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* Much like ''Metal Gear Solid'', there exists a DummiedOut picture in ''VideoGame/SilentHill3'' of Heather standing next to her dad, [[spoiler:Harry]], who is rendered in [[UsefulNotes/PlayStation PS1]] style (his actual in-game model is a reskinned [[VideoGame/SilentHill2 James]]).

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* Much like ''Metal Gear Solid'', there exists a DummiedOut picture in ''VideoGame/SilentHill3'' of Heather standing next to her dad, [[spoiler:Harry]], who is rendered in [[UsefulNotes/PlayStation [[Platform/PlayStation PS1]] style (his actual in-game model is a reskinned [[VideoGame/SilentHill2 James]]).
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** In "Lisa the Boy Scout", one of the (fake) ''Simpsons'' clips shown by the hackers is a potential "series finale" that reveals that everything after "Bart the Daredevil" was AllJustADream, which faithfully recreates the Season 2 art style and aspect ratio.
** In "Treehouse of Horror XXXIV", the segment ''[=Ei8ht=]'' opens with an "alternate ending" to the episode "Cape Feare" that is animated just like the episode itself.
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* In the ''Series/TheTwilightZone1959'' episode "[[Recap/TheTwilightZoneS3E78OnceUponATime Once Upon a Time]]", involving time-travel between 1890 and 1962, 1890 is presented as a silent movie.

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* In the ''Series/TheTwilightZone1959'' episode "[[Recap/TheTwilightZoneS3E78OnceUponATime "[[Recap/TheTwilightZone1959S3E13OnceUponATime Once Upon a Time]]", involving time-travel between 1890 and 1962, 1890 is presented as a silent movie.
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Oops wrong doctor


** In "[[Recap/DoctorWhoS35E2TheWitchsFamiliar The Witch’s Familiar]]", Missy tells a story about the Doctor. It is represented in high-contrast black-and-white footage with a scanline overlay. The laser beams shown in the flashback are also noticeably made with a 2D rotoscope, instead of CGI. Those elements make the scene appear very similar to a First or Second Doctor episode. To hammer the point further, [[FakeShemp Fake Shemps]] of the First and Third Doctors appear in the beginning of this scene.

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** In "[[Recap/DoctorWhoS35E2TheWitchsFamiliar The Witch’s Familiar]]", Missy tells a story about the Doctor. It is represented in high-contrast black-and-white footage with a scanline overlay. The laser beams shown in the flashback are also noticeably made with a 2D rotoscope, instead of CGI. Those elements make the scene appear very similar to a First or Second Doctor episode. To hammer the point further, [[FakeShemp Fake Shemps]] of the First and Third Fourth Doctors appear in the beginning of this scene.
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Added example(s)

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**In "[[Recap/DoctorWhoS35E2TheWitchsFamiliar The Witch’s Familiar]]", Missy tells a story about the Doctor. It is represented in high-contrast black-and-white footage with a scanline overlay. The laser beams shown in the flashback are also noticeably made with a 2D rotoscope, instead of CGI. Those elements make the scene appear very similar to a First or Second Doctor episode. To hammer the point further, [[FakeShemp Fake Shemps]] of the First and Third Doctors appear in the beginning of this scene.
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* For the 100th episode of ''Series/{{Bones}}'', they re-shoot a new first meeting for Booth and Brennan, which changes the context of their relationship to date - and they carefully tried to recreate the original characterization as well as appearance (darker hair, ponytails, chunky necklaces) of the main character, as well as bringing back actors who had since departed the show.
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[[folder:Music]]
* The music video for the song "Dani California" by ''The'' ''Music/RedHotChiliPeppers'' employs this as an affectionate parody of various eras of rock music, from the [=1950s=] to the time of recording, including altering the quality of the video recording and their behavior on stage to match both general trends and specific bands.
[[/folder]]
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* ''WebAnimation/BattleForBFDI'': In BFB 22, when Firey and Leafy are having an argument, we see a flashback which is a clip of the final episode of the original BFDI. The same thing happened in BFB 29 when Announcer explains what happened to him at the end of the final episode.

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* ''WebAnimation/BattleForBFDI'': In BFB 22, when Firey The flashbacks in the 22nd, 26th and Leafy 29th episodes are having an argument, we see a flashback which is a clip of animated in the final episode style of the original BFDI. The same thing happened in BFB 29 when Announcer explains what happened to him at the end of the final episode.BFDI.
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* "WebAnimation/BattleForBFDI": In the episode Who Stole Donut's Diary, when Firey and Leafy are having an argument, we see a flashback which is a clip of the final episode of the original BFDI. The same thing happened in S.O.S. when Announcer explains what happened to him at the end of the final episode.

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* "WebAnimation/BattleForBFDI": ''WebAnimation/BattleForBFDI'': In the episode Who Stole Donut's Diary, BFB 22, when Firey and Leafy are having an argument, we see a flashback which is a clip of the final episode of the original BFDI. The same thing happened in S.O.S. BFB 29 when Announcer explains what happened to him at the end of the final episode.

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* "WebAnimation/BattleForBFDI": In the episode Who Stole Donut's Diary, when Firey and Leafy are having an argument, we see a flashback which is a clip of the final episode of the original BFDI. The same thing happened in S.O.S. when Announcer explains what happened to him at the end of the final episode.
* ''WebAnimation/HomestarRunner'' has had flashback sequences that use the art style of [[Literature/TheHomestarRunnerEntersTheStrongestManInTheWorldContest the original children's book that the characters came from]], or occasionally the site's earliest animations, "[[Recap/HomestarRunnerMarshmallowsLastStand Marshmallow's Last Stand]]" and "[[Recap/HomestarRunnerAJumpingJackContest A Jumping Jack Contest]]". There's also the 1936 universe, modeled on Depression-era animation, which crops up every now and then for historical segments.



* ''WebAnimation/HomestarRunner'' has had flashback sequences that use the art style of [[Literature/TheHomestarRunnerEntersTheStrongestManInTheWorldContest the original children's book that the characters came from]], or occasionally the site's earliest animations, "[[Recap/HomestarRunnerMarshmallowsLastStand Marshmallow's Last Stand]]" and "[[Recap/HomestarRunnerAJumpingJackContest A Jumping Jack Contest]]". There's also the 1936 universe, modeled on Depression-era animation, which crops up every now and then for historical segments.

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[[folder:Anime and Manga]]

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[[folder:Anime and & Manga]]



* In the ''Manga/SayonaraZetsubouSensei'' OVA, the art style for the ending animation shifts to the author, Creator/KojiKumeta's original art style.



* In the anime adaptation of ''Manga/JoJosBizarreAdventureGoldenWind'', the group photo on Jotaro's desk is in the ''[[Manga/JoJosBizarreAdventureStardustCrusaders Stardust Crusaders]]'' art style, lifted straight from the scene where the photo was taken during that season.

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* ''Manga/JoJosBizarreAdventure'': In the anime adaptation prologue of ''Manga/JoJosBizarreAdventureGoldenWind'', ''[[Manga/JoJosBizarreAdventureGoldenWind Golden Wind]]'', the group photo on Jotaro's desk is in the ''[[Manga/JoJosBizarreAdventureStardustCrusaders Stardust Crusaders]]'' art style, lifted straight from the scene where the photo was taken during that season.



* In the ''Manga/SayonaraZetsubouSensei'' OVA, the art style for the ending animation shifts to the author, Creator/KojiKumeta's original art style.



* Creator/MarvelComics will often use a style which approximates the old four-color style when presenting flashbacks to the stories originally presented in the 1960s-80s, or new stories which take place in that time frame. Additionally the characters who were around then will frequently be drawn in the style of Creator/JackKirby, the artist who drew most of them at that time (or Creator/SteveDitko if it's a ComicBook/SpiderMan story).

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* Creator/MarvelComics ''Creator/MarvelComics'' will often use a style which approximates the old four-color style when presenting flashbacks to the stories originally presented in the 1960s-80s, or new stories which take place in that time frame. Additionally the characters who were around then will frequently be drawn in the style of Creator/JackKirby, the artist who drew most of them at that time (or Creator/SteveDitko if it's a ComicBook/SpiderMan story).



* In ''{{ComicBook/Supreme}}'', all of Supreme's flashbacks to different eras feature era-appropriate art and storytelling. When harkening back to adventures that would have happened in the Golden or Silver age, he mentions how it seems so long ago and everything seemed so simple back then, accounting for the less detailed artwork and plain, no-nonsense dialogue.

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* In ''{{ComicBook/Supreme}}'', ''ComicBook/{{Supreme}}'', all of Supreme's flashbacks to different eras feature era-appropriate art and storytelling. When harkening back to adventures that would have happened in the Golden or Silver age, he mentions how it seems so long ago and everything seemed so simple back then, accounting for the less detailed artwork and plain, no-nonsense dialogue.



* The issue of ''{{ComicBook/Stormwatch}}'' where old superheroine [[ComicBook/TheAuthority Jenny Sparks]] reveals her history as "The Spirit of the 20th Century" has her flashbacks of each era drawn (and lettered) in the style of major comics of said era, such as ''ComicBook/TheSpirit'', ''ComicStrip/DanDare'', and ''ComicBook/{{Watchmen}}'' for the flashback to TheEighties. In a later issue, BadBoss Henry Bendix's flashback of when he first found Rose Tatoo ([[NamesToRunAwayFromReallyFast The Spirit of Murder]]) was drawn a la Creator/JackKirby.

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* The issue of ''{{ComicBook/Stormwatch}}'' ''ComicBook/{{Stormwatch}}'' where old superheroine [[ComicBook/TheAuthority Jenny Sparks]] reveals her history as "The Spirit of the 20th Century" has her flashbacks of each era drawn (and lettered) in the style of major comics of said era, such as ''ComicBook/TheSpirit'', ''ComicStrip/DanDare'', and ''ComicBook/{{Watchmen}}'' for the flashback to TheEighties. In a later issue, BadBoss Henry Bendix's flashback of when he first found Rose Tatoo ([[NamesToRunAwayFromReallyFast The Spirit of Murder]]) was drawn a la Creator/JackKirby.



* ''Franchise/AceAttorney'':
** The flashback case in ''VisualNovel/ApolloJusticeAceAttorney'' uses the first game's graphics and music.
** Oddly {{inverted|Trope}} in ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies''. At one point in Case 2, we see a still image of Phoenix with his laid-back, hobo look in ''Apollo Justice''. But because the courthouse was redesigned between that game and ''Dual Destinies'', it's very obvious that the game uses the new defendant lobby while showing Hobo Phoenix back in ''Apollo Justice''. Similarly inverted in ''VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice'', where Apollo flashes back to confronting Klavier Gavin in court... but again, the courthouse doesn't look like it used to in ''Apollo Justice'', so it feels jarring to see them in the new and rebuilt courtroom. To top it all off, ''AJ'' used 2D graphics, while ''Dual Destinies'' and ''Spirit of Justice'' use 3D.
* ''VideoGame/ApeEscape 2'': When Natalie brings up Specter not learning his lesson after being beaten by Spike, it cuts to footage of Spike's final confrontation with Specter in the first game, [=PS1=] blocky graphics and all.



* ''VideoGame/FreddyFazbearsPizzeriaSimulator'': Images of the previous incarnations of [[Franchise/FiveNightsAtFreddys Freddy Fazbear]]'s Pizzaria, lifted from their respective games, are shown to the player during Cassette Guy's speech during the ending.



[[folder:Visual Novels]]
* ''Franchise/AceAttorney'':
** The flashback case in ''VisualNovel/ApolloJusticeAceAttorney'' uses the first game's graphics and music.
** Oddly {{inverted|Trope}} in ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies''. At one point in Case 2, we see a still image of Phoenix with his laid-back, hobo look in ''Apollo Justice''. But because the courthouse was redesigned between that game and ''Dual Destinies'', it's very obvious that the game uses the new defendant lobby while showing Hobo Phoenix back in ''Apollo Justice''. Similarly inverted in ''VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice'', where Apollo flashes back to confronting Klavier Gavin in court... but again, the courthouse doesn't look like it used to in ''Apollo Justice'', so it feels jarring to see them in the new and rebuilt courtroom. To top it all off, ''AJ'' used 2D graphics, while ''Dual Destinies'' and ''Spirit of Justice'' use 3D.
[[/folder]]



[[folder:Webcomics]]

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[[folder:Webcomics]][[folder:Web Comics]]



* ''WesternAnimation/CaptainLaserhawkABloodDragonRemix'': VideoGame/{{Rayman}}'s flashback to when he began his success as a representative of [[MegaCorp Eden]] is stylized in the design of his [[VideoGame/Rayman1 first game]].



* ''WesternAnimation/{{Ninjago}}'': In seasons 8 and 9, Cole, Zane, and Jay have flashbacks to how they met Wu.[[note]]The flashbacks take place in "[[Recap/NinjagoS8E76TheJadePrincess The Jade Princess]]", "[[Recap/NinjagoS8E78SnakeJaguar Snake Jaguar]]", and "[[Recap/NinjagoS9E88HowToBuildADragon How to Build a Dragon]]" respectively.[[/note]] Despite the main cast getting redesigned in Season 8 to match their [[WesternAnimation/TheLEGONinjagoMovie movie counterparts]], they sport their original designs in these flashbacks. This makes less sense when you consider the explanation given [[Recap/NinjagoS8E75TheMaskOfDeception earlier]] that [[ForWantOfANail time travel effects]] from the previous season may have been what changed their appearances.

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* ''WesternAnimation/{{Ninjago}}'': In seasons 8 and 9, Cole, Zane, and Jay have flashbacks to how they met Wu.[[note]]The flashbacks take place in "[[Recap/NinjagoS8E76TheJadePrincess The Jade Princess]]", "[[Recap/NinjagoS8E78SnakeJaguar Snake Jaguar]]", and "[[Recap/NinjagoS9E88HowToBuildADragon How to Build a Dragon]]" respectively.[[/note]] Despite the main cast getting redesigned in Season 8 to match their [[WesternAnimation/TheLEGONinjagoMovie movie counterparts]], they sport their original designs in these flashbacks. This makes less sense when you consider the explanation given [[Recap/NinjagoS8E75TheMaskOfDeception earlier]] that [[ForWantOfANail [[ButterflyOfDoom time travel effects]] from the previous season may have been what changed their appearances.appearances.
* ''WesternAnimation/RickAndMorty'': In "Rickfending Your Mort", an Observer presents a flashback to the episode "Meeseeks and Destroy" when Rick and Morty were on trial by giants, in the style of Season 1.
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* ''WebAnimation/TheOmoriboyChronicles'': [[spoiler:When Omoriboy is sent back to 2012 by [[VideoGame/{{Omori}} the game's]] Omori, everyone there takes on the art style of the comic. The only exception is Omoriboy himself, who already looked like that despite living in the same present as Omori.]]

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* ''WebAnimation/TheOmoriboyChronicles'': ''WebAnimation/TheOMORIBOYChronicles'': [[spoiler:When Omoriboy is sent back to 2012 by [[VideoGame/{{Omori}} the game's]] Omori, everyone there takes on the art style of the comic. The only exception is Omoriboy himself, who already looked like that despite living in the same present as Omori.]]

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[[folder:Web Animation]]
* ''WebAnimation/TheOmoriboyChronicles'': [[spoiler:When Omoriboy is sent back to 2012 by [[VideoGame/{{Omori}} the game's]] Omori, everyone there takes on the art style of the comic. The only exception is Omoriboy himself, who already looked like that despite living in the same present as Omori.]]
[[/folder]]



* Subverted in ''Webcomic/{{Adventurers}}'': a flashback [[http://adventurers.keenspot.com/d/20050115.html near the beginning of the final battle]] starts like this, but the character being narrated to complains.
* ''Webcomic/AttackOfTheSuperWizards'' was created with the idea that ''ComicBook/StardustTheSuperWizard'' continued beyond its original run, so flashbacks to "previous" adventures are done in the styles of older eras.



* Pretty much the entire point behind ''Webcomic/AttackOfTheSuperWizards''.
* Subverted in ''Webcomic/{{Adventurers}}'': a flashback [[http://adventurers.keenspot.com/d/20050115.html near the beginning of the final battle]] starts like this, but the character being narrated to complains.
* Occurs in [[http://www.penny-arcade.com/comic/2010/9/8/ this]] ''Webcomic/PennyArcade'' strip, as a flashback to a wager about ''VideoGame/DukeNukemForever'' [[CueTheFlyingPigs coming out]]. Done again in [[http://penny-arcade.com/comic/2012/03/14 this strip]] concerning TechnologyMarchesOn. Tycho comments in TheRant: ''"In my my mind, they have always looked like the first two panels."''


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* Occurs in [[http://www.penny-arcade.com/comic/2010/9/8/ this]] ''Webcomic/PennyArcade'' strip, as a flashback to a wager about ''VideoGame/DukeNukemForever'' [[CueTheFlyingPigs coming out]]. Done again in [[http://penny-arcade.com/comic/2012/03/14 this strip]] concerning TechnologyMarchesOn. Tycho comments in TheRant: ''"In my my mind, they have always looked like the first two panels."''
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Updating Link


* Creator/MarvelComics will often use a style which approximates the old four-color style when presenting flashbacks to the stories originally presented in the 1960s-80s, or new stories which take place in that time frame. Additionally the characters who were around then will frequently be drawn in the style of Creator/JackKirby, the artist who drew most of them at that time (or Creator/SteveDitko if it's a Franchise/SpiderMan story).

to:

* Creator/MarvelComics will often use a style which approximates the old four-color style when presenting flashbacks to the stories originally presented in the 1960s-80s, or new stories which take place in that time frame. Additionally the characters who were around then will frequently be drawn in the style of Creator/JackKirby, the artist who drew most of them at that time (or Creator/SteveDitko if it's a Franchise/SpiderMan ComicBook/SpiderMan story).
Is there an issue? Send a MessageReason:
None

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* ''WesternAnimation/ThePatrickStarShow'': In "[[Recap/ThePatrickStarShowS1E20 The Lil' Patscals]]", Patrick goes back to 1927, which is DeliberatelyMonochrome. The characters have rubberhose character designs, but since Patrick [[FishOutOfTemporalWater is from the modern era]], he's fully colored and on-model. [=GrandPat=] and his friends help refit him to look more fitting for the era.
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* The 2010s ''VideoGame/WonderMomo'' webcomic, which is a RealTimeTimeskip from the original 1980s arcade game, has flashbacks done in the artstyle of the arcade game's promotional material. Where the rest of the comic has a clean 2010s anime look, the flashbacks have a distinct '80s cel animation look with muted colors and [[EightiesHair fluffier hair.]]
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*In the ''Series/StarTrekDeepSpaceNine'' episode "Trials and Tribble-ations," done as a 30th anniversary homage, the crew go back in time to the events of the [[Series/StarTrekTheOriginalSeries original series]] episode "The Trouble with Tribbles." In addition to compositing the modern actors into TOS footage and rebuilding old sets, the camera crew used film stock and lighting similar to those used in TOS, even in new scenes set in the TOS settings.
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Crosswicking

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* ''VideoGame/MarioPartySuperstars'': Each board is prefaced with Koopa Troopa providing a description of the board and the events that occurred on them the first time Mario and friends went there. These descriptions are accompanied by screenshots taken from each board's respective original game.

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* ''VideoGame/CallOfDuty'':
** For ''VideoGame/CallOfDuty4ModernWarfare'''s flashback mission in Pripyat, the satellite overview is replaced with a traditional paper map. The in-game graphics are more [[MonochromePast desaturated]] than usual and have a sepia tint and grainy overlay.
** In ''VideoGame/CallOfDutyBlackOpsII'', the normal missions [[TwentyMinutesIntoTheFuture set in 2025]] have a futuristic HeadsUpDisplay with elements suggesting that it's diegetic (particularly, primary protagonist "Section" having them part of his CoolShades). For the flashback missions set in the 1980s, the HUD is instead shown in the exact same form as it was in the 1960s-set ''VideoGame/CallOfDutyBlackOps''.
* ''VideoGame/TheCurseOfMonkeyIsland'': Guybrush can peep out of a hole into a location from [[VideoGame/TheSecretOfMonkeyIsland the first game]] before being chased back by an unseen "pack of stunningly-rendered rabid jaguars".



* ''VideoGame/TheCurseOfMonkeyIsland'': Guybrush can peep out of a hole into a location from [[VideoGame/TheSecretOfMonkeyIsland the first game]] before being chased back by an unseen "pack of stunningly-rendered rabid jaguars".



* ''VideoGame/CallOfDuty'':
** For ''VideoGame/CallOfDuty4ModernWarfare'''s flashback mission in Pripyat, the satellite overview is replaced with a traditional paper map. The in-game graphics are more [[MonochromePast desaturated]] than usual and have a sepia tint and grainy overlay.
** In ''VideoGame/CallOfDutyBlackOpsII'', the normal missions [[TwentyMinutesIntoTheFuture set in 2025]] have a futuristic HeadsUpDisplay with elements suggesting that it's diegetic (particularly, primary protagonist "Section" having them part of his CoolShades). For the flashback missions set in the 1980s, the HUD is instead shown in the exact same form as it was in the 1960s-set ''VideoGame/CallOfDutyBlackOps''.


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* ''VideoGame/AHouseOfManyDoors'': Your captain goes through a dream sequence to discover the House's greatest secret. [[spoiler:You play as the current master of the house back when he was a child,]] which is portrayed as a top-down JRPG, all in glorious 1-bit graphics.

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** ''ComicBook/TheTransformersRequiemOfTheWreckers'': The old Marvel-comics style comes back once again when Springer reminisces of his training with Kup and recruitment into the Wreckers.

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** ''ComicBook/{{Revolutionaries}}'' Carrie’s this on for flashbacks to the past focused on transformers, while flashbacks pertaining to Franchise/GIJoe are drawn by the artist from IDW’s early comics for that franchise,
** ''ComicBook/TheTransformersRequiemOfTheWreckers'': The old Marvel-comics style comes back once again when Springer reminisces of his training with Kup and recruitment into the Wreckers. This time, [[ParodyAssistance actual artist]] Geoff Senior was brought in.
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* The first episode of ''WesternAnimation/TransformersEarthSpark'' features an extended flashback/exposition sequence explaining the Transformers' arrival on Earth in the 80s and the Autobot/Human alliance's ensuing war against the Decepticons. Said sequence shifts mediums to a hand-drawn 2D art style resembling [[WesternAnimation/TheTransformers the original ''Transformers'' cartoon]], complete with an AspectRatioSwitch to the 4:3 ratio used by 80s analog televisions and [[StylisticSuck animation errors like those common in televised cartoons at the time]].

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* At one point in ''VideoGame/DiscworldII: Missing Presumed...'', Rincewind travels back in time to meet himself, just prior to the events of the first game. The past is an exact duplicate of the much more blocky sprites of the original.
** The same effect appears in ''VideoGame/TheCurseOfMonkeyIsland'', where Guybrush can peep out of a hole into a location from the first game before being chased back by an unseen "pack of stunningly-rendered rabid jaguars".
* [[PaintingTheMedium Making fun of the medium]] and being nostalgic about the previous games, the ''VideoGame/MetalGear'' series shows flashbacks and even photos of scenes from the previous games always rendered in the original game engine. In the 4th game, Sunny has a photo of her dead mother [[spoiler:Olga]], which is a screenshot from ''VideoGame/{{Metal Gear Solid 2|Sons of Liberty}}''.
** In ''VideoGame/{{Metal Gear Solid 4|Guns of the Patriots}}'', [[spoiler:when returning to Shadow Moses Island, you start in the second area of ''[=MGS1=]'' with the original game engine, before Snake wakes up from a dream as the helicopter is about to land. You also get a [=FaceCamo=] option after playing through that flashback to let you turn Old Snake into [=PS1=] Snake, complete with being able to count the polygons on his head and the pixels on its texture.]]
* Much like ''Metal Gear Solid'', there exists a DummiedOut picture in ''VideoGame/SilentHill3'' of Heather standing next to her dad, [[spoiler: Harry]] who is rendered in [[UsefulNotes/PlayStation PS1]] style (His actual in-game model is a reskinned [[VideoGame/SilentHill2 James]]).
* Invoked hilariously in ''VideoGame/SpaceQuestIV'' when Roger travels back in time to Ulence Flats from the [[VideoGame/SpaceQuestI first game]]. The whole place is rendered in EGA coloring and style.

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* At one point in ''VideoGame/DiscworldII: Missing Presumed...'', Rincewind travels back in time to meet himself, just prior to the events of [[VideoGame/{{Discworld}} the first game. game]]. The past is an exact duplicate of the much more blocky blockier sprites of the original.
** The same effect appears in ''VideoGame/TheCurseOfMonkeyIsland'', where * ''VideoGame/TheCurseOfMonkeyIsland'': Guybrush can peep out of a hole into a location from [[VideoGame/TheSecretOfMonkeyIsland the first game game]] before being chased back by an unseen "pack of stunningly-rendered rabid jaguars".
* [[PaintingTheMedium Making fun of the medium]] and being nostalgic about the previous games, the ''VideoGame/MetalGear'' series shows flashbacks and even photos of scenes from the previous games always rendered in the original game engine. In the 4th game, ''VideoGame/MetalGearSolid4GunsOfThePatriots'', Sunny has a photo of her dead mother [[spoiler:Olga]], which is a screenshot from ''VideoGame/{{Metal Gear Solid 2|Sons of Liberty}}''.
** In ''VideoGame/{{Metal Gear Solid 4|Guns of the Patriots}}'',
''VideoGame/MetalGearSolid2SonsOfLiberty''. Also in ''[=MSG4=]'', [[spoiler:when returning to Shadow Moses Island, you start in the second area of ''[=MGS1=]'' ''VideoGame/MetalGearSolid'' with the original game engine, before Snake wakes up from a dream as the helicopter is about to land. You also get a [=FaceCamo=] option after playing through that flashback to let you turn Old Snake into [=PS1=] Snake, complete with being able to count the polygons on his head and the pixels on its texture.]]
texture]].
* Much like ''Metal Gear Solid'', there exists a DummiedOut picture in ''VideoGame/SilentHill3'' of Heather standing next to her dad, [[spoiler: Harry]] [[spoiler:Harry]], who is rendered in [[UsefulNotes/PlayStation PS1]] style (His (his actual in-game model is a reskinned [[VideoGame/SilentHill2 James]]).
* Invoked Occurs hilariously in ''VideoGame/SpaceQuestIV'' ''VideoGame/SpaceQuestIVRogerWilcoAndTheTimeRippers'' when Roger travels back in time to Ulence Flats from [[VideoGame/SpaceQuestITheSarienEncounter the [[VideoGame/SpaceQuestI first game]]. The whole place is rendered in EGA coloring and style.



* For ''[[VideoGame/ModernWarfare Call of Duty 4]]'''s flashback mission in Pripyat, the satellite overview is replaced with a traditional paper map. The in-game graphics are more [[MonochromePast desaturated]] than usual and have a sepia tint and grainy overlay.
* In ''VideoGame/CallOfDutyBlackOpsII'', the normal missions set in 2025 have a futuristic HUD with elements suggesting it's diegetic (particularly, primary protagonist "Section" having them part of his CoolShades). For the flashback missions set in the 1980s, the HUD is instead shown in the exact same form as it was in the 1960s-set ''VideoGame/CallOfDutyBlackOps''.

to:

* ''VideoGame/CallOfDuty'':
**
For ''[[VideoGame/ModernWarfare Call of Duty 4]]'''s ''VideoGame/CallOfDuty4ModernWarfare'''s flashback mission in Pripyat, the satellite overview is replaced with a traditional paper map. The in-game graphics are more [[MonochromePast desaturated]] than usual and have a sepia tint and grainy overlay.
* ** In ''VideoGame/CallOfDutyBlackOpsII'', the normal missions [[TwentyMinutesIntoTheFuture set in 2025 2025]] have a futuristic HUD HeadsUpDisplay with elements suggesting that it's diegetic (particularly, primary protagonist "Section" having them part of his CoolShades). For the flashback missions set in the 1980s, the HUD is instead shown in the exact same form as it was in the 1960s-set ''VideoGame/CallOfDutyBlackOps''.



* ''VideoGame/MonsterBoyAndTheCursedKingdom'' has a hidden bonus area in which you re-enact the prologue of ''VideoGame/WonderBoyIIITheDragonsTrap''(and by extension the finale of ''VideoGame/WonderBoyInMonsterLand'') with old-school graphics and sound.

to:

* ''VideoGame/MonsterBoyAndTheCursedKingdom'' has a hidden bonus area in which you re-enact the prologue of ''VideoGame/WonderBoyIIITheDragonsTrap''(and ''VideoGame/WonderBoyIIITheDragonsTrap'' (and by extension the finale of ''VideoGame/WonderBoyInMonsterLand'') with old-school graphics and sound.

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[[quoteright:300:[[VideoGame/SpaceQuestIV https://static.tvtropes.org/pmwiki/pub/images/download_1_50.png]]]]

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[[quoteright:300:[[VideoGame/SpaceQuestIV [[quoteright:300:[[VideoGame/SpaceQuestIVRogerWilcoAndTheTimeRippers https://static.tvtropes.org/pmwiki/pub/images/download_1_50.png]]]]



* In ''Anime/YourName'', the flashbacks shown [[spoiler:when Taki drinks Mitsuha's ''kuchikamizake'']] have faux-VHS effects, including deliberate fuzziness and scan lines.



[[folder:Film -- Animation]]
* In ''Anime/YourName'', the flashbacks shown [[spoiler:when Taki drinks Mitsuha's ''kuchikamizake'']] have faux-VHS effects, including deliberate fuzziness and scan lines.
[[/folder]]



* The 2005 Taiwanese movie ''Film/ThreeTimes'' had three stories set in different time periods, all about the relationships between two character who were always played by Creator/ShuQi and Creator/ChangChen. The middle segment, set in 1911, is styled as a silent movie, with title cards and no audible dialogue.

to:

* The 2005 Taiwanese movie ''Film/ThreeTimes'' had has three stories set in different time periods, all about the relationships between two character who were always characters played by Creator/ShuQi and Creator/ChangChen. The middle segment, set in 1911, is styled as a silent movie, with title cards and no audible dialogue.



* ''Series/{{Charmed|1998}}'' features an episode shortly before Phoebe and Cole's wedding where Phoebe puts on Gram's old wedding ring, only to discover that it is cursed. She ends up losing all her color and looking black and white, as if she was from a 50's TV show.

to:

* ''Series/{{Charmed|1998}}'' ''Series/Charmed1998'' features an episode shortly before Phoebe and Cole's wedding where Phoebe puts on Gram's old wedding ring, only to discover that it is cursed. She ends up losing all her color and looking black and white, as if she was from a 50's TV show.

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