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* ''Series/{{NCIS}}'': A first-season episode opens with Gibbs supervising while Tony and Kate practice their shooting on an outdoor range. When they aren't accurate enough to satisfy Gibbs, he finds ways to up the stakes for both of them: he tapes something each one considers a prize possession to a standard "bad guy" target, and tells them to hit the bad guy without hitting their stuff.
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* ''Series/KnightRider''. In "Deadly Maneuvers", a female army officer discovers evidence that soldiers on her base are smuggling weapons. The conspirators catch her and lock her in a target tank out on the shooting range. Michael Knight warns her commanding officer and races out their in KITT to save her. In TheReveal that the CO is actually the ringleader of the corrupt soldiers, he tells his men that KITT is a remotely-piloted target vehicle they must blow up.

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* ''Series/KnightRider''. In "Deadly Maneuvers", a female army officer discovers evidence that soldiers on her base are smuggling weapons. The conspirators catch her and lock her in a target tank out on the shooting range. Michael Knight warns her commanding officer and races out their there in KITT to save her. In TheReveal that the CO is actually the ringleader of the corrupt soldiers, he tells his men that KITT is a remotely-piloted target vehicle they must blow up.

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* ''VideoGame/TheBureauXCOMDeclassified'' has a shooting range in the base where you can compete against another soldier shooting paper targets, or test out your guns... on [[TheGreys Sectoid]] prisoners dumped onto the range for you to kill. What makes this especially fucked-up is that the Sectoids are SlaveMooks in this game.



* ''VideoGame/PerfectDark'' has one in the Carrington Institute. You can also use the railgun, which fires through walls, allowing you to shoot out lights and stuff in the building's offices upstairs. You can also use a floating block to wedge the door open and take the weapons out to play around the rest of the base.

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* ''VideoGame/PerfectDark'' has one in the Carrington Institute. Institute, complete with display cases containing some classic ''VideoGame/GoldenEye'' guns ([[MyFriendsAndZoidberg and]] the [[ScrappyWeapon Klobb]]). You can also use get into some shennanigans with it, such as by using the railgun, which fires Farsight XR-20 railgun/sniper rifle to fire through walls, allowing you to walls and shoot out the lights and stuff such in the building's offices upstairs. You can also use upstairs, or using a floating block to wedge the firing range door open and so you can take the weapons out to play around with in the rest of the base.
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** ''VideoGame/MarioPartyDS'':
*** In the minigame Hot Shots, all characters have to use bows to shoot arrows at targets showing Kamek's face (worth 20 points each) as well as Bowser's face (worth 100 points each). Targets showing Toadette's face appear as well, but they must not be shot as doing so will substract 30 points. Whoever achieves the highest score first wins; but if all characters have the same score, the minigame ends in a tie.
*** In the minigame Crazy Crosshairs, two teams of character have to shoot at Scuttlebugs hanging near a spider web to score points. The catch is that each axis of the crosshair (horizontal and vertical) they're aiming with is controlled by one of the characters, and the projectiles aim at the point where the two axis intersect; therefore, coordination is important to aim properly at the Scuttlebugs and shoot at them before they rise back. After 30 seconds, whichever team shot at more Scuttlebugs wins; but if both get the same score, the minigame ends in a tie.
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'''Eddie:''' What the...? Dad, that's Laura!
'''Carl:''' Yeah. You just killed your sister.

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'''Eddie:''' -->'''Eddie:''' What the...? Dad, that's Laura!
'''Carl:''' -->'''Carl:''' Yeah. You just killed your sister.
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* Comes up in an episode of ''Series/FamilyMatters'' where Carl (as a training instructor) is frustrated with his son Eddie's lack of caution on the firing range. He has Eddie come in for a special training session on a Saturday, and after plugging two of the "shoot" targets Eddie shoots a cutout of Laura.
'''Eddie:''' What the...? Dad, that's Laura!
'''Carl:''' Yeah. You just killed your sister.
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* In the UsefulNotes/GameBoy version of ''WesternAnimation/TinyToonAdventures: Wacky Sports'', in Carnival Mode, Fifi La Fume's mini-game is a water-squirting challenge that takes place [[TheWildWest in a western town]]. In this mini-game, the player must shoot as many Roderick Rat targets as they can. If they wait too long to shoot Roderick, he shoots them back, costing them a chance. The player must also avoid shooting Sweetie Bird, Concord Condor, and Little Beeper, as shooting them also costs them a chance.
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** ''VideoGame/MarioParty8'':
*** The minigame Snipe for the Picking has each character enter a room with some cogs being cranked by an Ukiki. When the minigame starts, apple-shaped target boards begin passing by, and each has their sections marked with numbers that indicate their worth in points; the characters have to shoot at the targets and make sure they aim at their most valuable zones to score lots of points. Each target will only be shown for one second, so the players have to react quickly. After 30 seconds, whoever scores the highest wins.
*** In the minigame Aim of the Game, all characters have to shoot at five cards from a deck that begain to fall down after being expelled from a hat. Most cards indicate their worth in points, though some serve as multipliers which double the player's current score (the ones with a x0 multiplier must be avoided at all costs, as they nullify all points earned so far). Whoever has the most points by the time all cards fall down or all characters shot at five cards each wins.
*** Boo-ting Gallery has two teams of two navigate through a haunted mansion while shooting balls at pink Boos using the Wii Remote pointer. The final room has the players shoot at a giant pink Boo, and the first team to defeat it wins.
*** The minigame Lob to Rob has two dueling characters approach a wooden target showcase installed in a large tree in the woods, and have to shoot at the Mushroom targets that are shown in the showcase while avoiding the Goomba targets. A Super Mushroom is worth 10 points, while a OneUp Mushroom is worth 30. Hitting a Goomba target will penalize the player by substracting 10 points. After 30 seconds, whoever scores the highest wins; if both players achieve the same score, the minigame ends in a tie.
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** ''VideoGame/MarioPartyAdvance'': The Bowser minigame Splatterball has the player use a paintball weapon to shoot a randomly-designated number of Koopa Kids in 99 seconds or less. The player's weapon has five slots, requiring a reload by holding R so it doesn't run out of paint; if a Toad picture is accidentally hit, one of the slots will be removed, making the shooting rate less effective and the minigame more difficult. Winning this minigame is necessary to win a Gaddget from Bowser.
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* Literature/JamesBond:
** One of the original Ian Fleming novels opens with Bond practicing his fast-draw against a machine that can "shoot" back - not a real gun, obviously, but a gadget that shines a spotlight on his chest and then photographs it, showing how close he came to beating the machine to the draw.
** [[DoubleSubversion Doubly subverted]] in the John Gardner's Bond novel ''Literature/RoleOfHonour'': Bond goes into what he's been told is a "kill house" exercise with blank ammunition, only to find that the opposing forces have live ammo. He has to dive for cover, then scrambles around the room and finds his gun's spare magazines loaded with live rounds. After he's defeated the attackers, killing and wounding several of them in the process, he's told that he had live rounds from the start, and other "spare" magazines were hidden throughout the kill house, giving him plenty of ammo to fight with.
* In ''Literature/PatriotGames'', when Jack Ryan needs to learn how to shoot better, he goes to the Naval Academy's shooting range for some intensive instruction by Sergeant Major Noah Breckinridge, one of the best small-arms teachers in the Marine Corps.
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* ''Film/{{War}}''. Creator/JasonStatham has a montage where he's shown roughing up crooks for information, [[ItsPersonal remembering the murder of his partner along with his family]], and practising on the firing range to kill the man responsible. In case we don't get the point, they MatchCut from a bullet-riddled target to said villain.

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* ''Film/{{War}}''.''Film/War2007''. Creator/JasonStatham has a montage where he's shown roughing up crooks for information, [[ItsPersonal remembering the murder of his partner along with his family]], and practising on the firing range to kill the man responsible. In case we don't get the point, they MatchCut from a bullet-riddled target to said villain.

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* Somewhat jarringly used in ''VideoGame/DeadSpace''.

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* %%* Somewhat jarringly used in ''VideoGame/DeadSpace''.


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* ''Franchise/DonkeyKong'':
** ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'': Swanky Kong provides one in his tent that comes in three modes: Head To Head (use balls to hit more targets than Cranky does during a time limit), Road to 25 (score 25 points before Cranky does), and Endurance (the Kong who misses a shot first loses, and the other wins). Winning the minigame grants juicy rewards like banana bunches and coins, and also serves as practice for the boss fight against Bleak in K3 (as his fight plays under very similar rules).
** ''VideoGame/DonkeyKong64'': Several Bonus Barrel minigames consist of shooting targets and reaching a certain score before the time limit expires. Examples include Krazy Kong Klamor (shoot at the Golden Banana and not the Kongs; their positions change when lights go out), Peril Path Panic (shoot at Klaptraps to stun them and allow the Banana Fairies to reach the other side), Searchlight Seek (shoot at roaming Klaptraps with a scope with limited visibility), Kremling Kosh (shoot at Kremlings who pop out of wooden barrels) and Teetering Turtle Trouble (shoot melons to feed snakes and help them keep the turtles in their tails spinning without falling down).
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** In ''Film/{{Skyfall}}'', Bond goes to one to get back into shape upon his "return from the dead".

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** In A mundane version is shown in ''Film/{{Skyfall}}'', when Bond goes to one uses the SIS shooting range to get back into shape upon his "return from the dead".
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--->'''MookLieutenant:''' I agree. We use live targets as well.

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--->'''MookLieutenant:''' --->'''Morzeny:''' I agree. We use live targets as well.
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** In ''Film/FromRussiaWithLove'', Rosa Klebb is taken through a SPECTRE training area on her way to see [[PsychoForHire Red Grant]], where mooks are training with pistol, automatic weapons, and a crossbow and flamethrower. The latter is actually shooting at another SPECTRE goon who leaps across the target area in front of him.

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** In ''Film/FromRussiaWithLove'', Rosa Klebb is taken through a SPECTRE training area on her way to see [[PsychoForHire Red Grant]], where mooks are training with pistol, automatic weapons, martial arts, and a crossbow and flamethrower. The latter is actually [[DeadlyTrainingArea shooting at another SPECTRE goon goon]] who leaps across the target area in front of him.
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** Scaramanga's "funhouse" in ''Film/TheManWithTheGoldenGun''.

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** Scaramanga's "funhouse" in ''Film/TheManWithTheGoldenGun''.''Film/TheManWithTheGoldenGun'' serves a plot purpose. Scaramanga lures a rival hitman there in the ActionPrologue so [[BloodKnight he can match his skills against him]], and [[WorthyOpponent does the same to James Bond]] in their climatic confrontation.

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** In ''Film/FromRussiaWithLove'', SPECTRE uses live targets for its agents as much as they use regular shooting targets.

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** In ''Film/FromRussiaWithLove'', Rosa Klebb is taken through a SPECTRE uses training area on her way to see [[PsychoForHire Red Grant]], where mooks are training with pistol, automatic weapons, and a crossbow and flamethrower. The latter is actually shooting at another SPECTRE goon who leaps across the target area in front of him.
--->'''Klebb:''' Training is useful, but there is no substitute for experience.
--->'''MookLieutenant:''' I agree. We use
live targets for its agents as much as they use regular shooting targets.well.

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* In the first ''Film/LethalWeapon'' movie recently-teamed partners Riggs and Murtaugh are trying to one-up each other on the range. Murtaugh, annoyed at Rigg's tight bullethole group, sends a target further down the range and puts a single bullet through its 'head'. Riggs then sends his target ''all'' the way downrange, and shoots a smiley face in the head zone.
** In the third movie, the "cop-killer" bullets that have just become available on the streets are demonstrated by Riggs and Murtaugh on the range. They strap a BulletproofVest that can stop a .357 Magnum round onto a target; a 9mm cop-killer bullet goes right through it.

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* ''Film/LethalWeapon''
**
In the [[Film/LethalWeapon1987 first ''Film/LethalWeapon'' movie movie]], recently-teamed partners Riggs and Murtaugh are trying to one-up each other on the range. Murtaugh, annoyed at Rigg's tight bullethole group, sends a target further down the range and puts a single bullet through its 'head'. Riggs then sends his target ''all'' the way downrange, and shoots a smiley face in the head zone.
** In the [[Film/LethalWeapon3 third movie, movie]], the "cop-killer" bullets that have just become available on the streets are demonstrated by Riggs and Murtaugh on the range. They strap a BulletproofVest that can stop a .357 Magnum round onto a target; a 9mm cop-killer bullet goes right through it.
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* ''Film/TheBlackHole''. [[TinCanRobot V.I.N.CENT.]] shows off its superior shooting skills in a competition with [[KillerRobot Captain S.T.A.R]] on a laser shooting range. The latter is such a SoreLoser it [[DefeatEqualsExplosion blows a fuse]], though V.I.N.CENT. 'accidentally' ricocheting a beam into S.T.A.R's chest in payback for cheating can't have helped either. Incidentally difficulty level of the shooting range doesn't match the ImperialStormtrooperMarksmanshipAcademy of the MechaMooks later on. Maybe S.T.A.R was their only good shot?

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* ''Film/TheBlackHole''. [[TinCanRobot V.I.N.CENT.]] shows off its superior shooting skills in a competition with [[KillerRobot Captain S.T.A.R]] on a laser shooting range. The latter is such a SoreLoser it [[DefeatEqualsExplosion blows a fuse]], though V.I.N.CENT. 'accidentally' ricocheting a beam into S.T.A.R's chest in payback for cheating can't have helped either. Incidentally the difficulty level of the shooting range doesn't match the ImperialStormtrooperMarksmanshipAcademy of the MechaMooks later on. Maybe S.T.A.R was their only good shot?
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* ''Film/{{War}}''. Creator/JasonStatham has a montage where he's shown roughing up crooks for information, [[ItsPersonal remembering the murder of his partner along with his family]], and practising on the firing range to kill the man responsible. In case we don't get the point, they MatchCut from a bullet-riddled target to said villain.
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** ''VideoGame/PointBlank''

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** ''VideoGame/PointBlank''''VideoGame/PointBlank1994''



* ''VideoGame/PoliceQuest 2'' has one where you need hearing protection and use it to adjust your gun's sights.

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* ''VideoGame/PoliceQuest 2'' ''VideoGame/PoliceQuestIITheVengeance'' has one where you need hearing protection and use it to adjust your gun's sights.

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** ''VideoGame/MarioParty7'': One board-specific mini-game in [[{{Studiopolis}} Neon Heights]] has your character partake in this kind of game for the filming of a western movie. You earn coins for every Koopa Kid target you shoot, but if you shoot a Toadsworth target, the mini-game ends and you'll be left with nothing.

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** ''VideoGame/MarioParty7'': ''VideoGame/MarioParty7'':
***
One board-specific mini-game in [[{{Studiopolis}} Neon Heights]] has your character partake in this kind of game for the filming of a western movie. You earn coins for every Koopa Kid target you shoot, but if you shoot a Toadsworth target, the mini-game ends and you'll be left with nothing.nothing.
*** The minigame Dart Attack has each player use the Mic to shoot five darts at moving targets, with each one being placed further and moving faster but also granting more points; if a dart misses all targets, it won't gather any points. After a player uses all five darts or 15 seconds pass, it'll be the next player's turn. After all players play their turn, whoever scores the highest point will win.
*** The minigame Mathemortician has a nine-space target range, with each space identified with a number from 1 to 9 and having Pink Boos passing by them. Each player has 20 seconds to shoot as many such Boos as possible, with the crowned ones yielding three points; and they shoot by saying the numbers' names with the Mic (each projectile will be aimed at the number mentioned by the player). The key to success is to immediately say a number when a row of Boos is passing by it, or a crowned one is. When time expires, the next player's turn begins. Whoever scores the highest after each of them plays their turn wins.
*** The minigame Herbicidal Maniac has two pairs of characters shoot at Piranha Plants that are popping out of a network of Warp Pipes. Whichever team shoots all Piranha Plants in a round will earn a point, and the next batch will come for both teams to shoot; if a player accidentally hits a bomb, it will make more Piranha Plants pop up, giving their team a disadvantage. Whichever team scored three points first wins; but if 10 seconds pass in any round and neither team manages to shoot all Piranha Plants present, then the minigame will end in a tie.

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** ''VideoGame/MarioParty 7'': One board-specific mini-game in [[{{Studiopolis}} Neon Heights]] has your character partake in this kind of game for the filming of a western movie. You earn coins for every Koopa Kid target you shoot, but if you shoot a Toadsworth target, the mini-game ends and you'll be left with nothing.

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** ''VideoGame/MarioParty 7'': ''VideoGame/MarioParty6'':
*** The minigame Stage Fright features three characters standing on platforms that can only move sideways through color-coded rails (red, green and blue, aligned one in front of another), while the solo player is in a target area. The objective for the tio is to shoot balls onto the solo player, and they only need to hit them once to win; while the solo player has to avoid all shot balls for 30 seconds to win instead. If a player behind another hits them accidentally, the victim will be stunned for a brief while.
*** The minigame Jump The Gun pits two pairs of characters in a target practice area in the skies, namely one where the targets are glued into a waving line. In each team, one player shoots Bullet Bills into the targets, so these serve as platforms for the other player to jump onto and move forward. If the latter player falls down, a Lakitu will spend some time bringing them back up and putting them in the last Bullet Bill they stood on. Whichever player reaches the goal first will grant victory for themselves and their partner.
*** The minigame Hyper Sniper has all characters use rubber ball guns to shoot circular targets that pass by with a wall that is scrolling downward. The numbers marked by the targets tell how many points they're worth, and the higher the number is the smaller the target will be; there are also targets that portray Bowser's icon, and shooting them will take away ''all'' the points scored by the unfortunate player who hit it. Whoever scores the highest after 30 seconds wins.
** ''VideoGame/MarioParty7'':
One board-specific mini-game in [[{{Studiopolis}} Neon Heights]] has your character partake in this kind of game for the filming of a western movie. You earn coins for every Koopa Kid target you shoot, but if you shoot a Toadsworth target, the mini-game ends and you'll be left with nothing.
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* ''Series/KnightRider''. In "Deadly Maneuvers", a female army officer discovers evidence that soldiers on her base are smuggling weapons. The conspirators catch her and lock her in a target tank out on the shooting range. Michael Knight warns her commanding officer and races out their in KITT to save her. In TheReveal that the CO is actually the ringleader of the corrupt soldiers, he tells his men that KITT is a remotely-piloted target vehicle they must blow up.
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* ''Series/{{Quiller}}''. In "The Price of Violence", Quiller (who DoesNotLikeGuns) goes to meet a TriggerHappy BadassIsraeli RogueAgent in a derelict building that was once used for military training including pop-up target dummies, so he'll use up some of his ammunition shooting them instead of Quiller.

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* ''Series/{{Quiller}}''. In "The Price of Violence", Quiller (who DoesNotLikeGuns) goes to meet a TriggerHappy BadassIsraeli Israeli RogueAgent in a derelict building that was once used for military training including pop-up target dummies, so he'll use up some of his ammunition shooting them instead of Quiller.
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** ''VideoGame/MarioParty4'':
*** The minigame Three Throw is a variation. Players are practicing free throws with basketballs, but the catch is that the baskets' rows are moving sideways like a row of targets in a traditional shooting game would. As a result, the characters have to time their throws to land their balls into the baskets. The first and third rows (whose baskets have their borders colored red) move slowly to the right and grant one point, while the second row (whose baskets have their borders colored yellow) moves faster to the left and grants two points. Because the baskets' nets are closed, they can only contain one ball at a time; and halfway through the time limit, the rows switch directions. Whoever scores the most points after 30 seconds wins.
*** The Bowser minigame Darts of Doom. Players throw darts at a spinning dartboard and the player with the lowest score after everybody throws their darts gets torched by Bowser; however, there is also a Bowser bullseye in the middle, and if a player throws the darts and one of them lands in that bullseye, they lose immediately, meaning a few other players may not need to take a turn at all.

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Crosswicking


* In ''VideoGame/MarioParty 7'', one board-specific mini-game in [[{{Studiopolis}} Neon Heights]] has your character partake in this kind of game for the filming of a western movie. You earn coins for every Koopa Kid target you shoot, but if you shoot a Toadsworth target, the mini-game ends and you'll be left with nothing.

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* ''VideoGame/MarioParty'':
** ''VideoGame/MarioParty3'':
In the minigame Popgun Pick-Off, two dueling characters have to shoot at the Baby Bowsers who are looking out the wooden windows of a building to earn points. If a player accidentally shoots at a Toad who is looking out the window, they'll lose ten points. The player who achieves the highest score after 30 seconds wins.
**
''VideoGame/MarioParty 7'', one 7'': One board-specific mini-game in [[{{Studiopolis}} Neon Heights]] has your character partake in this kind of game for the filming of a western movie. You earn coins for every Koopa Kid target you shoot, but if you shoot a Toadsworth target, the mini-game ends and you'll be left with nothing.
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* ''Series/ForeverKnight''. In "Hunters", Don Schanke is being stalked through the police shooting gallery by a psycho CopKiller who flunked out of the police academy. After firing several times at what turn out to be targets, Schanke holds his fire on seeing what appears to be a Police Officer target silhouetted in a doorway. When he turns away, the target is revealed to be the killer dressed as a uniformed cop.

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* ''Series/ForeverKnight''. In "Hunters", Don Schanke is being stalked through the police shooting gallery by a psycho CopKiller who flunked out of the police academy. After firing several times at what turn out to be targets, Schanke holds his fire on seeing what appears to be a Police Officer target silhouetted in a doorway. When he turns away, the target is [[NobodyHereButUsStatues revealed to be the killer dressed as a uniformed cop.cop]].
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* ''Series/ForeverKnight''. In "Hunters", Don Schanke is being stalked through the police shooting gallery by a psycho CopKiller who flunked out of the police academy. After firing several times at what turn out to be targets, Schanke holds his fire on seeing what appears to be a Police Officer target silhouetted in a doorway. When he turns away, the target is revealed to be the killer dressed as a uniformed cop.

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** In ''Panic in Philly'', a basement target gallery has been built in the BigFancyHouse of a mob boss. It comes in handy when he gets a rival crew to walk into the gallery with the lights turned off, then lights come on and his men open up with tommy guns.

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** In ''Panic in Philly'', a basement target gallery has been built in the BigFancyHouse of a mob boss. It comes in handy when he gets a rival crew gang to walk into the gallery with the lights turned off, then lights come on and his men open up with tommy guns.


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* ''Series/{{Quiller}}''. In "The Price of Violence", Quiller (who DoesNotLikeGuns) goes to meet a TriggerHappy BadassIsraeli RogueAgent in a derelict building that was once used for military training including pop-up target dummies, so he'll use up some of his ammunition shooting them instead of Quiller.

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