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* Creator/{{Atari}}'s ''Road Blasters'' (no relation to the Creator/DataEast laserdisc game) mentions that "shooting accuracy increases multiplier". Shooting an enemy vehicle increases scoring by a factor of one, up to a maximum of ten times the enemy cars' initial values. It also works in reverse, as any misfire reduces the multiplier by a factor one back down to a minimum of base value.

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* ''Pinball/DoctorWho'' features one ramp that, if shot, increases all table scoring by 50% of its original value, [[{{Cap}} up to a maximum of 4x]]. Selecting and rescueing the Sixth Doctor (of the series' first seven featured) doubles how much of a boost is given.

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* ''Pinball/DoctorWho'' features one ramp that, if shot, increases all table scoring by 50% of its original value, [[{{Cap}} up to a maximum of 4x]]. Selecting and rescueing rescuing the Sixth Doctor (of the series' first seven featured) doubles how much of a boost is given.


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* ''Pinball/GuardiansOfTheGalaxy'' has a number of these:
** [[SpellingBonus Spelling R-A-M-P-A-G-E]] will double all scoring for 30 seconds.
** If you finish a character’s mode, their corresponding shot will be worth 5 times its normal value during Groot Multiball.
** Also during Groot Multiball: managing to lock a ball inside Groot’s mouth will double all scoring for 20 seconds. Doing it again during that period of time will increase it to triple the normal amount.
** During Orb Multiball, shooting the Orb will double the next jackpot’s value for a very short period of time.
** {{Combos}} will also double the value of any particular shot.
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* Stern's Star Wars always has a set of shots lit for a persistent shot multiplier that starts at 2x and can be increased up to 20x - and one of the FORCE awards can double ''that'' multiplier, for a maximum of 40x! As the muliplier gets higher, that set of shots narrows from three adjacent shots, to two, and finally one. Using the action button and the flippers, the player can also control the position of the shot multipliers. Taking advantage of this feature is essential for high scores.

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* Stern's ''[[Pinball/StarWarsStern Star Wars Wars]]'' always has a set of shots lit for a persistent shot multiplier that starts at 2x and can be increased up to 20x - and one of the FORCE awards can double ''that'' multiplier, for a maximum of 40x! As the muliplier gets higher, that set of shots narrows from three adjacent shots, to two, and finally one. Using the action button and the flippers, the player can also control the position of the shot multipliers. Taking advantage of this feature is essential for high scores.

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* ''[[Pinball/F14Tomcat F-14 Tomcat]]'' allows the player to increase the bonus multiplier up to 10x, whereupon the Extra Ball becomes available.

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* ''[[Pinball/F14Tomcat F-14 Tomcat]]'' allows the player to increase the bonus multiplier up to 10x, 8x, whereupon the Extra Ball becomes available.



* Used notably in Creator/{{Gottlieb}}'s ''Pinball/{{Victory}}'' -- [[SpellingBonus spelling FINISH]] raises the multiplier for many bonuses and targets for the rest of the game.

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* Used notably in Creator/{{Gottlieb}}'s ''Pinball/{{Victory}}'' -- [[SpellingBonus spelling FINISH]] raises the multiplier for many bonuses and targets for the rest of the game. However, the multiplier is timed, and it does not apply toward Checkpoint bonuses for making the game's eight key shots.



* A few machines made by Creator/{{SEGA}}, most notably ''Pinball/LastActionHero'', have a "Double Your Bonus" system where, rather than adding your end-of-all bonus to itself, it outright [[ExactlyWhatItSaysOnTheTin doubles it each time]]. This means the bonus increases exponentially, rather than linearly like with most pinball games.

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* A few machines made by Creator/{{SEGA}}, most notably ''Pinball/LastActionHero'', have a "Double Your Bonus" system where, rather than adding your end-of-all bonus to itself, it outright [[ExactlyWhatItSaysOnTheTin doubles it each time]]. This means the bonus increases exponentially, rather than linearly like with most pinball games.[[note]]The end of ball bonus on ''Last Action Hero'' tops out at 50 million.[[/note]]


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* ''Pinball/DoctorWho'' features one ramp that, if shot, increases all table scoring by 50% of its original value, [[{{Cap}} up to a maximum of 4x]]. Selecting and rescueing the Sixth Doctor (of the series' first seven featured) doubles how much of a boost is given.
* The multiball on the original ''Pinball/BlackKnight'' multiplied all scores by the number of balls active on the table.
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* ''VideoGame/{{Germination}}'' starts you off with a 1.0 multiplier, which increases by .1 for every bounce you chain together without landing.
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* ''TonyHawksProSkater'', ''TonyHawksUnderground'' and ''VideoGame/{{GUN}}'' all use some variant upon this (all were designed by Neversoft).

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* ''TonyHawksProSkater'', ''TonyHawksUnderground'' ''VideoGame/TonyHawksProSkater'', ''VideoGame/TonyHawksUnderground'' and ''VideoGame/{{GUN}}'' all use some variant upon this (all were designed by Neversoft).
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* Some of the activities in ''SaintsRow'', such as Mayhem and Insurance Fraud, require you to gain these in order to succeed.

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* Some of the activities in ''SaintsRow'', ''VideoGame/SaintsRow'', such as Mayhem and Insurance Fraud, require you to gain these in order to succeed.
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* Stern's Star Wars always has a set of shots lit for a persistent shot multiplier that starts at 2x and can be increased up to 20x - and one of the FORCE awards can double ''that'' multiplier, for a maximum of 40x! As the muliplier gets higher, that set of shots narrows from three adjacent shots, to two, and finally one. Using the action button and the flippers, the player can also control the position of the shot multipliers. Taking advantage of this feature is essential for high scores.
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* ''VideoGame/{{Bug}}'' and its sequel ''Bug Too!'' use this in conjunction with successive hit streaks. Each GoombaStomp Bug does on enemies without touching the ground increases the score per hit from 50, 100, 200, 500, and finally capping out at 1000.
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Multipliers are most commonly known in PinballGames, where they contribute to the phenomenon of PinballScoring. They're also widely used in video games, particularly BulletHell shooters, which frequently feature intricate scoring systems.

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Multipliers are most commonly known in PinballGames, {{Pinball}} games, where they contribute to the phenomenon of PinballScoring. They're also widely used in video games, particularly BulletHell shooters, which frequently feature intricate scoring systems.
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An effect that increases the amount of points [[ScoringPoints score]] earned in a game, by multiplying the normal point reward by some positive factor. For example, a "x2" multiplier means that the player receives double the points they would normally.

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An effect that increases the amount of points [[ScoringPoints score]] points]] earned in a game, by multiplying the normal point reward by some positive factor. For example, a "x2" multiplier means that the player receives double the points they would normally.



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[[folder: Video Games ]][[folder:Video Games]]



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[[folder: Web Games ]][[folder:Web Games]]



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Something that rewards more points in VideoGames. Ways of obtaining them may include:
* Collecting and/or using special items
* Cheats
* Initiate an event
* KillStreak or other {{Combos}}.

If a multiplier is said to "stack" with another multiplier, then the two multiply separately - a 2x multiplier stacked with a 5x multiplier stacks into a 10x multiplier.

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Something An effect that rewards more increases the amount of points [[ScoringPoints score]] earned in VideoGames. Ways of obtaining them may include:
* Collecting and/or using special items
* Cheats
* Initiate an event
* KillStreak or
a game, by multiplying the normal point reward by some positive factor. For example, a "x2" multiplier means that the player receives double the points they would normally.

Multipliers are usually integer values (x2, x3, x5, etc.), but decimals and percentages are also sometimes used (eg. "+25% score"). Sometimes they are a simple temporary bonus;
other {{Combos}}.

times, they may be an intrinsic, permanent mechanic of the game. In this latter case, increasing and maintaining the multiplier at a high value is vital to any player seeking a high score, and such games will often make it a skill challenge to do so.

If a more than one multiplier is said present in a game, it may be possible for them to "stack" with another multiplier, then "stack", giving the two multiply separately - player both at the same time; for example, a 2x multiplier stacked with a 5x multiplier stacks into is effectively a 10x multiplier.
multiplier.

Multipliers are most commonly known in PinballGames, where they contribute to the phenomenon of PinballScoring. They're also widely used in video games, particularly BulletHell shooters, which frequently feature intricate scoring systems.


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* In the UK, pub quizzes may feature a "joker" mechanic; a team who plays their joker on a given round will receive double points for that round.
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* A few machines made by Creator/{{SEGA}}, most notably ''Pinball/LastActionHero'', have a "Double Your Bonus" system where, rather than adding your end-of-all bonus to itself, it outright [[ExactlyWhatItSaysOnTheTin doubles it each time]]. This means the bonus increases exponentially, rather than linearly like with most pinball games.
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* ''VideoGame/GrandTheftAutoII'': you often receive a fixed amount of points (which equal money), but it is then multiplied by a number you can increase by completing missions, and picking up some power-ups.

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* ''VideoGame/GrandTheftAutoII'': ''VideoGame/GrandTheftAuto2'': you often receive a fixed amount of points (which equal money), but it is then multiplied by a number you can increase by completing missions, and picking up some power-ups.
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* The double/triple letter/word squares in ''{{Scrabble}}''.

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* The double/triple letter/word squares in ''{{Scrabble}}''.''TabletopGame/{{Scrabble}}''.
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* Multipliers are prominently displayed at all times on the DMD on ''Pinball/GameOfThrones''. Making combo shots will light certain other shots for up to a 5x bonus. Additionally, the entire playfield can have up to 5x scoring active. These do combine to make potential 25x shots.

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* Multipliers are prominently displayed at all times on the DMD on ''Pinball/GameOfThrones''. Making combo shots will light certain other shots for up to a 5x bonus. Additionally, the entire playfield can have up to 5x scoring active. These do combine to make active, resulting in a potential 25x shots.on each shot! Every major shot will display the points awarded, the multiplier applied to said points, and whether the multiplier came from a combo shot, your playfield multiplier, or both.

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* In Creator/SternPinball's ''[[Pinball/IronManStern Iron Man]]'', spelling IRON MAN enables several temporary multipliers, such as "Fast Scoring" (all targets are worth at least 10 million) and "Double Scoring" (all scores are doubled).

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* In Creator/SternPinball's ''[[Pinball/IronManStern Iron Man]]'', spelling IRON MAN enables several temporary multipliers, such as "Fast Scoring" (all targets are worth at least 10 million) 10,000) and "Double Scoring" (all scores are doubled).


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* Multipliers are prominently displayed at all times on the DMD on ''Pinball/GameOfThrones''. Making combo shots will light certain other shots for up to a 5x bonus. Additionally, the entire playfield can have up to 5x scoring active. These do combine to make potential 25x shots.
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* In ''VideoGame/LittleBigPlanet'', collecting five Score Bubbles, Prize Bubbles, or creature brains in any combination in a short timeframe gives you a 2x Multiplier. You then have about a second to collect five more of the above to increase the multiplier by one. The multiplier goes up to 100, with any bubbles collected after that added to the points that will be multiplied. In the games with the Score Giver, items tagged with it can be set to follow those rules or be worth +1 on the multiplier anyway.

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* The ''VideoGame/RatchetAndClank'' games have done this since [[RatchetAndClankGoingCommando the second game]]. The NewGamePlus mode gives a bolt multiplier that lasts until Ratchet takes damage.



* In ''GearsOfWar 3'', you can play an "Arcade" version of the campaign where your score in recorded in which enemies you kill. So many points reaches another multiplier level where you get more points for each kill and the multiplier goes down when a player character goes down, if a player is killed the score resets to X1.

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* In ''GearsOfWar ''VideoGame/GearsOfWar 3'', you can play an "Arcade" version of the campaign where your score in recorded in which enemies you kill. So many points reaches another multiplier level where you get more points for each kill and the multiplier goes down when a player character goes down, if a player is killed the score resets to X1.



* The ''BitTrip'' series games give these for sustained combos, which is required to form a top or high score.

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* The ''BitTrip'' ''VideoGame/BitTrip'' series games give these for sustained combos, which is required to form a top or high score.
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* In ''{{Wet}}'', the score multiplier is automatically ramped up by killing enemies really fast. However, in boss battles, there are also one-time-only score multipliers that can be picked up (usually through acrobatic jumps) and stack with the regular multipliers.

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* In ''{{Wet}}'', ''VideoGame/{{Wet}}'', the score multiplier is automatically ramped up by killing enemies really fast. However, in boss battles, there are also one-time-only score multipliers that can be picked up (usually through acrobatic jumps) and stack with the regular multipliers.



* The {{Vectorman}} games had multiplier items that lasted a limited time and applied not only to points, but extra lives as well, so if you get an extra life while under the effect of a 5x multiplier, you get five extra lives.

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* The {{Vectorman}} VideoGame/{{Vectorman}} games had multiplier items that lasted a limited time and applied not only to points, but extra lives as well, so if you get an extra life while under the effect of a 5x multiplier, you get five extra lives.
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* In ''VideoGame/CarriesOrderUp'', you can gain more points by taking multiple orders and bringing them to their respective customers in quick succession, or by stacking up empty plates and placing them in the dishwasher. You can't carry both food ''and'' empty plates, however.
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* ''{{Lego Crossover Game}}s'' with their stud multipliers.

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* ''{{Lego Crossover The ''VideoGame/{{LEGO Adaptation Game}}s'' with their stud multipliers.
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* The {{Vectorman}} games had multiplier items that lasted a limited time and applied not only to points, but extra lives as well, so if you get an extra life while under the effect of a 5x multiplier, you get five extra lives.
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If a multiplier is said to "stack" with another multiplier, then the two multiply separately - a 2x multiplier stacked with a 5x multiplier stacks into a 10x multiplier.
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* KillStreak

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* KillStreak
KillStreak or other {{Combos}}.
Willbyr MOD

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* ''{{Bejeweled}} Blitz'' includes multipliers that you can score.
* The ''RatchetAndClank'' games have done this since [[RatchetAndClankGoingCommando the second game]]. The NewGamePlus mode gives a bolt multiplier that lasts until Ratchet takes damage.

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* ''{{Bejeweled}} ''VideoGame/{{Bejeweled}} Blitz'' includes multipliers that you can score.
* The ''RatchetAndClank'' ''VideoGame/RatchetAndClank'' games have done this since [[RatchetAndClankGoingCommando the second game]]. The NewGamePlus mode gives a bolt multiplier that lasts until Ratchet takes damage.



* ''GuitarHero''

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* ''GuitarHero''''VideoGame/GuitarHero''
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* ''{{Fisher-Diver}}'' has gems which give a score increase. The multiplier resets when returning to the surface.

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* ''{{Fisher-Diver}}'' ''VideoGame/FisherDiver'' has gems which give a score increase. The multiplier resets when returning to the surface.
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* Used notably in Creator/{{Gottlieb}}'s ''Pinball/{{Victory}}'' -- [[SpellingBonus spelling FINISH]] raises the multiplier for ''everything'' for the '''rest of the game'''.

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* Used notably in Creator/{{Gottlieb}}'s ''Pinball/{{Victory}}'' -- [[SpellingBonus spelling FINISH]] raises the multiplier for ''everything'' many bonuses and targets for the '''rest rest of the game'''.game.
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* Used notably in Creator/{{Gottlieb}}'s ''Pinball/{{Victory}}'' -- [[SpellingBonus spelling FINISH]] raises the multiplier for ''everything'' for the '''rest of the game'''.
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* In ''Speedball 2: Brutal Deluxe'', any team can claim a multiplier of up to 100% by repeatedly throwing the ball up the ramps on either side of the field. The opposing team can do the same to nullify their multiplier and then claim their own. The multiplier applies equally to scoring goals and injuries, and also increases Electrobounce power.

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