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* In ''VideoGame/{{Spelunky}}'', pressing the attack key instead of the purchase key is a good way to be instantly killed by the shotgun-toting shopkeeper. They get angry over quite a few offenses[[labelnote:*]]including things that aren't actually your fault, like a Fire Frog exploding inside their store[[/note]], and there's a fairly complex system to determine their response to you. Killing a shopkeeper at any time, for any reason, causes the rest to be hostile to you for the rest of the game. Any other crime merely increases your WantedMeter, which goes down by one each floor (not that most players even realize this, on account of being compelled to kill angry shopkeepers out of self-defense). Notably, stealing from a shopkeeper who is already angry doesn't count as a crime, which can be exploited for consequence-free robbery. As if that wasn't bad enough, once you become wanted, shopkeepers won't just be in their stores, but waiting for you at the level exit hoping to catch you.

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* In ''VideoGame/{{Spelunky}}'', pressing the attack key instead of the purchase key is a good way to be instantly killed by the shotgun-toting shopkeeper. They get angry over quite a few offenses[[labelnote:*]]including offenses[[note]]including things that aren't actually your fault, like a Fire Frog exploding inside their store[[/note]], and there's a fairly complex system to determine their response to you. Killing a shopkeeper at any time, for any reason, causes the rest to be hostile to you for the rest of the game. Any other crime merely increases your WantedMeter, which goes down by one each floor (not that most players even realize this, on account of being compelled to kill angry shopkeepers out of self-defense). Notably, stealing from a shopkeeper who is already angry doesn't count as a crime, which can be exploited for consequence-free robbery. As if that wasn't bad enough, once you become wanted, shopkeepers won't just be in their stores, but waiting for you at the level exit hoping to catch you.


* Pressing the attack key instead of the purchase key in ''VideoGame/{{Spelunky}}'' is a good way to be instantly killed by the shotgun-toting shopkeeper.
** ''Spelunky'' shopkeepers get angry over quite a few offenses, and there's a fairly complex system to determine their response to you. Killing a shopkeeper at any time, for any reason, causes the rest to be hostile to you for the rest of the game. Any other crime merely increases your WantedMeter, which goes down by one each floor (not that most players even realize this on account of being compelled to kill angry shopkeepers out of self-defense). Notably, for whatever reason, stealing from a shopkeeper who is already angry doesn't count as a crime, which can be exploited for consequence-free robbery. As if that wasn't bad enough, some shopkeepers will not be in their stores, but waiting for you at the level exit hoping to catch you.
** Easily angered is right. You can literally get into trouble for something either A)Isn't your fault or B) something that happened to the store that was your fault but wasn't intended to be. The best case of this is the exploding frog in the jungle area. You hit one in inflates a while before exploding. Knock one down near a store and don't/can't get rid of it in time? You might as well have thrown a lit bomb for all the shotgun pellets you'll be facing.

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* Pressing In ''VideoGame/{{Spelunky}}'', pressing the attack key instead of the purchase key in ''VideoGame/{{Spelunky}}'' is a good way to be instantly killed by the shotgun-toting shopkeeper.
** ''Spelunky'' shopkeepers
shopkeeper. They get angry over quite a few offenses, offenses[[labelnote:*]]including things that aren't actually your fault, like a Fire Frog exploding inside their store[[/note]], and there's a fairly complex system to determine their response to you. Killing a shopkeeper at any time, for any reason, causes the rest to be hostile to you for the rest of the game. Any other crime merely increases your WantedMeter, which goes down by one each floor (not that most players even realize this this, on account of being compelled to kill angry shopkeepers out of self-defense). Notably, for whatever reason, stealing from a shopkeeper who is already angry doesn't count as a crime, which can be exploited for consequence-free robbery. As if that wasn't bad enough, some once you become wanted, shopkeepers will not won't just be in their stores, but waiting for you at the level exit hoping to catch you.
** Easily angered is right. You can literally get into trouble for something either A)Isn't your fault or B) something that happened to the store that was your fault but wasn't intended to be. The best case of this is the exploding frog in the jungle area. You hit one in inflates a while before exploding. Knock one down near a store and don't/can't get rid of it in time? You might as well have thrown a lit bomb for all the shotgun pellets you'll be facing.
you.


*** And if a [[TheJudge Shiki Eiki]] copy sees you trying to shoplift, she'll [[BoltOfDivineRetribution smite]] you, and it's instadeath.

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*** And if a [[TheJudge Shiki Eiki]] Eiki copy sees you trying to shoplift, she'll [[BoltOfDivineRetribution smite]] you, and it's instadeath.



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* A sign in front of the vendor area at an anime convention showed a screenshot of a [[Anime/AttackOnTitan Titan]] and the text "Shoplifters will be EATEN".


* 'Borrowing' Obols from [[TheFerryman Charon]] in ''VideoGame/{{Hades}}'' provokes a BonusBoss fight. Much like all the other examples of this trope, Charon is one of the hardest bosses in the game and is on par with either of the [[WarriorHeaven Champions of Elysium]] stat-wise. Defeating him allows Zagreus to keep his ill-gotten gains, at least until the next time you're forced to spend money in his shop, [[WorthyOpponent and provides a small discount for the rest of the run]].

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* 'Borrowing' Obols from [[TheFerryman Charon]] in ''VideoGame/{{Hades}}'' provokes a BonusBoss fight. Much like all the other examples of this trope, Charon is one of the hardest bosses in the game and is on par with either of the [[WarriorHeaven Champions of Elysium]] stat-wise. After he kills you Zagreus is reminded that Charon is a ''god'', and it was stupid to steal from him. Defeating him allows Zagreus to keep his ill-gotten gains, at least until the next time you're forced to spend money in his shop, [[WorthyOpponent and provides a small discount for the rest of the run]].
run]].


** ''VideoGame/SaintsRow2'' allows you to rob stores by holding a gun to the cashier and leading him or her to the safe with their money. After they do this, or if you take your gun off them for too long, the alarm sounds and you're immediately given 3 stars of police notoriety.
** ''VideoGame/SaintsRowTheThird'' also let you rob stores; it subverted this trope, however, due to the fact that you could rob stores you own (giving you notoriety), only to walk outside and reenter the store (which removes all notoriety because you own it.) But really, you're given so much money you'd never have to do this (other than just to be a dick, or for that one assassination where it's required to lure out the target).

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*** You can also rob stores by aiming your gun reticle at the cashier, forcing them to lead you to the store safe (or just give you everything in cash register). However, if you aim your gun away from them for too long, the store alarm will sound, immediately giving you 3 stars of police notoriety and no cash.
** ''VideoGame/SaintsRow2'' allows you to rob stores by holding a gun to no longer has the cashier and leading him or her to the safe with their money. After they do this, or if you take your gun off them for too long, loans, but does bring back store robbery. However, now the alarm sounds will still ring even after you successfully rob the store and you're immediately given 3 stars of police notoriety.
take the cash. This makes robbing stores much less lucrative and not worth the hassle compared to the original. Also, once you purchase and own a store, you can no longer rob it.
** ''VideoGame/SaintsRowTheThird'' also let you rob stores; continues store robberies; it subverted this trope, however, due to the fact that you could now rob stores you own (giving you notoriety), only to walk outside and reenter the store (which removes all notoriety because you own it.) But really, you're given so much money you'd never have to do this (other than just to be a dick, or for that one assassination where it's required to lure out the target).


* In the first episode of ''[[Franchise/SamAndMax Sam and Max Save the World]]'', Bosco's automated security system beats anyone who tries to steal something from his store unconscious, including the player if they leave with the Cheese item in their inventory. Sadly this doesn't prevent the villain Whizzer from bringing boxloads of video tapes into the store. This is solved by sneaking the cheese into Whizzer's basket, triggering the defense when he goes out for more merchandise.

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* In the first episode of ''[[Franchise/SamAndMax Sam and Max Save the World]]'', Bosco's automated security system beats anyone who tries to steal something from his store unconscious, including the player if they leave with the Cheese item in their inventory. Sadly this doesn't prevent the villain Whizzer from bringing boxloads of video tapes into the store. This is solved by sneaking the cheese into Whizzer's basket, triggering the defense when he goes out for more merchandise. [[spoiler: It also comes into play later, when Sam is brainwashed into doing Whizzer's job. He can grab the cheese on his way out to trigger the security system and cure his brainwashing.]]


* While not taking place in the game per se, Music/OCRemix's "[[https://www.youtube.com/watch?v=9zyyPJLfeBA Satomi Tadashi]] remix from ''VideoGame/{{Persona}}'' showcases the shopkeeper ranting about teens invading his store in an exaggerated Japanese accent.

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* While not taking place in the game per se, Music/OCRemix's "[[https://www.youtube.com/watch?v=9zyyPJLfeBA Satomi Tadashi]] remix from ''VideoGame/{{Persona}}'' ''VideoGame/{{Persona 1}}'' showcases the shopkeeper ranting about teens invading his store in an exaggerated Japanese accent.


** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has a parrot who attacks Link if he doesn't pay for his wares in a tiny box. However, since it doesn't do much damage (and you can down a red potion before leaving the stall), the bird isn't very persuasive. And it certainly doesn't help that Link can underpay (to the tune of a single Rupee) and the bird will only respond to this by calling him a cheapskate, sans divebombing. Of course, if you want, [[VideoGameCaringPotential you can pay a little extra in the box, prompting the parrot to call Link a "generous young man".]]

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** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has a parrot who attacks Link if he doesn't pay for his wares in a tiny box. However, since it doesn't do much damage (and you can down a red potion before leaving the stall), the bird isn't very persuasive. And it certainly doesn't help that Link can underpay (to the tune of a single Rupee) and the bird will only respond to this by calling him a cheapskate, sans divebombing. Of course, if you want, [[VideoGameCaringPotential you can pay a little extra in the box, box (or pay anything without buying), prompting the parrot to call Link a "generous young man".]]]]
*** A variation in the Bomb Shop, where pulling out a lantern or other source of flame will immediately cause the shop's owner to turn on the ceiling sprinklers, quenching it instantly.


* 'Borrowing' Obols from [[TheFerryman Charon]] in ''VideoGame/{{Hades}}'' provokes a BonusBoss fight. Much like all the other examples of this trope, Charon is one of the hardest bosses in the game and gives the FinalBoss a run for his money. Defeating him allows Zagreus to keep his ill-gotten gains, at least until the next time you're forced to spend money in his shop.

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* 'Borrowing' Obols from [[TheFerryman Charon]] in ''VideoGame/{{Hades}}'' provokes a BonusBoss fight. Much like all the other examples of this trope, Charon is one of the hardest bosses in the game and gives is on par with either of the FinalBoss a run for his money. [[WarriorHeaven Champions of Elysium]] stat-wise. Defeating him allows Zagreus to keep his ill-gotten gains, at least until the next time you're forced to spend money in his shop.
shop, [[WorthyOpponent and provides a small discount for the rest of the run]].



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* 'Borrowing' Obols from [[TheFerryman Charon]] in ''VideoGame/{{Hades}}'' provokes a BonusBoss fight. Much like all the other examples of this trope, Charon is one of the hardest bosses in the game and gives the FinalBoss a run for his money. Defeating him allows Zagreus to keep his ill-gotten gains, at least until the next time you're forced to spend money in his shop.


* Attacking the Shopkeeper in ''VideoGame/OneStepFromEden'' will force you to fight her, and she's no slouch when it comes to fighting. There's not much to rob from her if you do defeat her, but if you spare her after defeating her she'll occasionally drop money at the start of a fight. [[spoiler:She's also playable after you defeat her and you need to kill her in order to unlock the True Genocide route]].

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* Attacking the Shopkeeper in ''VideoGame/OneStepFromEden'' will force you to fight her, and she's no slouch when it comes to fighting. There's not much to rob from her if ''much'' harder than all the other bosses in the game. Once you do defeat beat her, but if you can kill her for some random artifacts or spare her after defeating her and she'll occasionally drop money at the start of a fight. [[spoiler:She's also playable after you defeat her and you need to kill her in order to unlock the True Genocide route]].
ending]].



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* Attacking the Shopkeeper in ''VideoGame/OneStepFromEden'' will force you to fight her, and she's no slouch when it comes to fighting. There's not much to rob from her if you do defeat her, but if you spare her after defeating her she'll occasionally drop money at the start of a fight. [[spoiler:She's also playable after you defeat her and you need to kill her in order to unlock the True Genocide route]].


* In the ''VideoGame/StreetsOfRage'' fan remake, Blaze, of all people, pulls this trope if you dare to try to steal an unlockable without paying. If your computer clock is set between 6 AM and 7 AM, Blaze will be sleeping and you can attempt to steal one item. Regardless of if you manage to steal the item or not (its a coinflip), you will be banned access to the store at least until you complete the main game once. If you ''do'' manage to steal the item, Blaze will confiscate all the money you earn during the main game and won't open shop again for you until the debt is fully paid.

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* In the ''VideoGame/StreetsOfRage'' ''[[VideoGame/StreetsOfRageRemake Streets of Rage]]'' fan remake, Blaze, of all people, pulls this trope if you dare to try to steal an unlockable without paying. If your computer clock is set between 6 AM and 7 AM, Blaze will be sleeping and you can attempt to steal one item. Regardless of if you manage to steal the item or not (its a coinflip), you will be banned access to the store at least until you complete the main game once. If you ''do'' manage to steal the item, Blaze will confiscate all the money you earn during the main game and won't open shop again for you until the debt is fully paid.


* ''VideoGame/NetHack'''s shopkeepers. The trope was [[TropeNamer formerly called]] Izchak's Wrath for a reason [[note]]Izchak is the only shopkeeper guaranteed to be in [[RandomlyGeneratedLevels any playthrough.]][[/note]]. They get indignant if the player tries to steal, trying to kill the player themselves or sending the police - which happen to be the [[http://en.wikipedia.org/wiki/Keystone%20Cops Keystone Kops]] - after the player. The shopkeepers will also charge you for damaged or eaten merchandise. They tend to be well armed (with the occasional Wand of Death); the Keystone Kops would be predictably ineffective but for their overwhelming numbers. It is almost a certain death for any low leveled player who tries to steal from a shop without some kind of escape plan in mind, usually in the form of a scroll or a wand of teleportation. However, this trope can become inverted and shopkeepers can quickly become TooDumbToLive if they sell a wand of wishing or a wand of death in their shop, since one zap from the latter will instantly kill the shopkeeper, who is not at all suspicious of you picking that thing up. In addition, they will simply yell at you and charge a usage fee... while you're using up an entire wand of wishing to gain end-game level gear. Then you kill them in one hit. There's a delightful variety of complications if you want to kill them anyway: they're killable but that counts as murder (which angers your god and incurs a luck penalty) for the non-chaotic (and even then, chaotics still have a chance of a luck penalty anyway), they can grab the character's backpack if they try to tunnel through the floor while standing too close, they will prevent you from taking pickaxes into the shop, and will even catch a pickaxe if you try to throw one in diagonally. characters with uncontrolled teleportitis should be very careful indeed... On the other hand, a trained housepet ''can'' steal items and somehow avoid attracting any attention.

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* ''VideoGame/NetHack'''s shopkeepers. The trope was [[TropeNamer formerly called]] Izchak's Wrath for a reason [[note]]Izchak is the only shopkeeper guaranteed to be in [[RandomlyGeneratedLevels any playthrough.]][[/note]]. They get indignant if the player tries to steal, trying to kill the player themselves or sending the police - which happen to be the [[http://en.wikipedia.org/wiki/Keystone%20Cops Keystone Kops]] - after the player. The shopkeepers will also charge you for damaged or eaten merchandise. They tend to be well armed (with the occasional Wand of Death); the Keystone Kops would be predictably ineffective but for their overwhelming numbers. It is almost a certain death for any low leveled player who tries to steal from a shop without some kind of escape plan in mind, usually in the form of a scroll or a wand of teleportation. However, this trope can become inverted and shopkeepers can quickly become TooDumbToLive if they sell a wand of wishing or a wand of death in their shop, since one zap from the latter will instantly kill the shopkeeper, who is not at all suspicious of you picking that thing up. In addition, they will simply yell at you and charge a usage fee... while you're using up an entire wand of wishing to gain end-game level gear. Then you kill them in one hit. There's a delightful variety of complications if you want to kill them anyway: they're killable but that counts as murder (which angers your god and incurs a luck penalty) for the non-chaotic (and even then, chaotics still have a chance of a luck penalty anyway), they can grab the character's backpack if they try to tunnel through the floor while standing too close, they will prevent you from taking pickaxes into the shop, and will even catch a pickaxe if you try to throw one in diagonally. characters with uncontrolled teleportitis should be very careful indeed... On the other hand, a trained housepet ''can'' steal items and somehow avoid attracting any attention.

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