]] [[BallisticDiscount gun shop owner]] instead...

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* In ''VideoGame/DejaVu'', ''VideoGame/DejaVu1985'', you may take ''one'' cab trip without paying the driver afterwards - try it again and he'll call the cops on you. Coupled with the murder rap you're trying to beat, it's ten to life for you. Taking a BallisticDiscount doesn't work either - it turns out that there's bulletproof glass between you and the cabbie, and he's even quicker about calling the cops on you if you test it. Perhaps you should try [[SchmuckBait shoplifting from the]] [[BallisticDiscount gun shop owner]] instead...

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* ''Literature/FightingFantasy'' books tends to have shopkeepers which are powerful wizards and sorcerers, and attempting to rob them is an epic TooDumbToLive option.
** The Great Wizard of Yore, Yaztromo, debuting in ''Literature/TheForestOfDoom'', runs a shop as well, and have the abilities to transform his enemies into animals. More than one unfortunate idiot who tried robbing him ends up becoming animals, with you becoming a toad should you ''really'' want to attack him.
** Trying to rob the three-eyes Haag in ''Literature/LegendOfZagor'', and he will summon a genie to paralyze you on the spot. ''Forever''. From the same book there is Elranel the Elven Thief, who proves to be a powerful fighter if you tried stealing from him; and even if you win, turns out Elranel's sack of goodies have a teleport spell that makes it disappear, making the entire fight pointless. In both cases it's best to just pay and go.


* In ''VideoGame/{{Postal}} 2'', one of the first tasks is to get milk from the store. If you take it and leave without paying, the owner will come after you with a gun. Of course, this being Postal, you can just shoot him. And of course, that's assuming you didn't [[VideoGameCrueltyPotential already shoot him before even getting the milk]]. The game strongly implies that this is the preferred outcome: the objective is counted as complete as soon as you grab the milk without even hinting at actually paying for it. Plus, attempting to do so places you in ridiculously long queue filled with people custom-designed to irritate the player with their words and behaviour. [[AcceptableTargets That, and the shop owner is clearly a terrorist.]] Police response, on the other hand, is surprisingly measured. You can steal money from a bank vault, or even loot a police station, but if you don't pull a gun yourself, cops will not open fire on you. They will apply their batons on your back enthusiastically, though.

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* In ''VideoGame/{{Postal}} 2'', ''VideoGame/Postal2'', one of the first tasks is to get milk from the store. If you take it and leave without paying, the owner will come after you with a gun. Of course, this being Postal, you can just shoot him. And of course, that's assuming you didn't [[VideoGameCrueltyPotential already shoot him before even getting the milk]]. The game strongly implies that this is the preferred outcome: the objective is counted as complete as soon as you grab the milk without even hinting at actually paying for it. Plus, attempting to do so places you in ridiculously long queue filled with people custom-designed to irritate the player with their words and behaviour. [[AcceptableTargets That, and the shop owner is clearly a terrorist.]] Police response, on the other hand, is surprisingly measured. You can steal money from a bank vault, or even loot a police station, but if you don't pull a gun yourself, cops will not open fire on you. They will apply their batons on your back enthusiastically, though.



* Shoplifting in ''Videogame/EnterTheGungeon'' can't be done at all without the use of certain items that allow you to do it undetected, and doing so will result in the player being cursed. Firing your gun inside the shop, however, carries far more serious consequences: Do it once and the shopkeeper will yell at you, do it again and he'll take out his shotgun and double the prices; do it a third time and he'll [[BulletHell go berserk and attack]]. Whether you win the ensuing firefight or escape, he will survive and close the shop and all subsequent shops in the run, so you can't even loot the place.

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* Shoplifting in ''Videogame/EnterTheGungeon'' ''VideoGame/EnterTheGungeon'' can't be done at all without the use of certain items that allow you to do it undetected, and doing so will result in the player being cursed. Firing your gun inside the shop, however, carries far more serious consequences: Do it once and the shopkeeper will yell at you, do it again and he'll take out his shotgun and double the prices; do it a third time and he'll [[BulletHell go berserk and attack]]. Whether you win the ensuing firefight or escape, he will survive and close the shop and all subsequent shops in the run, so you can't even loot the place.



* ''Franchise/TheElderScrolls''

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* ''Franchise/TheElderScrolls''''Franchise/TheElderScrolls'':



** There's one case in ''VideoGame/{{Fallout 3}}'', where you can [[BallisticDiscount shoot Smiling Jack]], loot a key (and his unique combat shotgun), and open a safe to get his entire store's wares. But to be fair, he's in the middle of a raider stronghold called Evergreen Mills. There's a few other cases with the same possibility (save for the unique weapon) in other places, most notably Tenpenny Tower.

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** There's one case in ''VideoGame/{{Fallout 3}}'', ''VideoGame/Fallout3'', where you can [[BallisticDiscount shoot Smiling Jack]], loot a key (and his unique combat shotgun), and open a safe to get his entire store's wares. But to be fair, he's in the middle of a raider stronghold called Evergreen Mills. There's a few other cases with the same possibility (save for the unique weapon) in other places, most notably Tenpenny Tower.



** In ''VideoGame/{{Fallout 4}}'', certain items, such as those at KL-E-0's and Daisy's shops in Goodneighbor, seem to be hard-coded to automatically aggro the owner and passersby if taken, [[TheAllSeeingAI no matter how stealthy the player is]].

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** In ''VideoGame/{{Fallout 4}}'', ''VideoGame/Fallout4'', certain items, such as those at KL-E-0's and Daisy's shops in Goodneighbor, seem to be hard-coded to automatically aggro the owner and passersby if taken, [[TheAllSeeingAI no matter how stealthy the player is]].



* While not taking place in the game per se, Music/OCRemix's "[[https://www.youtube.com/watch?v=9zyyPJLfeBA Satomi Tadashi]] remix from ''VideoGame/{{Persona 1}}'' showcases the shopkeeper ranting about teens invading his store in an exaggerated Japanese accent.

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* While not taking place in the game per se, Music/OCRemix's "[[https://www.youtube.com/watch?v=9zyyPJLfeBA Satomi Tadashi]] remix from ''VideoGame/{{Persona 1}}'' ''VideoGame/Persona1'' showcases the shopkeeper ranting about teens invading his store in an exaggerated Japanese accent.



** ''VideoGame/GrandTheftAutoViceCity'' actually required you to hold up all of the stores in the game, [[BallisticDiscount (save for the Ammu-Nation stores)]] in order to receive {{One Hundred Percent Completion}}.

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** ''VideoGame/GrandTheftAutoViceCity'' actually required you to hold up all of the stores in the game, [[BallisticDiscount (save for the Ammu-Nation stores)]] in order to receive {{One Hundred Percent Completion}}.OneHundredPercentCompletion.


** In ''VideoGame/TheLegendOfZeldaLinksAwakening'', if you're quick enough to steal from the shop in Mabe Village, you get a little message [[WhatTheHellPlayer asking you if you're proud of yourself]]. Your save file is also renamed to "THIEF," causing everyone to call you that for the rest of the game. And the next time you attempt to enter the shop, the shopkeeper kills you with [[ShockAndAwe lightning]] for an instant GameOver. Mind, this is the best way to achieve OneHundredPercentCompletion, as the Bow costs an exorbitant 980 Rupees.
*** If you're playing the DX version, this is the ONLY way to get 100% completion, as one of the pictures needed for the picture book side-quest is of Link shoplifting. However, in order to get the true ending, you can't die once. Considering that you're likely to have to enter the shop at least once more if you try and shop lift at any point other then right near the end of the game, this means to get 100% completion AND the true ending it's advised the player waits until right near the end of the game before getting this shoplifting picture.

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** In ''VideoGame/TheLegendOfZeldaLinksAwakening'', if you're quick enough to steal from the shop in Mabe Village, you get a little message [[WhatTheHellPlayer asking you if you're proud of yourself]]. Your save file is also renamed to "THIEF," causing everyone to call you that for the rest of the game. And the next time you attempt to enter the shop, the shopkeeper kills you with [[ShockAndAwe lightning]] for an instant GameOver. Mind, this is the best way to achieve OneHundredPercentCompletion, as the Bow costs an exorbitant 980 Rupees.
***
Rupees. If you're playing the DX version, this is the ONLY way to get 100% completion, as one of the pictures needed for the picture book side-quest is of Link shoplifting. However, in order to get the true ending, you can't die once. Considering that you're likely to have to enter the shop at least once more if you try and shop lift at any point other then right near the end of the game, this means to get 100% completion AND the true ending it's advised the player waits until right near the end of the game before getting this shoplifting picture.



** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has a parrot who attacks Link if he doesn't pay for his wares in a tiny box. However, since it doesn't do much damage (and you can down a red potion before leaving the stall), the bird isn't very persuasive. And it certainly doesn't help that Link can underpay (to the tune of a single Rupee) and the bird will only respond to this by calling him a cheapskate, sans divebombing. Of course, if you want, [[VideoGameCaringPotential you can pay a little extra in the box (or pay anything without buying), prompting the parrot to call Link a "generous young man".]]

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** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has ''VideoGame/TheLegendOfZeldaTwilightPrincess'':
*** There is
a parrot who attacks Link if he doesn't pay for his wares in a tiny box. However, since it doesn't do much damage (and you can down a red potion before leaving the stall), the bird isn't very persuasive. And it certainly doesn't help that Link can underpay (to the tune of a single Rupee) and the bird will only respond to this by calling him a cheapskate, sans divebombing. Of course, if you want, [[VideoGameCaringPotential you can pay a little extra in the box (or pay anything without buying), prompting the parrot to call Link a "generous young man".]]


* 'Borrowing' Obols from [[TheFerryman Charon]] in ''VideoGame/{{Hades}}'' provokes a BonusBoss fight. Much like all the other examples of this trope, Charon is one of the hardest bosses in the game and is on par with either of the [[WarriorHeaven Champions of Elysium]] stat-wise. After he kills you Zagreus is reminded that Charon is a ''god'', and it was stupid to steal from him. Defeating him allows Zagreus to keep his ill-gotten gains, at least until the next time you're forced to spend money in his shop, [[WorthyOpponent and provides a small discount for the rest of the run]]. It even becomes harsher when Hermes has a bet to win TWICE IN A ROW against him! Luckily not within the same run. Doing so nets you five Blood of the Titans that can be used to strengthen your weapon aspects.

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* 'Borrowing' Obols from [[TheFerryman Charon]] in ''VideoGame/{{Hades}}'' provokes a BonusBoss fight. Much like all the other examples of this trope, Charon is one of the hardest bosses in the game and is on par with either of the [[WarriorHeaven Champions of Elysium]] stat-wise. After he kills you Zagreus is reminded that Charon is a ''god'', an ancient chthonic god, and it was stupid to steal from him. Defeating him allows Zagreus to keep his ill-gotten gains, at least until the next time you're forced to spend money in his shop, [[WorthyOpponent and provides a small discount for the rest of the run]]. It even becomes harsher when Hermes has a bet to win TWICE IN A ROW against him! Luckily not within the same run. Doing so nets you five Blood of the Titans that can be used to strengthen your weapon aspects.


* In ''VideoGame/TheLegendOfZeldaLinksAwakening'', if you're quick enough to steal from the shop in Mabe Village, you get a little message [[WhatTheHellPlayer asking you if you're proud of yourself]]. Your save file is also renamed to "THIEF," causing everyone to call you that for the rest of the game. And the next time you attempt to enter the shop, the shopkeeper kills you with [[ShockAndAwe lightning]] for an instant GameOver. Mind, this is the best way to achieve OneHundredPercentCompletion, as the Bow costs an exorbitant 980 Rupees.
** If you're playing the DX version, this is the ONLY way to get 100% completion, as one of the pictures needed for the picture book side-quest is of Link shoplifting. However, in order to get the true ending, you can't die once. Considering that you're likely to have to enter the shop at least once more if you try and shop lift at any point other then right near the end of the game, this means to get 100% completion AND the true ending it's advised the player waits until right near the end of the game before getting this shoplifting picture.

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* ''Franchise/TheLegendOfZelda'':
**
In ''VideoGame/TheLegendOfZeldaLinksAwakening'', if you're quick enough to steal from the shop in Mabe Village, you get a little message [[WhatTheHellPlayer asking you if you're proud of yourself]]. Your save file is also renamed to "THIEF," causing everyone to call you that for the rest of the game. And the next time you attempt to enter the shop, the shopkeeper kills you with [[ShockAndAwe lightning]] for an instant GameOver. Mind, this is the best way to achieve OneHundredPercentCompletion, as the Bow costs an exorbitant 980 Rupees.
** *** If you're playing the DX version, this is the ONLY way to get 100% completion, as one of the pictures needed for the picture book side-quest is of Link shoplifting. However, in order to get the true ending, you can't die once. Considering that you're likely to have to enter the shop at least once more if you try and shop lift at any point other then right near the end of the game, this means to get 100% completion AND the true ending it's advised the player waits until right near the end of the game before getting this shoplifting picture. picture.
** The Happy Mask Shop Keeper from ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' is also an example. He always has a grin on his face coupled with EyesAlwaysShut, but if you don't have enough Rupees to pay back the mask you sold, he'll be extremely angry and the angry face alone can be NightmareFuel for some people. Luckily this is the only thing he will do if you are short on funds.



** The Happy Mask Shop Keeper from ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' is also an example. He always has a grin on his face coupled with EyesAlwaysShut, but if you don't have enough Rupees to pay back the mask you sold, he'll be extremely angry and the angry face alone can be NightmareFuel for some people. Luckily this is the only thing he will do if you are short on funds.


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* In ''VideoGame/PinballQuest,'' you can try to steal items from the Black Market Imps, but if you fail, you'll lose half of your gold as punishment.

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\n[[AC:Pinball]]\n* In ''VideoGame/PinballQuest,'' you can try to steal items from the Black Market Imps, but if you fail, you'll lose half of your gold as punishment.\n\n[[AC:Platformer]][[/folder]]

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* In ''VideoGame/PinballQuest,'' you can try to steal items from the Black Market Imps, but if you fail, you'll lose half of your gold as punishment.




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** Photographic evidence of another sign of similar spirit at [[http://cassymuronaka.files.wordpress.com/2010/07/shoplifters1.jpg the LA county coroner's office gift shop]].

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** Photographic evidence of another sign of similar spirit at [[http://cassymuronaka.files.wordpress.com/2010/07/shoplifters1.jpg the LA county coroner's office gift shop]].shop.]]


* In ''VideoGame/{{Spelunky}}'', pressing the attack key instead of the purchase key is a good way to be instantly killed by the shotgun-toting shopkeeper. They get angry over quite a few offenses[[note]]including things that aren't actually your fault, like a Fire Frog exploding inside their store[[/note]], and there's a fairly complex system to determine their response to you. Killing a shopkeeper at any time, for any reason, causes the rest to be hostile to you for the rest of the game. Any other crime merely increases your WantedMeter, which goes down by one each floor (not that most players even realize this, on account of being compelled to kill angry shopkeepers out of self-defense). Notably, stealing from a shopkeeper who is already angry doesn't count as a crime, which can be exploited for consequence-free robbery. As if that wasn't bad enough, once you become wanted, shopkeepers won't just be in their stores, but waiting for you at the level exit hoping to catch you.

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* In ''VideoGame/{{Spelunky}}'', pressing the attack key instead of the purchase key is a good way to be instantly killed by the shotgun-toting shopkeeper. They get angry over quite a few offenses[[note]]including offenses,[[note]]including things that aren't actually your fault, like a Fire Frog exploding inside their store[[/note]], store,[[/note]] and there's a fairly complex system to determine their response to you. Killing a shopkeeper at any time, for any reason, causes the rest to be hostile to you for the rest of the game. Any other crime merely increases your WantedMeter, which goes down by one each floor (not that most players even realize this, on account of being compelled to kill angry shopkeepers out of self-defense). Notably, stealing from a shopkeeper who is already angry doesn't count as a crime, which can be exploited for consequence-free robbery. As if that wasn't bad enough, once you become wanted, shopkeepers won't just be in their stores, but waiting for you at the level exit hoping to catch you.


[[quoteright:221:https://static.tvtropes.org/pmwiki/pub/images/shoplifter.png]]
[[caption-width-right:221: Administrivia/YouHaveBeenWarned.]]

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[[quoteright:221:https://static.[[quoteright:218:https://static.tvtropes.org/pmwiki/pub/images/shoplifter.png]]
[[caption-width-right:221: [[caption-width-right:218: Administrivia/YouHaveBeenWarned.]]


* 'Borrowing' Obols from [[TheFerryman Charon]] in ''VideoGame/{{Hades}}'' provokes a BonusBoss fight. Much like all the other examples of this trope, Charon is one of the hardest bosses in the game and is on par with either of the [[WarriorHeaven Champions of Elysium]] stat-wise. After he kills you Zagreus is reminded that Charon is a ''god'', and it was stupid to steal from him. Defeating him allows Zagreus to keep his ill-gotten gains, at least until the next time you're forced to spend money in his shop, [[WorthyOpponent and provides a small discount for the rest of the run]].

to:

* 'Borrowing' Obols from [[TheFerryman Charon]] in ''VideoGame/{{Hades}}'' provokes a BonusBoss fight. Much like all the other examples of this trope, Charon is one of the hardest bosses in the game and is on par with either of the [[WarriorHeaven Champions of Elysium]] stat-wise. After he kills you Zagreus is reminded that Charon is a ''god'', and it was stupid to steal from him. Defeating him allows Zagreus to keep his ill-gotten gains, at least until the next time you're forced to spend money in his shop, [[WorthyOpponent and provides a small discount for the rest of the run]]. \n It even becomes harsher when Hermes has a bet to win TWICE IN A ROW against him! Luckily not within the same run. Doing so nets you five Blood of the Titans that can be used to strengthen your weapon aspects.


** ''VideoGame/SaintsRow2'' no longer has the loans, but does bring back store robbery. However, now the alarm will still ring even after you successfully rob the store and take the cash. This makes robbing stores much less lucrative and not worth the hassle compared to the original. Also, once you purchase and own a store, you can no longer rob it.

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** ''VideoGame/SaintsRow2'' no longer has the loans, but does bring back store robbery. However, now the alarm will still ring even after you successfully rob the store and take the cash. This makes robbing stores much less lucrative and not worth the hassle compared to the original.original- the only reason to bother doing so is to unlock the Homie gained by successfully robbing enough stores. Also, once you purchase and own a store, you can no longer rob it.


* In ''VideoGame/{{Spelunky}}'', pressing the attack key instead of the purchase key is a good way to be instantly killed by the shotgun-toting shopkeeper. They get angry over quite a few offenses[[labelnote:*]]including things that aren't actually your fault, like a Fire Frog exploding inside their store[[/note]], and there's a fairly complex system to determine their response to you. Killing a shopkeeper at any time, for any reason, causes the rest to be hostile to you for the rest of the game. Any other crime merely increases your WantedMeter, which goes down by one each floor (not that most players even realize this, on account of being compelled to kill angry shopkeepers out of self-defense). Notably, stealing from a shopkeeper who is already angry doesn't count as a crime, which can be exploited for consequence-free robbery. As if that wasn't bad enough, once you become wanted, shopkeepers won't just be in their stores, but waiting for you at the level exit hoping to catch you.

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* In ''VideoGame/{{Spelunky}}'', pressing the attack key instead of the purchase key is a good way to be instantly killed by the shotgun-toting shopkeeper. They get angry over quite a few offenses[[labelnote:*]]including offenses[[note]]including things that aren't actually your fault, like a Fire Frog exploding inside their store[[/note]], and there's a fairly complex system to determine their response to you. Killing a shopkeeper at any time, for any reason, causes the rest to be hostile to you for the rest of the game. Any other crime merely increases your WantedMeter, which goes down by one each floor (not that most players even realize this, on account of being compelled to kill angry shopkeepers out of self-defense). Notably, stealing from a shopkeeper who is already angry doesn't count as a crime, which can be exploited for consequence-free robbery. As if that wasn't bad enough, once you become wanted, shopkeepers won't just be in their stores, but waiting for you at the level exit hoping to catch you.


* Pressing the attack key instead of the purchase key in ''VideoGame/{{Spelunky}}'' is a good way to be instantly killed by the shotgun-toting shopkeeper.
** ''Spelunky'' shopkeepers get angry over quite a few offenses, and there's a fairly complex system to determine their response to you. Killing a shopkeeper at any time, for any reason, causes the rest to be hostile to you for the rest of the game. Any other crime merely increases your WantedMeter, which goes down by one each floor (not that most players even realize this on account of being compelled to kill angry shopkeepers out of self-defense). Notably, for whatever reason, stealing from a shopkeeper who is already angry doesn't count as a crime, which can be exploited for consequence-free robbery. As if that wasn't bad enough, some shopkeepers will not be in their stores, but waiting for you at the level exit hoping to catch you.
** Easily angered is right. You can literally get into trouble for something either A)Isn't your fault or B) something that happened to the store that was your fault but wasn't intended to be. The best case of this is the exploding frog in the jungle area. You hit one in inflates a while before exploding. Knock one down near a store and don't/can't get rid of it in time? You might as well have thrown a lit bomb for all the shotgun pellets you'll be facing.

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* Pressing In ''VideoGame/{{Spelunky}}'', pressing the attack key instead of the purchase key in ''VideoGame/{{Spelunky}}'' is a good way to be instantly killed by the shotgun-toting shopkeeper.
** ''Spelunky'' shopkeepers
shopkeeper. They get angry over quite a few offenses, offenses[[labelnote:*]]including things that aren't actually your fault, like a Fire Frog exploding inside their store[[/note]], and there's a fairly complex system to determine their response to you. Killing a shopkeeper at any time, for any reason, causes the rest to be hostile to you for the rest of the game. Any other crime merely increases your WantedMeter, which goes down by one each floor (not that most players even realize this this, on account of being compelled to kill angry shopkeepers out of self-defense). Notably, for whatever reason, stealing from a shopkeeper who is already angry doesn't count as a crime, which can be exploited for consequence-free robbery. As if that wasn't bad enough, some once you become wanted, shopkeepers will not won't just be in their stores, but waiting for you at the level exit hoping to catch you.
** Easily angered is right. You can literally get into trouble for something either A)Isn't your fault or B) something that happened to the store that was your fault but wasn't intended to be. The best case of this is the exploding frog in the jungle area. You hit one in inflates a while before exploding. Knock one down near a store and don't/can't get rid of it in time? You might as well have thrown a lit bomb for all the shotgun pellets you'll be facing.
you.


*** And if a [[TheJudge Shiki Eiki]] copy sees you trying to shoplift, she'll [[BoltOfDivineRetribution smite]] you, and it's instadeath.

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*** And if a [[TheJudge Shiki Eiki]] Eiki copy sees you trying to shoplift, she'll [[BoltOfDivineRetribution smite]] you, and it's instadeath.

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