Follow TV Tropes

Following

History Main / SharedLifeMeter

Go To

OR

Is there an issue? Send a MessageReason:
None


* Both Joe and Silvia share life and VFX meters in ''ViewtifulJoe'' 2.

to:

* Both Joe and Silvia share life and VFX meters in ''ViewtifulJoe'' 2.''VideoGame/ViewtifulJoe2''.
Is there an issue? Send a MessageReason:
None


* ''TheWorldEndsWithYou'' has Neku and his partner sharing one life meter that stretches across both screens of the DS. It even empties at both ends depending on who's getting hurt, with one character displaying their injured idle animation if his or her half of the life bar is completely empty.

to:

* ''TheWorldEndsWithYou'' ''VideoGame/TheWorldEndsWithYou'' has Neku and his partner sharing one life meter that stretches across both screens of the DS. It even empties at both ends depending on who's getting hurt, with one character displaying their injured idle animation if his or her half of the life bar is completely empty.
Is there an issue? Send a MessageReason:
None


* ''{{Touhou}}'' fangame ''Takkoman'' features this during the BossRush in the second-to-last stage, throwing bosses two at a time at the player but giving them a shared health bar. Strangely, this actually makes the bosses ''easier'' to beat together than if they were fought separately, especially if the player melee attacks them when they're grouped together, which does twice the damage (and Flandre lacks her HealingFactor from her own boss fight.)

to:

* ''{{Touhou}}'' ''VideoGame/{{Touhou}}'' fangame ''Takkoman'' features this during the BossRush in the second-to-last stage, throwing bosses two at a time at the player but giving them a shared health bar. Strangely, this actually makes the bosses ''easier'' to beat together than if they were fought separately, especially if the player melee attacks them when they're grouped together, which does twice the damage (and Flandre lacks her HealingFactor from her own boss fight.)

Added: 274

Removed: 472

Is there an issue? Send a MessageReason:
None


** In Vanilla, the [[DualBoss Twin Emperors]] share damage between them.
** In Burning Crusade, The Illidari Council is often called Maulgar 2.0, and they share damage between the 4 of them while defying ShootTheMedicFirst. This was one of the most chaotic fight of the time.



* ''VideoGame/WorldOfWarcraft'' has several {{Wolfpack Boss}}es, which are pretty straightforward affairs: know the mechanics and focus them one by one, which makes the fight easier (Maulgar) or harder (Karathress, Iron Council). Not so with the Illidari Council, who share life meter by sharing any damage between the 4 of them. The worst part is how the fight defies ShootTheMedicFirst, and due to other factors, you will most likely have to focus fire on the Tank boss.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/WorldOfWarcraft'' has several {{Wolfpack Boss}}es, which are pretty straightforward affairs: know the mechanics and focus them one by one, which makes the fight easier (Maulgar) or harder (Karathress, Iron Council). Not so with the Illidari Council, who share life meter by sharing any damage between the 4 of them. The worst part is how the fight defies ShootTheMedicFirst, and due to other factors, you will most likely have to focus fire on the Tank boss.
Is there an issue? Send a MessageReason:
None


** Gemini Man, from MegaMan3.

to:

** Gemini Man, from MegaMan3.VideoGame/MegaMan3.

Changed: 14

Is there an issue? Send a MessageReason:
None


* The Komodo Bros in ''Videogame/CrashBandicoot2CortexStrikesBack'' share a life bar. Moe is invulnerable, but Joe isn't - and to damage them you have to smack Joe, which will spin towards Moe, hurting them both.

to:

* The Komodo Bros in ''Videogame/CrashBandicoot2CortexStrikesBack'' ''VideoGame/CrashBandicoot2CortexStrikesBack'' share a life bar. Moe is invulnerable, but Joe isn't - and to damage them you have to smack Joe, which will spin towards Moe, hurting them both.



** The Trial of the Yuangol in the ''Mists'' dungeon Temple of the Jade Serpent. Both start out vulnerable, but as they take more damage they eventually develop into a buff that makes them temporarily invulnerable, requiring the party to alternate targets.
* The three main characters of ''{{Gobliiins}}'' all share a life meter, though this was removed for future games in the series.

to:

** The Trial of the Yuangol Yaungol in the ''Mists'' dungeon Temple of the Jade Serpent. Both start out vulnerable, but as they take more damage they eventually develop into a buff that makes them temporarily invulnerable, requiring the party to alternate targets.
* The three main characters of ''{{Gobliiins}}'' ''VideoGame/{{Gobliiins}}'' all share a life meter, though this was removed for future games in the series.
Is there an issue? Send a MessageReason:
None


* Life Points in ''TabletopGame/YuGiOh'' work sort of like this. Monsters battling each other remove Life Points from each player, and when a player's Life Points reach zero they lose, along with all the monsters they were controlling.

to:

* Life Points in ''TabletopGame/YuGiOh'' work sort of like this. Monsters battling each other remove Life Points from each player, and when a player's Life Points reach zero they lose, along with all the monsters they were controlling. In a more meta way, one variant of team duels has all members of a team share a single LP score, and the entire team loses when this is reduced to 0.
Is there an issue? Send a MessageReason:
None


* ''{{Drakengard}}'': Caim and his dragon share a life bar both when he's riding and on the ground, though Caim has the opportunity to replenish it (by killing enemies such as archers, who can take out them very quickly when airborne).

to:

* ''{{Drakengard}}'': ''VideoGame/{{Drakengard}}'': Caim and his dragon share a life bar both when he's riding and on the ground, though Caim has the opportunity to replenish it (by killing enemies such as archers, who can take out them very quickly when airborne).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The second phase of the Hell Guard boss battle in ''VideoGame/Doom2016'' has the health bar displaying the health total of both Hell Guards. This can get a bit confusing in telling when it's [[FinishingMove Glory Kill]] time for one of them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Series/NickArcade'': In the BonusRound, where the contestants go inside a video game, each teammate takes on a level individually, then, if there's time left, they fight the day's BigBad together, sharing one life bar between them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[foldercontrol]]
Is there an issue? Send a MessageReason:
None


* In ''SuperSmashBros for [=3DS=]\[=WiiU=]'', Master Hand and Crazy Hand share their stamina, which wasn't true in the previous games.

to:

* In ''SuperSmashBros ''[[VideoGame/SuperSmashBros Super Smash Bros. for [=3DS=]\[=WiiU=]'', Wii U / 3DS]]'', Master Hand and Crazy Hand share their stamina, which wasn't true in the previous games.
Is there an issue? Send a MessageReason:
None


The fight with the twins in DeadRising2 works this way. Both bosses fight you at the same time and have individual health bars, but killing one of them causes the other to commit suicide.

to:

* The fight with the twins in DeadRising2 Videogame/DeadRising2 works this way. Both bosses fight you at the same time and have individual health bars, but killing one of them causes the other to commit suicide.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

The fight with the twins in DeadRising2 works this way. Both bosses fight you at the same time and have individual health bars, but killing one of them causes the other to commit suicide.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Gemini Man, from MegaMan3.
Is there an issue? Send a MessageReason:
None


* The first two games in the ''SeriousSam'' series will occasionally lock Sam in an arena and hurl massive amounts of enemies that have to be killed, using a boss life meter to gauge the player's progress.

to:

* The first two games in the ''SeriousSam'' ''VideoGame/SeriousSam'' series will occasionally lock Sam in an arena and hurl massive amounts of enemies that have to be killed, using a boss life meter to gauge the player's progress.
Is there an issue? Send a MessageReason:
Added namespaces.


* ''MuramasaTheDemonBlade'' is...complicated about this. Bosses have two health bars, one large one and one small one (that keeps feeding the large bar whenever it's depleted while slowly depleting itself in the process.) Whenever multiple bosses are fought at once, they have separate large bars, but they all get health from the same small bar (although the small bar is then split up into separate bars, one for each boss, denoting their own portions of the health meter.)

to:

* ''MuramasaTheDemonBlade'' ''VideoGame/MuramasaTheDemonBlade'' is...complicated about this. Bosses have two health bars, one large one and one small one (that keeps feeding the large bar whenever it's depleted while slowly depleting itself in the process.) Whenever multiple bosses are fought at once, they have separate large bars, but they all get health from the same small bar (although the small bar is then split up into separate bars, one for each boss, denoting their own portions of the health meter.)



* The Supernaut from ''ReworkTheDeadEvil'' is a partial example, requiring the player to reduce it's health bar by shooting off it's scales one by one. However, the player doesn't need to remove them all to defeat it.

to:

* The Supernaut from ''ReworkTheDeadEvil'' ''VideoGame/ReworkTheDeadEvil'' is a partial example, requiring the player to reduce it's health bar by shooting off it's scales one by one. However, the player doesn't need to remove them all to defeat it.



* In ''WorldInConflict'', an infantry unit has a single life bar, but the health of each individual soldier is tracked separately. This is clearly demonstrated by 100% accurate attacks with no splash damage only killing one soldier at a time (such as a sniper or a [[ThereIsNoKillLikeOverkill heavy tank's HEAT shells]]). Medics can heal only living infantry, and replacements can be airdropped in to replace casualties.

to:

* In ''WorldInConflict'', ''VideoGame/WorldInConflict'', an infantry unit has a single life bar, but the health of each individual soldier is tracked separately. This is clearly demonstrated by 100% accurate attacks with no splash damage only killing one soldier at a time (such as a sniper or a [[ThereIsNoKillLikeOverkill heavy tank's HEAT shells]]). Medics can heal only living infantry, and replacements can be airdropped in to replace casualties.
Is there an issue? Send a MessageReason:
None


* ''TheLastRemnant'' has this for the squads you build to fight enemies. An especially lucky enemy roll could leave five characters badly injured but alive... ,sharing all of ''one'' HP. Conversely, some enemy attacks can KO individuals without doing much damage, couple that with healing spells not automatically reviving fallen units and you can end up with a single wakeful character while the other four are KO'd.

to:

* ''TheLastRemnant'' ''VideoGame/TheLastRemnant'' has this for the squads you build to fight enemies. An especially lucky enemy roll could leave five characters badly injured but alive... ,sharing all of ''one'' HP. Conversely, some enemy attacks can KO individuals without doing much damage, couple that with healing spells not automatically reviving fallen units and you can end up with a single wakeful character while the other four are KO'd.
Is there an issue? Send a MessageReason:
Put the name of the game in italics.


* Larry Jr. in {{VideoGame/The Binding of Isaac}}, as well as the various challenges in Rebirth's Boss Rush.

to:

* Larry Jr. in {{VideoGame/The ''{{VideoGame/The Binding of Isaac}}, Isaac}}'', as well as the various challenges in Rebirth's Boss Rush.
Is there an issue? Send a MessageReason:
Added an example from The Binding of Isaac and T Bo I:R

Added DiffLines:

* Larry Jr. in {{VideoGame/The Binding of Isaac}}, as well as the various challenges in Rebirth's Boss Rush.
Is there an issue? Send a MessageReason:
None


* As of the ''Soulstorm'' expansion, the total health of squads in ''DawnOfWar'' is visible (the earlier games only showed it when the squad was down to a single unit), though individual unit's lifebars are still visible.

to:

* As of the ''Soulstorm'' expansion, the total health of squads in ''DawnOfWar'' ''VideoGame/DawnOfWar'' is visible (the earlier games only showed it when the squad was down to a single unit), though individual unit's lifebars are still visible.
Is there an issue? Send a MessageReason:
None


* The Dark Lords fight in ''VideoGame/DarkSouls'' is a little strange about this. There are four lords to beat, all sharing a life meter, and seemingly the player has to defeat them all to win, but they actually respawn a while after death (but without adding any more health to the life meter,) which can lead to the player having to fend off ''five or more'' lords if the fight drags on too long, and emptying the life meter causes any surviving lords to drop dead regardless.

to:

* The Dark Lords Four Kings fight in ''VideoGame/DarkSouls'' is a little strange about this. [[CaptainObvious There are four lords kings to beat, beat]], all sharing a life meter, and seemingly the player has to defeat them all to win, but they actually respawn a while after death (but without adding any more health to the life meter,) which can lead to the player having to fend off ''five or more'' lords kings if the fight drags on too long, and emptying the life meter causes any surviving lords kings to drop dead regardless.
Is there an issue? Send a MessageReason:
None


* The Dark Lords fight in ''VideoGame/DarkSouls'' is a little strange about this. There are four lords to beat, all sharing a life meter, and seemingly the player has to defeat them all to win, but they actually respawn a while after death, which can lead to the player having to fend off ''five or more'' lords if the fight drags on too long, and emptying the life meter causes any surviving lords to drop dead regardless.

to:

* The Dark Lords fight in ''VideoGame/DarkSouls'' is a little strange about this. There are four lords to beat, all sharing a life meter, and seemingly the player has to defeat them all to win, but they actually respawn a while after death, death (but without adding any more health to the life meter,) which can lead to the player having to fend off ''five or more'' lords if the fight drags on too long, and emptying the life meter causes any surviving lords to drop dead regardless.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Dark Lords fight in ''VideoGame/DarkSouls'' is a little strange about this. There are four lords to beat, all sharing a life meter, and seemingly the player has to defeat them all to win, but they actually respawn a while after death, which can lead to the player having to fend off ''five or more'' lords if the fight drags on too long, and emptying the life meter causes any surviving lords to drop dead regardless.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''SuperSmashBros for [=3DS=]\[=WiiU=]'', Master Hand and Crazy Hand share their stamina, which wasn't true in the previous games.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Touhou}}'' Does this for the Prismriver sisters when you fight them as a group. And ''only'' for the Prismriver sisters; while Yuki and Mai look like they share a meter, their health is tracked separately, letting you finish the first phase of the fight "early".
Is there an issue? Send a MessageReason:
None


[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/marvel_super_heroes_-_war_of_the_gems_u005_4857.png]]

to:

[[quoteright:256:http://static.[[quoteright:256:[[VideoGame/MarvelSuperHeroesWarOfTheGems http://static.tvtropes.org/pmwiki/pub/images/marvel_super_heroes_-_war_of_the_gems_u005_4857.png]]png]]]]
Is there an issue? Send a MessageReason:
None


* ''AbobosBigAdventure'' features this when ''VideoGame/{{Kirby}}'' absorbs [[TeenageMutantNinjaTurtles Krang]] and commandeers his giant robot suit. The player then has to attack and destroy the robot suit's head and right arm, along with beating Kirby himself, all of which share a life meter.

to:

* ''AbobosBigAdventure'' ''VideoGame/AbobosBigAdventure'' features this when ''VideoGame/{{Kirby}}'' absorbs [[TeenageMutantNinjaTurtles Krang]] and commandeers his giant robot suit. The player then has to attack and destroy the robot suit's head and right arm, along with beating Kirby himself, all of which share a life meter.

Top