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->''It's an old typewriter. You can save your progress.''

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->''It's ->''"It's an old typewriter. You can save your progress.''"''
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* ''Torneko: the Last Hope'' is an example of a SavePoint that's only for ''taking a break of the game'' (also, it only occurs in some floors of some dungeons).

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* ''Torneko: the Last Hope'' is an example of The various ''VideoGame/MysteryDungeon'' games allow you to save whenever you're in a SavePoint that's only for ''taking a safe location, such as in town or at break of points during certain long dungeons. In addition, the game'' (also, it only occurs in some floors of some dungeons).games offer the ability to make a temporary "Quicksave" (as an item, a permanent option or at certain floors, depending on the game) to save during a dungeon, but quicksaves are deleted when they are loaded to prevent SaveScumming.
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* ''VideoGame/ClunkyHero'': These take the form of a lamppost with a lit lantern hanging from it.
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* In the ''VideoGame/EtrianOdyssey'' games from the second onward, there are two ways to save: In the town's inn (which requires a small payment), and by touching the Geomagnetic Poles found in the Yggdrasil (namely in the first floor of each stratum except the first). These Poles take the form of a pink-colored source of energy elevating to the sky (or ceiling, depending on the stratum's setting), and also serve as handy warp points between the town and Yggdrasil. In the third and fourth games, Geomagnetic Poles can also be found in the overworld, having the same benefits as those of the labyrinths. However, ''Etrian Odyssey Nexus'' averts the trope with them, as their only purpose is to connect each conquered Shrine with the next uncharted part of Lemuria; the only save points present in the game are the inn at Maginia, an emergency save option between two bosses in Lush Woodlands, and a camp in the third floor of Primitive Jungle (which becomes useless after the player's party manages to return safely to the second floor).

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* In the ''VideoGame/EtrianOdyssey'' games from the second onward, there are two ways to save: In the town's inn (which requires a small payment), and by touching the Geomagnetic Poles found in the Yggdrasil (namely in the first floor of each stratum except the first). These Poles take the form of a pink-colored source of energy elevating to the sky (or ceiling, depending on the stratum's setting), and also serve as handy warp points between the town and Yggdrasil. In the third and fourth games, Geomagnetic Poles can also be found in the overworld, having the same benefits as those of the labyrinths. However, ''Etrian Odyssey Nexus'' ''VideoGame/EtrianOdysseyNexus'' averts the trope with them, as their only purpose is to connect each conquered Shrine with the next uncharted part of Lemuria; the only save points present in the game are the inn at Maginia, an emergency save option between two bosses in Lush Woodlands, and a camp in the third floor of Primitive Jungle (which becomes useless after the player's party manages to return safely to the second floor).
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* ''VideoGame/ColdFear'' features a very frustrating checkpoint system, consisting of 25 one-time saves, all of which are scripted to certain doors (usually leading to a cutscene or DifficultySpike). These are spread through the game in such a way as to follow the linear plot, but in fact can be triggered - and [[PermanentlyMissableContent lost]] - by walking through the wrong door at the wrong time. This means potentially [[CheckpointStarvation stripping sizeable portions of the game from any form of saving whatsoever]].

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* ''VideoGame/ColdFear'' features a very frustrating checkpoint system, consisting of 25 one-time saves, all of which are scripted to certain doors (usually leading to a cutscene or DifficultySpike).an increase in difficulty). These are spread through the game in such a way as to follow the linear plot, but in fact can be triggered - and [[PermanentlyMissableContent lost]] - by walking through the wrong door at the wrong time. This means potentially [[CheckpointStarvation stripping sizeable portions of the game from any form of saving whatsoever]].
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* ''VideoGame/{{Okami}}'' has both types, with Save Points in the form of "Origin Mirrors" (which also top up your health and ink when stepped on), and generally being asked if you want to save after a boss battle. The larger mirrors, found in the starter area of towns and other major locations, also work as warp points once a special ability is purchased in the Imperial Palace in Sei-an City.

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* ''VideoGame/{{Okami}}'' ''VideoGame/{{Okami}}'': The game has both types, with Save Points in the form of "Origin Mirrors" (which also top up your health and ink when stepped on), and generally being asked if you want to save after a boss battle. The larger mirrors, found in the starter area of towns and other major locations, also work as warp points once a special ability is purchased in the Imperial Palace in Sei-an City.
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[[folder:Action]]
* ''VideoGame/BillyBladeAndTheTempleOfTime'': Large, rotating disks on the ground with a red sun in the center. [[PlayerCharacter Billy]] can stand on them to activate them, saving the game and replenishing his health.
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* ''VideoGame/ANNOMutationem'': There are laptops dispersed throughout each major area with the function to manually save progress and improve Ann's SkillScoresAndPerks.



* In ''VideoGame/{{Eastward}}'', refrigerators acts as the use for manual saves, with each of them discussing the current progress before going silent and allowing to save.



* In ''VideoGame/SamuraiJackTheAmuletOfTime'', [[WesternAnimation/SamuraiJack Jack]] can record his progress on books scattered across the world. They also [[HealingCheckpoint recover his HP and MP]].



* ''VideoGame/SonicTheHedgehog'' games from ''Sonic 3'' on save your progress automatically after a full zone is completed, or whenever you do something significant (find a special item, collect a chaos emerald, etc.)
* The first ''VideoGame/MegaManZero'' as well as the ''VideoGame/MegaManZX'' games have elements of {{Metroidvania}} to them, and thus provide save rooms.

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* ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' games from ''Sonic 3'' ''VideoGame/Sonic3AndKnuckles'' on save your progress automatically after a full zone is completed, or whenever you do something significant (find a special item, collect a chaos emerald, etc.)
* ''Franchise/MegaMan'': The first ''VideoGame/MegaManZero'' as well as the ''VideoGame/MegaManZX'' games have elements of {{Metroidvania}} to them, and thus provide save rooms.



[[folder:Role Playing Games]]

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[[folder:Role Playing [[folder:Role-Playing Games]]



* ''VideoGame/MOTHER1'' and ''VideoGame/EarthBound'' use telephones, which you can use to call your dad and tell him about your adventure.
* ''VideoGame/{{Mother 3}}'' is notable for having magical frogs that save your "memories". They can be found in areas quite hazardous for a frog. Sometimes, the frog changes due to the environment. In a haunted castle it is a ghost, in the jungle it's been eaten by a snake, in the middle of a forest fire it's inside a barrel full of water and in the desert, it's trapped in a sand vortex created by an enemy. The last example is even located by a helpful sign [[TheMoreYouKnow justifying the appearance of a frog in the desert.]] In addition, in the Chimera Labs, there's a stuffed frog that can ''still'' save your game, because a frog is a frog.

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* ''VideoGame/MOTHER1'' ''VideoGame/{{Mother}}'':
** ''VideoGame/EarthBoundBeginnings''
and ''VideoGame/EarthBound'' ''VideoGame/EarthBound1994'' use telephones, which you Ninten/Ness can use to call your their dad and tell him about your record their adventure.
* ''VideoGame/{{Mother 3}}'' ** ''VideoGame/Mother3'' is notable for having magical frogs that save your "memories". They can be found in areas quite hazardous for a frog. Sometimes, the frog changes due to the environment. In a haunted castle it is a ghost, in the jungle it's been eaten by a snake, in the middle of a forest fire it's inside a barrel full of water and in the desert, it's trapped in a sand vortex created by an enemy. The last example is even located by a helpful sign [[TheMoreYouKnow justifying the appearance of a frog in the desert.]] In addition, in the Chimera Labs, there's a stuffed frog that can ''still'' save your game, because a frog is a frog.



** ''VideoGame/{{Persona}}'' has the Agastya Trees, which you inscribe your story onto.

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** ''VideoGame/{{Persona}}'' ''VideoGame/ShinMegamiTenseiV'' has blue glowing lights that allows to save at any point, with it also as a WarpWhistle to travel between every location.
** ''VideoGame/Persona1''
has the Agastya Trees, which you inscribe your story onto.



* In ''VideoGame/AnimalCrossing'' you can save by talking to the Gyroid in front of your house, and choose to continue or quit. From the DS version onward you can save anywhere, by pressing the Start button (or the button at the top-right corner of the screen in the Wii version), but the option to save and continue wasn't reintroduced until ''New Leaf''.

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* In ''VideoGame/AnimalCrossing'' ''VideoGame/AnimalCrossing'', you can save by talking to the Gyroid in front of your house, and choose to continue or quit. From the DS version onward you can save anywhere, by pressing the Start button (or the button at the top-right corner of the screen in the Wii version), but the option to save and continue wasn't reintroduced until ''New Leaf''.
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There's a page for this game now


* ''VideoGame/{{Killer7}}'' has the rooms where Harman and a good-mood Samantha ([[spoiler:the latter being replaced by Steward after her death]]) are. You talk to Samantha and she points the remote control to the TV, enabling the option to save. In the rooms where Samantha is in bad mood, no save option is present (the other features are still present, namely picking a persona including Garcian and leveling up a character with the collected blood).

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* ''VideoGame/{{Killer7}}'' ''VideoGame/Killer7'' has the rooms where Harman and a good-mood Samantha ([[spoiler:the latter being replaced by Steward after her death]]) are. You talk to Samantha and she points the remote control to the TV, enabling the option to save. In the rooms where Samantha is in bad mood, no save option is present (the other features are still present, namely picking a persona including Garcian and leveling up a character with the collected blood).



* ''VideoGame/MonsterHunter'': There are two ways to save your progress: After you complete, fail or abandon a quest; and when you sleep in your bedroom in the HubCity. In ''VideoGame/MonsterHunter4'' and ''Generations'' (as well as their corresponding expanded versions), there are multiple villages, and in each of them you can access a bedroom to save.

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* ''VideoGame/MonsterHunter'': There are two ways to save your progress: After you complete, fail or abandon a quest; and when you sleep in your bedroom in the HubCity. In ''VideoGame/MonsterHunter4'' and ''Generations'' ''VideoGame/MonsterHunterGenerations'' (as well as their corresponding expanded versions), there are multiple villages, and in each of them you can access a bedroom to save.
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* ''VideoGame/{{HAAK}}'': While the game will {{Autosave}} at certain points, it still has two types of save points. One is little bright blue circles with a plus sign in them that will simply save your game. The other is toiletports, which save your game, and also act as teleporters to enable fast travel around the game map.

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* ''VideoGame/{{HAAK}}'': While the game will {{Autosave}} at certain points, it still has two types of save points. One is little bright blue circles with a plus sign in them that will simply save your game.game and also replenish. The other is toiletports, which save your game, and also act as teleporters to enable fast travel around the game map.
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* ''VideoGame/{{HAAK}}'': While the game will {{Autosave}} at certain points, it still has two types of save points. One is little bright blue circles with a plus sign in them that will simply save your game. The other is toiletports, which save your game, and also act as teleporters to enable fast travel around the game map.
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The trope has been renamed Spectacular Spinning.


* In possibly the most FourthWallBreaking way possible, save points in ''VideoGame/CaveStory'' are [[BiggerIsBetter large]], [[EverythingsBetterWithSpinning spinning]] [[MagicFloppyDisk floppy-disks]].

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* In possibly the most FourthWallBreaking way possible, save points in ''VideoGame/CaveStory'' are [[BiggerIsBetter large]], [[EverythingsBetterWithSpinning [[SpectacularSpinning spinning]] [[MagicFloppyDisk floppy-disks]].
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* ''VideoGame/HerMajestysSpiffing'': Even though the game has an {{Autosave}} function that activates at certain points, there's a typewriter located in the ship's lab that [[PlayerCharacter Captain Frank Lee English]] can save the game at.
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* In ''VideoGame/NoMansSky'', your ship acts as a save point: disembarking from it automatically saves your game. Waypoint beacons also allow you to save your game planetside, in addition to staking your claim on the discovery of the nearby point of interest (if someone else hasn't already done so).

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* In ''VideoGame/NoMansSky'', your ship acts as a save point: disembarking from it automatically saves your game. Waypoint beacons also allow you to save your game planetside, in addition to staking your claim on the discovery of the nearby point of interest (if someone else hasn't already done so). Portable save points and beacons can also be crafted and placed to manually save the game away from any Waypoints, with the latter also allowing the player to mark a point of interest.

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* ''VideoGame/QuestArrest'': The game has these in the form of floating crystals. [[PlayerCharacter Detective Bennett]] can use these to save the game and regenerate health.



* ''VideoGame/QuestArrest'': The game has these in the form of floating crystals. [[PlayerCharacter Detective Bennett]] can use these to save the game and regenerate health.
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* ''VideoGame/QuestArrest'': The game has these in the form of floating crystals. [[PlayerCharacter Detective Bennett]] can use these to save the game and regenerate health.
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* ''VideoGame/MonsterHunter'': There are two ways to save your progress: After you complete, fail or abandon a quest; and when you sleep in your bedroom in the HubCity. In ''Monster Hunter 4'' and ''Generations'' (as well as their corresponding expanded versions), there are multiple villages, and in each of them you can access a bedroom to save.

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* ''VideoGame/MonsterHunter'': There are two ways to save your progress: After you complete, fail or abandon a quest; and when you sleep in your bedroom in the HubCity. In ''Monster Hunter 4'' ''VideoGame/MonsterHunter4'' and ''Generations'' (as well as their corresponding expanded versions), there are multiple villages, and in each of them you can access a bedroom to save.
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-->-- ''VideoGame/ResidentEvil''

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-->-- ''VideoGame/ResidentEvil''
''VideoGame/ResidentEvil1''

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** ''VideoGame/TheLegendOfZeldaMajorasMask'': The game makes use of these due to its special time-based gameplay. There are Owl Statues throughout towns and places where you can [[SuspendSave save-and-quit]] (but not perform permanent saves), including in areas next to temple entrances. The owls will also only open up if you strike them with your sword in Human Link form. Normal saving is done by using the Ocarina to go back in time, which means you can't save at all until you get it back (and since Deku Link, like the other alternate forms of Link, cannot use the sword, the Owl Statues cannot be activated to use the temporary save either). You also learn a song early in the game that [[WarpWhistle takes you immediately to any Owl Statue]] to save quickly or warp to a place easily, making them handy checkpoints to have. The VideoGameRemake changes the owl statues into regular ''Skyward Sword''–style save points, which are the only way to save.

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** ''VideoGame/TheLegendOfZeldaMajorasMask'': The game makes use of these due to its special time-based gameplay. There are Owl Statues throughout towns and places where you can [[SuspendSave save-and-quit]] (but not perform permanent saves), including in areas next to temple entrances. The owls will also only open up if you strike them with your sword in Human Link form. Normal saving is done by using the Ocarina to go back in time, which means you can't save at all until you get it back (and since Deku Link, like the other alternate forms of Link, cannot use the sword, the Owl Statues cannot be activated to use the temporary save either). You also learn a song early in the game that [[WarpWhistle takes you immediately to any Owl Statue]] to save quickly or warp to a place easily, making them handy checkpoints to have. The VideoGameRemake changes the owl statues into regular ''Skyward Sword''–style save points, which are the only way to save.save (as the Song of Time merely resets the cycle).



* ''VideoGame/CrashBandicoot'':
** ''VideoGame/CrashBandicoot1996'' has two methods of saving, but both come with caveats:
*** Tawna's {{Bonus Stage}}s act as save points, allowing you to save your progress and, depending on the case, either consider the current level complete (even if you don't reach the end) or at least allows you to resume from the start on your next session. However, in order to access those stages, you need to collect all Tawna-related collectibles (three in total) located in the level; also, if you fail to complete the bonus stage, you'll have to repeat the whole level (including getting Tawna's items again) to have another chance. Also, the Gems and Keys collected are ''not'' saved this way, and not all levels have this type of bonus stage.
*** Collecting a Gem in a level by breaking all crates will allow you to save the collection, but ''not'' the level's completion (also, all crates must be destroyed without losing a life, or else the procedure won't work). The same applies to collecting a Key in Neo Cortex's bonus stage, which in turn is unlocked after you get all three items with Neo's face marked in them (and make sure not to fail the round, or else you'll have to repeat the entire level to restart the process).
** ''VideoGame/CrashBandicoot2CortexStrikesBack'': This game set the tradition in itself and subsequent games of featuring a HubLevel from which all levels (including bosses) can be unlocked and accessed, which also allows the implementation of a save point that not only records your level completion but also all major collectibles (Gems and Crystals, as well as the Time Relics in ''VideoGame/CrashBandicoot3Warped'' and onward).



* In the ''VideoGame/EtrianOdyssey'' games from the second onward, there are two ways to save: In the town's inn (which requires a small payment), and by touching the Geomagnetic Poles found in the Yggdrasil (namely in the first floor of each stratum except the first). These Poles take the form of a pink-colored source of energy elevating to the sky (or ceiling, depending on the stratum's setting), and also serve as handy warp points between the town and Yggdrasil. In the third and fourth games, Geomagnetic Poles can also be found in the overworld, having the same benefits as those of the labyrinths. However, ''Etrian Odyssey Nexus'' averts the trope with them, as their only purpose is to connect each conquered Shrine with the next uncharted part of Lemuria; the only save points present in the game are inn at Maginia, an emergency save option between two bosses in Lush Woodlands, and a camp in the third floor of Primitive Jungle (which becomes useless after the player's party manages to return safely to the second floor).

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* In the ''VideoGame/EtrianOdyssey'' games from the second onward, there are two ways to save: In the town's inn (which requires a small payment), and by touching the Geomagnetic Poles found in the Yggdrasil (namely in the first floor of each stratum except the first). These Poles take the form of a pink-colored source of energy elevating to the sky (or ceiling, depending on the stratum's setting), and also serve as handy warp points between the town and Yggdrasil. In the third and fourth games, Geomagnetic Poles can also be found in the overworld, having the same benefits as those of the labyrinths. However, ''Etrian Odyssey Nexus'' averts the trope with them, as their only purpose is to connect each conquered Shrine with the next uncharted part of Lemuria; the only save points present in the game are the inn at Maginia, an emergency save option between two bosses in Lush Woodlands, and a camp in the third floor of Primitive Jungle (which becomes useless after the player's party manages to return safely to the second floor).
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* ''VideoGame/BrokenReality'': The SAVED VIP vending machines scattered around all of NATEM.

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* ''VideoGame/MonsterHunter'': There are two ways to save your progress: After you complete, fail or abandon a quest; and when you sleep in your bedroom in the HubCity. In ''Monster Hunter 4'' and ''Generations'' (as well as their corresponding expanded versions), there are multiple villages, and in each of them you can access a bedroom to save.



* ''VideoGame/NoMoreHeroes'' uses toilets as save points. There are always bathrooms before boss fights, regardless of where they take place. In ''VideoGame/NoMoreHeroes2DesperateStruggle'', when playing as Shinobu, the toilets are replaced with a [[FanService fanservicey shower scene,]] which is even odder than a plain bathroom, as apparently you can find a huge, luxurious bathroom complete with shower in the middle of a bank, or the warehouse district.

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* ''VideoGame/NoMoreHeroes'' uses toilets as save points. There are always bathrooms before boss fights, regardless of where they take place. In ''VideoGame/NoMoreHeroes2DesperateStruggle'', when playing as Shinobu, the toilets are replaced with a [[FanService fanservicey shower scene,]] which is even odder than a plain bathroom, as apparently you can find a huge, luxurious bathroom complete with shower in the middle of a bank, or the warehouse district. ''VideoGame/NoMoreHeroesIII'' adds several public restrooms in the overworld, allowing you to save your progress without needing to return to the No More Heroes motel (the only catch is that they require being repaired for use, but at least the naughty part of the dirty toilets is censored).
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* ''VideoGame/TreasureHunterMan'': These are books, also {{heal|ingCheckpoint}} Marvin when activated.

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* ''VideoGame/TreasureHunterMan'': The ''VideoGame/TreasureHunterMan'' series of ''VideoGame/TreasureHunterMan1'' and ''VideoGame/TreasureHunterMan2'': These are books, also {{heal|ingCheckpoint}} Marvin the protagonists when activated.

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** ''VideoGame/Persona4'' has blue butterflies as save points, which WordOfGod states to be representations of Philemon, the ''Franchise/{{Persona}}'' franchise's BigGood.

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** ''VideoGame/Persona4'' has blue butterflies as save points, which WordOfGod states to be representations of Philemon, the ''Franchise/{{Persona}}'' franchise's BigGood. In the real world, you can also save at the calendar in the Dojima residence.


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* ''VideoGame/{{Suikoden}}'' games allow you to save at inns, as well as Journeyman Crystals in various dungeons and other places. In one instance in the second game, a student of Greenhill Academy served as a temporary save point before a boss fight.
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* ''VideoGame/TreasureHunterMan'': These are books, also {{heal|ingCheckpoint}} Marvin when activated.
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* ''VideoGame/{{Alisa}}'': Pol can save your game for the price of one tooth-wheel.
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* ''VideoGame/{{Deltarune}}'', ''Undertale'''s sister game, carries over the save point system, but uses white stars with teal outlines instead of yellow stars with black outlines. This time, the in-game description describes various, oftentimes comedic powers related to the current situation shining within or otherwise filling Kris.
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* ''VideoGame/TheNightWayHome'': This is one of the purposes pay phones serve in the game.
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Figured this is appropriate music for representing this trope. (Resident Evil 0-8 Save Room Themes)

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'''For the best experience, listen to [[https://www.youtube.com/watch?v=toOK1o8kkE8 this]] while reading.'''
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** ''VideoGame/TheLegendOfZeldaSkywardSword: The game features bird statues that serve as save points. The statues also double as warp points between Hyrule and Skyloft or as {{Escape Rope}}s in dungeons.

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** ''VideoGame/TheLegendOfZeldaSkywardSword: ''VideoGame/TheLegendOfZeldaSkywardSword'': The game features bird statues that serve as save points. The statues also double as warp points between Hyrule and Skyloft or as {{Escape Rope}}s in dungeons.



* The final level in ''VideoGame/SuperSmashBrosBrawl'''s Subspace Emissary mode has special doors to save points sprinkled about, which also restore health and return any fallen party members back to your roster. A select few of them even act as warp points to certain areas.

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* ''VideoGame/SuperSmashBrosBrawl'': The final level in ''VideoGame/SuperSmashBrosBrawl'''s the Subspace Emissary mode has special doors to save points sprinkled about, which also restore health and return any fallen party members back to your roster. A select few of them even act as warp points to certain areas.

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