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* In the premiere episode of ''[[Series/TheWalkingDead The Walking Dead]]''. The lead character fires a pistol at a zombie right next to him inside an enclosed tank, leading to this, in the form of a loud ringing.

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* In the premiere episode of ''[[Series/TheWalkingDead The Walking Dead]]''. The lead character fires a pistol Magnum revolver at a zombie right next to him inside an enclosed tank, leading to this, in the form of a loud ringing.
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* In the third episode of ''TransformersPrime'', we are treated to such an eerie scene from the human kids' POV, as the Autobots and Decepticons wage battle over them.
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* The Season 6 premiere of ''LOST'' after [[spoiler: a possible nuclear detonation.]]

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* The Season 6 premiere of ''LOST'' ''{{LOST}}'' after [[spoiler: a possible nuclear detonation.]]
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* In ''{{Resident Evil 5}}'', if you throw down a flash grenade too close to where you're at, Chris will end up stunning himself as well, with a brief moment of ShellShockSilence accompanying it.
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* ''HalfLife 2'' has this also, when a grenade goes off too close to you.

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* ''HalfLife 2'' has this also, when a grenade goes off too close to you.the player takes damage from an explosion.

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* {{Battlefield 2}} plays this pretty straight. Being near anything explosive, be it grenades, C4 or even artillery or tanks firing their barrels, players will literally lose game audio and ring for a few seconds (complete with visual dazing).

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* {{Battlefield 2}} plays this pretty straight. Being near anything explosive, be it grenades, C4 or even artillery or tanks firing their barrels, barrels (plus high-caliber gunfire from attack choppers and jets), players will literally lose game audio and ring for a few seconds (complete with visual dazing).



* Played straight in ''Battlefield 2'' for any explosions at all, plus flashbangs and even standing next to a tank firing its gun. Also any high-caliber gunfire (like attack choppers). And seeing as this is a game where grenades go off all around you every 2 seconds, don't expect to be able to even hear much if you're on a small map with 40+ players.
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* Played straight in ''Battlefield 2'' for any explosions at all, plus flashbangs and even standing next to a tank firing its gun. Also any high-caliber gunfire (like attack choppers). And seeing as this is a game where grenades go off all around you every 2 seconds, don't expect to be able to even hear much if you're on a small map with 40+ players.
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* In ''{{Rift}}'', getting stunned will blur your screen and muffle sounds briefly.
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** Unlike some of these examples, Hotch, who is close to the explosion, suffers significant hearing damage which stretches into the next episode.

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** Also during both ModernWarfare games and Black Ops, the effect of getting flash-banged.

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** Also during both ModernWarfare games and Black Ops, the effect of getting flash-banged.flash-banged.
** In ''3'', whenever you get caught in a blast that doesn't send you into critical mode but still goes off close enough.


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* Much as the CallOfDuty example above, an explosion close to you will make you walk a lot slower and the only thing you will hear is a strong low-key tinnitus briefly overlayed by a high-pitched one.
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* {{Battlefield 2}} plays this pretty straight. Being near anything explosive, be it grenades, C4 or even artillery or tanks firing their barrels, players will literally lose game audio and ring for a few seconds (complete with visual dazing).
* {{Metal Gear Solid 3}} and {{Metal Gear Solid 4}} started doing this with flashbangs, which will completely deafen players if they're caught in the blast. Averted with actual explosions, however.
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** There's even a concussion grenade style throwing weapon that does minimal damage but stuns enemies/allies (or the player who throws it too close to themself) with this effect.
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* Used extensively in the freeware game ''Soldat'', where every close grenade explosion, even if it's not deadly, will mute the sound for a few seconds.
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* In the 1970 version of ''The Out-of-Towners'', Jack Lemmon's character experiences this after a manhole explodes and the cover crashes to the street right next to him.

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* In the 1970 version of ''The Out-of-Towners'', Jack Lemmon's character experiences this tinnitus after a manhole explodes and the cover crashes to the street right next to him.



* Happens in the ''SouthPark'' episode Imaginationland, in a direct parody of the D-Day scene from SavingPrivateRyan.

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* Happens in the ''SouthPark'' episode Imaginationland, "Imaginationland", in a direct parody of the D-Day scene from SavingPrivateRyan.
''SavingPrivateRyan''.
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* In the 1970 version of ''The Out-of-Towners'', Jack Lemmon's character experiences this after a manhole explodes and the cover crashes to the street right next to him.
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* Happens in the D-Day mission of ''CallOfDuty 2'' when a shell goes off near your boat.

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* Happens in the D-Day mission of ''CallOfDuty 2'' when a shell goes off near your boat.boat.
** Also during both ModernWarfare games and Black Ops, the effect of getting flash-banged.
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* Used in the ''LordOfTheRings: The Return of the King'' when a lightning strikes from the spire of Minas Morgul, everything goes quiet in the middle of the massive crack of thunder that accompanies it, indicating that it's so loud that the characters are briefly deafened by it.
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* Used on {{Fringe}}, when Olivia fires a gun right next to Peter's ears, so he wouldn't be susceptible to a sonically-induced brain melt.
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this very article has an example from 1985...


''SavingPrivateRyan'' is the TropeCodifier and possibly the UrExample in film.

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''SavingPrivateRyan'' is arguably the TropeCodifier and possibly the UrExample in film.
TropeCodifier.
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I thought it was done with the zombie soldier's pistol, which would be a 9mm from a Baretta, but the caliber isn't really that important.


* In the premiere episode of ''[[Series/TheWalkingDead The Walking Dead]]''. The lead character fires a .357 Magnum inside an enclosed tank, leading to this, in the form of a loud ringing.

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* In the premiere episode of ''[[Series/TheWalkingDead The Walking Dead]]''. The lead character fires a .357 Magnum a pistol at a zombie right next to him inside an enclosed tank, leading to this, in the form of a loud ringing.

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* ''ChildrenOfMen'' has this occuring to the main character during a terrorist bombing.

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* ''ChildrenOfMen'' has this occuring to the main character during a terrorist bombing.bombing: Theo witnesses a bomb go off in the street and we hear a sort of dull ringing in the background.
-->'''Julian:''' Y'know that ringing in your ears? That 'eeeeeeeee'? That's the sound of the ear cells dying, like their swan song. Once it's gone you'll never hear that frequency again. Enjoy it while it lasts.


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* In ''{{Vietcong}}'', firing a gun, getting shot or standing close to an explosion will result in some seconds of tinnitus. In the "Tunnel Rat" mission, your commanding officer even tells you to stick to using a pistol while in the tunnel, as anything else would make you go deaf.
* ''ArmedAssault'' (''[=ArmA=]: Combat Operations'' in the United States), where you can be rendered temporarily deaf by loud sounds such as explosions and rockets be fired nearby (try it from a helicopter!) The ACE mod introduces ringing ears as well.
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* In the premiere episode of [[Series/TheWalkingDead The Walking Dead]] The lead character fires a .357 Magnum inside an enclosed tank, leading to this, in the form of a loud ringing.

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* In the premiere episode of [[Series/TheWalkingDead ''[[Series/TheWalkingDead The Walking Dead]] Dead]]''. The lead character fires a .357 Magnum inside an enclosed tank, leading to this, in the form of a loud ringing.
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to:

* In the premiere episode of [[Series/TheWalkingDead The Walking Dead]] The lead character fires a .357 Magnum inside an enclosed tank, leading to this, in the form of a loud ringing.
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* Epically done in Soviet war drama ''Come And See''. After our protagonist gets caught in a bomb raid, everything gets drowned out in a howl of tinnitus; it gets better, but it takes a full half hour for the sound to come back completely.

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* Epically done in the 1985 Soviet war drama ''Come And See''. After our protagonist gets caught in a bomb raid, everything gets drowned out in a howl of tinnitus; it gets better, but it takes a full half hour for the sound to come back completely.
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to:

* Epically done in Soviet war drama ''Come And See''. After our protagonist gets caught in a bomb raid, everything gets drowned out in a howl of tinnitus; it gets better, but it takes a full half hour for the sound to come back completely.
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* Invoked in the BBC {{docudrama}} ''{{Krakatoa}}'', during the moment of the famous [[http://en.wikipedia.org/wiki/1883_eruption_of_Krakatoa#Climactic_phase loudest noise recorded in historic times]]. In the film, people kilometers away find themselves momentarily deafened with a ringing in their ears that gradually fades. In reality, the blast was heard as far away as Perth, Australia, [[BeyondTheImpossible 3500 km away]]. [[http://www.youtube.com/watch?v=nPqOQVX1pXE The scene]].

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* Invoked in the BBC {{docudrama}} ''{{Krakatoa}}'', during the moment of the famous [[http://en.wikipedia.org/wiki/1883_eruption_of_Krakatoa#Climactic_phase loudest noise recorded in historic times]]. In the film, people kilometers away find themselves momentarily deafened with a ringing in their ears that gradually fades. In reality, the blast was heard as far away as Perth, Australia, [[BeyondTheImpossible 3500 km away]]. [[http://www.youtube.com/watch?v=nPqOQVX1pXE The scene]].
Dramatization]].
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* Invoked in the BBC {{docudrama}} ''{{Krakatoa}}'', during the moment of the famous [[http://en.wikipedia.org/wiki/1883_eruption_of_Krakatoa#Climactic_phase loudest noise recorded in historic times]]. In the film, people kilometers away find themselves momentarily deafened with a ringing in their ears that gradually fades. In reality, the blast was heard as far away as Perth, Australia, [[BeyondTheImpossible 3500 km away]].

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* Invoked in the BBC {{docudrama}} ''{{Krakatoa}}'', during the moment of the famous [[http://en.wikipedia.org/wiki/1883_eruption_of_Krakatoa#Climactic_phase loudest noise recorded in historic times]]. In the film, people kilometers away find themselves momentarily deafened with a ringing in their ears that gradually fades. In reality, the blast was heard as far away as Perth, Australia, [[BeyondTheImpossible 3500 km away]].
away]]. [[http://www.youtube.com/watch?v=nPqOQVX1pXE The scene]].
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''SavingPrivateRyan'' is the TropeCodifier and possibly the UrExample.

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''SavingPrivateRyan'' is the TropeCodifier and possibly the UrExample.
UrExample in film.
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* Occurs during the Allied air attack at the beginning of ''Valkyrie''.

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* Occurs during the Allied air attack at the beginning of ''Valkyrie''.
''Valkyrie''.
* Invoked in the BBC {{docudrama}} ''{{Krakatoa}}'', during the moment of the famous [[http://en.wikipedia.org/wiki/1883_eruption_of_Krakatoa#Climactic_phase loudest noise recorded in historic times]]. In the film, people kilometers away find themselves momentarily deafened with a ringing in their ears that gradually fades. In reality, the blast was heard as far away as Perth, Australia, [[BeyondTheImpossible 3500 km away]].

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