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* The Ferengi Rules of Acquisition from ''Series/StarTrekDeepSpaceNine'', which range from harsh ("A Ferengi without profit is no Ferengi at all.") to pragmatic ("Never begin a business negotiation on an empty stomach", "You can't make a deal if you're dead.") to Sexist ("Wives serve, brothers inherit.") to PetTheDog ("Good customers are as rare as latinum. Treasure them.") to economic ("Opportunity + Instinct = Profit.") and "[[HonestJohnsDealership economic]]" ("Never be afraid to mislabel a product"). It also includes contradictory ones (#34: "War is good for business" is immediately followed by #35: "Peace is good for business"), probably as a combination of being written by multiple people over a long time and a reminder to Ferengi that there isn't always one best way to get money.

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* The Ferengi Rules of Acquisition from ''Series/StarTrekDeepSpaceNine'', which range from harsh ("A Ferengi without profit is no Ferengi at all.") to pragmatic ("Never begin a business negotiation on an empty stomach", "You can't make a deal if you're dead.") to Sexist ("Wives serve, brothers inherit.") to PetTheDog ("Good customers are as rare as latinum. Treasure them.") to economic ("Opportunity + Instinct = Profit.") and "[[HonestJohnsDealership economic]]" ("Never be afraid to mislabel a product"). Much of it is pointed at business owners ("Employees are the rungs on the ladder of success. Don't hesitate to step on them"), but it's got advice for the ambitious employee too ("Your boss is only worth what he pays you"). It also includes contradictory ones (#34: "War is good for business" is immediately followed by #35: "Peace is good for business"), probably as a combination of being written by multiple people over a long time and a reminder to Ferengi that there isn't always one best way to get money.
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* Sam Starfall of ''Webcomic/{{Freefall}}'' may have a variant on BlueAndOrangeMorality (though his morals are still pretty close to human norm by comparison with most StarfishAliens), but he takes pains to stick to his own moral code: Stealing from the poor is wrong (and unsporting to boot), one doesn't steal from someone who's helping you, and so long as you're not actually ''hurting'' anyone by stealing -- not exactly a difficult limitation to abide by in a PostScarcityEconomy, but even back home he was like that, stealing information more than resources -- it's all just a part of both survival and ''joie de vivre''. When the robots start learning to become criminals (as there are a surfeit of police AIs and they want to maintain some parity), they ask him to teach them his ways, too.

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* ''Fanfic/{{Gambit}}'': Jess gave Renée a set of thirty rules, dictating how she should act while working alongside various life lessons. Though she always wondered what [[NoodleIncident Rule 10]] was all about...[[note]]"Never trust a drunk leprechaun in a tutu to give directions anywhere but to the nearest bar. Even then assume he is lying. Absolutely never trust him with your car keys."[[/note]]
* In ''Manga/YuGiOh'' story ''Fanfic/AGameOfMasques'', Yugi is an incubus who doesn't have much use for others' rules (for instance, he's on the run for seducing a Lord of Hell's consort). However, he has his own set of rules that he abides by, including that he will never break up an established couple (unless they are already on the rocks or established on false pretences) and he doesn't use his actual powers for seduction, because that would be "cheating".



* In ''Manga/YuGiOh'' story ''Fanfic/AGameOfMasques'', Yugi is an incubus who doesn't have much use for others' rules (for instance, he's on the run for seducing a Lord of Hell's consort). However, he has his own set of rules that he abides by, including that he will never break up an established couple (unless they are already on the rocks or established on false pretences) and he doesn't use his actual powers for seduction, because that would be "cheating".

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* In ''Manga/YuGiOh'' story ''Fanfic/AGameOfMasques'', Yugi is an incubus who doesn't have much use for others' ''[[Fanfic/ANewWorldANewWay A New World, A New Stage]]'': The Fox gang started out striving to be JustLikeRobinHood, and has several rules (for instance, he's on the run for seducing a Lord of Hell's consort). However, he has his own set of rules that he abides by, including that he will how they conduct themselves: "Fox never break up an established couple (unless they are already on steals from the rocks or established on false pretences) and he doesn't use his actual powers needy. Fox always returns what was stolen if it was for seduction, because that would be "cheating".practice. Fox always announces their attempts first. And Fox always helps to bring down the bad guys."



* The Phantom Thieves in ''VideoGame/Persona5'' have two guiding rules regarding whom they target for HeelFaceBrainwashing: the target must be unanimously agreed on and they must never kill.



* In the Franchise/StarWarsLegends game ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', you learn on [[WretchedHive Nar Shaddaa]] there's a bounty on all Jedi - you count for this - and it's a big one. Thing is the bounty hunter rule that they can't hunt each other is in effect, and Nar Shaddaa has gone horribly quiet. This should be an indicator of just how many bounty hunters are after you.

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* In ''VideoGame/TheFriendsOfRingoIshikawa'': Ringo and the Franchise/StarWarsLegends game ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', you learn on [[WretchedHive Nar Shaddaa]] there's a bounty on all Jedi - you count for this - and it's a big one. Thing is the bounty hunter rule that they can't hunt each other is in effect, school gangs have one, including a variety of rules about how official challenges, alliances, and Nar Shaddaa has gone horribly quiet. This territory disputes should be an indicator handled. Ringo is [[PrinciplesZealot especially devoted]] to upholding these, and the endgame is set into motion when [[spoiler:he decides to ignore those rules, declaring that Nakazawa's gang [[ItsPersonal made things personal]] when one of just how many bounty hunters are after you.them started seeing Shiro's girlfriend Madoka on the side]].
* The Phantom Thieves in ''VideoGame/Persona5'' have two guiding rules regarding whom they target for HeelFaceBrainwashing: the target must be unanimously agreed on and they must never kill.


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* In the ''Franchise/StarWarsLegends'' game ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', you learn on [[WretchedHive Nar Shaddaa]] there's a bounty on all Jedi - you count for this - and it's a big one. Thing is the bounty hunter rule that they can't hunt each other is in effect, and Nar Shaddaa has gone horribly quiet. This should be an indicator of just how many bounty hunters are after you.

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* ''Film/CaptainBlood'' has a full scene of the crew agreeing on and signing a pirate code aboard ship.



* ''Franchise/StarWars'' [[Franchise/StarWarsExpandedUniverse Expanded Universe]]:

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* ''Franchise/StarWars'' [[Franchise/StarWarsExpandedUniverse Expanded Universe]]:''Franchise/StarWarsExpandedUniverse'': Hondo Ohnaka mentions "pirate's honor" in the young readers book ''Pirate's Price''. According to him, it is highly malleable.
-->'''Hondo''': That is the wonderful thing about a pirate's honor. Conveniently, it turns on and off as needed. Turn on, turn off. Turn on, turn off.
* ''Franchise/StarWarsLegends'':



** {{Bounty Hunter}}s in that universe ''also'' have [[http://starwars.wikia.com/wiki/Bounty_Hunters%27_Creed an accepted code of conduct.]] No Bounty Is Worth Dying For; People Don't Have Bounties, Only Acquisitions Have Bounties (meaning that anyone you are being paid to shoot is just a target, not a sentient being); Capture By Design, Kill By Necessity; [[ApeShallNeverKillApe No Hunter Shall Slay Another Hunter]]; [[EnemyMine No Hunter Shall Refuse Aid to Another Hunter]]; No Hunter Shall Interfere With Another's Hunt (the rules of not sabotaging/killing other Hunters rule are not in play with the [[Videogame/StarWarsTheOldRepublic Great Hunt]], where the goal is to ''compete'' with other hunters, however); and In the Hunt One Captures or Kills, Never Both (meaning you don't kill an unarmed target who has surrendered. If they try to escape is another story).
** Hondo Ohnaka mentions "pirate's honor" in the young readers book ''Pirate's Price''. According to him, it is highly malleable.
-->'''Hondo''': That is the wonderful thing about a pirate's honor. Conveniently, it turns on and off as needed. Turn on, turn off. Turn on, turn off.

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** {{Bounty Hunter}}s in that universe ''also'' have [[http://starwars.wikia.com/wiki/Bounty_Hunters%27_Creed an accepted code of conduct.]] No Bounty Is Worth Dying For; People Don't Have Bounties, Only Acquisitions Have Bounties (meaning that anyone you are being paid to shoot is just a target, not a sentient being); Capture By Design, Kill By Necessity; [[ApeShallNeverKillApe No Hunter Shall Slay Another Hunter]]; [[EnemyMine No Hunter Shall Refuse Aid to Another Hunter]]; No Hunter Shall Interfere With Another's Hunt (the rules of not sabotaging/killing other Hunters rule are not in play with the [[Videogame/StarWarsTheOldRepublic Great Hunt]], where the goal is to ''compete'' with other hunters, however); and In the Hunt One Captures or Kills, Never Both (meaning you don't kill an unarmed target who has surrendered. If they try to escape is another story).
** Hondo Ohnaka mentions "pirate's honor"
story). That being said, not all bounty hunters are actually part of the Bounty Hunters' Guild, which enforces these rules, and in ''Literature/TheBountyHunterWars'', a civil war actually breaks out between feuding factions of bounty hunters due to power plays elsewhere in the young readers book ''Pirate's Price''. According to him, it is highly malleable.
-->'''Hondo''': That is the wonderful thing about a pirate's honor. Conveniently, it turns on and off as needed. Turn on, turn off. Turn on, turn off.
galaxy's underworld.



* In the Franchise/StarWarsExpandedUniverse game ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', you learn on [[WretchedHive Nar Shaddaa]] there's a bounty on all Jedi - you count for this - and it's a big one. Thing is the bounty hunter rule that they can't hunt each other is in effect, and Nar Shaddaa has gone horribly quiet. This should be an indicator of just how many bounty hunters are after you.

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* In the Franchise/StarWarsExpandedUniverse Franchise/StarWarsLegends game ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', you learn on [[WretchedHive Nar Shaddaa]] there's a bounty on all Jedi - you count for this - and it's a big one. Thing is the bounty hunter rule that they can't hunt each other is in effect, and Nar Shaddaa has gone horribly quiet. This should be an indicator of just how many bounty hunters are after you.



* The many variations of the [[http://en.wikipedia.org/wiki/Pirate_code Pirate's Code]]. Contrary to popular belief, they tended to be quite draconian.

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* The many variations of the [[http://en.wikipedia.org/wiki/Pirate_code Pirate's Code]]. Nine complete examples were preserved either in admiralty court records or in the 1724 book ''A General History of the Pyrates'' by Charles Johnson; some partial codes are also known. Contrary to popular belief, they tended to be quite draconian.

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* In the ''Dusk to Dawn'' series, ComicBook/{{Catwoman}} will sometimes reference a thief's code, which she may or may not have made up herself. Some rules include "Murder is strictly last resort," "Don't steal from anyone with less than you," and "[[BreadMilkEggsSquick Robbing graves is off the table, but stiffs on the street are fair game]]."



* In the ''Dusk to Dawn'' series, ComicBook/{{Catwoman}} will sometimes reference a thief's code, which she may or may not have made up herself. Some rules include "Murder is strictly last resort," "Don't steal from anyone with less than you," and "[[BreadMilkEggsSquick Robbing graves is off the table, but stiffs on the street are fair game]]."



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* In ''Film/{{Casino}}'', Ace Rothstein talks about his soon-to-be wife Ginger following "the Hustlers' Code" -- basically, making sure that she pays off everyone who is in a position to help her carry out her profession as a high-class prostitute, so they have an incentive to do so.
* ''Film/LowTide'': The kids only rob the houses of wealthy out-of-town tourists and are reluctant to break into a dead local's house at first.



* In ''Film/{{Casino}}'', Ace Rothstein talks about his soon-to-be wife Ginger following "the Hustlers' Code" -- basically, making sure that she pays off everyone who is in a position to help her carry out her profession as a high-class prostitute, so they have an incentive to do so.
* ''Film/LowTide'': The kids only rob the houses of wealthy out-of-town tourists and are reluctant to break into a dead local's house at first.



* The "Secret Peace" of the ''{{Literature/Gentleman Bastard}}s'' books describes the terms under which organized crime can exist in Camorr without encountering vastly more organized resistance, most significantly that the noble families and the city watch are not to be targeted. This is cheerfully ignored by [[ChurchgoingVillain the few who worship]] the Crooked Warden, god of thieves and tricksters, who teaches that the wealthy should remember that their fortunes are never entirely safe.



* The "Secret Peace" of the ''{{Literature/Gentleman Bastard}}s'' books describes the terms under which organized crime can exist in Camorr without encountering vastly more organized resistance, most significantly that the noble families and the city watch are not to be targeted. This is cheerfully ignored by [[ChurchgoingVillain the few who worship]] the Crooked Warden, god of thieves and tricksters, who teaches that the wealthy should remember that their fortunes are never entirely safe.



* The Ferengi Rules of Acquisition from ''Series/StarTrekDeepSpaceNine'', which range from harsh ("A Ferengi without profit is no Ferengi at all.") to pragmatic ("Never begin a business negotiation on an empty stomach", "You can't make a deal if you're dead.") to Sexist ("Wives serve, brothers inherit.") to PetTheDog ("Good customers are as rare as latinum. Treasure them.") to economic ("Opportunity + Instinct = Profit.") and "[[HonestJohnsDealership economic]]" ("Never be afraid to mislabel a product"). It also includes contradictory ones (#34: "War is good for business" is immediately followed by #35: "Peace is good for business"), probably as a combination of being written by multiple people over a long time and a reminder to Ferengi that there isn't always one best way to get money.
* ''Series/{{Hustle}}'' often refers to 'the Grifter's Code'.



* ''Series/{{Hustle}}'' often refers to 'the Grifter's Code', and the team comes down hard on any grifter who breaks it, such as the ConMan who fleeced Danny's grandmother in "The Lesson".



* The Ferengi Rules of Acquisition from ''Series/StarTrekDeepSpaceNine'', which range from harsh ("A Ferengi without profit is no Ferengi at all.") to pragmatic ("Never begin a business negotiation on an empty stomach", "You can't make a deal if you're dead.") to Sexist ("Wives serve, brothers inherit.") to PetTheDog ("Good customers are as rare as latinum. Treasure them.") to economic ("Opportunity + Instinct = Profit.") and "[[HonestJohnsDealership economic]]" ("Never be afraid to mislabel a product"). It also includes contradictory ones (#34: "War is good for business" is immediately followed by #35: "Peace is good for business"), probably as a combination of being written by multiple people over a long time and a reminder to Ferengi that there isn't always one best way to get money.



* In the Franchise/StarWarsExpandedUniverse game ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', you learn on [[WretchedHive Nar Shaddaa]] there's a bounty on all Jedi - you count for this - and it's a big one. Thing is the bounty hunter rule that they can't hunt each other is in effect, and Nar Shaddaa has gone horribly quiet. This should be an indicator of just how many bounty hunters are after you.


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* In the Franchise/StarWarsExpandedUniverse game ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', you learn on [[WretchedHive Nar Shaddaa]] there's a bounty on all Jedi - you count for this - and it's a big one. Thing is the bounty hunter rule that they can't hunt each other is in effect, and Nar Shaddaa has gone horribly quiet. This should be an indicator of just how many bounty hunters are after you.
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** Ignoring the Bounty Hunters Creed was what led to the death of Jodo Kast. Kast, wearing a suit of Mandalorian armour resembling Boba Fett's, had been presenting himself as Fett in order to get higher paying jobs. As Fett was presumed dead at the time (and it benefitted him for people to think that), it wasn't a big deal... until Kast began failing at hunts while using Fett's name, thus causing people to wonder if Fett had lost his edge. Worse, he held Dengar, a fellow Hunter (and one Fett was on good terms with...[[TheStoic for Fett]], at blasterpoint in order to steal Dengar's prey. Dengar let Fett know of this last insult and Fett set out to [[ConfrontingYourImposter deal with the upstart Kast]], leaving him to die in an explosion after delivering a ReasonYouSuckSpeech.

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** Ignoring the Bounty Hunters Creed was what led to the death of Jodo Kast. Kast, wearing a suit of Mandalorian armour resembling Boba Fett's, had been presenting himself as Fett in order to get higher paying jobs. As Fett was presumed dead at the time (and it benefitted him for people to think that), it wasn't a big deal... until Kast began failing at hunts while using Fett's name, thus causing people to wonder if Fett had lost his edge. Worse, he held Dengar, a fellow Hunter (and one Fett was on good terms with...[[TheStoic for Fett]], Fett]]) at blasterpoint in order to steal Dengar's prey. Dengar let Fett know of this last insult and Fett set out to [[ConfrontingYourImposter deal with the upstart Kast]], leaving him to die in an explosion after delivering a ReasonYouSuckSpeech.
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* The Ferengi Rules of Acquisition from ''Series/StarTrekDeepSpaceNine'', which range from harsh ("A Ferengi without profit is no Ferengi at all.") to pragmatic ("It's always good business to know about new customers ''before'' they walk in your door", "You can't make a deal if you're dead.") to Sexist ("Wives serve, brothers inherit") to PetTheDog ("Good customers are as rare as latinum. Treasure them.") and "[[HonestJohnsDealership economic]]" ("Never be afraid to mislabel a product"). It also includes contradictory ones (#34 is "War is good for business", which is immediately followed by #35 "Peace is good for business"), probably as a combination of being written by multiple people over a long time and a reminder to Ferengi that there isn't always one best way to get money.

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* The Ferengi Rules of Acquisition from ''Series/StarTrekDeepSpaceNine'', which range from harsh ("A Ferengi without profit is no Ferengi at all.") to pragmatic ("It's always good ("Never begin a business to know about new customers ''before'' they walk in your door", negotiation on an empty stomach", "You can't make a deal if you're dead.") to Sexist ("Wives serve, brothers inherit") inherit.") to PetTheDog ("Good customers are as rare as latinum. Treasure them.") to economic ("Opportunity + Instinct = Profit.") and "[[HonestJohnsDealership economic]]" ("Never be afraid to mislabel a product"). It also includes contradictory ones (#34 is (#34: "War is good for business", which business" is immediately followed by #35 #35: "Peace is good for business"), probably as a combination of being written by multiple people over a long time and a reminder to Ferengi that there isn't always one best way to get money.
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* The Ferengi Rules of Acquisition from ''Series/StarTrekDeepSpaceNine'', which range from harsh ("A Ferengi without profit is no Ferengi at all.") to pragmatic ("You can't make a deal if you're dead.") to PetTheDog ("Good customers are as rare as latinum. Treasure them."). It also includes contradictory ones ("War is good for business" is immediately followed by "Peace is good for business"), probably as a combination of being written by multiple people over a long time and a reminder to Ferengi that there isn't always one best way to get money.

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* The Ferengi Rules of Acquisition from ''Series/StarTrekDeepSpaceNine'', which range from harsh ("A Ferengi without profit is no Ferengi at all.") to pragmatic ("You ("It's always good business to know about new customers ''before'' they walk in your door", "You can't make a deal if you're dead.") to Sexist ("Wives serve, brothers inherit") to PetTheDog ("Good customers are as rare as latinum. Treasure them."). ") and "[[HonestJohnsDealership economic]]" ("Never be afraid to mislabel a product"). It also includes contradictory ones ("War (#34 is "War is good for business" business", which is immediately followed by #35 "Peace is good for business"), probably as a combination of being written by multiple people over a long time and a reminder to Ferengi that there isn't always one best way to get money.
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* In the ''Series/MurdochMysteries'' episode "Honeymoon in Hampshire", the VictimOfTheWeek in [[TwoLinesNoWaiting Murdoch's story]] is identified by Detective Watts as an informant of his, who used to be a conman with a strict rule about [[PayEvilUntoEvil only cheating people who deserved it]]. [[spoiler: He was killed by his former partner, who was horrified that his new partner had him running scams that preyed on generosity rather than greed.]]
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!This trope is [[https://tvtropes.org/pmwiki/posts.php?discussion=16729635370.09952700 under discussion]] in the Administrivia/TropeRepairShop.
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* The ''TabletopGame/DungeonsAndDragons'' d20 System Reference Documents have variant rules for an [[http://www.d20srd.org/srd/variant/campaigns/honor.htm "honour" system]] which can include this sort of moral code as guidelines for characters to follow. In said SRD are included the Thieves' Code and the Mafia's Omerta -- both of which mix HonorAmongThieves and ScoundrelCode.

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* The ''TabletopGame/DungeonsAndDragons'' d20 System Reference Documents have variant rules for an [[http://www.d20srd.org/srd/variant/campaigns/honor.htm "honour" system]] which can include this sort of moral code as guidelines for characters to follow. In said SRD are included the Thieves' Code and the Mafia's Omerta -- both of which mix HonorAmongThieves and ScoundrelCode.Scoundrel Code.
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* The Phantom Thieves in ''VideoGame/Persona5'' have two guiding rules regarding whom they target for HeelFaceBrainwashing. The target must be unanimously agreed on and they must never kill.

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* The Phantom Thieves in ''VideoGame/Persona5'' have two guiding rules regarding whom they target for HeelFaceBrainwashing. The HeelFaceBrainwashing: the target must be unanimously agreed on and they must never kill.
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* Zigzagged in the ''Manga/OnePiece'' fanfic ''Fanfic/WatashitachiWaRogerKaizokuDesuWeStillStandProud''; there ''is'' a formal pirate code, but it has largely been forgotten since the death of Gol D. Roger kickstarted "The Great Pirate Era"; the "youngsters" who have flooded the seas searching for the One Piece over the last twenty years largely either don't know it or don't care about it. Those who ''do'' follow the code regard it as SeriousBusiness, though usually they ignore disrespect of it from those they know to be ignorant of the rules... ''usually''. Some of the tenets revealed over the series include:
** A child of the sea (pirate) is to be buried at sea so they can be returned to Davy Jones. Burying them on land is a ''grievous'' insult, one worth killing over. Garp himself earned the lifelong enmity of Portgas D. Rouge's crew by burying Rouge on land after her DeathByChildbirth.
** Claiming someone's life before Davy Jones means dedicating yourself to killing them. Only one person may claim someone's life and one must fulfill their claim before making a new one.
** One must always ask permission before boarding another pirate vessel, preferably from the captain. Boarding without getting official permission is seen as an attack.
** While not shown, there's official ways to welcome a new crewmember to the ship.
** Anyone who learns of an allied pirate's death is obligated to inform said pirate's crew with a formal ceremony known as "the rumor on the waves".
** A ship sailing a black triangle flag at half mast is one in mourning and any child of the sea is obligated to let them pass.
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* ''VideoGame/RiseOfTheThirdPower'': The pirate's code forbids certain things, such as dishonorable use of explosives or starting relationships between captains and crew members.
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* ''Film/LowTide'': The kids only rob the houses of wealthy out-of-town tourists and are reluctant to break into a dead local's house at first.
Is there an issue? Send a MessageReason:
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* The many variations of the [[http://en.wikipedia.org/wiki/Pirate_code Pirate's Code]].

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* The many variations of the [[http://en.wikipedia.org/wiki/Pirate_code Pirate's Code]]. Contrary to popular belief, they tended to be quite draconian.
Is there an issue? Send a MessageReason:
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* In the ''WesternAnimation/GuardiansOfTheGalaxy'' story arc in which the Guardians are hired to retrieve ... something ... by Howard the Duck, Rocket keeps insisting that Howard wouldn't double-cross them, because that would be against the Scoundrel Code. [[spoiler: It turns out the Scoundrel Code is very flexible on what you're allowed to do to save your own skin.]]

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* In the ''WesternAnimation/GuardiansOfTheGalaxy'' ''WesternAnimation/GuardiansOfTheGalaxy2015'' story arc in which the Guardians are hired to retrieve ... something ... by Howard the Duck, Rocket keeps insisting that Howard wouldn't double-cross them, because that would be against the Scoundrel Code. [[spoiler: It turns out the Scoundrel Code is very flexible on what you're allowed to do to save your own skin.]]

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* ''[[TheJoyOfX The Seventy Maxims of Maximally Effective Mercenaries]]'', in ''Webcomic/SchlockMercenary''.

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* ''[[TheJoyOfX The Seventy Maxims of Maximally Effective Mercenaries]]'', in ''Webcomic/SchlockMercenary''. ([[Quotes/SchlockMercenary see list here]])
** This list is somewhat particular because it gets referenced frequently in-universe by mercenaries, professional soldiers and ''politicians''.

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