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Only that in Civ it isn\'t usually. A turn is more than a year early, less late in the game


* ''VideoGame/SwordOfTheStars'' is one of the few aversions. Like Civilization each turn is a year, but the distances involved are great enough that even travel at multiple times the speed of light could take years.

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* ''VideoGame/SwordOfTheStars'' is one of the few aversions. Like Civilization each Each turn is a year, but the distances involved are great enough that even travel at multiple times the speed of light could take years.
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[[folder:Comic Books]]
* In an early issue of ''ComicBook/TheIncredibleHulk'' Bruce Banner, a theoretical physicist, and Rick Jones, a no-particular-education teen, build an entire Hulk-holding bunker in just a few hours. An issue or two later Jones builds another one all by himself.
* This is essentially ComicBook/DamageControl's job - quick turnaround construction after supers' fights.
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[[folder:Anime and Manga]]

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[[folder:Anime and & Manga]]



* Like Boyacky above, Voltkatze of ''Anime/YoruNoYatterman'' is fairly good at this type of thing, often combining it with MacGyvering.

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* Like Boyacky above, Voltkatze of ''Anime/YoruNoYatterman'' ''Anime/YattermanNight'' is fairly good at this type of thing, often combining it with MacGyvering.
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Crosswicking Fan Fic/Origins

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[[folder:Fan Works]]
* In ''[[FanFic/SovereignGFCOrigins Origins]]'', a ''MassEffect''[=/=]''StarWars''[=/=]''VideoGame/{{Borderlands}}''[[spoiler:[=/=]''[=Halo=]'']] MassiveMultiplayerCrossover, the "digistruction" technology seen on Pandora allows ships and vehicles to be created in very short periods of time. This gives some carriers of the technology a mechanical HealingFactor.
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* ''VideoGame/SupremeCommander'' gets around this by making nano-assembler technology be an integral part of the game setting, to the point that the only resources the player needs to worry about are raw Mass and Energy. Units being constructed are even showed being molecularly assembled as they are built. All units, except for the Commander himself, are unmanned robots, which gets around the problem of having to staff and crew all those combat units.

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* ''VideoGame/SupremeCommander'' gets around this by making nano-assembler technology be an integral part of the game setting, to the point that the only resources the player needs to worry about are raw Mass and Energy. Units being constructed are even showed shown being molecularly assembled as they are built. All units, except for the Commander himself, are unmanned robots, which gets around the problem of having to staff and crew all those combat units.
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fixing redirect


* ''[[VideoGame/Warhammer40000DawnOfWar Warhammer 40k: Dawn of War]]'' justifies this nicely, at least with Imperial forces. Prefabricated buildings are dropped from orbit and then assembled by servitors. Units are requisitioned, and are shuttled in from orbit via pods or {{dropship}}s. Eldar grow an {{unobtainium}} material using "psychic singing" for their buildings and use teleportation for their transport. Orks construct their buildings from a pile of materials dropped by a flyer, the results being rather slapdash. Chaos summons in its buildings and units via the Warp. Necron buildings are assumed to have been constructed long ago and stored in underground tombs, and then teleported onto the battlefield as needed. The fact that many of the soldiers are veterans with a history of combat stretching back years, decades, or in some cases even centuries or millennia, rather than new recruits (with those units supposed to be being among the game's weakest), also helps suspend disbelief in so far as the setting's premises are accepted.

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* ''[[VideoGame/Warhammer40000DawnOfWar Warhammer 40k: Dawn of War]]'' ''VideoGame/DawnOfWar'' justifies this nicely, at least with Imperial forces. Prefabricated buildings are dropped from orbit and then assembled by servitors. Units are requisitioned, and are shuttled in from orbit via pods or {{dropship}}s. Eldar grow an {{unobtainium}} material using "psychic singing" for their buildings and use teleportation for their transport. Orks construct their buildings from a pile of materials dropped by a flyer, the results being rather slapdash. Chaos summons in its buildings and units via the Warp. Necron buildings are assumed to have been constructed long ago and stored in underground tombs, and then teleported onto the battlefield as needed. The fact that many of the soldiers are veterans with a history of combat stretching back years, decades, or in some cases even centuries or millennia, rather than new recruits (with those units supposed to be being among the game's weakest), also helps suspend disbelief in so far as the setting's premises are accepted.
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* ''{{Anime/Yatterman}}'' has Boyacky and Tonzura building complicated mechs in a short amount of time, given that they usually complete the mech on the same day they get all the money needed to finish it.
* Like Boyacky above, Voltkatze of ''Anime/YoruNoYatterman'' is fairly good at this type of thing, often combining it with MacGyvering.

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[[folder:Anime and Manga]]
* In ''Manga/OnePiece'' [[HollywoodCyborg Franky]] can build bridges out of scrap in seconds. And they're darn nice looking too.
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*** Stuff like this happened in the Twilight Highlands zone of Cataclysm, and in the Jade Forest and Krasarang Wilds zones in Mists of Pandaria.

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*** Stuff like this happened in the Twilight Highlands zone of Cataclysm, ''Cataclysm'', and in the Jade Forest and Krasarang Wilds zones in Mists ''Mists of Pandaria.Pandaria''.
** Also garrisons in ''Warlords of Draenor'', which reference the Warcraft RTS games. The garrison itself is built and upgraded instantly. Most buildings take one hour to construct.

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* ''Videogame/StarRuler'' allows for ''instantaneous'' construction. If you have enough raw material and labor saved up, a ship will instantly be built when ordered. And if you use an orbital shipyard, the labor requirement doesn't exist. The instantaneous construction allows for players to crap out dozens of planet-sized battleships when their home system is invaded.

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* ''Videogame/StarRuler'' allows for ''instantaneous'' construction. If you have enough raw material and labor saved up, a ship will instantly be built when ordered. And if you use an orbital shipyard, the labor requirement doesn't exist. The instantaneous construction allows for players to crap out dozens of [[PlanetSpaceship planet-sized battleships battleships]] when their home system is invaded. invaded.
** ''Star Ruler 2'' adds conventional build times, though they are absurdly short - a MileLongShip can be built in under two minutes.
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* The ''VideoGame/{{Civilization}}'' games, while not RealTimeStrategy games, still include a form of this trope in that there is a severe mismatch between construction speeds and unit movement speeds. While rates of civilization advance and technology acquisition are relatively close to reality (or at least would be if the Aztecs were launching spaceships in 500BC in real life), it can take several dozen years for a military unit to move from one city to the next one over.

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* The ''VideoGame/{{Civilization}}'' games, while not RealTimeStrategy games, still include games suffer the exact opposite phenomenon, Ridiculously Slow Construction, in which it can take more time to train a form single musketeer than any war of this trope in that there is a severe mismatch between construction speeds and the 1400s-1700s actually lasted. The Civ games also suffer from ridiculously slow unit movement speeds. While rates of civilization advance and technology acquisition are relatively close speed, leading to reality (or at least would be if ridiculously long wars. The Marathon game speed in Civilization IV helped to ever so slightly mitigate this by reducing the Aztecs were launching spaceships in 500BC in real life), it can take several dozen number of years for a military that pass per turn, increasing the construction cost of buildings more than it increased the construction cost of new units, and keeping unit to move movement the same. Scenarios also operate on completely different calendars from one city to the next one over.normal gameplay, allowing a bit more believability.
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*** Stuff like this happened in the Twilight Highlands zone of Cataclysm, and in the Jade Forest and Krasarang Wilds zones in Mists of Pandaria.
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* In ''Webcomic/{{Erfworld}}'', as part of the general [[RPGMechanicsVerse "world that works by strategy game rules"]] premise, units (including people) pop into existence as adults with basic skills and knowledge already in place. Not to speak of the cities, which build their own facilities, libraries included, the same "day" you pay their cost.

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* In ''Webcomic/{{Erfworld}}'', as part of the general [[RPGMechanicsVerse "world that works by strategy game rules"]] premise, units (including people) pop into existence as adults ''WesternAnimation/TheLEGOMovie'' all Master Builders have this skill crossed with basic skills and knowledge already in place. Not to speak of the cities, which build their own facilities, libraries included, the same "day" you pay their cost.MacGyvering.



* In ''WesternAnimation/TheLEGOMovie'' all Master Builders have this skill crossed with MacGyvering.

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* In ''WesternAnimation/TheLEGOMovie'' all Master Builders have this skill crossed ''Webcomic/{{Erfworld}}'', as part of the general [[RPGMechanicsVerse "world that works by strategy game rules"]] premise, units (including people) pop into existence as adults with MacGyvering.basic skills and knowledge already in place. Not to speak of the cities, which build their own facilities, libraries included, the same "day" you pay their cost.

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* In ''WesternAnimation/TheLEGOMovie'' all Master Builders have this skill crossed with MacGyvering.
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* {{Lampshaded}} in ''Videogame/WorldOfWarcraft'' by the ingenious goblin invention "Town-in-a-Box" used in the goblin starting area, which houses several buildings as well as living goblins, who afterwards complain of it being dark and uncomfortable to be stuffed into a hundreth of your size.
** The worst example of this trope played straight may well be Crusaders' Pinnacle in Icecrown. With your help, the Argent Crusade captures a chunk of barren land from the undead, and by the time you fly away to turn in the quest and return (which takes all of two minutes in-game), they have already erected a stone tower complete with fortifications and a flight master.

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* ''VideoGame/WorldOfWarcraft:
**
{{Lampshaded}} in ''Videogame/WorldOfWarcraft'' by the ingenious goblin invention "Town-in-a-Box" used in the goblin starting area, which houses several buildings as well as living goblins, who afterwards complain of it being dark and uncomfortable to be stuffed into a hundreth hundredth of your size.
** The worst example of this trope played straight may well be Crusaders' Pinnacle in Icecrown. With your help, the Argent Crusade captures a chunk of barren land from the undead, and by the time you fly away to turn in the quest and return (which takes all of two minutes in-game), they have already erected a stone tower complete with fortifications and a flight master.
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** The worst example of this trope played straight may well be Crusaders' Pinnacle in Icecrown. With your help, the Argent Crusade captures a chunk of barren land from the undead, and by the time you fly away to turn in the quest and return (which takes all of two minutes in-game), they have already erected a stone tower complete with fortifications and a flight master.
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For games set in TheFuture, it's sometimes explained that some kind of new high technology, like {{nanomachines}} or {{unobtainium}}-powered factories, ''does'' allow you to churn out a division of tanks or put up base defenses in mere seconds.

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For games set in TheFuture, it's sometimes explained that some kind of new high technology, like {{nanomachines}} or {{unobtainium}}-powered factories, ''does'' allow you to churn out a division of tanks or put up base defenses in mere seconds.
seconds. Some fantasy games similarly explain it with magic.
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* Justified in ''Videogame/SidMeiersAlphaCentauri'';a cutscene shows the wreckage of a battlefield being transformed into a brand-new hovertank in seconds by industrial nanopaste.
** Ironically, despite having a good rationale, SMAC actually ''isn't'' really an example: the length of a turn is one year in game, making it take at least that long to produce even the most basic unit, and advanced units can take decades.
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** Ironically, despite having a good rationale, SMAC actually ''isn't'' really an example: the length of a turn is one year in game, making it take at least that long to produce even the most basic unit, and advanced units can take decades.
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* Subverted in the case of the ''TotalWar'' series. Since each turn is roughly a few months, building a large building can take several ''years'', game time.

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* Subverted in the case of the ''TotalWar'' series. Since each turn is roughly a few months, building a large building can take several ''years'', game time.



* Subverted in the case of the ''TotalWar'' series. Since each turn is roughly a few months, building a large building can take several ''years'', game time.
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* Subverted in the case of the ''TotalWar'' series. Since each turn is roughly a few months, building a large building can take several ''years'', game time.
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** More likely, this is caused by your wizard needing to perform some sort of magic to "activate" a gem, not just throwing it in and saying "Good Enough!" Possibly why the skill that makes gem deployment/redeployment faster-your wizard gets better at said ritual.
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** More likely, this is caused by your wizard needing to perform some sort of magic to "activate" a gem, not just throwing it in and saying "Good Enough!" Possibly why the skill that makes gem deployment/redeployment faster-your wizard gets better at said ritual.
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Cutting down on hyperbole


* Played hilariously straight in ''VideoGame/{{Netstorm}}'', where much of the game depends on your ability to lay down ''bridges'' faster than your opponent in a manner similar to ''VideoGame/PipeDream''. Of course, it only gets better when you realise that the entirety of your army consists of static buildings that take the form of ''cannons''. The entire game is based on building your cannons in more advantageous locations than your opponent, and more quickly.

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* Played hilariously straight in ''VideoGame/{{Netstorm}}'', where much of the game depends on your ability to lay down ''bridges'' faster than your opponent in a manner similar to ''VideoGame/PipeDream''. Of course, it only gets better when you realise that the entirety of your army consists of static buildings that take the form of ''cannons''. The entire game is based on building your cannons in more advantageous locations than your opponent, and more quickly.



* Played ''ridiculously'' straight in ''Harvest Moon: A New Beginning''. You get to watch your character build ''all'' the town's buildings, eventually going so fast that they start leaving SpeedEchos that result in [[MesACrowd an entire army of identical guys/girls]] rushing around throwing rocks at a half-completed building and then using the cow brush to polish it. Yes, it is [[WhatDoYouMeanItWasntMadeOnDrugs as cracked as it sounds]].

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* Played ''ridiculously'' straight in ''Harvest Moon: A New Beginning''. You get to watch your character build ''all'' the town's buildings, eventually going so fast that they start leaving SpeedEchos that result in [[MesACrowd an entire army of identical guys/girls]] rushing around throwing rocks at a half-completed building and then using the cow brush to polish it. Yes, it is [[WhatDoYouMeanItWasntMadeOnDrugs as cracked as it sounds]].Yeah.
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* ''VideoGame/{{SPAZ}}'' has no explained excuse for how INCREDIBLY fast ships are deconstructed, constructed, and teleported in. Huge repair projects are completed in a span of seconds.

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* ''VideoGame/{{SPAZ}}'' ''VideoGame/SpacePiratesAndZombies'' has no explained excuse for how INCREDIBLY fast ships are deconstructed, constructed, and teleported in. Huge repair projects are completed in a span of seconds.
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* ''VideoGame/AnimalCrossing'' mostly runs in real time based on the system's clock. But when another villager wants to move in, her house just appears overnight.

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* ''VideoGame/AnimalCrossing'' mostly runs in real time based on the system's clock. But when another villager wants to move in, her house just appears overnight. And when you want to upgrade your house, it'll likewise be renovated overnight.
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* [[http://ogame.org OGame]]: The time it takes to build a ship, defence or structure is based on how much metal and crystal it costs. The Robotics Factory exists specifically to reduce the time it takes to construct buildings, and you can later construct a Nanite Factory that provides an even stronger version of this effect to buildings, defences and ships. The most advanced empires with high level Shipyards and the aforementioned Robotics/Nanites can crank out heavy battleships in ''minutes''.
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* In ''VideoGame/GalacticCivilizations'', you can construct almost anything in a week provided you have enough money. Ships large enough to need a ReinforceField to hold them together. Major monuments. Heavy-duty factories. Usually with options of three different hire purchase plans. You just email them the schematics and they slap it together in a few days.

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* In ''VideoGame/GalacticCivilizations'', you can construct almost anything in a week provided you have enough money. Ships large enough to need a ReinforceField to hold them together. Major monuments. Heavy-duty factories. Usually with options of three different hire purchase plans. You just email them the schematics and they slap it together in a few days. It might cost the entire GDP of your empire for that turn plus the cash you have saved up, but if you need that ship NOW (i.e. for a SuperweaponSurprise), you can get it.
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* Played ''ridiculously'' straight in ''Harvest Moon: A New Beginning''. You get to watch your character build ''all'' the town's buildings, eventually going so fast that they start leaving SpeedEchos that result in [[MesACrowd an entire army of identical guys/girls]] rushing around throwing rocks at a half-completed building and then using the cow brush to polish it. Yes, it is [[WhatDoYouMeanItWasntMadeOnDrugs as cracked as it sounds]].

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