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* The "Pressure" ability from the ''{{Pokemon}}'' series is an inversion of sorts - the ability doubles the PP consumption for any Pokemon engaged against the ability's user.

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* The "Pressure" ability from the ''{{Pokemon}}'' ''Franchise/{{Pokemon}}'' series is an inversion of sorts - the ability doubles the PP consumption for any Pokemon engaged against the ability's user.
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** In VideoGDragonQuestIX, the ultimate Sage skill reduces all spellcosts by 25%, no matter the current class. The TwocusPocus ability lets you cast a spell twice for no extra cost (and it counts towards the combo system), the Mage's LimitBreak lets him cast spells for 0 MP for a while, and applies it to the whole party if the Sage has a LimitBreak active as well.

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** In VideoGDragonQuestIX, VideoGame/DragonQuestIX, the ultimate Sage skill reduces all spellcosts by 25%, no matter the current class. The TwocusPocus ability lets you cast a spell twice for no extra cost (and it counts towards the combo system), the Mage's LimitBreak lets him cast spells for 0 MP for a while, and applies it to the whole party if the Sage has a LimitBreak active as well.
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* In ''DigimonWorld'', you may get an "MP Consumption Bonus" after finishing a battle, which reduces the amount of MP required to use attacks. At least, that's what it does in the PAL versions - getting this bonus in the NTSC versions usually results in nothing more than [[GameBreakingBug your game crashing on the spot]].

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* In ''DigimonWorld'', ''VideoGame/DigimonWorld'', you may get an "MP Consumption Bonus" after finishing a battle, which reduces the amount of MP required to use attacks. At least, that's what it does in the PAL versions - getting this bonus in the NTSC versions usually results in nothing more than [[GameBreakingBug your game crashing on the spot]].
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* The Sage class in the DragonQuest games often has this as a feature.
** In DragonQuestIX, the ultimate Sage skill reduces all spellcosts by 25%, no matter the current class. The TwocusPocus ability lets you cast a spell twice for no extra cost (and it counts towards the combo system), the Mage's LimitBreak lets him cast spells for 0 MP for a while, and applies it to the whole party if the Sage has a LimitBreak active as well.

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* The Sage class in the DragonQuest VideoGame/DragonQuest games often has this as a feature.
** In DragonQuestIX, VideoGDragonQuestIX, the ultimate Sage skill reduces all spellcosts by 25%, no matter the current class. The TwocusPocus ability lets you cast a spell twice for no extra cost (and it counts towards the combo system), the Mage's LimitBreak lets him cast spells for 0 MP for a while, and applies it to the whole party if the Sage has a LimitBreak active as well.

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* In ''VideoGame/{{Terraria}}'', wearing the entire set of Jungle Armor will reduce the mana cost of all magic items by 16%. This stacks with the Nature's Gift accessory, which reduces mana costs by 6%.

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* In ''VideoGame/{{Terraria}}'', ''VideoGame/{{Terraria}}'':
** This is common with most sets of mage armor, which helps make up for their [[SquishyWizard lack of defense]]. For example,
wearing the entire set of Jungle Armor will reduce the mana cost of all magic items by 16%. This stacks with the Nature's Gift accessory, which reduces mana costs by 6%.



** The Crystal Ball furniture item can grant you a buff that overall boosts your magic ability, including a discount to mana costs.



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* ''VideoGame/KingdomsOfAmalurReckoning'''s implementation of this trope is the major reason why [[LinearWarriorsQuadraticWizards the Sorcery skill tree is so overpowered]]. With the right equipment (that is easy to acquire via the mage faction quests), Destinies and a specific Sorcery skill, it is possible to achieve more than 85% mana cost reduction. Since magic powers are balanced purely through casting cost, not their cooldowns (which are all pretty negligible), one can soon spam the most powerful magics more or less ad infinitum.
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* The equivalent in ''TabletopGame/DungeonsAndDragons'' third edition, a few [[TookALevelInBadass prestige classes]] reduce or nullify the cost of "metamagic", i.e. a way to make your spells stronger. The effect is that you can make all your spells stronger at no added cost; this is very much a GameBreaker.

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* The equivalent in ''TabletopGame/DungeonsAndDragons'' third edition, a few [[TookALevelInBadass prestige classes]] reduce or nullify the cost of "metamagic", i.e. a way to make your spells stronger. The effect is that you can make all your spells stronger at no added cost; this is very much a GameBreaker.GameBreaker... which is presumably why most such cost reducers had a 'to a minimum of +1' clause.
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* Sufficient skill with a spell ''{{GURPS}}'' lets you cut its cost by a point of energy every few levels. With enough skill a casting may cost nothing at all.

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* Sufficient skill with a spell ''{{GURPS}}'' ''TabletopGame/{{GURPS}}'' lets you cut its cost by a point of energy every few levels. With enough skill a casting may cost nothing at all.
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* ''VideoGame/ALinkToThePast'' has a very confused bat that alternately berates and thanks Link for awakening it from its slumber. It then zaps him and declares that it has cursed him by cutting his magic power in half. Actually, it has cut the ''cost'' of his magic in half while keeping his ManaMeter and the effects of items that use it exactly the same, effectively ''doubling'' his magical power.

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* ''VideoGame/ALinkToThePast'' ''VideoGame/TheLegendOfZeldaALinkToThePast'' has a very confused bat that alternately berates and thanks Link for awakening it from its slumber. It then zaps him and declares that it has cursed him by cutting his magic power in half. Actually, it has cut the ''cost'' of his magic in half while keeping his ManaMeter and the effects of items that use it exactly the same, effectively ''doubling'' his magical power.
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** Subverted in the Avatar of Jarlsberg challenge path, where such effects will not only reduce spell cost, but also spell ''power'' (i.e., the fewer MP the spell costs, the weaker it is). This was, shall we say, not very popular with the player base, so Jick's plans to introduce it as a game-wide mechanic were put on hold.
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* ''VideoGame/FinalFantasyXIV'' has the Overcure ability for White Mages and Conjurers where upon casting Cure II, there's a small chance that the next cast of Cure III will have its MP cost cut in half.
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* ''VideoGame/PathOfExile'' has both this and the inversion listed in the trope description. Active skills come in the form of Virtue Gems that are socketed into your equipment. Active skills can be linked to support gems that add extra effects (for example, extra melee damage against bleeding enemies or causing projectile skills to chain to other enemies) but increase the cost. The Reduced Mana support gem reduces mana costs by a percentage, while certain item properties can apply a flat reduction.
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* In ''RuneFactory3'', the Fluffy Scarf accessory cuts Rune Point use to zero for most activities.

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* In ''RuneFactory3'', ''VideoGame/RuneFactory3'', the Fluffy Scarf accessory cuts Rune Point use to zero for most activities.
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* In ''HeroesOfMightAndMagic 5'', heroes can learn a skill "Arcane Training" to permanently cut the mana cost of all his spells by 20% and then another one, "Erratic Mana", to randomly cut the cost of each cast cast by up to 50% more.

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* In ''HeroesOfMightAndMagic ''VideoGame/HeroesOfMightAndMagic 5'', heroes can learn a skill "Arcane Training" to permanently cut the mana cost of all his spells by 20% and then another one, "Erratic Mana", to randomly cut the cost of each cast cast by up to 50% more.
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* Conserve Power from ''CityOfHeroes''.

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* Conserve Power from ''CityOfHeroes''.''VideoGame/CityOfHeroes''.

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* ''VideoGame/ChronoTrigger'' has not only the Silver Stud, which cuts MP cost by half, but the Gold Stud, which cuts it to 25%. The latter is a serious GameBreaker thanks to the Black Omen, from which you can farm enough to supply your entire roster.
** Advanced magic in VideoGame/ChronoTrigger is incredibly powerful but balanced by its extremely high MP cost, making Golden Studs a complete GameBreaker. Luminare won't outright kill most enemies, but two uses will, and three uses will make ''bosses'' cringe.

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* ''VideoGame/ChronoTrigger'' has not only the Silver Stud, which cuts MP cost by half, but the Gold Stud, which cuts it to 25%. The latter is a serious GameBreaker thanks to the Black Omen, from which you can farm enough to supply your entire roster.
**
Advanced magic in VideoGame/ChronoTrigger is incredibly powerful but balanced by its extremely high MP cost, making Golden Studs a complete GameBreaker.GameBreaker thanks to the Black Omen, from which you can farm enough to supply your entire roster. Luminare won't outright kill most enemies, but two uses will, and three uses will make ''bosses'' cringe.

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* The ''Franchise/FinalFantasy'' games love these. Every game after III has an accessory that halves MP cost, usually called the "Gold Hairpin". In ''VideoGame/FinalFantasyVI'', there's an accessory that reduces it to ''one'' (and, once you have Ultima, it becomes ridiculously {{game break|er}}ing). ''VideoGame/FinalFantasyX'' also does this.
** ''VideoGame/FinalFantasyX2'' has the Soul of Thamasa, which doubles the cost of spells and increases the damage they inflict, and the Ragnarok, which makes any skill or spell cost 0MP. They are practically a GameBreaker when equipped on the same character.

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* The ''Franchise/FinalFantasy'' games love these. Every game after III ''III'' has an accessory that halves MP cost, usually called the "Gold Hairpin". Hairpin".
**
In ''VideoGame/FinalFantasyVI'', there's an accessory that reduces it to ''one'' (and, ''one'', and once you have Ultima, it becomes ridiculously {{game break|er}}ing). break|er}}ing. ''VideoGame/FinalFantasyX'' also does this.
this.
** ''VideoGame/FinalFantasyX2'' has the Soul of Thamasa, which doubles the cost of spells and increases the damage they inflict, and the Ragnarok, which makes any skill or spell cost 0MP.0 MP. They are practically a GameBreaker when equipped on the same character.



* ''VideoGame/FinalFantasyVIII'' and ''VideoGame/FinalFantasyXIII'', lacking traditional MP, has other ways to accomplish this. ''VIII'' has the "Expend2x1" and "Expend3x1" that allow you to cast two or three times at the expense of one spell stock. ''XIII'' has various weapon modifications that charge your ATB rate, effectively allowing you to cast faster.

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* ** In ''VideoGame/FinalFantasyXII'', the Sage's Ring fullfills this role, with an added [[ReviveKillsZombie inversion of Holy damage]].
**
''VideoGame/FinalFantasyVIII'' and ''VideoGame/FinalFantasyXIII'', lacking traditional MP, has other ways to accomplish this. ''VIII'' has the "Expend2x1" and "Expend3x1" that allow you to cast two or three times at the expense of one spell stock. ''XIII'' has various weapon modifications that charge your ATB rate, effectively allowing you to cast faster.
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* The ''FinalFantasy'' games love these. Every game after III has an accessory that halves MP cost, usually called the "Gold Hairpin". In ''VideoGame/FinalFantasyVI'', there's an accessory that reduces it to ''one'' (and, once you have Ultima, it becomes ridiculously {{game break|er}}ing). ''VideoGame/FinalFantasyX'' also does this.

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* The ''FinalFantasy'' ''Franchise/FinalFantasy'' games love these. Every game after III has an accessory that halves MP cost, usually called the "Gold Hairpin". In ''VideoGame/FinalFantasyVI'', there's an accessory that reduces it to ''one'' (and, once you have Ultima, it becomes ridiculously {{game break|er}}ing). ''VideoGame/FinalFantasyX'' also does this.
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Compare CooldownManipulation.
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* ''ALinkToThePast'' gives you the option of halving the cost of all magic items.

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* ''ALinkToThePast'' gives you the option of halving the cost of all ''VideoGame/ALinkToThePast'' has a very confused bat that alternately berates and thanks Link for awakening it from its slumber. It then zaps him and declares that it has cursed him by cutting his magic items.power in half. Actually, it has cut the ''cost'' of his magic in half while keeping his ManaMeter and the effects of items that use it exactly the same, effectively ''doubling'' his magical power.
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* ''VideoGame/Warframe'' allows you to reduce energy costs by up to 75% by through a combination of the mods Streamline,Fleeting Expertise(at the expense of power duration) and arcane helmets on certain frames.

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* ''VideoGame/Warframe'' ''VideoGame/{{Warframe}}'' allows you to reduce energy costs by up to 75% by through a combination of the mods Streamline,Fleeting Expertise(at the expense of power duration) and arcane helmets on certain frames.
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* ''Videogame/Warframe'' allows you to reduce energy costs by up to 75% by through a combination of the mods Streamline,Fleeting Expertise(at the expense of power duration) and arcane helmets on certain frames.

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* ''Videogame/Warframe'' ''VideoGame/Warframe'' allows you to reduce energy costs by up to 75% by through a combination of the mods Streamline,Fleeting Expertise(at the expense of power duration) and arcane helmets on certain frames.
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* Warframe allows you to reduce energy costs by up to 75% with the mods Streamline and Fleeting Expertise(at the expense of power duration).

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* Warframe ''Videogame/Warframe'' allows you to reduce energy costs by up to 75% with by through a combination of the mods Streamline and Fleeting Streamline,Fleeting Expertise(at the expense of power duration).
duration) and arcane helmets on certain frames.
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*Warframe allows you to reduce energy costs by up to 75% with the mods Streamline and Fleeting Expertise(at the expense of power duration).
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* The Sage class in the DragonQuest games often has this as a feature.
** In DragonQuestIX, the ultimate Sage skill reduces all spellcosts by 25%, no matter the current class. The TwocusPocus ability lets you cast a spell twice for no extra cost (and it counts towards the combo system), the Mage's LimitBreak lets him cast spells for 0 MP for a while, and applies it to the whole party if the Sage has a LimitBreak active as well.
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** ''{{Persona 4}}'' also has a ''ring'' that gives Spell Master to whoever wears it. (Un)Fortunately, it doesn't stack with the actual Spell Master ability. It goes great on Naoto, though, whose spell selection includes very expensive OneHitKill spells and the even more expensive Megido spell line.

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** ''{{Persona ''VideoGame/{{Persona 4}}'' also has a ''ring'' that gives Spell Master to whoever wears it. (Un)Fortunately, it doesn't stack with the actual Spell Master ability. It goes great on Naoto, though, whose spell selection includes very expensive OneHitKill spells and the even more expensive Megido spell line.

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* ''VideoGame/TalesOfPhantasia'' has three types of rings that reduce TP cost by 1/3, 1/2, and 2/3.
* ''VideoGame/TalesOfVesperia'' has rings that reduce TP costs by amounts similar to the Phantasia example, but also has a notable GameBreaker in the form of the Risky Ring, which reduces TP costs to 1 at the minimal cost of significantly reduced defenses. Defense isn't an issue when artes can be spammed constantly, thus preventing oneself from getting hit in the first place, though.

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* ''VideoGame/TalesOfPhantasia'' The ''VideoGame/TalesSeries'' has three types of rings that reduce TP cost by 1/3, 1/2, the Emerald Ring and 2/3.
* ''VideoGame/TalesOfVesperia'' has rings that
Fairy Ring, which reduce TP costs by amounts similar to the Phantasia example, but one-third and one-half respectively. Some games also has a notable GameBreaker in the form of have the Risky Ring, which reduces TP costs to 1 at one, but has the minimal cost drawback of significantly reduced defenses. Defense isn't an issue when artes can be spammed constantly, thus preventing oneself from getting hit in the first place, though.making you take doubled damage.
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* The second and third ''VideoGame/{{Disgaea}}'' games play this straight and invert it. The all-female Mage class can cast spells with less SP than any other character in the game, while the all-male Skulls require 50% more SP to use their spells, but they hit harder. Then again, considering how ridiculous the stats can get, it's pretty much impossible to run out of SP in the endgame, no matter how many level 100 spells and skills you spam.

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* The second [[VideoGame/Disgaea2CursedMemories second]] and third ''VideoGame/{{Disgaea}}'' [[VideoGame/Disgaea3AbsenceOfJustice third]] ''Franchise/{{Disgaea}}'' games play this straight and invert it. The all-female Mage class can cast spells with less SP than any other character in the game, while the all-male Skulls require 50% more SP to use their spells, but they hit harder. Then again, considering how ridiculous the stats can get, it's pretty much impossible to run out of SP in the endgame, no matter how many level 100 spells and skills you spam.
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* ''{{Skyrim}}'' has enchantments that reduce magicka cost for specific schools. With the right perks and some alchemy abuse, it is possible to make a set of equipment that reduces the magicka cost for, say, Destruction to ''zero''. Thus allowing you to throw fireballs and other lethal spells as much as you like.

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* ''{{Skyrim}}'' ''VideoGame/TheElderScrollsVSkyrim'' has enchantments that reduce magicka cost for specific schools. With the right perks and some alchemy abuse, it is possible to make a set of equipment that reduces the magicka cost for, say, Destruction to ''zero''. Thus allowing you to throw fireballs and other lethal spells as much as you like.
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* ''{{Skyrim}}'' has enchantments that reduce magicka cost for specific schools. With the right perks and some alchemy abuse, it is possible to make a set of equipment that reduces the magicka cost for, say, Destruction to ''zero''. Thus allowing you to throw fireballs and other lethal spells as much as you like.

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