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Minor tweaks. Also added a new example


** Most of the old-style ''CV'' games used chapter-based saves, implemented through either passwords or savefiles. The big exception is the original ''VideoGame/{{Castlevania|I}}'' for NES, which had no saving at all except in the Japanese Disk System version. Ports and remakes usually give it a chapter-based system, which helps a bit. None of the GB games (''VideoGame/CastlevaniaTheAdventure'', ''VideoGame/CastlevaniaIIBelmontsRevenge, or ''VideoGame/CastlevaniaLegends'') or UsefulNotes/WiiWare's 'VideoGame/CastlevaniaTheAdventureRebirth'' have saving either.
** With the advent of {{Metroidvania}}, most ''CV'' games now use saverooms instead, as there are no strictly-defined chapters.

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** Most of the old-style ''CV'' games used chapter-based saves, implemented through either passwords or savefiles. The big exception is the original ''VideoGame/{{Castlevania|I}}'' for NES, which had has no saving at all except in the Japanese Disk System version. Ports and remakes usually give it a chapter-based system, which helps a bit. None of the GB games (''VideoGame/CastlevaniaTheAdventure'', ''VideoGame/CastlevaniaIIBelmontsRevenge, or ''VideoGame/CastlevaniaLegends'') or UsefulNotes/WiiWare's 'VideoGame/CastlevaniaTheAdventureRebirth'' have saving either.
** With the advent of {{Metroidvania}}, popularized in the series with ''VideoGame/CastlevaniaSymphonyOfTheNight'', most ''CV'' games now use saverooms instead, as there are no strictly-defined chapters.



** ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' has these due to its special time-based gameplay. There are Owl Statues throughout towns and places where you can [[SuspendSave save-and-quit]] (but not perform "normal" saves). The owls will also only open up if you strike them with your sword in Human Link form. Normal saving is done by using the Ocarina to go back in time, which means you can't save at all until you get it back (and since Deku Link, like the other alternate forms of Link, cannot use the sword, the Owl Statues cannot be activated to use the temporary save either). You also learn a song early in the game that [[WarpWhistle takes you immediately to any Owl Statue]] to save quickly or warp to a place easily, making them handy checkpoints to have. The VideoGameRemake changes the owl statues into regular ''Skyward Sword''–style save points, which are the only way to save.
** The series switched to using save points for normal saving with ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''. The statues also double as warp points between Hyrule and Skyloft or as {{Escape Rope}}s in dungeons.
** ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'' requires going to a weather vane to save. Thankfully, they also serve as WarpWhistle destinations, and there's one at the entrance of every dungeon, so it's always easy to reach one. They also [[NoticeThis squawk and spin around]] as a reminder to save after important events or accomplishments.
* The original ''VideoGame/LuigisMansion'' has the Toads. Talk to them and they'll give you the option to save your current progress (the other means are capturing a Boo and defeating a major boss). While Toads are present in ''VideoGame/LuigisMansionDarkMoon'' as well, they don't save your progress since the only means to save in the game is by completing the missions (and ''VideoGame/LuigisMansion3'' has an auto-save feature).
* ''VideoGame/{{Okami}}'' has both types, with Save Points in the form of "Origin Mirrors" (which also top up your health and ink when stepped on), and generally being asked if you want to save after a boss battle.

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** ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' has ''VideoGame/TheLegendOfZeldaMajorasMask'': The game makes use of these due to its special time-based gameplay. There are Owl Statues throughout towns and places where you can [[SuspendSave save-and-quit]] (but not perform "normal" saves).permanent saves), including in areas next to temple entrances. The owls will also only open up if you strike them with your sword in Human Link form. Normal saving is done by using the Ocarina to go back in time, which means you can't save at all until you get it back (and since Deku Link, like the other alternate forms of Link, cannot use the sword, the Owl Statues cannot be activated to use the temporary save either). You also learn a song early in the game that [[WarpWhistle takes you immediately to any Owl Statue]] to save quickly or warp to a place easily, making them handy checkpoints to have. The VideoGameRemake changes the owl statues into regular ''Skyward Sword''–style save points, which are the only way to save.
** ''VideoGame/TheLegendOfZeldaSkywardSword: The series switched to using game features bird statues that serve as save points for normal saving with ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''.points. The statues also double as warp points between Hyrule and Skyloft or as {{Escape Rope}}s in dungeons.
** ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'' ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'': The game requires going to a weather vane to save. Thankfully, they also serve as WarpWhistle destinations, and there's one at the entrance of every dungeon, so it's always easy to reach one. They also [[NoticeThis squawk and spin around]] as a reminder to save after important events or accomplishments.
* ''VideoGame/LuigisMansion'': The original ''VideoGame/LuigisMansion'' game has the Toads. Talk to them and they'll give you the option to save your current progress (the other means are capturing a Boo and defeating a major boss). As a catch, whenever you resume your playthrough, you'll always start at the mansion's entrance (even if the Toad you last saved progress with wasn't the one from there). While Toads are present in ''VideoGame/LuigisMansionDarkMoon'' as well, they don't save your progress since the only means to save in the game is by completing the missions (and ''VideoGame/LuigisMansion3'' has an auto-save feature).
* ''VideoGame/{{Okami}}'' has both types, with Save Points in the form of "Origin Mirrors" (which also top up your health and ink when stepped on), and generally being asked if you want to save after a boss battle. The larger mirrors, found in the starter area of towns and other major locations, also work as warp points once a special ability is purchased in the Imperial Palace in Sei-an City.



** Samus Aran's gunship is a save point on its own. In most games this isn't much, as the ship is always placed at the start of the games, but in ''VideoGame/MetroidPrime3Corruption'' it becomes handy since there are now multiple landing sites. In the case of ''VideoGame/MetroidPrimeHunters'', it's the ''only'' resource for saving your progress, since save rooms are absent.

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** Samus Aran's gunship is a save point on its own. In most games this isn't much, as the ship is always placed at the start of the games, but in ''VideoGame/MetroidPrime3Corruption'' it becomes handy since there are now multiple landing sites.sites (and the Command Visor allows you to summon it into a newly-discovered landing site as long as the space is cleared). In the case of ''VideoGame/MetroidPrimeHunters'', it's the ''only'' resource for saving your progress, since save rooms are absent.



* ''VideoGame/MintyFreshAdventure'' and ''VideoGame/FreshMintyAdventure'': There are {{Healing Checkpoint}}s marked by pedestals holding orbs that light up when used:
** ''VideoGame/MintyFreshAdventure'': Noted by Colgate when activated, depending on what she says, which can vary between:

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* ''VideoGame/MintyFreshAdventure'' and ''VideoGame/FreshMintyAdventure'': There are {{Healing Checkpoint}}s marked by pedestals holding orbs that light up when used:
** ''VideoGame/MintyFreshAdventure'':
used. Noted in the former by Colgate when activated, depending on what she says, which can vary between:



* ''VideoGame/{{Mother 3}}'' is notable for having magical frogs that save your "memories". They can be found in areas quite hazardous for a frog. Sometimes, the frog changes due to the environment. In a haunted castle it is a ghost, in the jungle it's been eaten by a snake, in the middle of a forest fire it's inside a barrel full of water and in the desert, it's trapped in a sand vortex created by an enemy. The last example is even located by a helpful sign [[TheMoreYouKnow justifying the appearance of a frog in the desert.]] In addition, in the Chimera Labs, there's a stuffed frog that can ''still'' save your game, because a frog is a frog.



* ''VideoGame/{{Mother 3}}'' is notable for having magical frogs that save your "memories". They can be found in areas quite hazardous for a frog. Sometimes, the frog changes due to the environment. In a haunted castle it is a ghost, in the jungle it's been eaten by a snake, in the middle of a forest fire it's inside a barrel full of water and in the desert, it's trapped in a sand vortex created by an enemy. The last example is even located by a helpful sign [[TheMoreYouKnow justifying the appearance of a frog in the desert.]] In addition, in the Chimera Labs, there's a stuffed frog that can ''still'' save your game, because a frog is a frog.


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* ''VideoGame/PandorasTower'': The only save point in the game is Aeron's diary, located in the Observatory where Elena, Mavda and the latter's husband hide. Since entering any of the Towers will resume the evolution of Elena's curse (and saving outside the Observatory right before the time limit expires would potentially lead to an UnwinnableByDesign scenario), this is necessary.
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-->'''Travis''': Oh yeah, don't forget -- always stop by a toilet if you find one, especially before boss fights! You need time to get your thoughts in order, so, y'know...''save your damn game!''
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* ''VideoGame/LivestreamEscapeFromHotelIzanami'': For some reason, making calls on telephones strewn about the titular hotel will save your game.

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Crosswicking.


* The ''VideoGame/TalesSeries'' generally allows you to save anywhere on the world map or at specified points in dungeons. ''VideoGame/TalesOfEternia'' implemented a "Load Point" system, in which you could save anywhere in the dungeon and keep your experience and items, but would reload at the last-checked Load Point.

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* The ''VideoGame/TalesSeries'' generally allows you to save anywhere on the world map or at specified points in dungeons. For example:
** In ''VideoGame/TalesOfSymphonia'', you can save freely on the overworld, but must use a save point anywhere else. Furthermore, about half the save points not in towns are not activated; you need to use up a "Memory Gem" to activate it, which is a drop from an enemy in the area. Mercifully, they stay activated forever and for unlimited uses, the Gems are interchangeable between all areas, they will always drop from the same specific enemy the first time you beat them, and on a NewGamePlus for a trivial amount of GRADE you can have it so any previously activated spots remain activated on the new playthrough.
**
''VideoGame/TalesOfEternia'' implemented a "Load Point" system, in which you could save anywhere in the dungeon and keep your experience and items, but would reload at the last-checked Load Point.

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* ''VideoGame/MintyFreshAdventure'': There are checkpoints marked by pedestals holding orbs that light up when used. Noted by Colgate when activated, depending on what she says, which can vary between:
--> {{Checkpoint}}!\\

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* ''VideoGame/MintyFreshAdventure'' and ''VideoGame/FreshMintyAdventure'': There are {{Healing Checkpoint}}s marked by pedestals holding orbs that light up when used:
**
''VideoGame/MintyFreshAdventure'': There are checkpoints marked by pedestals holding orbs that light up when used. Noted by Colgate when activated, depending on what she says, which can vary between:
--> ---> {{Checkpoint}}!\\
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* ''VideoGames/TheOuterWorlds'' allows players to manually save anywhere, except on [[HarderThanHard Supernova difficulty]], which prohibits manual saves to when the player is aboard ''The Unreliable''.

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* ''VideoGames/TheOuterWorlds'' ''VideoGame/TheOuterWorlds'' allows players to manually save anywhere, except on [[HarderThanHard Supernova difficulty]], which prohibits manual saves to when the player is aboard ''The Unreliable''.

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* ''VideoGames/TheOuterWorlds'' allows players to manually save anywhere, except on [[HarderThanHard Supernova difficulty]], which prohibits manual saves to when the player is aboard ''The Unreliable''.



* The ''VideoGame/{{Yakuza}}'' series uses phones, mostly but not exclusively phone booths. They also allow access to the item box, and depending on the game and point in the story, changing clothes and switching protagonists.

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* The ''VideoGame/{{Yakuza}}'' series uses phones, mostly but not exclusively phone booths. They also allow access to the item box, and depending on the game and point in the story, changing clothes and switching protagonists. Later games would do away with phone booths in favor of allowing saves anywhere, [[GameplayAndStoryIntegration thanks to cellphones]].
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* ''VideoGame/QuantumReplica'': The game has Quantum Relays, which serve as these. They also store time copies of you, allowing them to act as respawn points.
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* ''VideoGame/InexistenceRebirth'': Fountains serve this purpose in the game, along with refilling your health. You can also teleport between them.
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Bad markup


* ''VideoGame/MintyFreshAdventurer'': There are checkpoints marked by pedestals holding orbs that light up when used. Noted by Colgate when activated, depending on what she says, which can vary between:

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* ''VideoGame/MintyFreshAdventurer'': ''VideoGame/MintyFreshAdventure'': There are checkpoints marked by pedestals holding orbs that light up when used. Noted by Colgate when activated, depending on what she says, which can vary between:
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* The Save Points in ''VideoGame/ChronoCross'' and ''VideoGame/{{Xenogears}}'' are actually part of the storyline. The predecessor ''VideoGame/ChronoTrigger'' has these as well, plus two traps in them. One is actually a monster, and another attracts monsters. But thankfully these only appear once each.

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* The Save Points in ''VideoGame/ChronoCross'' and ''VideoGame/{{Xenogears}}'' are actually [[GameplayAndStoryIntegration part of the storyline. storyline.]] The predecessor ''VideoGame/ChronoTrigger'' has these as well, plus two traps in them. One is actually a monster, and another attracts monsters. But thankfully these only appear once each.
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& ''VideoGame/{{Hanako}}'': A shrine in the school serves as a save point. You need a coin to be able to use it.

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& * ''VideoGame/{{Hanako}}'': A shrine in the school serves as a save point. You need a coin to be able to use it.
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* In ''VideoGame/DragonQuest'' games, saving is typically done in churches.

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* In ''VideoGame/DragonQuest'' games, 1-3 saving is typically was done in churches.by talking with the rulers of the kingdoms around the world. 4 onward, it was made much more convienent, being able to save at the much more frequent churches instead.
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* (Currently Pictured) The platforming spin-off of ''Franchise/{{Disgaea}}'', ''VideoGame/PrinnyCanIReallyBeTheHero'' and its sequel do something a little different. Defeating the tutorial boss gives you a Soul that unlocks the Save NPC at the base, usually a Prinny holding up a large sign that says "Save" on it.


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* ''VideoGame/TheLegendOfDragoon'' has glowing balls of light that serve as save points. On a few occasions, they can end up being close to a HealingSpring or something similar that can restore the party.


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* The unlinkable ''Monster Girl Quest'' had to do something a little different for its English translation: the translator noted that trying to save outside of certain instances would corrupt the save file, if not outright crash the game; to get around this, they put into the English script notifications of where it was safe to save your progress, usually before doing battle or making decisions.

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[[folder:Action Adventure]]
* Save points in ''VideoGame/AnUntitledStory'' are represented in the form of strange statues. [[WarpWhistle With the proper upgrade]], players can use them as teleporters. They also [[HealingCheckpoint completely restore your health]].

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[[folder:Action Adventure]]
* Save points in ''VideoGame/AnUntitledStory'' are represented in the form of strange statues. [[WarpWhistle With the proper upgrade]], players can use them as teleporters. They also [[HealingCheckpoint completely restore your health]].
[[folder:Action-Adventure]]


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* Save points in ''VideoGame/AnUntitledStory'' are represented in the form of strange statues. [[WarpWhistle With the proper upgrade]], players can use them as teleporters. They also [[HealingCheckpoint completely restore your health]].
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* ''VideoGame/NinjaOutbreak'': A circle of red and green light on the floor serves this purpose. You just walk over them, and your game's saved.
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* ''VideoGame/{{SSTR}}'': Imprint Stations serve this purpose in the game. Just select "imprint" on them, and voila, instant saved game.
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& ''VideoGame/{{Hanako}}'': A shrine in the school serves as a save point. You need a coin to be able to use it.
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* In ''TabletopGame/DungeonsAndDragons'', a psion can use various temporal manipulation powers to [[http://brilliantgameologists.com/boards/index.php?topic=8504.0 create a save point]].

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* In ''TabletopGame/DungeonsAndDragons'', a psion can use various temporal manipulation powers to [[http://brilliantgameologists.com/boards/index.php?topic=8504.0 create a save point]].point.
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* ''VideoGame/CastleInTheDarkness'' has these in the form of angel statues holding a giant blue gem. At them, the PlayerCharacter can either save or equip.
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** ''VideoGame/Persona'' has the Agastya Trees, which you inscribe your story onto.

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** ''VideoGame/Persona'' ''VideoGame/{{Persona}}'' has the Agastya Trees, which you inscribe your story onto.
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->''It's an old typewriter. You can save your progress. [[SaveToken Use the ink ribbon?]]''

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->''It's an old typewriter. You can save your progress. [[SaveToken Use the ink ribbon?]]''''
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* ''VideoGame/Clea2019'': Birthday cakes serve the role of save points.
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* ''VideoGame/FrostbuteDeadlyClimate'' uses Reel-To-Reel Tape Recorders as save points. You'll need to find tapes to use them.

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* ''VideoGame/FrostbuteDeadlyClimate'' ''VideoGame/FrostbiteDeadlyClimate'' uses Reel-To-Reel Tape Recorders as save points. You'll need to find tapes to use them.
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* ''VideoGame/{{Hollow}}'' has special computer terminals around the spaceship that the PlayerCharacter can use to check [[ApocalypticLog notes]] as well as save data. While they have no distinguishing features to set them apart from the myriad other terminals clogging up the ship, they are indicated on the map to help make finding them easier.

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* In ''VideoGame/TheGuardianLegend'', passwords can be obtained in rooms where Lander offers to save your progress.



* In ''VideoGame/TheGuardianLegend'', passwords can be obtained in rooms where Lander offers to save your progress.



* ''VideoGame/IntrepidIzzy'': These take the form of a magic possum sitting in a tent with a crystal ball.



* ''VideoGame/IntrepidIzzy'': These take the form of a magic possum sitting in a tent with a crystal ball.
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* ''VideoGame/IntrepidIzzy'': These take the form of a magic possum sitting in a tent with a crystal ball.
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* In the ''Franchise/DotHack'' games on [=PS2=], there are two ways to save your progress: with the "Data" application on your ALTIMAT computer desktop, or at Save Shops in Root Towns while logged into ''The World''.
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* The reverse-survival horror game ''VideoGame/{{Carrion}}'' has glowing cracks in the Relith Science Installation's walls, which the player character-a betentacled, amorphous blob of tendrils and teeth-infests with a MeatMoss-encircled LampreyMouth. To save, you allow it to ''eat you,'' and you respawn by having it ''vomit you back out.''

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