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* In ''TransformersWarForCybertron'' Soundwave sends his cassettes to fight while he stays behind an energy barrier.
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* In the final stage of ''VideoGame/PokemonSnap'', [[spoiler: Mew]] [[FloatingInABubble floats around in a bubble of psychic energy]] that prevents you from getting a clear picture. You have to hit the bubble a few times with Pokemon Food or Pester Balls in order to knock [[spoiler: Mew]] out of it, then hit her as well to get her to stop chasing after it long enough for you to try and get a decent shot. Then she teleports back into the bubble to start the whole process over again until you reach the end of the stage.
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* A few boss battles from ''PokemonPinball''. In the first game, Mewtwo protects himself from the player's attacks with a ring of rotating psychic orbs; he regenerates them every time the player succeeds in inflicting damage, although as his HP drops, the barrier becomes progressively weaker, allowing some attacks to slip through.

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* A few boss battles from ''PokemonPinball''.''VideoGame/PokemonPinball''. In the first game, Mewtwo protects himself from the player's attacks with a ring of rotating psychic orbs; he regenerates them every time the player succeeds in inflicting damage, although as his HP drops, the barrier becomes progressively weaker, allowing some attacks to slip through.
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typo


* A few boss battles from ''PokemonPinball''. In the first agme, Mewtwo protects himself from the player's attacks with a ring of rotating psychic orbs; he regenerates them every time the player succeeds in inflicting damage, although as his HP drops, the barrier becomes progressively weaker, allowing some attacks to slip through.

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* A few boss battles from ''PokemonPinball''. In the first agme, game, Mewtwo protects himself from the player's attacks with a ring of rotating psychic orbs; he regenerates them every time the player succeeds in inflicting damage, although as his HP drops, the barrier becomes progressively weaker, allowing some attacks to slip through.
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* In ''VideoGame/DigitalDevilSaga'', the last form of the FinalBoss Onmyo Harihara is surrounded by six different orbs, five of which causes her to be impervious to a different element and the remaining one reflecting physical attacks. You need to strike down the orbs to even start hurting her, but she automatically restores one for free ''every turn.'' If you don't have something that does Almighty damage to wipe out all the orbs at once, you're looking at an uphill battle.

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* In ''VideoGame/DigitalDevilSaga'', the last form of the FinalBoss Onmyo Harihara is surrounded by six different orbs, five orbs. Five of which causes the orbs cause her to be impervious to a different element element, and the remaining one reflecting sixth orb reflects physical attacks. You need to strike down the orbs to even start hurting her, but she automatically restores one for free ''every turn.'' If you don't have something that does Almighty damage to wipe out all the orbs at once, you're looking at an uphill battle.

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* The Area 6 boss in ''VideoGame/StarFox 64'' requires you to shoot three energy balls surrounding its energy core before it will take damage. After a short window of opportunity, it generates three large metal tendrils and closes its shell entirely; you must shoot and destroy the tendrils to open the shell, then repeat the process all over again.
** The ReactorBoss in the first game requires you to deactivate its shields before you can damage it. The second version can regenerate them.

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* The Area 6 boss in ''VideoGame/StarFox 64'' ''VideoGame/StarFox64'' requires you to shoot three energy balls surrounding its energy core before it will take damage. After a short window of opportunity, it generates three large metal tendrils and closes its shell entirely; you must shoot and destroy the tendrils to open the shell, then repeat the process all over again.
** The ReactorBoss in the first ''VideoGame/StarFox'' game requires you to deactivate its shields before you can damage it. The second version can regenerate them.



* [[MeaningfulName Absolute Defender]] from ''[[{{Darius}} G-Darius]]''- you have to destroy his (regenerating) shield generator in order to damage him, but once you do so, you can hit him anywhere in order to damage him.

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* [[MeaningfulName Absolute Defender]] from ''[[{{Darius}} ''[[VideoGame/{{Darius}} G-Darius]]''- you have to destroy his (regenerating) shield generator in order to damage him, but once you do so, you can hit him anywhere in order to damage him.



* The Final Boss of ''MegaManZX Advent'' is like this, you have to damage his [[DeflectorShields forcefield]] enough for it to disappear, then quickly get your hits in before it get put back up again.
* Helicopter bosses (such as the WarmUpBoss) from ''NightStriker'' have a forcefield that can take quite a few hits. Once it's down, you have to hit the heli or else it'll put its shield back up in a short time (and if you do hit it, it regenerates the shield). The good news is that these helis have only three hit points, unless it's the FinalBoss of stage R, which has more.
* The Big Core ship and its many variations in the ''{{Gradius}}'' series generally has a series of shields you must shoot through to reach the core.

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* The Final Boss of ''MegaManZX ''VideoGame/MegaManZX Advent'' is like this, you have to damage his [[DeflectorShields forcefield]] enough for it to disappear, then quickly get your hits in before it get put back up again.
* Helicopter bosses (such as the WarmUpBoss) from ''NightStriker'' ''VideoGame/NightStriker'' have a forcefield that can take quite a few hits. Once it's down, you have to hit the heli or else it'll put its shield back up in a short time (and if you do hit it, it regenerates the shield). The good news is that these helis have only three hit points, unless it's the FinalBoss of stage R, which has more.
* The Big Core ship and its many variations in the ''{{Gradius}}'' ''VideoGame/{{Gradius}}'' series generally has a series of shields you must shoot through to reach the core.



* ''MassEffect2'' has a couple of these: the Reaper core in the Derelict Reaper mission and the rogue VI in the ''Overlord'' DLC. In both cases, you have to shoot things around the core first to make it vulnerable.
* Doc Ock in the ''{{Spider-Man}}'' PS1 game is protected by a sort of electric field that must be shut off in order to get close to him and do damage.

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* ''MassEffect2'' ''VideoGame/MassEffect2'' has a couple of these: the Reaper core in the Derelict Reaper mission and the rogue VI in the ''Overlord'' DLC. In both cases, you have to shoot things around the core first to make it vulnerable.
* Doc Ock in the ''{{Spider-Man}}'' PS1 game ''VideoGame/{{Spider-Man}}'' is protected by a sort of electric field that must be shut off in order to get close to him and do damage.



* ''ResidentEvil4'' has this with the Queen Plaga/Salazar/Verdugo chimera; you have to shoot Verdugo's eye so the creature opens up to reveal Salazar, who is its weak point.

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* ''ResidentEvil4'' ''VideoGame/ResidentEvil4'' has this with the Queen Plaga/Salazar/Verdugo chimera; you have to shoot Verdugo's eye so the creature opens up to reveal Salazar, who is its weak point.point.
* In ''VideoGame/DigitalDevilSaga'', the last form of the FinalBoss Onmyo Harihara is surrounded by six different orbs, five of which causes her to be impervious to a different element and the remaining one reflecting physical attacks. You need to strike down the orbs to even start hurting her, but she automatically restores one for free ''every turn.'' If you don't have something that does Almighty damage to wipe out all the orbs at once, you're looking at an uphill battle.

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* ''VideoGame/BreathOfFireDragonQuarter'' has a variation with the Regents and their "Absolute Defense". From a gameplay standpoint it simply absorbs a set amount of damage from the party's attacks, requiring them to string together {{Combos}} long enough to break through it; but it is visually depicted as a BeehiveBarrier taking each hit until it shatters.

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* In ''ApeEscape'', in the true final battle against Specter (achieved after capturing all apes scattered throughout the game), he is protected by a white energy shield, which the player must strike multiple times to disable before they can actually land a hit on Specter himself. The shield regenerates each time the player actually hits Specter, as well as on its own.
* ''VideoGame/BreathOfFireDragonQuarter'' has a variation with the Regents and their "Absolute Defense". From a gameplay standpoint it simply absorbs a set amount of damage from the party's attacks, requiring them to string together {{Combos}} long enough to break through overcome it; but it is visually depicted as a BeehiveBarrier taking absorbing each hit until it shatters.
lu127 MOD

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* From the final chapter in ''OdinSphere'', the "King of the Underworld" is a gigantic undead Cerberus. Unlike the still-living cerberus you defeated before him, after destroying his three heads you must attack his exposed heart before he regenerates the heads and the process repeats -- a battle that lives up to publisher {{Atlus}}'s reputation for NintendoHard games.

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* From the final chapter in ''OdinSphere'', ''VideoGame/OdinSphere'', the "King of the Underworld" is a gigantic undead Cerberus. Unlike the still-living cerberus you defeated before him, after destroying his three heads you must attack his exposed heart before he regenerates the heads and the process repeats -- a battle that lives up to publisher {{Atlus}}'s reputation for NintendoHard games.
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Some of these bosses can be [[NintendoHard very difficult]], depending on how much damage their shielding can sustain before it is disabled, and how quickly the boss regenerates it. In some [[ThatOneBoss extreme cases]], damaged (but not destroyed) shielding may even regenerate on its own, requiring the player to not only inflict damage to disable it, but to inflict damage ''quickly''. On the other hand, some are [[GoddamnedBoss simply tedious]] if destroying his shield takes a long time and he doesn't otherwise pose much of a threat; in many such cases a player may opt to take some damage if it means getting some more hits on the core while it's exposed.

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Some of these bosses can be [[NintendoHard very difficult]], depending on how much damage their shielding can sustain before it is disabled, and how quickly the boss regenerates it. In some [[ThatOneBoss extreme cases]], damaged (but not destroyed) shielding may even regenerate on its own, requiring the player to not only inflict damage to disable it, but to inflict damage ''quickly''. On the other hand, some are [[GoddamnedBoss simply tedious]] if destroying his shield takes a long time and he doesn't otherwise pose much of a threat; in many such cases a player may opt to take some damage if it means getting some more extra hits on the core while it's exposed.

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Some of these bosses can be [[NintendoHard very difficult]], depending on how much damage their shielding can sustain before it is disabled, and how quickly the boss regenerates it. In some [[ThatOneBoss extreme cases]], damaged (but not destroyed) shielding may even regenerate on its own, requiring the player to not only inflict damage to disable it, but to inflict damage ''quickly''. On the other hand, some are [[GoddamnedBoss simply tedious]] if destroying his shield takes a long time and he doesn't otherwise pose much of a threat.

to:

Some of these bosses can be [[NintendoHard very difficult]], depending on how much damage their shielding can sustain before it is disabled, and how quickly the boss regenerates it. In some [[ThatOneBoss extreme cases]], damaged (but not destroyed) shielding may even regenerate on its own, requiring the player to not only inflict damage to disable it, but to inflict damage ''quickly''. On the other hand, some are [[GoddamnedBoss simply tedious]] if destroying his shield takes a long time and he doesn't otherwise pose much of a threat.
threat; in many such cases a player may opt to take some damage if it means getting some more hits on the core while it's exposed.
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* ''ResidentEvil4'' has this with the Queen Plaga/Salazar/Verdugo chimera; you have to shoot Verdugo's eye so the creature opens up to reveal Salazar, who is its weak point.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In the NES version of ''Section Z'', the FinalBoss, L-Brain, is protected by twin shield generators in front of it which can regenerate in a few seconds.
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* In many ''LegendOfZelda'' titles since ''OcarinaOfTime'', most boss battles typically consist of using a newly-acquired weapon/tool from the latest dungeon to "stun" the boss and expose its weak point to ordinary sword strikes before the boss recovers from it; the entire process is generally repeated [[RuleOfThree three times]] before the boss dies.
** Ghirahim in ''SkywardSword'' is the quickest example: In his final battle, once he summons a large claymore as his weapon, the only way to finish him off is to chip away and shatter his weapon with repeated sword strikes, then deliver a thrust attack to his exposed core. Get thrown off rhythm and Ghirahim will simply repair the blade with a snap of his fingers.

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* In many ''LegendOfZelda'' titles Ever since ''OcarinaOfTime'', ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', most boss battles typically consist of using a newly-acquired weapon/tool from the latest dungeon to "stun" the boss and expose its weak point to ordinary sword strikes before the boss recovers from it; the entire process is generally repeated [[RuleOfThree three times]] before the boss dies.
** Ghirahim in ''SkywardSword'' ''VideoGame/TheLegendOfZeldaSkywardSword'' is the quickest example: In his final battle, once he summons a large claymore as his weapon, the only way to finish him off is to chip away and shatter his weapon with repeated sword strikes, then deliver a thrust attack to his exposed core. Get thrown off rhythm and Ghirahim will simply repair the blade with a snap of his fingers.
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None


* In ''VideoGame/YoshisIsland'', Sluggy the Unshaven's heart is the obvious [[AttackItsWeakPoint weak point]], but hitting it requires getting through the surrounding ectoplasm, which regenerates.

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* In ''VideoGame/YoshisIsland'', Sluggy the Unshaven's heart is the an obvious [[AttackItsWeakPoint weak point]], point]] (despite Kamek's SuspiciouslySpecificDenial), but hitting it requires getting through the surrounding ectoplasm, which regenerates.
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None


* ''BreathOfFireDragonQuarter'' has a variation with the Regents and their "Absolute Defense". From a gameplay standpoint it simply absorbs a set amount of damage from the party's attacks, requiring them to string together {{Combos}} long enough to break through it; but it is visually depicted as a BeehiveBarrier taking each hit until it shatters.

to:

* ''BreathOfFireDragonQuarter'' ''VideoGame/BreathOfFireDragonQuarter'' has a variation with the Regents and their "Absolute Defense". From a gameplay standpoint it simply absorbs a set amount of damage from the party's attacks, requiring them to string together {{Combos}} long enough to break through it; but it is visually depicted as a BeehiveBarrier taking each hit until it shatters.

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None


* In ''MetroidPrime 3'', the gigantic war golem "Mogenar" has four Phazon cores (in various locations) shielded by red energy orbs; the player must blast through the shielding and then deliver a strike at the core with their Hyper Beam. Mogenar can regenerate the energy orbs using fixtures located along the edge of its BossRoom, and regenerates all of them whenever any core is destroyed. It is considered one of the game's [[ThatOneBoss most difficult battles]].

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* In ''MetroidPrime 3'', From the ''MetroidPrime'' series:
** The Emperor Ing in ''Metroid Prime 2: Echoes'' provides two examples in one long battle: In its initial form, Samus must destroy its tentacles to expose its weak point for damage; in its [[SequentialBoss final]] [[OneWingedAngel form]], hitting its weak point with enough firepower prompts the boss to shield it with either Light or Dark energy, at which point the player can actually damage the boss with the opposite energy weapon.
** The
gigantic war golem "Mogenar" in ''Metroid Prime 3: Corruption'' has four Phazon cores (in various locations) shielded by red energy orbs; the player must blast through the shielding and then deliver a strike at the core with their Hyper Beam. Mogenar can regenerate the energy orbs using fixtures located along the edge of its BossRoom, and regenerates all of them whenever any core is destroyed. It is considered one of the game's [[ThatOneBoss most difficult battles]].
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None

Added DiffLines:

* Doc Ock in the ''{{Spider-Man}}'' PS1 game is protected by a sort of electric field that must be shut off in order to get close to him and do damage.
Is there an issue? Send a MessageReason:
None


* A penultimate boss in ''{{Psychonauts}}'' uses Telekinesis to protect himself with several rings of debris, and the player must use Raz's own various powers to break holes in each layer and deliver a strike, while the boss is simultaneously using his own psychic powers to repair each breach.

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* A penultimate boss in ''{{Psychonauts}}'' ''VideoGame/{{Psychonauts}}'' uses Telekinesis to protect himself with several rings of debris, and the player must use Raz's own various powers to break holes in each layer and deliver a strike, while the boss is simultaneously using his own psychic powers to repair each breach.



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* In ''Sonic3AndKnuckles'', Robotnik pilots a large stone golem as the boss of Sandopolis Zone Act 2; although it only takes one hit to dislodge the armor and expose Robotnik to a strike, the armor quickly snaps back into place, resulting in a limited opportunity to strike.

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* In ''Sonic3AndKnuckles'', ''VideoGame/Sonic3AndKnuckles'', Robotnik pilots a large stone golem as the boss of Sandopolis Zone Act 2; although it only takes one hit to dislodge the armor and expose Robotnik to a strike, the armor quickly snaps back into place, resulting in a limited opportunity to strike.
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* The last phase of ''{{Rez}}'''s third boss.
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** Koloktos before him covers its weak point by various means, and the battle proceeds primarily by using the whip to strip them away before striking the core. It goes up a notch when he TurnsRed, with Koloktos wielding [[MultiArmedAndDangerous six]] [[{{BFS}} gigantic swords]] while shielding its weak point with an iron grate. One strategy is to [[detach three of its arms with your whip, then pick up one of those giant swords to knock off its remaining arms, legs]], and then smash through the grate and strike its core, which itself must be repeated three times to win the battle.

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** Koloktos before him covers its weak point by various means, and the battle proceeds primarily by using the whip to strip them away before striking the core. It goes up a notch when he TurnsRed, with Koloktos wielding [[MultiArmedAndDangerous six]] [[{{BFS}} gigantic swords]] while shielding its weak point with an iron grate. One strategy is to [[detach [[spoiler: detach three of its arms with your whip, then pick up one of those giant swords to knock off its remaining arms, legs]], and then smash through the grate and strike its core, which itself must be repeated three times to win the battle.
Is there an issue? Send a MessageReason:
None


* In ''MetroidPrime3'', the gigantic war golem "Mogenar" has four Phazon cores (in various locations) shielded by red energy orbs; the player must blast through the shielding and then deliver a strike at the core with their Hyper Beam. Mogenar can regenerate the energy orbs using fixtures located along the edge of its BossRoom, and regenerates all of them whenever any core is destroyed. It is considered one of the game's [[ThatOneBoss most difficult battles]].

to:

* In ''MetroidPrime3'', ''MetroidPrime 3'', the gigantic war golem "Mogenar" has four Phazon cores (in various locations) shielded by red energy orbs; the player must blast through the shielding and then deliver a strike at the core with their Hyper Beam. Mogenar can regenerate the energy orbs using fixtures located along the edge of its BossRoom, and regenerates all of them whenever any core is destroyed. It is considered one of the game's [[ThatOneBoss most difficult battles]].



* A penultimate boss in ''Psychonauts'' uses Telekinesis to protect himself in several rings of debris, and the player must use Raz's own various powers to break holes in each layer and deliver a strike, while the boss simultaneously uses his own psychic powers to repair each breach.

to:

* A penultimate boss in ''Psychonauts'' ''{{Psychonauts}}'' uses Telekinesis to protect himself in with several rings of debris, and the player must use Raz's own various powers to break holes in each layer and deliver a strike, while the boss is simultaneously uses using his own psychic powers to repair each breach.

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* In ''SkywardSword'', the Boss Koloktos eventually shields its heart with an iron cage and pulls out six giant swords and uses them to swipe at you, summon baddies, etc. You can detach three of its arms with a whip that you receive in its dungeon. [[spoiler: You can then pick up the giant swords and use it to detach the other three arms, bisect it at the hip , and smash through the iron cage and eventually start whaling on its heart.]]



* In many ''LegendOfZelda'' titles since ''OcarinaOfTime'', most boss battles typically consist of using a newly-acquired weapon/tool from the latest dungeon to "stun" the boss and expose its weak point to ordinary sword strikes before the boss recovers from it; the entire process is generally repeated [[RuleOfThree three times]] before the boss dies.
** Ghirahim in ''SkywardSword'' is the quickest example: In his final battle, once he summons a large claymore as his weapon, the only way to finish him off is to chip away and shatter his weapon with repeated sword strikes, then deliver a thrust attack to his exposed core. Get thrown off rhythm and Ghirahim will simply repair the blade with a snap of his fingers.
** Koloktos before him covers its weak point by various means, and the battle proceeds primarily by using the whip to strip them away before striking the core. It goes up a notch when he TurnsRed, with Koloktos wielding [[MultiArmedAndDangerous six]] [[{{BFS}} gigantic swords]] while shielding its weak point with an iron grate. One strategy is to [[detach three of its arms with your whip, then pick up one of those giant swords to knock off its remaining arms, legs]], and then smash through the grate and strike its core, which itself must be repeated three times to win the battle.



* From the final chapter in ''OdinSphere'', the "King of the Underworld" is a gigantic undead Cerberus. To defeat him, you must destroy each of his three heads, then attack his exposed heart before he regenerates the heads -- a long battle that lives up to {{Atlus}}'s NintendoHard reputation.
** It's somewhat important to note, however, that the game wasn't actually developed by Atlus, only localized.
* A penultimate boss in ''Psychonauts'' uses Telekinesis to protect himself in several rings of debris, and the player must use Raz's own psychic powers to break holes in each layer and deliver a strike, while the boss simultaneously uses his own psychic powers to repair each breach.

to:

* In ''MetroidPrime3'', the gigantic war golem "Mogenar" has four Phazon cores (in various locations) shielded by red energy orbs; the player must blast through the shielding and then deliver a strike at the core with their Hyper Beam. Mogenar can regenerate the energy orbs using fixtures located along the edge of its BossRoom, and regenerates all of them whenever any core is destroyed. It is considered one of the game's [[ThatOneBoss most difficult battles]].
* From the final chapter in ''OdinSphere'', the "King of the Underworld" is a gigantic undead Cerberus. To defeat Unlike the still-living cerberus you defeated before him, you must destroy each of after destroying his three heads, then heads you must attack his exposed heart before he regenerates the heads and the process repeats -- a long battle that lives up to publisher {{Atlus}}'s reputation for NintendoHard reputation.
** It's somewhat important to note, however, that the game wasn't actually developed by Atlus, only localized.
games.
* A penultimate boss in ''Psychonauts'' uses Telekinesis to protect himself in several rings of debris, and the player must use Raz's own psychic various powers to break holes in each layer and deliver a strike, while the boss simultaneously uses his own psychic powers to repair each breach.
Is there an issue? Send a MessageReason:
koloktos being \"the best boss ever\" is a YMMV.


* Given an [[BestBossEver excellently awesome twist]] in ''SkywardSword''. The Boss Koloktos eventually shields its heart with an iron cage and pulls out six giant swords and uses them to swipe at you, summon baddies, etc. You can detach three of its arms with a whip that you receive in its dungeon. [[spoiler: You can pick up the giant swords (!) and use it to detach the other three arms, bisect it at the hip (!!), and smash through the iron cage and eventually start whaling on its heart (!!!).]]

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* Given an [[BestBossEver excellently awesome twist]] in ''SkywardSword''. The In ''SkywardSword'', the Boss Koloktos eventually shields its heart with an iron cage and pulls out six giant swords and uses them to swipe at you, summon baddies, etc. You can detach three of its arms with a whip that you receive in its dungeon. [[spoiler: You can then pick up the giant swords (!) and use it to detach the other three arms, bisect it at the hip (!!), , and smash through the iron cage and eventually start whaling on its heart (!!!).heart.]]
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Added DiffLines:

* The FinalBoss in ''MegaManX 8'' protects himself with multiple layers of shielding that must be broken to damage him, but as the battle wears on and he reveals his ultimate DesperationAttack, the player must do so [[TimeLimitBoss within a time limit]] to win the battle.
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None
Is there an issue? Send a MessageReason:
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* Given an [[BestBossEver excellently awesome twist]]in ''SkywardSword''. The Boss Koloktos eventually shields its heart with an iron cage and pulls out six giant swords and uses them to swipe at you, summon baddies, etc. You can detach three of its arms with a whip that you receive in its dungeon. [[spoiler: You can pick up the giant swords (!) and use it to detach the other three arms, bisect it at the hip (!!), and smash through the iron cage and eventually start whaling on its heart (!!!).]]

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* Given an [[BestBossEver excellently awesome twist]]in twist]] in ''SkywardSword''. The Boss Koloktos eventually shields its heart with an iron cage and pulls out six giant swords and uses them to swipe at you, summon baddies, etc. You can detach three of its arms with a whip that you receive in its dungeon. [[spoiler: You can pick up the giant swords (!) and use it to detach the other three arms, bisect it at the hip (!!), and smash through the iron cage and eventually start whaling on its heart (!!!).]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Given an [[BestBossEver excellently awesome twist]]in ''SkywardSword''. The Boss Koloktos eventually shields its heart with an iron cage and pulls out six giant swords and uses them to swipe at you, summon baddies, etc. You can detach three of its arms with a whip that you receive in its dungeon. [[spoiler: You can pick up the giant swords (!) and use it to detach the other three arms, bisect it at the hip (!!), and smash through the iron cage and eventually start whaling on its heart (!!!).]]
Is there an issue? Send a MessageReason:
None



to:

* ''MassEffect2'' has a couple of these: the Reaper core in the Derelict Reaper mission and the rogue VI in the ''Overlord'' DLC. In both cases, you have to shoot things around the core first to make it vulnerable.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/YoshisIsland'', Sluggy the Unshaven's heart is the obvious [[AttackItsWeakPoint weak point]], but hitting it requires getting through the surrounding ectoplasm, which regenerates.

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