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* ''VideoGame/{{Bejeweled}} Blitz'' includes multipliers that you can score.

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* ''VideoGame/{{Bejeweled}} Blitz'' includes Many games in the ''VideoGame/{{Bejeweled}}'' franchise include multipliers that you can score.achieve.
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* Multipliers are prominently displayed at all times on the DMD on ''Pinball/GameOfThrones''. Making combo shots will light certain other shots for up to a 5x bonus. Additionally, the entire playfield can have up to 5x scoring active, resulting in a potential 25x on each shot! Every major shot will display the points awarded, the multiplier applied to said points, and whether the multiplier came from a combo shot, your playfield multiplier, or both.

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* Multipliers are prominently displayed at all times on the DMD on ''Pinball/GameOfThrones''. Making combo shots will light certain other shots for up to a 5x bonus. Additionally, the entire playfield can have up to 5x scoring active, resulting in a potential 25x 25× on each shot! Every major shot will display the points awarded, the multiplier applied to said points, and whether the multiplier came from a combo shot, your playfield multiplier, or both.



* Stern's ''[[Pinball/StarWarsStern Star Wars]]'' always has a set of shots lit for a persistent shot multiplier that starts at 2x and can be increased up to 20x - and one of the FORCE awards can double ''that'' multiplier, for a maximum of 40x! As the muliplier gets higher, that set of shots narrows from three adjacent shots, to two, and finally one. Using the action button and the flippers, the player can also control the position of the shot multipliers. Taking advantage of this feature is essential for high scores.
* ''Pinball/DoctorWho'' features one ramp that, if shot, increases all table scoring by 50% of its original value, [[{{Cap}} up to a maximum of 4x]]. Selecting and rescuing the Sixth Doctor (of the series' first seven featured) doubles how much of a boost is given.

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* Stern's ''[[Pinball/StarWarsStern Star Wars]]'' always has a set of shots lit for a persistent shot multiplier that starts at 2x and can be increased up to 20x 20× - and one of the FORCE awards can double ''that'' multiplier, for a maximum of 40x! 40×! As the muliplier gets higher, that set of shots narrows from three adjacent shots, to two, and finally one. Using the action button and the flippers, the player can also control the position of the shot multipliers. Taking advantage of this feature is essential for high scores.
* ''Pinball/DoctorWho'' features one ramp that, if shot, increases all table scoring by 50% of its original value, [[{{Cap}} up to a maximum of 4x]].4×]]. Selecting and rescuing the Sixth Doctor (of the series' first seven featured) doubles how much of a boost is given.



* ''Pinball/StrangerThings'' has a 2x multiplier that can be triggered by shooting the "Burn it Back" loop repeatedly, then shooting the left scoop.
* ''Pinball/TheMunsters'' has a multiplier (activated by shooting the Kitty target) that can go up to 6x.
* In ''Pinball/PiratesOfTheCaribbeanJerseyJack'', two different variants are available for completing the inlanes – "Shot X" multiplies the next flashing shot, while "Super X" lights a target for a period where ''everything'' is multiplied (up to 6x).

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* ''Pinball/StrangerThings'' has a 2x multiplier that can be triggered by shooting the "Burn it Back" loop repeatedly, then shooting the left scoop.
* ''Pinball/TheMunsters'' has a multiplier (activated by shooting the Kitty target) that can go up to 6x.
6×.
* In ''Pinball/PiratesOfTheCaribbeanJerseyJack'', two different variants are available for completing the inlanes – "Shot X" multiplies the next flashing shot, while "Super X" lights a target for a period where ''everything'' is multiplied (up to 6x).6×).



** A 2x playfield multiplier is either a Mystery award (on the Pro version) or accessed by hitting every target on the upper playfield and making a loop shot (on the higher-tier versions).

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** A 2x playfield multiplier is either a Mystery award (on the Pro version) or accessed by hitting every target on the upper playfield and making a loop shot (on the higher-tier versions).



* In ''Pinball/LedZeppelin'', there are four separate multipliers (themed after the four band members' symbols from ''Music/LedZeppelinIV'') that can be increased in increments of .1x through {{combos}}. Once all four of them are activated, the timed "Icarus Multiplier" becomes available, multiplying all scoring by the product of the band members' values.

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* In ''Pinball/LedZeppelin'', there are four separate multipliers (themed after the four band members' symbols from ''Music/LedZeppelinIV'') that can be increased in increments of .1x through {{combos}}. Once all four of them are activated, the timed "Icarus Multiplier" becomes available, multiplying all scoring by the product of the band members' values.



** Parodied in one of the fake mystery award options, which claims to offer "100x Scoring" (but, like the other joke awards, will never be chosen).

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** Parodied in one of the fake mystery award options, which claims to offer "100x "100× Scoring" (but, like the other joke awards, will never be chosen).



* The ''VideoGame/{{LEGO Adaptation Game}}s'' have stud multipliers that stack. Getting all of them gives you a x3840 multiplier, which typically means getting the reward for collecting enough studs the instant a level starts.

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* The ''VideoGame/{{LEGO Adaptation Game}}s'' have stud multipliers that stack. Getting all of them gives you a x3840 ×3840 multiplier, which typically means getting the reward for collecting enough studs the instant a level starts.



* In ''VideoGame/GearsOfWar 3'', you can play an "Arcade" version of the campaign where your score in recorded in which enemies you kill. So many points reaches another multiplier level where you get more points for each kill and the multiplier goes down when a player character goes down, if a player is killed the score resets to X1.

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* In ''VideoGame/GearsOfWar 3'', you can play an "Arcade" version of the campaign where your score in recorded in which enemies you kill. So many points reaches another multiplier level where you get more points for each kill and the multiplier goes down when a player character goes down, if a player is killed the score resets to X1.×1.



* In ''VideoGame/LadyBug'', eating blue hearts can increase the score multiplier, which goes from 2x to 3x to 5x.

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* In ''VideoGame/LadyBug'', eating blue hearts can increase the score multiplier, which goes from 2x to 3x to 5x.5×.



* The "Ashley" game in ''[[VideoGame/WarioWare Game & Wario]]'' gives a score multiplier every time Ashley collects 100 spell power drops onscreen without missing any or taking damage. It begins with x2 once she hits 100 and increases to the next integer for every 100 afterwards. High multipliers are necessary to earn "Best Buddy" status, especially on later stages.

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* The "Ashley" game in ''[[VideoGame/WarioWare Game & Wario]]'' gives a score multiplier every time Ashley collects 100 spell power drops onscreen without missing any or taking damage. It begins with x2 ×2 once she hits 100 and increases to the next integer for every 100 afterwards. High multipliers are necessary to earn "Best Buddy" status, especially on later stages.



* The ''VideoGame/{{Vectorman}}'' games had multiplier items that lasted a limited time and applied not only to points, but extra lives as well, so if you get an extra life while under the effect of a 5x multiplier, you get five extra lives.

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* The ''VideoGame/{{Vectorman}}'' games had multiplier items that lasted a limited time and applied not only to points, but extra lives as well, so if you get an extra life while under the effect of a 5x multiplier, you get five extra lives.



* In ''VideoGame/LittleBigPlanet'', collecting five Score Bubbles, Prize Bubbles, or creature brains in any combination in a short timeframe gives you a 2x Multiplier. You then have about a second to collect five more of the above to increase the multiplier by one. The multiplier goes up to 100, with any bubbles collected after that added to the points that will be multiplied. In the games with the Score Giver, items tagged with it can be set to follow those rules or be worth +1 on the multiplier anyway.

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* In ''VideoGame/LittleBigPlanet'', collecting five Score Bubbles, Prize Bubbles, or creature brains in any combination in a short timeframe gives you a 2x Multiplier. You then have about a second to collect five more of the above to increase the multiplier by one. The multiplier goes up to 100, with any bubbles collected after that added to the points that will be multiplied. In the games with the Score Giver, items tagged with it can be set to follow those rules or be worth +1 on the multiplier anyway.



* ''VideoGame/{{Muri}}'': Each of the DifficultyLevels increases this by 1. Starting with 1x at Easy.

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* ''VideoGame/{{Muri}}'': Each of the DifficultyLevels increases this by 1. Starting with 1x at Easy.
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An effect that increases the amount of [[ScoringPoints points]] earned in a game, by multiplying the normal point reward by some positive factor. For example, a "x2" multiplier means that the player receives double the points they would normally.

Multipliers are usually expressed as integer values (x2, x3, x5, etc.), but decimals and percentages are also sometimes used (e.g. "+25% score"). Increasing and maintaining the score multiplier at a high value is generally vital for players seeking a high score, and most games will make it a skill challenge to do so.

If more than one multiplier is present in a game, it may be possible for them to "stack", giving the player both at the same time; for example, a 2x multiplier stacked with a 5x multiplier is effectively a 10x multiplier.

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An effect that increases the amount of [[ScoringPoints points]] earned in a game, by multiplying the normal point reward by some positive factor. For example, a "x2" "×2" multiplier means that the player receives double the points they would normally.

Multipliers are usually expressed as integer values (x2, x3, x5, (×2, ×3, ×5, etc.), but decimals and percentages are also sometimes used (e.g. "+25% score"). Increasing and maintaining the score multiplier at a high value is generally vital for players seeking a high score, and most games will make it a skill challenge to do so.

If more than one multiplier is present in a game, it may be possible for them to "stack", giving the player both at the same time; for example, a 2x multiplier stacked with a 5x multiplier is effectively a 10x 10× multiplier.



* ''Pinball/MedievalMadness'' would start the player with a 5x (or higher) multiplier if he made the SkillShot. The multiplier could be further increased by rolling over just two lanes; bonus multipliers beyond '''30x''' are not unheard of.

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* ''Pinball/MedievalMadness'' would start the player with a 5x (or higher) multiplier if he made the SkillShot. The multiplier could be further increased by rolling over just two lanes; bonus multipliers beyond '''30x''' '''30×''' are not unheard of.



* ''Pinball/TheLordOfTheRings'' has the Jackpot multipliers during Two Towers and Return of the King Multiballs, as well as the 2x Scoring gift, and during Gollum Multiball, you can score twice (Smeagol) or half (Gollum) the value.
** The player can also score an 84x(!) Jackpot during Two Towers Multiball, but it is difficult to do.

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* ''Pinball/TheLordOfTheRings'' has the Jackpot multipliers during Two Towers and Return of the King Multiballs, as well as the 2x Scoring gift, and during Gollum Multiball, you can score twice (Smeagol) or half (Gollum) the value.
** The player can also score an 84x(!) 84×(!) Jackpot during Two Towers Multiball, but it is difficult to do.



* In ''Pinball/AvengersInfinityQuest'', placing the Reality Gem on a shot causes it to be worth at least twice its normal value. It can increase to 4x depending on the [[CharacterLevel level]] of the corresponding Avenger and/or any attained power-ups.

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* In ''Pinball/AvengersInfinityQuest'', placing the Reality Gem on a shot causes it to be worth at least twice its normal value. It can increase to 4x depending on the [[CharacterLevel level]] of the corresponding Avenger and/or any attained power-ups.
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* ''Pinball/Alien2017'': All playfield scoring can be doubled for 20 seconds through a variety of methods: [[SpellingBonus spelling D-R-O-P-S-H-I-P]], using the Pulse Rifle, or receiving it as a random Mother Mystery award.
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Added an example from the work page.

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* ''VideoGame/ThisIsWhyYoureFatIn60Seconds'': Shooting more turkeys at once gives a higher multiplier, culminating in more weight gain.
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* ''Pinball/MousinAround'': Lighting and hitting a cheese target will double all scoring for the next 15 seconds.
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* ''Pinball/Rush2022'':
** Planet modes can have certain shots' point values temporarily doubled if the player acquires the appropriate color record beforehand by shooting those shots. Color-coordinating all six of them instead ''triples'' their scoring for the mode's duration.
** Parodied in one of the fake mystery award options, which claims to offer "100x Scoring" (but, like the other joke awards, will never be chosen).
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* ''Pinball/GodzillaStern'': Acquiring Rodan as an ally doubles all scoring for the next minute.
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For disambiguation purposes, I am moving Pinball.Guardians Of The Galaxy to Pinball.Guardians Of The Galaxy 2017.


* ''Pinball/GuardiansOfTheGalaxy'' has a number of these:

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* ''Pinball/GuardiansOfTheGalaxy'' ''Pinball/GuardiansOfTheGalaxy2017'' has a number of these:
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* ''Pinball/TheMandalorian'':
** Lighting the Scope, a Hunter mode, or [[spoiler:Boba Fett]] increases the general score multiplier by one each. Lighting all three at once instead multiplies scoring by ''five''.
** Finishing "[[WizardMode This is the Way]]" increases the multiplier by one for the rest of the game.
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* ''VideoGame/{{Muri}}'': Each of the DifficultyLevels increases this by 1. Starting with 1x at Easy.
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* In ''Pinball/LedZeppelin'', there are four separate multipliers (themed after the four band members' symbols from ''Music/LedZeppelinIV'') that can be increased in increments of .1x through {{combos}}. Once all four of them are activated, the timed "Icarus Multiplier" becomes available, multiplying all scoring by the product of the band members' values.
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* The different kinds of execution in ''{{Manhunt}}'' arguably qualify.

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* %%ExamplesAreNotArguable* The different kinds of execution in ''{{Manhunt}}'' ''VideoGame/{{Manhunt}}'' arguably qualify.



* The VideoGame/{{Vectorman}} games had multiplier items that lasted a limited time and applied not only to points, but extra lives as well, so if you get an extra life while under the effect of a 5x multiplier, you get five extra lives.

to:

* The VideoGame/{{Vectorman}} ''VideoGame/{{Vectorman}}'' games had multiplier items that lasted a limited time and applied not only to points, but extra lives as well, so if you get an extra life while under the effect of a 5x multiplier, you get five extra lives.
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Added an example from the work page.

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* ''VideoGame/{{Frantic}}'': Your score is multiplied by 1 every time the Tension gauge is filled, but you lose half of it upon being hit.
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Slight rewording for clarity


Multipliers are usually integer values (x2, x3, x5, etc.), but decimals and percentages are also sometimes used (e.g. "+25% score"). Sometimes they are a simple temporary bonus; other times, they may be an intrinsic, permanent mechanic of the game. In this latter case, increasing and maintaining the multiplier at a high value is vital to any player seeking a high score, and such games will often make it a skill challenge to do so.

to:

Multipliers are usually expressed as integer values (x2, x3, x5, etc.), but decimals and percentages are also sometimes used (e.g. "+25% score"). Sometimes they are a simple temporary bonus; other times, they may be an intrinsic, permanent mechanic of the game. In this latter case, increasing Increasing and maintaining the score multiplier at a high value is generally vital to any player for players seeking a high score, and such most games will often make it a skill challenge to do so.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''Pinball/AvengersInfinityQuest'', placing the Reality Gem on a shot causes it to be worth at least twice its normal value. It can increase to 4x depending on the [[CharacterLevel level]] of the corresponding Avenger and/or any attained power-ups.

Added: 343

Changed: 1

Is there an issue? Send a MessageReason:
None


Multipliers are usually integer values (x2, x3, x5, etc.), but decimals and percentages are also sometimes used (eg. "+25% score"). Sometimes they are a simple temporary bonus; other times, they may be an intrinsic, permanent mechanic of the game. In this latter case, increasing and maintaining the multiplier at a high value is vital to any player seeking a high score, and such games will often make it a skill challenge to do so.

to:

Multipliers are usually integer values (x2, x3, x5, etc.), but decimals and percentages are also sometimes used (eg.(e.g. "+25% score"). Sometimes they are a simple temporary bonus; other times, they may be an intrinsic, permanent mechanic of the game. In this latter case, increasing and maintaining the multiplier at a high value is vital to any player seeking a high score, and such games will often make it a skill challenge to do so.


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* ''Pinball/{{Aerosmith}}'':
** A 2x playfield multiplier is either a Mystery award (on the Pro version) or accessed by hitting every target on the upper playfield and making a loop shot (on the higher-tier versions).
** Spelling A-E-R-O-S-M-I-T-H creates a shot multiplier for the next shot the player makes. It lasts until the ball is drained.
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* ''Pinball/TeenageMutantNinjaTurtlesStern'' doubles scoring for a time if the player [[SpellingBonus spells L-A-I-R]].
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* [[ZigZaggedTrope Zig-zagged]] with the Meeseeks in ''Pinball/RickAndMorty''. Collecting one will cause a specific shot to be worth more (either twice, thrice, or four times its original value). However, waiting too long to shoot it causes the Meeseeks to age, which eventually causes the shot's value to ''divide'' by that same amount (up to one-quarter).
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* In ''Pinball/PiratesOfTheCaribbeanJerseyJack'', two different variants are available for completing the inlanes – "Shot X" multiplies the next flashing shot, while "Super X" lights a target for a period where ''everything'' is multiplied (up to 6x).

Added: 267

Removed: 157

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Added an example from the new work page. We typically don't have separate web game folders.





* ''VideoGame/GetOffMyLawn2014'': By shooting enemies, a multiplier for points goes up. It goes down when you shoot inaccurately or get hit.
* ''Boxhead: The Zombie Wars'': The more zombies you kill in a given length of time, the higher your point multiplier becomes.



[[folder:Web Games]]
* ''Boxhead: The Zombie Wars'': the more zombies you kill in a given length of time, the higher your point multiplier becomes.
[[/folder]]



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* ''Pinball/TheMunsters'' has a multiplier (activated by shooting the Kitty target) that can go up to 6x.
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* In most ''Franchise/SuperMarioBros'' games, your score is multiplied by a KillStreak. You eventually get [[OneUp 1-Ups]] instead when the streak is high enough.

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* In most ''Franchise/SuperMarioBros'' games, your score is multiplied by a KillStreak.if you GoombaStomp multiple enemies without touching the ground. You eventually get [[OneUp 1-Ups]] instead when the streak is high enough.



%%* ''VideoGame/GuitarHero''

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%%* ''VideoGame/GuitarHero''* ''VideoGame/GuitarHero'' has a score multiplier that goes up to 4 if you hit enough notes in a row, but it drops back to 1 if you make ''any'' kind of mistake. Activating Star Power temporarily doubles the multiplier, up to 8.
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* ''Pinball/StrangerThings'' has a 2x multiplier that can be triggered by shooting the "Burn it Back" loop repeatedly, then shooting the left scoop.
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* ''Pinball/IronMaidenLegacyOfTheBeast'' has a playfield multiplier than can be increased up to thrice the normal scoring.
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* In ''Pinball/WillyWonkaAndTheChocolateFactory'', there are no less than four "Super X" modes that boost playfield scoring (anywhere from doubling to ''quintupling'' it) for a period of time.
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* The ''VideoGame/{{LEGO Adaptation Game}}s'' have stud multipliers.

to:

* The ''VideoGame/{{LEGO Adaptation Game}}s'' have stud multipliers.multipliers that stack. Getting all of them gives you a x3840 multiplier, which typically means getting the reward for collecting enough studs the instant a level starts.
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Commented out a ZCE.

Added: 272

Changed: 12

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* ''Pinball/{{Deadpool}}'' has a single playfield multiplier and various ways to increase it - hitting the "Snikt!" target (for a varying number of seconds), finishing L'il Deadpool Bounce (for the rest of the ball), or amassing 100 weapons (for the entirety of the game).



* The ''VideoGame/{{LEGO Adaptation Game}}s'' with their stud multipliers.
* ''VideoGame/GuitarHero''

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* The ''VideoGame/{{LEGO Adaptation Game}}s'' with their have stud multipliers.
* %%* ''VideoGame/GuitarHero''
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* Creator/{{Atari}}'s ''Road Blasters'' (no relation to the Creator/DataEast laserdisc game) mentions that "shooting accuracy increases multiplier". Shooting an enemy vehicle increases scoring by a factor of one, up to a maximum of ten times the enemy cars' initial values. It also works in reverse, as any misfire reduces the multiplier by a factor one back down to a minimum of base value.

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* Creator/{{Atari}}'s ''Road Blasters'' (no relation to the Creator/DataEast laserdisc game) mentions that "shooting accuracy increases multiplier". Shooting an enemy vehicle increases scoring by a factor of one, up to a maximum of ten times the enemy cars' initial values. It also works in reverse, as any each misfire reduces the multiplier by a factor one back down to a minimum of base value.one, but will never drop enemy bounties below 1x scoring.

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